sweet a$$ revenge
sweet a$$ revenge
Run By Void, Galnor, Gavinn, Serai.
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Password:
Check out our forums for information at:www.epicsol.org/kinslayer
IRC Server: irc.modblog.com
Chatroom - #kinslayermud
Welcome to the game!
The Great Blight
[ Exits: n e w ]
You see fresh tracks of Osis leaving west.
HP:Wounded MV:Fresh >
The Great Blight
[ Exits: e s ]
*Osis* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n w ]
HP:Wounded MV:Excellent >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: e s d ]
You see fresh tracks of Symon leaving down.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n e ]
You see fresh tracks of Symon leaving north.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Excellent >
A rotting tree tickles you as he hits you.
You blast a rotting tree.
A rotting tree tickles you as he hits you.
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
HP:Wounded MV:Excellent - a rotting tree: Scratched>
The Great Blight
[ Exits: e w ]
You see fresh tracks of Symon leaving west.
You flee head over heels.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n e ]
You see fresh tracks of Trin leaving east.
You see fresh tracks of Symon leaving north.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]
You see fresh tracks of Trin leaving west.
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e s w ]
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
You narrate, 'symoin osis is around'
HP:Wounded MV:Strong >
You are using:
<used as light> a small lantern
<worn on head> a great helm
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a leather belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> an immense battle axe
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: s w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n s ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Good >
No way! You're fighting for your life!
HP:Wounded MV:Good - a tall trolloc spy: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - a tall trolloc spy: Healthy>
You blast a tall trolloc spy.
A tall trolloc spy tickles you as he slashes you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* has arrived from the north.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* leaves south.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
You blast a tall trolloc spy hard.
A tall trolloc spy tickles you as he slashes you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
You narrate, 'i have no horse'
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* has arrived from the south.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* barely blasts you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Osis leaving south.
*Osis* is here, fighting YOU!.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
The Great Blight
[ Exits: n e s w ]
You see fresh tracks of Osis leaving south.
You see fresh tracks of Trin leaving south.
You flee head over heels.
HP:Wounded MV:Good >
The Great Blight
[ Exits: n e s ]
You see fresh tracks of Trin leaving north.
You see fresh tracks of Osis leaving south.
*Osis* is standing here.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Good >
Path to the Blight
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
A Path Through the Hills
[ Exits: n s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
A Path Through the Hills
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
In Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
*Osis* has arrived from the north.
HP:Wounded MV:Good >
*Osis* leaves south.
HP:Wounded MV:Good >
You narrate, 'f*cking bs'
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
*Osis* has arrived from the south.
HP:Wounded MV:Good >
Rising Foothills
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
A tall tombstone is setting above a grave.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Base of a Hill
[ Exits: n s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Chase has arrived from the north.
*Osis* has arrived from the north.
HP:Wounded MV:Good >
Chase leaves south.<---there he goes not even going to help me get back...
HP:Wounded MV:Good >
*Osis* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
You tickle *Osis* as you blast him.
*Osis* tickles you as he blasts you.
No way! You're fighting for your life!
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
* = = + + - -
*
Your bash at *Osis* sends him sprawling!
You tickle *Osis* as you blast him.
HP:Wounded MV:Strong - Osis: Wounded>
You narrate, 'chase help'
HP:Wounded MV:Strong - Osis: Wounded>
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
*Osis* is sitting here.
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* has arrived from the north.
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* leaves south.
HP:Wounded MV:Strong - Osis: Wounded>
You barely blast *Osis*.
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
*a trolloc* has arrived from the south.<---this guy has been an idiot all day i am now going to kill all newbie trollocs because of this guy blame him
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
HP:Wounded MV:Strong - Osis: Wounded>
*Phantasm* has arrived from the north.
HP:Wounded MV:Strong - Osis: Wounded>
*Phantasm* leaves south.<---another one coming for the horseless human
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
Rising Foothills
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Osis leaving south.
You see almost fresh tracks of Chase leaving south.
A tall tombstone is setting above a grave.
You flee head over heels.
HP:Wounded MV:Strong >
Base of a Hill
[ Exits: n s ]
You see fresh tracks of Trin leaving north.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Chase leaving south.
*Syne* is standing here.
*Osis* is standing here.
HP:Wounded MV:Strong >
Bushy Path
[ Exits: n s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving north.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
In the Gap
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving north.
You see almost fresh tracks of Chase leaving south.
You see almost fresh tracks of Osis leaving north.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Atreus narrates, 'er'
HP:Wounded MV:Strong >
*Phantasm* has arrived from the south.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Middle of the Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Chase narrates, 'thats gay'
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
*Osis* has arrived from the north.
HP:Wounded MV:Good >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Good >
*Osis* leaves south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of Chase leaving south.
*Osis* is standing here.
*Osis* leaves south.
HP:Wounded MV:Good >
In the Gap
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
*Osis* is standing here.
*Osis* leaves south.
HP:Wounded MV:Good >
Atreus narrates, 'what is this wotmud?'
In the Gap
[ Exits: n s ]
You see fresh tracks of Osis leaving south.
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Between the Foothills
[ Exits: n e w ]
You see fresh tracks of Chase leaving west.
*Zarth* is standing here.
*Osis* is standing here.
HP:Wounded MV:Good >
*Osis* tickles you as he blasts you.
HP:Wounded MV:Good - Osis: Wounded>
No way! You're fighting for your life!
HP:Wounded MV:Good - Osis: Wounded>
*Zarth* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
*a trolloc* has arrived from the north.
HP:Wounded MV:Good - Osis: Wounded>
*Zarth* barely blasts you.
You barely blast *Osis*.
*Osis* tickles you as he blasts you.
HP:Wounded MV:Good - Osis: Wounded>
HP:Wounded MV:Good - Osis: Wounded>
Foothills of Tarwin's Gap
[ Exits: e s ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Chase leaving south.
A small pool of water has collected on the ground here.
You flee head over heels.
Path to the Gap
[ Exits: n e s ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
Plains Before the Gap
[ Exits: n e s ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Zarth leaving north.
HP:Wounded MV:Good >
Trail to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Zarth leaving north.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
*Zarth* has arrived from the north.
HP:Wounded MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Zarth leaving east.
HP:Wounded MV:Draining >
Bend in the Path
[ Exits: e s ]
You see fresh tracks of Zarth leaving east.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
You will now look around more carefully.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
Atreus narrates, 'crash eats horses'
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
You narrate, 'seems like it'<---yea i'm f*cked
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
You narrate, 'imm load me a horse'<---did it the other day when imm crashed mud...
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
*Zarth* has arrived from the east.
HP:Wounded MV:Draining >
*Zarth* barely blasts you.
HP:Wounded MV:Draining - Zarth: Hurt>
Raiden narrates, 'hf am I still legend 8 after dying?'
HP:Wounded MV:Draining - Zarth: Hurt>
You narrate, 'whoever lagged the mud'
HP:Wounded MV:Draining - Zarth: Hurt>
HP:Wounded MV:Draining - Zarth: Hurt>
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Syne leaving south.
You see fresh tracks of Zarth leaving south.
You flee head over heels.
HP:Wounded MV:Draining >
Bend in the Path
[ Exits: e s ]
You see fresh tracks of Trin leaving east.
You see fresh tracks of Zarth leaving east.
*Zarth* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is here, fighting *Zarth*!.
A gnarled ancient tree is here, fighting *Zarth*!.
HP:Wounded MV:Draining >
You tickle *Zarth* as you blast him.
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
* = = + +
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
- -
Atreus narrates, 'they chasing someone fd i think'
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
Niles narrates, 'hasn't reset Raiden'
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
*
Your bash at *Zarth* sends him sprawling!
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
You tickle *Zarth* as you blast him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You narrate, 'me'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
Raiden narrates, 'oh ok'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
Symon narrates, 'haha'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You blast *Zarth*.
A gnarled ancient tree thrashes *Zarth*.
A gnarled ancient tree thrashes *Zarth*.
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You narrate, 'i'm horseless and they fags'<---obviously pissed 3+ coming to try to kill me horseless because of crash
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
They already seem stunned!
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
*
*Zarth* panics, and attempts to flee!
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
*Zarth* leaves east.
HP:Wounded MV:Draining >
= = +
You are hungry.
HP:Wounded MV:Good >
+ - -
*
They must have left already...
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Bash who?
*Zarth* has arrived from the east.
HP:Wounded MV:Good >
You tickle *Zarth* as you blast him.
HP:Wounded MV:Good - Zarth: Wounded>
HP:Wounded MV:Good - Zarth: Wounded>
* = = +
You're hit in solar plexus, wow, this is breathtaking!!<----here's where i get really pissed...
HP:Wounded MV:Good - Zarth: Wounded>
+ - -
*
Your bash at *Zarth* sends him sprawling!
HP:Wounded MV:Good - Zarth: Wounded>
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree barely thrashes *Zarth*.
You tickle *Zarth* as you blast him.
HP:Wounded MV:Good - Zarth: Wounded>
You swear loudly for a long time.<----see?
HP:Wounded MV:Good - Zarth: Wounded>
A gnarled ancient tree barely thrashes *Zarth*.
A gnarled ancient tree barely thrashes *Zarth*.
You barely blast *Zarth*.
HP:Wounded MV:Good - Zarth: Wounded>
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
You see almost fresh tracks of Zarth leaving east.
You see almost fresh tracks of Trin leaving east.
You see almost fresh tracks of Zarth leaving east.
*Zarth* is sitting here.
A gnarled ancient tree is here, fighting *Zarth*!.
A gnarled ancient tree is here, fighting *Zarth*!.
HP:Wounded MV:Good - Zarth: Wounded>
HP:Wounded MV:Good - Zarth: Wounded>
Twist in the Path
[ Exits: n w ]
You flee head over heels.
HP:Wounded MV:Draining >
Turn in the Road
[ Exits: e s ]
HP:Wounded MV:Draining >
Alas, you cannot go that way...
HP:Wounded MV:Draining >
You look around less carefully.
HP:Wounded MV:Draining >
Bend in the Road
[ Exits: n w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Hard Dirt Road
[ Exits: e w ]
HP:Wounded MV:Draining >
Dirt Bend
[ Exits: n e ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Curve in the Road
[ Exits: s w ]
HP:Wounded MV:Draining >
Curve in the Path
[ Exits: e s ]
HP:Wounded MV:Draining >
Overgrown Road
[ Exits: n s w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Long and Narrow Road
[ Exits: n s ]
HP:Wounded MV:Draining >
Overgrown Bend
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving east.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Draining >
A Sharp Bend in the Road
[ Exits: e s ]
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Faint >
Raiden narrates, 'its ok..'
HP:Wounded MV:Faint >
Well Traveled Road
[ Exits: n s ]
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Bend in the Road
[ Exits: n e w ]
You see fresh tracks of Syne leaving east.
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Remains of a Shienaran Watchtower
[ Exits: e ]
You see fresh tracks of Syne leaving east.
HP:Wounded MV:Faint >
Bend in the Road
[ Exits: n e w ]
You see fresh tracks of Trin leaving west.
You see fresh tracks of Syne leaving east.
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Narrow Path
[ Exits: e w ]
You see fresh tracks of Syne leaving east.
You see almost fresh tracks of Zarth leaving west.
HP:Wounded MV:Faint >
Curvy Road
[ Exits: s w ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving south.
You see almost fresh tracks of Zarth leaving west.
HP:Wounded MV:Faint >
Twisted Path
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Syne leaving east.
You see fresh tracks of Osis leaving east.
You see fresh tracks of Osis leaving north.
HP:Wounded MV:Faint >
Twisted Road
[ Exits: e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving east.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Burning >
Raiden narrates, 'i'm actually not mad'
HP:Wounded MV:Burning >
Long and Curvy Road
[ Exits: e w ]
HP:Wounded MV:Burning >
Bush Covered Road
[ Exits: e s w ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving east.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Burning >
Long Dirt Road
[ Exits: n s ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Burning >
Twist in the Road
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Syne* is standing here.
*a trolloc* barely tickles you with his pierce.<---reiterate killing all newbies
HP:Wounded MV:Burning - Syne: Healthy>
You blast *a trolloc*.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Scratched>
You will now look around more carefully.
HP:Wounded MV:Burning - Syne: Scratched>
HP:Wounded MV:Burning - Syne: Scratched>
* = = + + - -
*
Your bash at *a trolloc* sends her sprawling!
You blast *a trolloc* very hard.<---starting with him
HP:Wounded MV:Burning - Syne: Wounded>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Syne* is sitting here.
HP:Wounded MV:Burning - Syne: Wounded>
*Zarth* has arrived from the north.
HP:Wounded MV:Burning - Syne: Wounded>
You say 'faggot syne'<---voicing my opinion of him
HP:Wounded MV:Burning - Syne: Wounded>
You blast *a trolloc* into bloody fragments!
*a trolloc* grimaces in pain.
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* barely blasts you.
HP:Wounded MV:Burning - Syne: Battered>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Zarth* is here, fighting YOU!.
*Syne* is sitting here.
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* sends you sprawling with a powerful bash!
*Zarth* barely blasts you.
*a trolloc* barely tickles you with his pierce.
*a trolloc* tickles you as she pierces you.
HP:Wounded MV:Burning - Syne: Battered>
Symon narrates, 'nicotine in keep'
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* wipes his boots in your face!
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Battered>
HP:Wounded MV:Burning - Syne: Battered>
* *a trolloc* barely tickles you with his pierce.
Cancelled.
You look around less carefully.
HP:Wounded MV:Burning - Syne: Battered>
Do you not consider fighting as standing?
HP:Wounded MV:Burning - Syne: Battered>
You attempt to flee, but are too exhausted to move.<---omfg
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
You attempt to flee, but are too exhausted to move.
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* wipes his boots in your face!
HP:Wounded MV:Burning - Syne: Battered>
Symon narrates, 'laer osis phantasm are fd ish'
HP:Wounded MV:Burning - Syne: Battered>
You blast *a trolloc* very hard.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Beaten>
You narrate, 'i need a horse!'
HP:Wounded MV:Burning - Syne: Beaten>
You narrate, 'i need help!'<---yep i sure do...
HP:Wounded MV:Burning - Syne: Beaten>
HP:Wounded MV:Burning - Syne: Beaten>
* = =
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Beaten>
+
*a trolloc* panics, and attempts to flee!
*a trolloc* attempts to flee, but is too exhausted to move.
HP:Wounded MV:Burning - Syne: Beaten>
+ -
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Burning - Syne: Beaten>
-
*
Your bash at *a trolloc* sends her sprawling!
HP:Battered MV:Burning - Syne: Beaten>
You narrate, 'all n all e fd'
HP:Battered MV:Burning - Syne: Beaten>
You blast *a trolloc* very hard.
You are hungry.
HP:Battered MV:Burning - Syne: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You blast *a trolloc* very hard.
HP:Battered MV:Burning - Syne: Beaten>
You narrate, 'i don't care if you don't have a horse'<---ripped earlier cause some humans wouldn't leave fd to go 5 rooms because they didn't have horses
HP:Battered MV:Burning - Syne: Beaten>
Do you not consider fighting as standing?
HP:Battered MV:Burning - Syne: Beaten>
You have 200(427) hit and 0(106) movement points.
You have scored 62062342 exp, 129 total quest points, and have 50 gold coins.
You need 2937658 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *a trolloc*.
You are hungry.
HP:Battered MV:Burning - Syne: Beaten>
*Osis* has arrived from the north.
HP:Battered MV:Burning - Syne: Beaten>
*a trolloc* throws back her head and cackles with insane glee!
HP:Battered MV:Burning - Syne: Beaten>
*a trolloc* panics, and attempts to flee!
*Osis* tickles you as he blasts you.
HP:Battered MV:Burning - Syne: Beaten>
You blast *a trolloc*.
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Battered MV:Burning - Syne: Critical>
*a trolloc* leaves west.
HP:Battered MV:Burning >
You narrate, 'come here i'm hagged!'
HP:Battered MV:Burning >
Bash who?
*a trolloc* has arrived from the west.
HP:Battered MV:Burning >
You tickle *Osis* as you blast him.
*a trolloc* leaves east.
HP:Battered MV:Burning - Osis: Wounded>
HP:Battered MV:Burning - Osis: Wounded>
* =
*Zarth* wipes his boots in your face!
*Osis* wipes his boots in your face!
*a trolloc* has arrived from the east.
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Osis: Wounded>
= + +
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Osis: Wounded>
- -
*
Your bash at *Osis* sends him sprawling!
HP:Battered MV:Burning - Osis: Wounded>
You narrate, 'i need help'<---i need to get these guys attention they don't pay attention if it's only one narrate
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Battered MV:Burning - Osis: Wounded>
*Zarth* wipes his boots in your face!
HP:Battered MV:Burning - Osis: Wounded>
You narrate, 'chase get out of fd'<---ran in in front of me you ever watch without a paddle? 'why are you taking your shoes off' 'i run faster with my shoes off' 'man you're not going to outrun a bear' 'i don't have to outrun a bear i have to outrun you!'
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You barely blast *Osis*.
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
HP:Battered MV:Burning - Osis: Wounded>
*
Cancelled.
HP:Battered MV:Burning - Osis: Wounded>
* =
Atreus narrates, 'come here'<---i wouldn't need help if i could...
HP:Battered MV:Burning - Osis: Wounded>
=
*Zarth* wipes his boots in your face!
HP:Battered MV:Burning - Osis: Wounded>
+
You're hit in solar plexus, wow, this is breathtaking!!
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Beaten MV:Burning - Osis: Wounded>
+ - -
*
Your bash at *Osis* sends him sprawling!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus narrates, 'wtf are u'
HP:Beaten MV:Burning - Osis: Wounded>
Chase narrates, 'back'
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
Chase narrates, 'where are you'
HP:Beaten MV:Burning - Osis: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
You narrate, 'i can't i'm on 3 hagged! and they kicking me like faggots'
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* panics, and attempts to flee!
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* leaves west.
HP:Beaten MV:Burning >
*a trolloc* panics, and attempts to flee!
HP:Beaten MV:Burning >
*a trolloc* leaves west.
*Osis* has arrived from the west.
HP:Beaten MV:Burning >
You narrate, 'all n all e fd'<---ok add an all n e to that...
HP:Beaten MV:Burning >
You barely blast *Osis*.
*a trolloc* has arrived from the west.
HP:Beaten MV:Burning - Osis: Wounded>
HP:Beaten MV:Burning - Osis: Wounded>
*
*Zarth* sends you sprawling with a powerful bash!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Beaten MV:Burning - Osis: Wounded>
= =
Atreus narrates, 'trim'
HP:Beaten MV:Burning - Osis: Wounded>
+ + -
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
-
*
Maybe you should get on your feet first?
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus has arrived from the west, riding a black warhorse.
A white stallion has arrived from the west.
A white stallion has arrived from the west.
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus leaves east, riding a black warhorse..
A white stallion leaves east.
A white stallion leaves east.
HP:Beaten MV:Burning - Osis: Wounded>
Atreus has arrived from the east, riding a black warhorse.
A white stallion has arrived from the east.
A white stallion has arrived from the east.
HP:Beaten MV:Burning - Osis: Wounded>
Atreus barely pierces *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
HP:Beaten MV:Burning - Osis: Wounded>
* = = + + -
Atreus tickles *Osis* as he pierces him.
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
-
*
Your bash at *Osis* sends him sprawling!
HP:Beaten MV:Burning - Osis: Wounded>
You narrate, 'fb him'
HP:Beaten MV:Burning - Osis: Wounded>
*Zarth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Wounded>
Atreus smirks as his fireball explodes into the face of *Osis*!<----hah! my mood is lightening!
HP:Critical MV:Burning - Osis: Battered>
*Zarth* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Battered>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* tickles you as she pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Battered>
A fireball from Atreus misses *Osis* -- what great fireworks around here!!
HP:Critical MV:Burning - Osis: Battered>
HP:Critical MV:Burning - Osis: Battered>
* *Osis* kicks Atreus in solar plexus, Atreus is rendered breathless!
Cancelled.
You narrate, 'get my eq if i die do not leave'<--- not going to let these guys have it of course
HP:Critical MV:Burning - Osis: Battered>
HP:Critical MV:Burning - Osis: Battered>
*
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You are hungry.
HP:Critical MV:Burning - Osis: Wounded>
= = +
*Zarth* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Wounded>
+ - -
*Osis* panics, and attempts to flee!
HP:Critical MV:Burning - Osis: Wounded>
*
Your bash at *Osis* sends him sprawling!
HP:Critical MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You tickle *Osis* as you blast him.
HP:Critical MV:Burning - Osis: Wounded>
Atreus smirks as his fireball explodes into the face of *Osis*!
HP:Critical MV:Burning - Osis: Battered>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You tickle *Osis* as you blast him.
HP:Critical MV:Burning - Osis: Beaten>
You have 34(427) hit and 0(106) movement points.<----wow....i am so f*cked...
You have scored 62065172 exp, 129 total quest points, and have 50 gold coins.
You need 2934828 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *Osis*.
You are hungry.
HP:Critical MV:Burning - Osis: Beaten>
*Zarth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Beaten>
Atreus smirks as his fireball explodes into the face of *Osis*!
HP:Critical MV:Burning - Osis: Critical>
Chase has arrived from the west, riding a white stallion.
A black warhorse has arrived from the west.
HP:Critical MV:Burning - Osis: Critical>
*Osis* leaves west.
HP:Critical MV:Burning >
*Osis* has arrived from the west.
HP:Critical MV:Burning >
Chase smites *a trolloc*.
*Osis* leaves east.
HP:Critical MV:Burning >
Chase smites *a trolloc*.
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
Atreus leaves east, riding a black warhorse..
A white stallion leaves east.
A white stallion leaves east.
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* leaves west.
HP:Critical MV:Burning >
Chase barely smites *Zarth*.
HP:Critical MV:Burning >
*a trolloc* has arrived from the west.
HP:Critical MV:Burning >
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
Symon narrates, 'wher eyou on'
HP:Critical MV:Burning - Syne: Critical>
You narrate, 'get all corpse spam it'
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*Zarth* leaves west.
HP:Critical MV:Burning - Syne: Critical>
You have 19(427) hit and 0(106) movement points.
You have scored 62065172 exp, 129 total quest points, and have 50 gold coins.
You need 2934828 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *a trolloc*.
You are hungry.
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* leaves north.
HP:Critical MV:Burning >
Bash who?
HP:Critical MV:Burning >
*Zarth* has arrived from the west.
HP:Critical MV:Burning >
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Hurt>
*a trolloc* has arrived from the north.
HP:Critical MV:Burning - Zarth: Hurt>
You do the best you can!
HP:Critical MV:Burning - Zarth: Hurt>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Hurt>
Chase smites *a trolloc* hard.
*a trolloc* is stunned, but will probably regain consciousness again.
HP:Critical MV:Burning - Zarth: Hurt>
*Osis* has arrived from the east.
*Osis* leaves north.
HP:Critical MV:Burning - Zarth: Hurt>
* =
Atreus has arrived from the east, riding a black warhorse.
A white stallion has arrived from the east.
A white stallion has arrived from the east.
HP:Critical MV:Burning - Zarth: Hurt>
Atreus tickles *Zarth* as he pierces him.
HP:Critical MV:Burning - Zarth: Hurt>
Laer narrates, 'where at trin?'
HP:Critical MV:Burning - Zarth: Hurt>
= + + -
Chase smites *a trolloc* into bloody fragments!
*a trolloc* grimaces in pain.
Your blood freezes as you hear *a trolloc*'s death cry.
*a trolloc* is dead! R.I.P.<---that's what you get!
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
Chase gets a little pile of gold coins from the corpse of Syne.
Chase gets a pair of hiking boots from the corpse of Syne.
Chase gets a pair of worn pants from the corpse of Syne.
Chase gets a small wooden shield from the corpse of Syne.
Chase gets a black iron dagger from the corpse of Syne.
Chase gets a pair of deerskin gloves from the corpse of Syne.
Chase gets a pair of leather armguards from the corpse of Syne.
Chase gets a light leather vest from the corpse of Syne.
Chase gets a hooded cloak of earthen hues from the corpse of Syne.
Chase gets a thin leather helmet from the corpse of Syne.
Chase gets a plain silver chain from the corpse of Syne.
Chase gets a plain silver chain from the corpse of Syne.
Laer has arrived from the west, riding a white stallion.
HP:Critical MV:Burning - Zarth: Hurt>
-
Chase tickles *Zarth* as he smites him.
HP:Critical MV:Burning - Zarth: Hurt>
*
Your bash at *Zarth* sends him sprawling!
HP:Critical MV:Burning - Zarth: Hurt>
Sharp wind from Atreus creats air scythes which tear apart *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Syne leaving north.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Syne leaving west.
The corpse of Syne is lying here.
Laer is standing here, riding a white stallion.
A tall white stallion is standing here.
A tall white stallion is standing here.
Atreus the Preacher is here, fighting *Zarth*!, riding a black warhorse.
*Zarth* is sitting here.
A strong, black warhorse stands here, full of energy.
Chase is here, fighting *Zarth*!, riding a white stallion.
HP:Critical MV:Burning - Zarth: Wounded>
Symon narrates, 'on all n'
HP:Critical MV:Burning - Zarth: Wounded>
Chase tickles *Zarth* as he smites him.
Atreus tickles *Zarth* as he pierces him.
You barely blast *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
Atreus narrates, 'osis crit'
HP:Critical MV:Burning - Zarth: Wounded>
You have 9(427) hit and 0(106) movement points.<---i'm going to die with a bagn!
You have scored 62065522 exp, 129 total quest points, and have 50 gold coins.
You need 2934478 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *Zarth*.
You are hungry.
Laer assists you!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus leaves west, riding a black warhorse..
HP:Critical MV:Burning - Zarth: Wounded>
*Osis* has arrived from the east.
HP:Critical MV:Burning - Zarth: Wounded>
Symon narrates, 'on gate'
*Osis* leaves west.
HP:Critical MV:Burning - Zarth: Wounded>
Laer blasts *Zarth*.
Chase smites *Zarth*.
You blast *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
You narrate, 'i have 9 hps left'
HP:Critical MV:Burning - Zarth: Wounded>
They already seem stunned!
HP:Critical MV:Burning - Zarth: Wounded>
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
HP:Critical MV:Burning - Zarth: Wounded>
*
*Zarth* leaves west.
HP:Critical MV:Burning >
Laer leaves east, riding a white stallion..
HP:Critical MV:Burning >
=
*Osis* has arrived from the west.
HP:Critical MV:Burning >
Chase barely smites *Osis*.
*Osis* is stunned, but will probably regain consciousness again.
HP:Critical MV:Burning >
=
*Zarth* has arrived from the west.
HP:Critical MV:Burning >
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Wounded>
+
Atreus has arrived from the west, riding a black warhorse.
HP:Critical MV:Burning - Zarth: Wounded>
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus tickles *Zarth* as he pierces him.
HP:Critical MV:Burning - Zarth: Wounded>
+ Cancelled.
No way! You're fighting for your life!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus barely pierces *Zarth*.
You tickle *Zarth* as you blast him.
Chase smites *Osis* hard.
Your blood freezes as you hear *Osis*'s death cry.
*Osis* is dead! R.I.P.<----sweet a$$ revenge
and i lived btw...
**************CURENTLY IN BETA MODE**************
Based off of "The Wheel of Time" books
by Robert Jordan.
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?
Password:
Check out our forums for information at:www.epicsol.org/kinslayer
IRC Server: irc.modblog.com
Chatroom - #kinslayermud
Welcome to the game!
The Great Blight
[ Exits: n e w ]
You see fresh tracks of Osis leaving west.
HP:Wounded MV:Fresh >
The Great Blight
[ Exits: e s ]
*Osis* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n w ]
HP:Wounded MV:Excellent >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: e s d ]
You see fresh tracks of Symon leaving down.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n e ]
You see fresh tracks of Symon leaving north.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Excellent >
A rotting tree tickles you as he hits you.
You blast a rotting tree.
A rotting tree tickles you as he hits you.
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
No way! You're fighting for your life!
HP:Wounded MV:Excellent - a rotting tree: Scratched>
HP:Wounded MV:Excellent - a rotting tree: Scratched>
The Great Blight
[ Exits: e w ]
You see fresh tracks of Symon leaving west.
You flee head over heels.
HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n e ]
You see fresh tracks of Trin leaving east.
You see fresh tracks of Symon leaving north.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]
You see fresh tracks of Trin leaving west.
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
The Great Blight
[ Exits: e s w ]
You see fresh tracks of Symon leaving west.
HP:Wounded MV:Strong >
You narrate, 'symoin osis is around'
HP:Wounded MV:Strong >
You are using:
<used as light> a small lantern
<worn on head> a great helm
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a leather belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> an immense battle axe
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: s w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n s ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s w ]
HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Good >
No way! You're fighting for your life!
HP:Wounded MV:Good - a tall trolloc spy: Healthy>
No way! You're fighting for your life!
HP:Wounded MV:Good - a tall trolloc spy: Healthy>
You blast a tall trolloc spy.
A tall trolloc spy tickles you as he slashes you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* has arrived from the north.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* leaves south.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
You blast a tall trolloc spy hard.
A tall trolloc spy tickles you as he slashes you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
You narrate, 'i have no horse'
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* has arrived from the south.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
*Osis* barely blasts you.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You see fresh tracks of Osis leaving south.
*Osis* is here, fighting YOU!.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
HP:Wounded MV:Good - a tall trolloc spy: Scratched>
The Great Blight
[ Exits: n e s w ]
You see fresh tracks of Osis leaving south.
You see fresh tracks of Trin leaving south.
You flee head over heels.
HP:Wounded MV:Good >
The Great Blight
[ Exits: n e s ]
You see fresh tracks of Trin leaving north.
You see fresh tracks of Osis leaving south.
*Osis* is standing here.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Good >
Path to the Blight
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
A Path Through the Hills
[ Exits: n s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
A Path Through the Hills
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
In Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
HP:Wounded MV:Good >
*Osis* has arrived from the north.
HP:Wounded MV:Good >
*Osis* leaves south.
HP:Wounded MV:Good >
You narrate, 'f*cking bs'
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
*Osis* has arrived from the south.
HP:Wounded MV:Good >
Rising Foothills
[ Exits: n e s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
A tall tombstone is setting above a grave.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Base of a Hill
[ Exits: n s ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
HP:Wounded MV:Good >
Bash who?
HP:Wounded MV:Good >
Chase has arrived from the north.
*Osis* has arrived from the north.
HP:Wounded MV:Good >
Chase leaves south.<---there he goes not even going to help me get back...
HP:Wounded MV:Good >
*Osis* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
You tickle *Osis* as you blast him.
*Osis* tickles you as he blasts you.
No way! You're fighting for your life!
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
* = = + + - -
*
Your bash at *Osis* sends him sprawling!
You tickle *Osis* as you blast him.
HP:Wounded MV:Strong - Osis: Wounded>
You narrate, 'chase help'
HP:Wounded MV:Strong - Osis: Wounded>
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Osis leaving north.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Osis leaving north.
*Osis* is sitting here.
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* has arrived from the north.
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* leaves south.
HP:Wounded MV:Strong - Osis: Wounded>
You barely blast *Osis*.
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
*a trolloc* has arrived from the south.<---this guy has been an idiot all day i am now going to kill all newbie trollocs because of this guy blame him
HP:Wounded MV:Strong - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Strong - Osis: Wounded>
They already seem stunned!
HP:Wounded MV:Strong - Osis: Wounded>
*Phantasm* has arrived from the north.
HP:Wounded MV:Strong - Osis: Wounded>
*Phantasm* leaves south.<---another one coming for the horseless human
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
Rising Foothills
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Osis leaving south.
You see almost fresh tracks of Chase leaving south.
A tall tombstone is setting above a grave.
You flee head over heels.
HP:Wounded MV:Strong >
Base of a Hill
[ Exits: n s ]
You see fresh tracks of Trin leaving north.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Chase leaving south.
*Syne* is standing here.
*Osis* is standing here.
HP:Wounded MV:Strong >
Bushy Path
[ Exits: n s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving north.
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
In the Gap
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Syne leaving north.
You see almost fresh tracks of Chase leaving south.
You see almost fresh tracks of Osis leaving north.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s ]
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Atreus narrates, 'er'
HP:Wounded MV:Strong >
*Phantasm* has arrived from the south.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Strong >
Middle of the Gap
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving north.
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]
You see almost fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Chase narrates, 'thats gay'
Tarwin's Gap
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
*Osis* has arrived from the north.
HP:Wounded MV:Good >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Good >
*Osis* leaves south.
HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n s w ]
You see fresh tracks of Chase leaving south.
*Osis* is standing here.
*Osis* leaves south.
HP:Wounded MV:Good >
In the Gap
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
*Osis* is standing here.
*Osis* leaves south.
HP:Wounded MV:Good >
Atreus narrates, 'what is this wotmud?'
In the Gap
[ Exits: n s ]
You see fresh tracks of Osis leaving south.
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Between the Foothills
[ Exits: n e w ]
You see fresh tracks of Chase leaving west.
*Zarth* is standing here.
*Osis* is standing here.
HP:Wounded MV:Good >
*Osis* tickles you as he blasts you.
HP:Wounded MV:Good - Osis: Wounded>
No way! You're fighting for your life!
HP:Wounded MV:Good - Osis: Wounded>
*Zarth* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
*a trolloc* has arrived from the north.
HP:Wounded MV:Good - Osis: Wounded>
*Zarth* barely blasts you.
You barely blast *Osis*.
*Osis* tickles you as he blasts you.
HP:Wounded MV:Good - Osis: Wounded>
HP:Wounded MV:Good - Osis: Wounded>
Foothills of Tarwin's Gap
[ Exits: e s ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Chase leaving south.
A small pool of water has collected on the ground here.
You flee head over heels.
Path to the Gap
[ Exits: n e s ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Chase leaving south.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
Plains Before the Gap
[ Exits: n e s ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Zarth leaving north.
HP:Wounded MV:Good >
Trail to Tarwin's Gap
[ Exits: n e w ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Zarth leaving north.
HP:Wounded MV:Good >
Alas, you cannot go that way...
HP:Wounded MV:Good >
*Zarth* has arrived from the north.
HP:Wounded MV:Good >
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Zarth leaving east.
HP:Wounded MV:Draining >
Bend in the Path
[ Exits: e s ]
You see fresh tracks of Zarth leaving east.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
You are a 26 year old human.
Your mood is currently: Wimpy
Height 5 feet, 4 inches, Weight 149 pounds, Weight carried 9 lbs, Worn: 74 lbs.
Offensive Bonus: 158 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 19, Int: 15, Wis: 14, Dex: 14, Con: 19
Your armor absorbs 72% damage on average.
You are affected by:
NO QUIT
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
You will now look around more carefully.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
Bash who?
HP:Wounded MV:Draining >
Atreus narrates, 'crash eats horses'
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
You narrate, 'seems like it'<---yea i'm f*cked
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
You narrate, 'imm load me a horse'<---did it the other day when imm crashed mud...
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
They don't seem to be here.
HP:Wounded MV:Draining >
*Zarth* has arrived from the east.
HP:Wounded MV:Draining >
*Zarth* barely blasts you.
HP:Wounded MV:Draining - Zarth: Hurt>
Raiden narrates, 'hf am I still legend 8 after dying?'
HP:Wounded MV:Draining - Zarth: Hurt>
You narrate, 'whoever lagged the mud'
HP:Wounded MV:Draining - Zarth: Hurt>
HP:Wounded MV:Draining - Zarth: Hurt>
The Way to Tarwin's Gap
[ Exits: e s w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Osis leaving south.
You see fresh tracks of Syne leaving south.
You see fresh tracks of Zarth leaving south.
You flee head over heels.
HP:Wounded MV:Draining >
Bend in the Path
[ Exits: e s ]
You see fresh tracks of Trin leaving east.
You see fresh tracks of Zarth leaving east.
*Zarth* is here, fighting a gnarled ancient tree!.
A gnarled ancient tree is here, fighting *Zarth*!.
A gnarled ancient tree is here, fighting *Zarth*!.
HP:Wounded MV:Draining >
You tickle *Zarth* as you blast him.
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
* = = + +
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
- -
Atreus narrates, 'they chasing someone fd i think'
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
Niles narrates, 'hasn't reset Raiden'
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
*
Your bash at *Zarth* sends him sprawling!
HP:Wounded MV:Draining - Zarth: Hurt --- a gnarled ancient tree: Healthy
>
You tickle *Zarth* as you blast him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree tickles *Zarth* as it thrashes him.
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You narrate, 'me'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
Raiden narrates, 'oh ok'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
Symon narrates, 'haha'
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You blast *Zarth*.
A gnarled ancient tree thrashes *Zarth*.
A gnarled ancient tree thrashes *Zarth*.
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
You narrate, 'i'm horseless and they fags'<---obviously pissed 3+ coming to try to kill me horseless because of crash
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
They already seem stunned!
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
*
*Zarth* panics, and attempts to flee!
HP:Wounded MV:Draining - Zarth: Wounded --- a gnarled ancient tree: Healthy
>
*Zarth* leaves east.
HP:Wounded MV:Draining >
= = +
You are hungry.
HP:Wounded MV:Good >
+ - -
*
They must have left already...
HP:Wounded MV:Good >
They don't seem to be here.
HP:Wounded MV:Good >
Bash who?
*Zarth* has arrived from the east.
HP:Wounded MV:Good >
You tickle *Zarth* as you blast him.
HP:Wounded MV:Good - Zarth: Wounded>
HP:Wounded MV:Good - Zarth: Wounded>
* = = +
You're hit in solar plexus, wow, this is breathtaking!!<----here's where i get really pissed...
HP:Wounded MV:Good - Zarth: Wounded>
+ - -
*
Your bash at *Zarth* sends him sprawling!
HP:Wounded MV:Good - Zarth: Wounded>
A gnarled ancient tree tickles *Zarth* as it thrashes him.
A gnarled ancient tree barely thrashes *Zarth*.
You tickle *Zarth* as you blast him.
HP:Wounded MV:Good - Zarth: Wounded>
You swear loudly for a long time.<----see?
HP:Wounded MV:Good - Zarth: Wounded>
A gnarled ancient tree barely thrashes *Zarth*.
A gnarled ancient tree barely thrashes *Zarth*.
You barely blast *Zarth*.
HP:Wounded MV:Good - Zarth: Wounded>
Bend in the Path
Like a snake, the wagon rutted road slithers between the hills as it passes the
cliff to the east. Skeletons lie on the road here, left to be picked clean by
carrion eaters and slowly decomposed. An age old battle, it appears as though
some of corpses were eaten and savagely ripped apart.
[ Exits: e s ]
You see almost fresh tracks of Zarth leaving east.
You see almost fresh tracks of Trin leaving east.
You see almost fresh tracks of Zarth leaving east.
*Zarth* is sitting here.
A gnarled ancient tree is here, fighting *Zarth*!.
A gnarled ancient tree is here, fighting *Zarth*!.
HP:Wounded MV:Good - Zarth: Wounded>
HP:Wounded MV:Good - Zarth: Wounded>
Twist in the Path
[ Exits: n w ]
You flee head over heels.
HP:Wounded MV:Draining >
Turn in the Road
[ Exits: e s ]
HP:Wounded MV:Draining >
Alas, you cannot go that way...
HP:Wounded MV:Draining >
You look around less carefully.
HP:Wounded MV:Draining >
Bend in the Road
[ Exits: n w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Hard Dirt Road
[ Exits: e w ]
HP:Wounded MV:Draining >
Dirt Bend
[ Exits: n e ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Curve in the Road
[ Exits: s w ]
HP:Wounded MV:Draining >
Curve in the Path
[ Exits: e s ]
HP:Wounded MV:Draining >
Overgrown Road
[ Exits: n s w ]
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.
HP:Wounded MV:Draining >
Long and Narrow Road
[ Exits: n s ]
HP:Wounded MV:Draining >
Overgrown Bend
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving east.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded MV:Draining >
A Sharp Bend in the Road
[ Exits: e s ]
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Faint >
Raiden narrates, 'its ok..'
HP:Wounded MV:Faint >
Well Traveled Road
[ Exits: n s ]
You see fresh tracks of Syne leaving south.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Bend in the Road
[ Exits: n e w ]
You see fresh tracks of Syne leaving east.
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Remains of a Shienaran Watchtower
[ Exits: e ]
You see fresh tracks of Syne leaving east.
HP:Wounded MV:Faint >
Bend in the Road
[ Exits: n e w ]
You see fresh tracks of Trin leaving west.
You see fresh tracks of Syne leaving east.
You see fresh tracks of Syne leaving west.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Faint >
Narrow Path
[ Exits: e w ]
You see fresh tracks of Syne leaving east.
You see almost fresh tracks of Zarth leaving west.
HP:Wounded MV:Faint >
Curvy Road
[ Exits: s w ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving south.
You see almost fresh tracks of Zarth leaving west.
HP:Wounded MV:Faint >
Twisted Path
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Syne leaving east.
You see fresh tracks of Osis leaving east.
You see fresh tracks of Osis leaving north.
HP:Wounded MV:Faint >
Twisted Road
[ Exits: e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving east.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Burning >
Raiden narrates, 'i'm actually not mad'
HP:Wounded MV:Burning >
Long and Curvy Road
[ Exits: e w ]
HP:Wounded MV:Burning >
Bush Covered Road
[ Exits: e s w ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving east.
You see almost fresh tracks of Zarth leaving east.
HP:Wounded MV:Burning >
Long Dirt Road
[ Exits: n s ]
You see fresh tracks of Syne leaving south.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
HP:Wounded MV:Burning >
Twist in the Road
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Syne* is standing here.
*a trolloc* barely tickles you with his pierce.<---reiterate killing all newbies
HP:Wounded MV:Burning - Syne: Healthy>
You blast *a trolloc*.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Scratched>
You will now look around more carefully.
HP:Wounded MV:Burning - Syne: Scratched>
HP:Wounded MV:Burning - Syne: Scratched>
* = = + + - -
*
Your bash at *a trolloc* sends her sprawling!
You blast *a trolloc* very hard.<---starting with him
HP:Wounded MV:Burning - Syne: Wounded>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Syne* is sitting here.
HP:Wounded MV:Burning - Syne: Wounded>
*Zarth* has arrived from the north.
HP:Wounded MV:Burning - Syne: Wounded>
You say 'faggot syne'<---voicing my opinion of him
HP:Wounded MV:Burning - Syne: Wounded>
You blast *a trolloc* into bloody fragments!
*a trolloc* grimaces in pain.
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* barely blasts you.
HP:Wounded MV:Burning - Syne: Battered>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Syne leaving west.
You see fresh tracks of Osis leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost fresh tracks of Zarth leaving east.
*Zarth* is here, fighting YOU!.
*Syne* is sitting here.
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
They already seem stunned!
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* sends you sprawling with a powerful bash!
*Zarth* barely blasts you.
*a trolloc* barely tickles you with his pierce.
*a trolloc* tickles you as she pierces you.
HP:Wounded MV:Burning - Syne: Battered>
Symon narrates, 'nicotine in keep'
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* wipes his boots in your face!
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Battered>
HP:Wounded MV:Burning - Syne: Battered>
* *a trolloc* barely tickles you with his pierce.
Cancelled.
You look around less carefully.
HP:Wounded MV:Burning - Syne: Battered>
Do you not consider fighting as standing?
HP:Wounded MV:Burning - Syne: Battered>
You attempt to flee, but are too exhausted to move.<---omfg
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
No way! You're fighting for your life!
HP:Wounded MV:Burning - Syne: Battered>
You attempt to flee, but are too exhausted to move.
HP:Wounded MV:Burning - Syne: Battered>
*Zarth* wipes his boots in your face!
HP:Wounded MV:Burning - Syne: Battered>
Symon narrates, 'laer osis phantasm are fd ish'
HP:Wounded MV:Burning - Syne: Battered>
You blast *a trolloc* very hard.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Beaten>
You narrate, 'i need a horse!'
HP:Wounded MV:Burning - Syne: Beaten>
You narrate, 'i need help!'<---yep i sure do...
HP:Wounded MV:Burning - Syne: Beaten>
HP:Wounded MV:Burning - Syne: Beaten>
* = =
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Wounded MV:Burning - Syne: Beaten>
+
*a trolloc* panics, and attempts to flee!
*a trolloc* attempts to flee, but is too exhausted to move.
HP:Wounded MV:Burning - Syne: Beaten>
+ -
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered MV:Burning - Syne: Beaten>
-
*
Your bash at *a trolloc* sends her sprawling!
HP:Battered MV:Burning - Syne: Beaten>
You narrate, 'all n all e fd'
HP:Battered MV:Burning - Syne: Beaten>
You blast *a trolloc* very hard.
You are hungry.
HP:Battered MV:Burning - Syne: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You blast *a trolloc* very hard.
HP:Battered MV:Burning - Syne: Beaten>
You narrate, 'i don't care if you don't have a horse'<---ripped earlier cause some humans wouldn't leave fd to go 5 rooms because they didn't have horses
HP:Battered MV:Burning - Syne: Beaten>
Do you not consider fighting as standing?
HP:Battered MV:Burning - Syne: Beaten>
You have 200(427) hit and 0(106) movement points.
You have scored 62062342 exp, 129 total quest points, and have 50 gold coins.
You need 2937658 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *a trolloc*.
You are hungry.
HP:Battered MV:Burning - Syne: Beaten>
*Osis* has arrived from the north.
HP:Battered MV:Burning - Syne: Beaten>
*a trolloc* throws back her head and cackles with insane glee!
HP:Battered MV:Burning - Syne: Beaten>
*a trolloc* panics, and attempts to flee!
*Osis* tickles you as he blasts you.
HP:Battered MV:Burning - Syne: Beaten>
You blast *a trolloc*.
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Battered MV:Burning - Syne: Critical>
*a trolloc* leaves west.
HP:Battered MV:Burning >
You narrate, 'come here i'm hagged!'
HP:Battered MV:Burning >
Bash who?
*a trolloc* has arrived from the west.
HP:Battered MV:Burning >
You tickle *Osis* as you blast him.
*a trolloc* leaves east.
HP:Battered MV:Burning - Osis: Wounded>
HP:Battered MV:Burning - Osis: Wounded>
* =
*Zarth* wipes his boots in your face!
*Osis* wipes his boots in your face!
*a trolloc* has arrived from the east.
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Osis: Wounded>
= + +
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Battered MV:Burning - Osis: Wounded>
- -
*
Your bash at *Osis* sends him sprawling!
HP:Battered MV:Burning - Osis: Wounded>
You narrate, 'i need help'<---i need to get these guys attention they don't pay attention if it's only one narrate
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Battered MV:Burning - Osis: Wounded>
*Zarth* wipes his boots in your face!
HP:Battered MV:Burning - Osis: Wounded>
You narrate, 'chase get out of fd'<---ran in in front of me you ever watch without a paddle? 'why are you taking your shoes off' 'i run faster with my shoes off' 'man you're not going to outrun a bear' 'i don't have to outrun a bear i have to outrun you!'
HP:Battered MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You barely blast *Osis*.
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
They already seem stunned!
HP:Battered MV:Burning - Osis: Wounded>
HP:Battered MV:Burning - Osis: Wounded>
*
Cancelled.
HP:Battered MV:Burning - Osis: Wounded>
* =
Atreus narrates, 'come here'<---i wouldn't need help if i could...
HP:Battered MV:Burning - Osis: Wounded>
=
*Zarth* wipes his boots in your face!
HP:Battered MV:Burning - Osis: Wounded>
+
You're hit in solar plexus, wow, this is breathtaking!!
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
HP:Beaten MV:Burning - Osis: Wounded>
+ - -
*
Your bash at *Osis* sends him sprawling!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus narrates, 'wtf are u'
HP:Beaten MV:Burning - Osis: Wounded>
Chase narrates, 'back'
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
Chase narrates, 'where are you'
HP:Beaten MV:Burning - Osis: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
*a trolloc* barely tickles you with his pierce.
You blast *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
You narrate, 'i can't i'm on 3 hagged! and they kicking me like faggots'
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* panics, and attempts to flee!
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* leaves west.
HP:Beaten MV:Burning >
*a trolloc* panics, and attempts to flee!
HP:Beaten MV:Burning >
*a trolloc* leaves west.
*Osis* has arrived from the west.
HP:Beaten MV:Burning >
You narrate, 'all n all e fd'<---ok add an all n e to that...
HP:Beaten MV:Burning >
You barely blast *Osis*.
*a trolloc* has arrived from the west.
HP:Beaten MV:Burning - Osis: Wounded>
HP:Beaten MV:Burning - Osis: Wounded>
*
*Zarth* sends you sprawling with a powerful bash!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
HP:Beaten MV:Burning - Osis: Wounded>
= =
Atreus narrates, 'trim'
HP:Beaten MV:Burning - Osis: Wounded>
+ + -
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
-
*
Maybe you should get on your feet first?
HP:Beaten MV:Burning - Osis: Wounded>
*Osis* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus has arrived from the west, riding a black warhorse.
A white stallion has arrived from the west.
A white stallion has arrived from the west.
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
Atreus leaves east, riding a black warhorse..
A white stallion leaves east.
A white stallion leaves east.
HP:Beaten MV:Burning - Osis: Wounded>
Atreus has arrived from the east, riding a black warhorse.
A white stallion has arrived from the east.
A white stallion has arrived from the east.
HP:Beaten MV:Burning - Osis: Wounded>
Atreus barely pierces *Osis*.
HP:Beaten MV:Burning - Osis: Wounded>
HP:Beaten MV:Burning - Osis: Wounded>
* = = + + -
Atreus tickles *Osis* as he pierces him.
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
-
*
Your bash at *Osis* sends him sprawling!
HP:Beaten MV:Burning - Osis: Wounded>
You narrate, 'fb him'
HP:Beaten MV:Burning - Osis: Wounded>
*Zarth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Wounded>
Atreus smirks as his fireball explodes into the face of *Osis*!<----hah! my mood is lightening!
HP:Critical MV:Burning - Osis: Battered>
*Zarth* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Battered>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* tickles you as she pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Battered>
A fireball from Atreus misses *Osis* -- what great fireworks around here!!
HP:Critical MV:Burning - Osis: Battered>
HP:Critical MV:Burning - Osis: Battered>
* *Osis* kicks Atreus in solar plexus, Atreus is rendered breathless!
Cancelled.
You narrate, 'get my eq if i die do not leave'<--- not going to let these guys have it of course
HP:Critical MV:Burning - Osis: Battered>
HP:Critical MV:Burning - Osis: Battered>
*
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You are hungry.
HP:Critical MV:Burning - Osis: Wounded>
= = +
*Zarth* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Wounded>
+ - -
*Osis* panics, and attempts to flee!
HP:Critical MV:Burning - Osis: Wounded>
*
Your bash at *Osis* sends him sprawling!
HP:Critical MV:Burning - Osis: Wounded>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You tickle *Osis* as you blast him.
HP:Critical MV:Burning - Osis: Wounded>
Atreus smirks as his fireball explodes into the face of *Osis*!
HP:Critical MV:Burning - Osis: Battered>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
You tickle *Osis* as you blast him.
HP:Critical MV:Burning - Osis: Beaten>
You have 34(427) hit and 0(106) movement points.<----wow....i am so f*cked...
You have scored 62065172 exp, 129 total quest points, and have 50 gold coins.
You need 2934828 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *Osis*.
You are hungry.
HP:Critical MV:Burning - Osis: Beaten>
*Zarth* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Osis: Beaten>
Atreus smirks as his fireball explodes into the face of *Osis*!
HP:Critical MV:Burning - Osis: Critical>
Chase has arrived from the west, riding a white stallion.
A black warhorse has arrived from the west.
HP:Critical MV:Burning - Osis: Critical>
*Osis* leaves west.
HP:Critical MV:Burning >
*Osis* has arrived from the west.
HP:Critical MV:Burning >
Chase smites *a trolloc*.
*Osis* leaves east.
HP:Critical MV:Burning >
Chase smites *a trolloc*.
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* barely blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
Atreus leaves east, riding a black warhorse..
A white stallion leaves east.
A white stallion leaves east.
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* leaves west.
HP:Critical MV:Burning >
Chase barely smites *Zarth*.
HP:Critical MV:Burning >
*a trolloc* has arrived from the west.
HP:Critical MV:Burning >
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Syne: Critical>
Symon narrates, 'wher eyou on'
HP:Critical MV:Burning - Syne: Critical>
You narrate, 'get all corpse spam it'
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*Zarth* leaves west.
HP:Critical MV:Burning - Syne: Critical>
You have 19(427) hit and 0(106) movement points.
You have scored 62065172 exp, 129 total quest points, and have 50 gold coins.
You need 2934828 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *a trolloc*.
You are hungry.
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* panics, and attempts to flee!
HP:Critical MV:Burning - Syne: Critical>
*a trolloc* leaves north.
HP:Critical MV:Burning >
Bash who?
HP:Critical MV:Burning >
*Zarth* has arrived from the west.
HP:Critical MV:Burning >
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Hurt>
*a trolloc* has arrived from the north.
HP:Critical MV:Burning - Zarth: Hurt>
You do the best you can!
HP:Critical MV:Burning - Zarth: Hurt>
*a trolloc* barely tickles you with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Hurt>
Chase smites *a trolloc* hard.
*a trolloc* is stunned, but will probably regain consciousness again.
HP:Critical MV:Burning - Zarth: Hurt>
*Osis* has arrived from the east.
*Osis* leaves north.
HP:Critical MV:Burning - Zarth: Hurt>
* =
Atreus has arrived from the east, riding a black warhorse.
A white stallion has arrived from the east.
A white stallion has arrived from the east.
HP:Critical MV:Burning - Zarth: Hurt>
Atreus tickles *Zarth* as he pierces him.
HP:Critical MV:Burning - Zarth: Hurt>
Laer narrates, 'where at trin?'
HP:Critical MV:Burning - Zarth: Hurt>
= + + -
Chase smites *a trolloc* into bloody fragments!
*a trolloc* grimaces in pain.
Your blood freezes as you hear *a trolloc*'s death cry.
*a trolloc* is dead! R.I.P.<---that's what you get!
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
Chase gets a little pile of gold coins from the corpse of Syne.
Chase gets a pair of hiking boots from the corpse of Syne.
Chase gets a pair of worn pants from the corpse of Syne.
Chase gets a small wooden shield from the corpse of Syne.
Chase gets a black iron dagger from the corpse of Syne.
Chase gets a pair of deerskin gloves from the corpse of Syne.
Chase gets a pair of leather armguards from the corpse of Syne.
Chase gets a light leather vest from the corpse of Syne.
Chase gets a hooded cloak of earthen hues from the corpse of Syne.
Chase gets a thin leather helmet from the corpse of Syne.
Chase gets a plain silver chain from the corpse of Syne.
Chase gets a plain silver chain from the corpse of Syne.
Laer has arrived from the west, riding a white stallion.
HP:Critical MV:Burning - Zarth: Hurt>
-
Chase tickles *Zarth* as he smites him.
HP:Critical MV:Burning - Zarth: Hurt>
*
Your bash at *Zarth* sends him sprawling!
HP:Critical MV:Burning - Zarth: Hurt>
Sharp wind from Atreus creats air scythes which tear apart *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
You see fresh tracks of Osis leaving north.
You see fresh tracks of Syne leaving north.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Syne leaving west.
The corpse of Syne is lying here.
Laer is standing here, riding a white stallion.
A tall white stallion is standing here.
A tall white stallion is standing here.
Atreus the Preacher is here, fighting *Zarth*!, riding a black warhorse.
*Zarth* is sitting here.
A strong, black warhorse stands here, full of energy.
Chase is here, fighting *Zarth*!, riding a white stallion.
HP:Critical MV:Burning - Zarth: Wounded>
Symon narrates, 'on all n'
HP:Critical MV:Burning - Zarth: Wounded>
Chase tickles *Zarth* as he smites him.
Atreus tickles *Zarth* as he pierces him.
You barely blast *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
Atreus narrates, 'osis crit'
HP:Critical MV:Burning - Zarth: Wounded>
You have 9(427) hit and 0(106) movement points.<---i'm going to die with a bagn!
You have scored 62065522 exp, 129 total quest points, and have 50 gold coins.
You need 2934478 exp to reach your next level.
You have been playing for 12842 days and 3 hours.
You have gathered 189 Weave Points so far.
This ranks you as Trin ~G~ (level 46)
You are in the following clans:
Borderguards : 129 Quest Points, rank 4, 21 Quest Points to rank.
You are fighting *Zarth*.
You are hungry.
Laer assists you!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus leaves west, riding a black warhorse..
HP:Critical MV:Burning - Zarth: Wounded>
*Osis* has arrived from the east.
HP:Critical MV:Burning - Zarth: Wounded>
Symon narrates, 'on gate'
*Osis* leaves west.
HP:Critical MV:Burning - Zarth: Wounded>
Laer blasts *Zarth*.
Chase smites *Zarth*.
You blast *Zarth*.
HP:Critical MV:Burning - Zarth: Wounded>
You narrate, 'i have 9 hps left'
HP:Critical MV:Burning - Zarth: Wounded>
They already seem stunned!
HP:Critical MV:Burning - Zarth: Wounded>
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
HP:Critical MV:Burning - Zarth: Wounded>
*
*Zarth* leaves west.
HP:Critical MV:Burning >
Laer leaves east, riding a white stallion..
HP:Critical MV:Burning >
=
*Osis* has arrived from the west.
HP:Critical MV:Burning >
Chase barely smites *Osis*.
*Osis* is stunned, but will probably regain consciousness again.
HP:Critical MV:Burning >
=
*Zarth* has arrived from the west.
HP:Critical MV:Burning >
*Zarth* tickles you as he blasts you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Zarth: Wounded>
+
Atreus has arrived from the west, riding a black warhorse.
HP:Critical MV:Burning - Zarth: Wounded>
*Zarth* panics, and attempts to flee!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus tickles *Zarth* as he pierces him.
HP:Critical MV:Burning - Zarth: Wounded>
+ Cancelled.
No way! You're fighting for your life!
HP:Critical MV:Burning - Zarth: Wounded>
Atreus barely pierces *Zarth*.
You tickle *Zarth* as you blast him.
Chase smites *Osis* hard.
Your blood freezes as you hear *Osis*'s death cry.
*Osis* is dead! R.I.P.<----sweet a$$ revenge
and i lived btw...
-
Guest
except that at the particular moment i had no meat(i had used my customary two pieces of meat that were on me in the pk before that crash) and wasn't about to try to kill a tree(i didn't even get to where deer load) to try to get meat and i was thinking i could have made it to fd which i probably would have if not kicked. didn't want to be caught farther away from fd.
oo and chase....
HP:Wounded MV:Good >
Chase has arrived from the north.
*Osis* has arrived from the north.
HP:Wounded MV:Good >
Chase leaves south.<---there he goes not even going to help me get back...
HP:Wounded MV:Good >
*Osis* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
You tickle *Osis* as you blast him.
*Osis* tickles you as he blasts you.
No way! You're fighting for your life!
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
* = = + + - -
*
Your bash at *Osis* sends him sprawling!
You tickle *Osis* as you blast him.
HP:Wounded MV:Strong - Osis: Wounded>
You narrate, 'chase help'
and you ran to fd
oo and chase....
HP:Wounded MV:Good >
Chase has arrived from the north.
*Osis* has arrived from the north.
HP:Wounded MV:Good >
Chase leaves south.<---there he goes not even going to help me get back...
HP:Wounded MV:Good >
*Osis* barely blasts you.
HP:Wounded MV:Good - Osis: Wounded>
You tickle *Osis* as you blast him.
*Osis* tickles you as he blasts you.
No way! You're fighting for your life!
HP:Wounded MV:Strong - Osis: Wounded>
HP:Wounded MV:Strong - Osis: Wounded>
* = = + + - -
*
Your bash at *Osis* sends him sprawling!
You tickle *Osis* as you blast him.
HP:Wounded MV:Strong - Osis: Wounded>
You narrate, 'chase help'
and you ran to fd
-
Guest
Looks like he did bring you a horse when he came back, though.
And let us not forget the horses Atreus brought with him. You coulda bugged out at beat.
HP:Critical MV:Burning - Osis: Critical>
Chase has arrived from the west, riding a white stallion.
A black warhorse has arrived from the west.
And let us not forget the horses Atreus brought with him. You coulda bugged out at beat.
HP:Beaten MV:Burning - Osis: Wounded>
Atreus has arrived from the west, riding a black warhorse.
A white stallion has arrived from the west.
A white stallion has arrived from the west.
it's why i'm not pking until the crashes are fixed. seems it always crashes when i'm up by gk. or pking where i won't be able to get back to fd without hagging. don't you love timing like that? :p
and i couldn't of buggered out at beat cause i was hagged...you can't move when hagged even when riding. hungry so i didn't regen any moves too.
and i couldn't of buggered out at beat cause i was hagged...you can't move when hagged even when riding. hungry so i didn't regen any moves too.
To avoid the horse problem I always never logged on that alt when up near gk unless I knew someone was bringing horses.
Or if I knew I could get back easily.
Otherwise, it's a long ass walk, and utterly pointless.
Yah, it sucks, makes that character unplayable for a while, but in an hour or 2 when it's quiet you can always sneak back.
That's how I always solved it.
Or if I knew I could get back easily.
Otherwise, it's a long ass walk, and utterly pointless.
Yah, it sucks, makes that character unplayable for a while, but in an hour or 2 when it's quiet you can always sneak back.
That's how I always solved it.