Search found 15 matches

by Eleanor
Sun Jul 13, 2014 11:23 pm
Forum: The Art of Battle
Topic: I should have died
Replies: 0
Views: 45314

I should have died

HP:Beaten SP:Full MV:Draining >
xx
Your target could not be found.

HP:Beaten SP:Full MV:Draining >
xx
Your target could not be found.

HP:Beaten SP:Full MV:Draining >
*Dunmar* has arrived from the west, riding a black warhorse.

HP:Beaten SP:Full MV:Draining >
xx
*Dunmar* tries to slice your head ...
by Eleanor
Sat Sep 12, 2009 8:01 pm
Forum: Archive
Topic: Raiden
Replies: 14
Views: 2687

Thanks Lamgwin. I'll risk the noshout/declan/ban in this case. If a player has the power to crash the mud, it needs to be brought to attention immediately.
by Eleanor
Sat Sep 12, 2009 7:48 pm
Forum: Archive
Topic: Raiden
Replies: 14
Views: 2687

Raiden

A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the ...
by Eleanor
Fri Aug 07, 2009 9:36 pm
Forum: Archive
Topic: Something doesn't quite seem right...
Replies: 1
Views: 823

Upon looking at this closer, it appears my fleelag kept me in the room long enough for the third round, where Kiril either broke my defense unbashed, or I was still sitting for 3 round bash.
by Eleanor
Fri Aug 07, 2009 9:31 pm
Forum: Archive
Topic: Something doesn't quite seem right...
Replies: 1
Views: 823

Something doesn't quite seem right...

Just wondering if 3 round bashes were still around, or if my skewer brick lag/fleelag stacked with that bash...


HP:Wounded SP:Strong MV:Excellent >
e
x
Grasslands
Old stone walls run east and west here, blocking passage to the north. The
grasslands continue, the green reeds swaying in the breeze ...
by Eleanor
Sat Aug 01, 2009 9:27 pm
Forum: Archive
Topic: Maybe just a tad excessive?
Replies: 2
Views: 828

Maybe just a tad excessive?

HP:Healthy SP:Full MV:Good >
w
Intersection of Shain and Gu'lhan
Two roads merge here, resulting in a large square uncluttered with a fountain
or monuments. Instead, carts line the outside rim of the square, their
colorful signs advertising sales of rare objects. It is a wonder that the Aes
Sedai ...
by Eleanor
Thu Apr 16, 2009 10:00 pm
Forum: Archive
Topic: Recent PK Trends
Replies: 11
Views: 2200

I've noticed the same thing, but I just wanted a chance to defend my personal actions recently...

My link has been god-awful, with little patches of clean connection followed by minutes or even hours of lagged wonderment.... I can still function, but PK is nearly impossible. I remember trying to PK ...
by Eleanor
Mon Apr 06, 2009 7:33 pm
Forum: Archive
Topic: Search and Destroy!
Replies: 1
Views: 872

Search and Destroy!

The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing ...
by Eleanor
Wed Mar 18, 2009 6:19 pm
Forum: Archive
Topic: No-channel rooms
Replies: 7
Views: 1097

Really the only thing I don't like about them is when it's channelers vs defensive players... for instance, I can weave Chase down to a couple hps, he can run to a no-channel room, and sit there and bash away at me until I die because I can't physically touch him.

I suppose it's time to practice ...
by Eleanor
Wed Mar 18, 2009 12:37 am
Forum: Bugs and Loopholes
Topic: Mardock doesn't award qps
Replies: 2
Views: 1152

He's busted again....



You ascend into the room above as the dreaddoor slowly opens.
A Grim Tower Top
The remnants of this tower are few, with the entire wall preventing the watch
guards who this would originally be intended for are completely demolished,
with only the very low base remaining. The ...
by Eleanor
Tue Mar 17, 2009 11:54 pm
Forum: Archive
Topic: No-channel rooms
Replies: 7
Views: 1097

No-channel rooms

...don't make a lot of sense to me. No RP reason to have them randomly (although I understand there's very little RP here, but whatever)...and having one in a nomob room in Fal Dara is just another reason why dreadguards shouldn't raid in there, forget the mob damage :)

Anyway, just my feedback so ...
by Eleanor
Tue Mar 17, 2009 12:00 am
Forum: Archive
Topic: REALLY lame ending
Replies: 1
Views: 805

REALLY lame ending

HP:Beaten SP:Strong MV:Strong >
`
*Chase* has arrived from the east, riding a white stallion.
You try to strike *Chase*'s arms, but miss.

HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!

HP:Beaten SP:Strong MV:Strong - Chase: Beaten>
`
You do the best you can!

HP:Beaten ...
by Eleanor
Mon Mar 16, 2009 7:22 pm
Forum: Archive
Topic: Myself
Replies: 3
Views: 1132

Was fun pking with you Monsta! Hope to see you back soon.
by Eleanor
Thu Mar 12, 2009 10:15 pm
Forum: Bugs and Loopholes
Topic: Zones that are not in their rightful place (via locates)
Replies: 0
Views: 781

Zones that are not in their rightful place (via locates)

Inside Fal Moran locates far west of Whitebridge at the moment.

I think the zone just west of Fal Moran is in that general vicinity too, could these two zones please get changed?
by Eleanor
Thu Mar 12, 2009 10:11 pm
Forum: Archive
Topic: yay for crappy endings before they begin
Replies: 2
Views: 1145

yay for crappy endings before they begin

A Stony Paved Road
Cracked and crumbling cobble stone makes its way through the center of the city
here. Intersperced between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands ...