So far, during pk, i've realized dodge is really easy to bash, my pb gets hit through almost every round. Not being able to start a stab on an engaged oponent almost makes rogues useless once they know you are there.
Atm, abs is better to pk in. First off you have higher ob with abs than you do in dodge, and secondly dodge gets hit ever round and pure absers have much more hps. I know the mud just opened but im just saying some of the stuff that i have noticed that needs to be tweaked a tad.
A few things.
Re: A few things.
You are below lvl 20 correct? Things can only be considered when you reach lvl 30, as that is when optimum pk ability is credited. You have your hps rolls, your 3 pracs per lvl. Lvls after 30 just add a tiny bit of hp, and just 20 practices.hodor wrote:So far, during pk, i've realized dodge is really easy to bash, my pb gets hit through almost every round. Not being able to start a stab on an engaged oponent almost makes rogues useless once they know you are there.
So, for one, saying dodge is bad is very inconclusive, Nicotine at lvl 30 could nearly buff 3 ppl(he got hit by one of us, still thats very very impressive) same with any other ds dodger.
Dodge right now is the shit, if you get enough to not get hit by a solo person, you can absolutely own them with dagger melee.
If you consider rogues only weapon to be backstab, then so be it, but the very idea of being able to run timers on engaged ppl is absolutely terrible. We had huge problems in the past with fleestab, and as it is now, this is the most balanced stab has ever been.
When they know your there, of course they will be spamming, you can still land stabs on reentering and other twerps, also depends on luck.
And, any person who isn't spamming or paying attention anywhere is silly, gettin stabbed should hardly ever happen, if your a paranoid
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