A New Equipment Idea

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Guest

A New Equipment Idea

Post by Guest »

Along the lines of equipment...

We have a topend, somewhat rare necklace - a strange ruby necklace

We have a topend, somewhat rare bracelet - an iron bracelet with ancient engravings

We have a unique bracelet - a diamond wristcuff

We have a set of unique rings - a bright red stone ring

We have a unique cloak - a pure black cloak


What I think would be cool is if the imms imped a unique piece of the following equipment as well:

headwear
bodywear
sleeves
gloves
leggings
boots

These unique pieces would just float around pk like the trinkets do, and maybe there could be one complete set of unique dodge and one complete set of unique abs, the dodge giving +1 db per piece and the abs giving +1% abs per piece. It would mix pk up a lot so that people could target people other than those who have lots of weave points.

Also, I think it'd be nice for the absers to imp trinkets that give mvs or maybe even trinkets that give some extra damage or bash or whatever.

Discuss.
Cannibal
Posts: 145
Joined: Wed Oct 20, 2004 10:21 am

Post by Cannibal »

From what I can tell. Atm uniques/rare of any area is not a priority and probably will not be worked on until balance is at least closer to correct. And I dont think we really need a unique/rare piece of normal gear for any slot. Rare trinkets are cool, and weapons, but making a piece for every slot would really throw off balance if they were any better then the best piece for that area. As well as there is a dark cuff for wrist as well. Unless it was removed. I asked about a unique/rare club earlier, and the response was balance first, then other areas will be looked at/tweaked/added I imagine.
Eltargrim
Posts: 70
Joined: Wed Nov 10, 2004 3:59 am

Post by Eltargrim »

is a rare 18lb warhammer club, used to be several floating around.

sucks that pure black cloak got upped after i lost it, wasn't very great when i was using it, thought i had a couple but seems only had 1 or 1 got removed or something.


I'm all for more uniques/rares, on the other hand cannibal's point is good, better to get balance closer to right first before go messing with more equipment.
Guest

Post by Guest »

19 lb warhammer unless they downed that too. dark wristcuff isn't in game atm i don't think nor is poleaxe :( i agree with cannibal we don't need a unique for every slot especially if its the crap like red rings are 1 more db then chunky big deal. and this kind of made me laugh


We have a set of unique rings - a bright red stone ring
Guest

Post by Guest »

oh you know what i meant dannyl :)

and the whole fun of it without making it unbalanced is so that each piece can only be 1 db more. because then if you ever get like 3 of the unique pieces, say head body and sleeves, you'll have 3 more db. wouldnt be uber just would be cooler than the other people :)

plus its big PF :)
Guest

Post by Guest »

i got an idea. say the rare equipment is a 'set'. like say you have one thing of this set say you got leggings you get the 1 db from that. say you got 2 uniques in this set you get 1 db from each and you get an extra db. some stuff like that that the more you got of this unique set the better the bonuses.
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

You've been playing Diablo 2 again, haven't you, Dannyl?

I do like that idea though.. Would make things interesting.
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