HP:Healthy MV:Draining >
*Raiden* leaves south, riding a white stallion.
HP:Healthy MV:Draining >
hide
backstab human
You attempt to hide yourself.
HP:Healthy MV:Draining >
Backstab who?
HP:Healthy MV:Draining >
s
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % s
Cancelled...
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
where
Players in your Zone
--------------------
Zenrin - Plains Before the Road
Sartak - Curve in the Road
Ghyst - Angry Plains
HP:Healthy MV:Good >
where
Players in your Zone
--------------------
Zenrin - Plains Before the Road
Sartak - Curve in the Road
Ghyst - Angry Plains
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
s
Alas, you cannot go that way...
HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
- +
*
You see fresh tracks of a human leaving ^^NORTH^^
You see fresh tracks of a TROLLOC leaving ^^NORTH^^
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
stat
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Your height is 6 feet, 3 inches, weight 244 pounds, weight carried 0.0 lbs, worn: 19.7 lbs.
Offensive bonus: 113, Dodging bonus: 56, Parrying bonus: 87, Defense: 143.
Your abilities are: Str: 16, Int: 3, Wis: 3, Dex: 20, Con: 17
You have died 11 times, 7 times to other players, 4 times to monsters, and killed 0 other worthy players.
Your armor absorbs 22% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
HP:Healthy MV:Good >
look
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
look
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
HP:Healthy MV:Good >
n
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
You feel the presence of someone nearby....
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = -
Ghyst narrates, 'zenrin is mad at me because i called him noob
HP:Healthy MV:Good >
+
*
*Raiden* tries to backstab you, but you avoid him!
You can't sneak up on a fighting target.
HP:Healthy MV:Good - Raiden: Hurt>
flee
PANIC! You couldn't escape!
flee
HP:Healthy MV:Good - Raiden: Hurt>
You panic and attempt to flee!
HP:Healthy MV:Good - Raiden: Hurt>
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
You flee head over heels.
HP:Healthy MV:Good >
e
hide
backstab human
Gate to Alindaer
You are inside the massive west gates of Tar Valon. To your west you can exit
the city of Tar Valon, and head on the road south to Andor. You can head
deeper into the city if you choose to leave east.
[ Exits: e w ]
A tall iron ticky torch is planted into the ground here.
A stern Tar Valon watch-guard patrols the street.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
Backstab who?
HP:Healthy MV:Good >
w
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
HP:Healthy MV:Good >
s
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
You feel the presence of someone nearby....
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
Zenrin narrates, 'and youll die for it too'
HP:Healthy MV:Good >
* + - =
Zenrin narrates, 'i warned you'
HP:Healthy MV:Good >
%
You are interupted and stop what you are doing.
*Raiden* pierces your body.
HP:Scratched MV:Good - Raiden: Hurt>
flee
Ghyst narrates, 'and i wasnt even talkign abotu reiva the noob he killed'
HP:Scratched MV:Good - Raiden: Hurt>
You panic and attempt to flee!
HP:Scratched MV:Good - Raiden: Hurt>
*Raiden* snickers softly.
HP:Scratched MV:Good - Raiden: Hurt>
*Raiden* panics, and attempts to flee!
HP:Scratched MV:Good - Raiden: Hurt>
Curve in the Road
You are at a small curve in the Tar Valon Road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]
A tall white stallion is standing here.
You flee head over heels.
HP:Scratched MV:Good >
n
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
HP:Scratched MV:Good >
You attempt to hide yourself.
HP:Scratched MV:Good >
Backstab who?
HP:Scratched MV:Good >
n
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
HP:Scratched MV:Good >
hide
backstab human
You attempt to hide yourself.
HP:Scratched MV:Good >
HP:Scratched MV:Good >
=
* + - =
Ghyst narrates, 'not really'
HP:Scratched MV:Good >
% = - +
*
*Raiden* tries to backstab you, but you avoid him!
You can't sneak up on a fighting target.
HP:Scratched MV:Good - Raiden: Hurt>
flee
You pierce *Raiden*'s arms hard.
You barely pierce *Raiden*'s body.
HP:Scratched MV:Good - Raiden: Hurt>
You panic and attempt to flee!
HP:Scratched MV:Good - Raiden: Hurt>
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
You flee head over heels.
HP:Scratched MV:Good >
n
hide
backstab human
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
*Raiden* is standing here.
HP:Scratched MV:Good >
You attempt to hide yourself.
HP:Scratched MV:Good >
HP:Scratched MV:Good >
=
*
Zenrin narrates, 'you think i cannot kill you do you?'
HP:Scratched MV:Good >
+ - = % = - +
*Raiden* closes the gate.
HP:Scratched MV:Good >
*Raiden* leaves south.
HP:Scratched MV:Good >
*
Backstab who?
HP:Scratched MV:Good >
Ghyst narrates, 'sartak , did somethign nor rip in our zone when zenrin wasnt ther?'
HP:Scratched MV:Good >
where
Players in your Zone
--------------------
Zenrin - Hibernation Cave
Ghyst - Angry Plains
HP:Scratched MV:Good >
hide
backstab human
You attempt to hide yourself.
HP:Scratched MV:Good >
Backstab who?
HP:Scratched MV:Good >
Ghyst narrates, 'not*'
HP:Scratched MV:Good >
hide
backstab human
You attempt to hide yourself.
HP:Scratched MV:Good >
Backstab who?
HP:Scratched MV:Good >
s
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
*Raiden* is standing here.
HP:Scratched MV:Good >
You attempt to hide yourself.
HP:Scratched MV:Good >
HP:Scratched MV:Good >
=
* + - = TICK IN 4 SECONDS.
% = - +
*
*Raiden* tries to backstab you, but you avoid him!
You can't sneak up on a fighting target.
HP:Scratched MV:Good - Raiden: Hurt>
flee
You panic and attempt to flee!
HP:Scratched MV:Good - Raiden: Hurt>
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
You flee head over heels.
HP:Healthy MV:Good >
s
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
*Raiden* is standing here.
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
Zenrin narrates, 'who gives a shit?'
HP:Healthy MV:Good >
* + - = %
Ghyst narrates, 'and did we not both arch at what happend?'
HP:Healthy MV:Good >
= -
*Raiden* leaves north.
HP:Healthy MV:Good >
+
*
Backstab who?
HP:Healthy MV:Good >
n
hide
backstab human
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
*
*Raiden* notices your attempt to backstab him!
HP:Healthy MV:Good - Raiden: Hurt>
*Raiden* gasps in astonishment.
HP:Healthy MV:Good - Raiden: Hurt>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Good - Raiden: Hurt>
*Raiden* leaves south.
HP:Healthy MV:Good >
s
*Raiden* tries to backstab you, but you avoid him!
HP:Healthy MV:Good - Raiden: Hurt>
Ghyst narrates, 'i do , cuz you call me names for somethign i was aware of'
HP:Healthy MV:Good - Raiden: Hurt>
No way! You're fighting for your life!
HP:Healthy MV:Good - Raiden: Hurt>
flee
You panic and attempt to flee!
HP:Healthy MV:Good - Raiden: Hurt>
n
hide
backstab human
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]
You flee head over heels.
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
You feel the presence of someone nearby....
HP:Healthy MV:Good >
You attempt to hide yourself.
HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
*
*Raiden* makes a strange sound as you place a curved dagger in his back!
*Raiden* grimaces in pain.
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* tries to pierce your arms, but you parry the attack.
You pierce *Raiden*'s feet.
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* panics, and attempts to flee!
Ghyst narrates, 'ok , you call me one name'
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* tries to pierce your body, but you dodge the attack.
*Raiden* tries to pierce your shoulders, but you parry the attack.
You pierce *Raiden*'s legs.
You pierce *Raiden*'s head.
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Good - Raiden: Wounded>
close gate
But it's already closed!
HP:Healthy MV:Good - Raiden: Wounded>
close gate
*Raiden* leaves south.
HP:Healthy MV:Good >
But it's already closed!
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
close gate
look
But it's already closed!
HP:Healthy MV:Good >
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
look
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
HP:Healthy MV:Good >
close gate
Zenrin narrates, 'i already narrated it'
But it's already closed!
HP:Healthy MV:Good >
close gate
But it's already closed!
HP:Healthy MV:Good >
close gate
close gate
But it's already closed!
HP:Healthy MV:Good >
But it's already closed!
HP:Healthy MV:Good >
nar raiden stabbed
You narrate, 'raiden stabbed'
HP:Healthy MV:Good >
Zenrin narrates, 'unless you can back your shit up, boy'
HP:Healthy MV:Good >
look
where
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
HP:Healthy MV:Good >
Players in your Zone
--------------------
Zenrin - Grassy Plains
Sartak - Outside of Tar Valon
Ghyst - Angry Plains
HP:Healthy MV:Good >
look
where
*Raiden* tries to pierce your arms, but you dodge the attack.
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
Half-metal gauntlets lie off to the side here.
The corpse of a white stallion is lying here.
*Raiden* is here, fighting YOU!.
HP:Healthy MV:Good - Raiden: Wounded>
k human
Players in your Zone
--------------------
Zenrin - Grassy Plains
Sartak - Outside of Tar Valon
Ghyst - Angry Plains
HP:Healthy MV:Good - Raiden: Wounded>
k human
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
Zenrin narrates, 'i suggest you shut it'
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* panics, and attempts to flee!
HP:Healthy MV:Good - Raiden: Wounded>
You pierce *Raiden*'s arms.
HP:Healthy MV:Good - Raiden: Wounded>
k human
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
k human
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
k human
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
k human
You do the best you can!
HP:Healthy MV:Good - Raiden: Wounded>
*Raiden* leaves south.
And then he ran down into Caemlyn, but came out a little while later...
*Raiden* has arrived from the west, riding a white stallion.
HP:Healthy MV:Excellent >
= Cancelled...
Players in your Zone
--------------------
You hear and smell horses in the surrounding area.
HP:Healthy MV:Excellent >
*Raiden* pierces your body.
HP:Scratched MV:Excellent - Raiden: Scratched>
You pierce *Raiden*'s feet.
*Raiden* pierces your feet hard.
HP:Scratched MV:Excellent - Raiden: Scratched>
*Raiden* looks at you.
HP:Scratched MV:Excellent - Raiden: Scratched>
*Raiden* stops riding a white stallion.
HP:Scratched MV:Excellent - Raiden: Scratched>
*Raiden* panics, and attempts to flee!
HP:Scratched MV:Excellent - Raiden: Scratched>
*Raiden* leaves south.
HP:Scratched MV:Excellent >
close gate
Okay.
HP:Scratched MV:Excellent >
look
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
A tall white stallion is standing here.
HP:Scratched MV:Excellent >
look
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
A tall white stallion is standing here.
HP:Scratched MV:Excellent >
s
hide
backstab human
A Road from Caemlyn
One of the many roads from Caemlyn, this one heads North. North to the great
city of Tar Valon and the White Tower. Beyond that, who knows what you will
find? The road itself is a very dirty one, thought it is well traveled, it is
poorly maintained...
[ Exits: n s ]
*Raiden* is standing here.
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
*Raiden* leaves north.
Backstab who?
HP:Scratched MV:Excellent >
s
hide
backstab human
Bend in the Road
The bend in the Dirt road is a sharp but easy turn. Any horse of cart should
make it with little or no hassle. Still visable from the road is Caemlyn's
walls. Standing taller then most cities walls in the world, from this distance
it looks like you could hop over them.
[ Exits: n w ]
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
Backstab who?
HP:Scratched MV:Excellent >
look
Bend in the Road
The bend in the Dirt road is a sharp but easy turn. Any horse of cart should
make it with little or no hassle. Still visable from the road is Caemlyn's
walls. Standing taller then most cities walls in the world, from this distance
it looks like you could hop over them.
[ Exits: n w ]
HP:Scratched MV:Excellent >
n
hide
backstab human
A Road from Caemlyn
One of the many roads from Caemlyn, this one heads North. North to the great
city of Tar Valon and the White Tower. Beyond that, who knows what you will
find? The road itself is a very dirty one, thought it is well traveled, it is
poorly maintained...
[ Exits: n s ]
HP:Scratched MV:Excellent >
You attempt to hide yourself.
HP:Scratched MV:Excellent >
Backstab who?
HP:Scratched MV:Excellent >
n
hide
backstab human
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
A tall white stallion is standing here.
HP:Scratched MV:Strong >
You attempt to hide yourself.
HP:Scratched MV:Strong >
Backstab who?
HP:Scratched MV:Strong >
tr
HP:Scratched MV:Strong >
- +
*
You see fresh tracks of a human leaving >>EAST>>
You see fresh tracks of a TROLLOC leaving vvSOUTHvv
HP:Scratched MV:Strong >
e
hide
backstab human
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
You attempt to hide yourself.
HP:Scratched MV:Strong >
Backstab who?
HP:Scratched MV:Strong >
e
hide
backstab human
Caemlyn Road East to Aringill
This section of the Caemlyn Road is shaded by massive trees of very old age.
To the north you notice a small dusty path that leads around the eastern wall
to the northern wall of Caemlyn.
[ Exits: n e w ]
The bloody scalp of a corrupted hound of the shadow.
A pair of old chainmail legging rusts here.
A pair of work-boots are here, toppled over on their sides.
A cloak of shredded cloth lies here.
A pair of round objects lie here rusting.
A big hat with a large brim lies on its side here.
A green tunic knitted like a thick coat has been cast aside.
The corpse of Ghyst is lying here.
HP:Scratched MV:Strong >
You attempt to hide yourself.
HP:Scratched MV:Strong >
Backstab who?
HP:Scratched MV:Strong >
tr
HP:Scratched MV:Strong >
- +
*
You see almost fresh tracks of a human leaving <<WEST<<
You see almost fresh tracks of a TROLLOC leaving <<WEST<<
HP:Scratched MV:Strong >
w
hide
backstab human
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
You attempt to hide yourself.
HP:Scratched MV:Strong >
Backstab who?
HP:Scratched MV:Strong >
w
hide
backstab human
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Scratched MV:Strong >
You attempt to hide yourself.
HP:Scratched MV:Strong >
HP:Scratched MV:Strong >
=
* + - =
*Raiden* leaves east.
HP:Scratched MV:Strong >
% = - +
*Raiden* leaves east.
HP:Scratched MV:Strong >
*
Backstab who?
HP:Scratched MV:Strong >
change mood brave
Mood changed to: Brave
HP:Scratched MV:Strong >
look
*Raiden* has arrived from the east.
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
*Raiden* is standing here.
A tall white stallion is standing here.
HP:Scratched MV:Strong >
look
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Scratched MV:Strong >
look
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Scratched MV:Strong >
e
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
TICK IN 4 SECONDS.
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Scratched MV:Strong >
look
The Caemlyn Road to Aringill
The Caemlyn Road east of Caemlyn heads towards Aringill. In the distance you
see many people and wagons kicking up dust. To the northeast, you notice a
dusty path between some large thickets.
[ Exits: e w ]
HP:Healthy MV:Fresh >
w
hide
backstab human
The Caemlyn Road
You look to the east and see many travelers. The Caemlyn Road streches
throughout Andor and it is not very unusual to see people traveling it, even at
night. To the east is the small village of Aringill.
[ Exits: e s w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
=
* + - = % = - +
*
*Raiden* makes a strange sound as you place a curved dagger in his back!
*Raiden* grimaces in pain.
HP:Healthy MV:Excellent - Raiden: Wounded>
*Raiden* pierces your legs.
*Raiden* pierces your head very hard.
You pierce *Raiden*'s legs.
HP:Scratched MV:Excellent - Raiden: Wounded>
*Raiden* sighs loudly.
HP:Scratched MV:Excellent - Raiden: Wounded>
*Raiden* tries to pierce your arms, but you parry the attack.
*Raiden* tries to pierce your head, but you dodge the attack.
You pierce *Raiden*'s legs.
You pierce *Raiden*'s body.
HP:Scratched MV:Excellent - Raiden: Wounded>
change mood wimpy
Mood changed to: Wimpy
HP:Scratched MV:Excellent - Raiden: Wounded>
*Raiden* pierces your hands.
*Raiden* tries to pierce your head, but you parry the attack.
You pierce *Raiden*'s head.
You pierce *Raiden*'s feet.
HP:Scratched MV:Excellent - Raiden: Wounded>
where
Players in your Zone
--------------------
Sartak - The Caemlyn Road
HP:Scratched MV:Excellent - Raiden: Wounded>
*Raiden* panics, and attempts to flee!
HP:Scratched MV:Excellent - Raiden: Wounded>
*Raiden* leaves south.
And he made it back inside again...