An archive of older topics.
Trin
Posts: 818 Joined: Wed Dec 08, 2004 12:55 pm
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by Trin » Sat Aug 27, 2005 9:13 am
give him a few hours... he did that at 3 a.m. in the morning.
Guest
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by Guest » Sat Aug 27, 2005 10:13 am
the pfiles are corrupt
Hanlon
Posts: 3 Joined: Fri Aug 26, 2005 2:11 pm
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by Hanlon » Sat Aug 27, 2005 2:44 pm
well its up from what i see! but sort of buggy....
Galnor
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Posts: 3023 Joined: Wed Oct 23, 2002 12:37 pm
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Post
by Galnor » Sat Aug 27, 2005 2:59 pm
hanlon wrote: well its up from what i see! but sort of buggy....
Don't worry. The bugs won't be there with the release. The problem with 2222 is that it's running with new code and old library files. The new version of the game has even newer code with newer library files.
Trin
Posts: 818 Joined: Wed Dec 08, 2004 12:55 pm
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by Trin » Sat Aug 27, 2005 5:22 pm
can it be fixed doc?
Guest
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by Guest » Sun Aug 28, 2005 12:22 am
well as much as i dont want it right now, it would be a good idea to do th pfile wipe now...
Opeth
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There is a day that is dawning...
Trin
Posts: 818 Joined: Wed Dec 08, 2004 12:55 pm
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by Trin » Sun Aug 28, 2005 1:31 pm
word on mud..? when are library files going to be fixed?
Galnor
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Posts: 3023 Joined: Wed Oct 23, 2002 12:37 pm
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Post
by Galnor » Sun Aug 28, 2005 1:40 pm
They won't be. There's little point in trying to fix the liveMUD when it will simply be replaced by the new version.
Nicotine
Posts: 432 Joined: Sun Nov 07, 2004 5:44 pm
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by Nicotine » Sun Aug 28, 2005 10:05 pm
any chance on an ETA for the new version?
Galnor
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Posts: 3023 Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
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Post
by Galnor » Sun Aug 28, 2005 10:08 pm
Well, I usually don't do such things since they normally end up being wrong. But I can say that we'll be finished relatively soon. We're going to cut everything short since we've had very little help. Things such as the auction house will simply have to wait until after the MUD comes up. There are a few lag problems I'm worried about I'd like to take care of first before rushing into another contributor.
Phantasm
Posts: 338 Joined: Wed Mar 02, 2005 11:54 pm
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by Phantasm » Mon Aug 29, 2005 1:33 pm
Thanks Galnor, we all appreciate the update
Vurek
Posts: 868 Joined: Sun Jan 16, 2005 7:24 pm
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by Vurek » Tue Aug 30, 2005 2:18 pm
I'm actually excited about the new eq.
Will be fun to try all the different combinations and what not.
Aj
Posts: 809 Joined: Sun Dec 19, 2004 8:49 am
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by Aj » Tue Aug 30, 2005 11:00 pm
I'm excited to just be able to kill shit once more, my roommate is sick of me sneaking around the apartment trying to blick him with a pencil.
Trin
Posts: 818 Joined: Wed Dec 08, 2004 12:55 pm
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by Trin » Thu Sep 01, 2005 7:39 pm
just out of curiousity is the problem still going to take only a little time or is it going to take a while still?
Trin
Posts: 818 Joined: Wed Dec 08, 2004 12:55 pm
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by Trin » Tue Sep 06, 2005 7:59 pm
can i get an answer please? i've waited patiently for 5 days for an answer and have not received one.
Guest
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by Guest » Tue Sep 06, 2005 10:05 pm
Just chill, dude. As the saying goes:
"The Wheel weaves as the Wheel wills, when the Wheel wills."
Try saying that five times really fast...