Stab brick lag

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Guest

Stab brick lag

Post by Guest »

Could we please get this lowered? I just bricked on Darcon three times, 2 of which he easily fled out, reentered, and landed a stab on me before I could get a command through.
Darcon
Posts: 18
Joined: Sat Nov 12, 2005 2:12 pm

Post by Darcon »

Yeah love when brick on you and get stabbed ;) Couldnt hurt to get this crap removed.
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

I say, keep the brick lag, but have it go away when not engaged
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Sartak's idea is best.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

That would work perfect.
Guest

Post by Guest »

another idea...

instead of brick lag, brick adds like 5(or a higher value) flees worth of fleelag.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

think of all this lag when channies are introduced, not gonna be much fun.

I agree 3 rounds of lag is just retarded, how about a missed bash giving a few rounds of lag.

thieves already have the crappiness of dodge, pb and stab to deal with 3 rounds of lag isnt really necesary.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Pretty sure bash does have a small lag at the end of missing it, and it can result in an easy fleestab from 2 stabbers who flee right as they miss.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Missed bash lag is 1-2 pulses, enough to get someone stabbed as Nicotine and myself have demonstrated a few times in the past.
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