Weird things with bash and PK

To post bugs and loopholes. If you find one, post it.
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Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Weird things with bash and PK

Post by Osis »

So basically, the problem is two fold.. When you bash someone across race, you end up not on the person you bashed, but on a person thats grouped with them. In addition, when you flee off of someone, you get stuck in combat with noone.. as shown, you cant move, or attack like you could when not engaged, and can only flee around. It goes away after your engaged by another person, but thats only a temporary fix. Thanks to Chase and Abandon for leaving me alone..


Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is standing here.

HP:Hurt MV:Good >

Nicotine looks at you.

HP:Hurt MV:Good >

Skeeve narrates, 'where is ranger prac?'

HP:Hurt MV:Good >

Nicotine says '3'

HP:Hurt MV:Good >
say yeah
You say 'yeah'

HP:Hurt MV:Good >

Kilik narrates, 'strong hold'

HP:Hurt MV:Good >

*Vurek* has arrived from the west, riding a white stallion.
*Chase* has arrived from the west, riding a white stallion.
*Abandon* has arrived from the west, riding a rough gray stallion.
*Chase* tries to blast Nicotine's body, but he parries the attack.

HP:Hurt MV:Good >

*Vurek* bludgeons your body.

HP:Wounded MV:Good - Vurek: Hurt>

*Abandon* pierces Nicotine's hands.

HP:Wounded MV:Good - Vurek: Hurt>
p

Nicotine closes the gate.

HP:Wounded MV:Good - Vurek: Hurt>
o
You do the best you can!

HP:Wounded MV:Good - Vurek: Hurt>

*Vurek* opens the gate.

HP:Wounded MV:Good - Vurek: Hurt>
HP:Wounded MV:Good - Vurek: Hurt>

*
*Chase* stops riding a white stallion.

HP:Wounded MV:Good - Vurek: Hurt>

Skeeve narrates, 'how i get therE?'

HP:Wounded MV:Good - Vurek: Hurt>
-
Kilik narrates, 'by dl'

HP:Wounded MV:Good - Vurek: Hurt>

*Abandon* tries to pierce Nicotine's shoulders, but he parries the attack.
*Vurek* bludgeons your head hard.
Nicotine pierces *Chase*'s head hard.

HP:Wounded MV:Good - Vurek: Hurt>

Nicotine closes the gate.

HP:Wounded MV:Good - Vurek: Hurt>
% -
*
Your bash at *Vurek* sends him sprawling!

HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l
Nicotine avoids being bashed by *Chase* who loses his balance and falls!

HP:Wounded MV:Good - Abandon: Healthy --- Nicotine: Scratched
>
l vurek
You bludgeon *Abandon*'s head hard.
*Abandon* tries to pierce Nicotine's feet, but he dodges the attack.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
l vurek
You see nothing special about him.

*Vurek* has some small wounds and bruises.

*Vurek* is using:
<worn on head> a thick leather helmet
<worn about body> a light brown traveling cloak
<worn on body> a chainmail tunic
<worn on arms> a pair of chainmail sleeves
<worn about waist> a loose copper belt
<worn on hands> a pair of leather gauntlets
<wielded with two hands> a heavy wooden club
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of steel toed boots
Kilik narrates, 'walk'

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
b
Mood changed to: Brave

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Nicotine panics, and attempts to flee!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Nicotine panics, and attempts to flee!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
o
HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

*
Nicotine leaves north.
Nicotine has arrived from the north.

HP:Wounded MV:Good - Abandon: Scratched>

Nicotine pierces *Vurek*'s body very hard.

HP:Wounded MV:Good - Abandon: Scratched>

Nicotine pierces *Vurek*'s legs.
Nicotine pierces *Vurek*'s shoulders very hard.

HP:Wounded MV:Good - Abandon: Scratched>

*Abandon* tries to pierce Nicotine's legs, but he parries the attack.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
- % -
*Vurek* opens the gate.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

*
Maybe you should get on your feet first?
Nicotine closes the gate.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

*Chase* blasts your legs very hard.
*Abandon* tries to pierce Nicotine's body, but he parries the attack.
Nicotine pierces *Vurek*'s feet.
Nicotine pierces *Vurek*'s legs.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
stand
l
clos
Skeeve narrates, 'omg'

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
close gate
f
s
p
o

Nicotine avoids being bashed by *Vurek* who loses his balance and falls!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Nicotine pierces *Vurek*'s legs hard.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Nicotine pierces *Vurek*'s head hard.
Nicotine pierces *Vurek*'s waist hard.
*Chase* blasts your hands very hard.
*Abandon* barely pierces Nicotine's body.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Kilik narrates, 'nod'

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Do you not consider fighting as standing?

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.
*Vurek* is here, fighting YOU!, riding a white stallion.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
But it's already closed!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
You panic and attempt to flee!

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>

Nicotine pierces *Vurek*'s head hard.
*Vurek* bludgeons your legs.
*Abandon* tries to pierce Nicotine's hands, but he dodges the attack.

HP:Wounded MV:Good - Abandon: Scratched --- Nicotine: Scratched
>
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is standing here.
*Vurek* is standing here, riding a white stallion.

HP:Wounded MV:Good >
You bludgeon *Abandon*'s body hard.

HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>

*
Skeeve narrates, 'too high for that shit'

HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>

*Vurek* bludgeons your hands.

HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
- %
*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - Abandon: Hurt --- Nicotine: Scratched
>
-
*Chase* tries to blast Nicotine's feet, but he parries the attack.
*Vurek* bludgeons your head very hard.
Nicotine pierces *Vurek*'s arms hard.
Nicotine pierces *Vurek*'s body.
*Abandon* tries to pierce Nicotine's legs, but he dodges the attack.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>

*
Maybe you should get on your feet first?

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Healthy
>
stand
l

*Chase* blasts Nicotine's legs hard.
*Vurek* bludgeons your shoulders very hard.
Nicotine pierces *Vurek*'s arms hard.
*Abandon* pierces Nicotine's legs.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
l
narDo you not consider fighting as standing?

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar geOutside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain danar get gger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting YOU!, riding a white stallion.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Scratched
>
nar get ou
*Vurek* bludgeons your body.
You try to bludgeon *Abandon*'s head, but he parries the attack.
Nicotine pierces *Vurek*'s body.
*Abandon* pierces Nicotine's arms.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of
Nicotine looks at *Abandon*.

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
nar get out of that

Nicotine avoids being bashed by *Chase* who loses his balance and falls!

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You narrate, 'get out of that'

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
n
PANIC! You couldn't escape!

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
No way! You're fighting for your life!

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>
f
You panic and attempt to flee!

HP:Wounded MV:Strong - Abandon: Healthy --- Nicotine: Hurt
>

The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
You flee head over heels.

HP:Wounded MV:Strong >
n
n
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]

HP:Wounded MV:Strong >
n
Alas, you cannot go that way...

HP:Wounded MV:Strong >
wheAlas, you cannot go that way...

HP:Wounded MV:Strong >
where
sPlayers in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >

lHP:Wounded MV:Strong >
l
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]

HP:Wounded MV:Strong >
where

Skeeve narrates, 'what?'

HP:Wounded MV:Strong >
Players in your Zone
--------------------
Osis - A Bend in the Road
Nicotine - Outside the Daghain Gate
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong >
s
s
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]

HP:Wounded MV:Strong >
p
o
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
Nicotine Polacrilex is here, fighting *Vurek*!.
*Abandon* is here, fighting Nicotine!, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting Nicotine!.
*Vurek* is here, fighting Nicotine!, riding a white stallion.

HP:Wounded MV:Strong >
You bludgeon *Abandon*'s hands hard.

HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>

* - %
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s legs.
*Abandon* pierces Nicotine's head.

HP:Wounded MV:Strong - Abandon: Scratched --- Nicotine: Hurt
>
-
*
Your bash at *Abandon* sends him sprawling!
Nicotine avoids being bashed by *Chase* who loses his balance and falls!

HP:Wounded MV:Strong - Chase: Scratched>
b
Nicotine avoids being bashed by *Vurek* who loses his balance and falls!
Mood changed to: Brave
Nicotine pierces *Vurek*'s hands hard.

HP:Wounded MV:Strong - Chase: Scratched>
l
Nicotine pierces *Vurek*'s body.
Nicotine pierces *Vurek*'s arms.
You bludgeon *Chase*'s shoulders hard.

HP:Wounded MV:Strong - Chase: Hurt>
l c
*Vurek* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Hurt>
l chase

*Vurek* leaves north, riding a white stallion.

HP:Wounded MV:Strong - Chase: Hurt>

Nicotine leaves north.

HP:Wounded MV:Strong - Chase: Hurt>
You see nothing special about him.

*Chase* has some small wounds and bruises.

*Chase* is using:
<worn on body> a rusty chainmail shirt
<worn on arms> a set of woolen sleeves
<wielded> a crescent bladed axe
<worn as shield> a dark spiked shield
<worn on legs> a pair of tight breeches
<worn on feet> a pair of brown leather boots

HP:Wounded MV:Strong - Chase: Hurt>
l
Your blood freezes as you hear someone's death cry.
You bludgeon *Chase*'s feet.
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
*Abandon* is sitting here, riding a rough gray stallion.
A tall white stallion is standing here.
*Chase* is here, fighting YOU!.

HP:Wounded MV:Strong - Chase: Hurt>

*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Strong - Chase: Hurt>
f

Nicotine has arrived from the north.

HP:Wounded MV:Strong - Chase: Hurt>

Nicotine pierces *Abandon*'s hands extremely hard.

HP:Wounded MV:Strong - Chase: Hurt>

*Abandon* opens the gate.

HP:Wounded MV:Strong - Chase: Hurt>

*Abandon* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Hurt>

*Abandon* leaves north, riding a rough gray stallion.

HP:Wounded MV:Strong - Chase: Hurt>

Nicotine narrates, 'rip'

HP:Wounded MV:Strong - Chase: Hurt>
e
n
*Abandon* has arrived from the north, riding a rough gray stallion.

HP:Wounded MV:Strong - Chase: Hurt>

Nicotine closes the gate.

HP:Wounded MV:Strong - Chase: Hurt>
n
n
*Chase* blasts your body.

HP:Battered MV:Strong - Chase: Hurt>
n

Nicotine tries to pierce *Abandon*'s head, but he dodges the attack.

HP:Battered MV:Strong - Chase: Hurt>

*Chase* panics, and attempts to flee!

HP:Battered MV:Strong - Chase: Hurt>

*Chase* leaves north.

HP:Battered MV:Strong >

*Abandon* panics, and attempts to flee!

HP:Battered MV:Strong >

*Abandon* leaves north, riding a rough gray stallion.

HP:Battered MV:Strong >

Skeeve narrates, 'nice who'

HP:Battered MV:Strong >
PANIC! You couldn't escape!
*Abandon* has arrived from the north, riding a rough gray stallion.

HP:Battered MV:Strong >
No way! You're fighting for your life!
Nicotine tries to pierce *Abandon*'s legs, but he parries the attack.

HP:Battered MV:Strong >
No way! You're fighting for your life!

HP:Battered MV:Strong >
No way! You're fighting for your life!

HP:Battered MV:Strong >

*Abandon* panics, and attempts to flee!

HP:Battered MV:Strong >

Nicotine narrates, 'vurek'

HP:Battered MV:Strong >

*Chase* has arrived from the north.

HP:Battered MV:Strong >
f
*Abandon* panics, and attempts to flee!

HP:Battered MV:Strong >
f
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.

HP:Battered MV:Strong >

*Chase* has arrived from the south.

HP:Battered MV:Strong >

*Chase* panics, and attempts to flee!
*Chase* leaves south.

HP:Battered MV:Strong >
p
o
They don't seem to be here.

HP:Battered MV:Strong >
sBash who?

HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!

HP:Battered MV:Strong >
o
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
l
Kilik narrates, 'nice'

HP:Battered MV:Strong >
l
sThe Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!

HP:Battered MV:Strong >
o
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >
s
p
No way! You're fighting for your life!

HP:Battered MV:Strong >
o
They don't seem to be here.

HP:Battered MV:Strong >
l
Nicotine has arrived from the south.
Bash who?

HP:Battered MV:Strong >

Nicotine leaves south.

HP:Battered MV:Strong >

Skeeve narrates, 'hehehe'

HP:Battered MV:Strong >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Battered MV:Strong >
s
No way! You're fighting for your life!

HP:Battered MV:Strong >
s
No way! You're fighting for your life!

HP:Battered MV:Strong >
nar wtf
You narrate, 'wtf'
Skeeve narrates, 'he have a dagger?'

HP:Battered MV:Strong >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
s
No way! You're fighting for your life!

HP:Battered MV:Strong >
f
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
A long strand of loose rope is setting here.
An old tunic covered in patches lies here.
A tight pair of britches lies here.
A plain dagger sits here.
A small red pouch is here, standing upright.
A pair steel toed worker's boots lie here.
A tall white stallion is standing here.
You flee head over heels.

HP:Battered MV:Strong >

The gate is closed from the other side.


HP:Battered MV:Strong >
nar this is buggy as hell
nYou narrate, 'this is buggy as hell'

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
n
n
No way! You're fighting for your life!

HP:Battered MV:Strong >
No way! You're fighting for your life!
Kilik narrates, 'see what his title is now'

HP:Battered MV:Strong >
s
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
clos
The gate is opened from the other side.


HP:Wounded MV:Excellent >
close ga
The gate is closed from the other side.


HP:Wounded MV:Excellent >
close gate
f
But it's already closed!

HP:Wounded MV:Excellent >
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
You flee head over heels.

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!
Nicotine narrates, 'im out westgate tv'

HP:Wounded MV:Excellent >
nar Any IMMs?
You narrate, 'Any IMMs?'

HP:Wounded MV:Excellent >
nar I cant move
You narrate, 'I cant move'

HP:Wounded MV:Excellent >
nar because apparently its reading that im still engaged
pYou narrate, 'because apparently its reading that im still engaged'

HP:Wounded MV:Excellent >
p
They don't seem to be here.

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Excellent >
l in corpse
corpse (here):
Nothing.

HP:Wounded MV:Excellent >
k horse

Afryt narrates, 'Try fleeing? :p'

HP:Wounded MV:Excellent >
You do the best you can!

HP:Wounded MV:Excellent >
nar thats all I can do
You narrate, 'thats all I can do'

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
nar i cant kill anything either
You narrate, 'i cant kill anything either'

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
nNo way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
n
n
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
No way! You're fighting for your life!

HP:Wounded MV:Excellent >
score
Skeeve narrates, 'someone wanna help me kill stuff?'


HP:Wounded MV:Excellent >
save
Saving Osis.

HP:Wounded MV:Excellent >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Excellent >
nar bash is fubared too
You narrate, 'bash is fubared too'

HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh >

Skeeve narrates, '?'

HP:Wounded MV:Fresh >
s
No way! You're fighting for your life!

HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
nar hrm
You narrate, 'hrm'

HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
where
Players in your Zone
--------------------
Osis - The Tar Valon Road

HP:Wounded MV:Fresh >
who
-------------- Immortals --------------

-------------- Players --------------
Skeeve Mog Roith, the Darkfriend
Osis Soulend
Afryt
Sartak
Kilik BloodThirst

5 characters displayed.
Today there was a high of 17 players.

HP:Wounded MV:Fresh >
nar Any imms?
You narrate, 'Any imms?'

HP:Wounded MV:Fresh >
tell galnor 1?
No-one by that name here.

HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh >
n
No way! You're fighting for your life!

HP:Wounded MV:Fresh >
growl
Grrrrrrrrrr...

HP:Wounded MV:Fresh >

Nicotine leaves north.

HP:Wounded MV:Fresh >

*Chase* has arrived from the south, riding a white stallion.

HP:Wounded MV:Fresh >

*Chase* barely blasts Nicotine's body.

HP:Wounded MV:Fresh >
sh
*Chase* stops riding a white stallion.
Nicotine panics, and attempts to flee!

HP:Wounded MV:Fresh >
s
*Chase* panics, and attempts to flee!

HP:Wounded MV:Fresh >
shake
*Chase* leaves south.

HP:Wounded MV:Fresh >
shake
Nicotine leaves south.
You shake your head.

HP:Wounded MV:Fresh >
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
A tall white stallion is standing here.
A tall white stallion is standing here.

HP:Wounded MV:Fresh >
bash h
Nicotine leaves north.

HP:Wounded MV:Fresh >
bash human
Bash who?

HP:Wounded MV:Fresh >
l

*Chase* has arrived from the south.

HP:Wounded MV:Fresh >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Chase* is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
*Chase* blasts your head hard.

HP:Wounded MV:Fresh - Chase: Scratched>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Chase: Scratched>
ba
*Abandon* has arrived from the south, riding a rough gray stallion.

HP:Wounded MV:Fresh - Chase: Scratched>
bash

*Abandon* barely pierces your body.

HP:Wounded MV:Fresh - Chase: Scratched>

Skeeve narrates, 'whats good to kill at lvl 5?'

HP:Wounded MV:Fresh - Chase: Scratched>
HP:Wounded MV:Fresh - Chase: Scratched>

* shakj - e

*Abandon* barely pierces your head.

HP:Wounded MV:Fresh - Chase: Scratched>
shCancelled...
What?!?

HP:Wounded MV:Fresh - Chase: Scratched>
shake

*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Fresh >
sahke
s
*Abandon* looks at you.

HP:Wounded MV:Fresh >
shake

Sartak narrates, 'deer'

HP:Wounded MV:Fresh >
shake
shak
Nicotine pierces *Chase*'s feet hard.
*Chase* blasts Nicotine's legs.
*Abandon* pierces your body.

HP:Wounded MV:Fresh - Abandon: Healthy>
shake

Nicotine narrates, 'whoa'

HP:Wounded MV:Fresh - Abandon: Healthy>

Nicotine panics, and attempts to flee!

HP:Wounded MV:Fresh - Abandon: Healthy>

*Abandon* licks Nicotine.

HP:Wounded MV:Fresh - Abandon: Healthy>

Nicotine pierces *Chase*'s body.
Nicotine pierces *Chase*'s arms very hard.
*Chase* tries to blast Nicotine's hands, but he dodges the attack.
*Abandon* pierces your hands.
Nicotine leaves south.

HP:Wounded MV:Fresh - Abandon: Healthy>

*Chase* blasts Nicotine's body.

HP:Wounded MV:Fresh - Abandon: Healthy>

Nicotine panics, and attempts to flee!

HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>
What?!?

HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>
shake

Nicotine leaves south.
Nicotine has arrived from the south.

HP:Wounded MV:Fresh - Abandon: Healthy>
You shake your head.
Nicotine leaves north.

HP:Wounded MV:Fresh - Abandon: Healthy>

You bludgeon *Abandon*'s legs.
*Abandon* pierces your hands.

HP:Battered MV:Fresh - Abandon: Scratched>
shake
You shake your head.
*Chase* leaves north.

HP:Battered MV:Fresh - Abandon: Scratched>
l
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
The corpse of Vurek is lying here.
*Abandon* is here, fighting YOU!, riding a rough gray stallion.
A tall white stallion is standing here.
A tall white stallion is standing here.

HP:Battered MV:Fresh - Abandon: Scratched>
shake
You bludgeon *Abandon*'s arms.
*Abandon* pierces your hands.
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>

*Chase* has arrived from the north.

HP:Wounded MV:Fresh - Abandon: Healthy>
shake
You shake your head.

HP:Wounded MV:Fresh - Abandon: Healthy>

Nicotine narrates, 'come outside tv'

HP:Wounded MV:Fresh - Abandon: Healthy>
shake

You bludgeon *Abandon*'s legs very hard.
*Abandon* barely pierces your body.

HP:Wounded MV:Fresh - Abandon: Scratched>
You shake your head.
*Abandon* shrugs helplessly.

HP:Wounded MV:Fresh - Abandon: Scratched>

*Chase* begins riding a white stallion.

HP:Wounded MV:Fresh - Abandon: Scratched>

*Chase* leaves north, riding a white stallion.

HP:Wounded MV:Fresh - Abandon: Scratched>

Afryt narrates, 'omw'

HP:Wounded MV:Fresh - Abandon: Scratched>

You bludgeon *Abandon*'s hands.
*Abandon* barely pierces your body.

HP:Wounded MV:Fresh - Abandon: Hurt>
stare
You stare at the sky.

HP:Wounded MV:Fresh - Abandon: Hurt>

*Abandon* panics, and attempts to flee!

HP:Wounded MV:Fresh - Abandon: Hurt>
o

*Abandon* leaves north, riding a rough gray stallion.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I noticed a similar bug with stab during testmud, but it only happened when Norya and I were doing raken, so we dismissed it as just weird. I'll get around to testing it next chance I get...
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Here's a log:


A Renagade Seanchan Hideout
A dark and damp place, perfect for hiding. Trees surround a stone wall that
slides open. Seanchan wearing armor and ready for battle hide from humans and
trollocs waiting for armies to attack and conquer the land.
[ Exits: n ]
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A morat'raken is here, a traitor to the Crystal Throne.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >
=
* + - = % = - +
*
A renagade Imperial soldier makes a strange sound as you place a curved dagger in his back!

HP:Healthy MV:Good - a renagade Imperial soldier: Healthy>
f
s
You panic and attempt to flee!

HP:Healthy MV:Good - a renagade Imperial soldier: Healthy>
A Small Valley



and then diagnosing it:


HP:Beaten MV:Good >
s
diag soldier
n
A Renagade Seanchan Hideout
A dark and damp place, perfect for hiding. Trees surround a stone wall that
slides open. Seanchan wearing armor and ready for battle hide from humans and
trollocs waiting for armies to attack and conquer the land.
[ Exits: n ]
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A renagade Seanchan Imperial soldier is here, protecting his leader.
A morat'raken is here, a traitor to the Crystal Throne.

HP:Beaten MV:Good >
A renagade Imperial soldier has some small wounds and bruises.

HP:Beaten MV:Good >
A Small Valley
The fissure in the rock lead into a trench, opens into a small valley. Lush
grass grows all around, and the valley seems almost like a utopia. To the
south a wall is strangly smooth...
[ Exits: s w ]



So it seems I was engaged on one that wasn't 1.soldier for some reason
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

I just had a similar experience, lith. stabbed 1.soldier 3 times, then was engaged on a healthy one each time, diagnose it and it was batt
Guest

Post by Guest »

i was able to bash while i was bashed
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Chase narrates, 'what vurek'

HP:Scratched MV:Excellent >
rp
No way! You're fighting for your life!

HP:Scratched MV:Excellent >
rp
No way! You're fighting for your life!

HP:Scratched MV:Excellent >
nar hit me
You narrate, 'hit me'

HP:Scratched MV:Excellent >
nar come here and hit me
You narrate, 'come here and hit me'

HP:Scratched MV:Excellent >

Chase narrates, 'otw'

HP:Scratched MV:Excellent >
nar i have flee bug
You narrate, 'i have flee bug'

HP:Scratched MV:Excellent >
l
q
Southern Street Near the Keep
The street here is nearing the Great Keep of Shol Arbela, the home of the Lords
of the city, and with the keep, the southern gates the protect against the
Shadow's long claw.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
g
g
Players in your Zone
--------------------
Dakeyras - The South Gate
Vurek - Southern Street Near the Keep
Chase - A Western Avenue

HP:Scratched MV:Excellent >
g
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
g
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
l
g
Southern Street Near the Keep
The street here is nearing the Great Keep of Shol Arbela, the home of the Lords
of the city, and with the keep, the southern gates the protect against the
Shadow's long claw.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Excellent >
g
g
They don't seem to be here.

HP:Scratched MV:Excellent >
You do the best you can!

HP:Scratched MV:Excellent >
You do the best you can!

HP:Scratched MV:Excellent >
nar piece of shit
You narrate, 'piece of shit'

HP:Scratched MV:Excellent >
nar woulda killed grist
You narrate, 'woulda killed grist'

HP:Scratched MV:Excellent >
g
g
You do the best you can!

HP:Scratched MV:Excellent >
g
You do the best you can!

HP:Scratched MV:Excellent >
q
You do the best you can!

HP:Scratched MV:Excellent >
*Sartak* tries to backstab you, but you avoid him!

Please fix.
Kilik
Posts: 101
Joined: Thu Aug 18, 2005 2:48 am

Post by Kilik »

Engel
i was able to bash while i was bashed

Middle Road
As you continues down the middle road you can see through the throng of people
the road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here.
You flee head over heels.

HP:Wounded MV:Fresh >
e
b
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
A white stallion is standing here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
w
b
Middle Road
As you continues down the middle road you can see through the throng of people
the road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
A white stallion is standing here.
Zeratul al'Jhar is standing here, riding a black warhorse.
Zeratul leaves east, riding a black warhorse.

HP:Wounded MV:Fresh >

Vurek narrates, 'hrm'

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >

Zeratul has arrived from the east, riding a black warhorse.

HP:Wounded MV:Fresh >
w
b

Zeratul blasts your legs hard.

HP:Wounded MV:Fresh - Zeratul: Wounded>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - Zeratul: Wounded>
HP:Wounded MV:Fresh - Zeratul: Wounded>

*
Zeratul panics, and attempts to flee!

HP:Wounded MV:Fresh - Zeratul: Wounded>
-
Zeratul leaves north, riding a black warhorse.

HP:Wounded MV:Fresh >
% -
Zeratul has arrived from the north, riding a black warhorse.

HP:Wounded MV:Fresh >

Zeratul barely blasts your body.

HP:Wounded MV:Fresh - Zeratul: Wounded>

*
As Zeratul avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Zeratul: Wounded>

Zeratul barely blasts your body.

HP:Battered MV:Fresh - Zeratul: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Zeratul: Wounded>

Vurek narrates, '197 def mounted'

HP:Battered MV:Fresh - Zeratul: Wounded>

Musashi narrates, 'Dross'

HP:Battered MV:Fresh - Zeratul: Wounded>

Musashi narrates, 'zeratul'

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul blasts your head very hard.

HP:Battered MV:Fresh - Zeratul: Wounded>
say what the ****

Musashi narrates, 'def?'

HP:Battered MV:Fresh - Zeratul: Wounded>

Vurek narrates, 'x% abs'

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul narrates, 'woot owning dross'

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul blasts your body hard.

HP:Battered MV:Fresh - Zeratul: Wounded>
You are in pretty bad shape, unable to flee!
You say 'what the ****'

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul panics, and attempts to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul leaves north, riding a black warhorse.

HP:Battered MV:Fresh >
f
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
A white stallion is standing here.
You flee head over heels.

HP:Battered MV:Fresh >

Musashi narrates, 'gimme db/pb'

HP:Battered MV:Fresh >
e

Vurek narrates, 'that sucks'

HP:Battered MV:Fresh >

Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.

HP:Battered MV:Fresh >
Middle Road
The East gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered MV:Fresh >

Vurek narrates, 'xx db mounted'

HP:Battered MV:Fresh >
b
Bash who?

HP:Battered MV:Fresh >
w
b
Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.
Zeratul al'Jhar is standing here, riding a black warhorse.

HP:Battered MV:Fresh >

Zeratul blasts your body.

HP:Battered MV:Fresh - Zeratul: Wounded>

HP:Battered MV:Fresh - Zeratul: Wounded>
HP:Battered MV:Fresh - Zeratul: Wounded>

* - %
Zeratul blasts your feet hard.

HP:Battered MV:Fresh - Zeratul: Wounded>
-
Musashi narrates, 'i pwn you'
Vurek narrates, 'only xx% pracs in both'

HP:Battered MV:Fresh - Zeratul: Wounded>

*
Your bash at Zeratul sends him sprawling!

HP:Battered MV:Fresh - Zeratul: Wounded>

Vurek narrates, 'i know'

HP:Battered MV:Fresh - Zeratul: Wounded>
j

You slash Zeratul's head hard.

HP:Battered MV:Fresh - Zeratul: Battered>
You do the best you can!

HP:Battered MV:Fresh - Zeratul: Battered>
l
Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.
Zeratul al'Jhar is sitting here, riding a black warhorse.

HP:Battered MV:Fresh - Zeratul: Battered>

Vurek narrates, 'ican't afford shit'

HP:Battered MV:Fresh - Zeratul: Battered>
f

You slash Zeratul's body.

HP:Battered MV:Fresh - Zeratul: Battered>
You panic and attempt to flee!

HP:Battered MV:Fresh - Zeratul: Battered>

Musashi narrates, 'what shield u got?'

HP:Battered MV:Fresh - Zeratul: Battered>

Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Camelyn. The smell of fresh baked bread
reaches your noise and you can hear the exchange of money to the south.
Sounds of metal against metal ring to the west.
[ Exits: n e s w ]
A smooth stone fountain with an elaborate design is here.
A rather large pig lies here charred to perfection. [2]
A white stallion is standing here.
You flee head over heels.

HP:Battered MV:Fresh >
s

Zeratul has arrived from the north, riding a black warhorse.

HP:Battered MV:Fresh >
b
You cannot ride in there!
Zeratul blasts your body.

HP:Battered MV:Fresh - Zeratul: Battered>

You barely slash Zeratul's body.
Zeratul blasts your legs hard.

HP:Battered MV:Fresh - Zeratul: Wounded>
HP:Battered MV:Fresh - Zeratul: Wounded>

*
Zeratul panics, and attempts to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>
-
Zeratul panics, and attempts to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>
% -
Zeratul panics, and attempts to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul blasts your feet hard.
Zeratul leaves north, riding a black warhorse.

HP:Battered MV:Fresh >

*
They must have left already...

HP:Battered MV:Fresh >
w
You cannot ride in there!

HP:Battered MV:Fresh >
j


They don't seem to be here.

HP:Battered MV:Fresh >



HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >

They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >


They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
n
j
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.
Zeratul al'Jhar is standing here, riding a black warhorse.

HP:Battered MV:Fresh >
b
You slash Zeratul's shoulders hard.

HP:Battered MV:Fresh - Zeratul: Battered>
HP:Battered MV:Fresh - Zeratul: Battered>

*
Zeratul panics, and attempts to flee!

HP:Battered MV:Fresh - Zeratul: Battered>
- %
Zeratul leaves east, riding a black warhorse.

HP:Battered MV:Fresh >
-
Zeratul has arrived from the east, riding a black warhorse.

HP:Battered MV:Fresh >

*
Your bash at Zeratul sends him sprawling! <.................He is bashed

HP:Battered MV:Fresh - Zeratul: Battered>
j

You slash Zeratul's head.<.........................slash one

HP:Battered MV:Fresh - Zeratul: Battered>
You do the best you can!

HP:Battered MV:Fresh - Zeratul: Battered>

Zeratul sends you sprawling with a powerful bash!<........what the ****

HP:Battered MV:Fresh - Zeratul: Battered>

Musashi narrates, 'i got more defense nd i have xx abs'

HP:Battered MV:Fresh - Zeratul: Battered>

Musashi narrates, 'muahahaha'

HP:Battered MV:Fresh - Zeratul: Battered>
say ?

Vurek narrates, 'i know. :P'

HP:Battered MV:Fresh - Zeratul: Battered>
f

Zeratul blasts your feet.

HP:Battered MV:Fresh - Zeratul: Battered>

Vurek narrates, 'what % pracs?'

HP:Battered MV:Fresh - Zeratul: Battered>
You say '?'

HP:Battered MV:Fresh - Zeratul: Battered>
You panic and attempt to flee!

HP:Battered MV:Fresh - Zeratul: Battered>

Middle Road
The East gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
You flee head over heels.

HP:Battered MV:Fresh >
w
Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.

HP:Battered MV:Fresh >
b
Bash who?

HP:Battered MV:Fresh >

Bash who?

HP:Battered MV:Fresh >

Bash who?

HP:Battered MV:Fresh >
e
b
Middle Road
The East gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]
A white stallion is standing here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
w

Zeratul narrates, 'wow bash is bugged'

HP:Battered MV:Fresh >

Musashi narrates, 'dodge xx'

HP:Battered MV:Fresh >
b
Crossing in the Middle Road
The heavy crowds continue to push through eachother, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A white stallion is standing here.
Zeratul al'Jhar is standing here, riding a black warhorse.

HP:Battered MV:Fresh >
Zeratul leaves east, riding a black warhorse.

HP:Battered MV:Fresh >

*
Zeratul has arrived from the east, riding a black warhorse.

HP:Battered MV:Fresh >
- %
Vurek narrates, 'yah?'

HP:Battered MV:Fresh >
-
*
Your bash at Zeratul sends him sprawling!

HP:Battered MV:Fresh - Zeratul: Battered>

Vurek narrates, 'what else?'

HP:Battered MV:Fresh - Zeratul: Battered>

Zeratul sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Zeratul: Battered>

Zeratul barely blasts your body.
You slash Zeratul's legs.

HP:Beaten MV:Fresh - Zeratul: Battered>
f
Kilik
Posts: 101
Joined: Thu Aug 18, 2005 2:48 am

Post by Kilik »

forgot to highlight this

As Zeratul avoids your bash, you topple over and fall to the ground!

HP:Wounded MV:Fresh - Zeratul: Wounded>

Zeratul barely blasts your body. <..........he hits me

HP:Battered MV:Fresh - Zeratul: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Fresh - Zeratul: Wounded>

Zeratul sends you sprawling with a powerful bash! <bashes me right after

HP:Battered MV:Fresh - Zeratul: Wounded>
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