Death to the Cheater
Death to the Cheater
A Rancid Field
[ Exits: n e s w ]
A tall white stallion is standing here.
*Vodka* is standing here.
Lelicia has arrived from the north, riding a black warhorse.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
*Vodka* leaves west.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say lel
You say 'lel'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say block
You say 'block'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say here
You say 'here'
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
Lelicia nods agreeingly.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
You try to thrash *Phantasm*, but he parries the attack.
Lelicia stops following you.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
Chase tries to strike *Phantasm*, but misses.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
say fol
Chase tries to strike *Phantasm*, but misses.
*Phantasm* tries to pierce you, but you dodge the attack.
You try to thrash *Phantasm*, but he parries the attack.
You say 'fol'
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
Lelicia tries to pierce *Phantasm*, but he dodges the attack.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
c
*Phantasm* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
*Phantasm* leaves north.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say fol self
You say 'fol self'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
Chase Maravin is standing here, riding a black warhorse.
Lelicia is standing here, riding a black warhorse.
A tall white stallion is standing here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 61 lbs.
Offensive Bonus: 157 Dodge Bonus: 120, Parry Bonus: 217
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
Lelicia says 'i am'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
w
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
q
HP:Healthy SP:Good MV:Fresh >
-
*
You see fresh tracks of Vodka leaving south.
You see two days old tracks of Mandrake leaving east.
You see two days old tracks of Mandrake leaving west.
You see two days old tracks of Mandrake leaving south.
HP:Healthy SP:Good MV:Fresh >
s
A Rancid Field
[ Exits: n e s ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
s
Corner of a Rancid Field
[ Exits: n e ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
e
A Rancid Field
[ Exits: n e w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
w
Corner of a Rancid Field
[ Exits: n e ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
n
A Rancid Field
[ Exits: n e s ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
You try to thrash *Vodka*, but he dodges the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
= +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
+ - -
*
Okay.
You channel flows of air as they scythe *Vodka*.
*Vodka* leaves north.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
n
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
*Vodka* is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
*Vodka* leaves west.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
w
A Patch of Blighted Brambles
[ Exits: e ]
A tall white stallion is standing here.
*Vodka* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
=
*Vodka* tries to pierce Chase, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
+ +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
- -
The shrieking sound of death fills the area.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
* #TICK-10
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
Chase sends *Vodka* sprawling with a powerful bash!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
=
A rotting tree tries to hit Chase, but he dodges the attack.
A rotting tree tries to hit you, but you parry the attack.
Chase strikes *Vodka* into bloody fragments!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
fb
Cancelled.
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
*
* = = + +
*Vodka* has lost his link.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
Chase looks at *Vodka*.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
*
Your fireball blooms few feet before *Vodka* who claps his hands in wonder.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
nar stare
You narrate, 'stare'
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
The night has begun.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
* #TICK!!!
*
*Vodka* has reconnected.<----this might have been a real disconnect/reconnect it took him longer than usual
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
= = +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
+
An ear piercing howl sounds from somewhere in the distance.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
- -
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
*Vodka* barely pierces Chase.
*Vodka* tries to pierce Chase, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Scratched
>
*
Okay.
You throw a fireball at *Vodka* and have the satisfaction of seeing him enveloped in flames!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
nar he's fucking dead....
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
*Vodka* leaves east.
HP:Healthy SP:Weakening MV:Fresh >
You narrate, 'he's fucking dead....'
HP:Healthy SP:Weakening MV:Fresh >
c
e
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
e
A Rancid Field
[ Exits: n e s w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
q
*Vodka* has arrived from the east.
HP:Healthy SP:Weakening MV:Fresh >
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh >
- c
Cancelled.
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
You try to thrash *Vodka*, but he dodges the attack.
*Vodka* tries to pierce Chase, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh >
as
Lelicia narrates, 'he past'
HP:Healthy SP:Weakening MV:Fresh >
Upon who should the spell be cast?
HP:Healthy SP:Weakening MV:Fresh >
Lelicia tries to pierce *Vodka*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh >
c
You try to thrash *Vodka*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
=
Sarah narrates, 'who'
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
+
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
+
*Vodka* leaves south.
HP:Healthy SP:Weakening MV:Fresh >
#TICK+10
- s
Cancelled.
A Bloody Mound
[ Exits: n e s w d ]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
*Vodka* has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
as
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
=
*Vodka* tries to pierce you, but you parry the attack.
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
+ + -
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
-
*
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded>
=
*Vodka* leaves south.
HP:Healthy SP:Flickering MV:Fresh >
+ c
+ Cancelled.
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
A tall white stallion is standing here.
A tall trolloc spy is standing here, sneaking around.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
Lelicia narrates, 'on'
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Sonea leaving west.
You see almost day old tracks of Vodka leaving east.
HP:Healthy SP:Flickering MV:Fresh >
n
Chase strikes a tall trolloc spy hard.
A tall trolloc spy tries to slash Chase, but he dodges the attack.
HP:Healthy SP:Flickering MV:Fresh >
n
A Bloody Mound
[ Exits: n e s w d ]
A tall white stallion is standing here.
HP:Healthy SP:Flickering MV:Fresh >
c
A Rancid Field
[ Exits: n e s w ]
A tall white stallion is standing here.
*Vodka* is here, fighting Lelicia!.
Lelicia is here, fighting *Vodka*!, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
*Vodka* has lost his link.<---this one might have been too
HP:Healthy SP:Flickering MV:Fresh >
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
=
Chase leaves north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
+
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
*Vodka* has reconnected.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
+ -
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
- c
Cancelled.
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
c
Chase sends *Vodka* sprawling with a powerful bash!
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
-
*
Lelicia smirks as her fireball explodes into the face of *Vodka*!
*Vodka* grimaces in pain.
Chase strikes *Vodka* into bloody fragments!
Lelicia tickles *Vodka* as she pierces him.
Lelicia tickles *Vodka* as she pierces him.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
*Vodka* has lost his link.<--but this one sure as hell isn't!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
* =
*Vodka* has reconnected.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
*Vodka* leaves north.<---see didn't even have to flee
HP:Healthy SP:Flickering MV:Fresh >
= c
+ n
Cancelled.
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
c
Path into the Blighted Forest
[ Exits: n s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
A small lantern lies here. [2]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
cn
What?!?
HP:Healthy SP:Flickering MV:Fresh >
n
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A tall white stallion is standing here.
*Vodka* is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh >
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
You try to thrash *Vodka*, but he dodges the attack.
*Vodka* tries to pierce Chase, but he dodges the attack.
*Vodka* tries to pierce Chase, but he parries the attack.
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
The gate is closed from the other side.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
=
Chase closes the gate.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
+
Lelicia tries to pierce *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
+ - -
*
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
*Vodka* leaves south.
HP:Healthy SP:Flickering MV:Fresh >
The gate is closed from the other side.
HP:Healthy SP:Flickering MV:Fresh >
as
Upon who should the spell be cast?
HP:Healthy SP:Flickering MV:Fresh >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
A small lantern lies here. [2]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
q
Lelicia has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving east.
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
HP:Healthy SP:Flickering MV:Fresh >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A tall white stallion is standing here.
A tall trolloc spy is standing here, sneaking around.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Along a Vine Covered Wall
[ Exits: e w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving east.
You see half day old tracks of Lelicia leaving west.
You see day old tracks of Phantasm leaving west.
You see day old tracks of Phantasm leaving east.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
A Corner of a Crumbling Wall
[ Exits: n w ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Lelicia has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
The Dying Plains
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
The Heated Plains
[ Exits: n e s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
Lelicia leaves north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Outside a Large Gate
[ Exits: n e s w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
l w
The gate is open.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see half day old tracks of Lelicia leaving south.
You see half day old tracks of Lelicia leaving west.
You see almost day old tracks of Phantasm leaving west.
You see almost day old tracks of Phantasm leaving east.
HP:Healthy SP:Flickering MV:Fresh >
s
The Heated Plains
[ Exits: n e s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
The Dying Plains
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
A Stone Path
[ Exits: n s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
A small deer is here watching over herself.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Vodka leaving north.
HP:Healthy SP:Flickering MV:Fresh >
Chase narrates, 'in?'
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
- #TICK-10
*
You see fresh tracks of Chase leaving south.
You see fresh tracks of Sonea leaving south.
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
HP:Healthy SP:Flickering MV:Fresh >
track vodka
HP:Healthy SP:Flickering MV:Fresh >
-
Lelicia has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
*
You see fresh tracks of Vodka leaving east.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia leaves east, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
The Beginning of a Long Stone Road
[ Exits: n w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Bend in the Stone Road
[ Exits: e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
A Bend in the Stone Road
[ Exits: n w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Long Stone Road
[ Exits: n s ]
A tall white stallion is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
n
On the Stone Road
[ Exits: n s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Your mount is too exhausted.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving north.
You see two days old tracks of Morgawr leaving south.
HP:Healthy SP:Flickering MV:Fresh >
dism
You stop riding a white stallion.
HP:Healthy SP:Flickering MV:Fresh >
not
You look around less carefully.
HP:Healthy SP:Flickering MV:Fresh >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Excellent >
q
HP:Healthy SP:Flickering MV:Excellent >
n
- Cancelled.
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Excellent >
q
HP:Healthy SP:Flickering MV:Excellent >
n
-
It starts to rain.
HP:Healthy SP:Weakening MV:Fresh >
n
Cancelled.
A Bend in the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
Blighted Woods off the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
#TICK!!!
e
Blighted Woods off the Road
[ Exits: n e s w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
s
Along the Stone Road
[ Exits: n e w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
A Bend in the Stone Road
[ Exits: n s w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Excellent >
s
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
Along the Stone Road
[ Exits: e w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
A Bend in the Road
[ Exits: n w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
A Bend in the Stone Road
[ Exits: n w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Road
[ Exits: s w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Along the Stone Road
[ Exits: e s w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
e
A Dha'vol trolloc has arrived from the south.
A Bend in the Road
[ Exits: n w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Washout in the Road
[ Exits: s d ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
d
On the Broken Stone Road
[ Exits: n u ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
Chase has arrived from above, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
- #TICK+10
*
You see two days old tracks of Krack leaving up.
You see two days old tracks of Krack leaving north.
HP:Healthy SP:Weakening MV:Good >
u
A Washout in the Road
[ Exits: s d ]
Chase has arrived from below, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
s
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n w ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: e s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
s
A Long Stone Road
[ Exits: n e s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
s
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
e
A Bend in the Road
[ Exits: s w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
A Bend in the Stone Road
[ Exits: n w ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
-
*
You see fresh tracks of Chase leaving east.
You see fresh tracks of Sonea leaving east.
You see two days old tracks of Krack leaving south.
You see two days old tracks of Krack leaving east.
HP:Healthy SP:Weakening MV:Good >
s
A Bend in the Road
[ Exits: n w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: e w ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
- n
Cancelled.
A Bend in the Stone Road
[ Exits: n s w ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: n e w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
The blighted elk has arrived from the east.
HP:Healthy SP:Weakening MV:Draining >
*
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving north.
HP:Healthy SP:Weakening MV:Draining >
n
Blighted Woods off the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
n
Blighted Woods by the Thicket
[ Exits: e s w ]
A sickly, diseased elk stands here, corrupted by the Blight
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving west.
You see two days old tracks of Morgawr leaving west.
You see two days old tracks of Morgawr leaving west.
You see two days old tracks of Morgawr leaving east.
HP:Healthy SP:Weakening MV:Draining >
w
In the Thinning Thicket
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving north.
HP:Healthy SP:Weakening MV:Draining >
not
n
c
You will now look around more carefully.
HP:Healthy SP:Weakening MV:Draining >
In the Shady Vinyard
[ Exits: s w ]
HP:Healthy SP:Weakening MV:Draining >
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
w
A Dead Tree
[ Exits: e s w ]
You feel the presence of someone nearby....
HP:Healthy SP:Weakening MV:Draining >
c
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
as
Sarah narrates, 'on phant'
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
=
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
+ +
*Vodka* leaves south.
HP:Healthy SP:Weakening MV:Draining >
- s
Cancelled.
In the Shadow of a Giant Rock
[ Exits: n e w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
as
Upon who should the spell be cast?
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
Sarah narrates, 'e gate gk'
HP:Healthy SP:Weakening MV:Draining >
*
You see fresh tracks of Vodka leaving east.
You see two days old tracks of Morgawr leaving east.
You see two days old tracks of Morgawr leaving east.
You see two days old tracks of Morgawr leaving east.
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
e
In the Thinning Thicket
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
e
Blighted Woods by the Thicket
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sickly, diseased elk stands here, corrupted by the Blight
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
as
A rotting tree tries to hit you, but you dodge the attack.
You thrash a rotting tree.
A rotting tree tries to hit you, but you parry the attack.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
= + f
Cancelled.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
Blighted Woods off the Road
[ Exits: n e s ]
A sickly, diseased elk stands here, corrupted by the Blight
You flee head over heels.
HP:Healthy SP:Weakening MV:Draining >
s
A Bend in the Road
[ Exits: n e s ]
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
HP:Healthy SP:Weakening MV:Draining >
s
A Long Stone Road
[ Exits: n s ]
HP:Healthy SP:Weakening MV:Faint >
s
A Long Stone Road
[ Exits: n s ]
HP:Healthy SP:Weakening MV:Faint >
s
On the Stone Road
[ Exits: n s w ]
HP:Healthy SP:Weakening MV:Faint >
s
A Long Stone Road
[ Exits: n s ]
*Phantasm* is standing here.
Chase Maravin is standing here, riding a white stallion.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Healthy SP:Weakening MV:Faint >
s
*Phantasm* leaves south.
HP:Healthy SP:Weakening MV:Faint >
A Bend in the Stone Road
[ Exits: n w ]
*Phantasm* is standing here.
Chase has arrived from the north, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
Chase narrates, 'Vodka'
HP:Healthy SP:Weakening MV:Faint >
Chase tries to strike *Phantasm*, but misses.
HP:Healthy SP:Weakening MV:Faint >
c
You try to thrash *Phantasm*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
= +
*Phantasm* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
+ -
*Phantasm* tries to pierce Chase, but he parries the attack.
*Phantasm* leaves west.
HP:Healthy SP:Weakening MV:Faint >
- c
* Upon who should the spell be cast?
Chase narrates, 'running'
They don't seem to be here.
HP:Healthy SP:Weakening MV:Faint >
w
A Bend in the Stone Road
[ Exits: e s ]
*Phantasm* is standing here.
Chase has arrived from the east, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
c
*Phantasm* leaves south.
They don't seem to be here.
HP:Healthy SP:Weakening MV:Faint >
q
HP:Healthy SP:Weakening MV:Faint >
-
*
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Vodka leaving south.
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Chase leaving east.
HP:Healthy SP:Weakening MV:Faint >
s
The Beginning of a Long Stone Road
[ Exits: n w ]
Chase has arrived from the north, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
w
A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.
Chase has arrived from the east, riding a white stallion.
HP:Healthy SP:Weakening MV:Burning >
q
HP:Healthy SP:Weakening MV:Burning >
-
*
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Vodka leaving north.
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Phantasm leaving south.
HP:Healthy SP:Weakening MV:Burning >
#TICK-10
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 61 lbs.
Offensive Bonus: 150 Dodge Bonus: 125, Parry Bonus: 217
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Weakening MV:Burning >
Sarah narrates, 'rip vodka'
[ Exits: n e s w ]
A tall white stallion is standing here.
*Vodka* is standing here.
Lelicia has arrived from the north, riding a black warhorse.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
*Vodka* leaves west.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say lel
You say 'lel'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say block
You say 'block'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say here
You say 'here'
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
Lelicia nods agreeingly.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
You try to thrash *Phantasm*, but he parries the attack.
Lelicia stops following you.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
Chase tries to strike *Phantasm*, but misses.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
say fol
Chase tries to strike *Phantasm*, but misses.
*Phantasm* tries to pierce you, but you dodge the attack.
You try to thrash *Phantasm*, but he parries the attack.
You say 'fol'
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
Lelicia tries to pierce *Phantasm*, but he dodges the attack.
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
c
*Phantasm* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Phantasm: Healthy>
*Phantasm* leaves north.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
say fol self
You say 'fol self'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
Chase Maravin is standing here, riding a black warhorse.
Lelicia is standing here, riding a black warhorse.
A tall white stallion is standing here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 61 lbs.
Offensive Bonus: 157 Dodge Bonus: 120, Parry Bonus: 217
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
c
They don't seem to be here.
Lelicia says 'i am'
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
w
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
q
HP:Healthy SP:Good MV:Fresh >
-
*
You see fresh tracks of Vodka leaving south.
You see two days old tracks of Mandrake leaving east.
You see two days old tracks of Mandrake leaving west.
You see two days old tracks of Mandrake leaving south.
HP:Healthy SP:Good MV:Fresh >
s
A Rancid Field
[ Exits: n e s ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
s
Corner of a Rancid Field
[ Exits: n e ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
e
A Rancid Field
[ Exits: n e w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
w
Corner of a Rancid Field
[ Exits: n e ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
n
A Rancid Field
[ Exits: n e s ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
You try to thrash *Vodka*, but he dodges the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
= +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Healthy --- Chase: Healthy
>
+ - -
*
Okay.
You channel flows of air as they scythe *Vodka*.
*Vodka* leaves north.
HP:Healthy SP:Good MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
n
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
*Vodka* is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
*Vodka* leaves west.
They don't seem to be here.
HP:Healthy SP:Good MV:Fresh >
w
A Patch of Blighted Brambles
[ Exits: e ]
A tall white stallion is standing here.
*Vodka* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Good MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
=
*Vodka* tries to pierce Chase, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
+ +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
- -
The shrieking sound of death fills the area.
HP:Healthy SP:Good MV:Fresh - Vodka: Scratched --- Chase: Healthy
>
* #TICK-10
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
Chase sends *Vodka* sprawling with a powerful bash!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
=
A rotting tree tries to hit Chase, but he dodges the attack.
A rotting tree tries to hit you, but you parry the attack.
Chase strikes *Vodka* into bloody fragments!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
fb
Cancelled.
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
*
* = = + +
*Vodka* has lost his link.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
Chase looks at *Vodka*.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
*
Your fireball blooms few feet before *Vodka* who claps his hands in wonder.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
nar stare
You narrate, 'stare'
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
-
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
The night has begun.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
* #TICK!!!
*
*Vodka* has reconnected.<----this might have been a real disconnect/reconnect it took him longer than usual
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
= = +
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
+
An ear piercing howl sounds from somewhere in the distance.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Healthy
>
- -
A rotting tree tries to hit Chase, but he parries the attack.
A rotting tree tries to hit you, but you parry the attack.
*Vodka* barely pierces Chase.
*Vodka* tries to pierce Chase, but he parries the attack.
HP:Healthy SP:Good MV:Fresh - Vodka: Hurt --- Chase: Scratched
>
*
Okay.
You throw a fireball at *Vodka* and have the satisfaction of seeing him enveloped in flames!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
nar he's fucking dead....
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
*Vodka* leaves east.
HP:Healthy SP:Weakening MV:Fresh >
You narrate, 'he's fucking dead....'
HP:Healthy SP:Weakening MV:Fresh >
c
e
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
Edge of the Rancid Field
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
e
A Rancid Field
[ Exits: n e s w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Fresh >
q
*Vodka* has arrived from the east.
HP:Healthy SP:Weakening MV:Fresh >
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh >
- c
Cancelled.
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
You try to thrash *Vodka*, but he dodges the attack.
*Vodka* tries to pierce Chase, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh >
as
Lelicia narrates, 'he past'
HP:Healthy SP:Weakening MV:Fresh >
Upon who should the spell be cast?
HP:Healthy SP:Weakening MV:Fresh >
Lelicia tries to pierce *Vodka*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh >
c
You try to thrash *Vodka*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
=
Sarah narrates, 'who'
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
+
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded --- Chase: Scratched
>
+
*Vodka* leaves south.
HP:Healthy SP:Weakening MV:Fresh >
#TICK+10
- s
Cancelled.
A Bloody Mound
[ Exits: n e s w d ]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Fresh >
c
*Vodka* has arrived from the west.
HP:Healthy SP:Weakening MV:Fresh >
as
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
=
*Vodka* tries to pierce you, but you parry the attack.
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
+ + -
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Fresh - Vodka: Wounded>
-
*
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded>
=
*Vodka* leaves south.
HP:Healthy SP:Flickering MV:Fresh >
+ c
+ Cancelled.
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
A tall white stallion is standing here.
A tall trolloc spy is standing here, sneaking around.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
s
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
Lelicia narrates, 'on'
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Sonea leaving west.
You see almost day old tracks of Vodka leaving east.
HP:Healthy SP:Flickering MV:Fresh >
n
Chase strikes a tall trolloc spy hard.
A tall trolloc spy tries to slash Chase, but he dodges the attack.
HP:Healthy SP:Flickering MV:Fresh >
n
A Bloody Mound
[ Exits: n e s w d ]
A tall white stallion is standing here.
HP:Healthy SP:Flickering MV:Fresh >
c
A Rancid Field
[ Exits: n e s w ]
A tall white stallion is standing here.
*Vodka* is here, fighting Lelicia!.
Lelicia is here, fighting *Vodka*!, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
*Vodka* has lost his link.<---this one might have been too
HP:Healthy SP:Flickering MV:Fresh >
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
=
Chase leaves north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
+
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
*Vodka* has reconnected.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
+ -
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
- c
Cancelled.
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
c
Chase sends *Vodka* sprawling with a powerful bash!
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
c
You do the best you can!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
fb
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Wounded --- Lelicia: Battered
>
-
*
Lelicia smirks as her fireball explodes into the face of *Vodka*!
*Vodka* grimaces in pain.
Chase strikes *Vodka* into bloody fragments!
Lelicia tickles *Vodka* as she pierces him.
Lelicia tickles *Vodka* as she pierces him.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
*Vodka* has lost his link.<--but this one sure as hell isn't!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
* =
*Vodka* has reconnected.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Lelicia: Battered
>
*Vodka* leaves north.<---see didn't even have to flee
HP:Healthy SP:Flickering MV:Fresh >
= c
+ n
Cancelled.
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
c
Path into the Blighted Forest
[ Exits: n s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
A small lantern lies here. [2]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
cn
What?!?
HP:Healthy SP:Flickering MV:Fresh >
n
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A tall white stallion is standing here.
*Vodka* is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh >
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
You try to thrash *Vodka*, but he dodges the attack.
*Vodka* tries to pierce Chase, but he dodges the attack.
*Vodka* tries to pierce Chase, but he parries the attack.
Chase tries to strike *Vodka*, but misses.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
The gate is closed from the other side.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
=
Chase closes the gate.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
+
Lelicia tries to pierce *Vodka*, but he parries the attack.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
+ - -
*
Okay.
You channel flows of air as they scythe *Vodka*.
HP:Healthy SP:Flickering MV:Fresh - Vodka: Critical --- Chase: Scratched
>
*Vodka* leaves south.
HP:Healthy SP:Flickering MV:Fresh >
The gate is closed from the other side.
HP:Healthy SP:Flickering MV:Fresh >
as
Upon who should the spell be cast?
HP:Healthy SP:Flickering MV:Fresh >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
A small lantern lies here. [2]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
q
Lelicia has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving east.
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
HP:Healthy SP:Flickering MV:Fresh >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
A tall white stallion is standing here.
A tall trolloc spy is standing here, sneaking around.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Along a Vine Covered Wall
[ Exits: e w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving east.
You see half day old tracks of Lelicia leaving west.
You see day old tracks of Phantasm leaving west.
You see day old tracks of Phantasm leaving east.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
A Corner of a Crumbling Wall
[ Exits: n w ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Lelicia has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
The Dying Plains
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
The Heated Plains
[ Exits: n e s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
Chase has arrived from the south, riding a black warhorse.
Lelicia has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
Lelicia leaves north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Outside a Large Gate
[ Exits: n e s w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
c
They don't seem to be here.
HP:Healthy SP:Flickering MV:Fresh >
l w
The gate is open.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see half day old tracks of Lelicia leaving south.
You see half day old tracks of Lelicia leaving west.
You see almost day old tracks of Phantasm leaving west.
You see almost day old tracks of Phantasm leaving east.
HP:Healthy SP:Flickering MV:Fresh >
s
The Heated Plains
[ Exits: n e s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
The Dying Plains
[ Exits: n e s ]
A tall white stallion is standing here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
s
A Stone Path
[ Exits: n s ]
A tall white stallion is standing here.
A small deer is here watching over herself.
A small deer is here watching over herself.
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Vodka leaving north.
HP:Healthy SP:Flickering MV:Fresh >
Chase narrates, 'in?'
HP:Healthy SP:Flickering MV:Fresh >
n
A Stone Path
[ Exits: n e s ]
A tall white stallion is standing here.
A scrawny sickly-looking deer limps here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
- #TICK-10
*
You see fresh tracks of Chase leaving south.
You see fresh tracks of Sonea leaving south.
You see fresh tracks of Lelicia leaving north.
You see fresh tracks of Chase leaving north.
HP:Healthy SP:Flickering MV:Fresh >
track vodka
HP:Healthy SP:Flickering MV:Fresh >
-
Lelicia has arrived from the north, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
*
You see fresh tracks of Vodka leaving east.
HP:Healthy SP:Flickering MV:Fresh >
Lelicia leaves east, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
The Beginning of a Long Stone Road
[ Exits: n w ]
A tall white stallion is standing here.
Lelicia is standing here, riding a black warhorse.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Bend in the Stone Road
[ Exits: e s ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
A Bend in the Stone Road
[ Exits: n w ]
A tall white stallion is standing here.
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
A Long Stone Road
[ Exits: n s ]
A tall white stallion is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
e
Alas, you cannot go that way...
HP:Healthy SP:Flickering MV:Fresh >
n
On the Stone Road
[ Exits: n s w ]
A tall white stallion is standing here.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Fresh >
n
Your mount is too exhausted.
HP:Healthy SP:Flickering MV:Fresh >
q
HP:Healthy SP:Flickering MV:Fresh >
-
*
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving north.
You see two days old tracks of Morgawr leaving south.
HP:Healthy SP:Flickering MV:Fresh >
dism
You stop riding a white stallion.
HP:Healthy SP:Flickering MV:Fresh >
not
You look around less carefully.
HP:Healthy SP:Flickering MV:Fresh >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Excellent >
q
HP:Healthy SP:Flickering MV:Excellent >
n
- Cancelled.
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Flickering MV:Excellent >
q
HP:Healthy SP:Flickering MV:Excellent >
n
-
It starts to rain.
HP:Healthy SP:Weakening MV:Fresh >
n
Cancelled.
A Bend in the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
Blighted Woods off the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
#TICK!!!
e
Blighted Woods off the Road
[ Exits: n e s w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
s
Along the Stone Road
[ Exits: n e w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
A Bend in the Stone Road
[ Exits: n s w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Excellent >
s
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
Along the Stone Road
[ Exits: e w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Excellent >
e
A Bend in the Road
[ Exits: n w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
A Bend in the Stone Road
[ Exits: n w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Road
[ Exits: s w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
e
Along the Stone Road
[ Exits: e s w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
e
e
A Dha'vol trolloc has arrived from the south.
A Bend in the Road
[ Exits: n w ]
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Strong >
n
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Strong >
n
A Washout in the Road
[ Exits: s d ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
e
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
d
On the Broken Stone Road
[ Exits: n u ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
Chase has arrived from above, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
- #TICK+10
*
You see two days old tracks of Krack leaving up.
You see two days old tracks of Krack leaving north.
HP:Healthy SP:Weakening MV:Good >
u
A Washout in the Road
[ Exits: s d ]
Chase has arrived from below, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
s
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n w ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: e s w ]
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
s
A Long Stone Road
[ Exits: n e s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
s
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
e
A Bend in the Road
[ Exits: s w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the west, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
A Long Stone Road
[ Exits: n s ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
s
A Bend in the Stone Road
[ Exits: n w ]
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Stone Road
[ Exits: e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
-
*
You see fresh tracks of Chase leaving east.
You see fresh tracks of Sonea leaving east.
You see two days old tracks of Krack leaving south.
You see two days old tracks of Krack leaving east.
HP:Healthy SP:Weakening MV:Good >
s
A Bend in the Road
[ Exits: n w ]
A sickly, diseased elk stands here, corrupted by the Blight
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the north, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: e w ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Alas, you cannot go that way...
HP:Healthy SP:Weakening MV:Good >
q
HP:Healthy SP:Weakening MV:Good >
- n
Cancelled.
A Bend in the Stone Road
[ Exits: n s w ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
Along the Stone Road
[ Exits: n e w ]
A sickly, diseased elk stands here, corrupted by the Blight
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Good >
w
A Bend in the Road
[ Exits: n e s ]
Chase has arrived from the east, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
The blighted elk has arrived from the east.
HP:Healthy SP:Weakening MV:Draining >
*
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving north.
HP:Healthy SP:Weakening MV:Draining >
n
Blighted Woods off the Road
[ Exits: n e s ]
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
n
Blighted Woods by the Thicket
[ Exits: e s w ]
A sickly, diseased elk stands here, corrupted by the Blight
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Chase has arrived from the south, riding a black warhorse.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving west.
You see two days old tracks of Morgawr leaving west.
You see two days old tracks of Morgawr leaving west.
You see two days old tracks of Morgawr leaving east.
HP:Healthy SP:Weakening MV:Draining >
w
In the Thinning Thicket
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving north.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving south.
You see two days old tracks of Morgawr leaving north.
HP:Healthy SP:Weakening MV:Draining >
not
n
c
You will now look around more carefully.
HP:Healthy SP:Weakening MV:Draining >
In the Shady Vinyard
[ Exits: s w ]
HP:Healthy SP:Weakening MV:Draining >
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
w
A Dead Tree
[ Exits: e s w ]
You feel the presence of someone nearby....
HP:Healthy SP:Weakening MV:Draining >
c
You try to thrash *Vodka*, but he parries the attack.
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
as
Sarah narrates, 'on phant'
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
=
*Vodka* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Draining - Vodka: Critical>
+ +
*Vodka* leaves south.
HP:Healthy SP:Weakening MV:Draining >
- s
Cancelled.
In the Shadow of a Giant Rock
[ Exits: n e w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
as
Upon who should the spell be cast?
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
Sarah narrates, 'e gate gk'
HP:Healthy SP:Weakening MV:Draining >
*
You see fresh tracks of Vodka leaving east.
You see two days old tracks of Morgawr leaving east.
You see two days old tracks of Morgawr leaving east.
You see two days old tracks of Morgawr leaving east.
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
e
In the Thinning Thicket
[ Exits: n e s w ]
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
e
Blighted Woods by the Thicket
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sickly, diseased elk stands here, corrupted by the Blight
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Healthy SP:Weakening MV:Draining >
c
They don't seem to be here.
HP:Healthy SP:Weakening MV:Draining >
as
A rotting tree tries to hit you, but you dodge the attack.
You thrash a rotting tree.
A rotting tree tries to hit you, but you parry the attack.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
= + f
Cancelled.
HP:Healthy SP:Weakening MV:Draining - a rotting tree: Scratched>
Blighted Woods off the Road
[ Exits: n e s ]
A sickly, diseased elk stands here, corrupted by the Blight
You flee head over heels.
HP:Healthy SP:Weakening MV:Draining >
s
A Bend in the Road
[ Exits: n e s ]
HP:Healthy SP:Weakening MV:Draining >
q
HP:Healthy SP:Weakening MV:Draining >
-
*
You see fresh tracks of Vodka leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Sonea leaving north.
HP:Healthy SP:Weakening MV:Draining >
s
A Long Stone Road
[ Exits: n s ]
HP:Healthy SP:Weakening MV:Faint >
s
A Long Stone Road
[ Exits: n s ]
HP:Healthy SP:Weakening MV:Faint >
s
On the Stone Road
[ Exits: n s w ]
HP:Healthy SP:Weakening MV:Faint >
s
A Long Stone Road
[ Exits: n s ]
*Phantasm* is standing here.
Chase Maravin is standing here, riding a white stallion.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
HP:Healthy SP:Weakening MV:Faint >
s
*Phantasm* leaves south.
HP:Healthy SP:Weakening MV:Faint >
A Bend in the Stone Road
[ Exits: n w ]
*Phantasm* is standing here.
Chase has arrived from the north, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
Chase narrates, 'Vodka'
HP:Healthy SP:Weakening MV:Faint >
Chase tries to strike *Phantasm*, but misses.
HP:Healthy SP:Weakening MV:Faint >
c
You try to thrash *Phantasm*, but he dodges the attack.
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
as
You begin to weave the appropriate flows.
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
= +
*Phantasm* panics, and attempts to flee!
HP:Healthy SP:Weakening MV:Faint - Phantasm: Healthy --- Chase: Healthy
>
+ -
*Phantasm* tries to pierce Chase, but he parries the attack.
*Phantasm* leaves west.
HP:Healthy SP:Weakening MV:Faint >
- c
* Upon who should the spell be cast?
Chase narrates, 'running'
They don't seem to be here.
HP:Healthy SP:Weakening MV:Faint >
w
A Bend in the Stone Road
[ Exits: e s ]
*Phantasm* is standing here.
Chase has arrived from the east, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
c
*Phantasm* leaves south.
They don't seem to be here.
HP:Healthy SP:Weakening MV:Faint >
q
HP:Healthy SP:Weakening MV:Faint >
-
*
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Vodka leaving south.
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Chase leaving east.
HP:Healthy SP:Weakening MV:Faint >
s
The Beginning of a Long Stone Road
[ Exits: n w ]
Chase has arrived from the north, riding a white stallion.
HP:Healthy SP:Weakening MV:Faint >
w
A Stone Path
[ Exits: n e s ]
A scrawny sickly-looking deer limps here.
Chase has arrived from the east, riding a white stallion.
HP:Healthy SP:Weakening MV:Burning >
q
HP:Healthy SP:Weakening MV:Burning >
-
*
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Vodka leaving north.
You see fresh tracks of Phantasm leaving east.
You see fresh tracks of Phantasm leaving south.
HP:Healthy SP:Weakening MV:Burning >
#TICK-10
stat
You are a 36 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 169 pounds, Weight carried 0 lbs, Worn: 61 lbs.
Offensive Bonus: 150 Dodge Bonus: 125, Parry Bonus: 217
Your abilities are: Str: 12, Int: 17, Wis: 16, Dex: 18, Con: 16
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HP:Healthy SP:Weakening MV:Burning >
Sarah narrates, 'rip vodka'
Last edited by Trin on Sun Aug 21, 2005 11:12 pm, edited 1 time in total.
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Guest
Cheating!? I had farking huge spikes of like 6000ms noob, couldn't even spam when I reconnected.
This whole thing here guys is about getting me sitebanned since Trin or whoever this noob is can't stand me and can't kill me solo!
LETS GET THIS OVER WITH AND NOT LET IT BE ALL DRAWN OUT! Thanks.
One last thing, HOW ABOUT.. we fix this stupid bug so lameoton can go away and not post crap for once?
Logs from the killers POV are not suitable. If I posted a log of what I saw happenening, it would be a jumbled up mess.
This whole thing here guys is about getting me sitebanned since Trin or whoever this noob is can't stand me and can't kill me solo!
LETS GET THIS OVER WITH AND NOT LET IT BE ALL DRAWN OUT! Thanks.
One last thing, HOW ABOUT.. we fix this stupid bug so lameoton can go away and not post crap for once?
Logs from the killers POV are not suitable. If I posted a log of what I saw happenening, it would be a jumbled up mess.
if you say so. but you said yourself you got cable already. you don't have wireless. and it's not just me. i'm just the only who voices their opinion so loudly. and stop thinking this is a personal attack against you. you pk so pussy-like killing you is difficult! so therefore when someone kills you it's amazing!
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he might have a bad link. but he uses the bad link as an excuse to abuse a bug. borgg has wireless too and he needs to disconnect/reconnect however his lag usually is far bigger than vodka's 'lag'. all ls complains about vodka's disconnect/reconnects. if has such a bad link he shouldn't be pking in it and he should get another isp or stop pking until this is fixed
I didn't go to my clanroom to regen, i went because i didn't want to pk against 3 masters 1 fade a greyman and a dl. or whatever shit you guys brought down to kick my solo ass instead of just fighting me solo pussy. oo that's right osis i remember why you were so 'good'. bash a person with 3 sblade masters on them. sorry that i didn't let you kill me in such a ganking way.
I didn't go to my clanroom to regen, i went because i didn't want to pk against 3 masters 1 fade a greyman and a dl. or whatever shit you guys brought down to kick my solo ass instead of just fighting me solo pussy. oo that's right osis i remember why you were so 'good'. bash a person with 3 sblade masters on them. sorry that i didn't let you kill me in such a ganking way.
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Guest
CLANROOM! AT LEAST I DON'T RUN TO MY CLANROOM! Instead I run east of GK and it takes you forever and a half to track me n00b!! HAHAH! Cue in misspamming in horrible lag, hagging on a channeler with 5 hps! LOLLERSAUCE!
Just keeping it real.
All that nonsense beside, I see you calling people out for pointing out how superior they are to you (which of course they are). Why don't you mind your own farking business whether or not I decide to use wireless or a direct connection to cable or a wired router or whatever, and go fark off clanroom. You've been getting annoying lately, I can't wait till you get forum banned
Just keeping it real.
All that nonsense beside, I see you calling people out for pointing out how superior they are to you (which of course they are). Why don't you mind your own farking business whether or not I decide to use wireless or a direct connection to cable or a wired router or whatever, and go fark off clanroom. You've been getting annoying lately, I can't wait till you get forum banned
Oh, really? I was under the impression that you used to let others in your clan room when we had just 1 or 2 more in your own city, which even then was insane for trolls.Trin wrote: I didn't go to my clanroom to regen, i went because i didn't want to pk against 3 masters 1 fade a greyman and a dl. or whatever **** you guys brought down to kick my solo arse instead of just fighting me solo pussy. oo that's right osis i remember why you were so 'good'. bash a person with 3 sblade masters on them. sorry that i didn't let you kill me in such a ganking way.
Come on Trin... you didn't get this rep for running in clan room 1 vs 6, you got it for letting others come in there (and also yourself when you got even a little low) when it was almost, if not totally, equal numbers.
Any time you had a chance to die --------> clan room!
you know most of the people that let in were killed before hand and were naked? trolls were always equiped and we were always naked. and that was about a year ago so drop it already. let's all bring up all cheats we did in the past huh growler?
i did one 'cheat' and that's because you were trying to kill naked people or killing solo people. most of the time i let them in there was to re equip them. and vodka. i'm better than you. and always will be until you grow some balls. yes back then i didn't have balls but the tables have turned now haven't they vodka? would you fight against 4 stabbers by your lonesome even if you could channel? i doubt it. would you fight 5 in your own city without leaving to go to tv or anything? oo wait maybe that was 4 because once i bashed you(and you were wounded afterwards) i didn't see you again. oo did i say the hwole time during that pk i didn't go above 75 hps and yet you couldn't kill me vodka? c'mon when have you ever killed me vodka? and no i'm not talking about someone bashing me and you being one of the 4 others that kill me. when have you been the actual person to kill me. last i remember was i was hungry/hagged on a DODGER and you had a heron and autotrack and chased me down and killed me and you're like 'i'm the greatest'.
i did one 'cheat' and that's because you were trying to kill naked people or killing solo people. most of the time i let them in there was to re equip them. and vodka. i'm better than you. and always will be until you grow some balls. yes back then i didn't have balls but the tables have turned now haven't they vodka? would you fight against 4 stabbers by your lonesome even if you could channel? i doubt it. would you fight 5 in your own city without leaving to go to tv or anything? oo wait maybe that was 4 because once i bashed you(and you were wounded afterwards) i didn't see you again. oo did i say the hwole time during that pk i didn't go above 75 hps and yet you couldn't kill me vodka? c'mon when have you ever killed me vodka? and no i'm not talking about someone bashing me and you being one of the 4 others that kill me. when have you been the actual person to kill me. last i remember was i was hungry/hagged on a DODGER and you had a heron and autotrack and chased me down and killed me and you're like 'i'm the greatest'.
Assuming some of this post is directed to me: Yes. Yes I would fight 4 stabbers by my lonesome self. I used to fight groups of 6-7 all the time just before I got DL the second time. And after that I'd always be fighting 3+ grouped.
And I just brought it up because you were acting all like "I was just going there so I don't fight the big bad guys"
And Trin, I remember a time when we had 3 vs 5 in caem. All of us (including humans) were decently eqed. You guys were sitting in clan room until we got bored and left.
And I just brought it up because you were acting all like "I was just going there so I don't fight the big bad guys"
And Trin, I remember a time when we had 3 vs 5 in caem. All of us (including humans) were decently eqed. You guys were sitting in clan room until we got bored and left.
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Guest
Of course I will fight four stabbers in my own city. I fight four pukes in my own city regardless, lest they be 3-4 channelers. Channelers are overpowered and bullshit. Legend is bullshit, you just need to make kills and not die. And dodgers are not supposed to be getting hit. If bash weren't such bullshit like it is you'd see me not fleeing after getting half my hit points eaten in one single lonesome bash. I've killed you plenty times clanroom. You suck. You talk about me fleeing at wound. try you fleeing at scratched-hurt in full abs and poleaxe just because you don't want to lose bash to a heron wielding trolloc.
I'd fight four+ in fd on my human long ago but I don't play human anymore cos it has whiners like yourself who whine and whine and whine (except chase and lelicia who are a-okay). Anyway clanroom, point is, absers are not supposed to flee like Kaedyn when they lose a bash. I would stay if dodge were fixed so I could actually dodge bashes and not get bashed all the time. Clanroom you have zero balls and zero skills. You never come in keep, all you do is sit outside like a n00b. I go in FD and inner keep all the time, hit you at five plus mobs and get my shit handed to me due to dodge being the shit it is. Anyway the point is Vodka > Clanroom.
readded at vals request:
eff off ya bloody black an' tan tosser bastard! oy!
I'd fight four+ in fd on my human long ago but I don't play human anymore cos it has whiners like yourself who whine and whine and whine (except chase and lelicia who are a-okay). Anyway clanroom, point is, absers are not supposed to flee like Kaedyn when they lose a bash. I would stay if dodge were fixed so I could actually dodge bashes and not get bashed all the time. Clanroom you have zero balls and zero skills. You never come in keep, all you do is sit outside like a n00b. I go in FD and inner keep all the time, hit you at five plus mobs and get my shit handed to me due to dodge being the shit it is. Anyway the point is Vodka > Clanroom.
readded at vals request:
eff off ya bloody black an' tan tosser bastard! oy!
Black and Tan is a drink.. alcoholic style. You wouldnt know cuz your twelve.
And last time I checked Trin, the only person that had ever killed me solo without stab was Kison. Last I checked, your name isnt Kison, and you definetly dont got the skills to be Kison. So if you really want to bring your weak ass game out and fight me, I'll be glad to kick your ass and send you running back to that clanroom of yours..
And last time I checked Trin, the only person that had ever killed me solo without stab was Kison. Last I checked, your name isnt Kison, and you definetly dont got the skills to be Kison. So if you really want to bring your weak ass game out and fight me, I'll be glad to kick your ass and send you running back to that clanroom of yours..
And the reason trolls were always equiped, and humans were always naked was because we all rolled around and kicked all of your asses all the time. It wasnt one time, where six of us were on you and you booked there. It was every time more then one of us showed up at the same place you were at.you know most of the people that let in were killed before hand and were naked? trolls were always equiped and we were always naked. and that was about a year ago so drop it already. let's all bring up all cheats we did in the past huh growler?
HOLY ****, does it have to be that ****en personal.
Even if vodka cheated(not saying he did) you still killed him didnt you?
and who doesnt like fighting agaist groups, even if im out numbered i still think that you should fight, i still remember trying to stab 1 of the 4 channies that where group. except that was too smart of me becuase i was bashed then instantly killed by 4 fireballs, but hey i came back 15 min later and got my first kill on ds
I also have a bad connection(aol dial-up, yes i know it sucks but cant do much about), aol also tends to kick me off or do that virus download which lagg like none other. So it does happen, but i dont know if he used the bug on purpose or if it was a accident so i can really cant say much about it.
Oh and if someone ran into a clan room from me i would laugh at them for fearing me
as so should EVERYONE else.
(for those who dont know what laugh is, look it up in the dictionary[no its doesnt mean calling them a ****en pussy]).
Oh and engel quoted "i just got a new zmud cause my old one aint working and i got similar problems, gotta connect/reconnect cause of lag sometimes" i would very much like to try zmud someday but i do not know where and how to get it, can someone tell me?
Even if vodka cheated(not saying he did) you still killed him didnt you?
and who doesnt like fighting agaist groups, even if im out numbered i still think that you should fight, i still remember trying to stab 1 of the 4 channies that where group. except that was too smart of me becuase i was bashed then instantly killed by 4 fireballs, but hey i came back 15 min later and got my first kill on ds
I also have a bad connection(aol dial-up, yes i know it sucks but cant do much about), aol also tends to kick me off or do that virus download which lagg like none other. So it does happen, but i dont know if he used the bug on purpose or if it was a accident so i can really cant say much about it.
Oh and if someone ran into a clan room from me i would laugh at them for fearing me
(for those who dont know what laugh is, look it up in the dictionary[no its doesnt mean calling them a ****en pussy]).
Oh and engel quoted "i just got a new zmud cause my old one aint working and i got similar problems, gotta connect/reconnect cause of lag sometimes" i would very much like to try zmud someday but i do not know where and how to get it, can someone tell me?
If vodka would did that bug on me(not on purpose or on purpose) I would of been confused while laughing my a$$ off, lol.
Oh and on this topic im not on anyones side becuase im almost sure that everyone has done something like ran to a clanroom and what every else you guys mentioned, so im not going to get too much involved into this.
Oh and on this topic im not on anyones side becuase im almost sure that everyone has done something like ran to a clanroom and what every else you guys mentioned, so im not going to get too much involved into this.
Osis I just don't care what you think or have to say. You might say 'you have no skill' but you've been gone a long time. and i'm tired of this 'otoan you suck' shit. because i pk better than most ds. i could probably count the amount of people on one hand that pk better than me that play ds. and none of them is you osis. so say what you will.
and kilik if you like someone gave me this trial resetter for zmud. i can email it to you download. than all you have to do is download the newest version of zmud at zuggsoft.com and then you can live with zmud all along. i didn't like the settings the person gave me and am too lazy atm to make my own. you can have his wotmud settings though. (gives me a headache to read anything in that small amoutn of pixel like 1200x 1200 or something like that except for the zmud stuff....)
and kilik if you like someone gave me this trial resetter for zmud. i can email it to you download. than all you have to do is download the newest version of zmud at zuggsoft.com and then you can live with zmud all along. i didn't like the settings the person gave me and am too lazy atm to make my own. you can have his wotmud settings though. (gives me a headache to read anything in that small amoutn of pixel like 1200x 1200 or something like that except for the zmud stuff....)