I was fighting dobry and zarth for about 10 min, doing fine so far.
then ...
ntersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
A tall white stallion is standing here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
Bash who?
HP:Wounded MV:Excellent >
x
HP:Wounded MV:Excellent >
*Zarth* has arrived from the west.
HP:Wounded MV:Excellent >
*Zarth* tries to blast you, but you parry the attack.
HP:Wounded MV:Excellent - Zarth: Battered>
- a
q
* q
No way! You're fighting for your life!
You barely sting *Zarth*.
You do the best you can!
HP:Hurt MV:Fresh - Zarth: Battered>
f
HP:Hurt MV:Fresh - Zarth: Battered>
* Cancelled.
HP:Hurt MV:Fresh - Zarth: Battered>
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
A tall white stallion is standing here.
A small deer is here watching over herself.
You flee head over heels.
HP:Hurt MV:Fresh >
e
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
n
c
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
A tall white stallion is standing here.
*Zarth* is standing here.
HP:Hurt MV:Fresh >
You begin charging towards Zarth.
HP:Hurt MV:Fresh >
+ - -
*
You CHARGE *Zarth* right through the middle!
*Zarth* grimaces in pain.
HP:Hurt MV:Fresh - Zarth: Critical>
q
*Dobry* has arrived from the east.
HP:Hurt MV:Fresh - Zarth: Critical>
You can't bash someone else while engaged!
HP:Hurt MV:Fresh - Zarth: Critical>
*Zarth* tries to blast you, but you dodge the attack.
You sting *Zarth*.
*Zarth* panics, and attempts to flee!
HP:Hurt MV:Fresh - Zarth: Critical>
*Zarth* leaves south.
HP:Hurt MV:Fresh >
s
*Zarth* has arrived from the south.
HP:Hurt MV:Fresh >
s
a
A Dusty Road
The sky is in clear view from this point, as no trees block the way of the road
that heads north and west, creating an abrupt twist for travelers. The stone
paved road is especially covered with dust at this one point, and looks to have
not been cleaned for some time as well.
[ Exits: n w ]
A tall white stallion is standing here.
A small deer is here watching over herself.
HP:Hurt MV:Fresh >
q
They don't seem to be here.
HP:Hurt MV:Fresh >
Bash who?
HP:Hurt MV:Fresh >
as you can see I charged him at batt, when I charge a person at batt I expect him to be death. even 450 hps chars. my charge did like 100 hps max damage that's a little too low I think.
zarth fell later that day. grin
Sad situation
Re: timer
Charging is not that easy, I admit, but it's much easier than stab. Trust me. When I was charge (back in the days when charge never landed) I pulled it off quite alot. All you need the person to have is 1 second of lag, a typo, or just get lucky with timer.Reiva wrote:You can always see a charge comming and it's piss easy to type k dark/human when you see it
charging is an art and it's as hard as stab and I think more people die of stabs then from charges.
Charge on a human is that much easier, because 3/4 of DS are stab. And in 90% of the fights between a staber and a charger (a staber and a charger of the same amount of skill) the charger will win.
-
Guest
That's a bad roll, all 3 charges that have landed on me were for over 320 hps. One was from a level 23 with a maplewood spear, the other two from Sailuan with a heavy steel spear.
As for getting off charges, its really not that hard. I have no trouble at all getting them off on my charger or skewerer.
As for getting off charges, its really not that hard. I have no trouble at all getting them off on my charger or skewerer.
charge and stab both have their bad times. stab can be better because if they don't know you are there they are dead. stabbing humans they need to keep notice on ruining their moves a lot of the time. trolls that skewer have the advantage that it doesn't appear as *name* when you skewer and you can combine it with sneak. i agree easier to get a charge off then a stab if your opponent knows you are there. but still it's very very rare that people screw up and get charged. the best time to charge is to send them a msg on an IM make sure they are replying then charge. its the best. 