Curren Pk situation

An archive of older topics.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Curren Pk situation

Post by Sonea »

As I see it this is the current pk situation. Humans are very conservative as well as trolls. why humans are conservative

Trolls target horses constantly. Its easy as peeing to make a human dism atm. imo they should make horses hard to bash instead of the 100% then you have a chance of getting out if you're an abser.
that's why you don't see humans going n anymore because there's no way they can get south without getting kicked hagged.

trolls are conservative because they group a lot bash horses or stab horses(which i do not mind since you brick a lot) and then kick you. as you see on otoan was on 3 stabbers and i would have been finished if pain had decided to bash me. but instead since he can't chase or pk he decided to bash my horse instead.

the reason for all this sort of pk going on is a bunch of newbies from wotmud come here group up with the person who nkows zones best and then they go around spamming k human. i was on dannyl with an opal and a bright silver and -nothing- else. they kept chasing me around but couldn't kill me. why? because they didn't know gap and they don't know how to pk so they'd just go straight to fd and then have to come all the way back and i was healthy again. in that pk 5+ trollocs left and only 2 decent equiped humans was tobias and kharsk. i got a reply from a trolloc saying 'why don't thieves do what thieves should do and go around stabbing peopleinstead of grouping and spamming' i have NEVER seen this person try to stab anyone just group and spam like all the newbies do.

i've been here over a year and we finally get a decent playerbase and yet i don't think it's worth it. people from wotmud don't care what their reputation here. they do what they do because as soon as wotmud comes back they'll just go back there.

Zyraks edit: Removed a reference to someone that was not needed.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I think bash should be looked at. Something must be done about bashing absers 100%, hell, I think thats boring. I hate to say this, but it was totally wack on wotmud to not be able to bash someone in full abs with a damn bashing weapon. I laughed my ass off.

It made for more interesting pk, yet supposedly we don't want to be wotmud...we want to be better...snicker. So I hope we can come up with something concerning bash and horses.

Yes pk is crappy, half the time i have no pony, and the other half the time that pony dies. :P

But, I'm used to it, I'm glad they changed the riding horse while engaged, was a great suprise for me when i tried to leave room while someone was engaged on my horse to see i couldn't budge...helplessly my poor pony died :(. :P

Pk has its ups and downs, I can not believe the numbers sometimes, I miss my old 1vs1 pk back a while ago :P.

But nows the time for players and imms to work their butts off. Let's use this playerbase and tweek and develop and get this mud kickin some more ass :)
Perseus
Posts: 12
Joined: Fri Mar 04, 2005 6:16 pm

Post by Perseus »

the major problem with bash i think is that BMI does not effect it yet.
Jerez
Posts: 165
Joined: Wed May 27, 2009 12:17 am

Post by Jerez »

do we really need bmi to factor in?

just another thing to worry about like stats
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Perseus wrote:the major problem with bash i think is that BMI does not effect it yet.
Why is this the major problem with bash? I thought bashers never missing was the problem
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Oh, and a note on the topic at hand:

I stab horses sometimes. Why?
A. Because if I don't Billybob the human will have insane mvs, and will be able to chase me if I go hagg
B. Billybob the human will have trouble getting out
C. Billybob is spaming. So I'll just do what I can and take out the horse.
D. When I'm bored :P

P.S Humans grow some balls. Seriously.
Perseus
Posts: 12
Joined: Fri Mar 04, 2005 6:16 pm

Post by Perseus »

Well, if you thought really hard, you would understand that having your size and weight matter would cause bashes to miss more often as right now the ONLY factor is the weight of the weapon and a dice roll. The more factors you have in different area's the more chances there are to miss. Why do you think people miss on absers in WOTmud?
Guest

Post by Guest »

You can stab horses all you want, but the first thing I do if a troll stabs my horse is wave good bye and run to uno. I don't bother with that shit. Even if I get another warhorse later, I'm probably not going to be pking against you in that session. Its just one of the things that irritates me and I don't deal with trolls who do it.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

what daron said. plus the fact that warhorses have 150 moves and 50 moves regen and trolls have 200-250 moves and 50 moves regen standing up. how are horses insane moves atm? they suck arse easy to stab(besides warhorses) easy to make them dismount, get bashed 100% with any weapon except a dagger practically then you got your 99 moves abser or your 140 moves dodger trying to get from gk to fd while you kick him/her hagg. i was in a pk earlier where it was 3 vs 6 + a df. what did riku and phantasm do? stab the horses. i think whites and grays should be made harder to stab and plus horses should do emote dmg to people they are on. and make them harder to bash too. that will solve this horse issue which is one of the big problems this mud has atm.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

this is an idea of pk these days this has happened to me a few times i'm trying to lose all my storage for the eq wipe so i don't mind.

situation- me perseus and chase pking we have already made them run to bpatty they sitting there hitting a little bit.

A Path Through the Hills
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
n
Path to the Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Fresh >
n
The Great Blight
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
Chase is standing here, riding a black warhorse.
*Slaughter* is standing here.<-------1 trolloc
Chase begins charging towards *Slaughter*.

HP:Battered MV:Fresh >
n
*Slaughter* barely pounds you.
No way! You're fighting for your life!

HP:Battered MV:Fresh - Slaughter: Wounded>
n
No way! You're fighting for your life!

HP:Battered MV:Fresh - Slaughter: Wounded>
c
You do the best you can!

HP:Battered MV:Fresh - Slaughter: Wounded>
b
HP:Battered MV:Fresh - Slaughter: Wounded>

* = =
Chase tries to strike *Slaughter*, but misses.

HP:Battered MV:Fresh - Slaughter: Wounded>
+
Chase tries to strike *Slaughter*, but misses.

HP:Battered MV:Fresh - Slaughter: Wounded>
+ -
*Slaughter* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Slaughter: Wounded>
-
*
Maybe you should get on your feet first?

HP:Battered MV:Fresh - Slaughter: Wounded>

*Slaughter* pounds you.

HP:Battered MV:Fresh - Slaughter: Wounded>

*Slaughter* avoids being bashed by Chase who loses his balance and falls!
*Grabur* has arrived from the south.<----2 trolloc

HP:Battered MV:Fresh - Slaughter: Wounded>

*Grabur* leaves west.

HP:Battered MV:Fresh - Slaughter: Wounded>

*Nicotine* leaves west.<----3 trolloc

HP:Battered MV:Fresh - Slaughter: Wounded>
st
b

*Grabur* has arrived from the west.

HP:Battered MV:Fresh - Slaughter: Wounded>

Chase clambers to his feet.

HP:Battered MV:Fresh - Slaughter: Wounded>

Chase tries to strike *Slaughter*, but misses.
*Slaughter* barely pounds you.

HP:Battered MV:Fresh - Slaughter: Wounded>

Perseus has arrived from the south, riding a black warhorse.

HP:Battered MV:Fresh - Slaughter: Wounded>
Do you not consider fighting as standing?
Perseus tries to smite *Nicotine*, but misses.

HP:Battered MV:Fresh - Slaughter: Wounded>
*Slaughter* panics, and attempts to flee!

HP:Battered MV:Fresh - Slaughter: Wounded>

*Grabur* leaves west.

HP:Battered MV:Fresh - Slaughter: Wounded>

*
*Slaughter* leaves south.
*Slaughter* has arrived from the south.

HP:Battered MV:Fresh >
=
*Slaughter* leaves west.

HP:Battered MV:Fresh >

*Nicotine* panics, and attempts to flee!

HP:Battered MV:Fresh >
c
=
*Nicotine* leaves west.

HP:Battered MV:Fresh >
b
Cancelled.
You try to blast *Syne*, but she parries the attack.

HP:Battered MV:Fresh - Syne: Hurt>
HP:Battered MV:Fresh - Syne: Hurt>

*
Perseus tries to smite *Syne*, but misses.

HP:Battered MV:Fresh - Syne: Hurt>

Chase strikes *Syne* hard.<---- 4 trolloc

HP:Battered MV:Fresh - Syne: Hurt>
=
*Syne* panics, and attempts to flee!

HP:Battered MV:Fresh - Syne: Hurt>
=
*Syne* tickles you as she pierces you.
*Syne* barely tickles you with his pierce.

HP:Battered MV:Fresh - Syne: Hurt>
+ +
*Syne* panics, and attempts to flee!

HP:Battered MV:Fresh - Syne: Hurt>
-
*Syne* leaves south.

HP:Battered MV:Fresh >
-
*Nicotine* has arrived from the west.
Chase tries to strike *Nicotine*, but misses.

HP:Battered MV:Fresh >
w
Cancelled.
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Borglub* is standing here.<---5 trolloc

HP:Battered MV:Fresh >
c
You barely blast *Borglub*.

HP:Battered MV:Fresh - Borglub: Wounded>
b
HP:Battered MV:Fresh - Borglub: Wounded>

*Syne* has arrived from the east.

HP:Battered MV:Fresh - Borglub: Wounded>

* = =
*Syne* tickles you as she pierces you.

HP:Battered MV:Fresh - Borglub: Wounded>
+ +
*Grabur* has arrived from the north.

HP:Battered MV:Fresh - Borglub: Wounded>
- #TICK-10
-
*Borglub* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Borglub: Wounded>

*
Maybe you should get on your feet first?

HP:Battered MV:Fresh - Borglub: Wounded>
st

*Syne* barely pierces you.
*Borglub* blasts you.

HP:Beaten MV:Fresh - Borglub: Wounded>
f

*Grabur* tickles you as he pierces you.

HP:Beaten MV:Fresh - Borglub: Wounded>
s

*Slaughter* has arrived from the north.

HP:Beaten MV:Fresh - Borglub: Wounded>

*Slaughter* leaves north.

HP:Beaten MV:Fresh - Borglub: Wounded>
e

*Slaughter* has arrived from the north.

HP:Beaten MV:Fresh - Borglub: Wounded>

*Nicotine* has arrived from the east.
*Nicotine* leaves north.

HP:Beaten MV:Fresh - Borglub: Wounded>

*Nicotine* has arrived from the north.

HP:Beaten MV:Fresh - Borglub: Wounded>

*Grabur* pierces you.
You wish that your wounds would stop BLEEDING so much!
*Syne* tickles you as she pierces you.
You wish that your wounds would stop BLEEDING so much!
*Borglub* barely blasts you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Borglub: Wounded>

Perseus has arrived from the east, riding a black warhorse.

HP:Beaten MV:Fresh - Borglub: Wounded>
Do you not consider fighting as standing?
Perseus tries to smite *Nicotine*, but misses.

HP:Beaten MV:Fresh - Borglub: Wounded>
HP:Beaten MV:Fresh - Borglub: Wounded>
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
w
The sky starts to get cloudy.
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
#TICK!!!
n
The Great Blight
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
e
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Grabur* is standing here.
*Grabur* barely pierces you.

HP:Beaten MV:Fresh - Grabur: Healthy>
e
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>
e
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>
f
HP:Beaten MV:Fresh - Grabur: Healthy>

The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
You feel the presence of someone nearby....
*Slaughter* is standing here.
*Syne* is standing here.
You flee head over heels.
*Syne* barely tickles you with his pierce.

HP:Beaten MV:Fresh - Syne: Hurt>
s
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Syne: Hurt>
e
*Slaughter* tickles you as he pounds you.
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Syne: Hurt>

*Grabur* has arrived from the west.

HP:Beaten MV:Fresh - Syne: Hurt>
f

*Grabur* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Syne: Hurt>
HP:Beaten MV:Fresh - Syne: Hurt>
s
e
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to blast *Syne*, but she parries the attack.
*Syne* tickles you as she pierces you.
You wish that your wounds would stop BLEEDING so much!
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
s
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
n
The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Fresh >
e
The Great Blight
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
*Grabur* is standing here.
You feel the presence of someone nearby....
*Slaughter* is standing here.
*Syne* is standing here.
*Syne* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Syne: Hurt>
e
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Syne: Hurt>

*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Syne: Hurt>
f
HP:Beaten MV:Fresh - Syne: Hurt>

The Great Blight
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Beaten MV:Fresh >

*Grabur* has arrived from the east.

HP:Beaten MV:Fresh >
e

*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grabur: Healthy>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>

You try to blast *Grabur*, but he parries the attack.
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
Perseus narrates, 'er'

HP:Beaten MV:Fresh - Grabur: Healthy>
f
HP:Beaten MV:Fresh - Grabur: Healthy>

*Nicotine* pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grabur: Healthy>
e
e
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
#TICK+10

*Grabur* has arrived from the north.

HP:Beaten MV:Fresh >
w

*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grabur: Healthy>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>
HP:Beaten MV:Fresh - Grabur: Healthy>

*Slaughter* has arrived from the north.

HP:Beaten MV:Fresh - Grabur: Healthy>

You try to blast *Grabur*, but he parries the attack.
*Grabur* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grabur: Healthy>

Perseus narrates, 'new plan =P gp!'

HP:Beaten MV:Fresh - Grabur: Healthy>
nar dude
You narrate, 'dude'

HP:Beaten MV:Fresh - Grabur: Healthy>
f
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - Grabur: Healthy>
f
HP:Beaten MV:Fresh - Grabur: Healthy>
w
n

*Slaughter* sends a black warhorse sprawling with a powerful bash!<--- made me dismount
*Slaughter* pounds a black warhorse very hard.
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Grabur: Healthy>
Your mount is unable to move!
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Grabur: Healthy>
st
Do you not consider fighting as standing?

HP:Beaten MV:Fresh - Grabur: Healthy>
dism
You stop riding a black warhorse.

HP:Beaten MV:Fresh - Grabur: Healthy>
f
HP:Beaten MV:Fresh - Grabur: Healthy>

*Slaughter* pounds a black warhorse very hard.
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Grabur* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Grabur: Healthy>

The Great Blight
[ Exits: n e w ]
You flee head over heels.

HP:Critical MV:Excellent >
n
The Great Blight
[ Exits: e s ]

HP:Critical MV:Excellent >
w
Alas, you cannot go that way...

HP:Critical MV:Excellent >
not
You look around less carefully.

HP:Critical MV:Excellent >
e
The Great Blight
[ Exits: e s w ]
*Grabur* is standing here.
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Grabur: Healthy>
e
No way! You're fighting for your life!

HP:Critical MV:Excellent - Grabur: Healthy>
e
No way! You're fighting for your life!

HP:Critical MV:Excellent - Grabur: Healthy>
f
HP:Critical MV:Excellent - Grabur: Healthy>

*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Grabur* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Grabur: Healthy>
w
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
The Great Blight
[ Exits: n e w ]

HP:Critical MV:Strong >
w
The Great Blight
[ Exits: e w ]
*Nicotine* is standing here.

HP:Critical MV:Strong >
w

*Nicotine* leaves east.

HP:Critical MV:Strong >
w
The Great Blight
[ Exits: n e ]
*Slaughter* is standing here.
A tall trolloc spy is standing here, sneaking around.

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >

*Slaughter* leaves east.

HP:Critical MV:Strong >
e
The Great Blight
[ Exits: e w ]
*Slaughter* is standing here.

HP:Critical MV:Strong >
e
*Slaughter* tickles you as he pounds you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Critical MV:Strong - Slaughter: Wounded>
e
No way! You're fighting for your life!

HP:Critical MV:Strong - Slaughter: Wounded>
nar i'm stuck
You narrate, 'i'm stuck'

HP:Critical MV:Strong - Slaughter: Wounded>
f
HP:Critical MV:Strong - Slaughter: Wounded>

*Borglub* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Slaughter: Wounded>
e

*Borglub* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
*Slaughter* barely pounds you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Slaughter: Wounded>
n
e
e
e

*Grabur* has arrived from the east.

HP:Critical MV:Strong - Slaughter: Wounded>

*Grabur* leaves west.

HP:Critical MV:Strong - Slaughter: Wounded>
The Great Blight
[ Exits: n e w ]
You flee head over heels.
The Great Blight
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Strong >
The Great Blight
[ Exits: e s w ]
*Nicotine* is standing here.

HP:Critical MV:Strong >
The Great Blight
[ Exits: n e w ]
*Dayle* is standing here.<---6 trolloc
*Syne* is standing here.
*Syne* tickles you as she pierces you.
You wish that your wounds would stop BLEEDING so much!
*Dayle* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Syne: Hurt>
No way! You're fighting for your life!

HP:Critical MV:Strong - Syne: Hurt>
No way! You're fighting for your life!

HP:Critical MV:Strong - Syne: Hurt>

Chase narrates, 'i just want to land 1 charge'<----the only other 2 humans left me to die here at that choke

HP:Critical MV:Strong - Syne: Hurt>
f
PANIC! You couldn't escape!

HP:Critical MV:Strong - Syne: Hurt>

*Nicotine* barely pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Syne: Hurt>
f
HP:Critical MV:Strong - Syne: Hurt>

*Nicotine* pierces you.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Dayle* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Syne* tickles you as she pierces you.
You're stunned, but will probably regain consciousness again.

HP:Critical MV:Strong >
nar dude guys
You are in pretty bad shape, unable to flee!
All you can do right now is think about the stars!

HP:Critical MV:Strong >

*Nicotine* breaks your heart, goodbye cruel world...
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Crossroads of Fate
[ Exits: n e s w d ]
A large stone fountain is here.
Viscious is sleeping here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...


conclusion trolls don't have any balls. they say they do more ballsy stuff but 4 humans made 6 trolls run to bpatty. then raiden left us and it was 3 vs 6.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

dude
i play both trin and sonea and dannyl and i used to have trolls but i don't have them anymore gave them away because trolls have too much as it is and i can stat a troll easily. and i did chase after that point but never caught up because of the 4 trollocs outside wgate and my horse hagged I JUST DIDN'T LOG IT YOU UNDERSTAND!?!? pk flows. if you had been here before troll move regen was upped you would have known that trolls owuld never pk s of bpatty. and most pk was around gk. it flows back and forth if they change horses around you'll see humans go up. plus all newbies from wotmud make trollocs because moves are overpowered and horse bashing is overpowered. so they wanna be on the winning side and follow the 'trend.' the only newbies on ls are people who don't wanna pk.
Guest

Post by Guest »

That makes it even worse, Smasher. You should know then what trying to chase down an opponant with more moves than you is like.
Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Post by Osis »

We know how that feels every day Tobias.. its called Wolfbrothers..
Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Post by Osis »

Further more, trolloc moves are not overpowered. Trollocs have no more moves then humans have readily available to them. We have better regen then humans themselves have, but the same regen as your top horse does. Think of it in this fashion. You gave up 50 moves on horses max mvs for the ability to leave them wherever you want as remounts.
Trahi
Posts: 22
Joined: Sun Feb 13, 2005 10:32 am

Post by Trahi »

riiight.. actually I was running a stab on you but your dline started first. Plus i ran a whole 5-6 rooms and lived easy with 36 hps!
Guest

Post by Guest »

can't hit through your def solo :P
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

dannyl that had nothing to do with this discussion.


i for one think that horses should be unbashable. make that one small change, imms, i ask you, and then see how pk is.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

not unbashable just hard to bash. -really- hard to bash. but if you wanna sit there and melee them down fine but you're not going to alternating bashing human and bashing horse so they have to dismount or die there.
Jerez
Posts: 165
Joined: Wed May 27, 2009 12:17 am

Post by Jerez »

if you bash a horse that is mounted it may as well be the same thing as bashing the person riding it, they are both attacks on that person because when mounted the horse and the person are acting as one force, that is the way it should be looked at

and no im not saying if you bash the horse the person gets bashed, basically trying to justify stopping horse bash
Guest

Post by Guest »

The problem in my opinion is channelers. Trolls hide even when they outnumber you because they know they can die in 1 bash from a channeler. I have been killed by 3 fireballs with 399 hp. The fact that everyone is a bashing MC or FC, its alot of pain in a short about of time.

Bash needs to be rebalanced. No way in hell should someone get bashed 100%. Even bashing an abser with a shimmering axe should miss some times, not a garuenteed 100% land. Channelers need thier strength capped and have a max weight for wieldable weapons.

And a question for the imms, is there a damage multiplyer on weaves when bashed?
Otoan
Posts: 45
Joined: Sat Sep 25, 2004 7:15 pm

Post by Otoan »

there isn't though trolls will tell you other wise. was actually 4 fballs


HP:Healthy MV:Draining - Kill: Scratched>
l
You barely pierce *Kill*.
You barely pierce *Kill*.
*Kill* tries to blast you, but you dodge the attack.
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
*Kill* is here, fighting YOU!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A small deer is here watching over herself.

HP:Healthy MV:Draining - Kill: Scratched>

Desain has arrived from the west, riding a black warhorse.

HP:Healthy MV:Draining - Kill: Scratched>

Sidney has arrived from the west, riding a black warhorse.

HP:Healthy MV:Draining - Kill: Scratched>
nar on 2n
Sidney leaves east, riding a black warhorse.
You narrate, 'on 2n'

HP:Healthy MV:Draining - Kill: Scratched>

Desain leaves south, riding a black warhorse.

HP:Healthy MV:Draining - Kill: Scratched>

Desain has arrived from the south, riding a black warhorse.

HP:Healthy MV:Draining - Kill: Scratched>
l

Desain barely pounds *Kill*.

HP:Healthy MV:Draining - Kill: Scratched>
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
Desain is here, fighting *Kill*!, riding a black warhorse.
...Desain glows with a bright light!
*Kill* is here, fighting YOU!.
Kicking the dirt, a rough gray stallion waits here, ready to move.
A small deer is here watching over herself.

HP:Healthy MV:Draining - Kill: Scratched>

Sidney has arrived from the east, riding a black warhorse.

HP:Healthy MV:Draining - Kill: Scratched>
f

Sidney barely tickles *Kill* with his bludgeon,

HP:Healthy MV:Draining - Kill: Scratched>
HP:Healthy MV:Draining - Kill: Scratched>

Shienaran Glade
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
You flee head over heels.

HP:Healthy MV:Draining >
e
c
Shienaran Forest
[ Exits: n w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >
w
Shienaran Glade
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
w
c
A Bend in the Road
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is here, fighting *Kill*!, riding a black warhorse.
Desain is here, fighting *Kill*!, riding a black warhorse.
...Desain glows with a bright light!
*Kill* is here, fighting Sidney!.
A small deer is here watching over herself.

HP:Healthy MV:Draining >
You tickle *Kill* as you pierce him.

HP:Healthy MV:Draining - Kill: Scratched --- Sidney: Battered
>

*Kill* panics, and attempts to flee!

HP:Healthy MV:Draining - Kill: Scratched --- Sidney: Battered
>

Desain sends *Kill* sprawling with a powerful bash!

HP:Healthy MV:Draining - Kill: Scratched --- Sidney: Battered
>
say nice

You pierce *Kill*.
You pierce *Kill*.

HP:Healthy MV:Draining - Kill: Hurt --- Sidney: Battered
>
You say 'nice'

HP:Healthy MV:Draining - Kill: Hurt --- Sidney: Battered
>
l
A Bend in the Road
The road here travels north from Fal Dara and takes a bend to the west. The
northern gates of Fal Dara can be made out looming ominously to the south.
People can be seen traveling by way of wagon or horseback going in and out of
Fal Dara along with patrolling soldiers keeping a wairy eye out for anything
suspicious.
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is here, fighting *Kill*!, riding a black warhorse.
Desain is here, fighting *Kill*!, riding a black warhorse.
...Desain glows with a bright light!
*Kill* is sitting here.
A small deer is here watching over herself.

HP:Healthy MV:Draining - Kill: Hurt --- Sidney: Battered
>

Sidney smirks as her fireball explodes into the face of *Kill*!

HP:Healthy MV:Draining - Kill: Wounded --- Sidney: Battered
>

Desain smirks as her fireball explodes into the face of *Kill*!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>

You pierce *Kill*.
Sidney barely tickles *Kill* with his bludgeon,
Desain pounds *Kill*.

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
beckon
No way! You're fighting for your life!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
say follow up
*Kill* panics, and attempts to flee!
You say 'follow up'

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>

You barely pierce *Kill*.
*Kill* tries to blast Sidney, but she parries the attack.
Sidney barely tickles *Kill* with his bludgeon,
*Kill* leaves east.

HP:Healthy MV:Draining >

Sidney leaves east, riding a black warhorse.

HP:Healthy MV:Draining >
e
c

Desain leaves east, riding a black warhorse.

HP:Healthy MV:Draining >
Shienaran Glade
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Desain is standing here, riding a black warhorse.
...Desain glows with a bright light!
Sidney Justice is standing here, riding a black warhorse.
Desain leaves east, riding a black warhorse.

HP:Healthy MV:Draining >
Sidney leaves east, riding a black warhorse.
They don't seem to be here.

HP:Healthy MV:Draining >
e
e
Shienaran Forest
[ Exits: n w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is standing here, riding a black warhorse.
Desain is standing here, riding a black warhorse.
...Desain glows with a bright light!

HP:Healthy MV:Draining >
c
Alas, you cannot go that way...

HP:Healthy MV:Draining >
They don't seem to be here.

HP:Healthy MV:Draining >

Desain leaves north, riding a black warhorse.

HP:Healthy MV:Draining >
n
#TICK-10
n
Shienaran Forest
[ Exits: n s ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
A tough grey wolf is here, growling at you.

HP:Healthy MV:Draining >

Sidney has arrived from the south, riding a black warhorse.

HP:Healthy MV:Draining >
q
Sidney leaves north, riding a black warhorse.
Shienaran Forest
[ Exits: e s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is standing here, riding a black warhorse.
Desain is standing here, riding a black warhorse.
...Desain glows with a bright light!

HP:Healthy MV:Draining >
HP:Healthy MV:Draining >
-
Desain leaves east, riding a black warhorse.

HP:Healthy MV:Draining >

*
You see fresh tracks of Desain leaving east.
You see fresh tracks of Kill leaving east.
You see fresh tracks of Kill leaving south.
You see almost fresh tracks of Kill leaving west.

HP:Healthy MV:Draining >

Sidney leaves east, riding a black warhorse.

HP:Healthy MV:Draining >
c
They don't seem to be here.

HP:Healthy MV:Draining >
e
Twist in the Road
[ Exits: n e w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Draining >
c
They don't seem to be here.

HP:Healthy MV:Draining >
q
HP:Healthy MV:Draining >
-
*
You see fresh tracks of Sidney leaving east.
You see fresh tracks of Desain leaving east.
You see fresh tracks of Kill leaving east.
You see almost fresh tracks of Kill leaving west.

HP:Healthy MV:Draining >

*Kill* has arrived from the east.
*Kill* leaves west.

HP:Healthy MV:Draining >
e
A Dirt Bend in the Road
[ Exits: s w ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is standing here, riding a black warhorse.
Desain is standing here, riding a black warhorse.
...Desain glows with a bright light!

HP:Healthy MV:Draining >
w
Your mount is too exhausted.

HP:Healthy MV:Draining >
w
Your mount is too exhausted.

HP:Healthy MV:Draining >
c

*Kill* has arrived from the west.

HP:Healthy MV:Draining >

Sidney barely tickles *Kill* with his bludgeon,

HP:Healthy MV:Draining >
You barely pierce *Kill*.

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
c
You do the best you can!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
c
You do the best you can!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
c
*Kill* panics, and attempts to flee!
You do the best you can!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
c
Desain sends *Kill* sprawling with a powerful bash!
You do the best you can!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
c
You do the best you can!

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
say nice
You say 'nice'

HP:Healthy MV:Draining - Kill: Battered --- Sidney: Battered
>
l

You pierce *Kill*.
You pierce *Kill*.

HP:Healthy MV:Good - Kill: Battered --- Sidney: Wounded
>
#TICK!!!
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Kill* is sitting here.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is here, fighting *Kill*!, riding a black warhorse.
Desain is here, fighting *Kill*!, riding a black warhorse.
...Desain glows with a bright light!

HP:Healthy MV:Good - Kill: Battered --- Sidney: Wounded
>
say rip!

Sidney smirks as her fireball explodes into the face of *Kill*!

HP:Healthy MV:Good - Kill: Critical --- Sidney: Wounded
>
You say 'rip!'

HP:Healthy MV:Good - Kill: Critical --- Sidney: Wounded
>
l

Desain smirks as her fireball explodes into the face of *Kill*!
*Kill* is mortally wounded, and will die soon, if not aided.

HP:Healthy MV:Good - Kill: Incapacitated>
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
*Kill* is lying here, mortally wounded.
Kicking the dirt, a rough gray stallion waits here, ready to move.
Sidney Justice is here, fighting *Kill*!, riding a black warhorse.
Desain is here, fighting *Kill*!, riding a black warhorse.
...Desain glows with a bright light!

HP:Healthy MV:Good - Kill: Incapacitated>

Desain pounds *Kill* mightily on the head, crushing his entire body!
Desain pounds *Kill* into bloody fragments!
Your blood freezes as you hear *Kill*'s death cry.
*Kill* is dead! R.I.P.


100 dmg fballs shrug
Wreven
Posts: 54
Joined: Wed Dec 22, 2004 12:10 am

Post by Wreven »

I nearly never target horses unless the person is low and far from home....and ONLY if i cant engage the person simply because if i take the horse down said low person will have a harder time getting home...and I kill EVERY remount i see because thats like having infinite mvs and thats just not fair..=P But tweak bash on horses..make it harder...not unbashable not EXTREMELY difficult but not the 100% bash it is now..
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Galnor
Site Admin
Posts: 3023
Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
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Post by Galnor »

Just to clarify: Bash does not effect the damage dealt by any weave.
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