Abs pwns

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Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Abs pwns

Post by Vurek »

You narrate, 'he past gap'

HP:Wounded MV:Fresh >
sc
You have 243(406) hit and 113(113) movement points.
You have scored 13078689 exp, 0 total quest points, and have 10 gold coins.
You need 921311 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks haggard and beaten.
You are standing.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
g
They don't seem to be here.

HP:Wounded MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
v
HP:Wounded MV:Fresh - Phantasm: Healthy>

*
*Phantasm* panics, and attempts to flee!

HP:Wounded MV:Fresh - Phantasm: Healthy>
=
*Phantasm* leaves north.

HP:Wounded MV:Fresh >
=
Rharn narrates, 'bah'

HP:Wounded MV:Fresh >
+ nar wow lith
Cancelled.
You narrate, 'wow lith'

HP:Wounded MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
g
You try to blast *Phantasm*, but he parries the attack.
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Lithium* barely pierces you.

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Phantasm* panics, and attempts to flee!

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Phantasm* leaves north.
*Phantasm* has arrived from the north.

HP:Wounded MV:Fresh >
nar faster than i am for once
You narrate, 'faster than i am for once'

HP:Wounded MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.
Rharn narrates, 'what'

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>

You try to blast *Phantasm*, but he dodges the attack.
*Lithium* barely pierces you.

HP:Wounded MV:Fresh - Phantasm: Healthy>
nar on 2
You narrate, 'on 2'

HP:Wounded MV:Fresh - Phantasm: Healthy>
l
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
A tall white stallion is standing here.
*Phantasm* panics, and attempts to flee!

HP:Wounded MV:Fresh - Phantasm: Healthy>
8
Mood changed to: Brave

HP:Wounded MV:Fresh - Phantasm: Healthy>
save
Saving Dave.

HP:Wounded MV:Fresh - Phantasm: Healthy>

*Phantasm* leaves north.

HP:Wounded MV:Fresh >
nar 3
g
g
g
You narrate, '3'

HP:Wounded MV:Fresh >
g
You try to blast *Phantasm*, but he dodges the attack.

HP:Wounded MV:Fresh - Phantasm: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
g
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>

You try to blast *Phantasm*, but he parries the attack.
*Lithium* barely pierces you.

HP:Wounded MV:Fresh - Phantasm: Healthy>
l
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
You feel the presence of someone nearby....
*Lithium* is here, fighting YOU!.
A tall white stallion is standing here.

HP:Wounded MV:Fresh - Phantasm: Healthy>
You do the best you can!

HP:Wounded MV:Fresh - Phantasm: Healthy>
HP:Wounded MV:Fresh - Phantasm: Healthy>

* = = + + -
*Phantasm* starts to follow *Lithium*.

HP:Wounded MV:Fresh - Phantasm: Healthy>
-
*Phantasm* barely pierces you.
*Phantasm* tickles you as he pierces you.
*Lithium* tickles you as he pierces you.

HP:Wounded MV:Fresh - Phantasm: Healthy>

*
Your bash at *Phantasm* sends him sprawling!

HP:Wounded MV:Fresh - Phantasm: Scratched>

*Lithium* is now a member of *Lithium*'s group.
*Phantasm* is now a member of *Lithium*'s group.

HP:Wounded MV:Fresh - Phantasm: Scratched>
0
There doesn't seem to be a gate here.

HP:Wounded MV:Fresh - Phantasm: Scratched>
nar bashed
#TICK-10
You narrate, 'bashed'

HP:Wounded MV:Fresh - Phantasm: Scratched>
nar come
You narrate, 'come'

HP:Wounded MV:Fresh - Phantasm: Scratched>

You blast *Phantasm* into bloody fragments!
*Lithium* tickles you as he pierces you.

HP:Wounded MV:Fresh - Phantasm: Scratched>
l
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
*Phantasm* is sitting here.
*Lithium* is here, fighting YOU!.
A tall white stallion is standing here.

HP:Wounded MV:Fresh - Phantasm: Scratched>
nar all n gapish
You narrate, 'all n gapish'

HP:Wounded MV:Fresh - Phantasm: Scratched>
q
Players in your Zone
--------------------
Dave - A Path Through the Hills

HP:Wounded MV:Fresh - Phantasm: Scratched>
l
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
*Phantasm* is sitting here.
*Lithium* is here, fighting YOU!.
A tall white stallion is standing here.

HP:Wounded MV:Fresh - Phantasm: Scratched>
8
Mood changed to: Brave
Rharn narrates, 'coming'

HP:Wounded MV:Fresh - Phantasm: Scratched>

*Lithium* says 'XV Nvbu A KDCX<F peXqdpi'

HP:Wounded MV:Fresh - Phantasm: Scratched>
save

You blast *Phantasm* extremely hard.
*Lithium* barely pierces you.

HP:Wounded MV:Fresh - Phantasm: Hurt>
v
Saving Dave.

HP:Wounded MV:Fresh - Phantasm: Hurt>
They already seem stunned!

HP:Wounded MV:Fresh - Phantasm: Hurt>

*Phantasm* looks at you.

HP:Wounded MV:Fresh - Phantasm: Hurt>

*Lithium* looks at you.

HP:Wounded MV:Fresh - Phantasm: Hurt>
v
HP:Wounded MV:Fresh - Phantasm: Hurt>

* v
Cancelled.

HP:Wounded MV:Fresh - Phantasm: Hurt>

* =
*Phantasm* says 'BMSi'

HP:Wounded MV:Fresh - Phantasm: Hurt>
= + +
*Phantasm* barely pierces you.
*Phantasm* tickles you as he pierces you.
*Lithium* tickles you as he pierces you.
*Lithium* barely pierces you.

HP:Wounded MV:Fresh - Phantasm: Scratched>
- - #TICK!!!

*
Your bash at *Phantasm* sends him sprawling!

HP:Wounded MV:Fresh - Phantasm: Scratched>
nar owning em solo :P
You narrate, 'owning em solo :P'

HP:Wounded MV:Fresh - Phantasm: Scratched>
l
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
*Phantasm* is sitting here.
*Lithium* is here, fighting YOU!.
A tall white stallion is standing here.

HP:Wounded MV:Fresh - Phantasm: Scratched>
8
Mood changed to: Brave

HP:Wounded MV:Fresh - Phantasm: Scratched>
save
Saving Dave.

HP:Wounded MV:Fresh - Phantasm: Scratched>

Rharn has arrived from the south, riding a black warhorse.

HP:Wounded MV:Fresh - Phantasm: Scratched>
stat

Rharn leaves north, riding a black warhorse.

HP:Wounded MV:Fresh - Phantasm: Scratched>
You are a 44 year old human.
Your mood is currently: Brave
Height 5 feet, 2 inches, Weight 152 pounds, Weight carried 0 lbs, Worn: 118 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 11, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh - Phantasm: Scratched>

You blast *Phantasm* hard.
*Lithium* tickles you as he pierces you.

HP:Wounded MV:Fresh - Phantasm: Scratched>

Rharn has arrived from the north, riding a black warhorse.

HP:Wounded MV:Fresh - Phantasm: Scratched>

Rharn tries to strike *Lithium*, but misses.

HP:Wounded MV:Fresh - Phantasm: Scratched>

*Lithium* says '99[BO'

HP:Wounded MV:Fresh - Phantasm: Scratched>
nar tar phant
You narrate, 'tar phant'

HP:Wounded MV:Fresh - Phantasm: Scratched>
v
They already seem stunned!

HP:Wounded MV:Fresh - Phantasm: Scratched>

Rharn tries to strike *Lithium*, but misses.
You blast *Phantasm* very hard.
*Lithium* barely pierces you.
*Lithium* barely pierces you.

HP:Battered MV:Fresh - Phantasm: Hurt>
v
They already seem stunned!

HP:Battered MV:Fresh - Phantasm: Hurt>
v
They already seem stunned!

HP:Battered MV:Fresh - Phantasm: Hurt>
v
HP:Battered MV:Fresh - Phantasm: Hurt>

*Lithium* says 'nFfp'

HP:Battered MV:Fresh - Phantasm: Hurt>

*
*Lithium* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>

*Lithium* leaves north.

HP:Battered MV:Fresh - Phantasm: Hurt>
= = #TICK+10

Rharn tries to strike *Phantasm*, but misses.

HP:Battered MV:Fresh - Phantasm: Hurt>

*Phantasm* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>

*Phantasm* leaves south.

HP:Battered MV:Fresh >
+ + g
Cancelled.
They don't seem to be here.

HP:Battered MV:Fresh >
g
They don't seem to be here.

HP:Battered MV:Fresh >
g
They don't seem to be here.

HP:Battered MV:Fresh >
g
They don't seem to be here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Battered MV:Fresh >
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A tall white stallion is standing here.
*Phantasm* is standing here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.

HP:Battered MV:Fresh >
You try to blast *Phantasm*, but he parries the attack.

HP:Battered MV:Fresh - Phantasm: Hurt>
HP:Battered MV:Fresh - Phantasm: Hurt>

* = = + + - -
A shadowy fade tickles you as he slashes you.
A huge trolloc barely tickles you with his slash.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
*Phantasm* barely pierces you.
*Phantasm* tickles you as he pierces you.

HP:Battered MV:Fresh - Phantasm: Hurt>

*
Your bash at *Phantasm* sends him sprawling!

HP:Battered MV:Fresh - Phantasm: Hurt>
nar bashed patty
You narrate, 'bashed patty'

HP:Battered MV:Fresh - Phantasm: Hurt>
nar GPAT
You narrate, 'GPAT'

HP:Battered MV:Fresh - Phantasm: Hurt>
nar HIT
You narrate, 'HIT'

HP:Battered MV:Fresh - Phantasm: Hurt>

A shadowy fade tickles you as he slashes you.
A shadowy fade tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc barely slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
You blast *Phantasm* extremely hard.

HP:Battered MV:Fresh - Phantasm: Hurt>
l
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A tall white stallion is standing here.
*Phantasm* is sitting here.
A huge trolloc is here, fighting YOU!.
A huge trolloc is here, fighting YOU!.
A huge trolloc is here, fighting YOU!.
A huge trolloc is here, fighting YOU!.
A shadowy fade is here, fighting YOU!.
Rharn has arrived from the south, riding a black warhorse.

HP:Battered MV:Fresh - Phantasm: Hurt>

*Lithium* has arrived from the south.

HP:Battered MV:Fresh - Phantasm: Hurt>
q
Players in your Zone
--------------------
Dave - On a Hill
Rharn - On a Hill

HP:Battered MV:Fresh - Phantasm: Hurt>

Rharn tries to strike *Lithium*, but misses.

HP:Battered MV:Fresh - Phantasm: Hurt>
laugh
A shadowy fade tickles you as he slashes you.
A shadowy fade tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
You blast *Phantasm* into bloody fragments!
You fall down laughing.

HP:Battered MV:Fresh - Phantasm: Hurt>

*Phantasm* snickers softly.

HP:Battered MV:Fresh - Phantasm: Hurt>

*Phantasm* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>
v
HP:Battered MV:Fresh - Phantasm: Hurt>

* =
Sharp wind from Rharn creats air scythes which tear apart *Lithium*.

HP:Battered MV:Fresh - Phantasm: Hurt>

*Lithium* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>

*Phantasm* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>
= +
*Phantasm* panics, and attempts to flee!

HP:Battered MV:Fresh - Phantasm: Hurt>
+
*Phantasm* leaves south.

HP:Battered MV:Fresh >
-
*Lithium* tries to pierce Rharn, but he dodges the attack.
*Lithium* tries to pierce Rharn, but he parries the attack.
A shadowy fade barely slashes you.
A shadowy fade tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.
A huge trolloc tickles you as he slashes you.

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
s
Cancelled.
No way! You're fighting for your life!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
g
You do the best you can!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
f

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
f
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
f
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
f
*Lithium* leaves south.
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
7

*Phantasm* leaves south.

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
f
Mood changed to: Wimpy

HP:Beaten MV:Fresh - a shadowy fade: Healthy>
HP:Beaten MV:Fresh - a shadowy fade: Healthy>

Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
You flee head over heels.

HP:Beaten MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Hurt>
g

Rharn has arrived from the north, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Hurt>
g
You do the best you can!
Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Hurt>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Hurt>
8
Mood changed to: Brave

HP:Beaten MV:Fresh - Phantasm: Hurt>
v
HP:Beaten MV:Fresh - Phantasm: Hurt>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Hurt>

* =
*Phantasm* leaves south.

HP:Beaten MV:Fresh >
= Cancelled.
You try to blast *Lithium*, but he parries the attack.

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!
Rharn tries to strike *Lithium*, but misses.

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
HP:Beaten MV:Fresh - Lithium: Wounded>

*
Rharn tries to strike *Lithium*, but misses.
*Lithium* barely pierces you.
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded>
=
*Lithium* leaves south.

HP:Beaten MV:Fresh >
= + + Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >

Rharn leaves south, riding a black warhorse.

HP:Beaten MV:Fresh >
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
*Phantasm* leaves north.

HP:Beaten MV:Fresh >

*
Rharn leaves west, riding a black warhorse.

HP:Beaten MV:Fresh >
= Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
555505555525055555
They don't seem to be here.

HP:Beaten MV:Fresh >
What?!?

HP:Beaten MV:Fresh >
nar i beat :P
You narrate, 'i beat :P'

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
g
They don't seem to be here.

HP:Beaten MV:Fresh >
stat
They don't seem to be here.

HP:Beaten MV:Fresh >
You are a 44 year old human.
Your mood is currently: Brave
Height 5 feet, 2 inches, Weight 152 pounds, Weight carried 0 lbs, Worn: 118 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 11, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
l
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >

*Lithium* leaves north.
*Phantasm* leaves north.

HP:Beaten MV:Fresh >
8
Mood changed to: Brave

HP:Beaten MV:Fresh >
save
Saving Dave.

HP:Beaten MV:Fresh >
n
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
*Lithium* is standing here.
*Lithium* leaves south.
*Phantasm* leaves south.

HP:Beaten MV:Fresh >
g
They don't seem to be here.
Rharn has arrived from the west, riding a black warhorse.

HP:Beaten MV:Fresh >
v
Bash who?

HP:Beaten MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.
*Lithium* tries to pierce Rharn, but he dodges the attack.

HP:Beaten MV:Fresh - Phantasm: Hurt>
g
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Hurt>
g
#TICK-10
v
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Hurt>
*Lithium* pierces Rharn hard.
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Hurt>

* = = + + - -
*
Your bash at *Phantasm* sends him sprawling!
Sharp wind from Rharn creats air scythes which tear apart *Lithium*.
Rharn tries to strike *Lithium*, but misses.
*Lithium* tries to pierce Rharn, but he parries the attack.
*Lithium* tries to pierce Rharn, but he parries the attack.
You blast *Phantasm* hard.

HP:Beaten MV:Fresh - Phantasm: Wounded>
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
*Phantasm* is sitting here.
*Lithium* is here, fighting Rharn!.
Rharn is here, fighting *Lithium*!, riding a black warhorse.
A tall white stallion is standing here.

HP:Beaten MV:Fresh - Phantasm: Wounded>
8
Mood changed to: Brave

HP:Beaten MV:Fresh - Phantasm: Wounded>
save
Saving Dave.
*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Wounded>
snick
You snicker softly.

HP:Beaten MV:Fresh - Phantasm: Wounded>
save
Saving Dave.

HP:Beaten MV:Fresh - Phantasm: Wounded>
l

Rharn tries to strike *Lithium*, but misses.
You blast *Phantasm* very hard.

HP:Beaten MV:Fresh - Phantasm: Hurt>
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
*Phantasm* is sitting here.
*Lithium* is here, fighting Rharn!.
Rharn is here, fighting *Lithium*!, riding a black warhorse.
A tall white stallion is standing here.

HP:Beaten MV:Fresh - Phantasm: Hurt>

*Lithium* leaves south.

HP:Beaten MV:Fresh - Phantasm: Hurt>

Rharn strikes *Phantasm* extremely hard.

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
#TICK!!!
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Wounded>

Sharp wind from Rharn creats air scythes which tear apart *Phantasm*.

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
*Phantasm* barely pierces you.
*Phantasm* tickles you as he pierces you.
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Wounded>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Wounded>

*Phantasm* leaves west.

HP:Beaten MV:Fresh >

* Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >

Rharn leaves west, riding a black warhorse.

HP:Beaten MV:Fresh >
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >

Rharn leaves north, riding a black warhorse.

HP:Beaten MV:Fresh >

*Phantasm* has arrived from the north.

HP:Beaten MV:Fresh >
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!
Rharn has arrived from the north, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Wounded>
HP:Beaten MV:Fresh - Phantasm: Wounded>

*
Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Wounded>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Wounded>
=
*Phantasm* barely pierces you.
*Phantasm* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* leaves north.

HP:Beaten MV:Fresh >
=
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Lithium: Wounded>
+
Rharn leaves east, riding a black warhorse.

HP:Beaten MV:Fresh - Lithium: Wounded>
+ 000000040g
Cancelled.
What?!?
Rharn has arrived from the east, riding a black warhorse.

HP:Beaten MV:Fresh - Lithium: Wounded>
g
g

Rharn tries to strike *Lithium*, but misses.

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
#TICK+10
nar lets group
You narrate, 'lets group'

HP:Beaten MV:Fresh - Lithium: Wounded>
v
HP:Beaten MV:Fresh - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded>

*
*Lithium* leaves south.

HP:Beaten MV:Fresh >
= = g
+ g
Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >

Rharn leaves south, riding a black warhorse.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
s
They don't seem to be here.

HP:Beaten MV:Fresh >

Rharn has arrived from the south, riding a black warhorse.

HP:Beaten MV:Fresh >
g
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
n
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A tall white stallion is standing here.
*Lithium* is standing here.

HP:Beaten MV:Fresh >
g
You try to blast *Lithium*, but he parries the attack.

HP:Beaten MV:Fresh - Lithium: Wounded>
g
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
g
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
v
HP:Beaten MV:Fresh - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded>

* =
*Lithium* leaves north.

HP:Beaten MV:Fresh >
= Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
555555555655555
What?!?

HP:Beaten MV:Fresh >
q
Players in your Zone
--------------------
Dave - Before the Hill

HP:Beaten MV:Fresh >
save
Saving Dave.

HP:Beaten MV:Fresh >
l
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
8
Mood changed to: Brave

HP:Beaten MV:Fresh >
w
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
t
HP:Beaten MV:Fresh >
-
*
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving north.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
555555
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
q
What?!?

HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Dave - A Path Through the Hills

HP:Beaten MV:Fresh >
sc
You have 94(406) hit and 113(113) movement points.
You have scored 13086539 exp, 0 total quest points, and have 10 gold coins.
You need 913461 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A tall white stallion is standing here.
A tall trolloc spy is standing here, sneaking around.

HP:Beaten MV:Fresh >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.

HP:Beaten MV:Fresh >

*Lithium* has arrived from the west.

HP:Beaten MV:Fresh >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
*Phantasm* leaves west.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....

HP:Beaten MV:Fresh >
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Wounded>
HP:Beaten MV:Fresh - Phantasm: Wounded>

* =
Rharn narrates, 'on'

HP:Beaten MV:Fresh - Phantasm: Wounded>
=
*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Wounded>
+ +
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Phantasm: Wounded>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Wounded>
- -
*Phantasm* leaves west.
*Phantasm* has arrived from the west.

HP:Beaten MV:Fresh >

*
Your bash at *Phantasm* sends him sprawling!

HP:Beaten MV:Fresh - Phantasm: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
888888485504055
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Wounded>
What?!?

HP:Beaten MV:Fresh - Phantasm: Wounded>
q
Players in your Zone
--------------------
Dave - The Great Blight
Rharn - The Great Blight

HP:Beaten MV:Fresh - Phantasm: Wounded>

You blast *Phantasm* very hard.

HP:Beaten MV:Fresh - Phantasm: Wounded>
nar bashed 2w 1s 1w bpat
You narrate, 'bashed 2w 1s 1w bpat'

HP:Beaten MV:Fresh - Phantasm: Wounded>
l
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
You feel the presence of someone nearby....
A tall white stallion is standing here.

HP:Beaten MV:Fresh - Phantasm: Wounded>
8
Mood changed to: Brave

HP:Beaten MV:Fresh - Phantasm: Wounded>
save
Saving Dave.

HP:Beaten MV:Fresh - Phantasm: Wounded>

You blast *Phantasm* into bloody fragments!

HP:Beaten MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered>
They already seem stunned!

HP:Beaten MV:Fresh - Phantasm: Battered>

*Phantasm* falls down laughing.

HP:Beaten MV:Fresh - Phantasm: Battered>

*Phantasm* claps you on the back.

HP:Beaten MV:Fresh - Phantasm: Battered>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered>
An ear piercing howl sounds from somewhere in the distance.

HP:Beaten MV:Fresh - Phantasm: Battered>

* Cancelled.
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered>
HP:Beaten MV:Fresh - Phantasm: Battered>

*
*Phantasm* leaves east.

HP:Beaten MV:Fresh >
= Cancelled.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?
Rharn leaves east, riding a black warhorse.

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A tall white stallion is standing here.
Rharn is here, fighting *Phantasm*!, riding a black warhorse.
*Phantasm* is here, fighting Rharn!.

HP:Beaten MV:Fresh >
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

* = = +
*Phantasm* leaves east.

HP:Beaten MV:Fresh >
+ Cancelled.
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A tall white stallion is standing here.
*Phantasm* is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Beaten MV:Fresh >
You try to blast *Phantasm*, but he dodges the attack.
Rharn has arrived from the west, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Battered>
Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Battered>

*
Rharn tries to strike *Phantasm*, but misses.
*Phantasm* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Phantasm: Battered>
=
Rharn panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered>

Rharn leaves west, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Battered>
= + + - - #TICK-10

*
Your bash at *Phantasm* sends him sprawling!

HP:Beaten MV:Fresh - Phantasm: Battered>
0000650806060
What?!?

HP:Beaten MV:Fresh - Phantasm: Battered>

A shadowy fade tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A shadowy fade barely slashes you.
You wish that your wounds would stop BLEEDING so much!
A snarling trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A snarling trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A snarling trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A snarling trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
You blast *Phantasm* into bloody fragments!

HP:Critical MV:Fresh - Phantasm: Battered>

Rharn has arrived from the west, riding a black warhorse.

HP:Critical MV:Fresh - Phantasm: Battered>

Rharn strikes *Phantasm* extremely hard.

HP:Critical MV:Fresh - Phantasm: Battered>
mar bashed
7
You don't seem to have that kind of power...

HP:Critical MV:Fresh - Phantasm: Battered>
Mood changed to: Wimpy

HP:Critical MV:Fresh - Phantasm: Battered>
f
HP:Critical MV:Fresh - Phantasm: Battered>

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
You flee head over heels.

HP:Critical MV:Fresh >
sc
You have 56(406) hit and 113(113) movement points.
You have scored 13089838 exp, 0 total quest points, and have 10 gold coins.
You need 910162 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks weary.
You are standing.

HP:Critical MV:Fresh >
8
Mood changed to: Brave

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A tall white stallion is standing here.
Rharn is here, fighting *Phantasm*!, riding a black warhorse.
*Phantasm* is here, fighting Rharn!.
A snarling trolloc is here, fighting Rharn!.
A snarling trolloc is here, fighting Rharn!.
A snarling trolloc is here, fighting Rharn!.
A snarling trolloc is here, fighting Rharn!.
A shadowy fade is here, fighting Rharn!.

HP:Critical MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Critical MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

Rharn panics, and attempts to flee!

HP:Critical MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
7
Mood changed to: Wimpy

HP:Critical MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
f
HP:Critical MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
You flee head over heels.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
g

Rharn has arrived from the south, riding a black warhorse.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
g
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
8
Mood changed to: Brave

HP:Beaten MV:Fresh >
#TICK!!!
nar 60 hps
You narrate, '60 hps'

HP:Beaten MV:Fresh >
g
They don't seem to be here.
Rharn says 'ouch'

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
You have 83(406) hit and 113(113) movement points.
You have scored 13089566 exp, 0 total quest points, and have 10 gold coins.
You need 910434 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
l
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
Rharn is standing here, riding a black warhorse.
A tall white stallion is standing here.

HP:Beaten MV:Fresh >

*Lithium* leaves south.

HP:Beaten MV:Fresh >
nod
You nod agreeingly.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.
Rharn says 'FOOD'

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
beck
You beckon everyone to follow you.

HP:Beaten MV:Fresh >

*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Lithium: Wounded>
tmp
You don't have a pack.

HP:Beaten MV:Fresh - Lithium: Wounded>
g
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
g
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded>
v

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded>
*Lithium* leaves south.
Bash who?

HP:Beaten MV:Fresh >

Rharn says 'cover me'

HP:Beaten MV:Fresh >

Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
g

You try to blast *Phantasm*, but he dodges the attack.
*Phantasm* tries to pierce Rharn, but he dodges the attack.
Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
g
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
v
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

*Phantasm* leaves north.

HP:Beaten MV:Fresh >

* =
Rharn says 'hm'

HP:Beaten MV:Fresh >
= g
Cancelled.
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
inv
You are carrying:
Nothing.

HP:Beaten MV:Fresh >

Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh >
ep
You do not see that here.
*Lithium* leaves north.

HP:Beaten MV:Fresh >
#TICK+10
g
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
g
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>
g
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

You blast *Phantasm* very hard.
*Phantasm* tries to pierce Rharn, but he parries the attack.
Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered --- Rharn: Hurt
>

*Phantasm* leaves north.

HP:Beaten MV:Fresh >

*Phantasm* leaves south.

HP:Beaten MV:Fresh >
exam sack
You see nothing special..
When you look inside, you see:
sack (used):
a spear with a sungwood shaft
a water skin
a small lantern [5]
a small beaker of a crystal clear liquid
a shimmering steel axe
a water flask

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g

Rharn says 'dont wanna get stab'

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
You try to blast *Phantasm*, but he parries the attack.

HP:Beaten MV:Fresh - Phantasm: Battered>
g
You do the best you can!

HP:Beaten MV:Fresh - Phantasm: Battered>

Rharn tries to strike *Phantasm*, but misses.

HP:Beaten MV:Fresh - Phantasm: Battered>

*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered>
say no meat
You say 'no meat'

HP:Beaten MV:Fresh - Phantasm: Battered>
g

*Phantasm* leaves north.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
v
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
l
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
Rharn is standing here, riding a black warhorse.
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
8
Mood changed to: Brave

HP:Beaten MV:Fresh >
save
Saving Dave.

HP:Beaten MV:Fresh >
stat
You are a 44 year old human.
Your mood is currently: Brave
Height 5 feet, 2 inches, Weight 152 pounds, Weight carried 0 lbs, Worn: 118 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 11, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >

Rharn sniffs sadly.

HP:Beaten MV:Fresh >
beck
You beckon everyone to follow you.

HP:Beaten MV:Fresh >
gr all
You are now a member of Dave's group.
Everyone following you is already in your group.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >

Rharn leaves north, riding a black warhorse.

HP:Beaten MV:Fresh >
sc
You have 79(406) hit and 113(113) movement points.
You have scored 13090316 exp, 0 total quest points, and have 10 gold coins.
You need 909684 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
g
They don't seem to be here.

HP:Beaten MV:Fresh >
q
Players in your Zone
--------------------
Dave - The Great Blight
Rharn - The Great Blight

HP:Beaten MV:Fresh >
l
8
save
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Beaten MV:Fresh >
Mood changed to: Brave

HP:Beaten MV:Fresh >
stat
Saving Dave.

HP:Beaten MV:Fresh >
You are a 44 year old human.
Your mood is currently: Brave
Height 5 feet, 2 inches, Weight 152 pounds, Weight carried 0 lbs, Worn: 118 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 11, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Beaten MV:Fresh >
You try to blast *Phantasm*, but he dodges the attack.

HP:Beaten MV:Fresh - Phantasm: Battered>
*Lithium* leaves south.

HP:Beaten MV:Fresh - Phantasm: Battered>

* =
Rharn has arrived from the west, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Battered>

Rharn leaves south, riding a black warhorse.
*Phantasm* panics, and attempts to flee!

HP:Beaten MV:Fresh - Phantasm: Battered>
=
A rotting tree tickles you as he hits you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles you as he hits you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Phantasm: Battered>
+
Rharn has arrived from the south, riding a black warhorse.

HP:Beaten MV:Fresh - Phantasm: Battered>
+
Rharn tries to strike *Lithium*, but misses.

HP:Beaten MV:Fresh - Phantasm: Battered>
-
*Phantasm* leaves south.

HP:Beaten MV:Fresh >
-
*
They must have left already...

HP:Beaten MV:Fresh >
You try to blast *Lithium*, but he parries the attack.

HP:Beaten MV:Fresh - Lithium: Wounded --- Rharn: Hurt
>
You do the best you can!
*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded --- Rharn: Hurt
>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded --- Rharn: Hurt
>
You do the best you can!

HP:Beaten MV:Fresh - Lithium: Wounded --- Rharn: Hurt
>
*Lithium* leaves south.
Bash who?

HP:Beaten MV:Fresh >

*Phantasm* has arrived from the south.

HP:Beaten MV:Fresh >

A rotting tree barely hits you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree barely hits you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - a rotting tree: Healthy>
No way! You're fighting for your life!
Rharn tries to strike *Phantasm*, but misses.

HP:Critical MV:Fresh - a rotting tree: Healthy>
You do the best you can!

HP:Critical MV:Fresh - a rotting tree: Healthy>
You can't bash someone else while engaged!

HP:Critical MV:Fresh - a rotting tree: Healthy>
HP:Critical MV:Fresh - a rotting tree: Healthy>

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
*Lithium* is standing here.
You flee head over heels.
*Lithium* leaves north.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>

* Cancelled.
You do the best you can!

HP:Critical MV:Fresh - Lithium: Wounded>
HP:Critical MV:Fresh - Lithium: Wounded>

* =
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
= + + -
*Phantasm* has arrived from the north.
*Phantasm* leaves east.

HP:Critical MV:Fresh - Lithium: Wounded>
-
*
Your bash at *Lithium* sends him sprawling!

HP:Critical MV:Fresh - Lithium: Wounded>
80555020-0000
What?!?

HP:Critical MV:Fresh - Lithium: Wounded>

You try to blast *Lithium*, but he parries the attack.

HP:Critical MV:Fresh - Lithium: Wounded>

Rharn has arrived from the north, riding a black warhorse.

HP:Critical MV:Fresh - Lithium: Wounded>

Rharn tries to strike *Lithium*, but misses.

HP:Critical MV:Fresh - Lithium: Wounded>
nar bash3ed
You narrate, 'bash3ed'

HP:Critical MV:Fresh - Lithium: Wounded>

*Phantasm* leaves south.

HP:Critical MV:Fresh - Lithium: Wounded>
nar FBALL
You narrate, 'FBALL'

HP:Critical MV:Fresh - Lithium: Wounded>

An ear piercing howl sounds from somewhere in the distance.

HP:Critical MV:Fresh - Lithium: Wounded>
sc
You have 50(406) hit and 113(113) movement points.
You have scored 13090366 exp, 0 total quest points, and have 10 gold coins.
You need 909634 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks strong.
You are fighting *Lithium*.

HP:Critical MV:Fresh - Lithium: Wounded>

Sharp wind from Rharn creats air scythes which tear apart *Lithium*.

HP:Critical MV:Fresh - Lithium: Wounded>

Rharn strikes *Lithium* very hard.
You blast *Lithium* extremely hard.

HP:Critical MV:Fresh - Lithium: Battered>
l
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
Rharn is here, fighting *Lithium*!, riding a black warhorse.
*Lithium* is sitting here.
A tall white stallion is standing here.

HP:Critical MV:Fresh - Lithium: Battered>
8
Mood changed to: Brave

HP:Critical MV:Fresh - Lithium: Battered>
v
They already seem stunned!

HP:Critical MV:Fresh - Lithium: Battered>
v
They already seem stunned!

HP:Critical MV:Fresh - Lithium: Battered>
v
They already seem stunned!

HP:Critical MV:Fresh - Lithium: Battered>
v
They already seem stunned!

HP:Critical MV:Fresh - Lithium: Battered>
v
They already seem stunned!

HP:Critical MV:Fresh - Lithium: Battered>

*Lithium* panics, and attempts to flee!

HP:Critical MV:Fresh - Lithium: Battered>
#TICK-10
v
HP:Critical MV:Fresh - Lithium: Battered>

*
*Lithium* leaves north.

HP:Critical MV:Fresh >
= = + Cancelled.
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
555555
What?!?

HP:Critical MV:Fresh >

Rharn leaves north, riding a black warhorse.

HP:Critical MV:Fresh >
stat
You are a 44 year old human.
Your mood is currently: Brave
Height 5 feet, 2 inches, Weight 152 pounds, Weight carried 0 lbs, Worn: 118 lbs.
Offensive Bonus: 176 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 11, Con: 19
Your armor absorbs 70% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh >
save
Saving Dave.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall white stallion is standing here.
*Lithium* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is he
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

HP:Critical MV:Fresh >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall white stallion is standing here.
*Lithium* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
You try to blast *Lithium*, but he parries the attack.

HP:Critical MV:Fresh - Lithium: Battered>
You do the best you can!

HP:Critical MV:Fresh - Lithium: Battered>
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Lithium*, but he dodges the attack.
Rharn has arrived from the west, riding a black warhorse.

HP:Critical MV:Fresh - Lithium: Battered>

Rharn tries to strike *Lithium*, but misses.

HP:Critical MV:Fresh - Lithium: Battered>

* =
*Lithium* panics, and attempts to flee!

HP:Critical MV:Fresh - Lithium: Battered>
= +
*Lithium* leaves south.

HP:Critical MV:Fresh >
+ Cancelled.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
*Lithium* is standing here.

HP:Critical MV:Fresh >
You try to blast *Lithium*, but he parries the attack.

HP:Critical MV:Fresh - Lithium: Battered>
HP:Critical MV:Fresh - Lithium: Battered>

* =
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Lithium: Wounded>
=
*Lithium* snickers softly.

HP:Beaten MV:Fresh - Lithium: Wounded>

*Lithium* panics, and attempts to flee!

HP:Beaten MV:Fresh - Lithium: Wounded>

Rharn has arrived from the north, riding a black warhorse.
*Lithium* leaves east.

HP:Beaten MV:Fresh >
+ #TICK!!!
+ Cancelled.
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
You feel the presence of someone nearby....

HP:Beaten MV:Fresh >

*Lithium* leaves east.

HP:Beaten MV:Fresh >

Rharn has arrived from the west, riding a black warhorse.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
A tall white stallion is standing here.
*Lithium* is standing here.
*Lithium* leaves north.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?
Rharn has arrived from the west, riding a black warhorse.

HP:Beaten MV:Fresh >
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: e s ]
A tall white stallion is standing here.
*Lithium* is standing here.
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Critical MV:Fresh - Lithium: Wounded>
HP:Critical MV:Fresh - Lithium: Wounded>
Cancelled.
No way! You're fighting for your life!

HP:Critical MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Critical MV:Fresh - Lithium: Wounded>
You try to blast *Lithium*, but he dodges the attack.
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>

*
Rharn has arrived from the south, riding a black warhorse.

HP:Critical MV:Fresh - Lithium: Wounded>
=
Rharn tries to strike *Lithium*, but misses.
*Lithium* panics, and attempts to flee!

HP:Critical MV:Fresh - Lithium: Wounded>

*Lithium* leaves east.

HP:Critical MV:Fresh >
=
*Lithium* leaves south.

HP:Critical MV:Fresh >
+
Rharn leaves south, riding a black warhorse.

HP:Critical MV:Fresh >
Cancelled.
The Great Blight
There are still trees here, but they appear to be rotting away while you watch.
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. Every leaf and creeper seems bloated.
The air taste spoiled in your mouth.
[ Exits: n w ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?
Rharn leaves west, riding a black warhorse.

HP:Critical MV:Fresh >
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]
A tall white stallion is standing here.
Rharn is standing here, riding a black warhorse.
*Lithium* is standing here.
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Critical MV:Fresh - Lithium: Wounded>
Rharn leaves west, riding a black warhorse.

HP:Critical MV:Fresh - Lithium: Wounded>

* Cancelled.
No way! You're fighting for your life!

HP:Critical MV:Fresh - Lithium: Wounded>
You do the best you can!

HP:Critical MV:Fresh - Lithium: Wounded>
HP:Critical MV:Fresh - Lithium: Wounded>

* =
*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
= +
*Lithium* panics, and attempts to flee!

HP:Critical MV:Fresh - Lithium: Wounded>
+
Rharn has arrived from the west, riding a black warhorse.

HP:Critical MV:Fresh - Lithium: Wounded>

Rharn tries to strike *Lithium*, but misses.

HP:Critical MV:Fresh - Lithium: Wounded>
-
*Lithium* leaves west.

HP:Critical MV:Fresh >
- Cancelled.
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
You feel the presence of someone nearby....

HP:Critical MV:Fresh >

Rharn has arrived from the east, riding a black warhorse.

HP:Critical MV:Fresh >

*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
#TICK+10
You do the best you can!
Rharn tries to strike *Lithium*, but misses.

HP:Critical MV:Fresh - Lithium: Wounded>
*Phantasm* has arrived from the south.

HP:Critical MV:Fresh - Lithium: Wounded>

* =
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
= +
*Lithium* panics, and attempts to flee!

HP:Critical MV:Fresh - Lithium: Wounded>

*Phantasm* leaves south.

HP:Critical MV:Fresh - Lithium: Wounded>
+ -
*Lithium* leaves east.

HP:Critical MV:Fresh >
-
*
They must have left already...

HP:Critical MV:Fresh >
You try to blast *Phantasm*, but he parries the attack.

HP:Critical MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Critical MV:Fresh - Phantasm: Battered>
You do the best you can!
Rharn tries to strike *Phantasm*, but misses.

HP:Critical MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Critical MV:Fresh - Phantasm: Battered>
You do the best you can!

HP:Critical MV:Fresh - Phantasm: Battered>

Rharn tries to strike *Phantasm*, but misses.
*Phantasm* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Phantasm*, but he dodges the attack.

HP:Critical MV:Fresh - Phantasm: Battered>
555585020606080602040404055555

*Lithium* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Phantasm: Battered>
What?!?

HP:Critical MV:Fresh - Phantasm: Battered>
sc
You have 16(406) hit and 113(113) movement points.
You have scored 13091466 exp, 0 total quest points, and have 10 gold coins.
You need 908534 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount is full of energy.
You are fighting *Phantasm*.

HP:Critical MV:Fresh - Phantasm: Battered>
Mood changed to: Wimpy

HP:Critical MV:Fresh - Phantasm: Battered>
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Phantasm: Battered>
HP:Critical MV:Fresh - Phantasm: Battered>

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A tall white stallion is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
You flee head over heels.

HP:Critical MV:Fresh >

*Lithium* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Lithium: Wounded>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Lithium: Wounded>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Lithium: Wounded>
HP:Critical MV:Fresh - Lithium: Wounded>

*Phantasm* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Lithium: Wounded>

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A tall white stallion is standing here.
Rharn is here, fighting someone who has already left!, riding a black warhorse.
You flee head over heels.

HP:Critical MV:Fresh >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A tall white stallion is standing here.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Critical MV:Fresh >
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
A tall white stallion is standing here.
*Phantasm* is standing here.
*Lithium* is standing here.

HP:Critical MV:Fresh >
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
*--444-244444886868688682655
What?!?

HP:Critical MV:Fresh >
sc
You have 6(406) hit and 113(113) movement points.
You have scored 13091033 exp, 0 total quest points, and have 10 gold coins.
You need 908967 exp to reach your next level.
You have been playing for 13008 days and 4 hours.
You have gathered 0 Weave Points so far.
This ranks you as Dave (level 32)
You are not a member of any clans.
You are riding a white stallion. Your mount looks strong.
You are standing.

HP:Critical MV:Fresh >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A tall white stallion is standing here.
*Phantasm* is standing here.
*Lithium* is standing here.

HP:Critical MV:Fresh >
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall white stallion is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Critical MV:Fresh >
Alas, you cannot go that way...

HP:Critical MV:Fresh >
No way! You're fighting for your life!

HP:Critical MV:Fresh - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Critical MV:Fresh - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Critical MV:Fresh - a rotting tree: Healthy>
No way! You're fighting for your life!

HP:Critical MV:Fresh - a rotting tree: Healthy>
PANIC! You couldn't escape!

HP:Critical MV:Fresh - a rotting tree: Healthy>

A rotting tree tickles you as he hits you.
You wish that your wounds would stop BLEEDING so much!
You blast a rotting tree hard.
A rotting tree tickles you as he hits you.
You're stunned, but will probably regain consciousness again.

HP:Critical MV:Fresh >
All you can do right now is think about the stars!

HP:Critical MV:Fresh >
All you can do right now is think about the stars!

HP:Critical MV:Fresh >
4888448---
What?!?

HP:Critical MV:Fresh >

*Lithium* pierces you. You are no longer a living member of this world -- R.I.P.!
*Lithium* pierces you very hard.
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Your mistake was trying to fight me at beat...You're not winning there, sorry :p
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Nah, If dumbass rharn had of grouped with me, we woulda kicked ya'lls asses so bad.

As you can see, That "ouch" only got him to HURT.

Whereas I was hittin a patty with near 1 round rip certainty if it did max dmg.

Sigh, that's how it goes, I'll be back to kick ya'lls asses.

I also came out of rent with 180 hps, so that didnt help either. :P
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Shrug, I would've found a way to win. Preferably outside of keep, though I would've won in there if it came to that.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

If rharn wasn't a dumbass and followed me, I guarantee one of those bashes would have killed one of you :).

Come pk me. NOW.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Nah, not even you can outrun me...I think I let you actually land 2, maybe 3 bashes the whole fight. Think you would've gotten off even that many if I didn't want you to? :p

I'd kill you again if I wasn't so damned tired. Been going all day...Maybe tomorrow if its still up. I wouldn't mind an abs rematch since our last one was cut short by your renting...
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Hehe for sure, perhaps tonight, I need to get your msn if you have :)

Mine: drr513@yahoo.com

I had to rent anyways and get off, and actually, 1-2 of those bashes you were mid flee-ing.

EVEN I when I'm on my best link and macroing it up, sometimes I get bashed after fleeing around a bit.

I looked over some of my vurek logs, and stabbing gets so damn boring up to a point :). Fleeing gets boring too...specially when getting bashed 100%

Can't wait for the new changes! :P

And we need a bmi factor, not this 100% bash absers!
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