test mud bug
You pierce *Lysaer*'s head.
HP:Scratched MV:Fresh - Lysaer: Battered>
*Lysaer* sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Lysaer: Battered>
l w
*Lysaer* blasts your hands into bloody fragments!
You're stunned, but will probably regain consciousness again.
HP:Scratched MV:Fresh - Lysaer: Battered>
*Lysaer* blasts your shoulders into bloody fragments!
You're stunned, but will probably regain consciousness again.
HP:Wounded MV:Fresh - Lysaer: Battered>
All you can do right now is think about the stars!
HP:Wounded MV:Fresh - Lysaer: Battered>
HP:Wounded MV:Fresh - Lysaer: Battered>
All you can do right now is think about the stars!
HP:Wounded MV:Fresh - Lysaer: Battered>
*Lysaer* blasts your feet into bloody fragments!
That really did HURT!
HP:Battered MV:Fresh - Lysaer: Battered>
*Lysaer* panics, and attempts to flee!
HP:Battered MV:Fresh - Lysaer: Battered>
*Lysaer* leaves west, riding a white stallion
HP:Scratched MV:Fresh - Lysaer: Battered>
*Lysaer* sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Lysaer: Battered>
l w
*Lysaer* blasts your hands into bloody fragments!
You're stunned, but will probably regain consciousness again.
HP:Scratched MV:Fresh - Lysaer: Battered>
*Lysaer* blasts your shoulders into bloody fragments!
You're stunned, but will probably regain consciousness again.
HP:Wounded MV:Fresh - Lysaer: Battered>
All you can do right now is think about the stars!
HP:Wounded MV:Fresh - Lysaer: Battered>
HP:Wounded MV:Fresh - Lysaer: Battered>
All you can do right now is think about the stars!
HP:Wounded MV:Fresh - Lysaer: Battered>
*Lysaer* blasts your feet into bloody fragments!
That really did HURT!
HP:Battered MV:Fresh - Lysaer: Battered>
*Lysaer* panics, and attempts to flee!
HP:Battered MV:Fresh - Lysaer: Battered>
*Lysaer* leaves west, riding a white stallion
Aj wrote:attack doesnt come into effect the first round of engagement, sort of kills the hit flee tactic
Do you mean this?
*X* has arrived from the north.
[k x]
You pierce *X*.
Healthy Full........X: Scrat
*X* blasts you into bloody fragments!
You pierce *X*.
You pierce *X*.
Hurt Full...............X: Scrat
If you mean the first round of engage while your spamming. Ie k xxxx and you hit them, if you mean then attack doesn't go off, it's not supposed to.
That I think was put in place to stop fleehitting or whatnot, hell I don't know, it's just there.
Also, first engage is not fully engaged, as if you get hit by a group of 4, they all spamming for you, not one of them will break 300 defense(any defense higher than each individual ob) that first engaged round. Now, next round however....you'll get torn apart for your shield parry will be cut in 4, yet still makes it superbly easy to flee around and never get touched...
I've always liked the variables governing the first engage thing. shrug.
Alot of good shit happens on first engage or wtf you call it, fun fun.
-
Guest
don't know if this is happened to anyone else, but the reboot ate my equipment.
eq
You are using:
<used as light> a short wooden torch
<held> a brown bag
<worn on head> a dirt stained bandana
<worn on body> a thick tunic
<worn on arms> a pair of light leather sleeves
<worn about waist> a strand of loose rope
<worn on hands> a pair of leather gauntlets
<wielded> a wood shafted pike
<worn as shield> a heavy steel shield
<worn on legs> a pair of padded leather leggings
<worn on feet> a pair of steel toed boots
n
jVillage Square
[ Exits: e s w ]
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.
HP:Wounded MV:Strong >
j
f
You strike a ghastly wisp's head hard.
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
A ghastly wisp tries to hit your body, but you parry the attack.
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
Burned Down Armory
[ Exits: e s ]
You flee head over heels.
HP:Wounded MV:Strong >
sleep
You go to sleep.
HP:Wounded MV:Strong >
save
sSaving Serge.
HP:Wounded MV:Strong >
sco
You have 100(161) hit and 111(127) movement points.
You have scored 1944822 exp, 0 total quest points
You need 380178 exp to reach your next level.
You have been playing for 0 days and 10 hours.
You have gathered 0 Weave Points so far.
This ranks you as Serge (level 15)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Strong >
#TICK!!!
l
In your dreams, or what?
HP:Hurt MV:Fresh >
HP:Hurt MV:Fresh >
wak
You awaken, and sit up.
HP:Hurt MV:Fresh >
stand
You stand up.
HP:Hurt MV:Fresh >
save
e
j
#SESSION 'ses1' DIED.
#THERE'S NO ACTIVE SESSION NOW.
> f
#There's no active session. Use File/Connect to connect to your mud.
> l
#There's no active session. Use File/Connect to connect to your mud.
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses2 kinslayer.mine.nu 2222
#Trying to connect..
WinSock error 10061: Connection refused
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses8 kinslayer.mine.nu 2222
#Trying to connect..
Kinslayer MUD
Run By Void, Galnor, Gavinn, Serai.
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? serge
Password: w
Check out our forums for information at: http://sabbath.yi.org:9000/phpBB2
IRC Server: irc.modblog.com
Chatroom - #kinslayermud
Welcome to Kinslayer
MUD! Burned Down Armory
[ Exits: e s ]
HP:Hurt MV:Fresh >
who
-------------- Immortals --------------
-------------- Players --------------
Serge
One lonely character displayed.
Today there was a high of 1 player.
HP:Hurt MV:Fresh >
l
Burned Down Armory
You are in an unfinished room.
[ Exits: e s ]
HP:Hurt MV:Fresh >
save
Saving Serge.
HP:Hurt MV:Fresh >
e
s
Village Square
[ Exits: e s w ]
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.
HP:Hurt MV:Excellent >
Road Before a Village
[ Exits: n e s ]
A ghastly wisp is here, slowy hovering your way.
HP:Hurt MV:Excellent >
j
You try to hit a ghastly wisp's hands, but it parries the attack.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 6 feet, 6 inches, Weight 0 pounds, Weight carried 0.0 lbs, Worn: 0.0 lbs.
Offensive Bonus: 0 Dodge Bonus: 0, Parry Bonus: 45
Your abilities are: Str: 17, Int: 10, Wis: 10, Dex: 18, Con: 16
You have died 3 times, 0 times to other players, 3 times to monsters, and killed 0 other
worthy players.
Your armor absorbs 0% damage on average.
You are affected by:
NO QUIT
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
A ghastly wisp tickles your arms as it hits you.
You try to hit a ghastly wisp's head, but it dodges the attack.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
eq
You are using:
Nothing.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
in
You are carrying:
Nothing.
eq
You are using:
<used as light> a short wooden torch
<held> a brown bag
<worn on head> a dirt stained bandana
<worn on body> a thick tunic
<worn on arms> a pair of light leather sleeves
<worn about waist> a strand of loose rope
<worn on hands> a pair of leather gauntlets
<wielded> a wood shafted pike
<worn as shield> a heavy steel shield
<worn on legs> a pair of padded leather leggings
<worn on feet> a pair of steel toed boots
n
jVillage Square
[ Exits: e s w ]
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.
HP:Wounded MV:Strong >
j
f
You strike a ghastly wisp's head hard.
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
A ghastly wisp tries to hit your body, but you parry the attack.
HP:Wounded MV:Strong - a ghastly wisp: Wounded>
Burned Down Armory
[ Exits: e s ]
You flee head over heels.
HP:Wounded MV:Strong >
sleep
You go to sleep.
HP:Wounded MV:Strong >
save
sSaving Serge.
HP:Wounded MV:Strong >
sco
You have 100(161) hit and 111(127) movement points.
You have scored 1944822 exp, 0 total quest points
You need 380178 exp to reach your next level.
You have been playing for 0 days and 10 hours.
You have gathered 0 Weave Points so far.
This ranks you as Serge (level 15)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Strong >
#TICK!!!
l
In your dreams, or what?
HP:Hurt MV:Fresh >
HP:Hurt MV:Fresh >
wak
You awaken, and sit up.
HP:Hurt MV:Fresh >
stand
You stand up.
HP:Hurt MV:Fresh >
save
e
j
#SESSION 'ses1' DIED.
#THERE'S NO ACTIVE SESSION NOW.
> f
#There's no active session. Use File/Connect to connect to your mud.
> l
#There's no active session. Use File/Connect to connect to your mud.
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses2 kinslayer.mine.nu 2222
#Trying to connect..
WinSock error 10061: Connection refused
>
#There's no active session. Use File/Connect to connect to your mud.
> #ses ses8 kinslayer.mine.nu 2222
#Trying to connect..
Kinslayer MUD
Run By Void, Galnor, Gavinn, Serai.
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? serge
Password: w
Check out our forums for information at: http://sabbath.yi.org:9000/phpBB2
IRC Server: irc.modblog.com
Chatroom - #kinslayermud
Welcome to Kinslayer
MUD! Burned Down Armory
[ Exits: e s ]
HP:Hurt MV:Fresh >
who
-------------- Immortals --------------
-------------- Players --------------
Serge
One lonely character displayed.
Today there was a high of 1 player.
HP:Hurt MV:Fresh >
l
Burned Down Armory
You are in an unfinished room.
[ Exits: e s ]
HP:Hurt MV:Fresh >
save
Saving Serge.
HP:Hurt MV:Fresh >
e
s
Village Square
[ Exits: e s w ]
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.
HP:Hurt MV:Excellent >
Road Before a Village
[ Exits: n e s ]
A ghastly wisp is here, slowy hovering your way.
HP:Hurt MV:Excellent >
j
You try to hit a ghastly wisp's hands, but it parries the attack.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 6 feet, 6 inches, Weight 0 pounds, Weight carried 0.0 lbs, Worn: 0.0 lbs.
Offensive Bonus: 0 Dodge Bonus: 0, Parry Bonus: 45
Your abilities are: Str: 17, Int: 10, Wis: 10, Dex: 18, Con: 16
You have died 3 times, 0 times to other players, 3 times to monsters, and killed 0 other
worthy players.
Your armor absorbs 0% damage on average.
You are affected by:
NO QUIT
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
A ghastly wisp tickles your arms as it hits you.
You try to hit a ghastly wisp's head, but it dodges the attack.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
eq
You are using:
Nothing.
HP:Hurt MV:Excellent - a ghastly wisp: Healthy>
in
You are carrying:
Nothing.
Lithium
And im pretty sure it is suppost to say "you follow Mr.X" but doesnt and yes im grouped up with him leading
The Training Yard Outside the Armory
Men practice their sword play all around. Young and old alike battle eachother
to home their skills and add more precission to their swing. Most stripped to
their wast they clash their swords, real and wooden, and dance to the rythmic
sound. A few woman strole by and a loud banging can be heard inside the armory
as a smith works some piece.
[ Exits: n e s w ]
Mr. X is standing here. <......Im following this guy..
A Tower guard stands here in his Flame emblazoned cloak.
A Tower guard stands here in his Flame emblazoned cloak.
HP:Healthy MV:Excellent >
Mr.X leaves south.
A Shaded Corner of the Practice Yard
Here men young and old alike rest from their practice beneath an enormous oak
tree that as grown through the paved ground. The younger chat among themselves
and look over their body rubbing sore muscles and bruised limbs. A few Novices
watch fights from the safty of the oak tree.
[ Exits: n s ]
Mr.X is standing here.
A enormous tree towers above you, leaves shivering in the wind.
HP:Healthy MV:Excellent >
Mr.X tells you, 'bb'
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
* - <......bash timer started
Mr.X leaves north.
The Training Yard Outside the Armory
Men practice their sword play all around. Young and old alike battle eachother
to home their skills and add more precission to their swing. Most stripped to
their wast they clash their swords, real and wooden, and dance to the rythmic
sound. A few woman strole by and a loud banging can be heard inside the armory
as a smith works some piece.
[ Exits: n e s w ]
Mr.X is standing here.
A Tower guard stands here in his Flame emblazoned cloak.
A Tower guard stands here in his Flame emblazoned cloak.
HP:Healthy MV:Excellent >
%
Mr.X leaves south.
A Shaded Corner of the Practice Yard
Here men young and old alike rest from their practice beneath an enormous oak
tree that as grown through the paved ground. The younger chat among themselves
and look over their body rubbing sore muscles and bruised limbs. A few Novices
watch fights from the safty of the oak tree.
[ Exits: n s ]
Mr.X is standing here.
A enormous tree towers above you, leaves shivering in the wind.
HP:Healthy MV:Excellent >
- <..........Timer was never canceled..
*
As a large oak tree avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Excellent - a large oak tree: Healthy>
After that bash bug got fix i think i found another one, this happened when i was pking agaist 2 humans. So i got a my human basher to show you a log of what its doing.Bash was bugged really badly when Gristlyn and I were experimenting with it last night. Trees were dying from hurt in one bash, and Kilik complained about dying in one bash to some human.
And im pretty sure it is suppost to say "you follow Mr.X" but doesnt and yes im grouped up with him leading
The Training Yard Outside the Armory
Men practice their sword play all around. Young and old alike battle eachother
to home their skills and add more precission to their swing. Most stripped to
their wast they clash their swords, real and wooden, and dance to the rythmic
sound. A few woman strole by and a loud banging can be heard inside the armory
as a smith works some piece.
[ Exits: n e s w ]
Mr. X is standing here. <......Im following this guy..
A Tower guard stands here in his Flame emblazoned cloak.
A Tower guard stands here in his Flame emblazoned cloak.
HP:Healthy MV:Excellent >
Mr.X leaves south.
A Shaded Corner of the Practice Yard
Here men young and old alike rest from their practice beneath an enormous oak
tree that as grown through the paved ground. The younger chat among themselves
and look over their body rubbing sore muscles and bruised limbs. A few Novices
watch fights from the safty of the oak tree.
[ Exits: n s ]
Mr.X is standing here.
A enormous tree towers above you, leaves shivering in the wind.
HP:Healthy MV:Excellent >
Mr.X tells you, 'bb'
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
* - <......bash timer started
Mr.X leaves north.
The Training Yard Outside the Armory
Men practice their sword play all around. Young and old alike battle eachother
to home their skills and add more precission to their swing. Most stripped to
their wast they clash their swords, real and wooden, and dance to the rythmic
sound. A few woman strole by and a loud banging can be heard inside the armory
as a smith works some piece.
[ Exits: n e s w ]
Mr.X is standing here.
A Tower guard stands here in his Flame emblazoned cloak.
A Tower guard stands here in his Flame emblazoned cloak.
HP:Healthy MV:Excellent >
%
Mr.X leaves south.
A Shaded Corner of the Practice Yard
Here men young and old alike rest from their practice beneath an enormous oak
tree that as grown through the paved ground. The younger chat among themselves
and look over their body rubbing sore muscles and bruised limbs. A few Novices
watch fights from the safty of the oak tree.
[ Exits: n s ]
Mr.X is standing here.
A enormous tree towers above you, leaves shivering in the wind.
HP:Healthy MV:Excellent >
- <..........Timer was never canceled..
*
As a large oak tree avoids your bash, you topple over and fall to the ground!
HP:Healthy MV:Excellent - a large oak tree: Healthy>
hl minions just stand there unless if you attack them, they didnt even assist the lord when me and serge last hit(was last week).
oh and are the men in tv called "A man with a fix expression walks past, watching the streets of Tar Valon." are wandering outside of tv, is that suppost to happen? So much for watching tv when they are almost at fal dara
oh and are the men in tv called "A man with a fix expression walks past, watching the streets of Tar Valon." are wandering outside of tv, is that suppost to happen? So much for watching tv when they are almost at fal dara
Sgate of caem won't open if called, think that's b/c gatekeeper has no key 
And, really hope horseloads are fixed/added/put back to how they used to be at least.
Found 2 grays in the entirety of caem/tv and fal dara.
And 1 gray was in caem, and then another was on tv road somewhere, so doubt those are loads.
Need horses
And, really hope horseloads are fixed/added/put back to how they used to be at least.
Found 2 grays in the entirety of caem/tv and fal dara.
And 1 gray was in caem, and then another was on tv road somewhere, so doubt those are loads.
Need horses
raken minions are naked.
Jumera is naked.
df rent mobs all naked.
df rent key mob naked, doesn't have key anymore.
can still pick doors(unpickable) without pick practiced(ie df rent doors).
gatekeepers caem naked apart from keys.
Lugard mobs naked.
Murandy king naked.
Yurian not agro.
captain travoan in white bridge doesn't respond to travoan.
captain travoan and white bridge guards are naked.
drunk soldier west caem naked.
smobs(groups of mobs) at entrance to to garwin were naked so not loading book for triggering code to get in, also weren't agro.(not checked for a while).'
undead knight not agro.
undeads assist knight but not the other undeads.
gambler naked.
nothing for sale caemlyn bartender.
a blood covered flask of human flesh
a small chunk of brown meat [2]
a short dagger
You eat the small.
Syyggar and his little fortress all mobs naked.
boars not agro, lioness not agro, enormous tree not agro.
Walking skeleton east keep not agro.
Soldiers and trackers in tower west of stronghold naked, not agro.
gatekeeper and valon guards at east gate tv naked.
Hammar naked.
Harek and gaidin with him naked.
Thomas gaidin and gaidin his room naked, can pick flameengraveddoor, doesn't resist picking like other chest doors.
Warder and gaidin in chest room naked.
there's a grocer 1s of accepted chest room that doesn't have a shop, no idea why he's there though.
no horses inner or outer tv stables.
HP:Healthy MV:Draining >
Gate to Daghain
You are in the bustlinh gate of Daghain, the eastern gate of the city. Many
armed gateguards patrol here, inspecting passer-by. There is also an abundance
in tall, strong-looking men wearing color-changing cloaks that make you want to
vomit. The road leads into the city to the west.
[ Exits: e w ]
A tall iron ticky torch is planted into the ground here. [11]
ticky torch, i assume one for every repop since last reboot.
Haughty lord and bodyguards not agro(maybe intentional)
Agelmar naked.
Shienaran door guard outside agelmar naked.
fd keepgate guards naked.
fd stablehand naked.
fd storekeeper and armorer naked.
Disgruntled captain and minions east fd, where used to be whitecloak smob are naked, door is another pickable without pick.
Logain and wandering minions in his hut all naked.
All i grabbed from a quick login and wander
some have reported before, some to add to the stack since re-opening.
Jumera is naked.
df rent mobs all naked.
df rent key mob naked, doesn't have key anymore.
can still pick doors(unpickable) without pick practiced(ie df rent doors).
gatekeepers caem naked apart from keys.
Lugard mobs naked.
Murandy king naked.
Yurian not agro.
captain travoan in white bridge doesn't respond to travoan.
captain travoan and white bridge guards are naked.
drunk soldier west caem naked.
smobs(groups of mobs) at entrance to to garwin were naked so not loading book for triggering code to get in, also weren't agro.(not checked for a while).'
undead knight not agro.
undeads assist knight but not the other undeads.
gambler naked.
nothing for sale caemlyn bartender.
a blood covered flask of human flesh
a small chunk of brown meat [2]
a short dagger
You eat the small.
Syyggar and his little fortress all mobs naked.
boars not agro, lioness not agro, enormous tree not agro.
Walking skeleton east keep not agro.
Soldiers and trackers in tower west of stronghold naked, not agro.
gatekeeper and valon guards at east gate tv naked.
Hammar naked.
Harek and gaidin with him naked.
Thomas gaidin and gaidin his room naked, can pick flameengraveddoor, doesn't resist picking like other chest doors.
Warder and gaidin in chest room naked.
there's a grocer 1s of accepted chest room that doesn't have a shop, no idea why he's there though.
no horses inner or outer tv stables.
HP:Healthy MV:Draining >
Gate to Daghain
You are in the bustlinh gate of Daghain, the eastern gate of the city. Many
armed gateguards patrol here, inspecting passer-by. There is also an abundance
in tall, strong-looking men wearing color-changing cloaks that make you want to
vomit. The road leads into the city to the west.
[ Exits: e w ]
A tall iron ticky torch is planted into the ground here. [11]
ticky torch, i assume one for every repop since last reboot.
Haughty lord and bodyguards not agro(maybe intentional)
Agelmar naked.
Shienaran door guard outside agelmar naked.
fd keepgate guards naked.
fd stablehand naked.
fd storekeeper and armorer naked.
Disgruntled captain and minions east fd, where used to be whitecloak smob are naked, door is another pickable without pick.
Logain and wandering minions in his hut all naked.
All i grabbed from a quick login and wander
Found a minor bug with the message for stabbing something dead:
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
A baby cobra slithers in your direction.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
=
* + - = % = - +
*
A baby cobra makes a strange sound but is suddenly very silent as you place an emerald hilted serrated knife in its back.
A baby cobra grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a baby cobra's death cry.
A baby cobra is dead! R.I.P.
HP:Healthy MV:Excellent - a baby cobra: Incapacitated>
look
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
The corpse of a baby cobra is lying here.
HP:Healthy MV:Excellent - a baby cobra: Incapacitated>
Notice how the MUD claims I'm engaged on it, even though it died
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
A baby cobra slithers in your direction.
HP:Healthy MV:Excellent >
You attempt to hide yourself.
HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
=
* + - = % = - +
*
A baby cobra makes a strange sound but is suddenly very silent as you place an emerald hilted serrated knife in its back.
A baby cobra grimaces in pain.
You receive some experience points!
Your blood freezes as you hear a baby cobra's death cry.
A baby cobra is dead! R.I.P.
HP:Healthy MV:Excellent - a baby cobra: Incapacitated>
look
A Massive Stone Cavern
You are in an unfinished room. Entering the cave an Enormous cavern rests in
silence only disturbed by bandits who use it for shelter. The cavern is so
large it can fit 15 trollocs inside or 20 humans. The carvern leads to a dead
end, no exits were found by the bandits to roam farther in the cave.
[ Exits: s ]
The corpse of a baby cobra is lying here.
HP:Healthy MV:Excellent - a baby cobra: Incapacitated>
Notice how the MUD claims I'm engaged on it, even though it died