bug or feature?

To post bugs and loopholes. If you find one, post it.
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Guest

bug or feature?

Post by Guest »

HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
channel 'fireball' dark

*Growler* panics, and attempts to flee!

HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
You begin to weave the appropriate flows.

HP:Battered SP:Excellent MV:Faint - Growler: Healthy>
-
*Growler* leaves south.

HP:Battered SP:Excellent MV:Faint >

*
* =
Heafonum tries to sting *Growler*, but he parries the attack.

HP:Battered SP:Excellent MV:Faint >
= + + - -
*
Your fireball blooms few feet before *Growler* who claps his hands in wonder.

HP:Wounded SP:Excellent MV:Draining >
kill dark

Suddenly *Growler* stabs you in the back, R.I.P....
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Guest

Post by Guest »

You never hit him, so weren't engaged, and that let him finish his stab on you...
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

the question was is it a feature that missing a fireball dosnt engage, because for exsample if you fail a air scythe it automaticaly engages.
Guest

Post by Guest »

Yeah... but blooming is different than failing.



Bloom = weave went off but missed, costs normal sps, doesn't autoengage.

Fail = weave never went off, costs half of normal sps, autoengages.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

blooming is just another way of saying you failed on fireball. you miss on zings too. only them two weaves show that you miss to other people that i can think of. blooming costs half sps.
Eltargrim
Posts: 70
Joined: Wed Nov 10, 2004 3:59 am

Post by Eltargrim »

different weaves do different things.
Guest

Post by Guest »

Bah, I haven't been able to stat a channie this time around. So my data is all from old kin, you'll have to forgive me if it's out of date or my memory is a bit foggy. :wink:
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