incap
incap
HP:Hurt SP:Weakening MV:Fresh - Viram: Critical>
You begin to weave the appropriate flows.
HP:Hurt SP:Weakening MV:Fresh - Viram: Critical>
= +
Kharsk blasts *Viram* very hard.
*Viram* is mortally wounded, and will die soon, if not aided.
HP:Hurt SP:Weakening MV:Fresh - Viram: Incapacitated>
+ - -
*
Okay.
You channel flows of air as they scythe *Viram*.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
Kharsk narrates, 'rip'
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
You do the best you can!
*Viram* panics, and attempts to flee!
*Viram* leaves east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* has arrived from the east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* leaves west.
possible bug? incap means he doesn't get back up maybe if he was stunned but he wasnt... and looking at log it doesn't even look like it ticked because i have a ticker thing. incap should mean he can't get back up at all because of this last line and will die soon, if not aided.
You begin to weave the appropriate flows.
HP:Hurt SP:Weakening MV:Fresh - Viram: Critical>
= +
Kharsk blasts *Viram* very hard.
*Viram* is mortally wounded, and will die soon, if not aided.
HP:Hurt SP:Weakening MV:Fresh - Viram: Incapacitated>
+ - -
*
Okay.
You channel flows of air as they scythe *Viram*.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
Kharsk narrates, 'rip'
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
You do the best you can!
*Viram* panics, and attempts to flee!
*Viram* leaves east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* has arrived from the east.
HP:Hurt SP:Flickering MV:Fresh - Viram: Critical>
*Viram* leaves west.
possible bug? incap means he doesn't get back up maybe if he was stunned but he wasnt... and looking at log it doesn't even look like it ticked because i have a ticker thing. incap should mean he can't get back up at all because of this last line and will die soon, if not aided.
-
Guest
*Osis* leaves west.
Tarwin's Gap
Directly to the north of you, a dark hill looms. Black clouds spread rapidly
overhead as it begins to rain. You constantly eye your surroundings in every
direction, making sure death does not await you around any unsuspecting corner.
The first drops of rain splash off your clothes.
[ Exits: n s w ]
A tall white stallion is standing here.
HP:Scratched SP:Good MV:Fresh >
n
k dark
Before the Hills
To the north are insurmountable hills. You hear the rumble of rocks and
boulders falling but you can't see anything. The path only goes southwards or
west around the hill-like mountain. Rocks litter the road making it hard to
travel. From the look of it, very little passes through this way.
[ Exits: s w ]
A tall white stallion is standing here.
Clark t'Aldar is here, fighting *Zanril*!, riding a white stallion.
Seth Sumner is here, fighting *Zanril*!, riding a black warhorse.
*Zanril* is here, fighting Clark!.
Trin is here, fighting *Zanril*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
HP:Scratched SP:Good MV:Fresh >
c 'fireball' dark
You try to sting *Zanril*, but he parries the attack.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
You begin to weave the appropriate flows.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
-
Clark sends *Zanril* sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
*
*
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* into bloody fragments!
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
= =
Clark narrates, 'bashed'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Trin narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Seth narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
- -
*
Okay.
You throw a fireball at *Zanril* and have the satisfaction of seeing him enveloped in flames!
HP:Scratched SP:Good MV:Fresh - Zanril: Beaten --- Clark: Wounded
>
c 'fireball' dark
You sting *Zanril* into bloody fragments!
Trin blasts *Zanril* into bloody fragments!
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* very hard.
*Zanril* is stunned, but will probably regain consciousness again.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
-
*
* =
Clark narrates, 'rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
= +
*Zanril* leaves west.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
+
nar zan rip
Cancelled.
You narrate, 'zan rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
w
k dark
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A tall white stallion is standing here.
Tarwin's Gap
Directly to the north of you, a dark hill looms. Black clouds spread rapidly
overhead as it begins to rain. You constantly eye your surroundings in every
direction, making sure death does not await you around any unsuspecting corner.
The first drops of rain splash off your clothes.
[ Exits: n s w ]
A tall white stallion is standing here.
HP:Scratched SP:Good MV:Fresh >
n
k dark
Before the Hills
To the north are insurmountable hills. You hear the rumble of rocks and
boulders falling but you can't see anything. The path only goes southwards or
west around the hill-like mountain. Rocks litter the road making it hard to
travel. From the look of it, very little passes through this way.
[ Exits: s w ]
A tall white stallion is standing here.
Clark t'Aldar is here, fighting *Zanril*!, riding a white stallion.
Seth Sumner is here, fighting *Zanril*!, riding a black warhorse.
*Zanril* is here, fighting Clark!.
Trin is here, fighting *Zanril*!, riding a black warhorse.
A strong, black warhorse stands here, full of energy.
HP:Scratched SP:Good MV:Fresh >
c 'fireball' dark
You try to sting *Zanril*, but he parries the attack.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
You begin to weave the appropriate flows.
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
-
Clark sends *Zanril* sprawling with a powerful bash!
HP:Scratched SP:Good MV:Fresh - Zanril: Wounded --- Clark: Wounded
>
*
*
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* into bloody fragments!
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
= =
Clark narrates, 'bashed'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Trin narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
+
Seth narrates, 'nice'
HP:Scratched SP:Good MV:Fresh - Zanril: Battered --- Clark: Wounded
>
- -
*
Okay.
You throw a fireball at *Zanril* and have the satisfaction of seeing him enveloped in flames!
HP:Scratched SP:Good MV:Fresh - Zanril: Beaten --- Clark: Wounded
>
c 'fireball' dark
You sting *Zanril* into bloody fragments!
Trin blasts *Zanril* into bloody fragments!
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* very hard.
*Zanril* is stunned, but will probably regain consciousness again.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
You begin to weave the appropriate flows.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
-
*
* =
Clark narrates, 'rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
= +
*Zanril* leaves west.
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
+
nar zan rip
Cancelled.
You narrate, 'zan rip'
HP:Healthy SP:Good MV:Fresh - Zanril: Critical>
w
k dark
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
A tall white stallion is standing here.
Just my luck, stupid ticklestick claymore.Jerez wrote:*Osis* leaves west.
You sting *Zanril* into bloody fragments!
Trin blasts *Zanril* into bloody fragments!
Seth stings *Zanril* into bloody fragments!
Clark smites *Zanril* very hard.
*Zanril* is stunned, but will probably regain consciousness again.
-
Guest
-
Guest
Jerez wrote: *Zanril* is stunned, but will probably regain consciousness again.
sonea wrote: *Viram* is mortally wounded, and will die soon, if not aided
[/]
now if it would tick viram shouldnt of goten up he woulda died, so there is absolutely no point discussing tick for virm. if it woulda ticked for zanril he woulda regained hp.