A warder falls

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Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

A warder falls

Post by Sartak »

A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Scratched MV:Strong >
hide
backstab 2.worm
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
A small deer has arrived from the north.

HP:Scratched MV:Strong - a sinuous worm: Battered>

* = = + + -
A sinuous worm tries to thrash you, but you parry the attack.

HP:Healthy MV:Fresh - a sinuous worm: Wounded>
-
*
You can't sneak up on a fighting target.

HP:Healthy MV:Fresh - a sinuous worm: Wounded>

*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Fresh - a sinuous worm: Wounded>
flee
HP:Healthy MV:Fresh - a sinuous worm: Wounded>

A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]
You flee head over heels.
look

HP:Healthy MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]

HP:Healthy MV:Excellent >
sneak
stat
Okay, you'll try to move silently for a while.

HP:Healthy MV:Excellent >
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 174 Dodge Bonus: 107, Parry Bonus: 157
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
n
hide
backstab human
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
look
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]

HP:Healthy MV:Excellent >
look
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]

HP:Healthy MV:Excellent >
e
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A small deer is here watching over herself.

HP:Healthy MV:Excellent >
A small deer leaves east.
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
tr
HP:Healthy MV:Excellent >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see fresh tracks of Raiden leaving vvSOUTHvv
You see fresh tracks of Raiden leaving ^^NORTH^^

HP:Healthy MV:Excellent >
s
hide
backstab human
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
s
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
tr
HP:Healthy MV:Excellent >
-
*
You see almost fresh tracks of Sartak leaving ^^NORTH^^
You see almost fresh tracks of Sartak leaving >>EAST>>
You see almost fresh tracks of Sartak leaving >>EAST>>

HP:Healthy MV:Excellent >
n
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
tr
HP:Healthy MV:Excellent >
-
*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Excellent >

*
You see fresh tracks of Sartak leaving vvSOUTHvv
You see fresh tracks of Raiden leaving >>EAST>>
You see fresh tracks of Raiden leaving ^^NORTH^^

HP:Healthy MV:Excellent >

*Raiden* tries to sting you, but you parry the attack.

HP:Healthy MV:Excellent - Raiden: Healthy>
hide
backstab human
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Raiden: Healthy>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Raiden: Healthy>
flee
HP:Healthy MV:Excellent - Raiden: Healthy>

A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]
You flee head over heels.
look

HP:Healthy MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]

HP:Healthy MV:Excellent >
e
hide
backstab human
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
*Raiden* is standing here, riding a black warhorse.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >
TICK IN 3 SECONDS.

*
* = =
You dodge a bash from *Raiden* who loses his balance and falls!

HP:Healthy MV:Excellent - Raiden: Healthy>
+ + -
*Raiden* puts a large slab of meat in a backpack.
*Raiden* puts a large slab of meat in a backpack.
*Raiden* puts a small vial full of a bubbly fluid in a backpack.
*Raiden* puts a black iron dagger in a backpack.
*Raiden* puts a small lantern in a backpack.
*Raiden* puts a small lantern in a backpack.
*Raiden* puts a water flask in a backpack.
*Raiden* puts a small lantern in a backpack.

HP:Healthy MV:Excellent - Raiden: Healthy>
-
*
You can't sneak up on a fighting target.

HP:Healthy MV:Excellent - Raiden: Healthy>

A sinuous worm thrashes you hard.
You try to pierce *Raiden*, but he parries the attack.
*Raiden* tries to sting you, but you dodge the attack.

HP:Scratched MV:Excellent - Raiden: Healthy>
flee
HP:Scratched MV:Excellent - Raiden: Healthy>

*Raiden* panics, and attempts to flee!

HP:Scratched MV:Excellent - Raiden: Healthy>

A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
You flee head over heels.
look

HP:Scratched MV:Excellent >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]

HP:Scratched MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
e
hide
backstab human
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
The corpse of a tall trolloc spy is lying here.
The corpse of a wicked kho'mon hunterkiller is lying here.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
n
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Excellent >
You attempt to hide yourself.

HP:Scratched MV:Excellent >
Backstab who?

HP:Scratched MV:Excellent >
w
hide
backstab human
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
*Raiden* is here, fighting a sinuous worm!, riding a black warhorse.
A sinuous worm is here, fighting *Raiden*!.

HP:Scratched MV:Strong >
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
* = = + hide
backstab human

*Raiden* tries to sting a sinuous worm, but it dodges the attack.
A sinuous worm tries to thrash *Raiden*, but he parries the attack.

HP:Scratched MV:Strong >
Cancelled.
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*Raiden* gets a large slab of meat from a backpack.

HP:Scratched MV:Strong >

*Raiden* gets a large slab of meat from a backpack.

HP:Scratched MV:Strong >

*
*
*Raiden* eats a large slab of meat.

HP:Scratched MV:Strong >

*Raiden* eats a large slab of meat.

HP:Scratched MV:Strong >
= = + hide
backstab human
Cancelled.
You attempt to hide yourself.

HP:Scratched MV:Strong >
HP:Scratched MV:Strong >

*
* =
*Raiden* tries to sting a sinuous worm, but it parries the attack.
A sinuous worm tries to thrash *Raiden*, but he parries the attack.

HP:Scratched MV:Strong >
k human
Cancelled.
You try to pierce *Raiden*, but he parries the attack.

HP:Scratched MV:Strong - Raiden: Healthy --- a sinuous worm: Wounded
>
change mood brave
Mood changed to: Brave

HP:Scratched MV:Strong - Raiden: Healthy --- a sinuous worm: Wounded
>

You try to pierce *Raiden*, but he parries the attack.
*Raiden* tries to sting a sinuous worm, but it parries the attack.
A sinuous worm thrashes *Raiden* extremely hard.

HP:Scratched MV:Strong - Raiden: Scratched --- a sinuous worm: Wounded
>

A sinuous worm has arrived from below.

HP:Scratched MV:Strong - Raiden: Scratched --- a sinuous worm: Wounded
>

*Raiden* looks at you.

HP:Scratched MV:Strong - Raiden: Scratched --- a sinuous worm: Wounded
>

You try to pierce *Raiden*, but he parries the attack.
*Raiden* stings a sinuous worm very hard.
A sinuous worm tries to thrash *Raiden*, but he parries the attack.

HP:Scratched MV:Strong - Raiden: Scratched --- a sinuous worm: Battered
>
flee
HP:Scratched MV:Strong - Raiden: Scratched --- a sinuous worm: Battered
>

*Raiden* stings a sinuous worm very hard.
A sinuous worm thrashes *Raiden* extremely hard.

HP:Scratched MV:Strong - Raiden: Hurt --- a sinuous worm: Battered
>

A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
look

HP:Scratched MV:Strong >
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Scratched MV:Strong >
scan west
A sinuous worm is here, fighting *Raiden*!.
*Raiden* is here, fighting a sinuous worm!, riding a black warhorse.
A sinuous worm is here, fighting *Raiden*!.

HP:Scratched MV:Strong >
scan west
A sinuous worm is here, fighting *Raiden*!.
*Raiden* is here, fighting a sinuous worm!, riding a black warhorse.
A sinuous worm is here, fighting *Raiden*!.

HP:Scratched MV:Strong >
w
k human
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm is here, fighting *Raiden*!.
*Raiden* is here, fighting a sinuous worm!, riding a black warhorse.
A sinuous worm is here, fighting *Raiden*!.

HP:Scratched MV:Strong >
You try to pierce *Raiden*, but he parries the attack.

HP:Scratched MV:Strong - Raiden: Hurt --- a sinuous worm: Battered
>

*Raiden* panics, and attempts to flee!
A black warhorse is too exhausted to move *Raiden* any further.
A black warhorse is too exhausted to move *Raiden* any further.
A black warhorse is too exhausted to move *Raiden* any further.
A black warhorse is too exhausted to move *Raiden* any further.

HP:Scratched MV:Strong - Raiden: Hurt --- a sinuous worm: Battered
>

You pierce *Raiden* very hard.
A sinuous worm thrashes *Raiden* very hard.
*Raiden* tries to sting a sinuous worm, but it parries the attack.
A sinuous worm thrashes *Raiden* very hard.

HP:Healthy MV:Fresh - Raiden: Hurt --- a sinuous worm: Wounded
>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Fresh - Raiden: Hurt --- a sinuous worm: Wounded
>

*Raiden* leaves north, riding a black warhorse..

HP:Healthy MV:Fresh >
n
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
*Raiden* tries to sting you, but you dodge the attack.
No way! You're fighting for your life!

HP:Healthy MV:Excellent - Raiden: Hurt>
No way! You're fighting for your life here!

HP:Healthy MV:Excellent - Raiden: Hurt>

You try to pierce *Raiden*, but he dodges the attack.
*Raiden* tries to sting you, but you parry the attack.

HP:Healthy MV:Excellent - Raiden: Hurt>
flee
HP:Healthy MV:Excellent - Raiden: Hurt>

Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
You flee head over heels.
look

HP:Healthy MV:Excellent >
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Healthy MV:Excellent >
s
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
HP:Healthy MV:Excellent >

*
*
Raiden begins charging towards you.

HP:Healthy MV:Excellent >
= = w
Cancelled.
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]
A small deer is here watching over herself.

HP:Healthy MV:Excellent >
scan east
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]

HP:Healthy MV:Excellent >
scan east
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Excellent >
s
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Excellent >
e
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
The corpse of a tall trolloc spy is lying here.
The corpse of a wicked kho'mon hunterkiller is lying here.

HP:Healthy MV:Excellent >
n
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Excellent >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
n
hide
backstab human
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
scan west

HP:Healthy MV:Excellent >
scan west

HP:Healthy MV:Excellent >
w
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Excellent >
You attempt to hide yourself.

HP:Healthy MV:Excellent >
Backstab who?

HP:Healthy MV:Excellent >
tr
HP:Healthy MV:Excellent >
-
*
You see fresh tracks of Raiden leaving <<WEST<<
You see fresh tracks of Sartak leaving <<WEST<<
You see fresh tracks of Sartak leaving ^^NORTH^^

HP:Healthy MV:Excellent >
w
hide
backstab human
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]
A small deer is here watching over herself.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
TICK IN 3 SECONDS.
Backstab who?

HP:Healthy MV:Strong >
e
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
hide
backstab human
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
e
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
The corpse of a tall trolloc spy is lying here.
The corpse of a wicked kho'mon hunterkiller is lying here.

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
n
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
tr
HP:Healthy MV:Strong >
-
*
You see fresh tracks of Raiden leaving ^^NORTH^^
You see fresh tracks of Sartak leaving ^^NORTH^^
You see almost fresh tracks of Sartak leaving <<WEST<<

HP:Healthy MV:Strong >
s
hide
backstab human
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
The corpse of a tall trolloc spy is lying here.
The corpse of a wicked kho'mon hunterkiller is lying here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
hide
backstab human
Corner of a Rancid Field
The sickly shrubbery grows larger and wilder here at the edge of the field.
Some small trees grow with reddish and yellow discolorings. Sharp thorns can
be seen along the branches, oozing white and black puss. The blighted trees
grow thicker and closer together to the west, while the field extends to the
north and east. To the south is a great blight passing through the Mountains
of Dhoom.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
n
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the east, bleeding red from insect holes. To the north a city rises out
of a decaying forest, while to the south lies the Mountains of Dhoom surrounded
by a deadly blight.
[ Exits: n e s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
e
hide
backstab human
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
n
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]
A small deer is here watching over herself.

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
w
A Patch of Blighted Brambles
A tangled patch of blighted brambles grow here. Gnarled twisting branches wrap
around each other, movement here is almost impossible. Sharp, tooth-like
thorns cover the brambles, ready to pierce anything passing through. A sickly
field decays to the east, while to the north grows a blighted forest.
[ Exits: e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >

A small deer has arrived from the east.

HP:Healthy MV:Strong >
e
Edge of the Rancid Field
The field grows thicker here as it merges with a twisted forest to the north.
Dark blotched tree roots can be seen sticking out of the ground. Teeth like
thorns grow on the roots, stained red from the blood of those that pass by. A
ruined city rises out of the forest to the north, while to the south a field
stretches unt il it is overtaken by a great blight. To the west a thick wall
of blighted brambles blocks the view.
[ Exits: e s w ]

HP:Healthy MV:Strong >
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Sartak leaving <<WEST<<
You see fresh tracks of Raiden leaving ^^NORTH^^
You see fresh tracks of Sartak leaving <<WEST<<

HP:Healthy MV:Good >
n
hide
backstab human
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
n
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Raiden leaving ^^NORTH^^
You see very recent tracks of Kombat leaving ^^NORTH^^
You see almost day old tracks of Zak leaving vvSOUTHvv

HP:Healthy MV:Good >
n
hide
backstab human
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
* =
*Raiden* tries to sting Kombat, but he dodges the attack.

HP:Healthy MV:Good >
= + +
*Raiden* looks at Kombat.

HP:Healthy MV:Good >

Kombat panics, and attempts to flee!

HP:Healthy MV:Good >
-
Kombat leaves north.

HP:Healthy MV:Good >

*Raiden* tries to sting you, but you dodge the attack.

HP:Healthy MV:Good - Raiden: Hurt>
-
*
You can't sneak up on a fighting target.

HP:Healthy MV:Good - Raiden: Hurt>

You try to pierce *Raiden*, but he dodges the attack.
*Raiden* tries to sting you, but you dodge the attack.

HP:Healthy MV:Good - Raiden: Hurt>
flee
HP:Healthy MV:Good - Raiden: Hurt>

*Raiden* panics, and attempts to flee!
A black warhorse is too exhausted to move *Raiden* any further.

HP:Healthy MV:Good - Raiden: Hurt>

A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm of enormous size is slithering here.
You flee head over heels.
look

HP:Healthy MV:Good >
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
w
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
hide
backstab human

Kombat narrates, '*ponder*'

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

Raiden begins charging towards you.

HP:Healthy MV:Good >

*
* flee
Cancelled.
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
A wicked kho'mon hunterkiller checks for tracks.
You flee head over heels.
look

HP:Healthy MV:Strong >
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Healthy MV:Strong >
n
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
w
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]
A small deer is here watching over herself.

HP:Healthy MV:Strong >
e
e
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A tall trolloc spy is standing here, sneaking around.
Kombat narrates, 'i think theres a couple outside..=P'

HP:Healthy MV:Strong >
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A chain coif is setting here.
A wooden practice sword is setting here. [2]
Some leather armor is bundled here on the ground. [2]
A tattered shirt is here, rotting away. [2]
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit. [2]
A pair of worn pants are setting on the ground, stained with dirt. [2]
A thin leather helmet is here.
A small wooden shield is setting here. [2]
A long black chain is here, attached to the gate.

HP:Healthy MV:Strong >
n
The gate seems to be closed.
open gate

HP:Healthy MV:Strong >
It seems to be locked.
call

HP:Healthy MV:Strong >
You call for the gate to be opened.

HP:Healthy MV:Strong >

The gate is opened from the other side.


HP:Healthy MV:Strong >
s
hide
backstab human
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
hide
backstab human
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
hide
backstab human
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
s
hide
backstab human
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >
tr
HP:Healthy MV:Strong >
-
*
You see almost fresh tracks of Sartak leaving ^^NORTH^^
You see almost fresh tracks of Sartak leaving <<WEST<<
You see almost fresh tracks of Raiden leaving ^^NORTH^^

HP:Healthy MV:Strong >
n
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Healthy MV:Strong >
n
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
e
At a Scorched Tree
A thin blackened skeleton of what used to be a decaying blighted tree sits here
limply, waiting for death. Naked of fruits or leaves, even the sickly fungi
have not returned to this tree, so close to death that it is. The earth around
the tree is darkened, with no new growths since whatever torched the tree
scorched the ground also. To the west a path leads south to a sickly field,
while to the north a cluster of decaying fruit trees stand together.
[ Exits: n w ]
A sinuous worm of enormous size is slithering here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Strong >
w
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
w
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Strong >
tr
HP:Healthy MV:Strong >
-
*
You see two days old tracks of Nosferatu leaving ^^NORTH^^
You see two days old tracks of Tiqaz leaving ^^NORTH^^
You see two days old tracks of Nosferatu leaving <<WEST<<

HP:Healthy MV:Strong >
e
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Strong >
tr
HP:Healthy MV:Strong >
-
*
You see fresh tracks of Sartak leaving <<WEST<<
You see fresh tracks of Sartak leaving >>EAST>>
You see fresh tracks of Sartak leaving vvSOUTHvv

HP:Healthy MV:Strong >
n
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Sartak leaving vvSOUTHvv
You see fresh tracks of Raiden leaving <<WEST<<
You see fresh tracks of Sartak leaving <<WEST<<

HP:Healthy MV:Good >
w
hide
backstab human
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

*Raiden* has arrived from the north, riding a black warhorse.
Raiden begins charging towards you.

HP:Healthy MV:Good >
w
TICK IN 3 SECONDS.
Beside a Rotten Log
A semi-decomposed log lays here in the clearing. Its entirety is covered with
splotches of red, white, and black. The log is partially hollow, making homes
for many blighted creatures. Sickly yellow lichen have attatched themselves to
the log, feeding off its decay. All around the blighted forest grows sickly,
releasing a putrid smell into the air.
[ Exits: n e ]

HP:Healthy MV:Good >
n
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]

HP:Healthy MV:Good >
e
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A small deer is here watching over herself.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
scan south

HP:Healthy MV:Good >

Kombat has arrived from the east.

HP:Healthy MV:Good >
scan south

HP:Healthy MV:Good >

Kombat leaves west.

HP:Healthy MV:Good >
look
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A small deer is here watching over herself.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
stat
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 184 Dodge Bonus: 105, Parry Bonus: 142
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT

HP:Healthy MV:Good >
s
hide
backstab human
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
hide
backstab human
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Sartak leaving ^^NORTH^^
You see fresh tracks of Sartak leaving <<WEST<<
You see fresh tracks of Sartak leaving >>EAST>>

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
hide
backstab human
A Blighted Forest
Pale white trunks rise only a few feet of the ground here. Grey and yellow
leaves splotched with red and black grow sparsely on the thin branches. The
ground here is a sick looking grey, and hard as stone. An oddly large tree
grows here, bent over like a horseshoe. A large hole seems to have been dug
out by some animal in the past. Yellow eyes can be seen peering out of the
darkness within the tree.
[ Exits: n e w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Sartak leaving >>EAST>>
You see two days old tracks of Nosferatu leaving ^^NORTH^^
You see two days old tracks of Tiqaz leaving ^^NORTH^^

HP:Healthy MV:Good >

Kombat narrates, 'he all w of 1s gk'

HP:Healthy MV:Good >
n
hide
backstab human
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
hide
backstab human
Beside a Rotten Log
A semi-decomposed log lays here in the clearing. Its entirety is covered with
splotches of red, white, and black. The log is partially hollow, making homes
for many blighted creatures. Sickly yellow lichen have attatched themselves to
the log, feeding off its decay. All around the blighted forest grows sickly,
releasing a putrid smell into the air.
[ Exits: n e ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
n
hide
backstab human
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Kombat leaving >>EAST>>
You see fresh tracks of Raiden leaving >>EAST>>
You see fresh tracks of Kombat leaving >>EAST>>

HP:Healthy MV:Good >
s
Beside a Rotten Log
A semi-decomposed log lays here in the clearing. Its entirety is covered with
splotches of red, white, and black. The log is partially hollow, making homes
for many blighted creatures. Sickly yellow lichen have attatched themselves to
the log, feeding off its decay. All around the blighted forest grows sickly,
releasing a putrid smell into the air.
[ Exits: n e ]

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Sartak leaving ^^NORTH^^
You see fresh tracks of Raiden leaving ^^NORTH^^
You see fresh tracks of Sartak leaving ^^NORTH^^

HP:Healthy MV:Good >
e
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]

HP:Healthy MV:Good >
n
hide
backstab human
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A small deer is here watching over herself.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
hide
backstab human
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A chain coif is setting here.
A wooden practice sword is setting here. [2]
Some leather armor is bundled here on the ground. [2]
A tattered shirt is here, rotting away. [2]
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit. [2]
A pair of worn pants are setting on the
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

e
hide
backstab human
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A chain coif is setting here.
A wooden practice sword is setting here. [2]
Some leather armor is bundled here on the ground. [2]
A tattered shirt is here, rotting away. [2]
A heavy sack made of burlap lies here.
A pitch coated torch rests here, waiting to be lit. [2]
A pair of worn pants are setting on the ground, stained with dirt. [2]
A thin leather helmet is here.
A small wooden shield is setting here. [2]
A long black chain is here, attached to the gate.
*Raiden* is here, fighting Someone!, riding a black warhorse.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
You can't sneak up on a fighting target.

HP:Healthy MV:Good >

*Raiden* stings Someone into bloody fragments!

HP:Healthy MV:Strong >

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong >

*Raiden* leaves east, riding a black warhorse..

HP:Healthy MV:Strong >

*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Strong >

Raiden begins charging towards you.

HP:Healthy MV:Strong >
w

Kombat narrates, 'now he gk'

HP:Healthy MV:Strong >
*Raiden* tries to sting you, but you parry the attack.
No way! You're fighting for your life!
Kombat narrates, 'how u gonna bash me wit a fuckin sungwood'

HP:Healthy MV:Strong - Raiden: Scratched>

Kombat leaves west.

HP:Healthy MV:Strong - Raiden: Scratched>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong - Raiden: Scratched>

*Raiden* leaves west, riding a black warhorse..

HP:Healthy MV:Strong >

Kombat has arrived from the west.

HP:Healthy MV:Strong >
s
*Raiden* has arrived from the west, riding a black warhorse.
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Strong >
w
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Healthy MV:Strong >
n
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A small deer is here watching over herself.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
hide
backstab human

Kombat has arrived from the east.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
Backstab who?

HP:Healthy MV:Strong >

Kombat leaves west.

HP:Healthy MV:Strong >

*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Strong >

Raiden begins charging towards you.

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Strong >
w
HP:Healthy MV:Strong >
Cancelled.
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows southwardly.
[ Exits: e s w ]

HP:Healthy MV:Strong >
scan east
*Raiden* is here, fighting a tall trolloc spy!, riding a black warhorse.
A small deer is here watching over herself.
A tall trolloc spy is here, fighting *Raiden*!.

HP:Healthy MV:Strong >
e
hide
backstab human
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the east a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
*Raiden* is here, fighting Kombat!, riding a black warhorse.
Kombat Damage, Beast from the err....North is here, fighting *Raiden*!.
A small deer is here watching over herself.
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Strong >
You attempt to hide yourself.

HP:Healthy MV:Strong >
You can't sneak up on a fighting target.

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Strong >
You can't sneak up on a fighting target.

HP:Healthy MV:Strong >

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Strong >
hide
backstab human
You attempt to hide yourself.
Kombat narrates, 'stabbed'

HP:Healthy MV:Strong >
A tall trolloc spy tries to slash *Raiden*, but he parries the attack.
Kombat tries to pierce *Raiden*, but he parries the attack.
You can't sneak up on a fighting target.

HP:Healthy MV:Strong >

*Raiden* leaves south, riding a black warhorse..

HP:Healthy MV:Strong >

Kombat leaves south.

HP:Healthy MV:Strong >
s
hide
backstab human
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
Kombat Damage, Beast from the err....North is standing here.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

Kombat narrates, 'he beat..=P'

HP:Healthy MV:Good >
w
hide
backstab human
Beside a Rotten Log
A semi-decomposed log lays here in the clearing. Its entirety is covered with
splotches of red, white, and black. The log is partially hollow, making homes
for many blighted creatures. Sickly yellow lichen have attatched themselves to
the log, feeding off its decay. All around the blighted forest grows sickly,
releasing a putrid smell into the air.
[ Exits: n e ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
Alas, you cannot go that way...

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
Deep in the Blighted Forest
Behind a wall of twisted trees to the east a large patch of grass grows here.
Razor sharps stalks cut like glass against any known surface. Many young
trollocs have lost toes or fingers to it. Though the grass grows a motley
grey, it is stained red at the tips. To the north a giant wall, covered in
vines, seperates the forest from the shadowspawn city.
[ Exits: n e s w ]
Kombat Damage, Beast from the err....North is standing here.

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
hide
backstab human
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see almost fresh tracks of Sartak leaving ^^NORTH^^
You see almost fresh tracks of Sartak leaving vvSOUTHvv

HP:Healthy MV:Good >
s
TICK IN 3 SECONDS.
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

Kombat narrates, 'no mvs to chase though'

HP:Healthy MV:Good >
e
A Swampy Field
A few blighted sprouts poke out of the boiling grey mud of the nearby bog.
Steam rises as the dark muck bubbles pop at the surface, errupting with liquids
of red grey and black. Bones can be seen of things that made the decision to
pass through the bog. To the north a ruined city rises out of the blighted
forest, while to the east the field sinks down into a sickening bog. The
Mountains of Dhoom rise to the south, cut through by a great blight.
[ Exits: e s w ]

HP:Healthy MV:Good >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
The corpse of a small deer is lying here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
The corpse of a tall trolloc spy is lying here.
The corpse of a wicked kho'mon hunterkiller is lying here.

HP:Healthy MV:Good >
s
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]

HP:Healthy MV:Good >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]

HP:Healthy MV:Good >
e
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]

HP:Healthy MV:Good >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A small deer is here watching over herself.

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Daeth leaving ^^NORTH^^
You see fresh tracks of Raiden leaving >>EAST>>
You see very recent tracks of Raiden leaving ^^NORTH^^

HP:Healthy MV:Good >
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
The corpse of a sinuous worm is lying here.

HP:Healthy MV:Good >
look
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
The corpse of a sinuous worm is lying here.

HP:Healthy MV:Good >
nar fresh daeth
You narrate, 'fresh daeth'

HP:Healthy MV:Good >
hide
You attempt to hide yourself.

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*Raiden* tries to sting you, but you parry the attack.

HP:Healthy MV:Good - Raiden: Beaten>

* = = + +
Kombat narrates, 'yeah i saw him too'

HP:Healthy MV:Good - Raiden: Beaten>
flee
-
*Raiden* tries to sting you, but you dodge the attack.

HP:Healthy MV:Good - Raiden: Beaten>
Cancelled.

HP:Healthy MV:Good - Raiden: Beaten>

The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]
You flee head over heels.
look

HP:Healthy MV:Good >
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]

HP:Healthy MV:Good >
s
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Healthy MV:Good >

The sun slowly disappears in the west.

HP:Healthy MV:Strong >

Kombat narrates, 'he gk..=p'

HP:Healthy MV:Strong >
look
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Healthy MV:Strong >

*Raiden* has arrived from the north, riding a black warhorse.

HP:Healthy MV:Strong >

Raiden begins charging towards you.

HP:Healthy MV:Strong >
w
Alas, you cannot go that way...

HP:Healthy MV:Strong >
s
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Healthy MV:Strong >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Healthy MV:Strong >
e
hide
backstab human
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
scan east

HP:Healthy MV:Good >
score
You have 365(365) hit and 170(230) movement points.
You have scored 46990146 exp, 0 quest points, and have 20 gold coins.
You need 3009854 exp to reach your next level and 0 quest points required to rank.
You have been playing for 12742 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Sartak the trolloc. (level 43)
You are standing.

HP:Healthy MV:Good >
stat
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 184 Dodge Bonus: 105, Parry Bonus: 142
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT

HP:Healthy MV:Good >
look
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Healthy MV:Good >
not
You will now look around more carefully.

HP:Healthy MV:Good >
look
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Healthy MV:Good >
hide
backstab human

*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Raiden begins charging towards you.

HP:Healthy MV:Good >

*
* e
Cancelled.
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Healthy MV:Good >

*Raiden* has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >
s

*Raiden* tries to sting you, but you dodge the attack.

HP:Healthy MV:Good - Raiden: Battered>
No way! You're fighting for your life!

HP:Healthy MV:Good - Raiden: Battered>
flee
HP:Healthy MV:Good - Raiden: Battered>

The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]
You flee head over heels.
look

HP:Healthy MV:Good >
The Great Blight
Evil- looking leaves clot the trees, black and red with white spots. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ Exits: n e s ]

HP:Healthy MV:Good >
e
hide
backstab human
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
*Raiden* leaves west, riding a black warhorse..
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >

*Raiden* has arrived from the west, riding a black warhorse.

HP:Healthy MV:Good >

*Raiden* tries to sting you, but you parry the attack.

HP:Healthy MV:Good - Raiden: Battered>
flee
HP:Healthy MV:Good - Raiden: Battered>

The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
You flee head over heels.
look

HP:Healthy MV:Good >
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]

HP:Healthy MV:Good >
n
hide
backstab human
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
HP:Healthy MV:Good >

*
*
You dodge a bash from *Raiden* who loses his balance and falls!

HP:Healthy MV:Good - Raiden: Battered>
= = + + - -
*Raiden* tries to sting you, but you dodge the attack.
*Raiden* panics, and attempts to flee!

HP:Healthy MV:Good - Raiden: Battered>

*
You can't sneak up on a fighting target.

HP:Healthy MV:Good - Raiden: Battered>

*Raiden* panics, and attempts to flee!

HP:Healthy MV:Good - Raiden: Battered>
flee

*Raiden* leaves south, riding a black warhorse..

HP:Healthy MV:Good >
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]
You flee head over heels.
look

HP:Healthy MV:Good >
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Healthy MV:Good >
TICK IN 3 SECONDS.
n
hide
backstab human
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
n
hide
backstab human
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see almost fresh tracks of Daeth leaving ^^NORTH^^

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
To the north the landscape seems to change, from vast nothingness to dismal
plains. The shrubary subside to give way to blighted fruit trees and wilted
grass, coverd in sharp barbs that could leave a deep gash in human flesh. It
would be unwise to harvest the fruits of these plants labor.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
Blighted trees as far as the eye can see to both east and west. Blackend trees
stand in defiance of the harsh heat of the blight, twisted in such a mannor
that seems impossible in normal nature, streatching roots deep into the
desolate earth, and swaying in a humid breeze.
[ Exits: n s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails.
[ Exits: n s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
hide
backstab human
The Great Blight
All around you is carnage from numerous acounts of battle and warefare. The
ground is bloodstained and the scent of death is fresh around you. You hear
faint howls in the distant and there are blood curdling screams. You think
this is not a place for you.
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see fresh tracks of Raiden leaving >>EAST>>
You see almost fresh tracks of Daeth leaving >>EAST>>

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
You are wondering around aimlessly in The Great Blight. There is a eerie sence
of the area you are in. You gaze around fearfully for a moment. You think you
hear a noise that makes you feel like fleeing to another place.
[ Exits: n w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
w
hide
backstab human
The Great Blight
The path opens to the east and west, the north blocked by trees scorched by the
harsh sun of the blight. Small insects scurry underfoot and huridly lurk back
into their holes. Small deer can be seen to the west, skinny and malnoureshed
almost beyond recognition. A small, desolate path continues southward threw
the blight.
[ Exits: e s w ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
The Great Blight
Scanning east and west, all you see is a thick cover of twisted trees, scorched
earth and thorny bushes. The temperature almost seams unbearable. The path is
clear to the north and south.
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Healthy MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you.
[ Exits: n e s ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
tr
HP:Healthy MV:Good >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see almost fresh tracks of Daeth leaving ^^NORTH^^
You see fairly recent tracks of Raiden leaving ^^NORTH^^

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
The ground is slightly depressed here, and the rotting forest seems to suddenly
spring up around you. The forest seems rife with movement. The gaps through
the trees provide good views of the blight.
[ Exits: n s w ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
The sudden snap of a broken branch can often be heard, and you struggle vainly
to see the origins of these unnerving sounds. The green of the forest is
almost invisible from here.
[ Exits: n e ]

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
e
hide
backstab human
The Great Blight
When you examine this room closely you can tell that you are in the legendary
Blight. There is a scent of blood and mildew from the scattered corpses. You
begin to wonder why am I here?
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >
You attempt to hide yourself.

HP:Healthy MV:Good >
Backstab who?

HP:Healthy MV:Good >
s
hide
backstab human
The Great Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach.
[ Exits: n e w ]
*Raiden* is standing here, riding a black warhorse.

HP:Healthy MV:Good >
*Raiden* tries to sting you, but you dodge the attack.
No way! You're fighting for your life!

HP:Healthy MV:Good - Raiden: Battered>
No way! You're fighting for your life here!

HP:Healthy MV:Good - Raiden: Battered>

You try to pierce *Raiden*, but he dodges the attack.
*Raiden* tries to sting you, but you dodge the attack.

HP:Healthy MV:Good - Raiden: Battered>
flee
HP:Healthy MV:Good - Raiden: Battered>

Kombat narrates, 'death still up in blight'

HP:Healthy MV:Good - Raiden: Battered>

The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
You flee head over heels.
look

HP:Healthy MV:Good >
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Healthy MV:Good >

The night has begun.
Timer now at 60 secs.

HP:Healthy MV:Good >

*Raiden* has arrived from the east, riding a black warhorse.

HP:Healthy MV:Good >

Raiden begins charging towards you.

HP:Healthy MV:Good >
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
n
Alas, you cannot go that way...

HP:Healthy MV:Good >

*Raiden* CHARGES you right through your middle!
That really did HURT!

HP:Battered MV:Good - Raiden: Battered>
n
look
w
s
flee
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Battered>
The Great Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists here.
You recognize there is a force at work which doesn't kill but rather twists the
very fabric of nature.
[ Exits: e s ]
*Raiden* is here, fighting YOU!, riding a black warhorse.
A rotting tree is here, fighting *Raiden*!.
A rotting tree is here, fighting *Raiden*!.

HP:Battered MV:Good - Raiden: Battered>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Battered>
No way! You're fighting for your life!

HP:Battered MV:Good - Raiden: Battered>
HP:Battered MV:Good - Raiden: Battered>

The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]
You flee head over heels.
look

HP:Battered MV:Good >
The Great Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ Exits: n w ]

HP:Battered MV:Good >

*Raiden* has arrived from the north, riding a black warhorse.

HP:Battered MV:Good >

Raiden begins charging towards you.

HP:Battered MV:Good >
w
hide
backstab human
The Great Blight
More of the same desolate waste land. To the north and west are more twisted
trees, thorny bushes, and scorched earth. Underfoot is a large, slick stone.
The path continues to the south and east.
[ Exits: e s d ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
s
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
w
Alas, you cannot go that way...

HP:Battered MV:Good >

A tall trolloc spy leaves east.

HP:Battered MV:Good >

*Raiden* has arrived from the north, riding a black warhorse.

HP:Battered MV:Good >
k human

Raiden begins charging towards you.

HP:Battered MV:Good >
You try to pierce *Raiden*, but he dodges the attack.

HP:Battered MV:Good - Raiden: Battered>
k human
You do the best you can!

HP:Battered MV:Good - Raiden: Battered>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Battered>
k human
You do the best you can!

HP:Battered MV:Good - Raiden: Battered>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Battered>

You try to pierce *Raiden*, but he dodges the attack.

HP:Battered MV:Good - Raiden: Battered>

*Raiden* leaves north, riding a black warhorse..

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
look
The Great Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground
is a sickly pale yellow.
[ Exits: n e ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Good >
k human
They don't seem to be here.

HP:Battered MV:Good >
k human

*Raiden* has arrived from the north, riding a black warhorse.

HP:Battered MV:Good >
You try to pierce *Raiden*, but he parries the attack.

HP:Battered MV:Good - Raiden: Battered>
k human
A tall trolloc spy has arrived from the east.
You do the best you can!

HP:Battered MV:Good - Raiden: Battered>

A rotting tree tries to hit *Raiden*, but he dodges the attack.
A rotting tree tries to hit *Raiden*, but he dodges the attack.
You pierce *Raiden* very hard.

HP:Battered MV:Good - Raiden: Battered>

You dodge a bash from *Raiden* who loses his balance and falls!

HP:Battered MV:Good - Raiden: Battered>

A rotting tree hits *Raiden* hard.
A rotting tree hits *Raiden* extremely hard.
You pierce *Raiden* extremely hard.

HP:Battered MV:Good - Raiden: Beaten>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Beaten>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Beaten>

A tall trolloc spy tries to slash *Raiden*, but he dodges the attack.
A rotting tree hits *Raiden* hard.
A rotting tree hits *Raiden* hard.
*Raiden* tries to sting you, but you dodge the attack.
You pierce *Raiden* very hard.

HP:Battered MV:Good - Raiden: Critical>

*Raiden* panics, and attempts to flee!

HP:Battered MV:Good - Raiden: Critical>

*Raiden* leaves east, riding a black warhorse..

HP:Battered MV:Good >
e
The Great Blight
Vegetation abounds, but everything is over-ripe and appears ready to burst open
with a spray of pus. The Blight here is a twisted sprawl of foul plants and
shrubs.
[ Exits: e w ]
*Raiden* is standing here, riding a black warhorse.

HP:Battered MV:Good >

*Raiden* tries to sting you, but you dodge the attack.

HP:Battered MV:Good - Raiden: Critical>
k human
You do the best you can!

HP:Battered MV:Good - Raiden: Critical>

You try to pierce *Raiden*, but he parries the attack.
*Raiden* tries to sting you, but you parry the attack.

HP:Battered MV:Good - Raiden: Critical>
flee
HP:Battered MV:Good - Raiden: Critical>

The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]
You flee head over heels.
look

HP:Battered MV:Good >
The Great Blight
Leaves cover the trees, but stained and spotted with yellow and black, with
livid red streaks like blood poisoning. The air tastes like a mouthful of
spoiled meat.
[ Exits: e w ]

HP:Battered MV:Good >

*Raiden* has arrived from the west, riding a black warhorse.

HP:Battered MV:Good >

Raiden begins charging towards you.

HP:Battered MV:Good >
exits
Obvious exits:
East - The Great Blight
West - The Great Blight

HP:Battered MV:Good >
e
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Good >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Battered MV:Good >
w
hide
backstab human
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
The Great Blight
A small path in the forest leads east and west here. Creepers lie across the
path and twitch when you move over them. You carefully avoid touching
anything.
[ Exits: e w ]

HP:Battered MV:Good >
scan west

HP:Battered MV:Good >
scan west

HP:Battered MV:Good >
scan west

HP:Battered MV:Good >
scan west

HP:Battered MV:Good >
w
hide
backstab human
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
tr
HP:Battered MV:Good >
-
*
You see fresh tracks of Sartak leaving >>EAST>>
You see fresh tracks of Raiden leaving vvSOUTHvv
You see fresh tracks of Sartak leaving >>EAST>>

HP:Battered MV:Good >
s
hide
backstab human
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
A wicked kho'mon hunterkiller checks for tracks.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
hide
backstab human
The Great Blight
The trees twitch noisily, and dark shapes loom eerily in the shadows. The
corruption of the Blight can be seen in every strand of life that exists here.
You find yourself filled with revulsion at the force which doesn't kill but
rather twists the very fabric of nature.
[ Exits: s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
s
The Great Blight
Dark leaves shiver as you near them, and branches twist eagerly in your
direction. The sickly colors of the forest grate on your nerves, the pale
yellows and streaky reds a mockery of natural purity.
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.

HP:Battered MV:Good >
s
The Great Blight
The floor of the Blight seems to be crawling with foul forms of life.
Creepers and twisted trees inch towards you as you walk by them. Holding your
breath is the only way to keep from gagging as the smell enters your body.
[ Exits: n e s w ]

HP:Battered MV:Good >
s
The Great Blight
Trees are still surrounding you, but they appear to be rotting away. Spotted
yellow and black leaves cover these bloated trees. The leaves and creepers
they look as if they would burst at your touch.
[ Exits: n e s ]
A small deer is here watching over herself.

HP:Battered MV:Good >
sneak
stat
Okay, you will now stop sneaking.

HP:Battered MV:Good >
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 184 Dodge Bonus: 105, Parry Bonus: 142
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Battered MV:Good >
s
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]

HP:Battered MV:Good >
s
A Path Through the Hills
Giant mounds of dirt rise on either side of the little path. To the north you
see the begining of a dark and evil forest. The road is rough with rocks and
dirt slides. Bushes teeming with insects and rodents surround the area.
[ Exits: n s ]

HP:Battered MV:Good >
s
A Path Through the Hills
Grass becomes trampled as you move by and rocks scatter all around you. The
mountains grow into the west. The path lies to the south and more hills sprout
to the east.
[ Exits: n e s ]

HP:Battered MV:Good >
s
In Tarwin's Gap
All of a sudden the path becomes smaller and seemingly disappears into the
hills. Looking carefully you notice a used road leading through the hills.
Here are signs of faded blood on the ground and the noxious odor coming from
the north warns of things to come.
[ Exits: n e s ]

HP:Battered MV:Good >
s
Rising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.

HP:Battered MV:Good >
s
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]

HP:Battered MV:Good >
s
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]

HP:Battered MV:Good >
s
s
In the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]

HP:Battered MV:Good >
Tarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]

HP:Battered MV:Good >
s
s
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]

HP:Battered MV:Good >
s
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Battered MV:Good >
s
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Battered MV:Draining >
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Battered MV:Draining >
s
s
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Battered MV:Draining >
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Battered MV:Draining >
s
s
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Battered MV:Draining >
s
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Battered MV:Draining >
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Battered MV:Draining >
s
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Battered MV:Draining >
s
Between the Foothills
The forbidding entrance to the Gap lies to the north and the path snakes off to
the southeast toward the hills. As you approach the entrance to the Gap, an
overbearing sense of heaviness falls on you. The wind whipping through the
gorge carries the stench of death and decay.
[ Exits: n e w ]

HP:Battered MV:Draining >
s
Alas, you cannot go that way...

HP:Battered MV:Draining >
TICK IN 3 SECONDS.
sneak
stat
Okay, you'll try to move silently for a while.

HP:Wounded MV:Good >
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 184 Dodge Bonus: 105, Parry Bonus: 142
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
In the Gap
You stand in the southernmost point of Tarwin's Gap. The narrow narrow passage
is bleak and inhospitable. The rocky sides of the the Gap close around you,
hemming you in.
[ Exits: n s ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
In the Gap
The road to the north widens out from the narrow passageway to the south.
There is no vegetation in this forsaken area. The boulders that make up the
rocky walls seem to lean in towards you as you traverse the path to the south.

[ Exits: n s ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
Tarwin's Gap
The road continues north and south here. The sickly sweet odor wafted from the
north by the wind seems to get into your mouth as well as your nostrils and
leaves you feeling slightly ill. Everything you see looks as if it has been
touched by the stench.
[ Exits: n s w ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
Tarwin's Gap
The area that you are in is a legend in itself. Countless battles of the
Trolloc Wars were fought here. All that lets you know this are the patches of
bloodstained grass.
[ Exits: n s w ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
Tarwin's Gap
Wilted and blood stained grass slowly moves in a slight breeze. Howls and
battle cries that once filled the air have died down. Mangled limbs and bloody
corpses lie here from a previous battle.
[ Exits: n e s w ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
-
*
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see very recent tracks of Daeth leaving ^^NORTH^^
You see fairly recent tracks of Raiden leaving ^^NORTH^^

HP:Wounded MV:Good >
n
hide
backstab human
Tarwin's Gap
Heavy dark clouds loom over head as lightning strikes in the distance.
Tarwin's Gap is a dark, cold, and lonely area. A very good place to set up an
ambush for unsuspecting enemies.
[ Exits: n e s ]
A tall white stallion is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
-
*
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see very recent tracks of Daeth leaving ^^NORTH^^
You see fairly recent tracks of Raiden leaving ^^NORTH^^

HP:Wounded MV:Good >
n
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Wounded MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
-
*
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see very recent tracks of Daeth leaving ^^NORTH^^
You see fairly recent tracks of Raiden leaving ^^NORTH^^

HP:Wounded MV:Good >
n
hide
backstab human
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
-
*
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see very recent tracks of Daeth leaving ^^NORTH^^
You see fairly recent tracks of Raiden leaving ^^NORTH^^

HP:Wounded MV:Good >
n
*Raiden* has arrived from the north, riding a black warhorse.
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Wounded MV:Good >
tr
HP:Wounded MV:Good >
-
*
You see fresh tracks of Raiden leaving vvSOUTHvv
You see almost fresh tracks of Sartak leaving vvSOUTHvv
You see very recent tracks of Daeth leaving ^^NORTH^^

HP:Wounded MV:Good >

*Raiden* has arrived from the south, riding a black warhorse.

HP:Wounded MV:Good >

Raiden begins charging towards you.

HP:Wounded MV:Good >
w
Tarwin's Gap
Off to the southeast a sheer cliff raises up. It looks too steep to climb.
The Gap opens out in all other directions, barren and lifeless as far as you
can tell, with only an occasional stunted tree or patch of grass.
[ Exits: n e s w ]

HP:Wounded MV:Good >
s
A Curve in the Gap
The long path of Tarwin's gap comes to a slight curve. There are enormous
piles of rocks blocking to the west and south. There are some fairly faint
tracks of somthing that look like hoves, but what do they belong to?
[ Exits: n e ]

HP:Wounded MV:Good >
e
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Wounded MV:Good >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
w
A Curve in the Gap
The long path of Tarwin's gap comes to a slight curve. There are enormous
piles of rocks blocking to the west and south. There are some fairly faint
tracks of somthing that look like hoves, but what do they belong to?
[ Exits: n e ]

HP:Wounded MV:Draining >
n
hide
backstab human
Tarwin's Gap
Off to the southeast a sheer cliff raises up. It looks too steep to climb.
The Gap opens out in all other directions, barren and lifeless as far as you
can tell, with only an occasional stunted tree or patch of grass.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Draining >
You attempt to hide yourself.

HP:Wounded MV:Draining >
HP:Wounded MV:Draining >

*
*Raiden* leaves south, riding a black warhorse..

HP:Wounded MV:Draining >

* = = + + - -
*
Backstab who?

HP:Wounded MV:Draining >
e
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Wounded MV:Draining >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
s
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Draining >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Draining >
HP:Wounded MV:Draining >

*
*Raiden* tries to sting you, but you parry the attack.

HP:Wounded MV:Draining - Raiden: Beaten>

* = flee
Cancelled.

HP:Wounded MV:Draining - Raiden: Beaten>

Curving Hills
To the west is an intersection in the middle of Tarwin's Gap.
There are boulders strewn all over the place. You feel the hair
in the back of your neck stand up when you hear a noise behind
one of the boulders. Your stomach starts to knot up and you
think of an ambush, then chuckle to see the wrinkled nose of
a rabbit.
[ Exits: s w ]
You flee head over heels.
look

HP:Wounded MV:Draining >
Curving Hills
To the west is an intersection in the middle of Tarwin's Gap.
There are boulders strewn all over the place. You feel the hair
in the back of your neck stand up when you hear a noise behind
one of the boulders. Your stomach starts to knot up and you
think of an ambush, then chuckle to see the wrinkled nose of
a rabbit.
[ Exits: s w ]

HP:Wounded MV:Draining >
s
hide
backstab human
Tarwin's Gap
KRUNCH! 'What was that?' you think out loud. You look down
and all you see is rocks beneath hooves. You think nothing
more of it but a clap of thunder startles you. You have the
urge to leave as soon as you possibly can.
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Wounded MV:Draining >
You attempt to hide yourself.

HP:Wounded MV:Draining >
Sartak
Posts: 97
Joined: Thu Nov 18, 2004 1:09 pm

Post by Sartak »

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
w
hide
backstab human
Tarwin's Gap
A cool wind blows through the stale air of Tarwin's Gap. Puddles of blood seep
into the ground, rotting the grass away. A few jagged rocks tumble off the
cliffside to the west. You feel a bad essence around you.
[ Exits: n e s ]

HP:Wounded MV:Draining >
You attempt to hide yourself.

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
n
hide
backstab human
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Draining >
You attempt to hide yourself.

HP:Wounded MV:Draining >
HP:Wounded MV:Draining >

*Raiden* tries to sting you, but you dodge the attack.

HP:Wounded MV:Draining - Raiden: Beaten>

*
*Raiden* tries to sting you, but you parry the attack.

HP:Wounded MV:Draining - Raiden: Beaten>

* = = + k human
Cancelled.
You do the best you can!

HP:Wounded MV:Draining - Raiden: Beaten>
stat
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 184 Dodge Bonus: 105, Parry Bonus: 142
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Draining - Raiden: Beaten>
flee
HP:Wounded MV:Draining - Raiden: Beaten>

A Curve in the Gap
The long path of Tarwin's gap comes to a slight curve. There are enormous
piles of rocks blocking to the west and south. There are some fairly faint
tracks of somthing that look like hoves, but what do they belong to?
[ Exits: n e ]
You flee head over heels.
look

HP:Wounded MV:Draining >
A Curve in the Gap
The long path of Tarwin's gap comes to a slight curve. There are enormous
piles of rocks blocking to the west and south. There are some fairly faint
tracks of somthing that look like hoves, but what do they belong to?
[ Exits: n e ]

HP:Wounded MV:Draining >
change mood wimpy
Mood changed to: Wimpy

HP:Wounded MV:Draining >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
stat
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 185 cm, Weight 150 pounds, Weight carried 0 lbs, Worn: 72 lbs.
Offensive Bonus: 174 Dodge Bonus: 107, Parry Bonus: 157
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 16, Con: 18
Your armor absorbs 47% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Wounded MV:Draining >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Draining >
Backstab who?

HP:Wounded MV:Draining >
e
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Draining >
hide
backstab human
You attempt to hide yourself.

HP:Wounded MV:Draining >
HP:Wounded MV:Draining >

*
*
Raiden begins charging towards you.

HP:Wounded MV:Draining >
= w
Cancelled.
A Curve in the Gap
The long path of Tarwin's gap comes to a slight curve. There are enormous
piles of rocks blocking to the west and south. There are some fairly faint
tracks of somthing that look like hoves, but what do they belong to?
[ Exits: n e ]

HP:Wounded MV:Draining >
n
Tarwin's Gap
Off to the southeast a sheer cliff raises up. It looks too steep to climb.
The Gap opens out in all other directions, barren and lifeless as far as you
can tell, with only an occasional stunted tree or patch of grass.
[ Exits: n e s w ]

HP:Wounded MV:Draining >
TICK IN 3 SECONDS.
e
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Wounded MV:Good >
score
You have 224(365) hit and 132(230) movement points.
You have scored 46991087 exp, 0 quest points, and have 20 gold coins.
You need 3008913 exp to reach your next level and 0 quest points required to rank.
You have been playing for 12742 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Sartak the trolloc. (level 43)
You are standing.

HP:Wounded MV:Good >

*Raiden* has arrived from the west, riding a black warhorse.

HP:Wounded MV:Good >

Raiden begins charging towards you.

HP:Wounded MV:Good >
w
Tarwin's Gap
Off to the southeast a sheer cliff raises up. It looks too steep to climb.
The Gap opens out in all other directions, barren and lifeless as far as you
can tell, with only an occasional stunted tree or patch of grass.
[ Exits: n e s w ]

HP:Wounded MV:Good >
scan east
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Good >

*Raiden* has arrived from the east, riding a black warhorse.

HP:Wounded MV:Good >
scan east

Raiden begins charging towards you.

HP:Wounded MV:Good >

HP:Wounded MV:Good >
e
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]

HP:Wounded MV:Good >
s
Middle of the Gap
You are in the Middle intersection of the Gap. There are high canyons on each
side of you. You eye your surroundings warily to make sure that you aren't
caught unawares.
[ Exits: n e s w ]

HP:Wounded MV:Good >
e
Curving Hills
To the west is an intersection in the middle of Tarwin's Gap.
There are boulders strewn all over the place. You feel the hair
in the back of your neck stand up when you hear a noise behind
one of the boulders. Your stomach starts to knot up and you
think of an ambush, then chuckle to see the wrinkled nose of
a rabbit.
[ Exits: s w ]

HP:Wounded MV:Good >
scan west

HP:Wounded MV:Good >
scan west

HP:Wounded MV:Good >
k human
They don't seem to be here.

HP:Wounded MV:Good >
s
Tarwin's Gap
KRUNCH! 'What was that?' you think out loud. You look down
and all you see is rocks beneath hooves. You think nothing
more of it but a clap of thunder startles you. You have the
urge to leave as soon as you possibly can.
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Wounded MV:Good >
s
A Passing Road
To the north, south and west of you is Tarwin's Gap and to the
east of you are two large hills. A stench floats through the
air that is undeniably death. You gag at the awful odor.
Lightning flashes and scares your mount. It shies and you are
nearly thrown from your horse. You quickly decide to leave this place.
[ Exits: n e s w ]
A tall white stallion is standing here.

HP:Wounded MV:Good >
scan west
A tall white stallion is standing here.

HP:Wounded MV:Good >
n
hide
backstab human
Tarwin's Gap
KRUNCH! 'What was that?' you think out loud. You look down
and all you see is rocks beneath hooves. You think nothing
more of it but a clap of thunder startles you. You have the
urge to leave as soon as you possibly can.
[ Exits: n s w ]
A tall white stallion is standing here.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
Backstab who?

HP:Wounded MV:Good >
n
hide
backstab human
Curving Hills
To the west is an intersection in the middle of Tarwin's Gap.
There are boulders strewn all over the place. You feel the hair
in the back of your neck stand up when you hear a noise behind
one of the boulders. Your stomach starts to knot up and you
think of an ambush, then chuckle to see the wrinkled nose of
a rabbit.
[ Exits: s w ]
*Raiden* is standing here, riding a black warhorse.

HP:Wounded MV:Good >
You attempt to hide yourself.

HP:Wounded MV:Good >
HP:Wounded MV:Good >

*Raiden* leaves south, riding a black warhorse..

HP:Wounded MV:Good >

*
* = = + + - -
*Raiden* has arrived from the south, riding a black warhorse.

HP:Wounded MV:Good >

Raiden begins charging towards you.

HP:Wounded MV:Good >

*
*Raiden* makes a strange sound but is suddenly very silent as you place an opalescent crystalline dagger in his back.
*Raiden* grimaces in pain.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Raiden*'s death cry.
*Raiden* is dead! R.I.P.
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

snorrr
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