HP:Beaten SP:Full MV:Draining >
xx
Your target could not be found.
HP:Beaten SP:Full MV:Draining >
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Your target could not be found.
HP:Beaten SP:Full MV:Draining >
*Dunmar* has arrived from the west, riding a black warhorse.
HP:Beaten SP:Full MV:Draining >
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*Dunmar* tries to slice your head ...
Search found 15 matches
- Sun Jul 13, 2014 11:23 pm
- Forum: The Art of Battle
- Topic: I should have died
- Replies: 0
- Views: 45314
Raiden
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the ...
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the ...
- Fri Aug 07, 2009 9:36 pm
- Forum: Archive
- Topic: Something doesn't quite seem right...
- Replies: 1
- Views: 823
- Fri Aug 07, 2009 9:31 pm
- Forum: Archive
- Topic: Something doesn't quite seem right...
- Replies: 1
- Views: 823
Something doesn't quite seem right...
Just wondering if 3 round bashes were still around, or if my skewer brick lag/fleelag stacked with that bash...
HP:Wounded SP:Strong MV:Excellent >
e
x
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze ...
HP:Wounded SP:Strong MV:Excellent >
e
x
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze ...
- Sat Aug 01, 2009 9:27 pm
- Forum: Archive
- Topic: Maybe just a tad excessive?
- Replies: 2
- Views: 828
Maybe just a tad excessive?
HP:Healthy SP:Full MV:Good >
w
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai ...
w
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai ...
- Thu Apr 16, 2009 10:00 pm
- Forum: Archive
- Topic: Recent PK Trends
- Replies: 11
- Views: 2200
I've noticed the same thing, but I just wanted a chance to defend my personal actions recently...
My link has been god-awful, with little patches of clean connection followed by minutes or even hours of lagged wonderment.... I can still function, but PK is nearly impossible. I remember trying to PK ...
My link has been god-awful, with little patches of clean connection followed by minutes or even hours of lagged wonderment.... I can still function, but PK is nearly impossible. I remember trying to PK ...
- Mon Apr 06, 2009 7:33 pm
- Forum: Archive
- Topic: Search and Destroy!
- Replies: 1
- Views: 872
Search and Destroy!
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing ...
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing ...
- Wed Mar 18, 2009 6:19 pm
- Forum: Archive
- Topic: No-channel rooms
- Replies: 7
- Views: 1097
- Wed Mar 18, 2009 12:37 am
- Forum: Bugs and Loopholes
- Topic: Mardock doesn't award qps
- Replies: 2
- Views: 1152
- Tue Mar 17, 2009 11:54 pm
- Forum: Archive
- Topic: No-channel rooms
- Replies: 7
- Views: 1097
No-channel rooms
...don't make a lot of sense to me. No RP reason to have them randomly (although I understand there's very little RP here, but whatever)...and having one in a nomob room in Fal Dara is just another reason why dreadguards shouldn't raid in there, forget the mob damage :)
Anyway, just my feedback so ...
Anyway, just my feedback so ...
- Tue Mar 17, 2009 12:00 am
- Forum: Archive
- Topic: REALLY lame ending
- Replies: 1
- Views: 805
REALLY lame ending
HP:Beaten SP:Strong MV:Strong >
`
*Chase* has arrived from the east, riding a white stallion.
You try to strike *Chase*'s arms, but miss.
HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!
HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!
HP:Beaten ...
`
*Chase* has arrived from the east, riding a white stallion.
You try to strike *Chase*'s arms, but miss.
HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!
HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!
HP:Beaten ...
- Thu Mar 12, 2009 10:15 pm
- Forum: Bugs and Loopholes
- Topic: Zones that are not in their rightful place (via locates)
- Replies: 0
- Views: 781
Zones that are not in their rightful place (via locates)
Inside Fal Moran locates far west of Whitebridge at the moment.
I think the zone just west of Fal Moran is in that general vicinity too, could these two zones please get changed?
I think the zone just west of Fal Moran is in that general vicinity too, could these two zones please get changed?
- Thu Mar 12, 2009 10:11 pm
- Forum: Archive
- Topic: yay for crappy endings before they begin
- Replies: 2
- Views: 1145
yay for crappy endings before they begin
A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands ...
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands ...