Revenge is dish best served... at level 15? (Long)

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Revenge is dish best served... at level 15? (Long)

Post by Guest »

So, symon comes along, stabs me while I'm afk at e-gate of GK, please note that I am level 5... He loots me... So, I selfdelete, walk outside, slap him a few times, and then finish statting. 15 minutes later he comes back, but this time I'm level 15, with an immense axe, and bash! Our story begins as me and shtawck are doing master spy:


*Symon* arrives, a beam of bright light surrounding his body.

HP:Healthy MV:Good - the shienaran master spy: Wounded --- Shtawck: Hurt
>
- -
*
Your bash at the shienaran master spy sends him sprawling!
You blast the shienaran master spy.
Shtawck pierces the shienaran master spy.
Shtawck barely pierces the shienaran master spy.

HP:Healthy MV:Good - the shienaran master spy: Wounded --- Shtawck: Hurt
>
l
Inside a Secret Cave
You are benieth a tree, in a hidden refuge of Shienaran soldiers spying on
trolloc activity. The room is darkly lit, with not much more than a few beds
and chairs.
[ Exits: u ]
The corpse of a shienaran spy is lying here. [3]
You feel the presence of someone nearby....
Shtawck Datback is here, fighting the shienaran master spy!.
The shienaran master spy is sitting here.

HP:Healthy MV:Good - the shienaran master spy: Wounded --- Shtawck: Hurt
>
open roots
Okay.

HP:Healthy MV:Good - the shienaran master spy: Wounded --- Shtawck: Hurt
>
f
HP:Healthy MV:Good - the shienaran master spy: Wounded --- Shtawck: Hurt
>

Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e d ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Healthy MV:Good >
d
t
Inside a Secret Cave
You are benieth a tree, in a hidden refuge of Shienaran soldiers spying on
trolloc activity. The room is darkly lit, with not much more than a few beds
and chairs.
[ Exits: u ]
The corpse of a shienaran spy is lying here. [3]
*Symon* is standing here.
Shtawck Datback is here, fighting the shienaran master spy!.
The shienaran master spy is sitting here.

HP:Healthy MV:Good >

You trip on a snare as you enter the room.
Ouch!

HP:Hurt MV:Good >
HP:Hurt MV:Good >

*
Shtawck pierces the shienaran master spy.
Shtawck tickles the shienaran master spy as he pierces him.

HP:Hurt MV:Good >
=
*Symon* closes the roots.

HP:Hurt MV:Good >
= + + - -
*Symon* tries to pierce Shtawck, but he parries the attack.

HP:Hurt MV:Good >

*
Your bash at *Symon* sends him sprawling!

HP:Hurt MV:Good - Symon: Scratched --- Shtawck: Hurt
>
l

You blast *Symon* extremely hard.
Shtawck barely pierces the shienaran master spy.
Shtawck barely pierces the shienaran master spy.

HP:Hurt MV:Good - Symon: Scratched --- Shtawck: Hurt
>
Inside a Secret Cave
You are benieth a tree, in a hidden refuge of Shienaran soldiers spying on
trolloc activity. The room is darkly lit, with not much more than a few beds
and chairs.
[ Exits: u ]
The corpse of a shienaran spy is lying here. [3]
*Symon* is sitting here.
Shtawck Datback is here, fighting the shienaran master spy!.
The shienaran master spy is here, fighting Shtawck!.

HP:Hurt MV:Good - Symon: Scratched --- Shtawck: Hurt
>

Shtawck opens the roots.

HP:Hurt MV:Good - Symon: Scratched --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Scratched --- Shtawck: Hurt
>

You blast *Symon* very hard.
The shienaran master spy tries to maul Shtawck, but he dodges the attack.
Shtawck tickles the shienaran master spy as he pierces him.
Shtawck tickles the shienaran master spy as he pierces him.

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>
t
They already seem stunned!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>

*Symon* closes the roots.

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>

*Symon* opens the roots.

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>

*Symon* panics, and attempts to flee!

HP:Hurt MV:Good - Symon: Hurt --- Shtawck: Hurt
>

You try to blast *Symon*, but he parries the attack.
*Symon* pierces Shtawck.
*Symon* tries to pierce Shtawck, but he dodges the attack.
The shienaran master spy tries to maul Shtawck, but he parries the attack.
Shtawck barely pierces the shienaran master spy.
Shtawck barely pierces the shienaran master spy.
*Symon* leaves up.

HP:Hurt MV:Good >
close roots
Okay.

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >
close roots
But it's already closed!
Shtawck panics, and attempts to flee!

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >
close roots
But it's already closed!

HP:Hurt MV:Good >

The shienaran master spy tries to maul Shtawck, but he parries the attack.
Shtawck tickles the shienaran master spy as he pierces him.
Shtawck tickles the shienaran master spy as he pierces him.

HP:Hurt MV:Good >

Shtawck panics, and attempts to flee!

HP:Hurt MV:Good >
open roots
Okay.

HP:Hurt MV:Good >
u
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e d ]
*Symon* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Good >
t
HP:Hurt MV:Good >

* = =
A rotting tree tries to hit *Symon*, but he parries the attack.
*Symon* pierces a rotting tree hard.
*Symon* pierces a rotting tree.
A rotting tree tries to hit *Symon*, but he parries the attack.

HP:Hurt MV:Good >
+ + - -
*
Your bash at *Symon* sends him sprawling!

HP:Hurt MV:Good - Symon: Hurt --- a rotting tree: Scratched
>
narr bashed
You blast *Symon* very hard.
A rotting tree hits *Symon* very hard.
A rotting tree hits *Symon* hard.
You narrate, 'bashed'

HP:Healthy MV:Strong - Symon: Hurt --- a rotting tree: Healthy
>
l
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e d ]
You feel the presence of someone nearby....
*Symon* is sitting here.
A rotting tree is here, fighting *Symon*!.
A rotting tree is here, fighting *Symon*!.

HP:Healthy MV:Strong - Symon: Hurt --- a rotting tree: Healthy
>
t
They already seem stunned!

HP:Healthy MV:Strong - Symon: Hurt --- a rotting tree: Healthy
>
narr hit
You blast *Symon* very hard.
A rotting tree hits *Symon* very hard.
A rotting tree hits *Symon*.
You narrate, 'hit'
Shtawck leaves east.

HP:Healthy MV:Strong - Symon: Wounded --- a rotting tree: Healthy
>
t
They already seem stunned!

HP:Healthy MV:Strong - Symon: Wounded --- a rotting tree: Healthy
>
t
They already seem stunned!

HP:Healthy MV:Strong - Symon: Wounded --- a rotting tree: Healthy
>
t
They already seem stunned!

HP:Healthy MV:Strong - Symon: Wounded --- a rotting tree: Healthy
>

*Symon* panics, and attempts to flee!

HP:Healthy MV:Strong - Symon: Wounded --- a rotting tree: Healthy
>

*Symon* leaves east.

HP:Healthy MV:Strong >
t
Bash who?

HP:Healthy MV:Strong >
t
Bash who?

HP:Healthy MV:Strong >
t
Bash who?

HP:Healthy MV:Strong >
t
Bash who?

HP:Healthy MV:Strong >
e
t
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Strong >
Bash who?

HP:Healthy MV:Strong >
n
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
s
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
w
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e d ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
e
t
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
e
t
*Symon* has arrived from the east.
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
Shtawck Datback is standing here.

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
w
t
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]
You feel the presence of someone nearby....

HP:Healthy MV:Good >
HP:Healthy MV:Good >

* = = +
*Symon* leaves east.

HP:Healthy MV:Good >
+ - -
*
They must have left already...

HP:Healthy MV:Good >
e
t
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
Shtawck Datback is standing here.

HP:Healthy MV:Good >
Bash who?
Shtawck narrates, 'on'

HP:Healthy MV:Good >
w
t
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
w
t
Inside a Blighted Tree
The smell of decaying wood is strong here. Deeper into the tree the walls of
the small cave become sticky with a seemingly reddish substance. Claw marks
covers the entirety of the caves walls, most likely made by its builder. A
patch of spiny moss grows outside the entrance to this cave, causing most to
stay back.
[ Exits: e d ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
e
t
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
e
t
Bash who?

HP:Healthy MV:Good >
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
Shtawck Datback is standing here.

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
e
t
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

* = = + + -
*Symon* leaves north.

HP:Healthy MV:Good >
-
Shtawck has arrived from the west.

HP:Healthy MV:Good >

*
They must have left already...

HP:Healthy MV:Good >
n
t
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
*Symon* is standing here.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

* =
*Symon* leaves south.

HP:Healthy MV:Good >
= + s
t
+ Cancelled.
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
w
t
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
Shtawck Datback is standing here.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
Bash who?

HP:Healthy MV:Good >
w
t
No way! You're fighting for your life!

HP:Healthy MV:Good - a sinuous worm: Healthy>
Bash who?

HP:Healthy MV:Good - a sinuous worm: Healthy>
f
HP:Healthy MV:Good - a sinuous worm: Healthy>

Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
The corpse of a black warhorse is lying here.
You flee head over heels.

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
e
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
w
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Good >
n
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
The corpse of a black warhorse is lying here.

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
e
Alas, you cannot go that way...

HP:Healthy MV:Good >
n
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
e
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
You feel the presence of someone nearby....
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >

* = = + + -
Shtawck narrates, 'want to port'

HP:Healthy MV:Good >

Shtawck has arrived from the north.

HP:Healthy MV:Good >
-
Shtawck leaves west.

HP:Healthy MV:Good >

*
Your bash at *Symon* sends him sprawling!

HP:Healthy MV:Good - Symon: Wounded>

You blast *Symon* hard.

HP:Healthy MV:Good - Symon: Wounded>

Shtawck has arrived from the west.

HP:Healthy MV:Good - Symon: Wounded>

Shtawck pierces *Symon*.

HP:Healthy MV:Good - Symon: Wounded>
narr bashed
l
You narrate, 'bashed'

HP:Healthy MV:Good - Symon: Wounded>
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
Shtawck Datback is here, fighting *Symon*!.
*Symon* is sitting here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good - Symon: Wounded>
bash
They already seem stunned!

HP:Healthy MV:Good - Symon: Wounded>

A rotting tree hits *Symon* very hard.
A rotting tree hits *Symon* very hard.
Shtawck pierces *Symon*.
Shtawck pierces *Symon*.
You blast *Symon* extremely hard.

HP:Healthy MV:Good - Symon: Battered>
bash
They already seem stunned!

HP:Healthy MV:Good - Symon: Battered>
bash
They already seem stunned!

HP:Healthy MV:Good - Symon: Battered>
bash
They already seem stunned!

HP:Healthy MV:Good - Symon: Battered>
bash
They already seem stunned!

HP:Healthy MV:Good - Symon: Battered>

*Symon* panics, and attempts to flee!

HP:Healthy MV:Good - Symon: Battered>
bash
HP:Healthy MV:Good - Symon: Battered>

*
A rotting tree hits *Symon* hard.
A rotting tree hits *Symon* hard.
Shtawck pierces *Symon*.
Shtawck barely pierces *Symon*.

HP:Healthy MV:Good - Symon: Beaten>
bash
Cancelled.

HP:Healthy MV:Good - Symon: Beaten>

* t
Cancelled.

HP:Healthy MV:Good - Symon: Beaten>

*
*Symon* leaves north.

HP:Healthy MV:Good >
= t
Cancelled.
Bash who?

HP:Healthy MV:Good >
n
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
*Symon* is standing here.

HP:Healthy MV:Good >
t
HP:Healthy MV:Good >

*Symon* leaves west.

HP:Healthy MV:Good >

* = w
Cancelled.
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]

HP:Healthy MV:Good >
t
Bash who?

HP:Healthy MV:Good >
alias q k human
Alias added.

HP:Healthy MV:Good >
w
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
w
Beside a Rotten Log
A semi-decomposed log lays here in the clearing. Its entirety is covered with
splotches of red, white, and black. The log is partially hollow, making homes
for many blighted creatures. Sickly yellow lichen have attatched themselves to
the log, feeding off its decay. All around the blighted forest grows sickly,
releasing a putrid smell into the air.
[ Exits: n e ]

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You do not see any tracks here.
HP:Healthy MV:Good >
e
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
s
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.

HP:Healthy MV:Good >
e
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
Shtawck Datback is here, fighting a sinuous worm!.
A sinuous worm is here, fighting Shtawck!.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.

HP:Healthy MV:Good >

Shtawck panics, and attempts to flee!

HP:Healthy MV:Good >

A sinuous worm tries to thrash Shtawck, but he dodges the attack.

HP:Healthy MV:Good >

Shtawck leaves east.

HP:Healthy MV:Good >
s
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
The corpse of a black warhorse is lying here.

HP:Healthy MV:Good >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving south.
You see half day old tracks of a human leaving north.

HP:Healthy MV:Good >
s
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]

HP:Healthy MV:Good >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]

HP:Healthy MV:Good >
s
Alas, you cannot go that way...

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving west.
You see half day old tracks of a human leaving east.

HP:Healthy MV:Good >
w
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving north.

HP:Healthy MV:Good >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]
*Symon* is standing here.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
Shtawck narrates, 's'

HP:Healthy MV:Good >
q
Cancelled.
You try to blast *Symon*, but he parries the attack.

HP:Healthy MV:Good - Symon: Beaten>
q
You do the best you can!

HP:Healthy MV:Good - Symon: Beaten>
bash
HP:Healthy MV:Good - Symon: Beaten>

* =
*Symon* panics, and attempts to flee!

HP:Healthy MV:Good - Symon: Beaten>

*Symon* leaves south.

HP:Healthy MV:Good >
= s
+ q
Cancelled.
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
They don't seem to be here.

HP:Healthy MV:Good >
bash
Bash who?

HP:Healthy MV:Good >
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
Shtawck Datback is standing here.

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
e
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]

HP:Healthy MV:Good >
e
Alas, you cannot go that way...

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving south.
You see half day old tracks of a human leaving north.
A sinuous worm has arrived from the north.
Shtawck has arrived from the west.

HP:Healthy MV:Good >
s
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]

HP:Healthy MV:Good >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving east.
You see half day old tracks of a human leaving east.

HP:Healthy MV:Good >

Shtawck has arrived from the north.

HP:Healthy MV:Good >
e
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving east.
You see half day old tracks of a human leaving north.

HP:Healthy MV:Good >
e
At the Plains Edge
The searing hot plains thin out here as the land curves down into a great
valley. The charred sand covering the plains ends just barely before the
valley. Dead as the plains, if not more so, the valley is made of cracked, age
burnt rock. To the west the plains spread out seemingly unending. While to
the south a great dune rises out, blowing storms of steaming sand out over the
plains.
[ Exits: w d ]

HP:Healthy MV:Good >
e
Alas, you cannot go that way...

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
d
Cancelled.
Descent into a Valley
Chared, barren rock covers the valley floor, sparcely covered with coarse sand
of the blighted plain. Unlike the neighboring plains, nothing lives here.
Gases colored green or yellow rise from the cracks between the black rocks,
causing the air in the valley to be shrowded in a pasty mist. Skeletons of
those that past through here, since its begining, cover the valley floor, black
as the rocks beneath them.
[ Exits: n u d ]

HP:Healthy MV:Good >
q
They don't seem to be here.

HP:Healthy MV:Good >
r
HP:Healthy MV:Good >
-
*
You see fresh tracks of a human leaving down.

HP:Healthy MV:Good >
d
Edge of the Valley
The dryer rocky slopes lead up and out of the valley to the west. To the north
the ground sinks down into a ashen pit of flickering burning embers. The
valley floor heats up as it moves to the east and into a small lava pit. Soft
black stones line the valley floor, littered with bones of once living animals.

[ Exits: n e u ]
*Symon* is standing here.

HP:Healthy MV:Good >
q
You try to blast *Symon*, but he parries the attack.

HP:Healthy MV:Good - Symon: Beaten>

You try to blast *Symon*, but he parries the attack.

HP:Healthy MV:Good - Symon: Beaten>
bash
HP:Healthy MV:Good - Symon: Beaten>

* = = + + - -
*
As *Symon* avoids your bash, you topple over and fall to the ground!
stand

HP:Healthy MV:Good - Symon: Beaten>
narr on
bash
Do you not consider fighting as standing?

HP:Healthy MV:Good - Symon: Beaten>
You narrate, 'on'

HP:Healthy MV:Good - Symon: Beaten>
HP:Healthy MV:Good - Symon: Beaten>

* = = + + - -
*
As *Symon* avoids your bash, you topple over and fall to the ground!
stand

HP:Healthy MV:Good - Symon: Beaten>
l

Shtawck has arrived from the east.

HP:Healthy MV:Good - Symon: Beaten>

*Symon* barely pierces you.

HP:Scratched MV:Good - Symon: Beaten>
bash
Do you not consider fighting as standing?

HP:Scratched MV:Good - Symon: Beaten>
Edge of the Valley
The dryer rocky slopes lead up and out of the valley to the west. To the north
the ground sinks down into a ashen pit of flickering burning embers. The
valley floor heats up as it moves to the east and into a small lava pit. Soft
black stones line the valley floor, littered with bones of once living animals.

[ Exits: n e u ]
Shtawck Datback is standing here.
*Symon* is here, fighting YOU!.

HP:Scratched MV:Good - Symon: Beaten>
Shtawck tries to pierce *Symon*, but he parries the attack.

HP:Scratched MV:Good - Symon: Beaten>

* =
*Symon* panics, and attempts to flee!

HP:Scratched MV:Good - Symon: Beaten>
=
*Symon* leaves east.

HP:Scratched MV:Good >
+
Shtawck leaves east.

HP:Scratched MV:Good >
e
Cancelled.
The Valley Floor
Cracked, black stones, burnt through the ages line the valley floor.
Sometimes a rock tumbling down from above lands here, and sinks into the heat
softened stone. A dull fog of gas rises up out of the cracks between the rocks
and stons. To the north-west the valley sinks deeper as it dips into an ash
pit.
[ Exits: n e w ]
Shtawck Datback is standing here.
*Symon* is standing here.
A tall trolloc spy is standing here, sneaking around.
*Symon* leaves north.

HP:Scratched MV:Good >
q
They don't seem to be here.

HP:Scratched MV:Good >
q
They don't seem to be here.

HP:Scratched MV:Good >
n
On the Valley Floor
Cracked, black stones, burnt through the ages line the valley floor.
Sometimes a rock tumbling down from above lands here, and sinks into the heat
softened stone. A dull fog of gas rises up out of the cracks between the rocks
and stons. To the west the valley sinks deeper as it dips into an ash pit.

[ Exits: e s w ]
*Symon* is standing here.

HP:Scratched MV:Good >
q
You try to blast *Symon*, but he parries the attack.

HP:Scratched MV:Good - Symon: Beaten>

*Symon* pierces you.
*Symon* tickles you as he pierces you.
You try to blast *Symon*, but he parries the attack.

HP:Scratched MV:Good - Symon: Beaten>

Shtawck has arrived from the south.

HP:Scratched MV:Good - Symon: Beaten>

Shtawck tries to pierce *Symon*, but he parries the attack.

HP:Scratched MV:Good - Symon: Beaten>
bash
HP:Scratched MV:Good - Symon: Beaten>

*Symon* panics, and attempts to flee!

HP:Scratched MV:Good - Symon: Beaten>

* =
*Symon* leaves east.

HP:Scratched MV:Good >
= + e
Cancelled.
Spanning the Valley Floor
The soft, blackened rocks and stones continue to hiss and steam across the
valley. Some areas, hotter then others, glow a dull red. Gases of sickly
yellow and green rise from the cracks, cloaking the valley in a fog.
Blackened bones lay all around, some half turned to ash from those who traveled
into the valley of death.
[ Exits: e s w ]

HP:Scratched MV:Good >
q
They don't seem to be here.
Shtawck has arrived from the west.

HP:Scratched MV:Good >
s
The Valley Floor
The soft, blackened rocks and stones continue to hiss and steam across the
valley. Some areas, hotter then others, glow a dull red. Gases of sickly
yellow and green rise from the cracks, cloaking the valley in a fog.
Blackened bones lay all around, some half turned to ash from those who traveled
into the valley of death.
[ Exits: n e w ]

HP:Scratched MV:Good >
q
They don't seem to be here.

HP:Scratched MV:Good >
r
HP:Scratched MV:Good >
-
*
You do not see any tracks here.
HP:Scratched MV:Good >
w
The Valley Floor
Cracked, black stones, burnt through the ages line the valley floor.
Sometimes a rock tumbling down from above lands here, and sinks into the heat
softened stone. A dull fog of gas rises up out of the cracks between the rocks
and stons. To the north-west the valley sinks deeper as it dips into an ash
pit.
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Scratched MV:Good >
r
HP:Scratched MV:Good >
-
*
You see fresh tracks of a human leaving north.

HP:Scratched MV:Good >
n
On the Valley Floor
Cracked, black stones, burnt through the ages line the valley floor.
Sometimes a rock tumbling down from above lands here, and sinks into the heat
softened stone. A dull fog of gas rises up out of the cracks between the rocks
and stons. To the west the valley sinks deeper as it dips into an ash pit.

[ Exits: e s w ]

HP:Scratched MV:Good >
q
They don't seem to be here.

HP:Scratched MV:Good >
r
HP:Scratched MV:Good >
-
*
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.

HP:Scratched MV:Good >
w
A Pit of Ash
The air here is filled with hissing and crackling of burning ash. The ground
moves as the glowing embers dance along the ground. Poisonus gasious clouds
fill the valley, even here, making visibility minimal. It is impossible to
find any way out of the valley from here, though it seems to extend to the east
and south.
[ Exits: e s u ]
Shtawck Datback is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.

HP:Scratched MV:Good >
r
HP:Scratched MV:Good >
-
Shtawck leaves up.

HP:Scratched MV:Good >

*
You see fresh tracks of a human leaving up.
You see fresh tracks of a human leaving east.

HP:Scratched MV:Good >
u
A tall trolloc spy leaves south.
Ridge Over a Ash Pit
A blackened ridge curves around the valley here. Down below a wide pit of
glowing ash covers a corner of the deadly valley. Embers from the fiery pit
hiss loudly as they rise into the air caught in the steam. To the east the
chared spine crumbles into an unpassable jagged slope. The air here is thick
with a deadly yellow gas, seeping out from cracks in the valley floor.
[ Exits: w d ]
Shtawck Datback is standing here.

HP:Scratched MV:Good >
u
Alas, you cannot go that way...

HP:Scratched MV:Good >

Shtawck leaves west.

HP:Scratched MV:Good >
w
Around the Blackened Ridge
The blackened rocky crust bends here as it makes its way around the valley.
Deep fissures run through the crust, hissing green and yellow gases. Down
below the valley is covered in a thick fog of sickly yellow. Burnt and chared
bones can be seen covering the valley floor even from this hight. To the south
and east, the ridge continues to circle the valley. A tall vinecarved rock
slab stands here.
[ Exits: e s ]

HP:Scratched MV:Draining >
s
Along the Blackened Ridge
The ridge continues here to work its way around the valley. Some large gaps
can be seen along this rock crusted spine, filled with black magma. A loud
hiss of steam rises out of the gaps when stones fall into it. Up above the
black rock rises into a cliff, making the climb impossible. Below is a gas
filled valley reeking of dead. Some of the gas has risen to make the air here
shimmer in a yellow mist.
[ Exits: n s ]
*Symon* is standing here.

HP:Scratched MV:Draining >
r
HP:Scratched MV:Draining >
- q
Cancelled.
You try to blast *Symon*, but he parries the attack.

HP:Scratched MV:Draining - Symon: Beaten>
q
You do the best you can!

HP:Scratched MV:Draining - Symon: Beaten>
bas
HP:Scratched MV:Draining - Symon: Beaten>

* =
Shtawck has arrived from the south.

HP:Scratched MV:Draining - Symon: Beaten>
= + +
*Symon* barely pierces you.
*Symon* barely pierces you.

HP:Hurt MV:Draining - Symon: Beaten>
- -
Shtawck tries to pierce *Symon*, but he dodges the attack.

HP:Hurt MV:Draining - Symon: Beaten>

*
Your bash at *Symon* sends him sprawling!

HP:Hurt MV:Draining - Symon: Beaten>
change mood zerk
Current moods are: wimpy, mild, brave, berserk.

HP:Hurt MV:Draining - Symon: Beaten>
l
Along the Blackened Ridge
The ridge continues here to work its way around the valley. Some large gaps
can be seen along this rock crusted spine, filled with black magma. A loud
hiss of steam rises out of the gaps when stones fall into it. Up above the
black rock rises into a cliff, making the climb impossible. Below is a gas
filled valley reeking of dead. Some of the gas has risen to make the air here
shimmer in a yellow mist.
[ Exits: n s ]
Shtawck Datback is here, fighting *Symon*!.
*Symon* is sitting here.

HP:Hurt MV:Draining - Symon: Beaten>
bash
They already seem stunned!

HP:Hurt MV:Draining - Symon: Beaten>

Shtawck pierces *Symon* very hard.
You blast *Symon*.

HP:Hurt MV:Draining - Symon: Critical>
bash
They already seem stunned!

HP:Hurt MV:Draining - Symon: Critical>
l
Along the Blackened Ridge
The ridge continues here to work its way around the valley. Some large gaps
can be seen along this rock crusted spine, filled with black magma. A loud
hiss of steam rises out of the gaps when stones fall into it. Up above the
black rock rises into a cliff, making the climb impossible. Below is a gas
filled valley reeking of dead. Some of the gas has risen to make the air here
shimmer in a yellow mist.
[ Exits: n s ]
Shtawck Datback is here, fighting *Symon*!.
*Symon* is sitting here.

HP:Hurt MV:Draining - Symon: Critical>
bash
They already seem stunned!

HP:Hurt MV:Draining - Symon: Critical>
bash
They already seem stunned!

HP:Hurt MV:Draining - Symon: Critical>

Shtawck pierces *Symon* hard.
You blast *Symon* very hard.

HP:Scratched MV:Good - Symon: Critical>
bash
They already seem stunned!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!
*Symon* snickers softly.

HP:Scratched MV:Good - Symon: Critical>
q

*Symon* waves.

HP:Scratched MV:Good - Symon: Critical>
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
q
You do the best you can!

HP:Scratched MV:Good - Symon: Critical>
bash
HP:Scratched MV:Good - Symon: Critical>

*
Shtawck tries to pierce *Symon*, but he parries the attack.

HP:Scratched MV:Good - Symon: Critical>
= = + + -
A fireball from *Symon* misses Shtawck -- what great fireworks around here!!

HP:Scratched MV:Good - Symon: Critical>
-
*
Your bash at *Symon* sends him sprawling!

HP:Scratched MV:Good - Symon: Critical>
l
Shtawck pierces *Symon*.
You blast *Symon* with all of your might, killing him!
You blast *Symon* very hard.
You receive some experience points.
You rise a level!
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Symon*'s death cry.
*Symon* is dead! R.I.P.
Along the Blackened Ridge
The ridge continues here to work its way around the valley. Some large gaps
can be seen along this rock crusted spine, filled with black magma. A loud
hiss of steam rises out of the gaps when stones fall into it. Up above the
black rock rises into a cliff, making the climb impossible. Below is a gas
filled valley reeking of dead. Some of the gas has risen to make the air here
shimmer in a yellow mist.
[ Exits: n s ]
The corpse of Symon is lying here.
Shtawck Datback is here, fighting someone who has already left!.

HP:Scratched MV:Good >
get all corpse
You get a pair of thick leather hunting boots from the corpse of Symon.
You get a pair of padded leather leggings from the corpse of Symon.
You get a finely crafted shield covered with metal spikes from the corpse of Symon.
You get an opalescent crystalline dagger from the corpse of Symon.
You get a brilliant gold ring from the corpse of Symon.
You get a brilliant gold ring from the corpse of Symon.
You get a pair of thick boarhide gloves from the corpse of Symon.
You get an iron bracelet with ancient engravings from the corpse of Symon.
You get an iron bracelet with ancient engravings from the corpse of Symon.
You get a fine silken sash from the corpse of Symon.
You get a pair of cloth sleeves from the corpse of Symon.
You get a leather soldiers tunic from the corpse of Symon.
You get a cloak of shifting colors from the corpse of Symon.
You get a thin leather hood from the corpse of Symon.
You get a strange ruby necklace from the corpse of Symon.
You get a medallion of shiny silver from the corpse of Symon.
You get a burlap sack from the corpse of Symon.
You get a small lantern from the corpse of Symon.
A water flask: you can't carry that many items.

HP:Scratched MV:Good >
narr muahahahah
You narrate, 'muahahahah'

HP:Scratched MV:Good >
sc
You have 189(204) hit and 161(236) movement points.
You have scored 2022152 exp, 0 total quest points, and have 0 gold coins.
You need 227848 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 14 Weave Points so far.
This ranks you as Frye (level 15)
You are not a member of any clans.
You are standing.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

That's why you never PK as a human without horses nearby.
Otoan
Posts: 45
Joined: Sat Sep 25, 2004 7:15 pm

Post by Otoan »

h edidn't even nkow zone...
Guest

Post by Guest »

Fries with that?

nice log man.
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