Death of a legend

An archive of older topics.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Death of a legend

Post by Aj »

First props to druss for playing without fear, the log picks up after I played around with him n of fd, then gap trying to move pk to blight where I might have a chance against his 100% bashing and insane ob, notice how often he hits me unbashed.

HP:Healthy MV:Excellent >
stat
You are a 26 year old trolloc.
Your mood is currently: Wimpy
Your height is 6 feet, 9 inches, weight 222 pounds, weight carried 0.0 lbs, worn: 42.6 lbs.
Offensive Bonus: 106 Dodge Bonus: 66, Parry Bonus: 118
Your abilities are: Str: 16, Int: 10, Wis: 10, Dex: 20, Con: 17
Your armor absorbs 29% damage on average.
You are affected by:


Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Hurt MV:Good >
sle
You go to sleep.

HP:Hurt MV:Good >
sc
You have 299(345) hit and 168(229) movement points.
You have scored 2244204714 exp, 0 total quest points
You need 115714521 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are sleeping.

HP:Hurt MV:Good >

*Druss* blasts your body into bloody fragments!

HP:Hurt MV:Good - Druss: Wounded>

You tickle *Druss*'s body as you pierce him.
You pierce *Druss*'s waist.
*Druss* tries to blast your waist, but you parry the attack.

HP:Hurt MV:Excellent - Druss: Wounded>

HP:Hurt MV:Excellent - Druss: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Excellent - Druss: Wounded>

Burning Plain
As you travel you create mine dust devil all around you. The dirt seems to
cover your whole body from head to toe. As far as the eyes can see there is no
end to this hellish heat. At night you wish that you where back in the heat as
you start to freeze as the moon rises.
[ Exits: e s ]
You flee head over heels.

HP:Hurt MV:Excellent >
e
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]
*Druss* is standing here, riding a white stallion.

HP:Hurt MV:Excellent >

Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]

HP:Hurt MV:Excellent >
n
Alas, you cannot go that way...

HP:Hurt MV:Excellent >
e
The Top of the Stone Paved Road
The road is at the top of a hill here, you scan the horizon and you can clearly
see the White Tower in the distance, the source of the Aes Sedai's power. You
think you can make out the gates of Fal Dara in the distance.
[ Exits: s w ]

HP:Hurt MV:Excellent >
s
A Twist in the Road
The road twists around a large tree stump here, the tree looks as if it was cut
down to build a shack or house or fence or something, the wood around here is
perfect for building.
[ Exits: n e ]

HP:Hurt MV:Strong >
e

A Curve in the Stone Paved Road
Another twist in the road, you look ahead and the road snakes around a couple
obsticles in the distance. Around the obsticals the stones twist and turn,
sand fills the cracks in the road.
[ Exits: s w ]

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
n

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
s
Along the Stone Paved Road
The road around you has some small torn pieces of cloth stuck between the
rocks, you wonder if someone dropped a piece of clothing and it got trampled
into the road by all of the travelers, the fabric is brown and rough, not
something you would wear by ch
[ Exits: n s ]

HP:Hurt MV:Strong >
e
Alas, you cannot go that way...

HP:Hurt MV:Strong >
q
Players in your Zone
--------------------
Aj - Along the Stone Paved Road

HP:Hurt MV:Strong >
n

A Curve in the Stone Paved Road
Another twist in the road, you look ahead and the road snakes around a couple
obsticles in the distance. Around the obsticals the stones twist and turn,
sand fills the cracks in the road.
[ Exits: s w ]

HP:Hurt MV:Strong >
w
A Twist in the Road
The road twists around a large tree stump here, the tree looks as if it was cut
down to build a shack or house or fence or something, the wood around here is
perfect for building.
[ Exits: n e ]

HP:Hurt MV:Strong >
n
The Top of the Stone Paved Road
The road is at the top of a hill here, you scan the horizon and you can clearly
see the White Tower in the distance, the source of the Aes Sedai's power. You
think you can make out the gates of Fal Dara in the distance.
[ Exits: s w ]

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
w
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: e s w ]
*Druss* is standing here, riding a white stallion.
HP:Hurt MV:Strong >
n

Alas, you cannot go that way...

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
w
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Hurt MV:Strong >
n

Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]

HP:Hurt MV:Strong >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]

HP:Hurt MV:Strong >
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: n e w ]

HP:Hurt MV:Strong >
n
Plains Before the Gap
Wide open space for miles around. On one side you see the mountainous path of
the gap and to the other you see the forested areas near Fal Dara. Brown dirt
with small patches of bushes and grass provide little or no protection from
anything like the harsh relentless sun beating down on you by day or the
chillingly cold wind that blows at night.
[ Exits: n e s ]

HP:Hurt MV:Strong >

Path to the Gap
The path twists east and north here. The mountains to the west tower higher
over you, giving you an uneasy feeling. This spot is barren with only dusty
patches of browned grass and one or two low bushes that are nearly dead.
[ Exits: n e s ]

HP:Hurt MV:Strong >


Foothills of Tarwin's Gap
Looming ahead of you off to the northeast along the road is the Gap. A heavy
darkness seeps from it, chilling even the bravest souls. The path winds
through misshapen bushes and dead grass, killed by the miasma emanating from
the north.
[ Exits: e s ]

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
e
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Hurt MV:Strong >
n
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Hurt MV:Strong >

In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.
[ Exits: n s ]

HP:Hurt MV:Strong >

Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Hurt MV:Strong >
w
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle northwest here and cut off
much of the sunlight. Even at noon, it is dimly lit here and you have the
feeling that anything could be hiding in the shadows.
[ Exits: n e ]

HP:Hurt MV:Good >
q
Players in your Zone
--------------------
Aj - Tarwin's Gap

HP:Hurt MV:Good >
sc
You have 299(345) hit and 170(229) movement points.
You have scored 224421117 exp, 0 total quest points
You need 11578883 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are standing.

HP:Hurt MV:Good >
q
Players in your Zone
--------------------
Aj - Tarwin's Gap
You hear and smell horses in the surrounding area.

HP:Hurt MV:Good >
l
Tarwin's Gap
The overhanging cliffs of the Gap on the south angle northwest here and cut off
much of the sunlight. Even at noon, it is dimly lit here and you have the
feeling that anything could be hiding in the shadows.
[ Exits: n e ]

HP:Hurt MV:Good >
cw
Mood changed to: Wimpy

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?
HP:Hurt MV:Good >

*Druss* has arrived from the east, riding a white stallion.

HP:Hurt MV:Good >

*Druss* blasts your legs very hard.

HP:Hurt MV:Good - Druss: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Wounded>
e
Tarwin's Gap
The mountains curve around you here off to the north and to the south. The
crescent opens to the east and allows some sun to slip through if you are
lucky. The few bits of vegetation are twisted from the winds and stunted from
the lack of light. This is not a welcoming place.
[ Exits: n e s ]
You flee head over heels.
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Hurt MV:Good >

Alas, you cannot go that way...

HP:Hurt MV:Good >
n
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Hurt MV:Good >
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]

HP:Hurt MV:Good >

Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Hurt MV:Good >
e
Tarwin's Gap
KRUNCH! 'What was that? ' you think out loud. You look down and all you see
is rocks beneath hooves. You think nothing more of it but a clap of thunder
startles you. You have the urge to leave as soon as you possibly can.
[ Exits: n s w ]

HP:Hurt MV:Good >
n

Curving Hills
To the west is an intersection in the middle of Tarwin's Gap. There are
boulders strewn all over the place. You feel the hair in the back of your neck
stand up when you hear a noise behind one of the boulders. Your stomach starts
to knot up and you think of an ambush, then chuckle to see the wrinkled nose of
a rabbit.
[ Exits: s w ]
HP:Hurt MV:Good >
w
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Hurt MV:Good >
n

Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Hurt MV:Good >

Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]

HP:Hurt MV:Good >
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]

HP:Hurt MV:Good >


In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
HP:Hurt MV:Good >

Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]

HP:Hurt MV:Good >
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
The corpse of a rough gray stallion is lying here.

HP:Hurt MV:Good >

Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]

HP:Hurt MV:Good >
e
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]

HP:Hurt MV:Good >
q
Players in your Zone
--------------------
Aj - A Turn in the Gap
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
sc
You have 278(345) hit and 138(229) movement points.
You have scored 224421007 exp, 0 total quest points
You need 1157814143 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are standing.

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?

HP:Hurt MV:Good >
TICK IN 5 SECONDS (+/- drift)
l
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]

HP:Hurt MV:Good >
q
Players in your Zone
--------------------
Aj - A Turn in the Gap
You hear and smell horses in the surrounding area.

HP:Hurt MV:Good >
sle
You go to sleep.
HP:Scratched MV:Strong >
wa
You awaken, and sit up.

HP:Scratched MV:Strong >
w
You stand up.

HP:Scratched MV:Strong >
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]

HP:Scratched MV:Strong >
n
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]

HP:Scratched MV:Strong >


A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]
*Druss* is standing here, riding a white stallion.
*Druss* blasts your shoulders very hard.
HP:Hurt MV:Strong - Druss: Hurt>
No way! You're fighting for your life!

HP:Hurt MV:Strong - Druss: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Strong - Druss: Hurt>

*Druss* tries to blast your body, but you parry the attack.

HP:Hurt MV:Strong - Druss: Hurt>

A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]
You flee head over heels.

HP:Hurt MV:Strong >
n

Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Hurt MV:Strong >

The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Hurt MV:Strong >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
HP:Hurt MV:Strong >
w
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Hurt MV:Strong >
t horse
Target is now set to horse
3
You attempt to hide yourself.

HP:Hurt MV:Strong >
HP:Hurt MV:Strong >
=
* + - = % =
*Druss* has arrived from the east, riding a white stallion.

HP:Hurt MV:Strong >
-
*Druss* tries to blast your body, but you parry the attack.

HP:Hurt MV:Strong - Druss: Hurt>
+
*
A white stallion makes a strange sound as you place a gleaming sapphire dagger in his back!
A white stallion grimaces in pain.

HP:Hurt MV:Strong - Druss: Hurt>
f

You panic and attempt to flee!

HP:Hurt MV:Strong - Druss: Hurt>
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You flee head over heels.
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
You flee head over heels.

HP:Hurt MV:Strong >
e

Alas, you cannot go that way...

HP:Hurt MV:Strong >
Alas, you cannot go that way...

HP:Hurt MV:Strong >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Hurt MV:Strong >

Alas, you cannot go that way...

HP:Hurt MV:Strong >
3
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >

The shrieking sound of death fills the area.

HP:Hurt MV:Strong >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Hurt MV:Strong >

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?

HP:Hurt MV:Good >
e
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]

HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You do not see any tracks here.
HP:Hurt MV:Good >
w
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Druss* is standing here, riding a white stallion.

HP:Hurt MV:Good >

*Druss* blasts your body.

HP:Hurt MV:Good - Druss: Hurt>

No way! You're fighting for your life!

HP:Hurt MV:Good - Druss: Hurt>
f

You pierce *Druss*'s hands.
*Druss* tries to blast your feet, but you dodge the attack.

HP:Hurt MV:Good - Druss: Hurt>
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Hurt>

The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall white stallion is standing here.
You flee head over heels.

HP:Hurt MV:Good >
w
The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt MV:Good >

An ear piercing howl sounds from somewhere in the distance.

HP:Hurt MV:Good >
s
The Great Blight
The twised trees are packed tightly together, making it hard to see that far in
front of you. A foul swarm of livid colors surround you. Bright red leaves,
spotted and streaked with yellow and white on dark twisted trees.
[ Exits: n s ]

HP:Hurt MV:Good >
t human
Target is now set to human
n
The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]
*Druss* is standing here, riding a white stallion.
A tall trolloc spy is standing here, sneaking around.

HP:Hurt MV:Good >
2

You tickle *Druss*'s body as you pierce him.

HP:Hurt MV:Good - Druss: Hurt>
You do the best you can!

HP:Hurt MV:Good - Druss: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Hurt>
The Great Blight
The twised trees are packed tightly together, making it hard to see that far in
front of you. A foul swarm of livid colors surround you. Bright red leaves,
spotted and streaked with yellow and white on dark twisted trees.
[ Exits: n s ]
You flee head over heels.

HP:Hurt MV:Good >
n
The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]
*Druss* is here, fighting a tall trolloc spy!, riding a white stallion.
A tall trolloc spy is here, fighting *Druss*!.

HP:Hurt MV:Good >
e

The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall white stallion is standing here.

HP:Hurt MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Hurt MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
HP:Hurt MV:Good >
t horse
Target is now set to horse
h
You attempt to hide yourself.

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?

HP:Hurt MV:Good >
TICK IN 5 SECONDS (+/- drift)
l
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Hurt MV:Good >
n
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Hurt MV:Good >
w

*Druss* has arrived from the south, riding a white stallion.

HP:Hurt MV:Good >
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
HP:Hurt MV:Good >

*Druss* has arrived from the east, riding a white stallion.

HP:Hurt MV:Good >

*Druss* tries to blast your body, but you parry the attack.

HP:Hurt MV:Good - Druss: Wounded>
e
No way! You're fighting for your life!

HP:Hurt MV:Good - Druss: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Wounded>

*Druss* tries to blast your legs, but you parry the attack.

HP:Scratched MV:Strong - Druss: Hurt>

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
You flee head over heels.

HP:Scratched MV:Strong >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Strong >

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Scratched MV:Strong >
s
Alas, you cannot go that way...

HP:Scratched MV:Strong >
w
2
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Scratched MV:Strong >

They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
3
You attempt to hide yourself.
Backstab who?

HP:Scratched MV:Strong >

*Druss* has arrived from the west, riding a white stallion.

HP:Scratched MV:Strong >


*Druss* tries to blast your legs, but you dodge the attack.

HP:Scratched MV:Strong - Druss: Hurt>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Druss: Hurt>
No way! You're fighting for your life here!

HP:Scratched MV:Strong - Druss: Hurt>
f
You panic and attempt to flee!

HP:Scratched MV:Strong - Druss: Hurt>

*Druss* tries to blast your feet, but you dodge the attack.
*Druss* panics, and attempts to flee!

HP:Scratched MV:Strong - Druss: Hurt>
e
3

*Druss* leaves east, riding a white stallion.

HP:Scratched MV:Strong >
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
*Druss* is standing here, riding a white stallion.
You flee head over heels.
Alas, you cannot go that way...
*Druss* blasts your body.
HP:Hurt MV:Strong - Druss: Hurt>
No way! You're fighting for your life!

HP:Hurt MV:Strong - Druss: Hurt>
No way! You're fighting for your life here!

HP:Hurt MV:Strong - Druss: Hurt>
f
You panic and attempt to flee!

HP:Hurt MV:Strong - Druss: Hurt>
w

A shadowy fade strides in from the west.
A snarling trolloc has arrived from the west.
A snarling trolloc has arrived from the west.

HP:Hurt MV:Strong - Druss: Hurt>
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You flee head over heels.
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Hurt MV:Strong >
2

They don't seem to be here.

HP:Hurt MV:Strong >

They don't seem to be here.

HP:Hurt MV:Strong >

They don't seem to be here.
HP:Hurt MV:Strong >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Hurt MV:Strong >
3
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
e
3
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
*Druss* is standing here, riding a white stallion.

HP:Hurt MV:Strong >
You attempt to hide yourself.

HP:Hurt MV:Strong >

*Druss* sends you sprawling with a powerful bash!

HP:Hurt MV:Strong >

*Druss* blasts your head very hard.

HP:Hurt MV:Strong >
A snarling trolloc tickles *Druss*'s arms as he pounds him.
A snarling trolloc tickles *Druss*'s legs as he pounds him.
A shadowy fade slashes *Druss*'s waist very hard.

HP:Hurt MV:Strong >

A shadowy fade slashes *Druss*'s head.
A shadowy fade tickles *Druss*'s body as he slashes him.
A snarling trolloc tickles *Druss*'s legs as he pounds him.
A snarling trolloc barely pounds *Druss*'s shoulders.

HP:Hurt MV:Strong >
f

*Druss* wipes his boots in your face!

HP:Hurt MV:Good >
HP:Hurt MV:Good >
= Cancelled...
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You flee head over heels.

HP:Hurt MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A snarling trolloc is here, fighting *Druss*!.
A snarling trolloc is here, fighting *Druss*!.
A shadowy fade is here, fighting *Druss*!.
*Druss* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Good >
3
You attempt to hide yourself.
HP:Hurt MV:Good >
HP:Hurt MV:Good >
=
* + -
*Druss* panics, and attempts to flee!

HP:Hurt MV:Good >
= %
*Druss* leaves west, riding a white stallion.

HP:Hurt MV:Good >
= - +
*
Backstab who?

HP:Hurt MV:Good >

*Druss* has arrived from the west, riding a white stallion.

HP:Hurt MV:Good >

*Druss* tries to blast your hands, but you dodge the attack.

HP:Hurt MV:Good - Druss: Wounded>
bf
What?!?

HP:Hurt MV:Good - Druss: Wounded>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Wounded>

A snarling trolloc barely pounds *Druss*'s legs.
A snarling trolloc barely pounds *Druss*'s head.
A shadowy fade tickles *Druss*'s body as he slashes him.
A shadowy fade slashes *Druss*'s arms.
A shadowy fade slashes *Druss*'s shoulders.
A snarling trolloc tickles *Druss*'s body as he pounds him.
A snarling trolloc tickles *Druss*'s hands as he pounds him.
*Druss* tries to blast your body, but you parry the attack.

HP:Hurt MV:Good - Druss: Wounded>
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You flee head over heels.

HP:Hurt MV:Good >
e
3
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
*Druss* is standing here, riding a white stallion.
A snarling trolloc is here, fighting *Druss*!.
A snarling trolloc is here, fighting *Druss*!.
A shadowy fade is here, fighting *Druss*!.

HP:Hurt MV:Good >
You attempt to hide yourself.

HP:Hurt MV:Good >
HP:Hurt MV:Good >
=
A shadowy fade barely slashes *Druss*'s legs.
A snarling trolloc tickles *Druss*'s arms as he pounds him.
A snarling trolloc barely pounds *Druss*'s hands.

HP:Hurt MV:Good >

*
You are interrupted and stop what you are doing.
*Druss* sends you sprawling with a powerful bash!

HP:Hurt MV:Good - Druss: Battered --- a shadowy fade: Healthy>

*Druss* blasts a shadowy fade's body hard.
A shadowy fade slashes *Druss*'s hands hard.
A shadowy fade slashes *Druss*'s arms.
A snarling trolloc barely tickles *Druss*'s body with his pound,
A snarling trolloc barely tickles *Druss*'s body with his pound,

HP:Hurt MV:Good - Druss: Battered --- a shadowy fade: Scratched>

*Druss* panics, and attempts to flee!

HP:Hurt MV:Good - Druss: Battered --- a shadowy fade: Scratched>

*Druss* leaves north, riding a white stallion.
*Druss* has arrived from the north, riding a white stallion.

HP:Hurt MV:Good >

*Druss* blasts your shoulders extremely hard.

HP:Wounded MV:Good >
3
f
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
= Cancelled...
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You flee head over heels.

HP:Wounded MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
*Druss* is here, fighting YOU!, riding a white stallion.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
A snarling trolloc pounds *Druss*'s waist.
A snarling trolloc barely pounds *Druss*'s feet.
A shadowy fade tickles *Druss*'s body as he slashes him.

HP:Wounded MV:Good >
= w
Cancelled...
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Wounded MV:Good >

*Druss* has arrived from the east, riding a white stallion.

HP:Wounded MV:Good >
e
3
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A snarling trolloc is here, fighting someone who has already left!.
A snarling trolloc is here, fighting someone who has already left!.
A shadowy fade is here, fighting someone who has already left!.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Wounded MV:Good >
e
The Great Blight
The ground here is cracked and dry. Many small fissures scatter the landscape,
and in the bottom of some of them there is a hint of a low, red glow. The
twitching forest lies in a circle about the clearing, but you are momentarily
free from the dark shapes.
[ Exits: e w ]

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
TICK IN 5 SECONDS (+/- drift)
Backstab who?

HP:Wounded MV:Good >
w

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
n
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >
t human
Target is now set to human
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Hurt MV:Strong >
3
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
s
3
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Hurt MV:Strong >
You attempt to hide yourself.
HP:Hurt MV:Strong >
Backstab who?

HP:Hurt MV:Strong >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Strong >
3
You attempt to hide yourself.

HP:Hurt MV:Strong >
Backstab who?
HP:Hurt MV:Strong >
t horse
Target is now set to horse
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Strong >
w
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Hurt MV:Strong >
s
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Hurt MV:Strong >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]
HP:Hurt MV:Good >
s

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Hurt MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Druss* is standing here, riding a white stallion.
*Druss* blasts your legs hard.

HP:Hurt MV:Good - Druss: Battered>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Battered>

The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall trolloc spy is standing here, sneaking around.
A tall white stallion is standing here.
You flee head over heels.

HP:Hurt MV:Good >
w
The Great Blight
The air is overly sweet and rank. Thick black ooze pours out of the trees
where the branches are broken. All life forms seem to have been struck by the
disease of the Blight.
[ Exits: e s ]

HP:Hurt MV:Good >
e
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall trolloc spy is standing here, sneaking around.
*Druss* is standing here, riding a white stallion.
A tall white stallion is standing here.

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
HP:Hurt MV:Good >
=
*
*Druss* leaves west, riding a white stallion.

HP:Hurt MV:Good >
+ e
Cancelled...
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Hurt MV:Good >
w
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
A tall trolloc spy is standing here, sneaking around.
A tall white stallion is standing here.
3
You attempt to hide yourself.

HP:Hurt MV:Good >
HP:Hurt MV:Good >
=
* + - = %
*Druss* has arrived from the west, riding a white stallion.

HP:Hurt MV:Good >

*Druss* tries to blast your body, but you dodge the attack.

HP:Hurt MV:Good - Druss: Battered>

*Druss* tries to blast your hands, but you dodge the attack.

HP:Hurt MV:Good - Druss: Battered>
= - +
*
A white stallion notices your attempt to backstab him!

HP:Hurt MV:Good - Druss: Battered>
f

*Druss* panics, and attempts to flee!

HP:Hurt MV:Good - Druss: Battered>

*Druss* leaves west, riding a white stallion.

HP:Hurt MV:Good >

A white stallion tries to hit your feet, but you parry the attack.

HP:Hurt MV:Good - a white stallion: Wounded>

*Druss* has arrived from the west, riding a white stallion.

HP:Hurt MV:Good - a white stallion: Wounded>

*Druss* blasts your legs hard.
HP:Wounded MV:Good - a white stallion: Wounded>

A white stallion tickles your arms as he hits you.

HP:Wounded MV:Good - a white stallion: Wounded>
You panic and attempt to flee!

HP:Wounded MV:Good - a white stallion: Wounded>

*Druss* sends you sprawling with a powerful bash!

HP:Wounded MV:Good - a white stallion: Wounded>

A tall trolloc spy pounds *Druss*'s feet.

HP:Wounded MV:Good - a white stallion: Wounded>

A tall trolloc spy tickles *Druss*'s body as he pounds him.
*Druss* blasts your arms very hard.
A white stallion hits your legs.

HP:Wounded MV:Good - a white stallion: Wounded>

The shrieking sound of death fills the area.

HP:Wounded MV:Good - a white stallion: Wounded>

*Druss* wipes his boots in your face!
A tall trolloc spy barely pounds *Druss*'s feet.
A white stallion hits your legs.

HP:Wounded MV:Good - a white stallion: Wounded>
f
e
HP:Wounded MV:Good - a white stallion: Wounded>
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
You flee head over heels.
The Great Blight
Bloated and warped shapes of the Blight's corruption surround you. The present
disease of the area makes you feel dirty. Hot humid air makes you gag and
sweat drip down your clothes.
[ Exits: e w ]
*Druss* is standing here, riding a white stallion.
A tall trolloc spy is here, fighting *Druss*!.
A tall white stallion is standing here.
You flee head over heels.

HP:Wounded MV:Good >
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]

HP:Wounded MV:Good >
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
HP:Wounded MV:Good >
s
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n s w ]

HP:Wounded MV:Good >
w
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]

HP:Wounded MV:Good >
sc
You have 207(345) hit and 127(229) movement points.
You have scored 2244310814 exp, 0 total quest points
You need 115681411 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are standing.

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
TICK IN 5 SECONDS (+/- drift)
w
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Wounded MV:Good >

Alas, you cannot go that way...

HP:Wounded MV:Good >
s
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Wounded MV:Good >
e
Tarwin's Gap
The blight gives way to rising foothills, and dead grass. The weather here is
hot and dry, and little vegetation grows. To the south of you lies a large
hill covered with jagged rocks. You'll have to go around if you want to pass
it.
[ Exits: n e w ]

HP:Wounded MV:Good >
sle
You go to sleep.

HP:Wounded MV:Good >
sc
You have 207(345) hit and 121(229) movement points.
You have scored 2244310814 exp, 0 total quest points
You need 115681411 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are sleeping.
HP:Wounded MV:Good >

You have 244(345) hit and 180(229) movement points.
You have scored 2244310814 exp, 0 total quest points
You need 115681411 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 14 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are sleeping.

HP:Wounded MV:Strong >
wa
You awaken, and sit up.

HP:Wounded MV:Strong >
You stand up.

HP:Wounded MV:Strong >
e
Path to the Blight
All around the grass is dying, carpeting the slowly rising foothills. Many
have traveled this way and died, yet some live. Are you one of those? A
shrill scream is heard to the south. Man or beast, you know not.
[ Exits: n s w ]

HP:Wounded MV:Strong >
n

The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n s w ]

HP:Wounded MV:Strong >
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
*Druss* is standing here, riding a white stallion.
HP:Wounded MV:Strong >

Alas, you cannot go that way...

HP:Wounded MV:Strong >
w
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]

HP:Wounded MV:Strong >

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >
n
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Good >
e
Alas, you cannot go that way...

HP:Wounded MV:Good >
q
Players in your Zone
--------------------
Aj - The Great Blight

HP:Wounded MV:Good >
3
You attempt to hide yourself.
HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
3
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Druss* is standing here, riding a white stallion.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >
=
* + s
Cancelled...
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]

HP:Wounded MV:Good >
e
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way.
[ Exits: e s w ]

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
s
Tarwin's Gap
The blight gives way to rising foothills, and dead grass. The weather here is
hot and dry, and little vegetation grows. To the south of you lies a large
hill covered with jagged rocks. You'll have to go around if you want to pass
it.
[ Exits: n e w ]

HP:Wounded MV:Good >
w
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Wounded MV:Good >
2
They don't seem to be here.

HP:Wounded MV:Good >

*Druss* has arrived from the north, riding a white stallion.

HP:Wounded MV:Good >

*Druss* tries to blast your feet, but you dodge the attack.

HP:Wounded MV:Good - Druss: Battered>
s

You barely pierce *Druss*'s hands.
You barely pierce *Druss*'s feet.
*Druss* tries to blast your head, but you parry the attack.

HP:Wounded MV:Good - Druss: Battered>
No way! You're fighting for your life!

HP:Wounded MV:Good - Druss: Battered>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Druss: Battered>
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
You flee head over heels.

HP:Wounded MV:Good >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Good >

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Wounded MV:Good >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Wounded MV:Good >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Wounded MV:Good >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
t human
Target is now set to human
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >
2

They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >
cw
Mood changed to: Wimpy

HP:Wounded MV:Good >
2
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.
*Druss* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >

*Druss* tries to blast your legs, but you parry the attack.

HP:Wounded MV:Good - Druss: Battered>

You do the best you can!

HP:Wounded MV:Good - Druss: Battered>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Druss: Battered>

A snarling trolloc barely pounds *Druss*'s feet.
A snarling trolloc barely pounds *Druss*'s head.
A shadowy fade tickles *Druss*'s body as he slashes him.

HP:Wounded MV:Good - Druss: Battered>

A shadowy fade slashes *Druss*'s legs.
A snarling trolloc tickles *Druss*'s hands as he pounds him.
A snarling trolloc tickles *Druss*'s hands as he pounds him.

HP:Wounded MV:Good - Druss: Battered>

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
You flee head over heels.
Last edited by Aj on Wed Mar 01, 2006 6:38 am, edited 5 times in total.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Wounded MV:Good >
n
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Wounded MV:Good >

The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Wounded MV:Good >

The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Wounded MV:Good >
w
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Wounded MV:Good >
n
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Wounded MV:Good >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
t human
Target is now set to human
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >
2

They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >
cw
Mood changed to: Wimpy

HP:Wounded MV:Good >
2
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.
*Druss* has arrived from the west, riding a white stallion.

HP:Wounded MV:Good >

*Druss* tries to blast your legs, but you parry the attack.

HP:Wounded MV:Good - Druss: Battered>

You do the best you can!

HP:Wounded MV:Good - Druss: Battered>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Druss: Battered>

A snarling trolloc barely pounds *Druss*'s feet.
A snarling trolloc barely pounds *Druss*'s head.
A shadowy fade tickles *Druss*'s body as he slashes him.

HP:Wounded MV:Good - Druss: Battered>

A shadowy fade slashes *Druss*'s legs.
A snarling trolloc tickles *Druss*'s hands as he pounds him.
A snarling trolloc tickles *Druss*'s hands as he pounds him.

HP:Wounded MV:Good - Druss: Battered>

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
You flee head over heels.

HP:Wounded MV:Good >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
HP:Wounded MV:Good >
2
They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >
s

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >
3
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?
HP:Wounded MV:Good >

They don't seem to be here.

HP:Wounded MV:Good >
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >
e
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Wounded MV:Good >
n

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Wounded MV:Good >
The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded MV:Good >
w
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Wounded MV:Good >

The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Wounded MV:Good >

The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]

HP:Wounded MV:Good >
w
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Good >
sle
You go to sleep.

HP:Hurt MV:Good >
sc
HP:Hurt MV:Good >
wa
You awaken, and sit up.

HP:Hurt MV:Good >
You stand up.

HP:Hurt MV:Good >
l
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Good >
e
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
*Druss* is standing here, riding a white stallion.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Hurt MV:Good >

The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]

HP:Hurt MV:Good >
The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Hurt MV:Good >

The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Hurt MV:Good >

The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
2
A shadowy fade strides away north.
A snarling trolloc leaves north.
A snarling trolloc leaves north.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.
HP:Hurt MV:Good >

They don't seem to be here.
*Druss* has arrived from the north, riding a white stallion.

HP:Hurt MV:Good >

*Druss* tries to blast your head, but you parry the attack.

HP:Hurt MV:Good - Druss: Battered>

You do the best you can!

HP:Hurt MV:Good - Druss: Battered>

You do the best you can!

HP:Hurt MV:Good - Druss: Battered>

A snarling trolloc barely tickles *Druss*'s body with his pound,
A snarling trolloc barely tickles *Druss*'s body with his pound,
A shadowy fade slashes *Druss*'s head hard.

HP:Hurt MV:Good - Druss: Battered>
f
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Battered>

*Druss* panics, and attempts to flee!

HP:Hurt MV:Good - Druss: Battered>

*Druss* leaves south, riding a white stallion.

HP:Hurt MV:Good >

The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.

HP:Hurt MV:Good >
s
3
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?

HP:Hurt MV:Good >

You attempt to hide yourself.

HP:Hurt MV:Good >
Backstab who?

HP:Hurt MV:Good >
2

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

A shadowy fade strides away south.
A snarling trolloc leaves south.
A snarling trolloc leaves south.
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
s
2
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
A shadowy fade strides away west.
A snarling trolloc leaves west.
A snarling trolloc leaves west.
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
*Druss* is standing here, riding a white stallion.

HP:Hurt MV:Good >
3
You attempt to hide yourself.

HP:Hurt MV:Good >
*Druss* leaves east, riding a white stallion.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
l
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >

A shadowy fade strides away east.
A snarling trolloc leaves east.
A snarling trolloc leaves east.
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
e
2
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >

*Druss* has arrived from the north, riding a white stallion.

HP:Hurt MV:Good >
n
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >
They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >

A shadowy fade strides away south.
A snarling trolloc leaves south.
A snarling trolloc leaves south.
They don't seem to be here.

HP:Hurt MV:Good >
l
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Hurt MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Hurt MV:Good >
2
They don't seem to be here.
HP:Hurt MV:Good >

They don't seem to be here.

HP:Hurt MV:Good >
2

They don't seem to be here.

HP:Hurt MV:Good >

They don't seem to be here.
*Druss* has arrived from the west, riding a white stallion.

HP:Hurt MV:Good >
You barely pierce *Druss*'s head.

HP:Hurt MV:Good - Druss: Battered>

You do the best you can!

HP:Hurt MV:Good - Druss: Battered>

You do the best you can!

HP:Hurt MV:Good - Druss: Battered>
f
A snarling trolloc barely tickles *Druss*'s body with his pound,
A snarling trolloc barely pounds *Druss*'s waist.
A shadowy fade slashes *Druss*'s legs.
A shadowy fade tickles *Druss*'s body as he slashes him.
A shadowy fade barely slashes *Druss*'s arms.
A snarling trolloc barely pounds *Druss*'s shoulders.
A snarling trolloc barely pounds *Druss*'s waist.
You barely pierce *Druss*'s arms.
You tickle *Druss*'s body as you pierce him.
You panic and attempt to flee!

HP:Hurt MV:Good - Druss: Beaten>

An ear piercing howl sounds from somewhere in the distance.

HP:Hurt MV:Good - Druss: Beaten>

The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]
You flee head over heels.

HP:Hurt MV:Good >
TICK IN 5 SECONDS (+/- drift)
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]
*Druss* is standing here, riding a white stallion.
A snarling trolloc is here, fighting *Druss*!.
A snarling trolloc is here, fighting *Druss*!.
A shadowy fade is here, fighting *Druss*!.

HP:Hurt MV:Good >
2
You barely pierce *Druss*'s hands.

HP:Hurt MV:Good - Druss: Beaten>

*Druss* blasts your arms hard.
You barely pierce *Druss*'s legs.
You barely pierce *Druss*'s legs.
A shadowy fade slashes *Druss*'s feet.
A shadowy fade slashes *Druss*'s shoulders.
A snarling trolloc barely pounds *Druss*'s shoulders.
A snarling trolloc pounds *Druss*'s head.

HP:Wounded MV:Good - Druss: Critical>
f
You panic and attempt to flee!

HP:Wounded MV:Good - Druss: Critical>
2

*Druss* panics, and attempts to flee!
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

HP:Wounded MV:Good - Druss: Critical>

2


*Druss* panics, and attempts to flee!

HP:Wounded MV:Good - Druss: Critical>
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]
You flee head over heels.
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
2
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Hurt MV:Strong >


*Druss* has arrived from the east, riding a white stallion.
You barely pierce *Druss*'s hands.

HP:Hurt MV:Strong - Druss: Critical>
You do the best you can!

HP:Hurt MV:Strong - Druss: Critical>
e
No way! You're fighting for your life!

HP:Hurt MV:Strong - Druss: Critical>
2
You do the best you can!

HP:Hurt MV:Strong - Druss: Critical>
cw
Mood changed to: Wimpy

HP:Hurt MV:Strong - Druss: Critical>

*Druss* panics, and attempts to flee!

HP:Hurt MV:Strong - Druss: Critical>

*Druss* leaves east, riding a white stallion.
*Druss* has arrived from the east, riding a white stallion.

HP:Hurt MV:Strong >

*Druss* leaves west, riding a white stallion.

HP:Hurt MV:Strong >
2
They don't seem to be here.

HP:Hurt MV:Strong >

They don't seem to be here.

HP:Hurt MV:Strong >

They don't seem to be here.

HP:Hurt MV:Strong >
w
2
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
w
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]

HP:Hurt MV:Strong >

The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
*Druss* is standing here, riding a white stallion.

HP:Hurt MV:Strong >

*Druss* leaves west, riding a white stallion.

HP:Hurt MV:Strong >
2

They don't seem to be here.

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
e
2
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]

HP:Hurt MV:Strong >
They don't seem to be here.

HP:Hurt MV:Strong >
w

The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]

HP:Hurt MV:Good >
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
The corpse of a white stallion is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Good >
2
They don't seem to be here.

HP:Hurt MV:Good >
n
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]

HP:Hurt MV:Good >
tr
HP:Hurt MV:Good >
- +
*
You see fresh tracks of a human leaving east.

HP:Hurt MV:Good >
e
HP:Hurt MV:Draining >
e
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]

HP:Hurt MV:Draining >
n
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Hurt MV:Draining >
tr
HP:Hurt MV:Draining >
- TICK IN 5 SECONDS (+/- drift)
+
*
You see fresh tracks of a human leaving east.

HP:Hurt MV:Draining >
sle
You go to sleep.


HP:Scratched MV:Good >
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving north.

HP:Scratched MV:Good >
n
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Good >
w
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see the origins of these unnerving sounds. The green of the forest is
almost invisible from here.
[ Exits: n e ]

HP:Scratched MV:Good >
n
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]

HP:Scratched MV:Good >
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving north.

HP:Scratched MV:Good >
n

The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seams unbearable. The path is
clear to the north and south.
[ Exits: n s ]

HP:Scratched MV:Good >
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see almost fresh tracks of a human leaving east.

HP:Scratched MV:Good >
e
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]
*Druss* is standing here, riding a white stallion.

HP:Scratched MV:Good >
3
You attempt to hide yourself.

HP:Scratched MV:Good >
HP:Scratched MV:Good >
= 23

Cancelled...
What?!?

HP:Scratched MV:Good >
2
What?!?

HP:Scratched MV:Good >

You pierce *Druss*'s feet.

HP:Scratched MV:Good - Druss: Beaten>
You do the best you can!

HP:Scratched MV:Good - Druss: Beaten>
f
You panic and attempt to flee!

HP:Scratched MV:Good - Druss: Beaten>

*Druss* tries to blast your hands, but you dodge the attack.
HP:Scratched MV:Good - Druss: Beaten>

The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]
You flee head over heels.

HP:Scratched MV:Good >
2
They don't seem to be here.

HP:Scratched MV:Good >

*Druss* has arrived from the east, riding a white stallion.

HP:Scratched MV:Good >

*Druss* leaves south, riding a white stallion.

HP:Scratched MV:Good >
2

They don't seem to be here.

HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seams unbearable. The path is
clear to the north and south.
[ Exits: n s ]

HP:Scratched MV:Good >
2
They don't seem to be here.

HP:Scratched MV:Good >
s
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]
Corrupted by the Shadow, a hound stands here, poised to kill.

HP:Scratched MV:Good >

The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]

HP:Scratched MV:Good >
2
They don't seem to be here.

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving south.

HP:Scratched MV:Good >
s
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see the origins of these unnerving sounds. The green of the forest is
almost invisible from here.
[ Exits: n e ]
HP:Scratched MV:Good >
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Alas, you cannot go that way...

HP:Scratched MV:Good >

Alas, you cannot go that way...

HP:Scratched MV:Good >
e
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Good >
s
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving east.

HP:Scratched MV:Good >
e
The Great Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.
HP:Scratched MV:Good >

The Great Blight
The sweet and humid air makes you gag, and struggle not to retch. Sweat
trickles down your clothes, and creates an overwhelming desire to scratch and
rub your limbs. You feel unclean, as if the contamination of the Blight is
spreading to you, and you check yourself for a rash or some outbreak of
disease.
[ Exits: e w ]

HP:Scratched MV:Good >

The Great Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place.
Unfortunately, there appears to be no end in sight.
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Good >
s
The Great Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ Exits: n e s ]

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving south.

HP:Scratched MV:Good >
s
The Great Blight
The ragged wastes of the blight slowly begin to take on some semblance of a
feature beyond wasted grass and mutated insects. The ground is pitted and
stained, with small fissures running north and west.
[ Exits: n w ]

HP:Scratched MV:Draining >

Alas, you cannot go that way...

HP:Scratched MV:Draining >
w
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Scratched MV:Draining >

The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Scratched MV:Draining >
s
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]

HP:Scratched MV:Draining >
tr
HP:Scratched MV:Draining >
- +
*
You see fresh tracks of a human leaving east.

HP:Scratched MV:Draining >
q
Players in your Zone
--------------------
Aj - The Great Blight
HP:Scratched MV:Draining >
e
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Scratched MV:Draining >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]

HP:Scratched MV:Draining >

The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]
*Druss* is standing here, riding a white stallion.

HP:Scratched MV:Draining >
q
Players in your Zone
--------------------
Aj - The Great Blight
You hear and smell horses in the surrounding area.

HP:Scratched MV:Draining >
2
You pierce *Druss*'s head.

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
2
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
cw
Mood changed to: Wimpy

HP:Scratched MV:Draining - Druss: Critical>
2
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You tickle *Druss*'s body as you pierce him.
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
2

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

*Druss* sends you sprawling with a powerful bash!

HP:Scratched MV:Draining - Druss: Critical>

*Druss* blasts your feet extremely hard.

HP:Hurt MV:Draining - Druss: Critical>
nod

You're hit in solar plexus, wow, this is breathtaking!!

HP:Hurt MV:Draining - Druss: Critical>

An ear piercing howl sounds from somewhere in the distance.

HP:Hurt MV:Draining - Druss: Critical>
You nod agreeingly.

HP:Hurt MV:Draining - Druss: Critical>
2

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
You pierce *Druss*'s hands.
You tickle *Druss*'s body as you pierce him.
You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
2
You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

*Druss* panics, and attempts to flee!
HP:Hurt MV:Draining - Druss: Critical>

*Druss* leaves north, riding a white stallion.

HP:Hurt MV:Draining >
2
They don't seem to be here.
*Druss* has arrived from the north, riding a white stallion.

HP:Hurt MV:Draining >

You barely pierce *Druss*'s arms.

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>


You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
TICK IN 5 SECONDS (+/- drift)
2

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

*Druss* tries to blast your body, but you dodge the attack.
You barely pierce *Druss*'s shoulders.
You barely pierce *Druss*'s feet.

HP:Hurt MV:Draining - Druss: Critical>

*Druss* panics, and attempts to flee!

HP:Hurt MV:Draining - Druss: Critical>
2
You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>


You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

*Druss* leaves west, riding a white stallion.
They don't seem to be here.
*Druss* has arrived from the west, riding a white stallion.

HP:Hurt MV:Draining >
You barely pierce *Druss*'s hands.

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>

You do the best you can!

HP:Hurt MV:Draining - Druss: Critical>
Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.
*Druss* tries to blast your waist, but you parry the attack.
You tickle *Druss*'s arms as you pierce him.
You pierce *Druss*'s head.
The night has begun.

HP:Scratched MV:Good - Druss: Critical>


You do the best you can!

HP:Scratched MV:Good - Druss: Critical>

You do the best you can!

HP:Scratched MV:Good - Druss: Critical>
You do the best you can!

HP:Scratched MV:Good - Druss: Critical>

*Druss* panics, and attempts to flee!

HP:Scratched MV:Good - Druss: Critical>
2
You do the best you can!

HP:Scratched MV:Good - Druss: Critical>

*Druss* leaves east, riding a white stallion.
They don't seem to be here.

HP:Scratched MV:Good >

They don't seem to be here.

HP:Scratched MV:Good >
e
2
The Great Blight
The diseased colors of the Blight seem to stretch for miles. Decaying matter
covers the paths. Damp, rancid air makes it hard to breath. You look at the
surrounding forest in disgust.
[ Exits: e w ]
HP:Scratched MV:Good >
They don't seem to be here.

HP:Scratched MV:Good >
e
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]

HP:Scratched MV:Good >
2
They don't seem to be here.

HP:Scratched MV:Good >

They don't seem to be here.

HP:Scratched MV:Good >
s

The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n s w ]

HP:Scratched MV:Good >
Path to the Blight
All around the grass is dying, carpeting the slowly rising foothills. Many
have traveled this way and died, yet some live. Are you one of those? A
shrill scream is heard to the south. Man or beast, you know not.
[ Exits: n s w ]

HP:Scratched MV:Good >
2
They don't seem to be here.

HP:Scratched MV:Good >
tr
HP:Scratched MV:Good >
- +
*
You see fresh tracks of a human leaving south.

HP:Scratched MV:Good >
s
A Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.

[ Exits: n s ]

HP:Scratched MV:Good >

A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]

HP:Scratched MV:Good >

Alas, you cannot go that way...

HP:Scratched MV:Good >
w
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]

HP:Scratched MV:Draining >

A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]

HP:Scratched MV:Draining >
e
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]

HP:Scratched MV:Draining >
tr
HP:Scratched MV:Draining >
- +
*
You see fresh tracks of a human leaving north.

HP:Scratched MV:Draining >
n
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
*Druss* is standing here, riding a white stallion.

HP:Scratched MV:Draining >

Alas, you cannot go that way...

HP:Scratched MV:Draining >
ws
You don't seem to have a sword.

HP:Scratched MV:Draining >
2

You barely pierce *Druss*'s feet.

HP:Scratched MV:Draining - Druss: Critical>
2
*Druss* tries to blast your body, but you dodge the attack.
You pierce *Druss*'s shoulders.
You pierce *Druss*'s head.
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
2

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
cw

*Druss* panics, and attempts to flee!

HP:Scratched MV:Draining - Druss: Critical>
Mood changed to: Wimpy

HP:Scratched MV:Draining - Druss: Critical>
2
You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!
*Druss* panics, and attempts to flee!

HP:Scratched MV:Draining - Druss: Critical>

You do the best you can!

HP:Scratched MV:Draining - Druss: Critical>
You barely tickle *Druss*'s body with your pierce.
You pierce *Druss*'s waist.
*Druss* is stunned, but will probably regain consciousness again.
You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>

You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>
You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>
2
You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>
2
You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>

You do the best you can!

HP:Scratched MV:Draining - Druss: Stunned>

You pierce *Druss*'s heart, you heartbreaker you...
You pierce *Druss*'s body.
You receive some experience points!
You feel more important now.
Your blood freezes as you hear *Druss*'s death cry.
*Druss* is dead! R.I.P.
HP:Scratched MV:Draining >
g
You get a pair of steel-plated war boots from the corpse of Druss.
You get a pair of black steel greaves from the corpse of Druss.
You get a long shafted poleaxe, made of forged steel from the corpse of Druss.
You get a shiny silver ring from the corpse of Druss.
You get a shiny silver ring from the corpse of Druss.
You get a pair of shimmering steel gauntlets from the corpse of Druss.
You get a wide blue wristband from the corpse of Druss.
You get a wide blue wristband from the corpse of Druss.
You get a strange chain belt from the corpse of Druss.
You get a pair of shimmering steel vambraces from the corpse of Druss.
You get a set of shimmering steel pauldrons from the corpse of Druss.
You get a shimmering steel breastplate from the corpse of Druss.
You get a moderate sized backpack from the corpse of Druss.
You get a shadow-gray cloak from the corpse of Druss.
You get a shimmering steel helmet from the corpse of Druss.
You get a cheap copper earring from the corpse of Druss.
You get a cheap copper earring from the corpse of Druss.
You get a jagged key of black iron from the corpse of Druss.
You get a small brass lantern from the corpse of Druss.
You receive 0 Gold, 3 Silver, 214 Copper.

HP:Scratched MV:Draining >
sc
You have 315(345) hit and 108(229) movement points.
You have scored 225440016 exp, 0 total quest points
You need 1055141484 exp to reach your next level.
You have been playing for 2 days and 4 hours.
You have gathered 18 Weave Points so far.
This ranks you as Aj (level 41)
You are not a member of any clans.
You are standing.

HP:Scratched MV:Draining >
sav
Saving Aj.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Yah, poleaxes have some nice ob/bash :) Definately decent but not really nice dmg.

Druss is the man, don't quite understand what happened at the end there :P


But, in the future Aj, if you'd like to make it more interesting for yourself, you could buff him more and get lower, you never got below wounded :P

Also, I wouldn't ever recommend horse stabbing, because his horse was probably haggard already, and I think in this kind of fight it would be best to straight melee and use mobs, but give more of a fair enjoyable chance :)

Getting much lower(beaten) might be much more of a risk when fighting someone of Druss's capability, but hell you might find it to be thoroughly enjoyable :)

That's only another possibility to do when your fighting, you don't have to do it at all, it's just you might get bored doing a similar thing over and over again.

I get so bored sometimes I will chase people and attempt to kill them at a patty with 50 hps, that used to be possible back in the day, but now the mobs very hard me all the time so 1-2 rounds is a very short time to lay the smackdown :P
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Only time I kill horses is when I know a human has them stacked, I wont kill a humans last horse, and I agree with you Vurek the constant fleeing around style of pk has me so damn bored, cant wait for the day that I might be able to dodge bashes and parry hit every so often.
Guest

Post by Guest »

Aj wouldn't know anything of how well poleaxe bashes since he went blight healthy/scratched.
Had 144obs, considerably less than dark axe, just much pimper looking.

Boredom gets to us, as vurek says.
I did consider just leaving since it's pointless trying to pk against someone like that when have to create all the pk yourself, but said bugger it, if i get low enough he might leave mobs, didn't chase me at all when i left low crit the first time and regened up some, as it was i failed a crap load of crucial flees at mobs second time, fled wrong direction in 50% flee room a bunch and then again failed vital wimpy flee at the end.

Playing on a really shitty wireless link atm, was laggy to crap.

Basically i killed myself and Aj had very little to do with it apart from the 1 lot of spamming at 4x.
It was all in all close on the least fun pk I've ever had on kinslayer.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

That was my point. That's what I thought you were doing druss :)

I'll tell you this much, I'm enjoying abs so much that I really hate any kind of dodge/combo(not even fully imped).

In abs I can take on absolutely any character I face, whether it's pansy fleewhores or if it's combo/dodge bashers.

I am sick and tired of dodge/combo, it is so limited in what I can do.

Dodge/combo basher- can't bash high end dodgers(not that it matters, they are fleewhores), but they can't even touch me.

Dodge/combo stabber- boring as crap, used to be enjoyable to do stabs and timers and all that jazz, but I got tired of that a year+ ago.

Abs bash- the pansy fleewhores will just try to fleestab you(they'll do this to you on any alt), but here they face consequences and will promptly run away at hurt/wounded. And then I can maul every other type.

Warriors are the shit, really really fun and enjoyable to play atm, eve with gettin fragged with ridiculous waist/shoulder hits.
Guest

Post by Guest »

Aj is close outranking dobry as least fun person to pk against. Not as lame but just as lacking.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Sorry if I'm not gonna let you stab me or walk into a running timer, but the same goes for you if you thought I had beat you to staritng the stab you would engage or leave, having two careful thieves isnt going to be very fun or interesting, and I killed your horse just for pure amusement :lol: :lol: :lol:

and really whats up with the insults? Only time people should get angry is when someone does something lame to get a kill or doesnt return any eq, people have different play styles and different levels of skill theres no point getting upset or being disrespectful about it.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Generally, if you play that of a stabber/thief, your going to have negative energy to you and directed towards others.

Playing a stabber is an absolutely boring thing, the skill stab in itself is not an actual "skill", it's just trying to run as many timers as possible in the most random spots.

And it can be looked at from a big warriors perspective, as the pansy little punks who run and hide :P And are piss poor annoying and should just die and let the real pkers play :P
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Funny thing is it's always been the hardest class for me to play, I played an abs basher for so many damn years, was one of the few active Col under Erengol and then exodio (wot of Course) so needless to say I excelled at pking and dying :lol: in crap abs and a two-fisted (fade eq from old fOL patty), playing Aj here has been my first experience as a thief, so while it is boring at times It is not nearly as boring as abs bash.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I'm glad you enjoy stab more, I can't really stand it anymore :)

I started good ole abs bash on wotmud too, and I still hop on time to time just to rumble and experience it and then realize it's not worth more than those short visits :)

I got sick and tired of abs bash on kinslayer, before they changed the missing bashes on absers, b/c landing 100% with the abuse of pulse war really irked me(similar to stab).

Now i'm enjoying abs bash the most again, and it's really the most fun for me. :)
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

you mean like trin used to do 8)
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

Trin was always a goofball, he only played stab for a little while :) I played for a year+ on here at least :) With the occasional abs bash once every couple months. heh.
Guest

Post by Guest »

I played just about every possible set up for a channeler with my 7 channeler characters, as well as numerous non channies ;)

I put more equipment into the game than anyone :P


ahh... the good old days when i had so much time.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I only had 3-4 channies, can't imagine 7 :P
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

I had my main one, and couldnt get anyone to pk, stupid channies were way overpowered.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

I would take on 3-4 inside keep with my FC and win. Those were fun times :P
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

It was suprising how many channies sucked, really was. No sane channeler can lose a 1vs1 fight, or a 2vs1, hell you can get huge numbers going :P
Guest

Post by Guest »

Aj wrote:I had my main one, and couldnt get anyone to pk, stupid channies were way overpowered.
I had no problem getting pk, can't say i ever really got 1 vs 1 cept for growler but never really expected it.

I killed a crap load, i also took risks and died a lot, some people just played chars completely lame pansie and no one would pk against them if could avoid it.

Arithon was my only truely overpowered character, mostly because he didn't get downed when most my other known channelers suffered stat downings.
was like 4 19s ;) I think i even enjoyed him the most as with his chains set up with a number of different tactics i could kill nearly every smob.
Got sleep stabbed by elathia? hmm... i forget, someone who immediately changed my full perfect dodge set as well as my full abs and blackened steel chain over to dark side. They got zapped for it and wow, lost a few levels on a throw away character, am kinda still bitter :P
As good as norum looting my set in non pk situation, what was at the time prob best set in game, as a newbie character and running into pk, dying to osis and gristlyn. We all know how much osis returned...

ahh, the bitter moments we remember best.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

lol I rented as much as the next person did to abuse pulse wars. just you're bad luck :P
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

heh ask phantasm about the time I kileld him and 3 other trolls at blight patty, was pretty sad :lol:
Guest

Post by Guest »

Trin wrote:lol I rented as much as the next person did to abuse pulse wars. just you're bad luck :P
The next person being I and a lot of people never did?

takes all kinds
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