matador and the bull

An archive of older topics.
Post Reply
Guest

matador and the bull

Post by Guest »

HP:Healthy MV:Strong >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Healthy MV:Good >
w
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]

HP:Healthy MV:Good >

*Matador* has arrived from the east, riding a rough gray stallion.

HP:Healthy MV:Good >
cb
Mood changed to: Brave
*Matador* blasts your body.

HP:Scratched MV:Good - Matador: Healthy>
f
You panic and attempt to flee!

HP:Scratched MV:Good - Matador: Healthy>

A Twist in the Faint Path
Underbrush grows thicker as you travel further along the path, moving steadly
toward the oppsite end of the forest.
[ Exits: n w ]
You flee head over heels.

HP:Scratched MV:Good >
n
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Scratched MV:Good >
e
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Scratched MV:Good >

Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Scratched MV:Good >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Scratched MV:Good >
3
Bash who?

HP:Scratched MV:Good >
TICK IN 5 SECONDS (+/- drift)
w
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Scratched MV:Good >
3
HP:Scratched MV:Good >

* -
*Matador* blasts your body.

HP:Scratched MV:Good - Matador: Healthy>
% -
Bhark narrates, '*snarl*'

HP:Scratched MV:Good - Matador: Healthy>

*
Your bash at *Matador* sends him sprawling!

HP:Scratched MV:Good - Matador: Scratched>

You blast *Matador*'s head hard.

HP:Healthy MV:Strong - Matador: Healthy>
na sup
You narrate, 'sup'

HP:Healthy MV:Strong - Matador: Healthy>

You blast *Matador*'s legs very hard.

HP:Healthy MV:Strong - Matador: Scratched>
cw
Mood changed to: Wimpy

HP:Healthy MV:Strong - Matador: Scratched>
f
You panic and attempt to flee!

HP:Healthy MV:Strong - Matador: Scratched>

A Twist in the Faint Path
Underbrush grows thicker as you travel further along the path, moving steadly
toward the oppsite end of the forest.
[ Exits: n w ]
You flee head over heels.

HP:Healthy MV:Strong >
n
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]
*Matador* is sitting here, riding a rough gray stallion.

HP:Healthy MV:Strong >
e
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Healthy MV:Strong >

Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Healthy MV:Strong >
cbv
What?!?

HP:Healthy MV:Strong >
cbn
What?!?

HP:Healthy MV:Strong >
cb
Mood changed to: Brave

HP:Healthy MV:Strong >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Healthy MV:Strong >
3
HP:Healthy MV:Strong >

*
*Matador* blasts your body.

HP:Scratched MV:Strong - Matador: Scratched>

*Matador* blasts your legs.

HP:Scratched MV:Strong - Matador: Scratched>
- %
Bhark narrates, 'Not much, just chilling & stuff'

HP:Scratched MV:Strong - Matador: Scratched>
-
*
Your bash at *Matador* sends him sprawling!

HP:Scratched MV:Strong - Matador: Scratched>

You blast *Matador*'s body very hard.

HP:Scratched MV:Strong - Matador: Scratched>
na cool
You narrate, 'cool'

HP:Scratched MV:Strong - Matador: Scratched>
lo
You see nothing special about him.

*Matador* has a few scratches.

*Matador* is using:
<used as light> a small brass lantern
<worn around neck> a medallion of shiny silver
<worn around neck> a medallion of shiny silver
<worn on head> a metal rimmed helmet
<worn about body> a ragged red jacket
<worn on back> a moderate sized backpack
<worn on body> a light green chainmail shirt
<worn on shoulders> a set of rusted steel shoulder pads
<worn on arms> a pair of black steel vambraces
<worn about waist> a belt made of bones with a skull shaped buckle
<worn on hands> a pair of thick iron gauntlets
<wielded> a spiked half-moon axe
<worn as shield> a large iron bound shield
<worn on legs> a pair of gleaming shin-plates
<worn on feet> a pair of heavy metal boots

HP:Scratched MV:Strong - Matador: Scratched>

You blast *Matador*'s head very hard.

HP:Scratched MV:Strong - Matador: Hurt>

Bhark narrates, 'Can't do much either, I'm on the slowass pc:('

HP:Scratched MV:Strong - Matador: Hurt>
cw
Mood changed to: Wimpy

HP:Scratched MV:Strong - Matador: Hurt>
f
You panic and attempt to flee!

HP:Scratched MV:Strong - Matador: Hurt>

Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]
You flee head over heels.
HP:Scratched MV:Strong >
cb
Mood changed to: Brave

HP:Scratched MV:Strong >
w

Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Scratched MV:Strong >
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]

HP:Scratched MV:Strong >
e
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* has arrived from the north, riding a rough gray stallion.

HP:Scratched MV:Strong >

*Matador* blasts your body hard.

HP:Scratched MV:Strong - Matador: Hurt>
tyr
What?!?

HP:Scratched MV:Strong - Matador: Hurt>
f
You panic and attempt to flee!

HP:Scratched MV:Strong - Matador: Hurt>

*Matador* panics, and attempts to flee!

HP:Scratched MV:Strong - Matador: Hurt>

*Matador* leaves north, riding a rough gray stallion.

HP:Scratched MV:Strong >

Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]
You flee head over heels.

HP:Scratched MV:Strong >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Scratched MV:Strong >
3
HP:Scratched MV:Strong >

*
*Matador* blasts your feet.

HP:Scratched MV:Strong - Matador: Hurt>
-
*Matador* panics, and attempts to flee!

HP:Scratched MV:Strong - Matador: Hurt>
%
*Matador* leaves north, riding a rough gray stallion.

HP:Scratched MV:Strong >
-
*
They must have left already...

HP:Scratched MV:Strong >
n
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Scratched MV:Strong >
3
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Hurt>

*
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Hurt>
-
*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Hurt>
% -
*Matador* leaves south, riding a rough gray stallion.

HP:Hurt MV:Strong >

*
They must have left already...
Bhark narrates, 'Sup with you? Anything going on?'

HP:Hurt MV:Strong >
s
2
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >

*Matador* has arrived from the south, riding a rough gray stallion.

HP:Hurt MV:Strong >
tr
HP:Hurt MV:Strong >
-
*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Strong >
er
+ e
Cancelled...
What?!?

HP:Hurt MV:Strong >
Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Hurt MV:Strong >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
w
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Strong >
2
You blast *Matador*'s legs hard.

HP:Hurt MV:Strong - Matador: Hurt>
3
HP:Hurt MV:Strong - Matador: Hurt>

* f
Cancelled...
You panic and attempt to flee!

HP:Hurt MV:Strong - Matador: Hurt>

*Matador* blasts your hands.

HP:Hurt MV:Strong - Matador: Hurt>

*Matador* panics, and attempts to flee!
HP:Hurt MV:Strong - Matador: Hurt>

Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
You flee head over heels.

HP:Hurt MV:Good >
e

Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Hurt MV:Good >
Alas, you cannot go that way...

HP:Hurt MV:Good >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Good >
n
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]

HP:Hurt MV:Good >
Alas, you cannot go that way...

HP:Hurt MV:Good >
w
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]

HP:Hurt MV:Good >
cb
Mood changed to: Brave

HP:Hurt MV:Good >
e
2TICK IN 5 SECONDS (+/- drift)

Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]

HP:Hurt MV:Good >
3
They don't seem to be here.

HP:Hurt MV:Good >
Bash who?

HP:Hurt MV:Good >
s
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Good >
2
They don't seem to be here.
HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >
e
Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Hurt MV:Good >
w

Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.
*Matador* leaves north, riding a rough gray stallion.

HP:Hurt MV:Good >
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >
e
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Good >
Guest

Post by Guest »

2
You blast *Matador*'s legs.

HP:Hurt MV:Good - Matador: Hurt>
3
HP:Hurt MV:Good - Matador: Hurt>

*
*Matador* blasts your legs.

HP:Hurt MV:Strong - Matador: Hurt>
-
*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Hurt>
% -
*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Strong >

*
They must have left already...

HP:Hurt MV:Strong >
w
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
s
A Twist in the Faint Path
Underbrush grows thicker as you travel further along the path, moving steadly
toward the oppsite end of the forest.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Strong >
2
3
You blast *Matador*'s arms.

HP:Hurt MV:Strong - Matador: Hurt>
HP:Hurt MV:Strong - Matador: Hurt>

* -
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Hurt>
% -
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Strong - Matador: Hurt>

You blast *Matador*'s body very hard.

HP:Hurt MV:Strong - Matador: Hurt>
nod
You nod agreeingly.

HP:Hurt MV:Strong - Matador: Hurt>
sni
You snicker softly.

HP:Hurt MV:Strong - Matador: Hurt>

You blast *Matador*'s arms very hard.

HP:Hurt MV:Strong - Matador: Hurt>
cw
Mood changed to: Wimpy

HP:Hurt MV:Strong - Matador: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Strong - Matador: Hurt>

*Matador* growls.

HP:Hurt MV:Strong - Matador: Hurt>
n

A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]
You flee head over heels.

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e

Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
Old Wooden Gates
The western Fal Dara wall continues on around the perimeter of the city, yet
here lie some old wooden gates, seemingly in the process of being repaired.
They are no longer functionable for day to day activities, and are shut off for
the safety of the city. The road leading from Fal Dara is bordered by thick,
dark fore, although it appears to be well maintained and easily traveled.
[ Exits: w ]

HP:Hurt MV:Strong >
cb
Mood changed to: Brave

HP:Hurt MV:Strong >
w
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
w
A Beaten Path
An animal trail that cuts though the dense forest, your feet are tangled in the
underbrush as you approach the road to Fal Dara.
[ Exits: e s ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
s
A Twist in the Faint Path
Underbrush grows thicker as you travel further along the path, moving steadly
toward the oppsite end of the forest.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Hurt>
2
You do the best you can!

HP:Hurt MV:Strong - Matador: Hurt>
3
HP:Hurt MV:Strong - Matador: Hurt>

* -
*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Hurt>
% -
*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Strong >

*
They must have left already...

HP:Hurt MV:Strong >
w
2
A Twisting Path
The path while twisting south then west leads directly to Fal Dara which can be
seen immediately to the east, while to the north a smoking chimney can be
spotted far in the distance, possibly belonging to on if the local villagers.
[ Exits: n e ]

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
n
2
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
*Matador* is standing here, riding a rough gray stallion.
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Hurt>
3
You do the best you can!

HP:Hurt MV:Strong - Matador: Hurt>
HP:Hurt MV:Strong - Matador: Hurt>

*
*Matador* blasts your shoulders.

HP:Hurt MV:Strong - Matador: Hurt>
- % -
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Strong - Matador: Hurt>

You blast *Matador*'s hands very hard.

HP:Hurt MV:Strong - Matador: Wounded>
sni
You snicker softly.

HP:Hurt MV:Strong - Matador: Wounded>

You blast *Matador*'s head very hard.

HP:Hurt MV:Strong - Matador: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Strong - Matador: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Strong - Matador: Wounded>
e
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
You flee head over heels.
Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
n
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]

HP:Hurt MV:Strong >
e

Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]

HP:Hurt MV:Good >
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]

HP:Hurt MV:Good >
cb
Mood changed to: Brave

HP:Hurt MV:Good >
w
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >
w
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
3
Bash who?

HP:Hurt MV:Good >
s
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]

HP:Hurt MV:Good >
2
3
They don't seem to be here.

HP:Hurt MV:Good >
Bash who?

HP:Hurt MV:Good >
s
2
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Good >
3
You blast *Matador*'s body hard.

HP:Hurt MV:Good - Matador: Wounded>
HP:Hurt MV:Good - Matador: Wounded>

* - %
*Matador* panics, and attempts to flee!

HP:Hurt MV:Good - Matador: Wounded>
-
*Matador* panics, and attempts to flee!

HP:Hurt MV:Good - Matador: Wounded>

*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Good - Matador: Wounded>
TICK IN 5 SECONDS (+/- drift)

You blast *Matador*'s body.

HP:Hurt MV:Good - Matador: Wounded>
cac
You cackle gleefully.
HP:Hurt MV:Good - Matador: Wounded>
3
You blast *Matador*'s head hard.
They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

You blast *Matador*'s body very hard.
They already seem stunned!

HP:Hurt MV:Excellent - Matador: Wounded>

*Matador* leaves north, riding a rough gray stallion.
*Matador* has arrived from the north, riding a rough gray stallion.

HP:Hurt MV:Excellent >

*Matador* blasts your body.

HP:Hurt MV:Excellent - Matador: Wounded>
*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Matador: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Excellent - Matador: Wounded>

*Matador* leaves east, riding a rough gray stallion.

HP:Hurt MV:Excellent >

A Twisting Path
The path while twisting south then west leads directly to Fal Dara which can be
seen immediately to the east, while to the north a smoking chimney can be
spotted far in the distance, possibly belonging to on if the local villagers.
[ Exits: n e ]
You flee head over heels.

HP:Hurt MV:Excellent >
e

A Twist in the Faint Path
Underbrush grows thicker as you travel further along the path, moving steadly
toward the oppsite end of the forest.
[ Exits: n w ]

HP:Hurt MV:Strong >
2
Alas, you cannot go that way...

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
w
A Twisting Path
The path while twisting south then west leads directly to Fal Dara which can be
seen immediately to the east, while to the north a smoking chimney can be
spotted far in the distance, possibly belonging to on if the local villagers.
[ Exits: n e ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
n
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
tr
HP:Hurt MV:Strong >
- +
*
You see day old tracks of a human leaving east.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving east.

HP:Hurt MV:Strong >
e
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men mann
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Strong >
2
You blast *Matador*'s head hard.

HP:Hurt MV:Strong - Matador: Wounded>
3
HP:Hurt MV:Strong - Matador: Wounded>

*
*Matador* blasts your head very hard.

HP:Hurt MV:Strong - Matador: Wounded>
-
*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Wounded>
% -
*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Strong >

*
They must have left already...

HP:Hurt MV:Strong >
w
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Strong >
2
You blast *Matador*'s body hard.

HP:Hurt MV:Strong - Matador: Wounded>
3
HP:Hurt MV:Strong - Matador: Wounded>

* -
*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Wounded>
% -
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Strong - Matador: Wounded>
lau
You fall down laughing.

HP:Hurt MV:Strong - Matador: Wounded>

You blast *Matador*'s shoulders into bloody fragments!

HP:Hurt MV:Strong - Matador: Wounded>
who
-------------- Immortals --------------

-------------- Players --------------
Bhark .
Obould is >>AFK<<

2 characters displayed.
Today there was a high of 6 players.

HP:Hurt MV:Strong - Matador: Wounded>
back
Okay, you're now Obould .

HP:Hurt MV:Strong - Matador: Wounded>
Saving Obould.

HP:Hurt MV:Strong - Matador: Wounded>

You blast *Matador*'s hands.

HP:Hurt MV:Strong - Matador: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Strong - Matador: Wounded>
f

*Matador* leaves south, riding a rough gray stallion.

HP:Hurt MV:Strong >
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
You flee head over heels.

HP:Hurt MV:Strong >
cb
Mood changed to: Brave

HP:Hurt MV:Strong >
s
2
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
n
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
HP:Hurt MV:Strong >

Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
tr
HP:Hurt MV:Strong >
- +
*
You see day old tracks of a human leaving south.
You see two days old tracks of a human leaving east.
You see two days old tracks of a human leaving south.

HP:Hurt MV:Strong >
s
2
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
s
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]

HP:Hurt MV:Strong >
2
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
e
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
s
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
tr
HP:Hurt MV:Strong >
- +
*
You see day old tracks of a human leaving south.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving south.

HP:Hurt MV:Strong >
s
2
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]

HP:Hurt MV:Strong >
3
They don't seem to be here.

HP:Hurt MV:Strong >
Bash who?

HP:Hurt MV:Strong >
w
A Twist in the Road
You have come to a Turn in the road. Various animal tracks lead to a small
path into the under growth to the north. The main road cuts into the heavy
forest to the south. A pool of stagnant water has collected beside the road in
a depression.
[ Exits: e s ]

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >
3
Bash who?

HP:Hurt MV:Strong >
prac
You have 3 practice sessions remaining.
You know of the following spells:
Axes (99%), (superb)
Bash (99%), (superb)
Notice (92%), (Level 7)
Search (84%), (Level 7)
Survival (20%), (Level 1)
Track (62%), (Level 5)
Troll Tongue (100%), (superb)

HP:Hurt MV:Strong >
n
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Strong >
2
You blast *Matador*'s head hard.

HP:Hurt MV:Strong - Matador: Battered>
3
HP:Hurt MV:Strong - Matador: Battered>

* TICK IN 5 SECONDS (+/- drift)
- %
*Matador* blasts your body.

HP:Hurt MV:Strong - Matador: Battered>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Strong - Matador: Battered>
-
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Strong - Matador: Battered>
l
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
*Matador* is sitting here, riding a rough gray stallion.

HP:Hurt MV:Strong - Matador: Battered>

You blast *Matador*'s shoulders extremely hard.
The sun slowly disappears in the west.
You are hungry.

HP:Hurt MV:Excellent - Matador: Wounded>
gig
You giggle.

HP:Hurt MV:Excellent - Matador: Wounded>
gap
You get a large slab of meat from a small black sack.
You get a blood covered flask of human flesh from a small black sack.
You get a blood covered flask of human flesh from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a large slab of meat from a small black sack.
You get a short dagger from a small black sack.

HP:Hurt MV:Excellent - Matador: Wounded>
emj
What?!?

HP:Hurt MV:Excellent - Matador: Wounded>

What?!?

HP:Hurt MV:Excellent - Matador: Wounded>

You blast *Matador*'s arms hard.
HP:Hurt MV:Excellent - Matador: Battered>
pem
What?!?

HP:Hurt MV:Excellent - Matador: Battered>
3
They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>
3
They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Excellent >

Bash who?

HP:Hurt MV:Excellent >
em
You eat a large slab of meat.

HP:Hurt MV:Excellent >

You eat a large slab of meat.
You are full.

HP:Hurt MV:Excellent >
w
A Twist in the Road
You have come to a Turn in the road. Various animal tracks lead to a small
path into the under growth to the north. The main road cuts into the heavy
forest to the south. A pool of stagnant water has collected beside the road in
a depression.
[ Exits: e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Excellent >
2
3
You blast *Matador*'s head hard.

P:Hurt MV:Excellent - Matador: Battered>
HP:Hurt MV:Excellent - Matador: Battered>

* -
*Matador* says 'sxnt S\'

HP:Hurt MV:Excellent - Matador: Battered>

*Matador* barely blasts your legs.

HP:Hurt MV:Excellent - Matador: Battered>
%
*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Battered>
-
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Excellent - Matador: Battered>

You blast *Matador*'s legs very hard.

HP:Hurt MV:Excellent - Matador: Battered>
em
You are too full to eat more!
Guest

Post by Guest »

HP:Hurt MV:Excellent - Matador: Battered>
dw
You drink the blood.
You don't feel thirsty any more.

HP:Hurt MV:Excellent - Matador: Battered>

Your stomach can't contain anymore!

HP:Hurt MV:Excellent - Matador: Battered>
pap
You put a short dagger in a small black sack.
You put a large slab of meat in a small black sack.
You put a large slab of meat in a small black sack.
You put a large slab of meat in a small black sack.
You put a large slab of meat in a small black sack.
You put a large slab of meat in a small black sack.
You put a large slab of meat in a small black sack.
You put a blood covered flask of human flesh in a small black sack.
You put a blood covered flask of human flesh in a small black sack.
You put a large slab of meat in a small black sack.

HP:Hurt MV:Excellent - Matador: Battered>
sav
Saving Obould.

HP:Hurt MV:Excellent - Matador: Battered>
nod
You nod agreeingly.

HP:Hurt MV:Excellent - Matador: Battered>
3

You blast *Matador*'s body hard.

HP:Hurt MV:Excellent - Matador: Battered>
They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>

They already seem stunned!

HP:Hurt MV:Excellent - Matador: Battered>
*Matador* leaves east, riding a rough gray stallion.

HP:Hurt MV:Excellent >
Bash who?

HP:Hurt MV:Excellent >
e

A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Excellent >
2
Alas, you cannot go that way...

HP:Hurt MV:Excellent >
You blast *Matador*'s body.

HP:Hurt MV:Excellent - Matador: Battered>
2
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Battered>
3
HP:Hurt MV:Excellent - Matador: Battered>

* 2

Cancelled...
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>

You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>


You blast *Matador*'s hands.

HP:Hurt MV:Excellent - Matador: Battered>

You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>


You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>

*Matador* leaves west, riding a rough gray stallion.

HP:Hurt MV:Excellent >


They don't seem to be here.

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
w
2
A Twist in the Road
You have come to a Turn in the road. Various animal tracks lead to a small
path into the under growth to the north. The main road cuts into the heavy
forest to the south. A pool of stagnant water has collected beside the road in
a depression.
[ Exits: e s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Excellent >

You blast *Matador*'s shoulders.

HP:Hurt MV:Excellent - Matador: Battered>
You do the best you can!

HP:Hurt MV:Excellent - Matador: Battered>

*Matador* blasts your body.
You blast *Matador*'s hands hard.

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Beaten>
2
You do the best you can!

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Beaten>

You blast *Matador*'s body.

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* leaves east, riding a rough gray stallion.

HP:Hurt MV:Excellent >
e
2
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Excellent >
3
You blast *Matador*'s legs.

HP:Hurt MV:Excellent - Matador: Beaten>
HP:Hurt MV:Excellent - Matador: Beaten>

* -
*Matador* blasts your hands hard.

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Beaten>
% -
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Excellent - Matador: Beaten>

You blast *Matador*'s body.

HP:Hurt MV:Excellent - Matador: Beaten>
gig
You giggle.

HP:Hurt MV:Excellent - Matador: Beaten>

You blast *Matador*'s legs very hard.

HP:Hurt MV:Excellent - Matador: Beaten>
l
A Dusty Road
*Matador* is sitting here, riding a rough gray stallion.

HP:Hurt MV:Excellent - Matador: Beaten>

*Matador* leaves north, riding a rough gray stallion.

HP:Hurt MV:Excellent >
3
Bash who?

HP:Hurt MV:Excellent >
2
They don't seem to be here.

HP:Hurt MV:Excellent >
n
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]

HP:Hurt MV:Excellent >
2
They don't seem to be here.

HP:Hurt MV:Excellent >
tr
HP:Hurt MV:Excellent >
- TICK IN 5 SECONDS (+/- drift)
+
*
You see day old tracks of a human leaving south.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving south.

HP:Hurt MV:Excellent >

*Matador* has arrived from the north, riding a rough gray stallion.

HP:Hurt MV:Excellent >
*Matador* leaves south, riding a rough gray stallion.

HP:Hurt MV:Excellent >
2
They don't seem to be here.

HP:Hurt MV:Excellent >

They don't seem to be here.

HP:Hurt MV:Excellent >
s
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Excellent >
2
You blast *Matador*'s shoulders.

HP:Hurt MV:Excellent - Matador: Beaten>
3
HP:Hurt MV:Excellent - Matador: Beaten>

*
*Matador* panics, and attempts to flee!

HP:Hurt MV:Excellent - Matador: Beaten>
- Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.

*Matador* blasts your hands.
The night has begun.

HP:Hurt MV:Fresh - Matador: Beaten>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Fresh - Matador: Beaten>
*Matador* panics, and attempts to flee!

HP:Hurt MV:Fresh - Matador: Beaten>
-
*
Your bash at *Matador* sends him sprawling!

HP:Hurt MV:Fresh - Matador: Beaten>

You blast *Matador*'s body hard.

HP:Hurt MV:Fresh - Matador: Beaten>
shr
You shrug.

HP:Hurt MV:Fresh - Matador: Beaten>

You blast *Matador*'s arms very hard.

HP:Hurt MV:Fresh - Matador: Critical>
al tr
'tr' is aliased to: track tzurani
2
You do the best you can!

HP:Hurt MV:Fresh - Matador: Critical>

You do the best you can!

HP:Hurt MV:Fresh - Matador: Critical>
2
You do the best you can!

HP:Hurt MV:Fresh - Matador: Critical>
3
*Matador* leaves west, riding a rough gray stallion.
Bash who?

HP:Hurt MV:Fresh >
2
They don't seem to be here.

HP:Hurt MV:Fresh >
A Twist in the Road
You have come to a Turn in the road. Various animal tracks lead to a small
path into the under growth to the north. The main road cuts into the heavy
forest to the south. A pool of stagnant water has collected beside the road in
a depression.
[ Exits: e s ]

HP:Hurt MV:Excellent >
2
They don't seem to be here.

HP:Hurt MV:Excellent >
3
Bash who?

HP:Hurt MV:Excellent >
w
Alas, you cannot go that way...

HP:Hurt MV:Excellent >
2
3
They don't seem to be here.

HP:Hurt MV:Excellent >
Bash who?

HP:Hurt MV:Excellent >
s
2
Trail Headed Away From Fal Dara
The road straightens out and starts heading towards Tar valon in the
southwest. In fact you cant just see tip of the dragon mount poking above the
Horizon. You are brushed by Briars and almost whack your head on a low laying
branch as you travel through this narrow part of the road.
[ Exits: n w ]

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
3
Bash who?

HP:Hurt MV:Excellent >
w
2
A Narrow Road
You are now upon a great curve in the Fal Dara Road, the curve makes a broad
and lazy swing to the east and to the south the road carries on through the
country side directly through the center of the Shienaran Forest.
[ Exits: e s ]

HP:Hurt MV:Excellent >
They don't seem to be here.

HP:Hurt MV:Excellent >
3
Bash who?

HP:Hurt MV:Excellent >
s

A Narrow Road
The road heading north and south is rather narrow for a main road, and compared
to most of the others along the way. The east and west are blocked off by
boulders which look to have been used for building this road. The road
continues north and south, giving passage for travelers.
[ Exits: n s ]

HP:Hurt MV:Excellent >

A Long Narrow Road
Animal tracks thick in number can be seen crossing the road here in numerous
places. The ground while harder than to the immediate south is still yet
rather soft and more similiar to sand than clay.
[ Exits: n s ]

HP:Hurt MV:Excellent >
Down the Long Road
As far as you can see, the road contiunes on, straight as the arrow flies.
Trees line the road offereing scant shelter from the wind.
[ Exits: n s ]

HP:Hurt MV:Excellent >
tr
HP:Hurt MV:Excellent >
- +
*
You see day old tracks of a human leaving south.
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving south.

HP:Hurt MV:Excellent >
s
The Fal Dara Road
Moving down the road, a stench waifs from the ground. Rotten trees lie just
off the road, they seem to be good for nothing.
[ Exits: n s ]

HP:Hurt MV:Excellent >


Over a Rickety Bridge
Traveling down the long Fal Dara road, you notice the trees and brush along the
sides becoming thicker and more prominent, the road continues along to the
north and it appears makes a sharp turn to the west as you approach the bend.
[ Exits: n e s d ]

HP:Hurt MV:Excellent >

Near the Bend in the Road
Traveling along the well maintained Fal Dara road wagon ruts imbedded in the
smooth worn stone catch your eye, heavy with merchant traffic the road
continues on to the west and to the north a vagues bridge of sorts can be made
out.
[ Exits: n s w ]

HP:Hurt MV:Excellent >

Bend in the Road
Traveling down the long Fal Dara road, you notice the trees and brush along the
sides becoming thicker and more prominent, the road continues along to the
north and it appears to make a sharp turn to the west as you approach the bend.
[ Exits: n w ]

HP:Hurt MV:Excellent >
Alas, you cannot go that way...

HP:Hurt MV:Excellent >
Alas, you cannot go that way...

HP:Hurt MV:Excellent >

Alas, you cannot go that way...

HP:Hurt MV:Excellent >
w
Approaching the Bend in the Road
The fal Dara road here appears to be a litle more traveled and better
maintained, with smooth worn rocks replacing the hard-packed dirt. To the east
a bend in the road is present while to the south a slight rise is quite
noticable.
[ Exits: e w ]

HP:Hurt MV:Strong >
s
Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
al tr
'tr' is aliased to: track tzurani
al tr track $target$
Aliased 'tr' to: track $target$
tr
HP:Hurt MV:Strong >
- +
*
You see fresh tracks of a human leaving west.
You see fairly recent tracks of a human leaving east.
You see fairly recent tracks of a human leaving east.

HP:Hurt MV:Strong >
w
Rising Bend in the Fal Dara Road
Surrounded by the great Shienaran Forrest the well worn hard-packed Fal Dara
road bends slowly to south and continues on to the east. As you top the rise
the great City of Fal Dara can be made out to the far northeast.
[ Exits: e s ]

HP:Hurt MV:Strong >
s
The Long Fal Dara Road
Traveling down the Fal Dara road much appears the same, the Shienaran forest
ever present restricts much of the view to the west, to the immediate east a
small corpse of trees can be seen, and to the south the Long Fal Dara Road
continues on.
[ Exits: n e s ]

HP:Hurt MV:Strong >

The Long Fal Dara Road
The Fal Dara road continues on to the north with the Shienaran forrest closing
in, to the west little can be made out due to the poor dusky light filtering
between the towering ancient trees. While to south a curve in the road can be
seen close by.
[ Exits: n s w ]

HP:Hurt MV:Strong >


Curve in the Road
Here the road rounds a tight bend curving north and west, it continues on
through the shienaran forrest in both directions, and appears to be a little
more barren and hard-packed with travel to the north.
[ Exits: n w ]

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...
HP:Hurt MV:Strong >
w
Alas, you cannot go that way...

HP:Hurt MV:Strong >
s
Bend in the Road
Continuing along the hard-packed road, the bordering forrest can be seen to the
south while closer to the west a more darker and oppresive forrest can be seen,
the Fal Dara road veers sharply to the east.
[ Exits: e s w ]

HP:Hurt MV:Strong >

Bordering the Forest
The road barely present has mostly been overrun by the local vegetation, giant
Ancient and majestic trees enclose this small path, not much can be made out to
the west but darkness amongst the forest, to the south the path continues, and
to the north you can make out a bend in the Fal Dara Road.
[ Exits: n s w ]

HP:Hurt MV:Strong >

On the Road near the Forest
Deeper within the forest, the shadows grow as more and more of the light fades
behind the inpenetrable wall of the Ancient trees, the path continues to the
north and south and to the west the darkness is complete and threatens to
engulf you as well.
[ Exits: n s w ]

HP:Hurt MV:Strong >
On the Road Bordering the Forest
Even deeper within the forest the path has narrowed dramtically barely enough
room to allow a cart to pass, the path continues to the north, to the west all
has been completely enveloped by the shadows, while to the south a small
cottage can be seen in the distance.
[ Exits: n s w ]

HP:Hurt MV:Strong >

On the Road near a Cottage
The path here now a little wider continues to the north, and to the south
appears to be more prominent, the smell of death is carried on the wind from
the west from what appears to be the remains of a cottage, and to the east the
trickle of water can be heard from behind the forested wall of trees and brush.

[ Exits: n e s w ]

HP:Hurt MV:Strong >

Curve in the Road
The trees much less prominent here than towards the north are more withered due
to the dry heat radiating from the plains to the west, the curving road turns
and winds towards the east.
[ Exits: n e ]

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e
A Large Intersection on the Winding Fal Dara Road
Within this heavily wooded area, the Fal Dara Road takes one of its many twists
around natural obstacles of nature, in this case, a large bluff which sits off
the road to the north. At the intersection here, the main road twists to the
south, where it becomes the great road to the city of Tar Valon. A slightly
rougher path leads east, to the outlying farmlands south of the stark city of
Fal Dara.
[ Exits: s w ]

HP:Hurt MV:Strong >
s
Bend in the Fal Dara Road
The shienaran Forest seemingly unpenetrable to the west and south has forced
travelers to bypass the wall of trees, the road continues on to the east and to
the north the road appears to start winding.
[ Exits: n e ]

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >


Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e
s
Approaching a Bend in The Road
The road and sceneray remain much the same, far to the north you can make out
the towering trees of the Shienaran Forest, again another bend in the road
comes into view to the immediate west, while to the south the Long Fal Dara
Road continues on seemingly forever.
[ Exits: s w ]

HP:Hurt MV:Strong >

On the Fal Dara Road
Within the confines of the lesser Shienaran forest the much used Fal Dara Road
continues to the north as it approaches a bend, and to the south as far as the
eye can see the road stretched for mile and miles.
[ Exits: n s ]

HP:Hurt MV:Strong >

On the Fal Dara Road
Within the southern most region of the Shienaran Forest the Long Fal Dara Road
continues its winding treck to the north while to the south an immediate change
in the road is readily apparent, while still being hard-packed dirt it seems a
little less worn.
[ Exits: n s ]

HP:Hurt MV:Strong >

A Bend in the Tar Valon Road
Leaving behind the Fal Dara road to the north you now travel upon the Tar Valon
road, better kept and maintained by all accounts. Thinning forest still remain
but seems less impregnable than the shinaran Forest to the far north.
[ Exits: n e ]

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >


Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e
s
A Bend in the Tar Valon Road
To the south the Tar Valon road carries on for as far as the eye can see, and
to the west the bend seems to wind around and back towards the north. Far off
in the distance the top of the great White Tower can barely be discerned.
[ Exits: s w ]

HP:Hurt MV:Good >

The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend to the
north which winds back rather sharply to the west, while to the south the road
continues on for mile and miles. The surrounding vegetation and wildlife
appears to be in abundance in the immediate area.
[ Exits: n s ]

HP:Hurt MV:Good >

The Tar Valon Road
Continuing along the Tar Valon road you can make out a rather sharp bend far to
the north which winds back rather sharply to the west, while to the south the
road continues on for mile and miles.
[ Exits: n s ]

HP:Hurt MV:Good >

The Tar Valon Road
The Tar Valon road carries on to the north and south, the once impregnable
forest of the north now is rather thin and sparse but remains healthy and
green, Ancient oakds line either side of the road.
[ Exits: n s ]

HP:Hurt MV:Good >
The Tar Valon Road
The road continues its path straight and true to the north, while to the south
a narow bend can be seen off in the far distance, tracks of many small animals
can be seen in the dirt of the hard-packed road.
[ Exits: n s ]

HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving south.
You see fairly recent tracks of a human leaving north.
You see day old tracks of a human leaving south.

HP:Hurt MV:Good >
s
The Tar Valon Road
To the north the road continues on for as far as the eye can see while to the
south a sharp and narrow bend winding towards the east can be seen in the
immediate distance.
[ Exits: n s ]

HP:Hurt MV:Good >

Rounding the Bend
As you approach the bend you may notice the road becoming narrower at points
due to heavy rains washing a great portion of the road down the side of the
hill, but have no worries the way is not hazardous in the least.
[ Exits: n e ]

HP:Hurt MV:Good >
Alas, you cannot go that way...

HP:Hurt MV:Good >

Alas, you cannot go that way...

HP:Hurt MV:Good >
e
Rounding the Bend
As you round the bend you notice the road becoming narrower at points due to
recent flooding carrying a portion of the road down the hillside, to the south
another bend can be seen in the distance.
[ Exits: s w ]

HP:Hurt MV:Good >
s
The Tar Valon Road
Traveling along the Tar Valon road a great narrow bend winding westwards can
been seen to the immediate north, while to south another similar bend is
readliy apparent.
[ Exits: n s ]

HP:Hurt MV:Good >

The Tar Valon Road
Continuing along the hard-packed road of Tar Valon the forest grant welcoming
shade to the weary traveler making a tough journey a little easier. To the
north the road continues on straight and true for some distance, while a bend
can be spotted to the im
[ Exits: n w ]

HP:Hurt MV:Good >

Alas, you cannot go that way...

HP:Hurt MV:Good >

Alas, you cannot go that way...

HP:Hurt MV:Good >
w
A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]

HP:Hurt MV:Good >
s

The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Good >

Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]

HP:Hurt MV:Good >

Alas, you cannot go that way...

HP:Hurt MV:Good >
Alas, you cannot go that way...
Guest

Post by Guest »

HP:Hurt MV:Good >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
*Matador* is standing here.

HP:Hurt MV:Good >
2
You blast *Matador*'s arms hard.
HP:Hurt MV:Good - Matador: Critical>
3
HP:Hurt MV:Good - Matador: Critical>

*
*Matador* panics, and attempts to flee!

HP:Hurt MV:Good - Matador: Critical>
- % -
*Matador* leaves south.

HP:Hurt MV:Good >
s
Cancelled...
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
*Matador* is standing here.

HP:Hurt MV:Good >
2
You barely blast *Matador*'s legs.

HP:Hurt MV:Good - Matador: Critical>

You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

*Matador* shakes his head.

HP:Hurt MV:Good - Matador: Critical>
2

You do the best you can!

HP:Hurt MV:Good - Matador: Critical>
You do the best you can!
HP:Hurt MV:Good - Matador: Critical>

*Matador* says 'sHop'

HP:Hurt MV:Good - Matador: Critical>
cb
Mood changed to: Brave

HP:Hurt MV:Good - Matador: Critical>
2

*Matador* panics, and attempts to flee!

HP:Hurt MV:Good - Matador: Critical>

You blast *Matador*'s hands.
You do the best you can!

HP:Hurt MV:Good - Matador: Critical>
You do the best you can!

HP:Hurt MV:Good - Matador: Critical>
2
You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

You do the best you can!

HP:Hurt MV:Good - Matador: Critical>
l
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
*Matador* is here, fighting YOU!.

HP:Hurt MV:Good - Matador: Critical>
2

You do the best you can!
HP:Hurt MV:Good - Matador: Critical>
*Matador* leaves north.
They don't seem to be here.

HP:Hurt MV:Good >
2

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
*Matador* is standing here.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Hurt MV:Good >
2
You blast *Matador*'s legs.

HP:Hurt MV:Good - Matador: Critical>
2
You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

*Matador* panics, and attempts to flee!

HP:Hurt MV:Good - Matador: Critical>
TICK IN 5 SECONDS
Delay entry added.
2
You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

You do the best you can!
HP:Hurt MV:Good - Matador: Critical>

You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

You do the best you can!

HP:Hurt MV:Good - Matador: Critical>

You blast *Matador*'s body.

HP:Hurt MV:Good - Matador: Critical>

*Matador* leaves north.

HP:Hurt MV:Good >
s
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]

HP:Hurt MV:Good >
n
The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Hurt MV:Good >

A Bend in the Road
The Tar Valon Road bends rather lazily to the east then winds back towards the
north, while to the south it seems to carry on for quite some ways. An area of
rather dense vegetation can be seen to the immediate southwest. A vine carved
door stands here, hidden amoung the brush.
[ Exits: e s ]
*Matador* is standing here.
*Matador* leaves south.
HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
s

The Tar Valon Road
Continuing along the Tar Valon Road you notice a great bend far to the north,
and towards the south a great ancient forest of appearing dark green can be
spotted in the far distance.
[ Exits: n s ]
*Matador* is standing here, riding a rough gray stallion.

HP:Hurt MV:Good >
2
Outside the Daghain Gate
The Shinning Walls of Tar Valon rise majestically to the west. The large
structure of the White Tower is clearly visible here, and the vast gates of the
grand city are just ahead. Many trees to the northeast mark woody areas, which
sprawl upward towards the city of Fal Dara.
[ Exits: n w ]
*Matador* has arrived from the north, riding a rough gray stallion.

HP:Scratched MV:Strong >
You blast *Matador*'s legs hard.

HP:Scratched MV:Strong - Matador: Critical>
2

You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

*Matador* stops riding a rough gray stallion.

HP:Scratched MV:Strong - Matador: Critical>
2
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

*Matador* panics, and attempts to flee!

HP:Scratched MV:Strong - Matador: Critical>
2
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>
2

You blast *Matador*'s waist.
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>


You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

*Matador* leaves west.
They don't seem to be here.
HP:Scratched MV:Strong >
w
Gate to Daghain
You are in the bustlinh gate of Daghain, the eastern gate of the city. Many
armed gateguards patrol here, inspecting passer-by. There is also an abundance
in tall, strong-looking men wearing color-changing cloaks that make you want to
vomit. The road leads into the city to the west.
[ Exits: e w ]
A tall post stands here holding a torch to create a lamp.
*Matador* is standing here.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A guard wearing a cloak bearing a white Flame, watches over the Tar Valon gate.
A stern gatekeeper stands here patrolling the Daghain gate.

HP:Scratched MV:Strong >
2

You blast *Matador*'s body hard.

HP:Scratched MV:Strong - Matador: Critical>
You do the best you can!

HP:Scratched MV:Strong - Matador: Critical>

*Matador* blasts your arms.
You blast *Matador*'s arms.

HP:Hurt MV:Strong - Matador: Critical>

*Matador* blasts your feet.
You blast *Matador*'s arms.
*Matador* is mortally wounded, and will die soon, if not aided.

HP:Hurt MV:Strong - Matador: Mortally Wounded>

A Tar Valon gate guard slashes your hands.
A Tar Valon gate guard tickles your arms as he slashes you.
A Tar Valon gate guard slashes your shoulders hard.
A Tar Valon gate guard barely slashes your body.
A stern Daghain gatekeeper barely hits your head.

HP:Hurt MV:Strong - Matador: Mortally Wounded>
l
Gate to Daghain
You are in the bustlinh gate of Daghain, the eastern gate of the city. Many
armed gateguards patrol here, inspecting passer-by. There is also an abundance
in tall, strong-looking men wearing color-changing cloaks that make you want to
vomit. The road leads into the city to the west.
[ Exits: e w ]
A tall post stands here holding a torch to create a lamp.
*Matador* is lying here, mortally wounded.
A Tar Valon gate guard is here, fighting YOU!.
A Tar Valon gate guard is here, fighting YOU!.
A Tar Valon gate guard is here, fighting YOU!.
A Tar Valon gate guard is here, fighting YOU!.
A stern Daghain gatekeeper is here, fighting YOU!.

HP:Hurt MV:Strong - Matador: Mortally Wounded>

A stern Daghain gatekeeper tickles your legs as he hits you.
A Tar Valon gate guard slashes your body.
A Tar Valon gate guard slashes your head hard.
A Tar Valon gate guard slashes your body.
A Tar Valon gate guard slashes your head.
You blast *Matador* with all of your might, killing him!
You blast *Matador*'s feet into bloody fragments!
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Matador*'s death cry.
*Matador* is dead! R.I.P.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Well you owned him :P

Close gate woulda made it even easier I think :)

But I bet you were toying with him!
Guest

Post by Guest »

Yea I felt bad for killing him actually, next time he logs on I'll show him what i know of bashing pk minus the misspams :P
Actually havent played this char for a while and the config file was crazy, if you noticed I had my track alias messed up most of the fight, and my door alias were screwy as well :P
so many mistakes
Post Reply