Chase vs Mishnish, round 2

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Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Chase vs Mishnish, round 2

Post by Lithium »

HP:Battered MV:Excellent >
look
In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
A tall white stallion is standing here.

HP:Battered MV:Excellent >
u
d
Climbing the Tower
The first chamber of the south-western guard tower is almost entirely black,
like a massive chimney. Soot covers all of the walls and a thick layer of dark
ash covers the floor. There is a winding staircase snaking up the inside of
the walls, also covered by ash. The tower must have been set afire, everything
in it burning and leaving not a trace, except for the ash. The stone itself
did not burn, and the steps seem to offer good footing. At the top of the
stairs sits a dull iron door.
[ Exits: u d ]
A small brass lantern is setting here.
*Chase* is standing here.
A shienaran soldier stands here on patrol.
A shienaran soldier stands here on patrol.
A shienaran soldier stands here on patrol.
A Shienaran sergeant stands here, on patrol.

HP:Battered MV:Excellent >
A Shienaran soldier tickles your legs as he pounds you.
A Shienaran soldier tickles your legs as he pounds you.
A Shienaran soldier tickles your legs as he pounds you.
A Shienaran sergeant barely slashes your body.
No way! You're fighting for your life!

HP:Battered MV:Excellent - a Shienaran soldier: Healthy>

A Shienaran sergeant barely slashes your legs.
A Shienaran soldier tickles your legs as he pounds you.
A Shienaran soldier barely pounds your legs.
You smash a Shienaran soldier's hands very hard.
A Shienaran soldier tickles your body as he pounds you.

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
cw
f
Mood changed to: Wimpy

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent - a Shienaran soldier: Scratched>
f

A Shienaran sergeant slashes your head.
A Shienaran soldier tickles your body as he pounds you.
A Shienaran soldier tickles your legs as he pounds you.
You smash a Shienaran soldier's body very hard.
A Shienaran soldier pounds your feet.

HP:Beaten MV:Excellent - a Shienaran soldier: Hurt>
You panic and attempt to flee!

HP:Beaten MV:Excellent - a Shienaran soldier: Hurt>

In Front of a Blackened Tower
The south-western guard tower remains mostly intact, unlike the other corner
towers. It appears as though none of the edifice was damaged, but the tower
itself was set afire. Standing tall and reaching up to the sky, the contrast
of the white stone and black soot makes for an odd sight pitted against the
sun. The tower remains intact, but the southern wall adjacent to the tower has
fallen in, fallen over the southern streets to the east.
[ Exits: n u ]
A tall white stallion is standing here.
You flee head over heels.

HP:Beaten MV:Excellent >
cb
Mood changed to: Brave

HP:Beaten MV:Excellent >
n
n
Within the Ruined Walls
Inside the ruined walls of Fal Dara, the desolation seems complete. The damage
done to the walls is almost irreparable. The hasty defences thrown up within
the walls, in almost every direction, makes it seem as though the city was
taken by the Shadow, but never uncontested by the Shienaran army.
[ Exits: n s ]
The corpse of a white stallion is lying here.
The corpse of a lightly armored Borderlander is lying here.
A lightly armored Borderlander warily patrols the area here.

HP:Beaten MV:Excellent >
n
An Intersection Between Cracked Roads
The cracked eastern streets make an intersection here, as they meet the
desolate central avenues that cross through Fal Dara. Great balls of dust blow
across the streets, but nothing else stirs.
[ Exits: n e s ]
A lightly armored Borderlander warily patrols the area here.
A lightly armored Borderlander warily patrols the area here.

HP:Beaten MV:Excellent >
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]

HP:Beaten MV:Excellent >
sc
You have 110(397) hit and 247(263) movement points.
You have scored 142398483 exp, 0 total quest points
You need 3601517 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Excellent >
time
It is 8 o'clock am, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:26:47 2006

THE MUD WILL REBOOT IN 1268 MINUTES.

HP:Beaten MV:Excellent >
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 0.0 lbs, worn: 59.2 lbs.
Offensive Bonus: 146 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Excellent >
look
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]

HP:Beaten MV:Excellent >
who
-------------- Immortals --------------
Razina - The Newbie Builder

-------------- Players --------------
Mishnish Lishvish
Ktest (idle) (linkless)

3 characters displayed.
Today there was a high of 15 players.

HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Mishnish - Inside the Dog Gate

HP:Beaten MV:Excellent >
look
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]

HP:Beaten MV:Excellent >
sc
You have 110(397) hit and 247(263) movement points.
You have scored 142398483 exp, 0 total quest points
You need 3601517 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Beaten MV:Excellent >
time
It is 8 o'clock am, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:26:52 2006

THE MUD WILL REBOOT IN 1268 MINUTES.

HP:Beaten MV:Excellent >
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 0.0 lbs, worn: 59.2 lbs.
Offensive Bonus: 146 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Excellent >
look
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]

HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Mishnish - Inside the Dog Gate

HP:Beaten MV:Excellent >
look
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]

HP:Beaten MV:Excellent >
where
Players in your Zone
--------------------
Mishnish - Inside the Dog Gate
You hear and smell horses in the surrounding area.

HP:Beaten MV:Excellent >

*Chase* has arrived from the south, riding a white stallion.

HP:Beaten MV:Excellent >
time

*Chase* leaves north, riding a white stallion.

HP:Beaten MV:Excellent >
It is 8 o'clock am, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:26:56 2006

THE MUD WILL REBOOT IN 1268 MINUTES.

HP:Beaten MV:Excellent >
cb
n
Mood changed to: Brave

HP:Beaten MV:Excellent >
kill human
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
A strange looking beaked trolloc stands here.
A strange looking beaked trolloc stands here.

HP:Beaten MV:Excellent >
b
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
kill human
b
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
n
kill human
b
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
A strange looking beaked trolloc stands here.
A strange looking beaked trolloc stands here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
n
kill human
b
Bash who?

HP:Beaten MV:Excellent >
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
n
kill human
b
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
A strange looking beaked trolloc stands here.
A strange looking beaked trolloc stands here.
A strange looking beaked trolloc stands here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
e
kill human
b
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
The corpse of Chase is lying here.
A tall white stallion is standing here.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
e
kill human
b
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
A strange looking beaked trolloc stands here.
A strange looking beaked trolloc stands here.
A tall white stallion is standing here.
A strange looking beaked trolloc stands here.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
e
kill human
b
Bash who?

HP:Beaten MV:Strong >
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
You smash *Chase*'s feet hard.

HP:Beaten MV:Strong - Chase: Battered>
HP:Beaten MV:Strong - Chase: Battered>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Beaten MV:Strong - Chase: Battered>
sc
You have 110(397) hit and 233(263) movement points.
You have scored 142399757 exp, 0 total quest points
You need 3600243 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are fighting *Chase*.

HP:Beaten MV:Strong - Chase: Battered>

You smash *Chase*'s legs.

HP:Beaten MV:Strong - Chase: Battered>
cb
Mood changed to: Brave

HP:Beaten MV:Strong - Chase: Battered>
time
It is 8 o'clock am, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:27:13 2006

THE MUD WILL REBOOT IN 1268 MINUTES.

HP:Beaten MV:Strong - Chase: Battered>
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 0.0 lbs, worn: 59.2 lbs.
Offensive Bonus: 146 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Strong - Chase: Battered>
look
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
*Chase* is sitting here, riding a white stallion.

HP:Beaten MV:Strong - Chase: Battered>

You smash *Chase*'s feet very hard.

HP:Beaten MV:Strong - Chase: Battered>
bash
HP:Beaten MV:Strong - Chase: Battered>

* - % -
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Chase: Battered>
bash

*Chase* crushes your feet very hard.

HP:Beaten MV:Fresh - Chase: Battered>

*Chase* makes some strange gestures with his hands.

HP:Beaten MV:Fresh - Chase: Battered>

*Chase* crushes your arms hard.

HP:Beaten MV:Fresh - Chase: Battered>
HP:Beaten MV:Fresh - Chase: Battered>

* - % -
*
Your bash at *Chase* sends him sprawling!

HP:Beaten MV:Fresh - Chase: Battered>

You smash *Chase*'s arms very hard.

HP:Beaten MV:Fresh - Chase: Battered>
look
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
*Chase* is sitting here, riding a white stallion.

HP:Beaten MV:Fresh - Chase: Battered>
cb
Mood changed to: Brave

HP:Beaten MV:Fresh - Chase: Battered>

You smash *Chase*'s feet very hard.

HP:Beaten MV:Fresh - Chase: Battered>
cw
f
Mood changed to: Wimpy

HP:Beaten MV:Fresh - Chase: Battered>
You panic and attempt to flee!

HP:Beaten MV:Fresh - Chase: Battered>
cb
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
You flee head over heels.
Mood changed to: Brave

HP:Beaten MV:Excellent >
kill human
b
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
kill human
b
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
s

*Chase* has arrived from the north, riding a white stallion.

HP:Beaten MV:Excellent >
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
n
kill human
b
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
You barely smash *Chase*'s body.

HP:Beaten MV:Excellent - Chase: Battered>
HP:Beaten MV:Excellent - Chase: Battered>

*
*Chase* panics, and attempts to flee!

HP:Beaten MV:Excellent - Chase: Battered>
-
*Chase* panics, and attempts to flee!

HP:Beaten MV:Excellent - Chase: Battered>

*Chase* panics, and attempts to flee!

HP:Beaten MV:Excellent - Chase: Battered>
%
*Chase* leaves north, riding a white stallion.

HP:Beaten MV:Excellent >
-
* n
kill human
b

They must have left already...

HP:Beaten MV:Excellent >
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
n
kill human
b
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
w
You smash *Chase*'s hands hard.

HP:Beaten MV:Excellent - Chase: Battered>
kill human
HP:Beaten MV:Excellent - Chase: Battered>
b
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Chase: Battered>
You do the best you can!

HP:Beaten MV:Excellent - Chase: Battered>
HP:Beaten MV:Excellent - Chase: Battered>

* f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Excellent - Chase: Battered>
kill human
b
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You flee head over heels.
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
e
e
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Beaten MV:Excellent >
e
Beside the Crumbling Walls
A massive section of the city walls have crumbled in here. The walls are still
tall enough to keep intruders from entering the city, but the height of this
section of the walls must have been reduced by at least half after they had
fallen in.
[ Exits: w ]

HP:Beaten MV:Excellent >
w
kill human
b
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
You smash *Chase*'s hands very hard.

HP:Beaten MV:Excellent - Chase: Battered>
HP:Beaten MV:Excellent - Chase: Battered>

*
*Chase* panics, and attempts to flee!

HP:Beaten MV:Excellent - Chase: Battered>
-
*Chase* panics, and attempts to flee!

HP:Beaten MV:Excellent - Chase: Battered>
%
*Chase* leaves west, riding a white stallion.

HP:Beaten MV:Excellent >
-
* w
kill human
b

They must have left already...

HP:Beaten MV:Excellent >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
w
kill human
b
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Excellent >
You barely smash *Chase*'s body.

HP:Beaten MV:Excellent - Chase: Beaten>
HP:Beaten MV:Excellent - Chase: Beaten>

* - % -
*
You dodge a bash from *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!

HP:Beaten MV:Excellent - Chase: Beaten>
cb

You smash *Chase*'s head extremely hard.

HP:Beaten MV:Excellent - Chase: Beaten>
Mood changed to: Brave

HP:Beaten MV:Excellent - Chase: Beaten>
look
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
*Chase* is sitting here, riding a white stallion.

HP:Beaten MV:Excellent - Chase: Beaten>
look
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
*Chase* is sitting here, riding a white stallion.

HP:Beaten MV:Excellent - Chase: Beaten>

A veteran shienaran soldier quickly enters from the north.

HP:Beaten MV:Excellent - Chase: Beaten>

You smash *Chase*'s waist into bloody fragments!

HP:Beaten MV:Excellent - Chase: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - Chase: Beaten>
kill human
b
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
You flee head over heels.
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
e
e
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
A proud veteran Shienaran soldier stands here, ready for battle.
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]

HP:Beaten MV:Strong >
e
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Beaten MV:Strong >
e
Beside the Crumbling Walls
A massive section of the city walls have crumbled in here. The walls are still
tall enough to keep intruders from entering the city, but the height of this
section of the walls must have been reduced by at least half after they had
fallen in.
[ Exits: w ]

HP:Beaten MV:Strong >
w
kill human
b
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
You smash *Chase*'s arms.

HP:Beaten MV:Strong - Chase: Critical>
HP:Beaten MV:Strong - Chase: Critical>

*
*Chase* panics, and attempts to flee!

HP:Beaten MV:Strong - Chase: Critical>
- %
*Chase* leaves north, riding a white stallion.

HP:Battered MV:Fresh >
-
*
They must have left already...

HP:Battered MV:Fresh >
n
kill human
b
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
Bash who?

HP:Battered MV:Excellent >
w
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]

HP:Battered MV:Excellent >
e
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Battered MV:Excellent >
s
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Battered MV:Excellent >
w
kill human
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see fresh tracks of a human leaving east.

HP:Battered MV:Excellent >
e
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Battered MV:Excellent >
n
n
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Battered MV:Excellent >
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Battered MV:Excellent >
tr
HP:Battered MV:Excellent >
- +
*
You see day old tracks of a trolloc leaving north.

HP:Battered MV:Excellent >
s
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
*Chase* has arrived from the south, riding a white stallion.

HP:Battered MV:Excellent >

*Chase* barely crushes your legs.

HP:Beaten MV:Excellent - Chase: Beaten>
w
No way! You're fighting for your life!

HP:Beaten MV:Excellent - Chase: Beaten>
cw
f
Mood changed to: Wimpy

HP:Beaten MV:Excellent - Chase: Beaten>
You panic and attempt to flee!

HP:Beaten MV:Excellent - Chase: Beaten>
cb
kill human
b
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You flee head over heels.
Mood changed to: Brave

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >

*Chase* has arrived from the north, riding a white stallion.

HP:Beaten MV:Excellent >

*Chase* barely crushes your body.

HP:Beaten MV:Excellent - Chase: Beaten>

You smash *Chase*'s feet hard.
*Chase* crushes your head hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Chase: Beaten>
kill human
b
You do the best you can!

HP:Beaten MV:Excellent - Chase: Beaten>
HP:Beaten MV:Excellent - Chase: Beaten>

* - % -
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Chase: Beaten>
b

*Chase* crushes your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Chase: Beaten>

*Chase* stops using a giant steel-bound club.

HP:Beaten MV:Excellent - Chase: Beaten>

*Chase* wields an obsidian throwing spear.

HP:Beaten MV:Excellent - Chase: Beaten>

Chase hurls an obsidian throwing spear at you!

HP:Beaten MV:Excellent - Chase: Beaten>

*Chase* wields a giant steel-bound club.

HP:Beaten MV:Excellent - Chase: Beaten>

An obsidian throwing spear flashes through the air, aimed right at you!
*Chase* crushes your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Chase: Beaten>
f
HP:Critical MV:Excellent - Chase: Beaten>

* Cancelled...
You panic and attempt to flee!

HP:Critical MV:Excellent - Chase: Beaten>

An obsidian throwing spear hits you with amazing accuracy, causing you to cry out in pain!
ARRRRRRRRRRGH!!!!!

HP:Critical MV:Excellent - Chase: Beaten>

A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]
You flee head over heels.

HP:Critical MV:Excellent >
n
n
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Critical MV:Excellent >
n
n
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]

HP:Critical MV:Excellent >
n
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Critical MV:Strong >
n
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
e
e
The Road to Tarwin's Gap
Whether it is dusk or the sun is at its zenith, the road to Tarwin's Gap
usually remains quite dark due to the overbearing trees and dense foliage to
either side of the road. The road itself is quite damaged and has many ruts,
so care is needed to travel under the shadows.
[ Exits: e w ]

HP:Critical MV:Strong >
The Road to Tarwin's Gap
The cobble-stone road here has fallen into disrepair somewhat, as the road
slightly bends against the forest to the east and south. Tall trees border the
road from Fal Dara to Tarwin's Gap on either side, casting long shadows across
the road.
[ Exits: n w ]

HP:Critical MV:Strong >
sc
You have 59(397) hit and 229(263) movement points.
You have scored 142415277 exp, 0 total quest points
You need 3584723 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Strong >
n
n
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
w
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Critical MV:Strong >
cb
Mood changed to: Brave

HP:Critical MV:Strong >
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 1.5 lbs, worn: 59.2 lbs.
Offensive Bonus: 145 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Strong >
look
sc
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Critical MV:Strong >
You have 59(397) hit and 225(263) movement points.
You have scored 142415277 exp, 0 total quest points
You need 3584723 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Strong >
cb
Mood changed to: Brave

HP:Critical MV:Strong >
b
Bash who?

HP:Critical MV:Strong >
b
Bash who?

HP:Critical MV:Strong >
b
Bash who?

HP:Critical MV:Strong >
b
Bash who?

HP:Critical MV:Strong >
b
Bash who?

HP:Critical MV:Strong >
e
kill human
b
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
s
Bash who?

HP:Critical MV:Strong >
The Road to Tarwin's Gap
The cobble-stone road here has fallen into disrepair somewhat, as the road
slightly bends against the forest to the east and south. Tall trees border the
road from Fal Dara to Tarwin's Gap on either side, casting long shadows across
the road.
[ Exits: n w ]

HP:Critical MV:Strong >
kill human
They don't seem to be here.

HP:Critical MV:Strong >
w
kill human
The Road to Tarwin's Gap
Whether it is dusk or the sun is at its zenith, the road to Tarwin's Gap
usually remains quite dark due to the overbearing trees and dense foliage to
either side of the road. The road itself is quite damaged and has many ruts,
so care is needed to travel under the shadows.
[ Exits: e w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
s
kill human
b
Alas, you cannot go that way...

HP:Critical MV:Strong >
w
They don't seem to be here.

HP:Critical MV:Strong >
kill human
Bash who?

HP:Critical MV:Strong >
b
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
kill human
b
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
kill human
b
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
kill human
b
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
kill human
b
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
s
kill human
b
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
w
kill human
b
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
tr
HP:Critical MV:Strong >
- +
*
You see fresh tracks of a human leaving east.

HP:Critical MV:Strong >
s
kill human
b
The northgate seems to be closed.

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
w
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Critical MV:Strong >
n
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]

HP:Critical MV:Strong >
where
Players in your Zone
--------------------
Mishnish - Some Woods Outside Fal Dara
You hear and smell horses in the surrounding area.

HP:Critical MV:Strong >
cb
Mood changed to: Brave

HP:Critical MV:Strong >
look in purse
purse (used):
a large slab of meat
a bloody scalp of Zabuza
a blood covered flask of human flesh
a mossy brown key
a short dagger
a bloody head of Chase
a hawk etched key
an obsidian throwing spear

HP:Critical MV:Strong >
e
kill human
b
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]

HP:Critical MV:Strong >
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
e
kill human
b
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
e
kill human
b
Alas, you cannot go that way...

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
stat
Bash who?

HP:Beaten MV:Excellent >
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 1.5 lbs, worn: 59.2 lbs.
Offensive Bonus: 145 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Excellent >
n
kill human
b
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
n
kill human
b
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
n
kill human
b
Bash who?

HP:Beaten MV:Excellent >
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
n
kill human
b
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
tr
HP:Beaten MV:Strong >
- +
*
You see fresh tracks of a human leaving south.

HP:Beaten MV:Strong >
s
kill human
b

*Chase* has arrived from the south, riding a white stallion.

HP:Beaten MV:Strong >
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
s
kill human
b
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
s
kill human
b
Bash who?

HP:Beaten MV:Strong >
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
n
kill human
b
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.
*Chase* leaves south, riding a white stallion.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >

*Chase* has arrived from the south, riding a white stallion.

HP:Beaten MV:Strong >
s
kill human
b

*Chase* crushes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Chase: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Strong - Chase: Beaten>
You do the best you can!

HP:Beaten MV:Strong - Chase: Beaten>
HP:Beaten MV:Strong - Chase: Beaten>

* cw
f
Cancelled...
Mood changed to: Wimpy

HP:Beaten MV:Strong - Chase: Beaten>
You panic and attempt to flee!

HP:Beaten MV:Strong - Chase: Beaten>

The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]
You flee head over heels.

HP:Beaten MV:Strong >
e
Alas, you cannot go that way...

HP:Beaten MV:Strong >
s
s
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
s
s
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Beaten MV:Strong >
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Beaten MV:Strong >
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Beaten MV:Strong >
w
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]

HP:Beaten MV:Strong >
cb
Mood changed to: Brave

HP:Beaten MV:Strong >
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 1.5 lbs, worn: 59.2 lbs.
Offensive Bonus: 145 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Strong >
e
kill human
b

*Chase* has arrived from the east, riding a white stallion.

HP:Beaten MV:Strong >
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
e
kill human
b
Beside the Crumbling Walls
A massive section of the city walls have crumbled in here. The walls are still
tall enough to keep intruders from entering the city, but the height of this
section of the walls must have been reduced by at least half after they had
fallen in.
[ Exits: w ]

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
w
kill human
b
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
You barely smash *Chase*'s body.

HP:Beaten MV:Strong - Chase: Beaten>
HP:Beaten MV:Strong - Chase: Beaten>

*
*Chase* panics, and attempts to flee!

HP:Beaten MV:Strong - Chase: Beaten>
-
*Chase* leaves west, riding a white stallion.

HP:Beaten MV:Strong >
% -
* w
kill human
b

They must have left already...

HP:Beaten MV:Strong >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
*Chase* is standing here, riding a white stallion.

HP:Beaten MV:Strong >
You smash *Chase*'s head hard.

HP:Beaten MV:Strong - Chase: Beaten>
HP:Beaten MV:Strong - Chase: Beaten>

* - % -
*
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Chase: Beaten>

*Chase* crushes your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Chase: Beaten>
b

*Chase* crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Chase: Beaten>

*Chase* looks at you.

HP:Critical MV:Strong - Chase: Beaten>
HP:Critical MV:Strong - Chase: Beaten>

* - % -
*
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Chase* crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Chase: Beaten>

*Chase* snickers softly.

HP:Critical MV:Strong - Chase: Beaten>
cw
f
cb

*Chase* crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Chase: Beaten>
n
Mood changed to: Wimpy

HP:Critical MV:Strong - Chase: Beaten>
*Chase* crushes your head very hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Chase*'s head very hard.
You panic and attempt to flee!

HP:Critical MV:Strong - Chase: Critical>
n
n
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You flee head over heels.
Mood changed to: Brave

HP:Critical MV:Strong >
e
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
A Turn in the Fal Dara Road
Loose stones and dirt lie upon the cobble-stone road from Fal Dara. The road
bends slightly against the encroaching forests to the north-west, as it snakes
further north through the woods towards Fal Dara.
[ Exits: n s w ]

HP:Critical MV:Strong >
n
n
n
A Fortification on the Road
A small fortification has been constructed off the side of the road towards the
east, probably designed as a hasty defense for the Borderland troops when
access to the city of Fal Dara was cut off by the enemy. The trees of the
forest have all been cleared to the east to make way for this fortification.
The stone bricks making up the entrance of the fortification are present even
upon the road here.
[ Exits: n e s ]

HP:Critical MV:Strong >
n
The Road from Fal Dara
From here, the desolation of Fal Dara becomes much clearer this close to the
city, and much of the damage to the walls of the city is clearly visible.
Still, several tall trees do obscure the view of the walls except for the very
tallest parts of the edifice.
[ Exits: n s ]

HP:Critical MV:Good >
n
The Road from Fal Dara
The road snakes out from Fal Dara, proceeding mainly towards the north, but
just ahead the road seems to veer sharply to the east. Not much else can be
seen of the road ahead due to the density of the tall trees bordering either
side of the road.
[ Exits: n s ]

HP:Critical MV:Good >
The Road from Fal Dara
The road from Fal Dara turns east down a long, winding road destined towards
Tarwin's Gap. Off the road to the west, the beginnings of a dark path through
the forested Borderlands can barely be seen. The walls of the city of Fal Dara
are visible to the south, and though it is difficult to see from here, it seems
like sections of the wall have sustained quite a bit of damage.
[ Exits: e s w ]

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
e
The Road to Tarwin's Gap
Whether it is dusk or the sun is at its zenith, the road to Tarwin's Gap
usually remains quite dark due to the overbearing trees and dense foliage to
either side of the road. The road itself is quite damaged and has many ruts,
so care is needed to travel under the shadows.
[ Exits: e w ]

HP:Critical MV:Good >
n
n
Alas, you cannot go that way...

HP:Critical MV:Good >
n
Alas, you cannot go that way...

HP:Critical MV:Good >
e
Alas, you cannot go that way...

HP:Critical MV:Good >
e
The Road to Tarwin's Gap
The cobble-stone road here has fallen into disrepair somewhat, as the road
slightly bends against the forest to the east and south. Tall trees border the
road from Fal Dara to Tarwin's Gap on either side, casting long shadows across
the road.
[ Exits: n w ]

HP:Critical MV:Good >
n
Alas, you cannot go that way...

HP:Critical MV:Good >
n
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest i
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]

HP:Critical MV:Good >
n
n
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
w
Alas, you cannot go that way...

HP:Critical MV:Good >
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Critical MV:Good >
get spear purse
sc
You get an obsidian throwing spear from a small decorated purse.

HP:Critical MV:Good >
You have 10(397) hit and 185(263) movement points.
You have scored 142418091 exp, 0 total quest points
You need 3581909 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
cb
Mood changed to: Brave

HP:Critical MV:Good >
look
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Critical MV:Good >
e
kill human
b
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
*Chase* is standing here.

HP:Critical MV:Good >
You smash *Chase*'s head hard.

HP:Critical MV:Good - Chase: Critical>
HP:Critical MV:Good - Chase: Critical>

*
*Chase* panics, and attempts to flee!

HP:Critical MV:Good - Chase: Critical>
- %
*Chase* leaves east.

HP:Critical MV:Strong >
-
*Chase* has arrived from the east.

HP:Critical MV:Strong >

*Chase* crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Chase: Beaten>

*
Your bash at *Chase* sends him sprawling!

HP:Critical MV:Strong - Chase: Beaten>

You smash *Chase*'s legs.

HP:Critical MV:Strong - Chase: Critical>
rem hammer
You stop using a collosal two-fisted war hammer.

HP:Critical MV:Strong - Chase: Critical>

You barely hit *Chase*'s head.

HP:Critical MV:Strong - Chase: Critical>
wield spear
You wield an obsidian throwing spear.

HP:Critical MV:Strong - Chase: Critical>
throw
f
You throw an obsidian throwing spear at Chase!

HP:Critical MV:Strong - Chase: Critical>
You panic and attempt to flee!

HP:Critical MV:Strong - Chase: Critical>

*Chase* panics, and attempts to flee!

HP:Critical MV:Strong - Chase: Critical>

A Turn in the Road
The road from Fal Dara to Tarwin's Gap changes directions here. Similarly, the
forest changes somewhat, depending on which direction you are travelling, from
the lowland striped maples and hemlock to more white pines which are
characteristic of the higher elevations in the Borderlands.
[ Exits: n w ]
You flee head over heels.

HP:Critical MV:Strong >
n
n
n
A Paved Road
The pavement of the road has been worsening over the years due to the lack of
attention it receives, but it still receives much travel due to its being the
primary route from Fal Dara to Tarwin's Gap. It may be possible to travel
through the dense forests of the Borderlands to Tarwin's Gap, but it would be a
dubious, uncharted journey.
[ Exits: n s ]

HP:Critical MV:Strong >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]

HP:Critical MV:Strong >
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]

HP:Critical MV:Strong >
n
An Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]

HP:Critical MV:Strong >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]

HP:Critical MV:Strong >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Strong >
n
n
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]

HP:Critical MV:Strong >
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Strong >
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
wield hammer
e
You wield a collosal two-fisted war hammer.

HP:Critical MV:Strong >
e
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]

HP:Critical MV:Strong >
Alas, you cannot go that way...

HP:Critical MV:Strong >
n
n
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]

HP:Critical MV:Strong >
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]

HP:Critical MV:Strong >
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]

HP:Critical MV:Strong >
e
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]

HP:Critical MV:Good >
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]

HP:Critical MV:Good >
where
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - At a Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
n
n
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]

HP:Critical MV:Good >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical MV:Good >
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]

HP:Critical MV:Good >
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]

HP:Critical MV:Good >
sc
You have 23(397) hit and 185(263) movement points.
You have scored 142420551 exp, 0 total quest points
You need 3579449 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
s
e
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]

HP:Critical MV:Good >
e
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]

HP:Critical MV:Good >
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
s
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
sc
where
You have 23(397) hit and 177(263) movement points.
You have scored 142420551 exp, 0 total quest points
You need 3579449 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
stat
You are a 45 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 3 inches, weight 207 pounds, weight carried 1.5 lbs, worn: 57.7 lbs.
Offensive Bonus: 146 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 12, Wis: 10, Dex: 10, Con: 18
You have died 10 times, 7 times to other players, 3 times to monsters, and killed 8 other worthy players.
Your armor absorbs 55% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Good >
cb
Mood changed to: Brave

HP:Critical MV:Good >
w
kill human
b
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
e
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
sc
You have 23(397) hit and 173(263) movement points.
You have scored 142420551 exp, 0 total quest points
You need 3579449 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
where
where
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
look
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
where
where
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
look
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
sc
You have 23(397) hit and 173(263) movement points.
You have scored 142420551 exp, 0 total quest points
You need 3579449 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
look
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
look
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
look
kill human
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
kill human
kill human
They don't seem to be here.

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
time
It is 12 o'clock pm, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:30:56 2006

THE MUD WILL REBOOT IN 1264 MINUTES.

HP:Critical MV:Good >
wehre
What?!?

HP:Critical MV:Good >
sc
You have 23(397) hit and 173(263) movement points.
You have scored 142420551 exp, 0 total quest points
You need 3579449 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Good >
time
It is 12 o'clock pm, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:30:57 2006

THE MUD WILL REBOOT IN 1264 MINUTES.

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - A Slight Bend in the Road to Tarwin's Gap

HP:Critical MV:Good >
look
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Good >
cb
Mood changed to: Brave

HP:Critical MV:Good >
w
kill human
b
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
w
kill human
b
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
kill human
b
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
kill human
b
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
s
kill human
b
Bash who?

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
w
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - On the Road to Tarwin's Gap

HP:Critical MV:Good >
w
kill human
b
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
w
kill human
b
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
kill human
b
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
kill human
b
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
kill human
b
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
where
Bash who?

HP:Critical MV:Good >
Players in your Zone
--------------------
Mishnish - A Bend in the Road

HP:Critical MV:Good >
s
kill human
b
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
w
kill human
b
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
s
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]

HP:Critical MV:Good >
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
where
s
Players in your Zone
--------------------
Mishnish - The Road to Tarwin's Gap

HP:Critical MV:Good >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]

HP:Critical MV:Good >
s
An Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]

HP:Critical MV:Good >
s
s
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]

HP:Critical MV:Good >
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]

HP:Critical MV:Good >
s
A Paved Road
The pavement of the road has been worsening over the years due to the lack of
attention it receives, but it still receives much travel due to its being the
primary route from Fal Dara to Tarwin's Gap. It may be possible to travel
through the dense forests of the Borderlands to Tarwin's Gap, but it would be a
dubious, uncharted journey.
[ Exits: n s ]

HP:Critical MV:Good >
tr
HP:Critical MV:Good >
- +
*
You see fresh tracks of a human leaving north.

HP:Critical MV:Good >
n
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]

HP:Critical MV:Good >
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]

HP:Critical MV:Draining >
n
An Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]

HP:Critical MV:Good >
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]

HP:Critical MV:Good >
n
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
n
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]

HP:Critical MV:Good >
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]

HP:Critical MV:Good >
e
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - Off the Road

HP:Critical MV:Good >
tr
HP:Critical MV:Good >
- +
*
You see fresh tracks of a trolloc leaving west.

HP:Critical MV:Good >
w
n
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]

HP:Critical MV:Good >
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
tr chase
e
HP:Critical MV:Good >
- Cancelled...
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]

HP:Critical MV:Good >
tr chase
HP:Critical MV:Good >
- +
*
You see fresh tracks of a human leaving north.

HP:Critical MV:Good >
cb
Mood changed to: Brave

HP:Critical MV:Good >
n
kill human
b
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
n
kill human
b
Bash who?

HP:Critical MV:Good >
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
n
kill human
b
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
e
kill human
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
e
kill human
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
where
Players in your Zone
--------------------
Mishnish - On the Road to Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Critical MV:Good >

kill human
b
HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >

*Chase* has arrived from the east, riding a white stallion.

HP:Critical MV:Good >
e
kill human
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]

HP:Critical MV:Good >
They don't seem to be here.

HP:Critical MV:Good >

*Chase* has arrived from the west, riding a white stallion.

HP:Critical MV:Good >
n

*Chase* crushes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Chase: Beaten>
n
n
No way! You're fighting for your life!

HP:Critical MV:Good - Chase: Beaten>
No way! You're fighting for your life!

HP:Critical MV:Good - Chase: Beaten>
No way! You're fighting for your life!

HP:Critical MV:Good - Chase: Beaten>
cw
f
Mood changed to: Wimpy

HP:Critical MV:Good - Chase: Beaten>
You panic and attempt to flee!

HP:Critical MV:Good - Chase: Beaten>
n
n
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
n

*Chase* has arrived from the east, riding a white stallion.

HP:Critical MV:Good >
Alas, you cannot go that way...
*Chase* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Chase: Beaten>
f
You panic and attempt to flee!

HP:Critical MV:Good - Chase: Beaten>
e
e
e
n
n
n
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]

HP:Critical MV:Good >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical MV:Good >
n
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]

HP:Critical MV:Good >
n
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
s
e
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]

HP:Critical MV:Draining >
e
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
*Chase* is standing here, riding a white stallion.

HP:Critical MV:Draining >
e
e
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Critical MV:Draining >
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Critical MV:Draining >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Critical MV:Draining >
n
n
n
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Critical MV:Draining >
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Critical MV:Draining >
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Critical MV:Draining >
e

*Chase* has arrived from the south, riding a white stallion.

HP:Critical MV:Draining >
Alas, you cannot go that way...
*Chase* leaves north, riding a white stallion.

HP:Critical MV:Draining >
n
n
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
s
s
s
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Critical MV:Draining >
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Critical MV:Draining >
s
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Critical MV:Draining >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Critical MV:Draining >
w
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Critical MV:Draining >
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Critical MV:Draining >
s
w
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]

HP:Critical MV:Draining >
w
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]

HP:Critical MV:Draining >
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]

HP:Critical MV:Draining >
w
w
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Critical MV:Draining >
Alas, you cannot go that way...

HP:Critical MV:Draining >
n
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]

HP:Critical MV:Draining >
where
Players in your Zone
--------------------
Mishnish - Up Along the Foothills
You hear and smell horses in the surrounding area.

HP:Critical MV:Draining >
sc
You have 29(397) hit and 93(263) movement points.
You have scored 142419831 exp, 0 total quest points
You need 3580169 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Draining >
n
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]

HP:Critical MV:Draining >
where
Players in your Zone
--------------------
Mishnish - Climbing the Southern Foothills
You hear and smell horses in the surrounding area.

HP:Critical MV:Draining >
time
It is 1 o'clock pm, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:31:55 2006

THE MUD WILL REBOOT IN 1263 MINUTES.

HP:Critical MV:Draining >
look
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]

HP:Critical MV:Draining >
cb
e
Mood changed to: Brave

HP:Critical MV:Draining >
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]

HP:Critical MV:Draining >
where
Players in your Zone
--------------------
Mishnish - Climbing the Foothills
You hear and smell horses in the surrounding area.

HP:Critical MV:Draining >
sc
You have 29(397) hit and 89(263) movement points.
You have scored 142419831 exp, 0 total quest points
You need 3580169 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Draining >
s
kill human
b
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
Bash who?

HP:Critical MV:Draining >
e
kill human
b
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
Bash who?

HP:Critical MV:Draining >
e
kill human
b
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
Bash who?

HP:Critical MV:Draining >
e
kill human
b
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
e
kill human
b
Bash who?

HP:Critical MV:Draining >
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
Bash who?

HP:Critical MV:Draining >
n
kill human
b
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
n
kill human
b
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
n
kill human
b
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
n
kill human
b
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
w
kill human
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
n
kill human
b
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
tr
HP:Critical MV:Faint >
- +
*
You see fresh tracks of a human leaving south.

HP:Critical MV:Faint >
s
kill human
b
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
kill human
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
They don't seem to be here.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
kill human
kill human
They don't seem to be here.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
time
It is 1 o'clock pm, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:32:16 2006

THE MUD WILL REBOOT IN 1263 MINUTES.

HP:Critical MV:Faint >
sc
kill human
You have 29(397) hit and 65(263) movement points.
You have scored 142419831 exp, 0 total quest points
You need 3580169 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Faint >
They don't seem to be here.

HP:Critical MV:Faint >
kill human
kill human
They don't seem to be here.

HP:Critical MV:Faint >
kill human
kill human
They don't seem to be here.
*Chase* has arrived from the east, riding a rough gray stallion.

HP:Critical MV:Faint >
You smash *Chase*'s head hard.

HP:Critical MV:Faint - Chase: Critical>
You do the best you can!

HP:Critical MV:Faint - Chase: Critical>

*Chase* panics, and attempts to flee!

HP:Critical MV:Faint - Chase: Critical>
b
HP:Critical MV:Faint - Chase: Critical>

*
*Chase* leaves north, riding a rough gray stallion.

HP:Critical MV:Faint >
- % -
*
They must have left already...

HP:Critical MV:Draining >
n
kill human
b
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
Bash who?

HP:Critical MV:Draining >
n
kill human
b
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]

HP:Critical MV:Draining >
They don't seem to be here.

HP:Critical MV:Draining >
s
Bash who?

HP:Critical MV:Draining >
s
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]

HP:Critical MV:Draining >
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical MV:Draining >
kill human
They don't seem to be here.

HP:Critical MV:Draining >
sc
You have 50(397) hit and 101(263) movement points.
You have scored 142421105 exp, 0 total quest points
You need 3578895 exp to reach your next level.
You have been playing for 1 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Mishnish Lishvish (level 36)
You are not a member of any clans.
You are standing.

HP:Critical MV:Draining >
where
Players in your Zone
--------------------
Mishnish - Before Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Critical MV:Draining >
time
It is 2 o'clock pm, on Monday
The 29th Day of the Second Month, Year 107.
Server: Sun Jul 16 21:32:27 2006

THE MUD WILL REBOOT IN 1262 MINUTES.

HP:Critical MV:Draining >
look
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.

HP:Critical MV:Draining >

*Chase* has arrived from the north, riding a white stallion.

HP:Critical MV:Draining >
n
kill human
b

*Chase* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Beaten>
A tall trolloc spy pounds *Chase*'s arms.
No way! You'
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

HP:Critical MV:Draining - Chase: Beaten>
You do the best you can!

HP:Critical MV:Draining - Chase: Beaten>
HP:Critical MV:Draining - Chase: Beaten>

* - %
A tall trolloc spy tickles *Chase*'s feet as he pounds him.

HP:Critical MV:Draining - Chase: Beaten>
-
As *Chase* avoids your bash, you topple over and fall to the ground!
*Chase* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Beaten>
b

*Chase* stops using a giant steel-bound club.

HP:Critical MV:Draining - Chase: Beaten>

*Chase* wields an obsidian throwing spear.

HP:Critical MV:Draining - Chase: Beaten>

Chase hurls an obsidian throwing spear at you!

HP:Critical MV:Draining - Chase: Beaten>

*Chase* wields a giant steel-bound club.

HP:Critical MV:Draining - Chase: Beaten>

A tall trolloc spy barely pounds *Chase*'s body.
*Chase* crushes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Beaten>

An obsidian throwing spear flashes through the air, aimed right at you!

HP:Critical MV:Draining - Chase: Beaten>

An obsidian throwing spear hits you with amazing accuracy, causing you to cry out in pain!
ARRRRRRRRRRGH!!!!!

HP:Critical MV:Draining - Chase: Beaten>

A tall trolloc spy tickles *Chase*'s legs as he pounds him.
*Chase* crushes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Critical MV:Draining - Chase: Beaten>
HP:Critical MV:Draining - Chase: Beaten>

*
*Chase* leaves north, riding a white stallion.

HP:Critical MV:Draining >
-
*Chase* has arrived from the north, riding a white stallion.

HP:Critical MV:Draining >
%
*Chase* barely crushes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Chase: Beaten>

*Chase* crushes your body.
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated MV:Draining - Chase: Beaten>
-
*
You are in a pretty bad shape, unable to do anything!

HP:Incapacitated MV:Draining - Chase: Beaten>
cw
Mood changed to: Wimpy

HP:Incapacitated MV:Draining - Chase: Beaten>

*Chase* crushes your entire body, making a terrible mess!
*Chase* crushes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You feel significantly less important.
You are dead! Sorry...
Crossway of Shadows
WELCOME TO KINSLAYERMUD!

New Players should type: HELP START
Type 'KIT' to be given startup gear.
Say 'Food' to be given some food.

For additional help, type: help <topic>
You may also type "who" and send a player a tell after leaving this room: tell <playername> <message>
[ Exits: n d ]
A crumbling stone well is here, ready to collapse.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...




This one had a better ending than the last. It could have gone differently if I hadn't messed up with that spear, the mobs in the beginning weren't mean, or if I could actually land a bash
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Revenge!
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Face it, you're just luckier than I am :p
Post Reply