New Skills/Spells
making your own house. give xxx amount of money to a mob name your house you get a thing in your title Sonea Aenos is a level 31 human channeler the House of Aenos. or something like that. can give lay out and room descriptions and where you want it placed to a friendly builder who will then put it in place. then make house wars where all houses are ctf's.
more rooms or mobs costs money for a lot of money you can get a shop or two that sells stuff. say like meat, skin, etc. for tons of money low % of shop loading a good weapon/eq for high amounts of money. can recruit players into your house and they have to pay a fee for being in. some sort of 'acre' thing maybe you can get lbs of apples from your apple orchard and sell it to this other house for xxx amount of gold or maybe some oranges which you then in turn sell to someone else creating profit or osmething like that. maybe house eq.
make gates harder to get in. make a gate house with a lever in it that opens up gate. .there is a patty at the gates. make the take 3 rounds of battle to open gate by pulling the lever. no spamming gate open/closed works. gates don't autolock if a bad guy is in city it takes xxx amount of pulses per room to get the news to the gate and xxx amount of pulses to close the gate. there is a lever on each side of the gate.
and make a hidden assassin clan that has some nifty abilities. you can hire one of these assassins to take care of the gate guard or to kill 'criers' in the city that locate people of your room name. have a nifty move called slay only works on mobs of a certain lvl. (smobs could be made above this lvl) can be done once per day so no going into a city and slaying all mobs. can't be seen on where(takes away moves) and can hide as a mob of their choosing when joining clan(A normal looking man has arrived from the south). this clan is not affilitiated with any other members of their clan and work solo. there is no forums or group activity or anything. it's all mob/imm done. the bonuses come from 'reputation' you get from doing other jobs.
i know these are skills/weaves but it just popped in my head to talk about these things.
some things herbs do: human only: can take away notice/sneak has on moves
autoscan ability for rogues
better % of hearing/seeing trolls on where for hunters. hunters atm are pos except if you want the pracs. rogues - stabbers warrior - everyone else since warriors atm get the ability to have 14 hp rolls.
wisdom lore - hidden prac for only hunter and wisdoms. imp the wisdom clan of course.
if blight malus or terron malus for moves is imped make vitality more like wotmud. better % better chance of surviving.
riding % makes it how far you can go with a horse. this will make it harder on rogues and channelers. but they aren't supposed to be horsemen.
also see osis's post on game idea and rectification for some cool weaves.
bladeforms, imo, are a good idea. though everyone else should also get something as well...
rogues - lunge ability. same as air scythe can interupt bash and weaves and blade forms. does minimum damage. disarm - can disarm with daggers or fencing blades(don't put the disarm ability on blade forms)
to make it fair bladeforms should only be applicable for 1h swords. % of abs should hinder your ability to perform the blade forms. make bladeforms take a way moves(not a lot). make intelligence a high factor when practicing bladeforms. warriors get a new set of practices called bladeform practices. this way it will stop channelers and rogues and others from using them. and seeing as you will have to go dodge to make your warrior use bladeforms effectively your practices will be extremely thin. instead of levels it should be age that you gain bladeform practices. i don't know if the age thing is fubared or not but say a 40 year old will be a better blademaster then a newbie 17 year old.
new weapon practices:
javelins: hunter prac, good stab, can be thrown or stabbed with, can be used with attack. better parry then daggers less ob and same dmg.
throwing weapons and vials: can be thrown to cause damage or status effects.
new abilities:
throw: so that my weapons can be used
a new set of practices: trade skills. foraging for herbs, herb making, forging(weapons armor), sewing(dodge), mining(iron/stuff to use for jewelry). etc.
also make lances/spears do both skewer/charge. up charge/skewer.
more rooms or mobs costs money for a lot of money you can get a shop or two that sells stuff. say like meat, skin, etc. for tons of money low % of shop loading a good weapon/eq for high amounts of money. can recruit players into your house and they have to pay a fee for being in. some sort of 'acre' thing maybe you can get lbs of apples from your apple orchard and sell it to this other house for xxx amount of gold or maybe some oranges which you then in turn sell to someone else creating profit or osmething like that. maybe house eq.
make gates harder to get in. make a gate house with a lever in it that opens up gate. .there is a patty at the gates. make the take 3 rounds of battle to open gate by pulling the lever. no spamming gate open/closed works. gates don't autolock if a bad guy is in city it takes xxx amount of pulses per room to get the news to the gate and xxx amount of pulses to close the gate. there is a lever on each side of the gate.
and make a hidden assassin clan that has some nifty abilities. you can hire one of these assassins to take care of the gate guard or to kill 'criers' in the city that locate people of your room name. have a nifty move called slay only works on mobs of a certain lvl. (smobs could be made above this lvl) can be done once per day so no going into a city and slaying all mobs. can't be seen on where(takes away moves) and can hide as a mob of their choosing when joining clan(A normal looking man has arrived from the south). this clan is not affilitiated with any other members of their clan and work solo. there is no forums or group activity or anything. it's all mob/imm done. the bonuses come from 'reputation' you get from doing other jobs.
i know these are skills/weaves but it just popped in my head to talk about these things.
some things herbs do: human only: can take away notice/sneak has on moves
autoscan ability for rogues
better % of hearing/seeing trolls on where for hunters. hunters atm are pos except if you want the pracs. rogues - stabbers warrior - everyone else since warriors atm get the ability to have 14 hp rolls.
wisdom lore - hidden prac for only hunter and wisdoms. imp the wisdom clan of course.
if blight malus or terron malus for moves is imped make vitality more like wotmud. better % better chance of surviving.
riding % makes it how far you can go with a horse. this will make it harder on rogues and channelers. but they aren't supposed to be horsemen.
also see osis's post on game idea and rectification for some cool weaves.
bladeforms, imo, are a good idea. though everyone else should also get something as well...
rogues - lunge ability. same as air scythe can interupt bash and weaves and blade forms. does minimum damage. disarm - can disarm with daggers or fencing blades(don't put the disarm ability on blade forms)
to make it fair bladeforms should only be applicable for 1h swords. % of abs should hinder your ability to perform the blade forms. make bladeforms take a way moves(not a lot). make intelligence a high factor when practicing bladeforms. warriors get a new set of practices called bladeform practices. this way it will stop channelers and rogues and others from using them. and seeing as you will have to go dodge to make your warrior use bladeforms effectively your practices will be extremely thin. instead of levels it should be age that you gain bladeform practices. i don't know if the age thing is fubared or not but say a 40 year old will be a better blademaster then a newbie 17 year old.
new weapon practices:
javelins: hunter prac, good stab, can be thrown or stabbed with, can be used with attack. better parry then daggers less ob and same dmg.
throwing weapons and vials: can be thrown to cause damage or status effects.
new abilities:
throw: so that my weapons can be used
a new set of practices: trade skills. foraging for herbs, herb making, forging(weapons armor), sewing(dodge), mining(iron/stuff to use for jewelry). etc.
also make lances/spears do both skewer/charge. up charge/skewer.
more on the houses.
for certains amounts of money you get certain stuff. head mob with ctf thing comes with scimitar crap abs set. you can change this with more money. 1000 gc better abs claymore 1500 gc gets bladeforms. etc. there is a cap on amount of mobs and rooms you can have.
you start out with 5 rooms with 15 mobs. 5 of which are with your head mob. you get 1 room which other people cannot go in which could have a chest and mob where members give money to. more money gets you more stuff. shop? autotracking mobs? spammable door by your head mob? could be endless the things you can do and ways you can go and would really spice things up.
for certains amounts of money you get certain stuff. head mob with ctf thing comes with scimitar crap abs set. you can change this with more money. 1000 gc better abs claymore 1500 gc gets bladeforms. etc. there is a cap on amount of mobs and rooms you can have.
you start out with 5 rooms with 15 mobs. 5 of which are with your head mob. you get 1 room which other people cannot go in which could have a chest and mob where members give money to. more money gets you more stuff. shop? autotracking mobs? spammable door by your head mob? could be endless the things you can do and ways you can go and would really spice things up.
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Guest
How about war machines... make gates for cities Really hard to get into and have invincible mob/machines that it takes 4 or 5 trollocs or humans to get behind and you can charge and break the gates.. or catapults that take 5 men to push and 2 to operate and you can fire it like 5 rooms away it zaps 150 hps from each person in that room.. etc. So....
so.. say a group of 5 finds catapult..
*A large catapult is here*
leader of group types *assist catapult*
Person B Grabs onto a handle and prepares to push a catapult.
Person C Grabs onto a handle and prepares to push a catapult.
Person D Grabs onto a handle and prepares to push a catapult.
Person E Grabs onto a handle and prepares to push a catapult.
Person A readies his blade to slice the rope of the catapult.
Person A types *Fire south*
Person A cuts a rope flinging a massive boulder south of you
Person B and C leave their foot holds to reload the catapult
Bout a full tic later catapult loaded again...
Or same thing with gate breaking thing.. get to gate type RAM gate.. they hit gate a few times it breaks people flow freely in and out.
so.. say a group of 5 finds catapult..
*A large catapult is here*
leader of group types *assist catapult*
Person B Grabs onto a handle and prepares to push a catapult.
Person C Grabs onto a handle and prepares to push a catapult.
Person D Grabs onto a handle and prepares to push a catapult.
Person E Grabs onto a handle and prepares to push a catapult.
Person A readies his blade to slice the rope of the catapult.
Person A types *Fire south*
Person A cuts a rope flinging a massive boulder south of you
Person B and C leave their foot holds to reload the catapult
Bout a full tic later catapult loaded again...
Or same thing with gate breaking thing.. get to gate type RAM gate.. they hit gate a few times it breaks people flow freely in and out.
On trin's housing idea:
Maybe each city could flag a number of rooms for houses.
There would be an estate agents shop in every city which would deal with houses inside a city and with those within a few zones. To begin with all houses would be empty and flagged for sale at a set price. Once someone buys a house then he can call door to open it much like a clan room when he doesn't have NO QUIT. Once inside he has acess to a number of commands including ability to flag the house value and flag for sale or not for sale. He can also set a list of up to 10 people who can enter. A clan would count as one person so he could in effect buy it for a clan.
Other commands could include changing the description of the room, adding a room (maybe there could be a zone with spare rooms which can be purchased for adding onto houses - these would be different zxones to the main room but would still be linked to that room. Also, mobs (non-following non-assisting could be added at a price, including clan mobs with imms permission in order to use that room to hand in scalps. Also, purchase of chest, purchase of ability to rent in that room, etc.
Maybe if this would mean cutting off two many rooms in a zone then cities could all have an extra zone added to each city to make them bigger.
Maybe each city could flag a number of rooms for houses.
There would be an estate agents shop in every city which would deal with houses inside a city and with those within a few zones. To begin with all houses would be empty and flagged for sale at a set price. Once someone buys a house then he can call door to open it much like a clan room when he doesn't have NO QUIT. Once inside he has acess to a number of commands including ability to flag the house value and flag for sale or not for sale. He can also set a list of up to 10 people who can enter. A clan would count as one person so he could in effect buy it for a clan.
Other commands could include changing the description of the room, adding a room (maybe there could be a zone with spare rooms which can be purchased for adding onto houses - these would be different zxones to the main room but would still be linked to that room. Also, mobs (non-following non-assisting could be added at a price, including clan mobs with imms permission in order to use that room to hand in scalps. Also, purchase of chest, purchase of ability to rent in that room, etc.
Maybe if this would mean cutting off two many rooms in a zone then cities could all have an extra zone added to each city to make them bigger.
And, could allow purchase of ability to make new clan (with permission of imms). Would be very expensive and clans formed in this way would, as Trin suggests be houses (love the idea of Houses in this manner, maybe you could be member of House and also Clan).
Plus could for even more money make a minor Clan, out of a list of possible clans. Examples could be Gleeman, Illuminators, city guards or milita (for each city), city traders guild, etc etc., basicly smal guilds which weren't a central part of the books.
Or could make a sub clan out of a major clan but everyone joining that sub clan would also have to be member of main clan, i.e.
Main clan: Whitecloaks/Children of Light
Sub clans: Hand of Light
Seekers
Officers
etc.
Of course, easier to see how it would work for Aes Sedai, but really it could work for all clans, with splinter groups and diseffected individuals having their own rooms within a city either known about by all or secret chambers to meet and plot in private, or places to meet and store eq between for like minded members, or even just a small outpost in a city.
Alternatively, some rooms could be sold without doors but with some of the other functions, including rent, and mobs, as outposts within a city or a patty to use to fight other clans within city. Rather like the CoL patty in Chico.
Plus could for even more money make a minor Clan, out of a list of possible clans. Examples could be Gleeman, Illuminators, city guards or milita (for each city), city traders guild, etc etc., basicly smal guilds which weren't a central part of the books.
Or could make a sub clan out of a major clan but everyone joining that sub clan would also have to be member of main clan, i.e.
Main clan: Whitecloaks/Children of Light
Sub clans: Hand of Light
Seekers
Officers
etc.
Of course, easier to see how it would work for Aes Sedai, but really it could work for all clans, with splinter groups and diseffected individuals having their own rooms within a city either known about by all or secret chambers to meet and plot in private, or places to meet and store eq between for like minded members, or even just a small outpost in a city.
Alternatively, some rooms could be sold without doors but with some of the other functions, including rent, and mobs, as outposts within a city or a patty to use to fight other clans within city. Rather like the CoL patty in Chico.
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Guest
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Guest
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Guest
Javelins that stab? oh right lets take the same completetly illogical idea wotmud has and imp it here aswell! Maybe then we can acquire the second wotmud for newbies title.
For those that dont know, javelins are long spear type weapons that were used to throw. I think the first armies that used them were the romans that would throw javelins at the enemy before drawing there swords and marching forwards.
For those that dont know, javelins are long spear type weapons that were used to throw. I think the first armies that used them were the romans that would throw javelins at the enemy before drawing there swords and marching forwards.
for those that don't know i was more thinking along the line of making hunters more playable - javelins go in hunter prac and therefore will make stabbing easier. on wotmud i have done 50-60 dmg throwing a javelin...but then i lost my javelin and carrying 1-2 more won't really help anything and making a javelin pierce would make it go well with attack. stabbing is just another thing that you notice piercing makes it do.
the house idea
i didn't want it to be like a clan thing. and also unable to get in like a clan room. i wanted it to be difficult to get in but not impossible(like a ctf). also if clanned people joined houses then there was a house war between 2 houses it be very difficult to not get warranted by the city as well.
another idea: another ctf. like say near SA. more like the one on wot. that thing is so FUN to take. and very awarding. it loads topend gear and loads an angreal as well. while ours....loads a club of fine ash and not full abs.
i didn't want it to be like a clan thing. and also unable to get in like a clan room. i wanted it to be difficult to get in but not impossible(like a ctf). also if clanned people joined houses then there was a house war between 2 houses it be very difficult to not get warranted by the city as well.
another idea: another ctf. like say near SA. more like the one on wot. that thing is so FUN to take. and very awarding. it loads topend gear and loads an angreal as well. while ours....loads a club of fine ash and not full abs.
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Guest
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Guest