Over the past couple of months, I have noticed a negative trend in pk. Small group fights are turning into patty wars. One side gets low, and they run to a patty. The other side hits, gets low, and runs to their patty. This continues on and on and nobody wins.
My solution to this problem would be eliminate the 2 patties in inner keep and the tower patties. Instead, make them into a burly mob that is powerful (enough ob to hurt dodgers, no stab, lotsa hps, decent dmg) but he would not deal out as much damage in comparison to the patties.
I also suggest that a max of 4 mobs per room be put in effect, so that you wont have a big stack of 6 or so mobs. This way small group vs group pk wouldnt be hurt as much, and pk will no longer be sitting at patties.
Fal Dara Solution
I'd say give Fal Dara entirely to the humans, but make it a semi-weak city. Then give trolls a patty somewhere outside. I appreciate all the work some imm must have put in to make the zone and all....but pk is definitely very fucking dull there.
I like mobs that aggro both sides more even, so outside of Fal Dara, put in some worms etc, make someone have to work for a kill, and yet...if you're good enough you can use the aggroing mobs to your advantage, or your death.
Note: Don't make it worms, but....grass, double-aggro tree's like in the books, rabid-wolves? (worms should remain blight exclusive)
Anyway, amen to what Chase said.
I like mobs that aggro both sides more even, so outside of Fal Dara, put in some worms etc, make someone have to work for a kill, and yet...if you're good enough you can use the aggroing mobs to your advantage, or your death.
Note: Don't make it worms, but....grass, double-aggro tree's like in the books, rabid-wolves? (worms should remain blight exclusive)
Anyway, amen to what Chase said.
4 is still much better than the patty of 10 mobs in one room I saw today. Maybe make it three though. But get rid of the patties and make them into hard to kill, not hard to hit.
I agree on the aggros too. Whenever I am blight I love to use worms to eat an oponent when they aren't paying attention, same with the warthogs west of tv. I suggest putting the mobs near s of gap. There are a lot of empty rooms, and just put most of them off the main route. Also please dont let them chase like snakes do. Pain.
I agree on the aggros too. Whenever I am blight I love to use worms to eat an oponent when they aren't paying attention, same with the warthogs west of tv. I suggest putting the mobs near s of gap. There are a lot of empty rooms, and just put most of them off the main route. Also please dont let them chase like snakes do. Pain.
I've been giving fd pk a chance but I just dont like all the mobs and the zone layout, at minimum decrease the amount of mobs, make all room ridable, and lower the amount of damage the mobs do, making pk more dependant on the person and not the coding.
Best idea is to get rid of the entire zone, ctf's in the middle of the main pk zone just isnt work well.
My main complaint is with the new zones pk is restricted to fd, we dont have an alternate area to go pk, so for those who would rather pk besides fd they are forced to enter lands that are more hospitable to their opposing race, we need an alternative such as mnt of dhoom where it was and its western end hooking up to a new north west zone.
Best idea is to get rid of the entire zone, ctf's in the middle of the main pk zone just isnt work well.
My main complaint is with the new zones pk is restricted to fd, we dont have an alternate area to go pk, so for those who would rather pk besides fd they are forced to enter lands that are more hospitable to their opposing race, we need an alternative such as mnt of dhoom where it was and its western end hooking up to a new north west zone.