Search found 20 matches

by Konnor
Sat Dec 27, 2014 7:30 pm
Forum: Bugs and Loopholes
Topic: Artifact burning up after removed.
Replies: 6
Views: 30494

Re: Artifact burning up after removed.

Lol @ alder response. Simply put it shouldn't blow up and destroy gauntlets once it's removed end of story. What if he dropped it and moved a room ? I guarantee it still would have destroyed his gauntlets and took a small amount of his hps.
by Konnor
Tue Dec 23, 2014 8:55 pm
Forum: The Art of Battle
Topic: charged in loop room blah
Replies: 2
Views: 26487

charged in loop room blah

HP:Beaten MV:Fresh - Shrek: Wounded>
s
s
*Shrek* begins charging towards you.

HP:Beaten MV:Fresh - Shrek: Wounded>
Lost in the Dark Forest
Black as night, you cannot see your own hand in front of your face without the
aid of your light, which fails a span away from its source.
[ Exits: n e s w ...
by Konnor
Sat Dec 20, 2014 1:23 am
Forum: General
Topic: Clever Thief
Replies: 5
Views: 20893

Re: Clever Thief

he corpse of a clever thief (here): all this was in his corpse wow !
an old miner's backpack
a pair of ringmail leggings [3]
a crystal trimmed shield
a pair of sleek black gloves
a necklace of heavy gold links
a pair of thin metal boots [3]
a pair of chainmail gloves [7]
a close-fitting chainmail ...
by Konnor
Sat Dec 20, 2014 1:02 am
Forum: General
Topic: Clever Thief
Replies: 5
Views: 20893

Re: Clever Thief

hes running around with a obsidian abs set right now Im on my mc and i cant even weave him unless he engage me.
by Konnor
Sat Dec 20, 2014 12:19 am
Forum: General
Topic: Clever Thief
Replies: 5
Views: 20893

Clever Thief

This mob is overly annoying. He can not be engaged unless he engages you. He managed to loot my entire set after trying to kill him for a hour I just gave up. I chased him all over the place. You should at the very least be able to engage him.
by Konnor
Mon Dec 15, 2014 9:18 pm
Forum: The Art of Battle
Topic: Lucky me
Replies: 0
Views: 48817

Lucky me

In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits ...
by Konnor
Sat Dec 13, 2014 8:21 am
Forum: General
Topic: fidaiyn
Replies: 7
Views: 39724

Re: fidaiyn

It's only a matter of time before I kill him. He will get no return when he dies to me. His death is inevitable. I haven't pked anyone here that I can't win against sometimes.
by Konnor
Fri Dec 12, 2014 6:30 pm
Forum: General
Topic: Smob Loads
Replies: 8
Views: 33409

Re: Smob Loads

I agree with Lamgwin. The loads are pretty horrible right now. I can tell guardian abs and get better gear doing that then what most smobs even load. It also seems to me all the abs smobs are in ds territory so there is always a risk of dying to a random ds pker after killing getting low from ...
by Konnor
Fri Dec 12, 2014 4:35 pm
Forum: General
Topic: Smob Loads
Replies: 8
Views: 33409

Re: Smob Loads

I think smob loads across the board should be better be them abs , dodge or combo smobs. What is the point of smobs loading gear that is crappier then stuff you can get telling guardian abs , dodge or combo ?
by Konnor
Fri Dec 12, 2014 4:06 am
Forum: General
Topic: fidaiyn
Replies: 7
Views: 39724

fidaiyn

I fought him near wb and died. Guy loots my gear gives it murash. I regear go keep fight him again. He gets a lowbie to help him who ends up dying he gets like wounded. Then Tey shows. I end up dying tower and all my gear looted again.
by Konnor
Tue Dec 09, 2014 6:52 pm
Forum: The Art of Battle
Topic: wtf
Replies: 1
Views: 19590

wtf

P:Beaten MV:Excellent >
*Ghrejah* leaves south.

HP:Beaten MV:Excellent >
A Back Room
Flickering lights hardly keep this back room lit, but those who use it do not
really need light. The walls here seem to come up to a point, making no room
for a ceiling. Piles of carved bones mixed with hacked up ...
by Konnor
Mon Dec 08, 2014 2:01 am
Forum: The Art of Battle
Topic: lucky to live
Replies: 1
Views: 9828

lucky to live

ou have 34(428) hit and 146(146) movement points.
You have scored 396023340 experience and 90 total quest points.
You need 603976659 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 60 Weave Points so far.
This ranks you as Konnor (level 50)
You are in ...
by Konnor
Thu Dec 04, 2014 10:52 pm
Forum: General
Topic: Ls Pkers
Replies: 3
Views: 14039

Re: Ls Pkers

Currently active: 1 human 7 trollocs.
by Konnor
Thu Dec 04, 2014 9:07 pm
Forum: General
Topic: Ls Pkers
Replies: 3
Views: 14039

Re: Ls Pkers

I lmao @ your posts.
by Konnor
Thu Dec 04, 2014 8:21 pm
Forum: General
Topic: Ls Pkers
Replies: 3
Views: 14039

Ls Pkers

I see a number of you players playing darkside. Why does ls have no real pkers besides myself. Based on my experiences here it has been all the experienced players play dark side and beat up , bully newer ls players.
by Konnor
Wed Nov 19, 2014 1:55 am
Forum: General
Topic: Kick,Shield, Bash
Replies: 12
Views: 33595

Re: Kick,Shield, Bash

Here's the full log of when I charged you Grym
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees ...
by Konnor
Wed Nov 19, 2014 1:48 am
Forum: General
Topic: Kick,Shield, Bash
Replies: 12
Views: 33595

Re: Kick,Shield, Bash

Umm , Even on wotmud stab was never downed to worthless. I have no idea where you got that from. Did you ever play wotmud ? Also it is a lot easier to land a stab then a charge. You see a charge coming but thats beside the point. In my opinion shield should go. There may be a way to counter it bye ...
by Konnor
Tue Nov 18, 2014 6:40 pm
Forum: The Art of Battle
Topic: LMFAO
Replies: 1
Views: 9214

Re: LMFAO

Timers here continue to run here for to long. Im not used to it.
by Konnor
Tue Nov 18, 2014 4:20 pm
Forum: The Art of Battle
Topic: ouch! thread
Replies: 282
Views: 1753206

Re: ouch! thread

HP:Critical MV:Fresh >
n
*Malaki* has arrived from the north.

HP:Critical MV:Fresh >
*Malaki* strikes your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Malaki: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Malaki: Critical>
You're ...
by Konnor
Sun Nov 16, 2014 9:10 pm
Forum: The Art of Battle
Topic: ouch! thread
Replies: 282
Views: 1753206

Re: ouch! thread

He was afk apparently
HP:Hurt MV:Excellent >You begin charging towards *Grym*.HP:Hurt MV:Excellent > = + You CHARGE *Grym*, who doesn't get the opportunity to see his body get torn in half.*Grym* grimaces inpain.You receive some experience points!Your fame around the world has increased.Your blood ...