bash - fireball - opinions on the matter

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bash - fireball - opinions on the matter

Post by Guest »

Ok just need some input concerning bash / fireballl, I know it's a hot topic no pun intended but I want input from both sides on the matter.
Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Post by Osis »

Its bullshit. This is how I see it.

Point : If the channie is doing the bashing, and then fireballing, then its complete bullshit, especially if its a female channeler.

Rp reason: The girls in the Tower have spent the last XXX years, XXX being probably upwards of twenty, learning how to do stuff with the One Power. They have not been in open battle because they are generally not allowed to leave the tower until Aes Sedai rank is attained. Bash, being one a warrior's main tactics in war and battle, would most likely be an extreme vaguery for any of the Aes Sedai. Also, warriors train their entire lives with heavy weapons in order to gain the strength to wield said weapon, and bash someone with it. Aes Sedai who have been training in the Tower for the last twenty years will not have this liberty, and the fact that they are female means that they will have a naturally lessened ability to do this.

It is recognized that in the books, the Black Tower trained their men not only in the ability to channel the One Power efficiently and with deadly prowess, but also in weapons and survival skills. It is then possible that malechannelers could bash, if they were trained in the Black Tower circle, and possible even without it, seeing as they could have been a soldier in an army before they became able to channel the One Power.

Balance reason: With bash being the way it is, meaning that the last person to log on always wins the bash race if the timers are started the same time, this becomes a potential death trap for any solo trolloc. If you cant bash them, and they are taking out 1/4 of your hps each time you get bashed, life starts to suck real fast. Add in the fact that, they can take away almost any hope of landing a bash on them with chill even if you do beat their timer, and you've just become a useless class.

That being said, my last point is that, in almost every other game that has a magic wielding class, and with balance in mind, that class has to give up any ability to do something another class can just to be a magic wielder. They cant bash, they cant charge, they cant backstab, .. etc and so on, because they can hand out massive amounts of damage in minimal time.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

osis that pulse bashing wins has been around for a while :P and as i see it channelers should have a -really- bad bashing malus. they used to but when sparring a channeler on my dodger she landed 100% and she only had an immense axe. while i miss a bunch on dodgers with shimmering axe and so do the 2 trollocs i was pking with rght before that spar.

i think the original stat malus of 16 18 16 should be re imped. why are all newbies able to get 17 18 17, 18 17 17, etc but before if you had 10 17 17 you got downed 10 17 16?
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I think bash should be restricted from channelers. They should not be able to bash.

Or possible some malus that when they do bash, that it knocked some of their senses and cant channel or get laggage time.

I am sick of seeing this, having tons of alts and seeing channies doing the weirdest shit. I never understood what was wrong with just channeling, it's still piss poor easy to get kills.

Charge and stab may need to be looked at too, I really REALLY think channelers should not be able to do anything else unless they are full abs. I see dodge charging channies, dodge stabbing channies, even dodge bashing channies.

Thats a huge unbalance, hell i got bashed today and trolls even abused the assist bug and i had 5+ on me. I did not die(lucky my ass, 324 hps aint much :P) yet if I was on my ds stabber I surely would have died b/c there is always a channeler on. And if that channeler bashed me with 5 on...thats ...even worse. :(
Guest

Post by Guest »

Bash fireball is quite powerful actually.. Or maybe fireball is. I fought channies sometimes their fireballs do moderate dmg which is good but sometimes fireballs hurt you tons!! Engel killed me from beat to rip in 1 single fireball. (Nearly 100hps) Leaving me to think the max dmg is a bit too high, although the min dmg can be low. Maybe the gap should be ajusted so even the number is randomly generated a more consistent dmg is dealt per fireball.

As for bashing channies, make it so channies have str malus and cannot wield weapons weighing above a certain limit. This also applies to all other classes, although it's a myth there are chars from other classes cept channie with str lower than 16 actively being played :roll:

Not sure we outta topic, but isn't it a good idea to introduce the miss bash feature into the game?
Jerez
Posts: 165
Joined: Wed May 27, 2009 12:17 am

Post by Jerez »

rags idea is good --

i want your input on this:
ok i bash too, with 83% bash, and a staff for absers only
i guess if theyd practice dodge a little theyd avoid the bash but no one does with practices being tight, and so i always land

is this part of the bash problem you are talking about? or are you talking mainly about landing on dodgers?

anyways, its a good way to get a fireball off if you are in a bad kit and cant dodge their bashes, etc

but i guess what i was saying, is that rags idea wouldnt stop this from happening, nor would a significant bash malus because abs is always going to get bashed
Guest

Post by Guest »

implement damage radius on fireball, everyone engaged eats partial damage aswell! or maybe you can miss and hit a friend? Or if we want to be realy crazy you cant fireball when engaged?
Guest

Post by Guest »

Give fireball to only claned, but there for claned have worse stats and worse pracs in bash dodge stuff?
Exception blacktower who have good pracs and good weaves?
And i think the main problem is that atm you can wield anyweapon by just typing in wear all(maybe make exceptions with unqiues or rares)[/url]
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

i think this wouldnt be such a big issue if bashes didnt land so much in general.

i pk'd for about an hour straight today against bashers and no one ever missed a bash on me. I'm in the best kit possible plus a unique trink, i have 130 db. i should be dodging bashes once in a while.
Guest

Post by Guest »

I agree bash is out of control, we need to definetely tweak it a bit. I also agree with lowering the range of fireball a bit instead of doing like 100 dmg max maybe lower it a bit to 70.
Trahi
Posts: 22
Joined: Sun Feb 13, 2005 10:32 am

Post by Trahi »

i think air scythe needs to be lowered to a 20 sp cost.
Guest

Post by Guest »

it's unfortunately closely linked to dodge/abs balance overall.

just a bunch of thoughts to add into the mix.

an abs channie cannot fireball with multiple opponents or with mobs there.
a dodge channie will get eaten by abs trollocs with a half way decent weapon, air scythe cannot do enough damage to beat them at all.
a solo abs trolloc will get schooled by an abs bashing channie.
a solo abs channie will get schooled by a solo dodge trolloc.

many are the perfect dodge set I've lost trying to fight bashing abs trollocs without bash.(played lighuxe and axxey that way for ages and ages).

Channelers that can bash dodgers are freaks of nature. For a while dodge was extremely underpowered and anything and everything bashed them(daggers included) is being balanced out some now, past recolections of that time cloud things.

Dodgers bashing also face falling down and eating sitting damage for missed bashes as well as sitting db to eat bashes themselves.
Guest

Post by Guest »

I will agree i shouldn't be able to bash full kitted dodgers as a channeler as i still did a few times with one of my smober channies shimmering axes.

was dismounted too, maybe a -2lb(or some such) to all weapon weights for channelers could be put into bash equation.
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

I had an idea for this today, not sure if it's possible or not, but either make abs reduce the damage of weaves or remove the bash multiplier from weave damage..
Guest

Post by Guest »

Good idea sartak, now the only thing wrong with it is that there is no multiplier
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