Questions and Ideas

An archive of older topics.
Post Reply
Osis
Posts: 113
Joined: Wed Nov 03, 2004 1:11 pm

Questions and Ideas

Post by Osis »

Do not post if you have flamatory or unconstructive things to say, because I dont mean this in any way to be a flame.

HP:Scratched MV:Draining - a rough gray stallion: Wounded>
nar she was n
*Aoik* has arrived from the south, riding a white stallion.

HP:Scratched MV:Draining - a rough gray stallion: Wounded>
nar she was naked
*Aoik* leaves north, riding a white stallion..

HP:Scratched MV:Draining - a rough gray stallion: Wounded>
nar she was naked yesterda
A rough gray stallion barely tickles you with his hit.
You blast a rough gray stallion very hard.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
nar she was naked yesterday
You narrate, 'she was naked yesterday'

HP:Scratched MV:Draining - a rough gray stallion: Battered>
not
You look around less carefully.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
not
You will now look around more carefully.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
A rough gray stallion is here, fighting YOU!.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
where
A rough gray stallion barely tickles you with his hit.
You blast a rough gray stallion.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
where
Players in your Zone
--------------------
Osis - Tarwin's Gap

HP:Scratched MV:Draining - a rough gray stallion: Battered>

*Aoik* has arrived from the north.
HP:Scratched MV:Draining - a rough gray stallion: Battered>
l
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
You feel the presence of someone nearby....
A rough gray stallion is here, fighting YOU!.

HP:Scratched MV:Draining - a rough gray stallion: Battered>
snicker

Gristlyn narrates, 'SHe has full set heron today :)'

HP:Scratched MV:Draining - a rough gray stallion: Battered>

A rough gray stallion barely tickles you with his hit.
You blast a rough gray stallion very hard.

HP:Scratched MV:Draining - a rough gray stallion: Beaten>
You snicker softly.

HP:Scratched MV:Draining - a rough gray stallion: Beaten>

*Aoik* stops using a sharp dagger of obsidian.

HP:Scratched MV:Draining - a rough gray stallion: Beaten>

*Aoik* wields a club of fine ash.


HP:Scratched MV:Draining - a rough gray stallion: Beaten>

A rough gray stallion barely tickles you with his hit.
You blast a rough gray stallion very hard.

HP:Scratched MV:Draining - a rough gray stallion: Beaten>
f
HP:Scratched MV:Draining - a rough gray stallion: Beaten>

Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
You flee head over heels.

HP:Scratched MV:Draining >
l
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Scratched MV:Draining >
s
pTarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
*Aoik* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Scratched MV:Draining >
p
o
You barely blast *Aoik*.

HP:Scratched MV:Draining - Aoik: Wounded>
HP:Scratched MV:Draining - Aoik: Wounded>

* = = + + - -
*
Your bash at *Aoik* sends him sprawling!

HP:Scratched MV:Draining - Aoik: Wounded>
b
Mood changed to: Brave

HP:Scratched MV:Draining - Aoik: Wounded>

You tickle *Aoik* as you blast him.

HP:Scratched MV:Draining - Aoik: Wounded>
l aoik
narYou see nothing special about him.
*Aoik* has quite a few wounds.

*Aoik* is using:
<used as light> a small lantern
<worn on head> a great helm
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn on hands> a pair of shimmering steel gauntlets
<wielded> a club of fine ash
<worn as shield> a finely crafted shield covered with metal spikes
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Scratched MV:Draining - Aoik: Wounded>
nar so aoik can b
You tickle *Aoik* as you blast him.

HP:Scratched MV:Draining - Aoik: Wounded>
nar so aoik can bash and stab?
pYou narrate, 'so aoik can bash and stab?'

HP:Scratched MV:Draining - Aoik: Wounded>
p
You do the best you can!

HP:Scratched MV:Draining - Aoik: Wounded>
o
HP:Scratched MV:Draining - Aoik: Wounded>

* = f
Cancelled.

HP:Scratched MV:Draining - Aoik: Wounded>

Tarwin's Gap
The overhanging cliffs of the Gap far to the south angle
back around to the northeast here and cut off much of the
sunlight. Even at midday, the sun does not penetrate here
and you have a prickling sensation at the back of your neck
as if a nightmare creature could be hiding in the shadows.
[ Exits: e s ]
You flee head over heels.

HP:Scratched MV:Draining >
e
oTarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]
You feel the presence of someone nearby....
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Healthy MV:Good >
o
HP:Healthy MV:Good >

*Aoik* leaves east.

HP:Healthy MV:Good >

* = = + + - -
*
They must have left already...

HP:Healthy MV:Good >
e
oTarwin's Gap
What might be the faintest remains of a road pass by here.
The scuffed dirt and the remains of a old battle make it
difficult to be sure as bits of half-buried armor and other
things that you don't really want to know about protrude
from the stained soil. The path, if it is one, seems to run
to the north and to the west.
[ Exits: n w ]



HP:Scratched MV:Good >
e
e
Beyond The Gap
Trailing off to the east of Tarwin's Gap, a small road diverges to the east.
Hoof prints and horse dung cover the path in front of you, and human tracks are
clear. The thick foliage breaks off into a light field leading up to a chain
of enormous mountains. Mist can be seen surrounding the summit of the cliff,
and a large spiral can be seen in the distance.
[ Exits: e w ]
*Aoik* is standing here, riding a white stallion.

HP:Scratched MV:Good >
e
Over Some Hills
The path widens further and opens into a hilly field. From here you can
clearly see the mountain range ahead of you. As the hills roll on, the soft
soil turns into a rocky path that leads into a crevice in the wall of the
cliffs.
[ Exits: e w ]

HP:Scratched MV:Good >
A Pass in the Mountains
This pass leads eastward, deeper into the crevice of the mountains. Large
granite walls shoot upward all around you. The pass continues to curve
eastward up the mountainside. Horses can be smelled nearby, and burnt out
campfires are visible here, seemingly put out in a hurry.
[ Exits: e w ]

HP:Scratched MV:Good >
w
w
Over Some Hills
The path widens further and opens into a hilly field. From here you can
clearly see the mountain range ahead of you. As the hills roll on, the soft
soil turns into a rocky path that leads into a crevice in the wall of the
cliffs.
[ Exits: e w ]

HP:Scratched MV:Good >
p
Beyond The Gap
Trailing off to the east of Tarwin's Gap, a small road diverges to the east.
Hoof prints and horse dung cover the path in front of you, and human tracks are
clear. The thick foliage breaks off into a light field leading up to a chain
of enormous mountains. Mist can be seen surrounding the summit of the cliff,
and a large spiral can be seen in the distance.
[ Exits: e w ]
*Aoik* is standing here, riding a white stallion.
*Aoik* wields a club of fine ash.

HP:Scratched MV:Good >
o
You barely blast *Aoik*.

HP:Scratched MV:Good - Aoik: Wounded>
HP:Scratched MV:Good - Aoik: Wounded>

* = =
*Aoik* panics, and attempts to flee!

HP:Scratched MV:Good - Aoik: Wounded>
+ +
*Aoik* tickles you as he pounds you.
*Aoik* panics, and attempts to flee!

HP:Scratched MV:Good - Aoik: Wounded>

*Aoik* leaves east, riding a white stallion..
*Aoik* has arrived from the east, riding a white stallion.

HP:Scratched MV:Good >

*Aoik* leaves west, riding a white stallion..

HP:Scratched MV:Good >
- - w

* p
o
They must have left already...
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
Bash who?

HP:Scratched MV:Good >

*Aoik* has arrived from the west, riding a white stallion.

HP:Scratched MV:Good >
p
oYou barely blast *Aoik*.

HP:Scratched MV:Good - Aoik: Wounded>
o
HP:Scratched MV:Good - Aoik: Wounded>

* = = + + -
*Aoik* sends you sprawling with a powerful bash!

HP:Scratched MV:Good - Aoik: Wounded>
-
*
Maybe you should get on your feet first?

My question is: How many practice sessions do humans have? I'm curious. I don't really care if Aoik wants to be able to bash and stab at the same time. If he does, thats his choice, especially if he has the practices to do it. But in order to do this, he has to have a whole lot of practices, or maybe he doesnt and theres a flaw in the system, the flaw being that you do not need a weapon practiced to bash or to stab. My next questions are, do you have to have a weapon and bash practiced to a high percentage to bash, and bash effectively, and do you have to have stab, hide, and short blades practiced to a high percentage in order to stab effectively. My assumption is that you do have to have high percentages, and thus it sparked my curiosity as to just how many practiced humans have at their disposal. Obviously Aoik's intention was to stab me in the beginning of the log. I assume that he has sneak, as its almost necessary to stab. Either he forgot to turn it on, he has it at a high percentage and it failed, or he has it at a lower percentage and it does not work totally efficiently. Either way, im assuming that he has sneak, backstab, and hide practiced. Im also assuming he has clubs and bash practiced, as he pulled out a club and bashed me. He was mounted when he bashed me, so I'm assuming that he has high ride also. Not completely sure, but dont you need high ride in order to bash while mounted? Therefore, he has bash, ride, clubs, shortblades, backstab, hide, and sneak all practiced to decently high, if not top percentages.
I dont know what class Aoik is, nor what level. But I'm assuming that those skills arent the totality of what he has practiced, because there are other necessary pk skills, such as notice, and track. Which makes me wonder how many practices humans have. I talked to Gristlyn, and he said that his human has roughly 50 practice sessions left after he has all the skills he needs in order to pk.

oOutside a Large Gate
A stretch of hot and humid plains extend to every side of you. There is a
slight breeze now and then but not really much to satisfy you it is more there
as a tease. To the north, east, and south the plains extend further.
[ Exits: n e s w ]
*Kiev* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
o
Gristlyn narrates, 'wonder where desain is'

HP:Healthy MV:Good >

* = =
*Kiev* barely blasts you.

HP:Scratched MV:Good - Kiev: Scratched>
+
*Kiev* barely blasts you.

HP:Scratched MV:Good - Kiev: Scratched>
+
*Kiev* closes the gate.

HP:Scratched MV:Good - Kiev: Scratched>
- -
*
Your bash at *Kiev* sends him sprawling!

HP:Scratched MV:Good - Kiev: Scratched>
l kiev
You see nothing special about him.
*Kiev* has a few scratches.

*Kiev* is using:
<used as light> a small lantern
<held> a burlap sack
<worn on head> a great helm
<worn about body> a fur cloak, held by a silver broach
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a steel plated belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a shimmering steel axe
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

HP:Scratched MV:Good - Kiev: Scratched>
b
Mood changed to: Brave

HP:Scratched MV:Good - Kiev: Scratched>
op
You barely blast *Kiev*.

HP:Scratched MV:Good - Kiev: Scratched>
open gate
Okay.

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
You tickle *Kiev* as you blast him.
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
They already seem stunned!

HP:Scratched MV:Good - Kiev: Scratched>
o
HP:Scratched MV:Good - Kiev: Scratched>

* o = = + + - -
*
*Kiev* sends you sprawling with a powerful bash!
Maybe you should get on your feet first?


HP:Scratched MV:Good - Kiev: Scratched>

*Kiev* looks at you.

HP:Scratched MV:Good - Kiev: Scratched>

*Kiev* blasts you.

HP:Scratched MV:Good - Kiev: Scratched>

*Kiev* closes the gate.

HP:Scratched MV:Good - Kiev: Scratched>

Gristlyn narrates, 'im about to hit em agel'

HP:Scratched MV:Good - Kiev: Scratched>
o

*Kiev* blasts you.

HP:Scratched MV:Good - Kiev: Scratched>
HP:Scratched MV:Good - Kiev: Scratched>

Gristlyn narrates, 'gunna try a skewer'

HP:Scratched MV:Good - Kiev: Scratched>

* = =
*Kiev* panics, and attempts to flee!

HP:Scratched MV:Good - Kiev: Scratched>
+ +
*Kiev* leaves south, riding a black warhorse..

That double line that is bolded is the problem child of every basher, because it means you got beat by .000000000001 of a second to your bash. Maybe we can make this into a bash off instead of an instant loss to the player that was 'behind' by that fraction of a second. We all know that the line means you started out your timers at the same time. However, there needs to be a winner and a loser in this system.
Guest

Post by Guest »

there is a winner and loser of them 'pulse bashes'. it's whoever got online LAST. meaning if you're an imm and you're looking down the list and it says something like that

Osis
Aoik
Gristlyn
Dannyl
Rhollor


you would be last online so therefore would win pulse bashes. but aoik would beat gristlyn and gristlyn would beat noone. people have been known to when pk starts to rent and come back on so they win these 'pulse bashes' also pulse charges and pulse stabs too.

imo i think it should be random on who wins pulse bashes like this. so easy to just spam bash and keep someone seated forever.

about how much pracs a human has it depends. i haven't gotten a reset in a while but i think it's about 150 ish. being able to bash an abser is nothing spectacular. a stabber practiced in bash could bash an abser 100%. and you do not need track to pk. the skills he would need would be
backstab
hide
sneak
short blades
notice
bash
bashing weapon (axes lblades something)
and ride and you wouldn't even need ride to 90% if you only wanted to bash dismounted.

that is totally do-able. especially if he's a ranger. he'd have to sacrifice stuff like vitality and search and 99% in stuff maybe even need 89 or 86% in the stabbing skills.
Guest

Post by Guest »

Level 30 thief:

You have 3 practice sessions remaining.
You know of the following spells:
Attack (very good), ( 83% )
Backstab (superb), ( 92% )
Bash (superb), ( 92% )
Clubs (superb), ( 92% )
Dodge (poor), ( 34% )
Hide (superb), ( 89% )
Notice (superb), ( 86% )
Pick (poor), ( 34% )
Ride (superb), ( 92% )
Short Blades (superb), ( 89% )
Sneak (superb), ( 92% )
Track (fair), ( 62% )
Post Reply