Test Mud!

An archive of older topics.
Guest

Post by Guest »

any idea when it wiil come back up?
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

I stated several in under 45mins for level5 each.
Guest

Post by Guest »

thought there was no stating?
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

wanted to see if hp/mvs altered at lvl5.
Guest

Post by Guest »

and, are thye?
Guest

Post by Guest »

Bah, seems it's down again... I haven't managed to get on once. :(
User avatar
Galnor
Site Admin
Posts: 3023
Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
Contact:

Post by Galnor »

EXP shouldn't take 45 minutes to get from level 1 to 2. I've said it many times that the EXP mobs are NOT set up properly yet.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

I didnt say it takes 45 mins to get from lvl 1 to level 2. I said an average level would take 45 mins or so to get (30+). I might of overshot.
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

whew that's good news chase. :)

so how's life going Galnor? the excitement is almost unbearable (yes i'm a loser who can't wait for a computer text game to come back up) just wanted to ask - are we at a point where we could bring the mud back up, then keep working on it as we play? or big stuff needs to be worked on still? sorry for buggin ya, i know you're doin your best and i shouldn't be pestering. just wondering :D
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I asked him same thing nicotine :). I really will enjoy playing again, yah, same situation with me nico, I don't think I'm as bad though hehe.


He answered that he won't load it up yet, he wants to get all the bugs(serai stuff too) and other bigger items completely fixed/ready to boot.

Also on testmud, hardly any mobs loaded eq, so still some work to be done.

But I think the mud would love to have it up and running at a non-100% ready rate, I honestly enjoy seeing changes around me more than logging on to the perfect world.

:D


Oh, and would like to point out one thing---->And nico said he might not come back! HAHA. I told you you would definately play again without hesitation! Hey, I'm all for it, your a good guy :P
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Tis up.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Forgot to mention new places for pracs for trollocs, haven't tried ls, so get back to ya'll later on that. :)
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I got 20 con when doing stats, yet it downed me to 19 con in mud.

That needs to be fixed too :)
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

And tis dead.
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

dammit! i had a class from 1:30 to 3:00, missed it again!
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

It was only up for like 10 min :P

Heh.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

bleh I knew it wasnt gonna come back up after reboot!
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

if the test mud is this runnable, why dont they just bring up kinslayer and fix as we go? might be better for feedback anyway.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

good idea!!!!!!

think it takes serai to bring it back up and he said lastnight it wont be up for the entire weekend, misery!
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

It still has very little in the way of equipment in it. This testmud is under a heavy debugger that will pick up what crashes it each time and what ties it up lagging it.
I have crashed it a couple of times.
It WILL have bugs and it WILL crash, serai is also only one rebooting it at this time I'm pretty sure.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

it is moving to kinslayer.mine.nu 9999

so now galnor can do reboots and other cool code stuff.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

narg broke it!!!!!!! :P
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

Offensive Bonus: 124 Dodge Bonus: 45, Parry Bonus: 62

is highest defence I've managed to get.

Haven't been able to get over 31% abs despite a bunch of different items :(
all the new flash sounding items i find are sucky :(
Laer
Posts: 13
Joined: Thu Dec 30, 2004 5:28 pm

Post by Laer »

also, trolls dont get 21 str in stats, only to 19. same with human rangers with con.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

will be fixed later laer, the coding atm doesn't allow stats above 19 when wearing eq :P
Post Reply