I'd certainly like to see some of those.
Old School...logs!
I might have a few logs on my old computer from back when track showed you which way to chase your kill, instead of the actual way they went. Might be a bit before it gets here though cause it's still in USA and my mom is being a bitch about sending me it. But I think I might have quiet a few old logs from when Kison and fnut still played. Not so many Kison as all he did was kill me really damn fast. So I always deleted those.
I at first thought I had four logs that survived to this day. All on WoTMUD unfortunately.
One was of me killing a level 19 sameside as a level 5, another of Gwyndaran killing Mendoze, one of Gwyndaran and me killing someone with a unique sword, and the other was useless.
However, your post made me realize there was another folder I stored my logs under, since there is only one CD I have left of my older hard drives(
before my old one croaked
). Now I realize I have at least four more(one was that stupid Andor VS Red Eagles war
), 3 of which are Kinslayer logs.
So... my logs are virtually extinct.
EDIT: Oh cool, I found my old code for Zun.
However, your post made me realize there was another folder I stored my logs under, since there is only one CD I have left of my older hard drives(
So... my logs are virtually extinct.
EDIT: Oh cool, I found my old code for Zun.
Found a log on one of my old drives, was called dying 
not real old log, a while back though.
HP:Healthy SP:Strong MV:Strong - Nicotine: Healthy> - -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> sta
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> nar ouch
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
A high ranking soldier tries to slash *Viking*, but he parries the attack.
A high ranking soldier tries to slash *Ryrrar*, but he dodges the attack.
*Cannibal* thrashes you into bloody fragments!
A high ranking soldier tries to slash *Nicotine*, but he dodges the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* leaves west.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* leaves south.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* has arrived from the west.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Clark narrates, 'saei do you have key?'
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Rharn narrates, 'did otoan just ask why darkies are attacking?'
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!
*Ryrrar* pierces you into bloody fragments!
*Viking* pierces you into bloody fragments!
*Cannibal* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* throws back his head and cackles with insane glee!
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> Do you not consider fighting as standing?
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> f
You narrate, 'ouch'
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> w
w
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy>
A Small Library
Books line the floor-to-ceiling shelves of this room. Many of the occupants of
the keep spend their free time here, learning from their predecessors. By far
one of the most comfortable rooms in the keep, it is also one of the few that
does not face the imposing blight. Here one may forget his troubles for a
little while.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
You flee head over heels.
HP:Critical SP:Strong MV:Strong > Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > s
s
s
d
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > s
s
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
A large slab of meat lies here. [3]
A water skin lies here. [3]
A bracelet made of silver is setting on the ground.
A leather water flask lies here.
A small lantern lies here. [7]
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
Clark narrates, 'lol rharn'
HP:Critical SP:Strong MV:Strong > e
s
s
Otoan narrates, 'are not attacking'
HP:Critical SP:Strong MV:Strong > s
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can find
the entry to the second floor of the keep and eventually Lord Agelmar's study.
To the west, the smaller hallway leads to the women's quarters . To the south
lies the exit from the keep.
[ Exits: n s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > s
s
s
s
s
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > s
s
Road Through the City
The paved road moves north and south through the center of Fal Dara. Foul
winds blow down from the blight, threatening to rip your cloak from about your
shoulders. To the west stands an old building bearing the crest of the
Borderguard.
[ Exits: n s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > King's Gate
The largest gate in the city, the King's gate opens onto the road between Fal
Moran and Fal Dara. Pennants depicting both the royal banner of Sheinar and
Lord Agelmar's personal crest fly on the wall over the gate. This is the gate
most often used by traveling dignitaries. To the north, the shape of Fal
Dara's keep can be made out.
[ Exits: n e w ]
A large stone fountain is here.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > s
A shienaran soldier has arrived from the north.
A shienaran soldier has arrived from the west.
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > s
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
Along the Southern Wall
Continuing along the southern wall, this wide paved road bears the marks of
many travelers. Commonly used to ferry reinforcements from Fal Moran, the
street is worn smooth from the passage of the centuries. To the west, the
shape of the large King's gate can be made out.
[ Exits: e w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical SP:Strong MV:Good > e
Along the Southern Wall
The road here follows the southern wall, connecting the western and eastern
halves of Fal Dara. Providing a quick and easy route for pedestrian and
soldier alike, the design of the city is well suited to defense.
[ Exits: n e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Curve Along the Outer Wall
Small arrow slits in the wall provide a view of the barren land outside the
city walls. The road to the north leads inexorably to the Malkier gate, while
the western road connects the two halves of the city together.
[ Exits: n w ]
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
Rharn narrates, '...'
HP:Critical SP:Strong MV:Good > n
n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
e
Eastern Streets of Fal Dara
Moving steadily from north to south, this street continues on, providing
passage through the eastern half of Fal Dara. A small lantern swings in the
breeze, providing light throughout the dark of night.
[ Exits: n s ]
A sturdy shienaran soldier is standing here.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > e
Eastern Streets of Fal Dara
The broad cobblestone street carries on along the eastern wall. To the west,
the great heat from the furnace of Fal Dara's resident smith washes over you.
Overhead a lone pennant flaps in the breeze.
[ Exits: n s w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > Eastern Streets of Fal Dara
Passing the armor and weaponry shop, the crowds start to thin. The cries of
hawkers can still be heard faintly over the wind. To the south, you see a
general store with people walking in and out with packs of merchandise and
rolls of meat.
[ Exits: n s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
e
e
Rharn narrates, 'i was scared there'
HP:Critical SP:Strong MV:Good > Eastern Streets Nearing the Dog Gate
You have now entered the center of the merchant street. Peddlers fill the
roadsides, hawking their wares to everyone in sight. An aroma of cooked meat
wafts though the crowd. To the west is an armorer's shop.
[ Exits: n e s w ]
Otoan narrates, 'clark just sitting in their room'
HP:Critical SP:Strong MV:Good > Inside the Dog Gate
The short side road dead ends into a small gate here. Scarcely big enough to
fit two men through at a time, the gate remains heavily fortified. Unlike the
larger gates of the city, this one is opened and closed without use of
machinery.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Outside the Eastern Gate of Fal Dara
You are outside the massive east gates of Fal Dara, commonly known as the
Doggate. The walls of the city span above you to the west, and you spot the
glint of guards peering down at you. It appears this area receives trolloc
activity as well, if not as much as the northern gate.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > TICK IN 5 SECONDS.
'
'
They don't seem to be here.
HP:Critical SP:Strong MV:Draining > They don't seem to be here.
HP:Critical SP:Strong MV:Draining > close doggate
'
'
Rharn narrates, 'well'
HP:Critical SP:Strong MV:Draining > '
But it's already closed!
HP:Critical SP:Strong MV:Draining > They don't seem to be here.
HP:Critical SP:Strong MV:Draining > '
They don't seem to be here.
HP:Critical SP:Strong MV:Draining > '
They don't seem to be here.
HP:Critical SP:Full MV:Good > '
They don't seem to be here.
HP:Critical SP:Full MV:Good > They don't seem to be here.
HP:Critical SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> '
You do the best you can!
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> '
You do the best you can!
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> You do the best you can!
Rharn narrates, 'clark is a DF'
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> seize
channel 'fireball' dark
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> You begin to weave the appropriate flows.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> -
*
*Ryrrar* tries to pierce you, but you dodge the attack.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy>
* =
Rharn narrates, 'so... you know'
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> = + + - -
* channel 'fireball' dark
Okay.
You throw a fireball at *Ryrrar* and have the satisfaction of seeing him enveloped in flames!
*Ryrrar* tries to pierce you, but you dodge the attack.
You try to thrash *Ryrrar*, but he parries the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> -
*
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt>
* = f
e
= e
e
Cancelled.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> The Fal Dara Road Approaching Fal Dara
You on on the Fal Dara road, just a couple dozen paces from the Eastern gates
of the city. The road has been trampled flat here, and although most of the
tracks seem to be of horses, there are some strange ones you don't recognize.
The gates are visable to the west, battered but still standing tall. The road
countinues to the east.
[ Exits: e w ]
You flee head over heels.
Three Way Split in the Road
You are at a small turn in the Fal Dara road, with a small dirt road heading
towards the south. It appears to be used frequently, but you can't imagine
what kind of man would make a living this close to the Blight. The city itself
lies to the west, while to the east the road stretches on into the distance.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Good > not
e
Along the Stone Paved Road
The stone paved road spans east to west here, eventually leading to the city of
Fal Dara. Here along the road you spot a heavy steel fence, obviously to keep
raiders away from the area. You suddenly spot a massive steel lance sticking
from amongst the fence, a foot higher above the rest. A mutilated head is
impailed on it, what looks like the head of some mutant animal. A sign stands
next to it.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > Along the Stone Paved Road
As you walk upon this stretch of the stone paved road, you notice a large city
in the distance to the west. It must be the Keep of Fal Dara, stronghold
against the shadow. You spot the banner of the Swooping Hawk hanging from a
flagpole, waving in the brisk breeze. This road countinues to the east,
towards the Blightborder.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good >
Clark narrates, 'im waiting to give cannibal his scalps'
HP:Critical SP:Strong MV:Good > e
e
You look around less carefully.
HP:Critical SP:Strong MV:Good > e
Along the Stone Paved Road
You come apon another stretch in the stone-paved road, spanning north and west
in the relm of Sheinar. Just to the east you can see a small bend in the road,
twisting to the north. A large hill blocks your view to the west, making it
impossible to see the landscape beyond it.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > A Twist in the Road
You are at a bend in the stone paved road. The road twists sharply, leading to
the north and west. You suddenly notice a number of potholes in the road,
looking rather new. As you look up, you spot the edge of a crumbling slope.
Could they be related?
[ Exits: n w ]
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
A Curve in the Stone Paved Road
The road beneath your feet is made of neatly carved stones, there is some small
shoots of green grass shooting up between the cracks in the road. You can see
some small trees off in the distance and you hear many types of birds chirping
from inside them.
[ Exits: e s ]
HP:Critical SP:Strong MV:Good > e
Along the Stone Paved Road
As you continue along the road, the sun beats down on you. The stones
underfoot feel warm to the touch. The stones out this far arent kept up as
well and many of them are cracked.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > e
A Twist in the Road
The stones all turn in the same direction, creating an interesting visual
trick. The amount of the stones boggles your mind, as you walk along the
stones become less and less worn underfoot from less use.
[ Exits: n w ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
n
Along the Stone Paved Road
You continue to walk along the warm stones, the road has more weeds growing up
between the stones this far away from the city but you can clearly see the
walls in the distance.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > A Three Way Split in the Stone Paved Road
The road continues to the east, west and the south from here. There is a sign
standing at the top of a rotting wooden post, you look closer but the wood has
rotted so bad that you can't read it.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > w
w
n
n
An Overgrown Path
The path is now all dirt and plants, there are no rocks, it looks as if it was
created just from people walking on it between the two cities. You think you
see something move in the brush next to the road from time to time.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > n
An Overgrown Path
You can hear the crunch of the small plants and tree sprouts underfoot. As you
look into the brush off of the road you can see various exotic looking plants
growing tall where people don't walk.
[ Exits: n e ]
HP:Critical SP:Strong MV:Draining > An Overgrown Path
As you continue, the road is more of a mass of plants with rocks dotting
inbetween them. The only way that you can tell where the road is, is by
following plants that look like they have been stepped on.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > e
Twist in an Overgrown Path
The grass that is growing in the road to the west now grows prominently here,
it is unkempt. It looks as if people don't travel here much, the rocks are all
cracked and covered in moss.
[ Exits: e s d ]
HP:Critical SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > The Three Way Turn in the Road
You approach another three way split in the road, you look around and can't
find any signs to tell you which way any of the roads go. There is a small
bush at the top of this split bearing black berries and there are a couple red
flowers scattered about the bush.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Draining > n
n
n
Along the Stone Paved Road
This is just about the last part of the road that is paved, as you continue
along the path you can see the end of the stones. There are still small tufts
of grass growin up through the stones.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > n
n
Along the Stone Paved Road
The road underfoot is all carved from stones, underneath the stones is sand and
dirt. Along the sides of the road you can see many different types of plants,
from small grasses to large bushes and even some small trees.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > A Twist in the Road
The road curves to the west and the south here, there is a pile of stones
laying on the ground next to the road, it looks as if the road is still a work
in progress.
[ Exits: s w ]
HP:Critical SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > w
w
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > w
Along the Stone Paved Road
The stones arent sunk into the ground on this stretch of the road, they look
like they need to be traveled over to pack them down into the sand more. This
road still looks like the builders of it are trying to get it stretched all the
way between the two
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > Along the Stone Paved Road
There are scratches on the rocks around here, they look as if a horse wearing
shoes has walked over them, there are also long scratches that a wagon wheel
with a metal rim on it would make.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > Along the Stone Paved Road
This road has been traveled by countless people, the rocks are worn from people
walking on them a countless amount of times. The rocks are cracked and small
sprouts grow from the cracks.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Draining > get vial pack
quaf vial
You get a small vial full of a bubbly fluid from a backpack.
*Ryrrar* has arrived from the east.
HP:Critical SP:Strong MV:Draining > w
You quaff a small vial full of a bubbly fluid.
Your legs feel much lighter.
HP:Critical SP:Strong MV:Good > w
*Ryrrar* leaves west.
HP:Critical SP:Strong MV:Good > w
The Road Near the Woods
The woods that have been on the side of the road are now close, if you leave
the road you will be standing under many large trees. The treeline shoots up
the side of the road and continues next to it for quite a ways.
[ Exits: e s w ]
*Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > The Road Near the Woods
The woods get thicker next to the road, which is paved out of thinning and worn
rocks. You can see many animals and creatures moving in the forest next to
you.
[ Exits: n e s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
n
n
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> f
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
Inside the Small Woods
The woods are semi thick, the floor is all dirt and broken trees covered by a
carpet of many vines and leaves. There is something eyeing you at a distance
from between the trunks, you can only imagine the amount of life around here.
[ Exits: n e s ]
You flee head over heels.
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > The Road Near the Woods
The woods get thicker next to the road, which is paved out of thinning and worn
rocks. You can see many animals and creatures moving in the forest next to
you.
[ Exits: n e s ]
*Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > n
w
Along the Stone Paved Road
The road travels around the forest here, on one side you have the trees and
dirt of the forest, on the other side you have the open plains. This is the
perfect place to walk in the shade but you can see if anything is coming across
the plains.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
w
w
Along the Stone Paved Road
The road here is still worn from many travelers, you can see scratches from all
the metal and heavy things bieng moved across this road. The stones look
ancient and worn, there is moss growing on a few of them.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
w
w
The Stone Paved Road Near the Plains
The road still continues along the plains and the forest treeline moves away
from the road here. The plains are huge and a yellowish color, the color of
the hunting lions.
[ Exits: n e s w ]
HP:Critical SP:Strong MV:Good > The Open Plains
You are now standing off of the road and are surrounded by the plains, a small
rodent runs away into the endless plains as you startle it with your step.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Good > The Open Plains
The only way to judge where you are now is by the looming Mount Dhoom in the
distance, you can also barely make out the white tower to the south, as you
walk you are careful not to twist your ankle in a small hole made by some sort
of an animal.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Good > open woodendoor
'
There doesn't seem to be a woodendoor here.
HP:Critical SP:Strong MV:Good > w
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
Outside of a Broken Down Shack
You walk up to the shack which is covered by a thin layer of dust, it looks as
if nobody has left or entered the house for ages, and if they have they didnt
touch anything. The shacks windows are all covered up with large pieces of
wood and the door is ha
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > w
'
The woodendoor seems to be closed.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > open woodendoor
w
Okay.
HP:Critical SP:Strong MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > not
'
'
'
You will now look around more carefully.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
Otoan narrates, 'ligh?'
HP:Critical SP:Strong MV:Good > close woodendoor
'
'
Okay.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
A rough looking mercenary has arrived from the south.
HP:Critical SP:Strong MV:Good > whe
'
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
Players in your Zone
--------------------
Lighuxe - Inside the Shack
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
Otoan narrates, 'lighuxe where ya go?'
HP:Critical SP:Strong MV:Good > nar i crit by logain
'
You narrate, 'i crit by logain'
HP:Critical SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Critical SP:Strong MV:Good > *Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > stat
'
A rough looking mercenary leaves south.
A rough looking mercenary has arrived from the south.
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HASTE
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good >
The woodendoor is opened from the other side.
HP:Critical SP:Strong MV:Good > open woodendoor
'
TICK IN 5 SECONDS.
'
'
But it's currently open!
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > w
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > stat
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HASTE
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Full MV:Strong > e
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Full MV:Good > channel 'fireball' dark
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: Healthy -
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: Healthy
*
*Ryrrar* leaves west.
HP:Beaten SP:Full MV:Good >
* '
= '
Cancelled.
They don't seem to be here.
HP:Beaten SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'fireball' dark
Otoan narrates, 'they after you'
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> -
*Ryrrar* leaves west.
HP:Beaten SP:Full MV:Good >
*
* close woodendoor
= '
Cancelled.
Okay.
HP:Beaten SP:Full MV:Good > '
w
You try to thrash *Ryrrar*, but he parries the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You try to thrash *Ryrrar*, but he dodges the attack.
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> -
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt>
*Ryrrar* leaves south.
HP:Beaten SP:Full MV:Good >
*
* '
'
= '
*Ryrrar* has arrived from the south.
HP:Beaten SP:Full MV:Good > '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt>
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> = +
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> +
*Ryrrar* leaves south.
HP:Beaten SP:Full MV:Good > - - '
'
* '
Okay.
You channel flows of air as they scythe *Ryrrar*.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt>
*Ryrrar* opens the woodendoor.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> =
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> + +
*Ryrrar* leaves east.
HP:Beaten SP:Strong MV:Good > - 'c
- '
* '
Whom do you wish to channel this weave apon?
You say 'c'
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > scan e
'
'
*Ryrrar* is standing here.
*Nicotine* is standing here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> close woodendoor
'
'
Okay.
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> channel 'fireball' dark
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
You try to thrash *Nicotine*, but he dodges the attack.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> -
*
*Nicotine* opens the woodendoor.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> = '
= '
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> close woodendoor
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
Okay.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You try to thrash *Ryrrar*, but he dodges the attack.
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
'
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> f
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> w
*Ryrrar* leaves south.
HP:Beaten SP:Strong MV:Good > '
PANIC! You couldn't escape!
HP:Beaten SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*Nicotine* leaves south.
HP:Beaten SP:Strong MV:Good > = '
+ '
Cancelled.
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > scan e
'
'
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > e
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > s
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > w
'
w
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > e
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > e
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > n
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Ryrrar* is standing here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > You try to thrash *Viking*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Viking: Scratched> scan e
'
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he parries the attack.
You try to thrash *Viking*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Viking: Scratched> No way! You're fighting for your life!
*Viking* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Viking: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Viking: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Viking: Scratched>
*Viking* leaves south.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
TICK IN 5 SECONDS.
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> change mood wimpy
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt>
You try to thrash *Ryrrar*, but he dodges the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
Mood changed to: Wimpy
*Ryrrar* closes the woodendoor.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
The woodendoor is opened from the other side.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
!Fireball!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> f
w
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> *Ryrrar* closes the woodendoor.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Full MV:Strong > '
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> channel 'air scythe' dark
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> = +
*Ryrrar* leaves east.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
+ - '
'
Cancelled.
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
A rough looking mercenary assists a rough looking mercenary.
A rough looking mercenary assists a rough looking mercenary.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* very hard.
*Nicotine* pierces a rough looking mercenary very hard.
*Nicotine* pierces a rough looking mercenary very hard.
A rough looking mercenary slashes *Nicotine* very hard.
You'd probably get killed before you reached him it is so crowded!
HP:Battered SP:Full MV:Strong > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* leaves east.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
You try to thrash *Viking*, but he parries the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> channel 'air scythe' dark
You do the best you can!
*Ryrrar* has arrived from the east.
HP:Battered SP:Full MV:Strong - Viking: Scratched> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Strong - Viking: Scratched> =
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> + +
*Nicotine* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> - - '
*Nicotine* panics, and attempts to flee!
*Viking* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Viking: Scratched>
*Viking* leaves south.
HP:Battered SP:Full MV:Strong >
*Viking* leaves east.
HP:Battered SP:Full MV:Strong >
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* leaves south.
HP:Battered SP:Strong MV:Strong > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
A rough looking mercenary assists a rough looking mercenary.
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded>
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* tries to pierce you, but you parry the attack.
You thrash *Ryrrar* extremely hard.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Battered SP:Strong MV:Strong > '
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > '
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Strong > '
'
*Ryrrar* has arrived from the east.
HP:Battered SP:Strong MV:Strong > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> scan e
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
*Ryrrar* leaves south.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Strong > '
s
'
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Nicotine*!.
HP:Battered SP:Strong MV:Good > You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy =
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy +
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Battered SP:Strong MV:Good > + -
*Nicotine* leaves east.
HP:Battered SP:Strong MV:Good >
Otoan narrates, 'wtf are you with 2 trolls'
HP:Battered SP:Strong MV:Good > - '
'
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
channel 'air scythe' dark
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> = +
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> + - -
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Rharn narrates, 'silence otoan'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > n
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
Rharn narrates, 'he's a DF'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > channel 'air scythe' dark
'
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan e
'
Clark narrates, 'lol'
HP:Battered SP:Strong MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good >
A rough looking mercenary has arrived from the south.
A rough looking mercenary leaves south.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:
not real old log, a while back though.
HP:Healthy SP:Strong MV:Strong - Nicotine: Healthy> - -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> sta
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> nar ouch
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
A high ranking soldier tries to slash *Viking*, but he parries the attack.
A high ranking soldier tries to slash *Ryrrar*, but he dodges the attack.
*Cannibal* thrashes you into bloody fragments!
A high ranking soldier tries to slash *Nicotine*, but he dodges the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* leaves west.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* leaves south.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* has arrived from the west.
HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Clark narrates, 'saei do you have key?'
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Rharn narrates, 'did otoan just ask why darkies are attacking?'
HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!
*Ryrrar* pierces you into bloody fragments!
*Viking* pierces you into bloody fragments!
*Cannibal* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* throws back his head and cackles with insane glee!
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> Do you not consider fighting as standing?
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> f
You narrate, 'ouch'
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> w
w
HP:Critical SP:Strong MV:Strong - Nicotine: Healthy>
A Small Library
Books line the floor-to-ceiling shelves of this room. Many of the occupants of
the keep spend their free time here, learning from their predecessors. By far
one of the most comfortable rooms in the keep, it is also one of the few that
does not face the imposing blight. Here one may forget his troubles for a
little while.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
You flee head over heels.
HP:Critical SP:Strong MV:Strong > Flagstone Walk
This section of corridor is a bit more lively than most, for it extends in the
direction of Fal Dara's women's quarter. Not as military as their husbands and
brothers, the women make more time for other pursuits. Servants hustle in and
out of this area, carrying out the orders of the various nobles within.
[ Exits: n e s ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > s
s
s
d
Entrance to the Women's Quarters
The entrance to Fal Dara's women's quarters is a bustle of activity. By custom
and law, men may not proceed beyond this point, save weaponless and by
invitation. Within the lady of the keep rules with as firm and powerful a fist
as her husband does without.
[ Exits: n w d ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > A Small Set of Stairs
A small set of wooden stairs lead to the second floor here. Used primarily by
servants, this area leads to the entrance of the women's quarters. Lights in
every corner cast away all shadows from the room.
[ Exits: e u ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > s
s
A Plain Corridor
Here lays a drab corridor, its walls made from blocks of plain gray stone.
The hallway is cleanly swept, but slight discolorations hint of times when no
time could be spared to clean. Rounding a corner, you see a small puddle of a
darkish liquid. Blood.
[ Exits: e w ]
A large slab of meat lies here. [3]
A water skin lies here. [3]
A bracelet made of silver is setting on the ground.
A leather water flask lies here.
A small lantern lies here. [7]
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Strong >
Clark narrates, 'lol rharn'
HP:Critical SP:Strong MV:Strong > e
s
s
Otoan narrates, 'are not attacking'
HP:Critical SP:Strong MV:Strong > s
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can find
the entry to the second floor of the keep and eventually Lord Agelmar's study.
To the west, the smaller hallway leads to the women's quarters . To the south
lies the exit from the keep.
[ Exits: n s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Strong > Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > s
s
s
s
s
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > s
s
Road Through the City
The paved road moves north and south through the center of Fal Dara. Foul
winds blow down from the blight, threatening to rip your cloak from about your
shoulders. To the west stands an old building bearing the crest of the
Borderguard.
[ Exits: n s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
HP:Critical SP:Strong MV:Good > King's Gate
The largest gate in the city, the King's gate opens onto the road between Fal
Moran and Fal Dara. Pennants depicting both the royal banner of Sheinar and
Lord Agelmar's personal crest fly on the wall over the gate. This is the gate
most often used by traveling dignitaries. To the north, the shape of Fal
Dara's keep can be made out.
[ Exits: n e w ]
A large stone fountain is here.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > s
A shienaran soldier has arrived from the north.
A shienaran soldier has arrived from the west.
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > s
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
Along the Southern Wall
Continuing along the southern wall, this wide paved road bears the marks of
many travelers. Commonly used to ferry reinforcements from Fal Moran, the
street is worn smooth from the passage of the centuries. To the west, the
shape of the large King's gate can be made out.
[ Exits: e w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical SP:Strong MV:Good > e
Along the Southern Wall
The road here follows the southern wall, connecting the western and eastern
halves of Fal Dara. Providing a quick and easy route for pedestrian and
soldier alike, the design of the city is well suited to defense.
[ Exits: n e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Curve Along the Outer Wall
Small arrow slits in the wall provide a view of the barren land outside the
city walls. The road to the north leads inexorably to the Malkier gate, while
the western road connects the two halves of the city together.
[ Exits: n w ]
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
Rharn narrates, '...'
HP:Critical SP:Strong MV:Good > n
n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
e
Eastern Streets of Fal Dara
Moving steadily from north to south, this street continues on, providing
passage through the eastern half of Fal Dara. A small lantern swings in the
breeze, providing light throughout the dark of night.
[ Exits: n s ]
A sturdy shienaran soldier is standing here.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > e
Eastern Streets of Fal Dara
The broad cobblestone street carries on along the eastern wall. To the west,
the great heat from the furnace of Fal Dara's resident smith washes over you.
Overhead a lone pennant flaps in the breeze.
[ Exits: n s w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
An elite Shienaran soldier stands here, protecting Fal Dara.
HP:Critical SP:Strong MV:Good > Eastern Streets of Fal Dara
Passing the armor and weaponry shop, the crowds start to thin. The cries of
hawkers can still be heard faintly over the wind. To the south, you see a
general store with people walking in and out with packs of merchandise and
rolls of meat.
[ Exits: n s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
e
e
Rharn narrates, 'i was scared there'
HP:Critical SP:Strong MV:Good > Eastern Streets Nearing the Dog Gate
You have now entered the center of the merchant street. Peddlers fill the
roadsides, hawking their wares to everyone in sight. An aroma of cooked meat
wafts though the crowd. To the west is an armorer's shop.
[ Exits: n e s w ]
Otoan narrates, 'clark just sitting in their room'
HP:Critical SP:Strong MV:Good > Inside the Dog Gate
The short side road dead ends into a small gate here. Scarcely big enough to
fit two men through at a time, the gate remains heavily fortified. Unlike the
larger gates of the city, this one is opened and closed without use of
machinery.
[ Exits: e w ]
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
HP:Critical SP:Strong MV:Good > Outside the Eastern Gate of Fal Dara
You are outside the massive east gates of Fal Dara, commonly known as the
Doggate. The walls of the city span above you to the west, and you spot the
glint of guards peering down at you. It appears this area receives trolloc
activity as well, if not as much as the northern gate.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > TICK IN 5 SECONDS.
'
'
They don't seem to be here.
HP:Critical SP:Strong MV:Draining > They don't seem to be here.
HP:Critical SP:Strong MV:Draining > close doggate
'
'
Rharn narrates, 'well'
HP:Critical SP:Strong MV:Draining > '
But it's already closed!
HP:Critical SP:Strong MV:Draining > They don't seem to be here.
HP:Critical SP:Strong MV:Draining > '
They don't seem to be here.
HP:Critical SP:Strong MV:Draining > '
They don't seem to be here.
HP:Critical SP:Full MV:Good > '
They don't seem to be here.
HP:Critical SP:Full MV:Good > They don't seem to be here.
HP:Critical SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> '
You do the best you can!
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> '
You do the best you can!
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> You do the best you can!
Rharn narrates, 'clark is a DF'
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> seize
channel 'fireball' dark
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> You begin to weave the appropriate flows.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> -
*
*Ryrrar* tries to pierce you, but you dodge the attack.
HP:Critical SP:Full MV:Good - Ryrrar: Healthy>
* =
Rharn narrates, 'so... you know'
HP:Critical SP:Full MV:Good - Ryrrar: Healthy> = + + - -
* channel 'fireball' dark
Okay.
You throw a fireball at *Ryrrar* and have the satisfaction of seeing him enveloped in flames!
*Ryrrar* tries to pierce you, but you dodge the attack.
You try to thrash *Ryrrar*, but he parries the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> -
*
*Nicotine* tries to pierce you, but you parry the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt>
* = f
e
= e
e
Cancelled.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> The Fal Dara Road Approaching Fal Dara
You on on the Fal Dara road, just a couple dozen paces from the Eastern gates
of the city. The road has been trampled flat here, and although most of the
tracks seem to be of horses, there are some strange ones you don't recognize.
The gates are visable to the west, battered but still standing tall. The road
countinues to the east.
[ Exits: e w ]
You flee head over heels.
Three Way Split in the Road
You are at a small turn in the Fal Dara road, with a small dirt road heading
towards the south. It appears to be used frequently, but you can't imagine
what kind of man would make a living this close to the Blight. The city itself
lies to the west, while to the east the road stretches on into the distance.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Good > not
e
Along the Stone Paved Road
The stone paved road spans east to west here, eventually leading to the city of
Fal Dara. Here along the road you spot a heavy steel fence, obviously to keep
raiders away from the area. You suddenly spot a massive steel lance sticking
from amongst the fence, a foot higher above the rest. A mutilated head is
impailed on it, what looks like the head of some mutant animal. A sign stands
next to it.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > Along the Stone Paved Road
As you walk upon this stretch of the stone paved road, you notice a large city
in the distance to the west. It must be the Keep of Fal Dara, stronghold
against the shadow. You spot the banner of the Swooping Hawk hanging from a
flagpole, waving in the brisk breeze. This road countinues to the east,
towards the Blightborder.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good >
Clark narrates, 'im waiting to give cannibal his scalps'
HP:Critical SP:Strong MV:Good > e
e
You look around less carefully.
HP:Critical SP:Strong MV:Good > e
Along the Stone Paved Road
You come apon another stretch in the stone-paved road, spanning north and west
in the relm of Sheinar. Just to the east you can see a small bend in the road,
twisting to the north. A large hill blocks your view to the west, making it
impossible to see the landscape beyond it.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > A Twist in the Road
You are at a bend in the stone paved road. The road twists sharply, leading to
the north and west. You suddenly notice a number of potholes in the road,
looking rather new. As you look up, you spot the edge of a crumbling slope.
Could they be related?
[ Exits: n w ]
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > e
e
A Curve in the Stone Paved Road
The road beneath your feet is made of neatly carved stones, there is some small
shoots of green grass shooting up between the cracks in the road. You can see
some small trees off in the distance and you hear many types of birds chirping
from inside them.
[ Exits: e s ]
HP:Critical SP:Strong MV:Good > e
Along the Stone Paved Road
As you continue along the road, the sun beats down on you. The stones
underfoot feel warm to the touch. The stones out this far arent kept up as
well and many of them are cracked.
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > e
A Twist in the Road
The stones all turn in the same direction, creating an interesting visual
trick. The amount of the stones boggles your mind, as you walk along the
stones become less and less worn underfoot from less use.
[ Exits: n w ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
n
Along the Stone Paved Road
You continue to walk along the warm stones, the road has more weeds growing up
between the stones this far away from the city but you can clearly see the
walls in the distance.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > A Three Way Split in the Stone Paved Road
The road continues to the east, west and the south from here. There is a sign
standing at the top of a rotting wooden post, you look closer but the wood has
rotted so bad that you can't read it.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > w
w
n
n
An Overgrown Path
The path is now all dirt and plants, there are no rocks, it looks as if it was
created just from people walking on it between the two cities. You think you
see something move in the brush next to the road from time to time.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > n
An Overgrown Path
You can hear the crunch of the small plants and tree sprouts underfoot. As you
look into the brush off of the road you can see various exotic looking plants
growing tall where people don't walk.
[ Exits: n e ]
HP:Critical SP:Strong MV:Draining > An Overgrown Path
As you continue, the road is more of a mass of plants with rocks dotting
inbetween them. The only way that you can tell where the road is, is by
following plants that look like they have been stepped on.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > e
Twist in an Overgrown Path
The grass that is growing in the road to the west now grows prominently here,
it is unkempt. It looks as if people don't travel here much, the rocks are all
cracked and covered in moss.
[ Exits: e s d ]
HP:Critical SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > The Three Way Turn in the Road
You approach another three way split in the road, you look around and can't
find any signs to tell you which way any of the roads go. There is a small
bush at the top of this split bearing black berries and there are a couple red
flowers scattered about the bush.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Draining > n
n
n
Along the Stone Paved Road
This is just about the last part of the road that is paved, as you continue
along the path you can see the end of the stones. There are still small tufts
of grass growin up through the stones.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > n
n
Along the Stone Paved Road
The road underfoot is all carved from stones, underneath the stones is sand and
dirt. Along the sides of the road you can see many different types of plants,
from small grasses to large bushes and even some small trees.
[ Exits: n s ]
HP:Critical SP:Strong MV:Draining > A Twist in the Road
The road curves to the west and the south here, there is a pile of stones
laying on the ground next to the road, it looks as if the road is still a work
in progress.
[ Exits: s w ]
HP:Critical SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > w
w
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Draining > w
Along the Stone Paved Road
The stones arent sunk into the ground on this stretch of the road, they look
like they need to be traveled over to pack them down into the sand more. This
road still looks like the builders of it are trying to get it stretched all the
way between the two
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > Along the Stone Paved Road
There are scratches on the rocks around here, they look as if a horse wearing
shoes has walked over them, there are also long scratches that a wagon wheel
with a metal rim on it would make.
[ Exits: e w ]
HP:Critical SP:Strong MV:Draining > Along the Stone Paved Road
This road has been traveled by countless people, the rocks are worn from people
walking on them a countless amount of times. The rocks are cracked and small
sprouts grow from the cracks.
[ Exits: e s w ]
HP:Critical SP:Strong MV:Draining > get vial pack
quaf vial
You get a small vial full of a bubbly fluid from a backpack.
*Ryrrar* has arrived from the east.
HP:Critical SP:Strong MV:Draining > w
You quaff a small vial full of a bubbly fluid.
Your legs feel much lighter.
HP:Critical SP:Strong MV:Good > w
*Ryrrar* leaves west.
HP:Critical SP:Strong MV:Good > w
The Road Near the Woods
The woods that have been on the side of the road are now close, if you leave
the road you will be standing under many large trees. The treeline shoots up
the side of the road and continues next to it for quite a ways.
[ Exits: e s w ]
*Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > The Road Near the Woods
The woods get thicker next to the road, which is paved out of thinning and worn
rocks. You can see many animals and creatures moving in the forest next to
you.
[ Exits: n e s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
n
n
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> f
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> HP:Critical SP:Strong MV:Good - Ryrrar: Hurt> w
Inside the Small Woods
The woods are semi thick, the floor is all dirt and broken trees covered by a
carpet of many vines and leaves. There is something eyeing you at a distance
from between the trunks, you can only imagine the amount of life around here.
[ Exits: n e s ]
You flee head over heels.
HP:Critical SP:Strong MV:Good > n
Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > The Road Near the Woods
The woods get thicker next to the road, which is paved out of thinning and worn
rocks. You can see many animals and creatures moving in the forest next to
you.
[ Exits: n e s ]
*Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > n
w
Along the Stone Paved Road
The road travels around the forest here, on one side you have the trees and
dirt of the forest, on the other side you have the open plains. This is the
perfect place to walk in the shade but you can see if anything is coming across
the plains.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
w
w
Along the Stone Paved Road
The road here is still worn from many travelers, you can see scratches from all
the metal and heavy things bieng moved across this road. The stones look
ancient and worn, there is moss growing on a few of them.
[ Exits: n s ]
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > Alas, you cannot go that way...
HP:Critical SP:Strong MV:Good > n
w
w
The Stone Paved Road Near the Plains
The road still continues along the plains and the forest treeline moves away
from the road here. The plains are huge and a yellowish color, the color of
the hunting lions.
[ Exits: n e s w ]
HP:Critical SP:Strong MV:Good > The Open Plains
You are now standing off of the road and are surrounded by the plains, a small
rodent runs away into the endless plains as you startle it with your step.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Good > The Open Plains
The only way to judge where you are now is by the looming Mount Dhoom in the
distance, you can also barely make out the white tower to the south, as you
walk you are careful not to twist your ankle in a small hole made by some sort
of an animal.
[ Exits: n e w ]
HP:Critical SP:Strong MV:Good > open woodendoor
'
There doesn't seem to be a woodendoor here.
HP:Critical SP:Strong MV:Good > w
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
Outside of a Broken Down Shack
You walk up to the shack which is covered by a thin layer of dust, it looks as
if nobody has left or entered the house for ages, and if they have they didnt
touch anything. The shacks windows are all covered up with large pieces of
wood and the door is ha
[ Exits: e w ]
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > w
'
The woodendoor seems to be closed.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > open woodendoor
w
Okay.
HP:Critical SP:Strong MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > not
'
'
'
You will now look around more carefully.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
Otoan narrates, 'ligh?'
HP:Critical SP:Strong MV:Good > close woodendoor
'
'
Okay.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
A rough looking mercenary has arrived from the south.
HP:Critical SP:Strong MV:Good > whe
'
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
Players in your Zone
--------------------
Lighuxe - Inside the Shack
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good >
Otoan narrates, 'lighuxe where ya go?'
HP:Critical SP:Strong MV:Good > nar i crit by logain
'
You narrate, 'i crit by logain'
HP:Critical SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Critical SP:Strong MV:Good > *Ryrrar* is standing here.
HP:Critical SP:Strong MV:Good > stat
'
A rough looking mercenary leaves south.
A rough looking mercenary has arrived from the south.
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HASTE
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good >
The woodendoor is opened from the other side.
HP:Critical SP:Strong MV:Good > open woodendoor
'
TICK IN 5 SECONDS.
'
'
But it's currently open!
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > w
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > stat
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HASTE
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Critical SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Critical SP:Strong MV:Good > '
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking man stands here watching for intruders.
HP:Critical SP:Strong MV:Good > '
They don't seem to be here.
HP:Critical SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Full MV:Strong > e
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Full MV:Good > channel 'fireball' dark
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: Healthy -
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> --- a rough looking mercenary: Healthy
*
*Ryrrar* leaves west.
HP:Beaten SP:Full MV:Good >
* '
= '
Cancelled.
They don't seem to be here.
HP:Beaten SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'fireball' dark
Otoan narrates, 'they after you'
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> -
*Ryrrar* leaves west.
HP:Beaten SP:Full MV:Good >
*
* close woodendoor
= '
Cancelled.
Okay.
HP:Beaten SP:Full MV:Good > '
w
You try to thrash *Ryrrar*, but he parries the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You try to thrash *Ryrrar*, but he dodges the attack.
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> No way! You're fighting for your life!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> -
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt>
*Ryrrar* leaves south.
HP:Beaten SP:Full MV:Good >
*
* '
'
= '
*Ryrrar* has arrived from the south.
HP:Beaten SP:Full MV:Good > '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt>
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> = +
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Full MV:Good - Ryrrar: Hurt> +
*Ryrrar* leaves south.
HP:Beaten SP:Full MV:Good > - - '
'
* '
Okay.
You channel flows of air as they scythe *Ryrrar*.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt>
*Ryrrar* opens the woodendoor.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> =
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> + +
*Ryrrar* leaves east.
HP:Beaten SP:Strong MV:Good > - 'c
- '
* '
Whom do you wish to channel this weave apon?
You say 'c'
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > scan e
'
'
*Ryrrar* is standing here.
*Nicotine* is standing here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> close woodendoor
'
'
Okay.
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Healthy> channel 'fireball' dark
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
You try to thrash *Nicotine*, but he dodges the attack.
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> -
*
*Nicotine* opens the woodendoor.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> = '
= '
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> close woodendoor
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
Okay.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You try to thrash *Ryrrar*, but he dodges the attack.
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
'
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> '
*Ryrrar* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> f
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt> w
*Ryrrar* leaves south.
HP:Beaten SP:Strong MV:Good > '
PANIC! You couldn't escape!
HP:Beaten SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched>
*Nicotine* leaves south.
HP:Beaten SP:Strong MV:Good > = '
+ '
Cancelled.
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > scan e
'
'
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > e
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > s
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > w
'
w
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > '
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
HP:Beaten SP:Strong MV:Good > They don't seem to be here.
HP:Beaten SP:Strong MV:Good > e
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > e
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > n
They don't seem to be here.
HP:Beaten SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Ryrrar* is standing here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Beaten SP:Strong MV:Good > You try to thrash *Viking*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Viking: Scratched> scan e
'
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he parries the attack.
You try to thrash *Viking*, but he parries the attack.
HP:Beaten SP:Strong MV:Good - Viking: Scratched> No way! You're fighting for your life!
*Viking* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Viking: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Viking: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Viking: Scratched>
*Viking* leaves south.
HP:Beaten SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> You do the best you can!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
TICK IN 5 SECONDS.
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Beaten SP:Strong MV:Good - Nicotine: Scratched> change mood wimpy
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Hurt>
You try to thrash *Ryrrar*, but he dodges the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
Mood changed to: Wimpy
*Ryrrar* closes the woodendoor.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
The woodendoor is opened from the other side.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Beaten SP:Strong MV:Good - Ryrrar: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
!Fireball!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> f
w
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> *Ryrrar* closes the woodendoor.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Full MV:Strong > '
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> channel 'air scythe' dark
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> = +
*Ryrrar* leaves east.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
+ - '
'
Cancelled.
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
A rough looking mercenary assists a rough looking mercenary.
A rough looking mercenary assists a rough looking mercenary.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* very hard.
*Nicotine* pierces a rough looking mercenary very hard.
*Nicotine* pierces a rough looking mercenary very hard.
A rough looking mercenary slashes *Nicotine* very hard.
You'd probably get killed before you reached him it is so crowded!
HP:Battered SP:Full MV:Strong > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* leaves east.
HP:Battered SP:Full MV:Strong > '
They don't seem to be here.
HP:Battered SP:Full MV:Strong > '
You try to thrash *Viking*, but he parries the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> '
You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> You do the best you can!
HP:Battered SP:Full MV:Strong - Viking: Scratched> channel 'air scythe' dark
You do the best you can!
*Ryrrar* has arrived from the east.
HP:Battered SP:Full MV:Strong - Viking: Scratched> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Strong - Viking: Scratched> =
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> + +
*Nicotine* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Strong - Viking: Scratched> - - '
*Nicotine* panics, and attempts to flee!
*Viking* panics, and attempts to flee!
HP:Battered SP:Full MV:Strong - Viking: Scratched>
*Viking* leaves south.
HP:Battered SP:Full MV:Strong >
*Viking* leaves east.
HP:Battered SP:Full MV:Strong >
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* leaves south.
HP:Battered SP:Strong MV:Strong > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
A rough looking mercenary assists a rough looking mercenary.
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Wounded>
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* tries to pierce you, but you parry the attack.
You thrash *Ryrrar* extremely hard.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Battered SP:Strong MV:Strong > '
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > '
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Strong > '
'
*Ryrrar* has arrived from the east.
HP:Battered SP:Strong MV:Strong > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> You do the best you can!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered>
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> scan e
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Strong - Ryrrar: Battered> '
*Ryrrar* leaves south.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Strong > '
s
'
They don't seem to be here.
HP:Battered SP:Strong MV:Strong > channel 'air scythe' dark
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Nicotine*!.
HP:Battered SP:Strong MV:Good > You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy =
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy +
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Battered SP:Strong MV:Good > + -
*Nicotine* leaves east.
HP:Battered SP:Strong MV:Good >
Otoan narrates, 'wtf are you with 2 trolls'
HP:Battered SP:Strong MV:Good > - '
'
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
channel 'air scythe' dark
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> = +
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> + - -
*
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Rharn narrates, 'silence otoan'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > n
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
Rharn narrates, 'he's a DF'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > channel 'air scythe' dark
'
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan e
'
Clark narrates, 'lol'
HP:Battered SP:Strong MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good >
A rough looking mercenary has arrived from the south.
A rough looking mercenary leaves south.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Strong MV:Good > s
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > w
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar 3 outside now
'
You narrate, '3 outside now'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar some low
'
You narrate, 'some low'
HP:Battered SP:Strong MV:Good > whe
They don't seem to be here.
HP:Battered SP:Strong MV:Good > e
Players in your Zone
--------------------
Lighuxe - Inside of the Storage Room
HP:Battered SP:Strong MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > n
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > scan e
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > *Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Otoan narrates, 'outside logain?'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
TICK IN 5 SECONDS.
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar ya
'
You narrate, 'ya'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > dark is now set as your target.
'
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Battered SP:Full MV:Good > nicotine is now set as your second target.
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
e
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > scan e
'
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
Otoan narrates, 'cannibal with them?'
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > A rough looking mercenary leaves south.
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > nar no
'
'
You narrate, 'no'
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
A rough looking mercenary leaves west.
They don't seem to be here.
HP:Battered SP:Full MV:Good > e
'
Outside of a Broken Down Shack
You walk up to the shack which is covered by a thin layer of dust, it looks as
if nobody has left or entered the house for ages, and if they have they didnt
touch anything. The shacks windows are all covered up with large pieces of
wood and the door is ha
[ Exits: e w ]
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Full MV:Good > channel 'fireball'
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
*Nicotine* leaves west.
*Ryrrar* leaves west.
HP:Battered SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Good - Viking: Healthy> -
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
*
* = = + +
*Viking* closes the woodendoor.
HP:Battered SP:Full MV:Good - Viking: Healthy> - -
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
Otoan narrates, 'nvm clark is in the same room as cannibal and borgg'
HP:Battered SP:Full MV:Good - Viking: Healthy>
*
Okay.
You throw a fireball at *Viking* and have the satisfaction of seeing him enveloped in flames!
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Strong MV:Good - Viking: Hurt> '
'
'
*Viking* looks at you.
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Viking: Hurt>
*Viking* leaves east.
HP:Battered SP:Strong MV:Good > open woodendoor
'
f
w
Okay.
HP:Battered SP:Strong MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> '
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You flee head over heels.
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Alas, you cannot go that way...
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > stat
'
'
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
*Viking* is standing here.
*Ryrrar* is standing here.
*Nicotine* is standing here.
HP:Battered SP:Strong MV:Good > s
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > stat
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan n
'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > sco
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
You have 129(298) hit, 186(216) mana and 90(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 149300 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You do the best you can!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
A rough looking mercenary has arrived from the west.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> channel 'air scythe' nicotine
*Nicotine* leaves west.
HP:Battered SP:Strong MV:Good > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > '
'
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthyw
'
TICK IN 5 SECONDS.
You do the best you can!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: HealthyWhom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he parries the attack.
*Ryrrar* pierces a rough looking mercenary hard.
*Ryrrar* pierces a rough looking mercenary.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
Otoan narrates, 'caught scent'
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
*Ryrrar* leaves west.
HP:Battered SP:Strong MV:Good >
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > w
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the west.
HP:Battered SP:Strong MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > channel 'air scythe' nicotine
You try to thrash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> =
A rough looking mercenary has arrived from the west.
A rough looking mercenary slashes *Nicotine* into bloody fragments!
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good > + + '
- '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> *Ryrrar* leaves west.
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
'
'
'
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
A rough looking mercenary has arrived from the north.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: Healthy
You try to thrash *Nicotine*, but he dodges the attack.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
A rough looking mercenary slashes *Nicotine* very hard.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good >
*Ryrrar* has arrived from the north.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
n
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
*Viking* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> f
'
You try to thrash *Viking*, but he parries the attack.
*Viking* tries to pierce you, but you parry the attack.
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
You flee head over heels.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the south.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> =
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> +
*Nicotine* leaves east.
HP:Wounded SP:Full MV:Good > + '
- '
Cancelled.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
*Ryrrar* is standing here.
You feel the presence of someone nearby....
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> =
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> + +
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> -
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > -
*Viking* leaves south.
HP:Wounded SP:Full MV:Good > '
'
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = +
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > '
+ '
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Hurt> = +
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> +
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt>
*Viking* leaves east.
HP:Wounded SP:Full MV:Good > - '
'
- w
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Good > w
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > s
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > e
A rough looking mercenary has arrived from the east.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
'
'
*Nicotine* is standing here.
*Ryrrar* is standing here.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
channel 'air scythe' nicotine
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = + +
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > '
-
A rough looking mercenary has arrived from the west.
HP:Wounded SP:Full MV:Good > '
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy'
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good > = + '
'
+ w
Cancelled.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good >
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > TICK IN 5 SECONDS.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
'
A rough looking mercenary leaves north.
A rough looking mercenary leaves west.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
'
w
A rough looking man stands here watching for intruders.
*Ryrrar* is here, fighting a rough looking mercenary!.
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Strong > channel 'air scythe' nicotine
They don't seem to be here.
HP:Wounded SP:Full MV:Strong > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Strong > n
'
e
Otoan narrates, 'clark is like df or something'
HP:Wounded SP:Full MV:Strong > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Strong > You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> channel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
A rough looking mercenary has arrived from the east.
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Strong > They don't seem to be here.
HP:Wounded SP:Full MV:Strong > w
They don't seem to be here.
HP:Wounded SP:Full MV:Strong > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Strong > '
They don't seem to be here.
Otoan narrates, 'for some reason trolls weren't attacking him'
HP:Wounded SP:Full MV:Strong > You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> w
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Strong > s
A rough looking mercenary leaves east.
HP:Wounded SP:Full MV:Strong >
Clark narrates, 'lol'
HP:Wounded SP:Full MV:Strong > Alas, you cannot go that way...
HP:Wounded SP:Full MV:Strong > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is here, fighting a rough looking mercenary!.
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking mercenary is here, fighting *Nicotine*!.
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > '
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he parries the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* pierces a rough looking mercenary hard.
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched'
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched'
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
Latren narrates, 'lol'
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* leaves east.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
n
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
A rough looking mercenary assists you!
HP:Wounded SP:Full MV:Good - Viking: Scratched> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* leaves west.
HP:Wounded SP:Full MV:Good >
Otoan narrates, 'tell me why clark or i'm going to mail reigher'
HP:Wounded SP:Full MV:Good > '
'
'
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> seize
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Scratched> = '
+ '
'
Cancelled.
You do the best you can!
Rharn narrates, '....'
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched> w
'
*Viking* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> f
*Nicotine* leaves north.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
*Viking* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Viking*!.
A rough looking mercenary is here, fighting *Viking*!.
A rough looking mercenary is here, fighting *Viking*!.
You flee head over heels.
Clark narrates, 'im almost outranking reigher'
HP:Wounded SP:Full MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
n
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon leaves south.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > dark is now set as your target.
'
'
'
Clark narrates, 'atm we're even, it doesnt matter'
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'fireball' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
Otoan narrates, 'i'll mail reuinvar'
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > s
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
*Ryrrar* is here, fighting a rough looking mercenary!.
Logain, the False Dragon is standing here.
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' dark
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* into bloody fragments!
HP:Wounded SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy =
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > + '
'
+ '
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> =
*Nicotine* leaves north.
HP:Wounded SP:Full MV:Good > + + e
'
- channel 'air scythe' dark
Cancelled.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
'
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> scan n
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
No way! You're fighting for your life!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* leaves west.
HP:Wounded SP:Full MV:Good >
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > = '
+ '
Rharn narrates, 'i'll mail Tulon!'
HP:Wounded SP:Full MV:Good > w
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Ryrrar* has arrived from the west.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> =
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> - -
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > f
*
Your air scythe fails.
HP:Wounded SP:Excellent MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Wounded SP:Excellent MV:Good > '
They don't seem to be here.
HP:Wounded SP:Excellent MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> You do the best you can!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> TICK IN 5 SECONDS.
'
channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered>
*Ryrrar* tries to pierce you, but you dodge the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> = + +
*Ryrrar* leaves south.
HP:Wounded SP:Excellent MV:Good > - s
- '
Otoan narrates, 'if you do not tell me why they weren't attacking you i'm going to mail ruinvar'
HP:Wounded SP:Excellent MV:Good >
Saei narrates, 'Go ahead... Mail reuinvar... Whoever that is...'
HP:Wounded SP:Excellent MV:Good > channel 'air scythe' dark
Cancelled.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
HP:Wounded SP:Excellent MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> --- a rough looking mercenary: ScratchedYou begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Scratched = +
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy +
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good > - '
- w
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Healthy> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Healthy> channel 'air scythe' dark
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > = + w
'
+ Cancelled.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
'
s
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > channel 'air scythe' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> w
'
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Healthy> channel 'air scythe' dark
You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good >
Clark narrates, 'ruinvar is lower ranking than me'
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruder
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Strong MV:Good > s
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > w
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar 3 outside now
'
You narrate, '3 outside now'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar some low
'
You narrate, 'some low'
HP:Battered SP:Strong MV:Good > whe
They don't seem to be here.
HP:Battered SP:Strong MV:Good > e
Players in your Zone
--------------------
Lighuxe - Inside of the Storage Room
HP:Battered SP:Strong MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > n
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > scan e
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > *Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Otoan narrates, 'outside logain?'
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
TICK IN 5 SECONDS.
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > nar ya
'
You narrate, 'ya'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > dark is now set as your target.
'
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Battered SP:Full MV:Good > nicotine is now set as your second target.
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
e
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > scan e
'
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
Otoan narrates, 'cannibal with them?'
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > A rough looking mercenary leaves south.
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > nar no
'
'
You narrate, 'no'
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
A rough looking mercenary leaves west.
They don't seem to be here.
HP:Battered SP:Full MV:Good > e
'
Outside of a Broken Down Shack
You walk up to the shack which is covered by a thin layer of dust, it looks as
if nobody has left or entered the house for ages, and if they have they didnt
touch anything. The shacks windows are all covered up with large pieces of
wood and the door is ha
[ Exits: e w ]
*Viking* is standing here.
*Nicotine* is standing here.
*Ryrrar* is standing here.
HP:Battered SP:Full MV:Good > channel 'fireball'
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
*Nicotine* leaves west.
*Ryrrar* leaves west.
HP:Battered SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Good - Viking: Healthy> -
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
*
* = = + +
*Viking* closes the woodendoor.
HP:Battered SP:Full MV:Good - Viking: Healthy> - -
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Viking: Healthy>
Otoan narrates, 'nvm clark is in the same room as cannibal and borgg'
HP:Battered SP:Full MV:Good - Viking: Healthy>
*
Okay.
You throw a fireball at *Viking* and have the satisfaction of seeing him enveloped in flames!
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Strong MV:Good - Viking: Hurt> '
'
'
*Viking* looks at you.
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
HP:Battered SP:Strong MV:Good - Viking: Hurt> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Viking: Hurt>
*Viking* leaves east.
HP:Battered SP:Strong MV:Good > open woodendoor
'
f
w
Okay.
HP:Battered SP:Strong MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> '
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You flee head over heels.
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Battered SP:Strong MV:Good > w
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > Alas, you cannot go that way...
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > stat
'
'
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
HP:Battered SP:Strong MV:Good > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
*Viking* is standing here.
*Ryrrar* is standing here.
*Nicotine* is standing here.
HP:Battered SP:Strong MV:Good > s
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > stat
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > scan n
'
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > sco
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
You have 129(298) hit, 186(216) mana and 90(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 149300 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> '
You do the best you can!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You do the best you can!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
A rough looking mercenary has arrived from the west.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> channel 'air scythe' nicotine
*Nicotine* leaves west.
HP:Battered SP:Strong MV:Good > Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good > '
'
You try to thrash *Ryrrar*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthyw
'
TICK IN 5 SECONDS.
You do the best you can!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: HealthyWhom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he parries the attack.
*Ryrrar* pierces a rough looking mercenary hard.
*Ryrrar* pierces a rough looking mercenary.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
Otoan narrates, 'caught scent'
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
*Ryrrar* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched
*Ryrrar* leaves west.
HP:Battered SP:Strong MV:Good >
*Nicotine* panics, and attempts to flee!
HP:Battered SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Battered SP:Strong MV:Good > w
They don't seem to be here.
HP:Battered SP:Strong MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the west.
HP:Battered SP:Strong MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Good > channel 'air scythe' nicotine
You try to thrash *Nicotine*, but he parries the attack.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Good - Nicotine: Wounded> =
A rough looking mercenary has arrived from the west.
A rough looking mercenary slashes *Nicotine* into bloody fragments!
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good > + + '
- '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> *Ryrrar* leaves west.
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
'
'
'
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
A rough looking mercenary has arrived from the north.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> --- a rough looking mercenary: Healthy
You try to thrash *Nicotine*, but he dodges the attack.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
A rough looking mercenary slashes *Nicotine* very hard.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good >
*Ryrrar* has arrived from the north.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
n
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
*Viking* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> f
'
You try to thrash *Viking*, but he parries the attack.
*Viking* tries to pierce you, but you parry the attack.
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
You flee head over heels.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the south.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> =
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> +
*Nicotine* leaves east.
HP:Wounded SP:Full MV:Good > + '
- '
Cancelled.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
*Ryrrar* is standing here.
You feel the presence of someone nearby....
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> =
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
*Nicotine* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> + +
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> -
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > -
*Viking* leaves south.
HP:Wounded SP:Full MV:Good > '
'
*
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = +
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > '
+ '
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Hurt> = +
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> +
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt>
*Viking* leaves east.
HP:Wounded SP:Full MV:Good > - '
'
- w
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Good > w
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > s
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > e
A rough looking mercenary has arrived from the east.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
'
'
*Nicotine* is standing here.
*Ryrrar* is standing here.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
channel 'air scythe' nicotine
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = + +
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > '
-
A rough looking mercenary has arrived from the west.
HP:Wounded SP:Full MV:Good > '
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy'
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthy
*Nicotine* leaves west.
HP:Wounded SP:Full MV:Good > = + '
'
+ w
Cancelled.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'air scythe' nicotine
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good >
*Ryrrar* leaves north.
HP:Wounded SP:Full MV:Good > TICK IN 5 SECONDS.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
'
A rough looking mercenary leaves north.
A rough looking mercenary leaves west.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
'
w
A rough looking man stands here watching for intruders.
*Ryrrar* is here, fighting a rough looking mercenary!.
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Strong > channel 'air scythe' nicotine
They don't seem to be here.
HP:Wounded SP:Full MV:Strong > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Strong > n
'
e
Otoan narrates, 'clark is like df or something'
HP:Wounded SP:Full MV:Strong > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Strong > You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> channel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
A rough looking mercenary has arrived from the east.
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Strong > They don't seem to be here.
HP:Wounded SP:Full MV:Strong > w
They don't seem to be here.
HP:Wounded SP:Full MV:Strong > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Strong > '
They don't seem to be here.
Otoan narrates, 'for some reason trolls weren't attacking him'
HP:Wounded SP:Full MV:Strong > You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
*Ryrrar* tries to pierce you, but you dodge the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Strong - Ryrrar: Wounded> w
*Ryrrar* leaves south.
HP:Wounded SP:Full MV:Strong > s
A rough looking mercenary leaves east.
HP:Wounded SP:Full MV:Strong >
Clark narrates, 'lol'
HP:Wounded SP:Full MV:Strong > Alas, you cannot go that way...
HP:Wounded SP:Full MV:Strong > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is here, fighting a rough looking mercenary!.
You feel the presence of someone nearby....
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking mercenary is here, fighting *Nicotine*!.
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > '
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he parries the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
*Ryrrar* pierces a rough looking mercenary hard.
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched'
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Scratched'
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
Latren narrates, 'lol'
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* leaves east.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
n
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' nicotine
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
A rough looking mercenary assists you!
HP:Wounded SP:Full MV:Good - Viking: Scratched> Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* leaves west.
HP:Wounded SP:Full MV:Good >
Otoan narrates, 'tell me why clark or i'm going to mail reigher'
HP:Wounded SP:Full MV:Good > '
'
'
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> seize
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' nicotine
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Scratched> = '
+ '
'
Cancelled.
You do the best you can!
Rharn narrates, '....'
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched> w
'
*Viking* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> w
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> f
*Nicotine* leaves north.
They don't seem to be here.
HP:Wounded SP:Full MV:Good > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
*Viking* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Viking*!.
A rough looking mercenary is here, fighting *Viking*!.
A rough looking mercenary is here, fighting *Viking*!.
You flee head over heels.
Clark narrates, 'im almost outranking reigher'
HP:Wounded SP:Full MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
n
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon leaves south.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > dark is now set as your target.
'
'
'
Clark narrates, 'atm we're even, it doesnt matter'
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > channel 'fireball' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > They don't seem to be here.
Otoan narrates, 'i'll mail reuinvar'
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > s
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
*Ryrrar* is here, fighting a rough looking mercenary!.
Logain, the False Dragon is standing here.
A rough looking mercenary is here, fighting *Ryrrar*!.
A rough looking mercenary is here, fighting *Ryrrar*!.
HP:Wounded SP:Full MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' dark
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* into bloody fragments!
HP:Wounded SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy =
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > + '
'
+ '
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> =
*Nicotine* leaves north.
HP:Wounded SP:Full MV:Good > + + e
'
- channel 'air scythe' dark
Cancelled.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > '
'
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> scan n
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched> '
No way! You're fighting for your life!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Scratched>
You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Scratched>
*Viking* leaves west.
HP:Wounded SP:Full MV:Good >
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > = '
+ '
Rharn narrates, 'i'll mail Tulon!'
HP:Wounded SP:Full MV:Good > w
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Ryrrar* has arrived from the west.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> =
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> - -
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > f
*
Your air scythe fails.
HP:Wounded SP:Excellent MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Wounded SP:Excellent MV:Good > '
They don't seem to be here.
HP:Wounded SP:Excellent MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> You do the best you can!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> TICK IN 5 SECONDS.
'
channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered>
*Ryrrar* tries to pierce you, but you dodge the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> = + +
*Ryrrar* leaves south.
HP:Wounded SP:Excellent MV:Good > - s
- '
Otoan narrates, 'if you do not tell me why they weren't attacking you i'm going to mail ruinvar'
HP:Wounded SP:Excellent MV:Good >
Saei narrates, 'Go ahead... Mail reuinvar... Whoever that is...'
HP:Wounded SP:Excellent MV:Good > channel 'air scythe' dark
Cancelled.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
HP:Wounded SP:Excellent MV:Good > You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> --- a rough looking mercenary: ScratchedYou begin to weave the appropriate flows.
HP:Wounded SP:Excellent MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Scratched = +
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> --- a rough looking mercenary: Healthy +
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good > - '
- w
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Healthy> You do the best you can!
HP:Wounded SP:Full MV:Good - Viking: Healthy> channel 'air scythe' dark
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > = + w
'
+ Cancelled.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
'
s
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > channel 'air scythe' dark
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good > You try to thrash *Viking*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> w
'
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Viking: Healthy> channel 'air scythe' dark
You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Good >
Clark narrates, 'ruinvar is lower ranking than me'
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruder
HP:Wounded SP:Full MV:Good > channel 'air scythe' dark
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Healthy> = +
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy> +
*Viking* leaves south.
HP:Wounded SP:Full MV:Good > close woodendoor
- '
Cancelled.
Okay.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Ryrrar* has arrived from the west.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> s
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
A rough looking mercenary has arrived from the south.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
*Viking* pierces a rough looking mercenary extremely hard.
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he dodges the attack.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> f
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> s
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
You flee head over heels.
HP:Wounded SP:Full MV:Good > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
Otoan narrates, 'no he isn't now please tell me why'
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
'
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves north.
*Ryrrar* has arrived from the north.
HP:Wounded SP:Full MV:Good > w
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* leaves west.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
Otoan narrates, 'if you are a df i don't want to be caught in a spammable with you and 4 trolls'
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
*Viking* is standing here.
*Ryrrar* is standing here.
You feel the presence of someone nearby....
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > '
'
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
Otoan narrates, 'when i finally figure it out'
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
*Nicotine* leaves west.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = +
A rough looking mercenary slashes *Ryrrar* extremely hard.
Logain, the False Dragon tries to slash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
HP:Wounded SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good > + '
- '
'
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> = + + - -
* '
'
Okay.
You channel flows of air as they scythe *Ryrrar*.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> TICK IN 5 SECONDS.
'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
Logain, the False Dragon tries to slash *Viking*, but he dodges the attack.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> *Ryrrar* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
A huge bold of lightning strikes Viking!
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: ScratchedYou do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched
*Ryrrar* has arrived from the west.
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: ScratchedYou do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
*Viking* leaves west.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> =
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good > + '
+ channel 'air scythe' dark
Cancelled.
They don't seem to be here.
HP:Hurt SP:Full MV:Good > You begin to weave the appropriate flows.
*Viking* leaves east.
HP:Hurt SP:Full MV:Good > '
= '
+ '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves north.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
*Ryrrar* has arrived from the north.
HP:Hurt SP:Full MV:Good > n
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves west.
HP:Hurt SP:Full MV:Good > = '
+ '
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* leaves west.
HP:Hurt SP:Full MV:Good > channel 'air scythe' dark
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good > '
= '
+ '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You try to thrash *Ryrrar*, but he parries the attack.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves north.
HP:Hurt SP:Full MV:Good > = '
+ channel 'air scythe' dark
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> =
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> + + - - '
*
They must have left already...
HP:Hurt SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good > = + '
'
+ '
e
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
*Ryrrar* has arrived from the east.
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> *Viking* leaves west.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good > = +
*Viking* has arrived from the west.
HP:Hurt SP:Full MV:Good >
*Viking* leaves east.
HP:Hurt SP:Full MV:Good > + '
- '
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Nicotine* pierces a rough looking mercenary extremely hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy =
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
+
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
'
*Ryrrar* leaves west.
HP:Hurt SP:Full MV:Good > Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the west.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
You try to thrash *Ryrrar*, but he dodges the attack.
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
'
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
*Ryrrar* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
'
'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > l
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> e
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> = + + - -
* '
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > e
'
channel 'air scythe' dark
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good >
Otoan narrates, 'clark'
HP:Hurt SP:Full MV:Good > n
'
channel 'air scythe' dark
Clark narrates, 'any spare dodge eq?'
HP:Hurt SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > w
'
Clark narrates, 'what'
HP:Hurt SP:Full MV:Good > channel 'air scythe' dark
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good >
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Hurt SP:Full MV:Good - Cannibal: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Cannibal: Healthy> = + + - - f
*
Okay.
You channel flows of air as they scythe *Cannibal*.
HP:Hurt SP:Strong MV:Good - Cannibal: Hurt> HP:Hurt SP:Strong MV:Good - Cannibal: Hurt>
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Hurt SP:Strong MV:Good >
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Strong MV:Good >
Otoan narrates, 'why were the trolls not attacking you'
HP:Hurt SP:Strong MV:Good > ss
'
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Strong MV:Good > s
'
What?!?
HP:Hurt SP:Strong MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy'
No way! You're fighting for your life!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy'
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthyf
w
s
TICK IN 5 SECONDS.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Hurt SP:Strong MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Strong MV:Good > Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
A rough looking mercenary has arrived from the west.
A rough looking mercenary leaves east.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
'
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > They don't seem to be here.
HP:Scratched SP:Full MV:Strong > stat
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> '
You do the best you can!
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> You begin to weave the appropriate flows.
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> = + + - -
*
Okay.
You channel flows of air as they scythe *Cannibal*.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Strong - Cannibal: Hurt> sta
Logain, the False Dragon throws a huge fireball at Cannibal.
Logain, the False Dragon slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded> '
*Cannibal* leaves east.
HP:Scratched SP:Strong MV:Strong > '
*Cannibal* has arrived from the east.
HP:Scratched SP:Strong MV:Strong >
*Nicotine* panics, and attempts to flee!
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded> '
'
'
A rough looking mercenary has arrived from the east.
A rough looking mercenary has arrived from the north.
Cold gusts of wind slice Cannibal's body!
Logain, the False Dragon slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered> f
'
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered>
*Cannibal* leaves east.
HP:Scratched SP:Strong MV:Strong > '
You are already standing.
HP:Scratched SP:Strong MV:Strong > You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
You flee head over heels.
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > e
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Strong >
*Ryrrar* leaves west.
HP:Scratched SP:Strong MV:Strong > channel 'air scythe' dark
You try to thrash *Nicotine*, but he dodges the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> =
*Ryrrar* has arrived from the west.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> +
*Nicotine* leaves east.
HP:Scratched SP:Strong MV:Strong > + '
- '
'
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You try to thrash *Nicotine*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
Logain, the False Dragon throws a huge fireball at Ryrrar.
Logain, the False Dragon tries to slash *Ryrrar*, but he parries the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
'
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* leaves east.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
*Ryrrar* leaves north.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
change mood wimpy
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > Mood changed to: Wimpy
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > e
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > n
'
channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Good > w
'
s
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
*Ryrrar* is standing here.
HP:Scratched SP:Strong MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> You do the best you can!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> = +
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> + -
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> -
*Ryrrar* leaves south.
HP:Scratched SP:Strong MV:Good >
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Good > e
'
'
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Nicotine* is standing here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
Otoan narrates, 'doesn't your chest ahve dodge eq'
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> channel 'air scythe' dark
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Viking* closes the woodendoor.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> close woodendoor
= close woodendoor
*Viking* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Ryrrar* opens the woodendoor.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
Cancelled.
Okay.
HP:Scratched SP:Strong MV:Good >
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
*Ryrrar* is mortally wounded, and will die soon, if not aided.
A rough looking mercenary nicely dissects *Ryrrar*'s ribcage with a single slash!
A rough looking mercenary slashes *Ryrrar* into bloody fragments!
*Ryrrar* grimaces in pain.
Your blood freezes as you hear *Ryrrar*'s death cry.
*Ryrrar* is dead! R.I.P.
*Viking* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
But it's already closed!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* leaves south.
HP:Scratched SP:Strong MV:Good > get all corpse
Clark narrates, 'some'
HP:Scratched SP:Strong MV:Good > '
You get a big pile of gold coins from the corpse of Ryrrar.
There were 4100 coins.
You get a pair of ranger boots from the corpse of Ryrrar.
You get a pair of dark cloth leggings from the corpse of Ryrrar.
You get a bright silver shield from the corpse of Ryrrar.
You get a sharp dagger of obsidian from the corpse of Ryrrar.
You get a ring of chunky stone from the corpse of Ryrrar.
You get a ring of chunky stone from the corpse of Ryrrar.
You get a pair of swordsman gloves from the corpse of Ryrrar.
You get an iron bracelet with ancient engravings from the corpse of Ryrrar.
You get an iron bracelet with ancient engravings from the corpse of Ryrrar.
You get a belt with an intricate silver buckle from the corpse of Ryrrar.
You get a pair of golden silk sleeves from the corpse of Ryrrar.
You get a worn animal hide vest from the corpse of Ryrrar.
You get a backpack from the corpse of Ryrrar.
You get a long dark cloak from the corpse of Ryrrar.
You get a rock colored shoufa from the corpse of Ryrrar.
You get a strange ruby necklace from the corpse of Ryrrar.
You get a strange ruby necklace from the corpse of Ryrrar.
You get a key made from a broken seal from the corpse of Ryrrar.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy>
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Viking: Healthy> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Healthy> = +
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Healthy> +
*Viking* leaves south.
HP:Wounded SP:Full MV:Good > close woodendoor
- '
Cancelled.
Okay.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Ryrrar* has arrived from the west.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> s
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
A rough looking mercenary has arrived from the south.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
*Viking* pierces a rough looking mercenary extremely hard.
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he dodges the attack.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> f
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> s
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
You flee head over heels.
HP:Wounded SP:Full MV:Good > '
Alas, you cannot go that way...
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
Otoan narrates, 'no he isn't now please tell me why'
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
'
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* leaves north.
*Ryrrar* has arrived from the north.
HP:Wounded SP:Full MV:Good > w
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you parry the attack.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> w
*Ryrrar* leaves west.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
Otoan narrates, 'if you are a df i don't want to be caught in a spammable with you and 4 trolls'
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > scan e
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
*Viking* is standing here.
*Ryrrar* is standing here.
You feel the presence of someone nearby....
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > '
'
*Ryrrar* leaves east.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
Otoan narrates, 'when i finally figure it out'
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
'
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
*Nicotine* leaves west.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Ryrrar: Wounded> = +
A rough looking mercenary slashes *Ryrrar* extremely hard.
Logain, the False Dragon tries to slash *Ryrrar*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
HP:Wounded SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves west.
HP:Wounded SP:Full MV:Good > + '
- '
'
Cancelled.
You try to thrash *Nicotine*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Scratched> = + + - -
* '
'
Okay.
You channel flows of air as they scythe *Ryrrar*.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> TICK IN 5 SECONDS.
'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
Logain, the False Dragon tries to slash *Viking*, but he dodges the attack.
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> *Ryrrar* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
A huge bold of lightning strikes Viking!
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: ScratchedYou do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched
*Ryrrar* has arrived from the west.
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: ScratchedYou do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Wounded SP:Strong MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Scratched
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered>
*Viking* leaves west.
HP:Wounded SP:Strong MV:Good - Ryrrar: Battered> =
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good > + '
+ channel 'air scythe' dark
Cancelled.
They don't seem to be here.
HP:Hurt SP:Full MV:Good > You begin to weave the appropriate flows.
*Viking* leaves east.
HP:Hurt SP:Full MV:Good > '
= '
+ '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves north.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
*Ryrrar* has arrived from the north.
HP:Hurt SP:Full MV:Good > n
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves west.
HP:Hurt SP:Full MV:Good > = '
+ '
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* leaves west.
HP:Hurt SP:Full MV:Good > channel 'air scythe' dark
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good > '
= '
+ '
Cancelled.
You try to thrash *Ryrrar*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You try to thrash *Ryrrar*, but he parries the attack.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves north.
HP:Hurt SP:Full MV:Good > = '
+ channel 'air scythe' dark
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> =
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> + + - - '
*
They must have left already...
HP:Hurt SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good > = + '
'
+ '
e
Cancelled.
You try to thrash *Viking*, but he dodges the attack.
*Ryrrar* has arrived from the east.
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded> *Viking* leaves west.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good > = +
*Viking* has arrived from the west.
HP:Hurt SP:Full MV:Good >
*Viking* leaves east.
HP:Hurt SP:Full MV:Good > + '
- '
Cancelled.
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
channel 'air scythe' dark
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy
You try to thrash *Ryrrar*, but he dodges the attack.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
*Nicotine* pierces a rough looking mercenary extremely hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: HealthyYou begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy =
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
+
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> --- a rough looking mercenary: Healthy'
'
*Ryrrar* leaves west.
HP:Hurt SP:Full MV:Good > Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Scratched'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
*Ryrrar* has arrived from the west.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered>
You try to thrash *Ryrrar*, but he dodges the attack.
*Ryrrar* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
'
You do the best you can!
HP:Hurt SP:Full MV:Good - Ryrrar: Battered> '
*Ryrrar* leaves west.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Ryrrar* leaves east.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
'
'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > l
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> e
A rough looking mercenary assists you!
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Healthy> = + + - -
* '
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > e
'
channel 'air scythe' dark
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good >
Otoan narrates, 'clark'
HP:Hurt SP:Full MV:Good > n
'
channel 'air scythe' dark
Clark narrates, 'any spare dodge eq?'
HP:Hurt SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > w
'
Clark narrates, 'what'
HP:Hurt SP:Full MV:Good > channel 'air scythe' dark
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good >
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Hurt SP:Full MV:Good - Cannibal: Healthy> You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Good - Cannibal: Healthy> = + + - - f
*
Okay.
You channel flows of air as they scythe *Cannibal*.
HP:Hurt SP:Strong MV:Good - Cannibal: Hurt> HP:Hurt SP:Strong MV:Good - Cannibal: Hurt>
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Hurt SP:Strong MV:Good >
A rough looking mercenary assists a rough looking mercenary.
HP:Hurt SP:Strong MV:Good >
Otoan narrates, 'why were the trolls not attacking you'
HP:Hurt SP:Strong MV:Good > ss
'
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Strong MV:Good > s
'
What?!?
HP:Hurt SP:Strong MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy'
No way! You're fighting for your life!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthy'
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Strong MV:Good - Nicotine: Healthy> --- a rough looking mercenary: Healthyf
w
s
TICK IN 5 SECONDS.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Hurt SP:Strong MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Strong MV:Good > Alas, you cannot go that way...
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good >
A rough looking mercenary has arrived from the west.
A rough looking mercenary leaves east.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
'
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > They don't seem to be here.
HP:Scratched SP:Full MV:Strong > stat
They don't seem to be here.
HP:Scratched SP:Full MV:Strong > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> '
You do the best you can!
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> channel 'air scythe' dark
You do the best you can!
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> You begin to weave the appropriate flows.
HP:Scratched SP:Full MV:Strong - Cannibal: Scratched> = + + - -
*
Okay.
You channel flows of air as they scythe *Cannibal*.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Strong MV:Strong - Cannibal: Hurt> sta
Logain, the False Dragon throws a huge fireball at Cannibal.
Logain, the False Dragon slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Nicotine* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded>
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded> '
*Cannibal* leaves east.
HP:Scratched SP:Strong MV:Strong > '
*Cannibal* has arrived from the east.
HP:Scratched SP:Strong MV:Strong >
*Nicotine* panics, and attempts to flee!
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Wounded> '
'
'
A rough looking mercenary has arrived from the east.
A rough looking mercenary has arrived from the north.
Cold gusts of wind slice Cannibal's body!
Logain, the False Dragon slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered> f
'
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Cannibal: Battered>
*Cannibal* leaves east.
HP:Scratched SP:Strong MV:Strong > '
You are already standing.
HP:Scratched SP:Strong MV:Strong > You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
You flee head over heels.
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > e
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Ryrrar* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Strong >
*Ryrrar* leaves west.
HP:Scratched SP:Strong MV:Strong > channel 'air scythe' dark
You try to thrash *Nicotine*, but he dodges the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> =
*Ryrrar* has arrived from the west.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
*Ryrrar* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> +
*Nicotine* leaves east.
HP:Scratched SP:Strong MV:Strong > + '
- '
'
Cancelled.
You try to thrash *Nicotine*, but he dodges the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Nicotine* tries to pierce you, but you dodge the attack.
*Nicotine* tries to pierce you, but you dodge the attack.
You try to thrash *Nicotine*, but he dodges the attack.
A rough looking mercenary slashes *Ryrrar* extremely hard.
Logain, the False Dragon throws a huge fireball at Ryrrar.
Logain, the False Dragon tries to slash *Ryrrar*, but he parries the attack.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* very hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
*Ryrrar* tries to pierce you, but you parry the attack.
*Ryrrar* tries to pierce you, but you dodge the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
'
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* leaves east.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
*Ryrrar* leaves north.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
change mood wimpy
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > Mood changed to: Wimpy
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> '
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > e
They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Strong > They don't seem to be here.
HP:Scratched SP:Strong MV:Strong > n
'
channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Good > w
'
s
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
*Ryrrar* is standing here.
HP:Scratched SP:Strong MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> You do the best you can!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> = +
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> + -
*Ryrrar* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Ryrrar: Critical> -
*Ryrrar* leaves south.
HP:Scratched SP:Strong MV:Good >
*
Whom do you wish to channel this weave apon?
HP:Scratched SP:Strong MV:Good > e
'
'
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
*Nicotine* is standing here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
Otoan narrates, 'doesn't your chest ahve dodge eq'
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Nicotine* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> channel 'air scythe' dark
You do the best you can!
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Viking* closes the woodendoor.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> You begin to weave the appropriate flows.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> close woodendoor
= close woodendoor
*Viking* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy>
*Ryrrar* opens the woodendoor.
HP:Scratched SP:Strong MV:Good - Nicotine: Healthy> '
Cancelled.
Okay.
HP:Scratched SP:Strong MV:Good >
A rough looking mercenary slashes *Ryrrar* extremely hard.
A rough looking mercenary slashes *Ryrrar* extremely hard.
*Ryrrar* is mortally wounded, and will die soon, if not aided.
A rough looking mercenary nicely dissects *Ryrrar*'s ribcage with a single slash!
A rough looking mercenary slashes *Ryrrar* into bloody fragments!
*Ryrrar* grimaces in pain.
Your blood freezes as you hear *Ryrrar*'s death cry.
*Ryrrar* is dead! R.I.P.
*Viking* tries to pierce you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
But it's already closed!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
*Viking* leaves south.
HP:Scratched SP:Strong MV:Good > get all corpse
Clark narrates, 'some'
HP:Scratched SP:Strong MV:Good > '
You get a big pile of gold coins from the corpse of Ryrrar.
There were 4100 coins.
You get a pair of ranger boots from the corpse of Ryrrar.
You get a pair of dark cloth leggings from the corpse of Ryrrar.
You get a bright silver shield from the corpse of Ryrrar.
You get a sharp dagger of obsidian from the corpse of Ryrrar.
You get a ring of chunky stone from the corpse of Ryrrar.
You get a ring of chunky stone from the corpse of Ryrrar.
You get a pair of swordsman gloves from the corpse of Ryrrar.
You get an iron bracelet with ancient engravings from the corpse of Ryrrar.
You get an iron bracelet with ancient engravings from the corpse of Ryrrar.
You get a belt with an intricate silver buckle from the corpse of Ryrrar.
You get a pair of golden silk sleeves from the corpse of Ryrrar.
You get a worn animal hide vest from the corpse of Ryrrar.
You get a backpack from the corpse of Ryrrar.
You get a long dark cloak from the corpse of Ryrrar.
You get a rock colored shoufa from the corpse of Ryrrar.
You get a strange ruby necklace from the corpse of Ryrrar.
You get a strange ruby necklace from the corpse of Ryrrar.
You get a key made from a broken seal from the corpse of Ryrrar.
*Viking* has arrived from the south.
HP:Scratched SP:Strong MV:Good > You try to thrash *Viking*, but he dodges the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> s
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he parries the attack.
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> f
s
Mushu narrates, 'before i go to bed lol i remember one more thing'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> PANIC! You couldn't escape!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> nar rip 1
A rough looking mercenary has arrived from the south.
The woodendoor is opened from the other side.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You narrate, 'rip 1'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
'
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* extremely hard.
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* very hard.
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You thrash *Viking* extremely hard.
HP:Scratched SP:Strong MV:Good - Viking: Battered>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Battered> f
s
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Battered> *Viking* leaves east.
You thrash *Cannibal*.
HP:Scratched SP:Strong MV:Good - Cannibal: Battered> HP:Scratched SP:Strong MV:Good - Cannibal: Battered> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > w
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
Clark narrates, 'nice!'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
Otoan narrates, 'nice ligh'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good >
Clark narrates, 'where'
HP:Scratched SP:Strong MV:Good > TICK IN 5 SECONDS.
nar 4 more here
'
e
You narrate, '4 more here'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > nar logain
'
e
You narrate, 'logain'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > They don't seem to be here.
HP:Healthy SP:Full MV:Strong > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > e
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Viking* is standing here.
*Cannibal* is standing here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Clark narrates, 'wtf is logain?'
HP:Healthy SP:Full MV:Good > s
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 76 lbs, Worn: 47 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > in
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are carrying:
a key made from a broken seal
a strange ruby necklace [2]
a rock colored shoufa
a long dark cloak
a backpack
a worn animal hide vest
a pair of golden silk sleeves
a belt with an intricate silver buckle
an iron bracelet with ancient engravings [2]
a pair of swordsman gloves
a ring of chunky stone [2]
a sharp dagger of obsidian
a bright silver shield
a pair of dark cloth leggings
a pair of ranger boots
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > put all pack
'
You put a key made from a broken seal in a backpack.
You put a strange ruby necklace in a backpack.
You put a strange ruby necklace in a backpack.
You put a rock colored shoufa in a backpack.
You put a long dark cloak in a backpack.
You put a backpack in a backpack.
You put a worn animal hide vest in a backpack.
You put a pair of golden silk sleeves in a backpack.
You put a belt with an intricate silver buckle in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put a pair of swordsman gloves in a backpack.
You put a ring of chunky stone in a backpack.
You put a ring of chunky stone in a backpack.
You put a sharp dagger of obsidian in a backpack.
You put a bright silver shield in a backpack.
You put a pair of dark cloth leggings in a backpack.
You put a pair of ranger boots in a backpack.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
'
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> '
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt>
A rough looking mercenary has arrived from the east.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> scan n
'
Mushu narrates, 'normally before you just leave a pk situation you tell people you are going so they can get safe if need be please try to do so in future Saei?'
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > n
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good >
*Nicotine* leaves east.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
scan e
A rough looking mercenary leaves south.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Nicotine* is standing here.
*Viking* is standing here.
HP:Healthy SP:Full MV:Good > s
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > w
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
*Cannibal* has arrived from the north.
HP:Healthy SP:Full MV:Good > '
You begin to weave the appropriate flows.
HP:Healthy SP:Full MV:Good > = scan
Cancelled.
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* tries to thrash you, but you parry the attack.
You thrash *Cannibal*.
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* leaves west.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
Otoan narrates, 'she kind of did
'
HP:Healthy SP:Full MV:Good - Cannibal: Battered> channel 'air scythe' dark
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* leaves west.
Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good >
*Cannibal* leaves north.
HP:Healthy SP:Full MV:Good > e
A rough looking mercenary leaves east.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Viking* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
*Viking* leaves east.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > They don't seem to be here.
HP:Healthy SP:Full MV:Draining > close woodendoor
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
The woodendoor is closed from the other side.
HP:Healthy SP:Full MV:Draining > But it's already closed!
HP:Healthy SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
*Viking* is standing here.
*Nicotine* is standing here.
HP:Healthy SP:Full MV:Draining > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered>
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> '
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> '
'
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> sta
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten>
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
*Viking* pierces you into bloody fragments!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten> '
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > '
TICK IN 5 SECONDS.
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining > '
*Viking* pierces you into bloody fragments!
*Viking* tries to pierce you, but you parry the attack.
*Viking* leaves south.
HP:Hurt SP:Full MV:Draining > '
w
'
*Viking* has arrived from the south.
HP:Hurt SP:Full MV:Draining > s
'
You try to thrash *Viking*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Do you not consider fighting as standing?
HP:Hurt SP:Full MV:Draining - Viking: Battered> Okay.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Mushu narrates, 'i didn't see it'
You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> No way! You're fighting for your life!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> *Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he dodges the attack.
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Viking: Wounded> nar canni beat
*Viking* leaves west.
HP:Hurt SP:Full MV:Good > You narrate, 'canni beat'
HP:Hurt SP:Full MV:Good > w
'
'
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > e
A rough looking mercenary has arrived from the east.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> channel 'air scythe' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
A rough looking mercenary has arrived from the north.
HP:Hurt SP:Full MV:Good > You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou try to thrash *Nicotine*, but he parries the attack.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' dark
Mushu narrates, 'but going to bed'
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking mercenary has arrived from the west.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > w
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
w
They don't seem to be here.
HP:Hurt SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > alias x channel 'fire' cannibal
'
'
Alias added.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
HP:Hurt SP:Full MV:Draining > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining >
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
*Cannibal* is standing here.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> f
w
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
'
TICK IN 5 SECONDS.
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Draining > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> channel 'air scythe' dark
*Nicotine* leaves west.
HP:Hurt SP:Full MV:Draining > '
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > n
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves south.
HP:Scratched SP:Full MV:Good > '
They don't seem to be here.
HP:Scratched SP:Full MV:Good > e
They don't seem to be here.
HP:Scratched SP:Full MV:Good > The woodendoor seems to be closed.
HP:Scratched SP:Full MV:Good > channel 'fireball' dark
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Good >
*Cannibal* has arrived from the east.
HP:Scratched SP:Full MV:Good >
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> You begin to weave the appropriate flows.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> -
*
* = = + + -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Good - Cannibal: Battered> sta
'
A rough looking mercenary has arrived from the west.
HP:Scratched SP:Full MV:Good - Cannibal: Battered>
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> close woodendoor
'
*Nicotine* tries to pierce you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> '
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* leaves west.
HP:Wounded SP:Full MV:Good > '
You are already standing.
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> Okay.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> f
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You barely thrash *Cannibal*.
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
*Cannibal* has arrived from the east.
HP:Wounded SP:Full MV:Good > s
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> f
s
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
A rough looking mercenary leaves north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
*Cannibal* has arrived from the west.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good >
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Cannibal*.
*Cannibal* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '
*Cannibal* leaves west.
HP:Wounded SP:Strong MV:Good > '
'
*Nicotine* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Viking* tries to pierce you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
'
*Borgg* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
f
w
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> Do you not consider fighting as standing?
HP:Wounded SP:Strong MV:Good - Viking: Wounded> A rough looking mercenary has arrived from the north.
You do the best you can!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> *Viking* leaves north.
You thrash *Borgg* hard.
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> HP:Wounded SP:Strong MV:Good - Borgg: Scratched>
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary slashes *Borgg* hard.
*Borgg* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Borgg: Hurt> nar canni crit
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Wounded SP:Strong MV:Draining > w
'
You narrate, 'canni crit'
HP:Wounded SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > sco
'
change mood wimpy
You have 158(298) hit, 186(216) mana and 74(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 153400 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Mood changed to: Wimpy
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
Rharn narrates, 'so kill him
'
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > TICK IN 5 SECONDS.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan n
'
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > n
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
A rough looking mercenary has arrived from the south.
HP:Wounded SP:Strong MV:Draining > scan w
*Borgg* is standing here.
*Viking* is standing here.
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > s
'
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
The sun slowly disappears in the west.
Lightning starts to show in the sky.
HP:Wounded SP:Full MV:Good > '
Otoan narrates, 'rharn why don't you go kill him'
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking mercenary has arrived from the north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
Rharn narrates, 'need a set first'
HP:Wounded SP:Full MV:Good > stat
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on av
HP:Scratched SP:Strong MV:Good > You try to thrash *Viking*, but he dodges the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> s
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he parries the attack.
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> f
s
Mushu narrates, 'before i go to bed lol i remember one more thing'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> PANIC! You couldn't escape!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Scratched SP:Strong MV:Good - Viking: Wounded> nar rip 1
A rough looking mercenary has arrived from the south.
The woodendoor is opened from the other side.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Strong MV:Good - Viking: Wounded> You narrate, 'rip 1'
HP:Scratched SP:Strong MV:Good - Viking: Wounded> '
'
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Wounded>
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* extremely hard.
A rough looking mercenary slashes *Viking* very hard.
A rough looking mercenary slashes *Viking* very hard.
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You thrash *Viking* extremely hard.
HP:Scratched SP:Strong MV:Good - Viking: Battered>
*Viking* panics, and attempts to flee!
HP:Scratched SP:Strong MV:Good - Viking: Battered> f
s
You do the best you can!
HP:Scratched SP:Strong MV:Good - Viking: Battered> *Viking* leaves east.
You thrash *Cannibal*.
HP:Scratched SP:Strong MV:Good - Cannibal: Battered> HP:Scratched SP:Strong MV:Good - Cannibal: Battered> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > '
'
'
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > w
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
Clark narrates, 'nice!'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
Otoan narrates, 'nice ligh'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good >
Clark narrates, 'where'
HP:Scratched SP:Strong MV:Good > TICK IN 5 SECONDS.
nar 4 more here
'
e
You narrate, '4 more here'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > They don't seem to be here.
HP:Scratched SP:Strong MV:Good > nar logain
'
e
You narrate, 'logain'
HP:Scratched SP:Strong MV:Good > '
They don't seem to be here.
HP:Scratched SP:Strong MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Scratched SP:Strong MV:Good > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > They don't seem to be here.
HP:Healthy SP:Full MV:Strong > w
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > scan n
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Strong > '
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > e
They don't seem to be here.
HP:Healthy SP:Full MV:Strong > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Viking* is standing here.
*Cannibal* is standing here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Clark narrates, 'wtf is logain?'
HP:Healthy SP:Full MV:Good > s
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 76 lbs, Worn: 47 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > in
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are carrying:
a key made from a broken seal
a strange ruby necklace [2]
a rock colored shoufa
a long dark cloak
a backpack
a worn animal hide vest
a pair of golden silk sleeves
a belt with an intricate silver buckle
an iron bracelet with ancient engravings [2]
a pair of swordsman gloves
a ring of chunky stone [2]
a sharp dagger of obsidian
a bright silver shield
a pair of dark cloth leggings
a pair of ranger boots
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > put all pack
'
You put a key made from a broken seal in a backpack.
You put a strange ruby necklace in a backpack.
You put a strange ruby necklace in a backpack.
You put a rock colored shoufa in a backpack.
You put a long dark cloak in a backpack.
You put a backpack in a backpack.
You put a worn animal hide vest in a backpack.
You put a pair of golden silk sleeves in a backpack.
You put a belt with an intricate silver buckle in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put an iron bracelet with ancient engravings in a backpack.
You put a pair of swordsman gloves in a backpack.
You put a ring of chunky stone in a backpack.
You put a ring of chunky stone in a backpack.
You put a sharp dagger of obsidian in a backpack.
You put a bright silver shield in a backpack.
You put a pair of dark cloth leggings in a backpack.
You put a pair of ranger boots in a backpack.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > stat
'
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> '
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt>
A rough looking mercenary has arrived from the east.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > You try to thrash *Nicotine*, but he parries the attack.
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> scan n
'
Mushu narrates, 'normally before you just leave a pk situation you tell people you are going so they can get safe if need be please try to do so in future Saei?'
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Nicotine: Hurt> Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > w
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > stat
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > n
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good >
*Nicotine* leaves east.
HP:Healthy SP:Full MV:Good > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > e
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > They don't seem to be here.
HP:Healthy SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good > '
scan e
A rough looking mercenary leaves south.
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
*Nicotine* is standing here.
*Viking* is standing here.
HP:Healthy SP:Full MV:Good > s
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > w
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > channel 'air scythe' dark
They don't seem to be here.
HP:Healthy SP:Full MV:Good >
*Cannibal* has arrived from the north.
HP:Healthy SP:Full MV:Good > '
You begin to weave the appropriate flows.
HP:Healthy SP:Full MV:Good > = scan
Cancelled.
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
No way! You're fighting for your life!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* tries to thrash you, but you parry the attack.
You thrash *Cannibal*.
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* leaves west.
HP:Healthy SP:Full MV:Good > '
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> '
Otoan narrates, 'she kind of did
HP:Healthy SP:Full MV:Good - Cannibal: Battered> channel 'air scythe' dark
You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered>
*Cannibal* panics, and attempts to flee!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> You do the best you can!
HP:Healthy SP:Full MV:Good - Cannibal: Battered> *Cannibal* leaves west.
Whom do you wish to channel this weave apon?
HP:Healthy SP:Full MV:Good >
*Cannibal* leaves north.
HP:Healthy SP:Full MV:Good > e
A rough looking mercenary leaves east.
HP:Healthy SP:Full MV:Good > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Healthy SP:Full MV:Good > n
'
They don't seem to be here.
HP:Healthy SP:Full MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Viking* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
*Viking* leaves east.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > They don't seem to be here.
HP:Healthy SP:Full MV:Draining > close woodendoor
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
The woodendoor is closed from the other side.
HP:Healthy SP:Full MV:Draining > But it's already closed!
HP:Healthy SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Healthy SP:Full MV:Draining > '
*Viking* is standing here.
*Nicotine* is standing here.
HP:Healthy SP:Full MV:Draining > '
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Battered>
You thrash *Cannibal*.
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> You do the best you can!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
close woodendoor
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten> '
But it's already closed!
HP:Healthy SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> '
'
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> sta
*Cannibal* panics, and attempts to flee!
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten>
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Draining - Cannibal: Beaten> close woodendoor
*Viking* pierces you into bloody fragments!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten>
*Cannibal* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Cannibal: Beaten> '
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > '
TICK IN 5 SECONDS.
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining > '
*Viking* pierces you into bloody fragments!
*Viking* tries to pierce you, but you parry the attack.
*Viking* leaves south.
HP:Hurt SP:Full MV:Draining > '
w
'
*Viking* has arrived from the south.
HP:Hurt SP:Full MV:Draining > s
'
You try to thrash *Viking*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Do you not consider fighting as standing?
HP:Hurt SP:Full MV:Draining - Viking: Battered> Okay.
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> Mushu narrates, 'i didn't see it'
You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> No way! You're fighting for your life!
HP:Hurt SP:Full MV:Draining - Viking: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Viking: Battered> *Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you dodge the attack.
You try to thrash *Viking*, but he dodges the attack.
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Good - Viking: Wounded>
*Viking* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Viking: Wounded> nar canni beat
*Viking* leaves west.
HP:Hurt SP:Full MV:Good > You narrate, 'canni beat'
HP:Hurt SP:Full MV:Good > w
'
'
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > e
A rough looking mercenary has arrived from the east.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> '
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> You do the best you can!
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> channel 'air scythe' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
A rough looking mercenary has arrived from the north.
HP:Hurt SP:Full MV:Good > You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy'
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: Healthy
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Good - Nicotine: Scratched> --- a rough looking mercenary: HealthyYou try to thrash *Nicotine*, but he parries the attack.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
A rough looking mercenary slashes *Nicotine* very hard.
A rough looking mercenary slashes *Nicotine* extremely hard.
You do the best you can!
HP:Hurt SP:Full MV:Good - Nicotine: Wounded> --- a rough looking mercenary: Healthychannel 'air scythe' dark
Mushu narrates, 'but going to bed'
HP:Hurt SP:Full MV:Good > Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Good > '
'
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking mercenary has arrived from the west.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > w
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > n
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
w
They don't seem to be here.
HP:Hurt SP:Full MV:Good >
A rough looking mercenary leaves south.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > alias x channel 'fire' cannibal
'
'
Alias added.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
They don't seem to be here.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > s
They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Good > They don't seem to be here.
HP:Hurt SP:Full MV:Good > '
e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Good > Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
A rough looking mercenary leaves north.
HP:Hurt SP:Full MV:Draining > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Cannibal* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining >
*Cannibal* leaves east.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
*Cannibal* is standing here.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* tries to thrash you, but you parry the attack.
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> You do the best you can!
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> f
w
HP:Hurt SP:Full MV:Draining - Cannibal: Battered> Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
'
TICK IN 5 SECONDS.
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > e
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > scan n
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > stat
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Draining > '
'
You try to thrash *Nicotine*, but he dodges the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> '
You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
You try to thrash *Nicotine*, but he parries the attack.
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> You do the best you can!
HP:Hurt SP:Full MV:Draining - Nicotine: Wounded> channel 'air scythe' dark
*Nicotine* leaves west.
HP:Hurt SP:Full MV:Draining > '
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > They don't seem to be here.
HP:Hurt SP:Full MV:Draining > n
'
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Hurt SP:Full MV:Draining > scan e
They don't seem to be here.
HP:Hurt SP:Full MV:Draining > '
*Cannibal* is standing here.
HP:Hurt SP:Full MV:Draining > '
They don't seem to be here.
HP:Hurt SP:Full MV:Draining >
A rough looking mercenary leaves south.
HP:Scratched SP:Full MV:Good > '
They don't seem to be here.
HP:Scratched SP:Full MV:Good > e
They don't seem to be here.
HP:Scratched SP:Full MV:Good > The woodendoor seems to be closed.
HP:Scratched SP:Full MV:Good > channel 'fireball' dark
The woodendoor is opened from the other side.
HP:Scratched SP:Full MV:Good >
*Cannibal* has arrived from the east.
HP:Scratched SP:Full MV:Good >
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> You begin to weave the appropriate flows.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> -
*
* = = + + -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Good - Cannibal: Battered> sta
'
A rough looking mercenary has arrived from the west.
HP:Scratched SP:Full MV:Good - Cannibal: Battered>
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> close woodendoor
'
*Nicotine* tries to pierce you, but you parry the attack.
HP:Scratched SP:Full MV:Good - Cannibal: Battered> '
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
A rough looking mercenary barely slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Battered> '
*Cannibal* leaves west.
HP:Wounded SP:Full MV:Good > '
You are already standing.
HP:Wounded SP:Full MV:Good > You try to thrash *Nicotine*, but he dodges the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> Okay.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> f
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You barely thrash *Cannibal*.
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
You flee head over heels.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
*Cannibal* has arrived from the east.
HP:Wounded SP:Full MV:Good > s
*Cannibal* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> f
s
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
A rough looking mercenary leaves north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
*Cannibal* has arrived from the west.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
You feel the presence of someone nearby....
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good >
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> = + + - -
*
Okay.
You channel flows of air as they scythe *Cannibal*.
*Cannibal* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary slashes *Cannibal*.
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '
*Cannibal* leaves west.
HP:Wounded SP:Strong MV:Good > '
'
*Nicotine* pierces you into bloody fragments!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Nicotine: Wounded> '
*Viking* tries to pierce you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
'
*Borgg* tries to thrash you, but you dodge the attack.
HP:Wounded SP:Strong MV:Good - Viking: Wounded> '
f
w
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> Do you not consider fighting as standing?
HP:Wounded SP:Strong MV:Good - Viking: Wounded> A rough looking mercenary has arrived from the north.
You do the best you can!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Viking: Wounded> *Viking* leaves north.
You thrash *Borgg* hard.
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> You do the best you can!
HP:Wounded SP:Strong MV:Good - Borgg: Scratched> HP:Wounded SP:Strong MV:Good - Borgg: Scratched>
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg* hard.
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary slashes *Borgg* hard.
*Borgg* tries to thrash you, but you parry the attack.
HP:Wounded SP:Strong MV:Good - Borgg: Hurt> nar canni crit
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
You flee head over heels.
Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
Logain, the False Dragon is standing here.
HP:Wounded SP:Strong MV:Draining > w
'
You narrate, 'canni crit'
HP:Wounded SP:Strong MV:Draining > Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > sco
'
change mood wimpy
You have 158(298) hit, 186(216) mana and 74(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 153400 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Mood changed to: Wimpy
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
Rharn narrates, 'so kill him
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > TICK IN 5 SECONDS.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
A rough looking mercenary has arrived from the east.
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > e
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > scan n
'
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > n
'
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > scan e
'
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
A rough looking mercenary has arrived from the south.
HP:Wounded SP:Strong MV:Draining > scan w
*Borgg* is standing here.
*Viking* is standing here.
*Nicotine* is standing here.
*Cannibal* is standing here.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > s
'
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining > '
They don't seem to be here.
HP:Wounded SP:Strong MV:Draining >
The sun slowly disappears in the west.
Lightning starts to show in the sky.
HP:Wounded SP:Full MV:Good > '
Otoan narrates, 'rharn why don't you go kill him'
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking mercenary has arrived from the north.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good >
Rharn narrates, 'need a set first'
HP:Wounded SP:Full MV:Good > stat
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on av
HP:Wounded SP:Full MV:Good >
Rharn narrates, 'need a set first'
HP:Wounded SP:Full MV:Good > stat
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
*Cannibal* says 'fTeI gqIugz ] VEYy'
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
*Viking* pierces a rough looking mercenary very hard.
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he dodges the attack.
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
You thrash *Cannibal*.
You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> w
'
w
'
*Viking* has arrived from the north.
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Borgg* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> *Borgg* leaves north.
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
You dodge a bash from *Cannibal* who loses his balance and falls!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Borgg* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> channel 'air scythe' dark
*Borgg* tries to thrash you, but you parry the attack.
*Viking* pierces you extremely hard.
*Viking* pierces you very hard.
A rough looking mercenary slashes *Cannibal* hard.
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you extremely hard.
*Nicotine* tries to pierce you, but you parry the attack.
You thrash *Cannibal* hard.
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* leaves west.
HP:Battered SP:Full MV:Good > You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Good > = w
+ '
Cancelled.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Cannibal* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Cannibal*!.
HP:Battered SP:Full MV:Good >
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good > '
*Cannibal* leaves west.
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
*Cannibal* has arrived from the west.
HP:Battered SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
'
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
*Cannibal* leaves east.
HP:Battered SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* leaves west.
HP:Battered SP:Full MV:Good > You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
'
'
*Borgg* tries to thrash you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
A rough looking mercenary tries to slash *Borgg*, but he parries the attack.
*Cannibal* tries to thrash you, but you parry the attack.
You barely thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Borgg* tries to thrash you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> get all corpse
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You don't have a corpse.
HP:Battered SP:Full MV:Good - Cannibal: Critical> f
*Cannibal* leaves north.
HP:Battered SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> e
'
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Battered SP:Full MV:Good - Viking: Wounded> change mood wimpy
f
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> Mood changed to: Wimpy
*Nicotine* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> HP:Battered SP:Full MV:Good - Viking: Wounded>
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Battered SP:Full MV:Good > '
'
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > s
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded>
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> f
s
'
HP:Battered SP:Full MV:Good - Viking: Wounded> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
*Nicotine* leaves north.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining > w
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining >
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Draining - Viking: Wounded> You try to thrash *Viking*, but he dodges the attack.
*Viking* tries to pierce you, but you dodge the attack.
*Viking* tries to pierce you, but you parry the attack.
No way! You're fighting for your life!
HP:Battered SP:Full MV:Draining - Viking: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> '
*Borgg* has arrived from the east.
HP:Battered SP:Full MV:Draining - Viking: Wounded>
*Borgg* tries to thrash you, but you parry the attack.
HP:Battered SP:Full MV:Draining - Viking: Wounded> channel 'air scythe' dark
*Nicotine* leaves west.
HP:Battered SP:Full MV:Draining - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Draining - Viking: Wounded> = + +
*Viking* panics, and attempts to flee!
HP:Battered SP:Full MV:Draining - Viking: Wounded> -
*Viking* leaves west.
HP:Battered SP:Full MV:Draining > -
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Battered SP:Full MV:Draining > '
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Draining - Nicotine: Battered>
*
Okay.
You channel flows of air as they scythe *Borgg*.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
'
You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered>
*Borgg* makes a nice balletstep which plants his foot a mile above your head.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> change mood wimpy
f
w
Mood changed to: Wimpy
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
HP:Battered SP:Strong MV:Draining - Nicotine: Battered>
*Nicotine* tries to pierce you, but you parry the attack.
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > TICK IN 5 SECONDS.
nar canni 1 hit from de
'
You narrate, 'canni 1 hit from de'
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > stat
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > sco
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
You have 126(298) hit, 186(216) mana and 72(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 153400 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > e
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > '
The night has begun.
Timer now at 60 secs.
You are hungry.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > get meat pack
eat meat
'
You get a packet of dried meat from a backpack.
HP:Wounded SP:Full MV:Good > You eat the packet.
You are full.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking mercenary is here, fighting *Nicotine*!.
*Viking* is here, fighting a rough looking mercenary!.
*Borgg* is here, fighting a rough looking mercenary!.
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Borgg*!.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking mercenary has arrived from the west.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Cannibal* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Cannibal*!.
A rough looking mercenary is here, fighting *Nicotine*!.
*Viking* is here, fighting a rough looking mercenary!.
*Borgg* is here, fighting a rough looking mercenary!.
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Borgg*!.
HP:Wounded SP:Full MV:Good > You try to thrash *Viking*, but he dodges the attack.
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt*Cannibal* leaves south.
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt =
*Viking* pierces a rough looking mercenary very hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* pierces a rough looking mercenary very hard.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt
*Viking* leaves east.
HP:Wounded SP:Full MV:Good > + +
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> - -
*
Okay.
You channel flows of air as they scythe *Viking*.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* leaves east.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* closes the woodendoor.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
You thrash *Cannibal*.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* pierces a rough looking mercenary extremely hard.
*Nicotine* pierces a rough looking mercenary very hard.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> f
w
*Cannibal* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '
The woodendoor is opened from the other side.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* leaves east.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!
HP:Battered SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Strong MV:Good >
*Borgg* thrashes you violently, and you die.
*Borgg* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A NEWBIE KIT!
FORUMS AT http://kinslayer.mine.nu/Forums/index.php
IRC - Kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF!
TYPE POLICY FOR THE CURRENT POLICY!!
TYPE HELP SWITCHING FOR CHARACTER SWITCHING POLICY!!!
SAY food FOR FOOD.
[ Exits: n s d ]
A large stone fountain is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning > nar bah
nar me rip
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > You stop resting, and stand up.
HP:Critical SP:Wasted MV:Burning > You narrate, 'bah'
HP:Critical SP:Wasted MV:Burning > You narrate, 'me rip'
HP:Critical SP:Wasted MV:Burning >
Clark narrates, 'bah'
HP:Critical SP:Wasted MV:Burning >
Rharn narrates, '...'
HP:Critical SP:Wasted MV:Burning > nar ate bash with 5 of em in room
You narrate, 'ate bash with 5 of em in room
'
HP:Critical SP:Wasted MV:Burning >
Latren narrates, 'Ligh noooo!'
HP:Critical SP:Wasted MV:Burning > nar did air scythe on wrong target
canni woulda died and i not ripped 
You narrate, 'did air scythe on wrong target
canni woulda died and i not ripped
'
Man, that was way longer than i thought sorry
just recalling the set was in then, cursed looting dropping the defence 
was full set, my 2 clan trinkets and one of red rings.
Nothing all that special, just some good memories. Deaths like this happened many many times, multiple flee stabbers that could break your defence if they actually engaged you but only attacking when bashed and dying very fast.
Rharn narrates, 'need a set first'
HP:Wounded SP:Full MV:Good > stat
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
'
You thrash *Cannibal*.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten>
*Cannibal* says 'fTeI gqIugz ] VEYy'
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Beaten> '
A rough looking mercenary tries to slash *Viking*, but he parries the attack.
A rough looking mercenary slashes *Cannibal*.
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
*Viking* pierces a rough looking mercenary very hard.
*Viking* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Viking*, but he dodges the attack.
*Nicotine* tries to pierce you, but you parry the attack.
*Nicotine* tries to pierce you, but you parry the attack.
You thrash *Cannibal*.
You do the best you can!
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Viking* leaves north.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> w
'
w
'
*Viking* has arrived from the north.
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Borgg* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> *Borgg* leaves north.
You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
You dodge a bash from *Cannibal* who loses his balance and falls!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> No way! You're fighting for your life!
HP:Wounded SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Wounded SP:Full MV:Good - Cannibal: Critical>
*Borgg* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> channel 'air scythe' dark
*Borgg* tries to thrash you, but you parry the attack.
*Viking* pierces you extremely hard.
*Viking* pierces you very hard.
A rough looking mercenary slashes *Cannibal* hard.
A rough looking mercenary tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you extremely hard.
*Nicotine* tries to pierce you, but you parry the attack.
You thrash *Cannibal* hard.
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* leaves west.
HP:Battered SP:Full MV:Good > You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Good > = w
+ '
Cancelled.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Cannibal* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Cannibal*!.
HP:Battered SP:Full MV:Good >
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good > '
*Cannibal* leaves west.
They don't seem to be here.
HP:Battered SP:Full MV:Good > '
*Cannibal* has arrived from the west.
HP:Battered SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
'
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
*Cannibal* leaves east.
HP:Battered SP:Full MV:Good > '
You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
You do the best you can!
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Cannibal* leaves west.
HP:Battered SP:Full MV:Good > You thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> '
'
'
*Borgg* tries to thrash you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
A rough looking mercenary tries to slash *Borgg*, but he parries the attack.
*Cannibal* tries to thrash you, but you parry the attack.
You barely thrash *Cannibal*.
HP:Battered SP:Full MV:Good - Cannibal: Critical> You do the best you can!
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical>
*Borgg* tries to thrash you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Cannibal: Critical> get all corpse
*Cannibal* panics, and attempts to flee!
HP:Battered SP:Full MV:Good - Cannibal: Critical> You don't have a corpse.
HP:Battered SP:Full MV:Good - Cannibal: Critical> f
*Cannibal* leaves north.
HP:Battered SP:Full MV:Good > '
The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Battered SP:Full MV:Good > They don't seem to be here.
HP:Battered SP:Full MV:Good > '
'
*Viking* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> e
'
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Battered SP:Full MV:Good - Viking: Wounded> change mood wimpy
f
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> Mood changed to: Wimpy
*Nicotine* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> HP:Battered SP:Full MV:Good - Viking: Wounded>
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Battered SP:Full MV:Good > '
'
'
'
They don't seem to be here.
HP:Battered SP:Full MV:Good > s
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded>
*Viking* tries to pierce you, but you parry the attack.
*Viking* tries to pierce you, but you parry the attack.
You try to thrash *Viking*, but he dodges the attack.
HP:Battered SP:Full MV:Good - Viking: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> No way! You're fighting for your life!
HP:Battered SP:Full MV:Good - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Good - Viking: Wounded> f
s
'
HP:Battered SP:Full MV:Good - Viking: Wounded> The Bedroom Inside of the Shack
There is a small hay bed in the corner with a worn dirty blanket crumpled up.
There is also a cloth sack stuffed with more cloth as a pillow. It looks as if
it was slept in recently but you are unsure wether or not it is a resident or
just a passerby.
[ Exits: e s ]
A rough looking man stands here watching for intruders.
You flee head over heels.
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
*Nicotine* is standing here.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
*Nicotine* leaves north.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining > w
They don't seem to be here.
HP:Battered SP:Full MV:Draining > '
They don't seem to be here.
HP:Battered SP:Full MV:Draining >
*Viking* tries to pierce you, but you parry the attack.
HP:Battered SP:Full MV:Draining - Viking: Wounded> You try to thrash *Viking*, but he dodges the attack.
*Viking* tries to pierce you, but you dodge the attack.
*Viking* tries to pierce you, but you parry the attack.
No way! You're fighting for your life!
HP:Battered SP:Full MV:Draining - Viking: Wounded> '
You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> '
*Borgg* has arrived from the east.
HP:Battered SP:Full MV:Draining - Viking: Wounded>
*Borgg* tries to thrash you, but you parry the attack.
HP:Battered SP:Full MV:Draining - Viking: Wounded> channel 'air scythe' dark
*Nicotine* leaves west.
HP:Battered SP:Full MV:Draining - Viking: Wounded> You do the best you can!
HP:Battered SP:Full MV:Draining - Viking: Wounded> You begin to weave the appropriate flows.
HP:Battered SP:Full MV:Draining - Viking: Wounded> = + +
*Viking* panics, and attempts to flee!
HP:Battered SP:Full MV:Draining - Viking: Wounded> -
*Viking* leaves west.
HP:Battered SP:Full MV:Draining > -
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Battered SP:Full MV:Draining > '
*Nicotine* tries to pierce you, but you dodge the attack.
HP:Battered SP:Full MV:Draining - Nicotine: Battered>
*
Okay.
You channel flows of air as they scythe *Borgg*.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
'
You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered>
*Borgg* makes a nice balletstep which plants his foot a mile above your head.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> You do the best you can!
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> change mood wimpy
f
w
Mood changed to: Wimpy
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> '
HP:Battered SP:Strong MV:Draining - Nicotine: Battered>
*Nicotine* tries to pierce you, but you parry the attack.
A rough looking mercenary slashes *Borgg*.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Battered SP:Strong MV:Draining - Nicotine: Battered> Inside of the Storage Room
The door to the storage room is broken, it looks as if someone forced their way
into the room. The hinges are all snapped and the lock looks like someone
tried unsuccessfully to pick it. There are some empty cases and various
containers that have all been
[ Exits: e ]
A rough looking man stands here watching for intruders.
Logain, the False Dragon is standing here.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > TICK IN 5 SECONDS.
nar canni 1 hit from de
'
You narrate, 'canni 1 hit from de'
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > stat
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 123 lbs.
Offensive Bonus: 159 Dodge Bonus: 145, Parry Bonus: 192
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
'
'
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > sco
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
You have 126(298) hit, 186(216) mana and 72(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 153400 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.
HP:Battered SP:Strong MV:Draining > '
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > They don't seem to be here.
HP:Battered SP:Strong MV:Draining > e
'
In the Back Room of the Shack
This room is all but empty, there is nothing here, the floor is worn in the
doorway but nowhere else, there looks as if the owner of the house never got
around to using the room for anything.
[ Exits: n e w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > scan e
They don't seem to be here.
HP:Battered SP:Strong MV:Draining > '
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Battered SP:Strong MV:Draining > '
The night has begun.
Timer now at 60 secs.
You are hungry.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > e
'
Inside the Kitchen
The kitchen is empty, there is some blood on a large wooden table in the middle
of the room, you wonder if it is human blood or animal blood, the last person
in the house didnt clean this room up, but all of the knives are missing, there
is a wooden goble
[ Exits: n w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > get meat pack
eat meat
'
You get a packet of dried meat from a backpack.
HP:Wounded SP:Full MV:Good > You eat the packet.
You are full.
HP:Wounded SP:Full MV:Good > scan n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking man stands here watching for intruders.
A rough looking mercenary is here, fighting *Nicotine*!.
*Viking* is here, fighting a rough looking mercenary!.
*Borgg* is here, fighting a rough looking mercenary!.
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Borgg*!.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
A rough looking mercenary has arrived from the west.
HP:Wounded SP:Full MV:Good > '
They don't seem to be here.
HP:Wounded SP:Full MV:Good > n
They don't seem to be here.
HP:Wounded SP:Full MV:Good > '
channel 'air scythe' dark
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
The corpse of Ryrrar is lying here.
*Cannibal* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Cannibal*!.
A rough looking mercenary is here, fighting *Nicotine*!.
*Viking* is here, fighting a rough looking mercenary!.
*Borgg* is here, fighting a rough looking mercenary!.
*Nicotine* is here, fighting a rough looking mercenary!.
A rough looking mercenary is here, fighting *Borgg*!.
HP:Wounded SP:Full MV:Good > You try to thrash *Viking*, but he dodges the attack.
*Cannibal* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt*Cannibal* leaves south.
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt =
*Viking* pierces a rough looking mercenary very hard.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* pierces a rough looking mercenary very hard.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt
*Viking* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt
*Viking* leaves east.
HP:Wounded SP:Full MV:Good > + +
*Cannibal* tries to thrash you, but you parry the attack.
HP:Wounded SP:Full MV:Good - Cannibal: Critical> - -
*
Okay.
You channel flows of air as they scythe *Viking*.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* leaves east.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* closes the woodendoor.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
You thrash *Cannibal*.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* pierces a rough looking mercenary extremely hard.
*Nicotine* pierces a rough looking mercenary very hard.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> f
w
*Cannibal* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '
The woodendoor is opened from the other side.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* leaves east.
HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!
HP:Battered SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
You are incapacitated an will slowly die, if not aided.
HP:Incapacitated SP:Strong MV:Good >
*Borgg* thrashes you violently, and you die.
*Borgg* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A NEWBIE KIT!
FORUMS AT http://kinslayer.mine.nu/Forums/index.php
IRC - Kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF!
TYPE POLICY FOR THE CURRENT POLICY!!
TYPE HELP SWITCHING FOR CHARACTER SWITCHING POLICY!!!
SAY food FOR FOOD.
[ Exits: n s d ]
A large stone fountain is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning > nar bah
nar me rip
Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > Nah... You feel too relaxed to do that..
HP:Critical SP:Wasted MV:Burning > You stop resting, and stand up.
HP:Critical SP:Wasted MV:Burning > You narrate, 'bah'
HP:Critical SP:Wasted MV:Burning > You narrate, 'me rip'
HP:Critical SP:Wasted MV:Burning >
Clark narrates, 'bah'
HP:Critical SP:Wasted MV:Burning >
Rharn narrates, '...'
HP:Critical SP:Wasted MV:Burning > nar ate bash with 5 of em in room
You narrate, 'ate bash with 5 of em in room
HP:Critical SP:Wasted MV:Burning >
Latren narrates, 'Ligh noooo!'
HP:Critical SP:Wasted MV:Burning > nar did air scythe on wrong target
You narrate, 'did air scythe on wrong target
Man, that was way longer than i thought sorry
was full set, my 2 clan trinkets and one of red rings.
Nothing all that special, just some good memories. Deaths like this happened many many times, multiple flee stabbers that could break your defence if they actually engaged you but only attacking when bashed and dying very fast.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> channel 'air scythe' dark
You do the best you can!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> =
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> +
*Ryrrar* pierces a rough looking mercenary hard.
A rough looking mercenary tries to slash *Ryrrar*, but he parries the attack.
HP:Wounded SP:Full MV:Good - Nicotine: Hurt> - -
*Ryrrar* panics, and attempts to flee!
HP:Wounded SP:Full MV:Good > f
*
Your air scythe fails.
HP:Wounded SP:Excellent MV:Good > '
Inside the Shack
You walk through the door and look around, there is a burnt out candle resting
on a three legged table and very few walls still stand, you are careful not to
break through the floor with your weight.
[ Exits: e s w ]
A rough looking man stands here watching for intruders.
A rough looking man stands here watching for intruders.
You flee head over heels.
HP:Wounded SP:Excellent MV:Good > '
They don't seem to be here.
HP:Wounded SP:Excellent MV:Good > '
You try to thrash *Ryrrar*, but he parries the attack.
That is why I never ran air scythe timers while unegaged, I swear it failed 50%+ of the time for me, ate too many blicks back in day because of it.
Freaking nice ass set, I remember there was really only 1 lser in the game that was nearly unbashable, and that was you
Due to the time, and me being lances, think this was before he mastered, but that Clay must have been owning you bad.
When I started reading this log, I knew I was in it because I remembered the grossness of it. Good ole canni balls to the walls, and you of course.
But....Those other lsers! What flipping morons! You narrated on logain like 25 times
If at least 1 other human had come, you could have destroyed the trolls, logain was the shit back then
I also have that log somewhere, and I remember logain pwning me with 2 zings in 1 round, so I was beat when I killed you heh.
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