I have a few issues to discuss that I would like to touch upon.
First request - released sp regen. can this be upped
my reasoning - ok the current sp regen stands this for a normal channeler. standing and embraced you regen 30 sps you can't get a fireball off on this you could get a zing or a iar scythe as for the dmg weaves that is. standing and released you regen 32 sps this doesn't mean much at all. 2 sps is nothing and won't help you any.
and sleeping stands exactly twice as much for both.
solution- i think you should regen 35-40 sps released standing and twice that when sleeping. this wouldn't be too much but you could get a fball off a round if you want etc.
ok air scyteh stands thus
25 sps per weave does about 30 dmg. i myself have 219 max mana.
if you do math 219/25 is 8.76 air scythes from max mana too wasted. you can standing get 1 air scythe a tick off after that.
now with the current 30 dmg an airscythe (which i think is great we don't want naked channelers to kill people we just want to be able to do more air scythes) 30 dmg x 8.76 which really is 10 every 2 ticks about. 262 dmg. and 322 dmg if you regenned a tick. now people will say that could almost kill a bad hped troll! but actually people regen standing 24 hps and 36 sleeping. so you could probably wittle their hps down 6 each tick with air scythe after being wasted. maybe more if they are hungry or thirsty.
solution doing some math i figured that the best thing would be 19 sps for air scythe. this will not kill a big bad trolloc warrior but will do roughly about 350 ish hps before getting wasted.
please keep comments civilized i spent a long time preparing this speech.
released sp regen and air scythe
As it is, that regen would totally decimate Darkside, mainly because channelers dont need sps. You can bash, stab, and charge. You make better absers then trolloc warriors simply for the fact that you do almost ten times the damage we do in one bash. We tickle a channeler in abs twice, which hits for maybe 10 hps. You fireball us once and we lose 100.
Fireball, while bashed, does roughly 100-130 hps of damage. To be absolutely balanced, if you were getting a fireball off a tick, we'd need to be regenning 100 hps a tick.
Osis' solution: sleep for sps.
Fireball, while bashed, does roughly 100-130 hps of damage. To be absolutely balanced, if you were getting a fireball off a tick, we'd need to be regenning 100 hps a tick.
Osis' solution: sleep for sps.
1) you don't gain sps after lvl 30 so what does it matter if lvl 50 
2) you know warrior pracs are 4 rogue and ranger 2. yes they can do stuff but it REALLY hurts their practices.
3) and what about those people that aren't stab bash or charge just a plain channeler. i mean i suck so much non channelie i can't kill anything above a deer without weaving on it. because it regens faster then i can do dmg to it.
4) i remember when trolls were wanting move regen up suggesting to sleep for moves was downright stupid to say.
5) and how is a fireball a tick going to kill trolls? if what you say is true all it'd take is 3-4 well placed fireballs and you're dead. of course i've only done 100 dmg fireball lately and that's about max. have you tested your fireball theories or are you pulling numbers out of the air?
you gotta also remember you might tickle an abser channeler twice(solo that is) but you frag a dodger channeler twice. easy to fight any channeler since no channeler has uber hps. bash them at a patty. sit at a patty. and abser channeler cannot fireball you if he/she's being hit by 5 mobs.
2) you know warrior pracs are 4 rogue and ranger 2. yes they can do stuff but it REALLY hurts their practices.
3) and what about those people that aren't stab bash or charge just a plain channeler. i mean i suck so much non channelie i can't kill anything above a deer without weaving on it. because it regens faster then i can do dmg to it.
4) i remember when trolls were wanting move regen up suggesting to sleep for moves was downright stupid to say.
5) and how is a fireball a tick going to kill trolls? if what you say is true all it'd take is 3-4 well placed fireballs and you're dead. of course i've only done 100 dmg fireball lately and that's about max. have you tested your fireball theories or are you pulling numbers out of the air?
you gotta also remember you might tickle an abser channeler twice(solo that is) but you frag a dodger channeler twice. easy to fight any channeler since no channeler has uber hps. bash them at a patty. sit at a patty. and abser channeler cannot fireball you if he/she's being hit by 5 mobs.
-
Guest
2) Neither Erica nor Sophia seem to have big problems with practices. Vurek either.
4)Most trollocs sleep for moves, regardless of upped regen or not, but in that case there was a real problem, one that effected half the mud population, and their total ability to pk.
5) 3-4 well placed fireballs when bashed would, indeed, kill a trolloc. The other night I went from 279 hps to dead in 3 rounds. I got hit 7 times, tickles all because my abs, ate 2 fireballs and one airscythe. Smasher had a very similar experience with fireballs hitting for upwards of 100 hps. If you get one fireball per tick, and your a bashing channie, you only need to wait four minutes to totally nuke a trolloc with 430 hps. Thats how 1 fireball a tick would kill a trolloc.
What happens if Im not near a patty, and they arent solo. Or if they are solo and they can bash. Especially if they logged in after me. We run timers, I win, do minimal damage, she wins, I lose 1/4 of my life. And if shes not buffing the patty, which was what happened the other night? She fireballs, flees off, rinses and repeats. No channeler has uber hps, but no channeler needs uber hps if shes in full abs and can decimate her opponent in four bashes.
4)Most trollocs sleep for moves, regardless of upped regen or not, but in that case there was a real problem, one that effected half the mud population, and their total ability to pk.
5) 3-4 well placed fireballs when bashed would, indeed, kill a trolloc. The other night I went from 279 hps to dead in 3 rounds. I got hit 7 times, tickles all because my abs, ate 2 fireballs and one airscythe. Smasher had a very similar experience with fireballs hitting for upwards of 100 hps. If you get one fireball per tick, and your a bashing channie, you only need to wait four minutes to totally nuke a trolloc with 430 hps. Thats how 1 fireball a tick would kill a trolloc.
What happens if Im not near a patty, and they arent solo. Or if they are solo and they can bash. Especially if they logged in after me. We run timers, I win, do minimal damage, she wins, I lose 1/4 of my life. And if shes not buffing the patty, which was what happened the other night? She fireballs, flees off, rinses and repeats. No channeler has uber hps, but no channeler needs uber hps if shes in full abs and can decimate her opponent in four bashes.
-
Guest
-
Guest
And what do I have to do with channelers? I'm so confused, now people think I'm a channeler?Osis wrote:2) Neither Erica nor Sophia seem to have big problems with practices. Vurek either.
Sps are fine, dmg is fine, air scythe should not be able to do 300+ dmg with max sps. I see the point of changing regen, if anything it should be lowered regen while holding.
Fball is kinda nasty, those double fballs in a bash is disgusting, my dser got pwned from healthy b/c 4 melee rounds + 2 fballs