Pick, gates, skills, and percentage

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Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Pick, gates, skills, and percentage

Post by Osis »

Why can you pick a gate and open it up? Think about it. Gates dont have locks. They are two heavy, steel bound wood slabs put on massive hinges, with steel cages on either side and a very large wooden or steel bolt... and no keyhole. Doesnt make sense. I think gates should be made no pick.

Also, there is an oddity in this game, in which a skill that is practiced twice (36%) becomes almost as effective as the same skill practiced to 70-80 %. This is very much the case with pick, steal, hide, survival, and a few others, perhaps even kick. This is the reason that people can practice bash once and bash with an obsidian dagger reasonably well. Low percentages need to do less, and higher percentages need to do more.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

If you want to do this then change north gate of FD to locking. If it is supposed to be locked it seldom is...
Nicotine
Posts: 432
Joined: Sun Nov 07, 2004 5:44 pm

Post by Nicotine »

chase -

FD north gate is locked at night and unlocked during the day.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

well it should lock all the time as well as egate too if you're going to make it that. it's already piss easy to trap someone in gk. the tower helped but you lose your horse if you had one so therefore kill yourself trying to get back to safety plus it takes a lot of hps away too. it seems osis wants easier kills so he only 2 people need to trap someone in gk and kill them. imo if you want to change gates to no pick then you should make fd hard as hell to get out of which gk would be if you make sgate unable to get out of.

it might be 'rp' to make gates unpickable but it is also 'rp' to make channelers kill trolls by the dozen it take days to get to tv to caemlyn. etc. it's more a thing of balance on this game then any rp.

EDIT - Abusing the forum censors is a GOOD way to get a forum ban.
Kombat
Posts: 160
Joined: Sat Nov 06, 2004 3:52 am

Post by Kombat »

there are THREE exits outta both cities..... only difference is we have two gates to shut you have THREE...one of our exits is a jump which is completely DLable from what ive seen/done. Its not hard to escape gk at all...unless you are abs in which case you shouldnt be bouncing around in enemy mob enfested territory without backup in the first place.
Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Post by Osis »

it seems osis wants easier kills so he only 2 people need to trap someone in gk and kill them.

What the HELL is your problem Trin? I suggested something, you immediately turn it into a personal flame against me. You say I want easier kills but never in my post did I say ' for keep only' or 'so pukes cant run in and kill me through gatekeep' You should realize that itd go for FD North gate too.. maybe you should think things through before you say them.
Nesyn
Posts: 41
Joined: Thu Dec 16, 2004 4:39 pm

Post by Nesyn »

Speaking of gates, it should be made so that they cant be spammed open or closed, they're too big, or make it so 19 str can do it but with a short timer.
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Galnor
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Post by Galnor »

Until you guys can stop acting like little babies of Kison, I'm going to keep locking these. Although we realize some of the gates are whacky and hopefully we can fix them up eventually. However, they aren't TOP priority.

As for Trin, you've been warned. Don't let me see a post like that again.
Kison
Posts: 100
Joined: Thu Oct 09, 2003 8:50 pm

Post by Kison »

Hahah. Babies of... WAIT! HEY!
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