Door Fun

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Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Door Fun

Post by Chase »

So I fought these two in FD solo, and it was all three of us beat until they got two bashes on me and I ripped. I came back, and they had gone north. I decided I wanted my claymore back so I follow, even though I was beat vs two full, better equiped trolls. :D

Along the Crumbling Road
To the north of the road an opening in the trees can be seen. The road itself
is in terrible condition. Large cracks and holes are all over. Rubble from
the road is strewn about everywhere.
[ Exits: n e w ]
*Unasz* is standing here.
A wearied man stands here, desperate to please his master.
A woman looks out from her grime covered face in terror.
*Grime* is standing here.

<There you are!!>

HP:Battered MV:Good >
HP:Battered MV:Good >
- + Cancelled...
You barely slice *Unasz*'s body.

HP:Battered MV:Good - Unasz: Scratched>
HP:Battered MV:Good - Unasz: Scratched>

*
*Grime* slashes your body.

HP:Beaten MV:Good - Unasz: Scratched>

*Grime* slashes your body.
*Unasz* slashes your legs.

HP:Battered MV:Strong - Unasz: Scratched>
- Cancelled...
You panic and attempt to flee!

HP:Battered MV:Strong - Unasz: Scratched>
A Turn in the Road
Pieces of the road appear to be missing everywhere. Large cracks and holes
gape upward toward the ravens circling above. Piercing screams can be heard in
the distance caused by something unknown.
[ Exits: n w ]
You flee head over heels.
Along the Crumbling Road
To the north of the road an opening in the trees can be seen. The road itself
is in terrible condition. Large cracks and holes are all over. Rubble from
the road is strewn about everywhere.
[ Exits: n e w ]
*Unasz* is standing here.
A wearied man stands here, desperate to please his master.
A woman looks out from her grime covered face in terror.
*Grime* is standing here.

HP:Battered MV:Strong >
They aren't here!

HP:Battered MV:Strong >

*Grime* barely slashes your body.

HP:Beaten MV:Strong - Grime: Healthy>
No way! You're fighting for your life!

HP:Beaten MV:Strong - Grime: Healthy>

*Unasz* smiles happily.

HP:Beaten MV:Strong - Grime: Healthy>
PANIC! You couldn't escape!

HP:Beaten MV:Strong - Grime: Healthy>

*Unasz* slashes your legs.

HP:Beaten MV:Strong - Grime: Healthy>

A wearied man assists *Grime*.
A terrified woman assists *Grime*.
A terrified woman barely blasts your feet.
A wearied man blasts your body.
You wish that your wounds would stop BLEEDING so much!
*Unasz* slashes your legs.
You wish that your wounds would stop BLEEDING so much!
You try to slice *Grime*'s head, but miss.
*Grime* barely slashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Grime: Healthy>
You panic and attempt to flee!

HP:Beaten MV:Strong - Grime: Healthy>

A wearied man growls 'I didn't sign on to mess with someone like Chase!'
A terrified woman growls 'I didn't sign on to mess with someone like Chase!'
A terrified woman stops using a gold entwined chainmail coif.
A terrified woman growls 'I'll wait for you where you picked me up.'

HP:Beaten MV:Strong - Grime: Healthy>
Along the Crumbling Road
The trees on both sides of the road loom above, their branches reach over
blocking out the sun. Perched in the branches are ravens, looking down with
their blinking eyes. Up in the air more ravens can be seen circling.
[ Exits: e w ]
You flee head over heels.
Alas, you cannot go that way...

HP:Beaten MV:Strong >
A Bend in the Crumbling Road
The crumbling road takes a bend to the east here. Along each side of the road,
large chunks of it can be seen with trees growing on top of them. Their roots
wrapping around the stone to reach the earth.
[ Exits: e s ]

HP:Beaten MV:Strong >
On the Crubling Road
The road here is in horrible shape from extensive use and neglect to repair.
To the west a trail can be seen off the road. The road travels on north-east
through the blighted woods.
[ Exits: n w d ]
A scrawny sickly-looking deer limps here.

HP:Beaten MV:Good >
A Small Path off the Road
A small path is here off the road to the east leading to someplace unknown.
Large chunks and rubble from the road are strewn about here blocking parts of
the path making travel annoying. The trail continues to the west.
[ Exits: n e w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >

Guinero tells you, 'teh steel knife suck'

HP:Beaten MV:Good >
On a Trodden Path
The path here looks to be well used and trodden. Small bits of what appears to
be bone are strewn across the path here. The trail continues on to the east
and to the west.
[ Exits: n e s w ]

HP:Beaten MV:Good >
A Large Pile of Bones
A large mound of human bones is here stacked with sadistic uniformality. The
leg bones with feet still attached look to be stabilizers for rib bones lain
down like a table. On top lay four gaping human skull encircled with arm bones
with hands still attached reaching out toward the sky.
[ Exits: n w ]

HP:Beaten MV:Good >
Before A Blighted Tower
A large tower seems to jut up out of nowhere here. The tower appears to have
once been a proud shienaran outpost but now is a crumbling outpost for the dark
ones armies.
[ Exits: n e s ]

HP:Beaten MV:Good >
The Bottom of a Blighted Tower
Here in the bottom of the tower, bones appear to be scattered all over. Rats
and insects scurry about looking for a morsel of food. Stairs can be seen
circling upward around the inside wall.
[ Exits: n u ]

HP:Beaten MV:Good >
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

<I had totally forgot this was here :) >

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >

Dross narrates, 'im going to rest mvs 4x a bit'

HP:Beaten MV:Good >
narr im tracker
You narrate, 'im tracker'

HP:Beaten MV:Good >
narr haha
You narrate, 'haha'

HP:Beaten MV:Good >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >

Someone stops following you.

HP:Beaten MV:Good >
close trapdoor
You close the trapdoor.

HP:Beaten MV:Good >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >

Dross narrates, 'hiddenhatch?'

HP:Beaten MV:Good >
open trapdoor
You open the trapdoor.

HP:Beaten MV:Good >
l
Dross narrates, 'i think'
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >
u
Alas, you cannot go that way...

HP:Beaten MV:Good >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >
al ` close trapdoor
Alias added.

HP:Beaten MV:Good >

*Grime* has arrived from below.
*Unasz* has arrived from below.

HP:Beaten MV:Good >

*Grime* leaves down.
*Unasz* leaves down.

HP:Beaten MV:Good >

Dross narrates, 'it work?'

HP:Beaten MV:Good >
al 1 open trapdoor
Alias added.

HP:Beaten MV:Good >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Beaten MV:Good >

*Grime* has arrived from below.
*Unasz* has arrived from below.

HP:Beaten MV:Good >

*Grime* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Grime: Healthy>
You do the best you can!

HP:Beaten MV:Good - Grime: Healthy>
HP:Beaten MV:Good - Grime: Healthy>

*
A tall steady soldier barely tickles *Unasz*'s body with his slash,
A tall steady soldier slashes *Unasz*'s arms.
A tall steady soldier tries to slash *Grime*'s waist, but he dodges the attack.
A grizzled tracker tickles *Unasz*'s body as he slashes him.

HP:Beaten MV:Good - Grime: Healthy>
- f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Good - Grime: Healthy>
`

A grizzled tracker tickles *Unasz*'s hands as he slashes him.
A tall steady soldier slashes *Grime*'s feet.
A tall steady soldier barely slashes *Unasz*'s arms.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
*Unasz* panics, and attempts to flee!

HP:Beaten MV:Good - Grime: Scratched>
The Bottom of a Blighted Tower
Here in the bottom of the tower, bones appear to be scattered all over. Rats
and insects scurry about looking for a morsel of food. Stairs can be seen
circling upward around the inside wall.
[ Exits: n u ]
You flee head over heels.
You close the trapdoor.

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
``
What?!?

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
HP:Beaten MV:Good >
``
What?!?

HP:Beaten MV:Good >
`
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
`
HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
`
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
HP:Beaten MV:Good >

The trapdoor is opened from the other side.

HP:Beaten MV:Good >
tar2 trapdoor
#Ok. {tar2} now equals {trapdoor}.
Alas, you cannot go that way...

HP:Beaten MV:Good >
You close the trapdoor.

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Good >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.

HP:Beaten MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.

HP:Beaten MV:Excellent >
It's already closed!

HP:Beaten MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.

HP:Beaten MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
*Grime* has arrived from above. <Oh Crap
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.
*Grime* slashes your head.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Excellent - Grime: Healthy>
Dross narrates, 'or hiddenhatchet'
You panic and attempt to flee!

HP:Beaten MV:Excellent - Grime: Healthy>
Before A Blighted Tower
A large tower seems to jut up out of nowhere here. The tower appears to have
once been a proud shienaran outpost but now is a crumbling outpost for the dark
ones armies.
[ Exits: n e s ]
You flee head over heels.
Alas, you cannot go that way...

HP:Beaten MV:Strong >
Alas, you cannot go that way...

HP:Beaten MV:Strong >

Guinero narrates, 'chase send them a pm'

HP:Beaten MV:Strong >
You don't see a trapdoor here.

HP:Beaten MV:Strong >
A Turn in a Trodden Path
The path takes a turn to the south through the blighted woods here. More
chunks of bone can be seen strewn across the path in places. Up in the trees
skulls can be seen hanging from ropes.
[ Exits: e s ]

HP:Beaten MV:Strong >
Before A Blighted Tower
A large tower seems to jut up out of nowhere here. The tower appears to have
once been a proud shienaran outpost but now is a crumbling outpost for the dark
ones armies.
[ Exits: n e s ]

HP:Beaten MV:Strong >
Alas, you cannot go that way...
*Grime* has arrived from the south.

HP:Beaten MV:Strong >

*Grime* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Grime: Healthy>
No way! You're fighting for your life!

HP:Beaten MV:Strong - Grime: Healthy>
You panic and attempt to flee!

HP:Beaten MV:Strong - Grime: Healthy>
The Bottom of a Blighted Tower
Here in the bottom of the tower, bones appear to be scattered all over. Rats
and insects scurry about looking for a morsel of food. Stairs can be seen
circling upward around the inside wall.
[ Exits: n u ]
You flee head over heels.
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
*Unasz* is here, fighting a tall steady soldier!.
A tall steady soldier is here, fighting *Unasz*!.
A tall steady soldier is here, fighting *Unasz*!.
A tall steady soldier is here, fighting *Unasz*!.
A grizzled tracker is here, fighting *Unasz*!.
*Unasz* panics, and attempts to flee!

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
A tall steady soldier barely slashes *Unasz*'s feet.
A grizzled tracker tickles *Unasz*'s body as he slashes him.
A tall steady soldier barely tickles *Unasz*'s body with his slash,
*Unasz* slashes a tall steady soldier's legs hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
*Unasz* panics, and attempts to flee!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
A tall steady soldier slashes *Unasz*'s arms.
A grizzled tracker barely slashes *Unasz*'s arms.
A tall steady soldier slashes *Unasz*'s feet.
*Unasz* slashes a tall steady soldier's legs very hard.
A tall steady soldier barely tickles *Unasz*'s body with his slash,
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!
*Unasz* panics, and attempts to flee!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
A tall steady soldier tickles *Unasz*'s feet as he slashes him.
A grizzled tracker barely slashes *Unasz*'s head.
A tall steady soldier slashes *Unasz*'s head hard.
*Unasz* slashes a tall steady soldier's hands very hard.
A tall steady soldier tickles *Unasz*'s legs as he slashes him.
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!
*Unasz* panics, and attempts to flee!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
It's already closed!

HP:Beaten MV:Strong >
A tall steady soldier slashes *Unasz*'s arms.
A grizzled tracker slashes *Unasz*'s arms.
A tall steady soldier slashes *Unasz*'s hands hard.
*Unasz* slashes a tall steady soldier's arms very hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
It's already closed!
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.

HP:Beaten MV:Strong >
It's already closed!
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.
*Grime* has arrived from below.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong >
You close the trapdoor.
Unasz opens the trapdoor.
*Grime* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You close the trapdoor.
Unasz opens the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
You try to slice *Grime*'s legs, but miss.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
A grizzled tracker tickles *Unasz*'s hands as he slashes him.
A tall steady soldier barely slashes *Unasz*'s head.
*Unasz* slashes a tall steady soldier's feet very hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
You close the trapdoor.

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
It's already closed!

HP:Beaten MV:Strong - Grime: Healthy>
HP:Beaten MV:Strong - Grime: Healthy>

* -
*Grime* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Grime: Healthy>

*Grime* slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier tickles *Unasz*'s arms as he slashes him.
A grizzled tracker slashes *Unasz*'s head.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
*Unasz* slashes a tall steady soldier's hands extremely hard.
A tall steady soldier tickles *Unasz*'s legs as he slashes him.

HP:Critical MV:Strong - Grime: Healthy>

Grime opens the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>

Unasz closes the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>

*Grime* panics, and attempts to flee!

HP:Critical MV:Strong - Grime: Healthy>

Grime opens the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>

Unasz closes the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>

*Grime* slashes your body.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier barely tickles *Unasz*'s body with his slash,
A grizzled tracker barely tickles *Unasz*'s body with his slash,
A tall steady soldier tickles *Unasz*'s legs as he slashes him.
*Unasz* slashes a tall steady soldier's head very hard.
A tall steady soldier slashes *Unasz*'s waist.

HP:Critical MV:Strong - Grime: Healthy>
PANIC! You couldn't escape!

HP:Critical MV:Strong - Grime: Healthy>
PANIC! You couldn't escape!

HP:Critical MV:Strong - Grime: Healthy>

You try to slice *Grime*'s legs, but miss.
A tall steady soldier barely slashes *Unasz*'s arms.
A grizzled tracker slashes *Unasz*'s head hard.
A tall steady soldier tickles *Unasz*'s arms as he slashes him.
*Unasz* slashes a tall steady soldier's arms very hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.

HP:Critical MV:Strong - Grime: Healthy>
PANIC! You couldn't escape!

HP:Critical MV:Strong - Grime: Healthy>
`
It's already closed!

HP:Critical MV:Strong - Grime: Healthy>
PANIC! You couldn't escape!

HP:Critical MV:Strong - Grime: Healthy>
1
You open the trapdoor.
Unasz closes the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>

*Grime* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Grime: Healthy>

Dross narrates, 'afk for a second'

HP:Critical MV:Strong - Grime: Healthy>

*Grime* slashes your feet.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier tickles *Unasz*'s legs as he slashes him.
A grizzled tracker barely slashes *Unasz*'s legs.
A tall steady soldier slashes *Unasz*'s head.
*Unasz* slashes a tall steady soldier's hands very hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.

HP:Critical MV:Strong - Grime: Healthy>

*Grime* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier slashes *Unasz*'s head hard.
A grizzled tracker slashes *Unasz*'s hands.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
*Unasz* slashes a tall steady soldier's body very hard.
A tall steady soldier slashes *Unasz*'s arms.

HP:Critical MV:Strong - Grime: Healthy>
1
It's already closed!

HP:Critical MV:Strong - Grime: Healthy>
You open the trapdoor.
Unasz closes the trapdoor.

HP:Critical MV:Strong - Grime: Healthy>
It's already closed!

HP:Critical MV:Strong - Grime: Healthy>
HP:Critical MV:Strong - Grime: Healthy>

*
A tall steady soldier slashes *Unasz*'s feet.
A grizzled tracker tickles *Unasz*'s legs as he slashes him.
A tall steady soldier barely slashes *Unasz*'s legs.
*Unasz* slashes a tall steady soldier's body very hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.

HP:Critical MV:Strong - Grime: Healthy>
- % -
*Grime* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Grime: Healthy>

*Grime* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier barely slashes *Unasz*'s hands.
A grizzled tracker slashes *Unasz*'s head.
A tall steady soldier slashes *Unasz*'s head.
*Unasz* slashes a tall steady soldier's feet very hard.
A tall steady soldier barely slashes *Unasz*'s hands.

HP:Critical MV:Fresh - Grime: Healthy>

*Grime* slashes your feet.
You wish that your wounds would stop BLEEDING so much!
A tall steady soldier barely tickles *Unasz*'s body with his slash,
A grizzled tracker tickles *Unasz*'s legs as he slashes him.
A tall steady soldier tickles *Unasz*'s body as he slashes him.
*Unasz* slashes a tall steady soldier's legs hard.
A tall steady soldier tickles *Unasz*'s body as he slashes him.

HP:Critical MV:Fresh - Grime: Healthy>
HP:Critical MV:Fresh - Grime: Healthy>

<Not good, I dont have the hps to open door and flee. Hope for this bash and then flee out.>

*
A tall steady soldier slashes *Unasz*'s head.
A grizzled tracker slashes *Unasz*'s head.
*Unasz* is incapacitated and will slowly die, if not aided.
*Unasz* is slashed in two by a masterful stroke of a tall steady soldier!
A tall steady soldier slashes *Unasz*'s arms into bloody fragments!
Your blood freezes as you hear *Unasz*'s death cry.
*Unasz* is dead! R.I.P. <SCORE!>

HP:Critical MV:Fresh - Grime: Healthy>
- %
A tall steady soldier slashes *Grime*'s legs.
A tall steady soldier tries to slash *Grime*'s body, but he parries the attack.
A tall steady soldier tries to slash *Grime*'s hands, but he parries the attack.
A grizzled tracker tries to slash *Grime*'s feet, but he parries the attack.

HP:Critical MV:Fresh - Grime: Scratched>
-
*
Your bash at *Grime* sends him sprawling!
<Muahahaha>

HP:Critical MV:Fresh - Grime: Scratched>

A grizzled tracker slashes *Grime*'s legs.
A tall steady soldier slashes *Grime*'s hands hard.
A tall steady soldier slashes *Grime*'s arms into bloody fragments!
A tall steady soldier slashes *Grime*'s legs.
You slice *Grime*'s body into bloody fragments!

HP:Critical MV:Fresh - Grime: Hurt>
1
You open the trapdoor.

HP:Critical MV:Fresh - Grime: Hurt>
f
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Grime: Hurt>
f
You panic and attempt to flee!
<Dont have the hps to buff him, and he can bash me and open door and get out>

HP:Critical MV:Fresh - Grime: Hurt>

A grizzled tracker slashes *Grime*'s body very hard.
A tall steady soldier slashes *Grime*'s shoulders very hard.
A tall steady soldier slashes *Grime*'s head into bloody fragments!
A tall steady soldier slashes *Grime*'s hands very hard.

HP:Critical MV:Fresh - Grime: Wounded>

The Bottom of a Blighted Tower
Here in the bottom of the tower, bones appear to be scattered all over. Rats
and insects scurry about looking for a morsel of food. Stairs can be seen
circling upward around the inside wall.
[ Exits: n u ]
You flee head over heels.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
It's already closed!
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.
The trapdoor is opened from the other side.

HP:Critical MV:Excellent >
You close the trapdoor.

HP:Critical MV:Excellent >
You open the trapdoor.

<Lets Watch>

HP:Critical MV:Excellent >
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
The corpse of Unasz is lying here.
*Grime* is here, fighting a tall steady soldier!.
A tall steady soldier is here, fighting *Grime*!.
A tall steady soldier is here, fighting *Grime*!.
A tall steady soldier is here, fighting *Grime*!.
A grizzled tracker is here, fighting *Grime*!.

HP:Critical MV:Excellent >
You close the trapdoor.
Grime opens the trapdoor.

HP:Critical MV:Excellent >
You close the trapdoor.
*Grime* panics, and attempts to flee!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
*Grime* slashes a tall steady soldier's arms very hard.
A grizzled tracker slashes *Grime*'s waist hard.
A tall steady soldier slashes *Grime*'s body hard.
A tall steady soldier tries to slash *Grime*'s legs, but he parries the attack.
A tall steady soldier slashes *Grime*'s head.
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

Spamming..

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
*Grime* slashes a tall steady soldier's arms.
A grizzled tracker tries to slash *Grime*'s arms, but he dodges the attack.
A tall steady soldier slashes *Grime*'s body.
A tall steady soldier tries to slash *Grime*'s legs, but he parries the attack.
A tall steady soldier tries to slash *Grime*'s legs, but he dodges the attack.
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

Spamming..

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
Guinero narrates, 'jk'
It's already closed!
Grime opens the trapdoor.

HP:Critical MV:Excellent >
You close the trapdoor.
*Grime* panics, and attempts to flee!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
*Grime* slashes a tall steady soldier's body hard.
A grizzled tracker slashes *Grime*'s legs hard.
A tall steady soldier slashes *Grime*'s feet.
A tall steady soldier slashes *Grime*'s legs hard.
A tall steady soldier slashes *Grime*'s hands hard.
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!
*Grime* panics, and attempts to flee!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >

*Grime* slashes a tall steady soldier's arms very hard.
A grizzled tracker slashes *Grime*'s body.
A tall steady soldier slashes *Grime*'s legs very hard.
A tall steady soldier slashes *Grime*'s legs hard.
A tall steady soldier tries to slash *Grime*'s hands, but he parries the attack.

HP:Critical MV:Excellent >
It's already closed!

HP:Critical MV:Excellent >

*Grime* slashes a tall steady soldier's head hard.
A grizzled tracker barely slashes *Grime*'s legs.
*Grime* is incapacitated and will slowly die, if not aided.
A tall steady soldier slashes at *Grime* who colors everything red with blood from his lethal wound.
A tall steady soldier slashes *Grime*'s feet into bloody fragments!
Your blood freezes as you hear *Grime*'s death cry.
*Grime* is dead! R.I.P.

HP:Critical MV:Fresh >
narr rip 2
It's already closed!

HP:Critical MV:Fresh >
gac
You get a pair of ranger boots from the corpse of Grime.
You get a pair of khaki colored breeches from the corpse of Grime.
You get a large silver shield from the corpse of Grime.
You get a black handled longsword from the corpse of Grime.
You get a ring of chunky stone from the corpse of Grime.
You get a delicate diamond ring from the corpse of Grime.
You get a pair of deerskin gloves from the corpse of Grime.
You get a sparkling golden armlet from the corpse of Grime.
You get a fine silken sash from the corpse of Grime.
You get a pair of dark fur sleeves from the corpse of Grime.
You get a set of white leather shoulder pads with scales from the corpse of Grime.
You get a worn animal hide vest from the corpse of Grime.
You get a moderate sized backpack from the corpse of Grime.
You get a long, heavy black cape from the corpse of Grime.
You get an ivy entwined headband from the corpse of Grime.
You get a sparkling ruby earring from the corpse of Grime.
You get a shining silver earring from the corpse of Grime.
You get a small golden chain from the corpse of Grime.
You get a small golden chain from the corpse of Grime.
You receive 0 Gold, 10 Silver, 76 Copper.

HP:Critical MV:Fresh >
narr rip both of them
You narrate, 'rip both of them'

HP:Critical MV:Fresh >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
The corpse of Unasz is lying here.
The corpse of Grime is lying here.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Critical MV:Fresh >
drop all
You drop a small golden chain.
You drop a small golden chain.
You drop a shining silver earring.
You drop a sparkling ruby earring.
You drop an ivy entwined headband.
You drop a long, heavy black cape.
You drop a moderate sized backpack.
You drop a worn animal hide vest.
You drop a set of white leather shoulder pads with scales.
You drop a pair of dark fur sleeves.
You drop a fine silken sash.
You drop a sparkling golden armlet.
You drop a pair of deerskin gloves.
You drop a delicate diamond ring.
You drop a ring of chunky stone.
You drop a black handled longsword.
You drop a large silver shield.
You drop a pair of khaki colored breeches.
You drop a pair of ranger boots.
You drop a long tin throwing knife.
You drop a long tin throwing knife.
You drop a long tin throwing knife.
You drop a long copper throwing knife.
You drop a long copper throwing knife.
You drop a long copper throwing knife.
You drop a long steel throwing knife.
You drop a long steel throwing knife.
You drop a long iron throwing knife.
You drop a long iron throwing knife.
You drop a long iron throwing knife.

HP:Critical MV:Fresh >
Dross narrates, 'haha'

HP:Critical MV:Fresh >
get all 2.corpse
You get a pair of black steel war boots from the corpse of Unasz.
You get a pair of black steel greaves from the corpse of Unasz.
You get a long, sharp claymore from the corpse of Unasz.
You get a pair of thick metal gauntlets from the corpse of Unasz.
You get a strange chain belt from the corpse of Unasz.
You get a pair of full-plated vambraces from the corpse of Unasz.
You get a set of shimmering steel pauldrons from the corpse of Unasz.
You get a shimmering steel breastplate from the corpse of Unasz.
You get a long, heavy black cape from the corpse of Unasz.
You get a shining steel helm from the corpse of Unasz.
You get a brown bag from the corpse of Unasz.
You get a long copper throwing knife from the corpse of Unasz.
You receive 0 Gold, 40 Silver, 6 Copper.

HP:Critical MV:Fresh >
l
Within a Blighted Tower
Stairs circle upward still to the top of the tower. Large bricks of stone
appear to have been removed here so archers can get at whatever threat is
outside. The steps are worn smooth from extensive use.
[ Exits: d ]
The corpse of Unasz is lying here.
The corpse of Grime is lying here.
A chain of minute gold links sits here. [2]
A luminous metal earring is lying on the ground here.
A red shiny piece of jewelry lies here.
A large band embroidered with ivy has been left here, as if forgotten.
A backpack of moderate size is setting here.
A battered looking vest made from animal hides lies here.
A set of white leather shoulder pads are here collecting dust.
A pair of fur sleeves lie here.
A sash of fine silk is coiled here.
A gold worked armlet sparkles brightly here.
A pair of gloves made of thin deerskin lie here.
A small ring with a large diamond placed upon it lies here.
A chunky ring made of stone is here.
A longsword with a black hilt rests here.
A large shield of silver lies here.
Some light leather breeches lay on the ground here.
A pair a sleek ranger boots are here.
A long copper knife lies forgotten here.
A brown bag is setting here, collecting dust.
A steel helm reflects the light.
A hefty cape of black cloth lies here. [2]
A pair of full lengthed vambraces lie here.
A long wide chain lies here.
A pair of gauntlets made of thick metal lie here.
A pair of dark greaves look out of place here.
A pair of boots made of dark metal seem to blacken the ground.
A enormous broadsword rests here, its hilt glinting in the light.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A tall steady soldier is here, guarding the streets.
A grizzled tracker is here, hardened from the Blight.

HP:Critical MV:Fresh >
Dross narrates, 'the scout door worked:P'

HP:Critical MV:Fresh >

Dross narrates, 'nice'

HP:Critical MV:Fresh >
narr yea
You narrate, 'yea'

HP:Critical MV:Fresh >

Dross narrates, 'get your equipment back'

HP:Critical MV:Fresh >
narr yea
You narrate, 'yea'

HP:Critical MV:Fresh >

Koradin growls 'That was pretty sick.' <Well Said.>

Thanks to Unasz and Grime for then returning my pack and scalps when I stupidly dropped it with loot. Im usually not one for doors, but this opportunity was just too much, had to use it.
Dross
Posts: 33
Joined: Sat Nov 19, 2005 6:47 pm

Post by Dross »

yeah, i was refering to the other door, sorry about that
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

No one falls for that anymore!
Guest

Post by Guest »

Growler doesn't understand why Unasz didn't flee, double line back in, and hit Chase. Chase would have died for sure!
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

HAHAHAHAAHAHA nice job chase!
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