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You don't need HPs if have a big enough club

Posted: Tue Dec 19, 2006 7:56 pm
by Cautet
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
sleep
You go to sleep.

HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.

HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.

HP:Beaten MV:Fresh >
wake
You awaken, and sit up.

HP:Beaten MV:Fresh >
st
You stand up.

HP:Beaten MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.

HP:Beaten MV:Fresh >
where
They don't seem to be here.

HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Cautet - The Desolate Streets of Fal Dara

HP:Beaten MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
East
The Desolate Streets of Fal Dara
The fallen city of Fal Dara is streaked with desolate streets covered in dull
rubble and ash, sometimes so much that the streets are unusable due to blocks
in the road. Several fallen houses or piles of rubble lie between here and the
Keep, which was one of the only structures that managed to survive the ruin of
Fal Dara, though it did not remain unscathed.
[ Exits: e w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
East
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
North
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of Cautet leaving south.
You see fairly recent tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
North
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving up.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
North
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Cautet - Before a Collapsing Tower

HP:Beaten MV:Fresh >
stat

*Viral* has arrived from above.

HP:Beaten MV:Fresh >

*Viral* barely smashes your body.

HP:Beaten MV:Fresh - Viral: Beaten>
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh - Viral: Beaten>
bash dark
HP:Beaten MV:Fresh - Viral: Beaten>

* - f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Fresh - Viral: Beaten>

A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Fresh >
South
South
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of Cautet leaving north.
You see almost fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
West
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
East
bash dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving west.
You see almost fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.

HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >

*
*Viral* leaves west.

HP:Beaten MV:Fresh >
- % -
*
They must have left already...

HP:Beaten MV:Fresh >

*Viral* has arrived from the west.

HP:Beaten MV:Fresh >
West
bash dark

*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Viral: Beaten>
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Viral: Beaten>
HP:Beaten MV:Fresh - Viral: Beaten>

* f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Fresh - Viral: Beaten>
South
West
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.

HP:Beaten MV:Fresh >
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
West
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
North
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
South
bash dark
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >

*Viral* has arrived from the east.

HP:Beaten MV:Fresh >
bash dark
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Viral: Beaten>

* - % -
*
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!

HP:Beaten MV:Fresh - Viral: Beaten>

You smash *Viral*'s legs very hard.

HP:Beaten MV:Fresh - Viral: Beaten>
You smash *Viral*'s waist into bloody fragments!
bash

HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>

* -
*Viral* panics, and attempts to flee!

HP:Beaten MV:Fresh - Viral: Critical>
%
*Viral* panics, and attempts to flee!

HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves north.

HP:Beaten MV:Fresh >

* North
Kill dark

They must have left already...

HP:Beaten MV:Fresh >
bash
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.

HP:Beaten MV:Fresh >
You smash *Viral*'s head very hard.

HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>

*
*Viral* panics, and attempts to flee!

HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves west.
*Viral* has arrived from the west.

HP:Beaten MV:Fresh >
%
*Viral* leaves south.

HP:Beaten MV:Fresh >
South
- Kill dark
bash
Cancelled...
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
East
Kill dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
bash
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
North
Kill dark
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
East
Kill dark
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
bash
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
sc
You have 87(412) hit and 130(130) movement points.
You have scored 68443185 exp, 0 total quest points
You need 2556815 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Beaten MV:Fresh >
dism
You stop riding a black warhorse.

HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
wm
Mood changed to: Wimpy

HP:Beaten MV:Fresh >
UP
Kill dark
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
*Viral* is standing here.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Beaten MV:Excellent >
bash
You smash *Viral*'s legs.

HP:Beaten MV:Excellent - Viral: Critical>
HP:Beaten MV:Excellent - Viral: Critical>

* - %
A mangled trolloc guard barely tickles your body with his bludgeon.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!

HP:Beaten MV:Fresh - Viral: Critical>

A brutal trolloc commander tickles your body as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your legs.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.

HP:Beaten MV:Fresh - Viral: Critical>

A brutal trolloc commander tickles your feet as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s legs.

HP:Critical MV:Fresh - Viral: Critical>
bash
HP:Critical MV:Fresh - Viral: Critical>

* - %
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!

HP:Critical MV:Fresh - Viral: Critical>

A brutal trolloc commander barely slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard barely bludgeons your body.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Critical>

A brutal trolloc commander slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your head hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s head into bloody fragments!

HP:Critical MV:Fresh - Viral: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - Viral: Critical>

Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see almost fresh tracks of Viral leaving up.
A strong, black warhorse stands here, full of energy.
You flee head over heels.

HP:Critical MV:Excellent >

*Viral* has arrived from above.

HP:Critical MV:Excellent >
rh

*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Viral: Critical>
West
No way! You're fighting for your life!

HP:Critical MV:Excellent - Viral: Critical>
You smash *Viral*'s hands very hard.
*Viral* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!

HP:Critical MV:Excellent - Viral: Mortally Wounded>
f
You panic and attempt to flee!

HP:Critical MV:Excellent - Viral: Mortally Wounded>
West
West
West
North
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Cautet leaving south.
You see almost fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
You flee head over heels.
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
East
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.-
*Viral* is lying here, mortally wounded.
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Excellent >
Kill dark
You smash *Viral*'s feet into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Viral*'s death cry.
*Viral* is dead! R.I.P.


-- a few moments later--


HP:Critical MV:Fresh - Bebop: Wounded>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Bebop: Wounded>
West
You try to smash *Bebop*'s body, but miss.
*Bebop* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!

HP:Critical MV:Fresh - Bebop: Wounded>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - Bebop: Wounded>
West
West
West
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see two days old tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Cautet leaving east.
a black warhorse is standing here, being ridden by you.
*Bebop* is standing here.

HP:Critical MV:Fresh >
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
Kill dark
You try to smash *Bebop*'s legs, but miss.

HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
You try to smash *Bebop*'s arms, but miss.
You do the best you can!

HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!

HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!

HP:Critical MV:Fresh - Bebop: Wounded>
bash
You do the best you can!

HP:Critical MV:Fresh - Bebop: Wounded>
HP:Critical MV:Fresh - Bebop: Wounded>

* -
A gray wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A gray wolf tries to hit *Bebop*'s body, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.

HP:Critical MV:Fresh - Bebop: Wounded>

*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Wounded>
%
*Bebop* leaves east.

HP:Critical MV:Fresh >
-
*
They must have left already...
*Bebop* has arrived from the east.

HP:Critical MV:Fresh >

*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!

HP:Critical MV:Fresh - Bebop: Wounded>
bash
HP:Critical MV:Fresh - Bebop: Wounded>

* -
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Wounded>

*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Wounded>
%
A gray wolf tries to hit *Bebop*'s legs, but he parries the attack.
A gray wolf tries to hit *Bebop*'s head, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.

HP:Critical MV:Fresh - Bebop: Wounded>
-
*
As *Bebop* avoids your bash, you topple over and fall to the ground!

HP:Critical MV:Fresh - Bebop: Wounded>
TICK IN 5 SECONDS.

*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Wounded>
bash

A tough grey wolf tries to hit *Bebop*'s waist, but he parries the attack.
A tough grey wolf hits *Bebop*'s legs.
A gray wolf hits *Bebop*'s head.
A gray wolf hits *Bebop*'s body.
*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Bebop* barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Wounded>

* -
*Bebop* leaves east.

HP:Critical MV:Fresh >
% -
*
Your bash at *Bebop* sends him sprawling!

HP:Critical MV:Fresh - Bebop: Wounded>

You smash *Bebop*'s legs into bloody fragments!

HP:Critical MV:Fresh - Bebop: Wounded>
grin
You grin evilly.

HP:Critical MV:Fresh - Bebop: Wounded>
bash
They already seem stunned!

HP:Critical MV:Fresh - Bebop: Wounded>

A gray wolf hits *Bebop*'s hands hard.
A gray wolf hits *Bebop*'s arms hard.
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.

HP:Critical MV:Fresh - Bebop: Battered>
bash
They already seem stunned!

HP:Critical MV:Fresh - Bebop: Battered>

A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s head hard.
A gray wolf hits *Bebop*'s legs hard.
A gray wolf hits *Bebop*'s head hard.
You smash *Bebop*'s body into bloody fragments!

HP:Critical MV:Fresh - Bebop: Beaten>
bash
They already seem stunned!

HP:Critical MV:Fresh - Bebop: Beaten>
bash
HP:Critical MV:Fresh - Bebop: Beaten>

*
*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Beaten>

*Bebop* leaves east.

HP:Critical MV:Fresh >
- % -
*
They must have left already...

HP:Critical MV:Fresh >
sc

A gray wolf leaves east.
A gray wolf leaves east.

HP:Critical MV:Fresh >
You have 47(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh >
bash
Bash who?

HP:Critical MV:Fresh >
bash
Bash who?

HP:Critical MV:Fresh >
bash
Bash who?

HP:Critical MV:Fresh >
bash dark
Bash who?

HP:Critical MV:Fresh >
bash dark
Bash who?

HP:Critical MV:Fresh >

Bebop yells, 'EuRh'

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >

*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Beaten>
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh - Bebop: Beaten>
bash

A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he dodges the attack.

HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>

*
*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Beaten>
-
*Bebop* leaves east.

HP:Critical MV:Fresh >
% -
*
They must have left already...

HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh >
sc
You have 45(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Cautet - An Enclosure of Woods

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh >
save

*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Beaten>
Saving Cautet.

HP:Critical MV:Fresh - Bebop: Beaten>
bash

You try to smash *Bebop*'s hands, but miss.
*Bebop* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>

*
*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Beaten>
- %
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he parries the attack.
*Bebop* leaves east.

HP:Critical MV:Fresh >
-
*
They must have left already...

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.

HP:Critical MV:Fresh >
You try to smash *Bebop*'s body, but miss.

HP:Critical MV:Fresh - Bebop: Beaten>
stat
bash
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>

*
A tough grey wolf tries to hit *Bebop*'s arms, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.

HP:Critical MV:Fresh - Bebop: Beaten>
- %
*Bebop* panics, and attempts to flee!

HP:Critical MV:Fresh - Bebop: Beaten>

A tough grey wolf tries to hit *Bebop*'s body, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.

HP:Critical MV:Fresh - Bebop: Beaten>
-
*
Your bash at *Bebop* sends him sprawling!

HP:Critical MV:Fresh - Bebop: Beaten>
sa ouch

A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.
You smash *Bebop*'s arms into bloody fragments!

HP:Critical MV:Fresh - Bebop: Critical>
You say 'ouch'

HP:Critical MV:Fresh - Bebop: Critical>

A tough grey wolf hits *Bebop*'s head hard.
A tough grey wolf hits *Bebop*'s feet hard.
You smash *Bebop*'s shoulders into bloody fragments!
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Bebop*'s death cry.
*Bebop* is dead! R.I.P.

HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
i
You are carrying:
a short dagger
a large slab of meat
a light leather flask
a blood covered flask of human flesh
a chunk of impure coal



---
Some time passes (I'm up to beat now)

k dark
bash
They don't seem to be here.

HP:Beaten MV:Fresh >
k dark
bash
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
k dark
bash
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.
*Viral* has arrived from the east.

HP:Beaten MV:Fresh >
Bash who?
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Wounded>

You barely smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Viral: Wounded>
f

*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Wounded>

*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Wounded>
bash

A gray wolf barely hits *Viral*'s shoulders.
A gray wolf barely hits *Viral*'s arms.
A tough grey wolf tickles *Viral*'s hands as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,

HP:Critical MV:Fresh - Viral: Wounded>
f

A tough grey wolf tickles *Viral*'s arms as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely hits *Viral*'s feet.
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Wounded>

*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>
You panic and attempt to flee!

HP:Critical MV:Fresh - Viral: Wounded>

A tough grey wolf barely hits *Viral*'s shoulders.
A tough grey wolf tickles *Viral*'s feet as he hits him.
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely tickles *Viral*'s body with its hit,
*Viral* smashes your head.
You wish that your wounds would stop BLEEDING so much!
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Bash who?

HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
The corpse of Bebop is lying here.
a black warhorse is standing here, being ridden by you.
*Viral* is here, fighting a tough grey wolf!.
a tough grey wolf is here, fighting *Viral*!.
a tough grey wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
A small buck is here, looking frisky.
You flee head over heels.

HP:Critical MV:Fresh >
*Viral* leaves east.
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
k dark
bash
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
k dark
bash
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash

*Viral* has arrived from the east.

HP:Critical MV:Fresh >
You barely smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Wounded>
HP:Critical MV:Fresh - Viral: Wounded>

* -
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>

*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Wounded>
%
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>
-
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>

*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Wounded>

*
Your bash at *Viral* sends him sprawling!

HP:Critical MV:Fresh - Viral: Wounded>

A gray wolf hits *Viral*'s shoulders.
A gray wolf hits *Viral*'s head.
A tough grey wolf barely hits *Viral*'s arms.
A tough grey wolf hits *Viral*'s shoulders.

HP:Critical MV:Fresh - Viral: Battered>

A tough grey wolf tickles *Viral*'s body as he hits him.
A tough grey wolf barely hits *Viral*'s feet.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf barely hits *Viral*'s legs.
You smash *Viral*'s shoulders very hard.

HP:Critical MV:Fresh - Viral: Battered>

A tough grey wolf barely hits *Viral*'s legs.
A tough grey wolf tickles *Viral*'s body as he hits him.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf hits *Viral*'s feet.
You smash *Viral*'s legs hard.
bash

HP:Critical MV:Fresh - Viral: Battered>
They already seem stunned!


HP:Critical MV:Fresh - Viral: Battered>

*Viral* leaves east.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
k dark
bash
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
k dark
bash
Bash who?

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.

HP:Critical MV:Fresh >

*Viral* has arrived from the east.

HP:Critical MV:Fresh >
Bash who?
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Battered>
k dark
bash
You do the best you can!

HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>

* - f
Cancelled...
You panic and attempt to flee!

HP:Critical MV:Fresh - Viral: Battered>

Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Critical MV:Fresh >

*Viral* has arrived from the west.

HP:Critical MV:Fresh >
k dark
bash
You tickle *Viral*'s body as you smash him.

HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>

* - % -
*
Your bash at *Viral* sends him sprawling!

HP:Critical MV:Fresh - Viral: Battered>

You barely smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Battered>

You smash *Viral*'s head extremely hard.

bash

HP:Critical MV:Fresh - Viral: Beaten>
They already seem stunned!
bash

HP:Critical MV:Fresh - Viral: Beaten>

*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>

*
*Viral* leaves east.

HP:Critical MV:Fresh >
- % -
*
They must have left already...

HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves north.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.

HP:Critical MV:Fresh >
You barely smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>

* -
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Beaten>
%
*Viral* leaves west.

HP:Critical MV:Fresh >
-
*
They must have left already...

HP:Critical MV:Fresh >
West
k dark
bash
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
South
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves west.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
South
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
West
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Viral* has arrived from the north.

HP:Critical MV:Fresh >
You smash *Viral*'s head very hard.

HP:Critical MV:Fresh - Viral: Beaten>
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s waist into bloody fragments!

HP:Critical MV:Fresh - Viral: Beaten>

* -
*Viral* panics, and attempts to flee!

HP:Critical MV:Fresh - Viral: Beaten>
% -
*Viral* leaves west.
*Viral* has arrived from the west.

HP:Critical MV:Fresh >

*Viral* leaves east.

HP:Critical MV:Fresh >

* East
k dark
bash

They must have left already...

HP:Critical MV:Fresh >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Beaten>
You do the best you can!

HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>

* - % -
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!

HP:Critical MV:Fresh - Viral: Beaten>
You smash *Viral*'s body.

HP:Critical MV:Fresh - Viral: Critical>

bash

HP:Critical MV:Fresh - Viral: Critical>
HP:Critical MV:Fresh - Viral: Critical>

* - % -
*
As *Viral* avoids your bash, you topple over and fall to the ground!
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>
TICK IN 5 SECONDS.

*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Viral: Critical>
bash

*Viral* sinks deeply into thought about the meaning of life.

HP:Critical MV:Fresh - Viral: Critical>

*Viral* rolls his eyes in disgust.

HP:Critical MV:Fresh - Viral: Critical>

*Viral* smashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYERMUD!

-----------------------------------------

Posted: Tue Dec 19, 2006 8:11 pm
by Viral
End of next fight :D

To the Side of the Road
The verge off the side of the road from Fal Dara is immensely thick due to the
density of the foliage swarming around and inbetween the tall trees, making for
very little navigable space here. However, compared to the rest of the
northern forests that dominate the Borderlands, the area off the road here is
quite expansive.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
You see day old tracks of Viral leaving south.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
e
The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be paved well
and maintained regularly, but after the repeated attacks upon Fal Dara, the
road was neglected and fell into disrepair. Several of the bricks of the road
have turned loose, but enough remain to line the way, extending from the north
to the south.
[ Exits: n s w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving north.
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.

HP:Wounded MV:Strong >
n
n
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Viral leaving south.
A short wooden torch has been left here.

HP:Wounded MV:Strong >
cb
Alas, you cannot go that way...

HP:Wounded MV:Strong >
no
no
Mood changed to: Brave

HP:Wounded MV:Strong >
save
You look around less carefully.

HP:Wounded MV:Strong >
e
You will now look around more carefully.

HP:Wounded MV:Strong >
Saving Viral.

HP:Wounded MV:Strong >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see almost fresh tracks of Viral leaving east.
You see almost fresh tracks of Viral leaving east.

HP:Wounded MV:Strong >
w
k human
bash human
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving east.
A short wooden torch has been left here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
s
k human
bash human
Bash who?

HP:Wounded MV:Excellent >
The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be paved well
and maintained regularly, but after the repeated attacks upon Fal Dara, the
road was neglected and fell into disrepair. Several of the bricks of the road
have turned loose, but enough remain to line the way, extending from the north
to the south.
[ Exits: n s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving north.
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
*Cautet* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >
You barely smash *Cautet*'s body.

HP:Wounded MV:Excellent - Cautet: Battered>
HP:Wounded MV:Excellent - Cautet: Battered>

* -
*Cautet* panics, and attempts to flee!

HP:Wounded MV:Excellent - Cautet: Battered>
% -
*Cautet* leaves north, riding a black warhorse.
*Cautet* has arrived from the north, riding a black warhorse.

HP:Wounded MV:Excellent >

*Cautet* leaves west, riding a black warhorse.

HP:Wounded MV:Excellent >

*
They must have left already...

HP:Wounded MV:Excellent >
w
k human
bash human
A large watch dog has arrived from the west.
A large watch dog has arrived from the west.
To the Side of the Road
The verge off the side of the road from Fal Dara is immensely thick due to the
density of the foliage swarming around and inbetween the tall trees, making for
very little navigable space here. However, compared to the rest of the
northern forests that dominate the Borderlands, the area off the road here is
quite expansive.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
You see day old tracks of Viral leaving south.
*Cautet* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >
*Cautet* smashes your arms.
You do the best you can!

HP:Wounded MV:Excellent - Cautet: Battered>
HP:Wounded MV:Excellent - Cautet: Battered>

* - % -
As *Cautet* avoids your bash, you topple over and fall to the ground!
*Cautet* sends you sprawling with a powerful bash!

HP:Wounded MV:Excellent - Cautet: Battered>

*Cautet* smashes your legs very hard.

HP:Wounded MV:Excellent - Cautet: Battered>
z

A large watch dog has arrived from the east.
A large watch dog has arrived from the east.

HP:Wounded MV:Excellent - Cautet: Battered>

*Cautet* smashes your body.

HP:Wounded MV:Excellent - Cautet: Battered>
HP:Wounded MV:Excellent - Cautet: Battered>

* -
A large watch dog tickles your head as he bites you.
A large watch dog barely bites your head.

HP:Wounded MV:Excellent - Cautet: Battered>
% -
*
As *Cautet* avoids your bash, you topple over and fall to the ground!
*Cautet* sends you sprawling with a powerful bash!

HP:Wounded MV:Excellent - Cautet: Battered>

A large watch dog tickles your legs as he bites you.
A large watch dog tickles your hands as he bites you.
*Cautet* smashes your feet very hard.

HP:Wounded MV:Excellent - Cautet: Battered>
cw
f
e
n
e
n
n

A large watch dog tickles your hands as he bites you.
A large watch dog tickles your arms as he bites you.
*Cautet* smashes your arms very hard.

HP:Battered MV:Excellent - Cautet: Battered>
Mood changed to: Wimpy

HP:Battered MV:Excellent - Cautet: Battered>
PANIC! You couldn't escape!

HP:Battered MV:Excellent - Cautet: Battered>
A large watch dog tickles your hands as he bites you.
A large watch dog tickles your hands as he bites you.
You smash *Cautet*'s arms.
No way! You're fighting for your life!

HP:Battered MV:Excellent - Cautet: Battered>
No way! You're fighting for your life!

HP:Battered MV:Excellent - Cautet: Battered>
No way! You're fighting for your life!

HP:Battered MV:Excellent - Cautet: Battered>
No way! You're fighting for your life!

HP:Battered MV:Excellent - Cautet: Battered>
f
No way! You're fighting for your life!

HP:Battered MV:Excellent - Cautet: Battered>
You panic and attempt to flee!

HP:Battered MV:Excellent - Cautet: Battered>

The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be paved well
and maintained regularly, but after the repeated attacks upon Fal Dara, the
road was neglected and fell into disrepair. Several of the bricks of the road
have turned loose, but enough remain to line the way, extending from the north
to the south.
[ Exits: n s w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.
You see almost fresh tracks of Viral leaving west.
You flee head over heels.

HP:Battered MV:Strong >
n
n
n
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Viral leaving south.
You see almost fresh tracks of Viral leaving south.
A short wooden torch has been left here.

HP:Battered MV:Strong >
Alas, you cannot go that way...

HP:Battered MV:Strong >
e
Alas, you cannot go that way...

HP:Battered MV:Strong >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see almost fresh tracks of Viral leaving east.

HP:Battered MV:Strong >
cb
Mood changed to: Brave

HP:Battered MV:Strong >
w
k human

*Cautet* has arrived from the west, riding a black warhorse.

HP:Battered MV:Strong >
bash human
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Viral leaving east.
A short wooden torch has been left here.

HP:Battered MV:Strong >
They don't seem to be here.

HP:Battered MV:Strong >
Bash who?

HP:Battered MV:Strong >

*Cautet* has arrived from the east, riding a black warhorse.

HP:Battered MV:Strong >
s

*Cautet* smashes your head very hard.

HP:Battered MV:Strong - Cautet: Battered>
No way! You're fighting for your life!

HP:Battered MV:Strong - Cautet: Battered>
f
You panic and attempt to flee!

HP:Battered MV:Strong - Cautet: Battered>
n
e
The Fal Moran-Fal Dara Road
The cobble-stone road that extends through Shienar here used to be paved well
and maintained regularly, but after the repeated attacks upon Fal Dara, the
road was neglected and fell into disrepair. Several of the bricks of the road
have turned loose, but enough remain to line the way, extending from the north
to the south.
[ Exits: n s w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.
You flee head over heels.
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
A short wooden torch has been left here.
*Cautet* is standing here, riding a black warhorse.

HP:Battered MV:Strong >
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.

HP:Battered MV:Strong >
cb
no
no
Mood changed to: Brave

HP:Battered MV:Strong >
You look around less carefully.

HP:Battered MV:Strong >
save
e
You will now look around more carefully.

HP:Battered MV:Strong >
*Cautet* has arrived from the west, riding a black warhorse.
Saving Viral.

HP:Battered MV:Strong >

*Cautet* smashes your feet hard.

HP:Battered MV:Strong - Cautet: Battered>
No way! You're fighting for your life!

HP:Battered MV:Strong - Cautet: Battered>
z
HP:Battered MV:Strong - Cautet: Battered>

* - %
*Cautet* sends you sprawling with a powerful bash!

HP:Battered MV:Strong - Cautet: Battered>
z

*Cautet* smashes your feet hard.

HP:Battered MV:Strong - Cautet: Battered>

A large watch dog has arrived from the west.
A large watch dog has arrived from the west.
*Cautet* smashes your hands extremely hard.

HP:Battered MV:Strong - Cautet: Battered>
HP:Battered MV:Strong - Cautet: Battered>

* - % -
*
You dodge a bash from *Cautet* who loses his balance and falls!
Your bash at *Cautet* sends him sprawling!

HP:Battered MV:Fresh - Cautet: Battered>

A large watch dog barely tickles your body with his bite.
A large watch dog barely tickles your body with his bite.

HP:Battered MV:Fresh - Cautet: Battered>

A large watch dog tickles your arms as he bites you.
A large watch dog barely tickles your body with his bite.
You smash *Cautet*'s shoulders into bloody fragments!

HP:Battered MV:Fresh - Cautet: Battered>
alias t open ruinedgate

A large watch dog tickles your legs as he bites you.
A large watch dog barely tickles your body with his bite.
You smash *Cautet*'s shoulders into bloody fragments!

HP:Battered MV:Fresh - Cautet: Beaten>
cw
f
Alias added.

HP:Battered MV:Fresh - Cautet: Beaten>
e
e
Mood changed to: Wimpy

HP:Battered MV:Fresh - Cautet: Beaten>
e
PANIC! You couldn't escape!

HP:Battered MV:Fresh - Cautet: Beaten>
e
No way! You're fighting for your life!

HP:Battered MV:Fresh - Cautet: Beaten>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Cautet: Beaten>
No way! You're fighting for your life!

HP:Battered MV:Fresh - Cautet: Beaten>
f
e
No way! You're fighting for your life!

HP:Battered MV:Fresh - Cautet: Beaten>
e
e
*Cautet* panics, and attempts to flee!
You panic and attempt to flee!

HP:Battered MV:Fresh - Cautet: Beaten>
cb
k human

A large watch dog tickles your arms as he bites you.
A large watch dog tickles your legs as he bites you.

HP:Battered MV:Fresh - Cautet: Beaten>

*Cautet* leaves east, riding a black warhorse.

HP:Battered MV:Fresh - a large watch dog: Healthy>
A Bend in the Road
What is left of the road turns sharply here, from the south towards the east,
bending towards the remains of the fortress of Fal Dara. A hill of massive
girth crowned with a ring of pine trees lies to the north, blocking any view
further to the north or the rest of the sprawling expanse of the wooded
Borderlands.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
A short wooden torch has been left here.
You flee head over heels.
The Road to Fal Dara
The broken road issues forth from the western outskirts of Fal Dara. The
deteriorated road matches the distant walls of the city to the east, which also
sport several signs of damage.
[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving west.
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.

HP:Battered MV:Excellent >
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see very recent tracks of Viral leaving east.
You see very recent tracks of Viral leaving west.
You see very recent tracks of Cautet leaving east.
*Cautet* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see very recent tracks of Viral leaving south.
You see very recent tracks of Viral leaving east.
You see very recent tracks of Cautet leaving south.
A large, cooked slab of meat is lying here, waiting to be eaten. [7]

HP:Battered MV:Excellent >
Mood changed to: Brave

HP:Battered MV:Excellent >
They don't seem to be here.

HP:Battered MV:Excellent >
w
k human
bash human
On the Outskirts of Fal Dara
The outskirts of Fal Dara are once again well populated with tall trees, if not
healthy trees. The exterior of Fal Dara used to be cleared of all trees and
other obstructions that might block a watchman's view, but the watch has been
neglected since then, as has the maintenance of the outskirts. The trees have
grown back since then, but several mangled branches adorn the ground along with
the usual layer of fallen pine needles, and several other char marks or other
signs of damage mar the trees, telling tales of recent violence.
[ Exits: e s w ]
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see very recent tracks of Viral leaving east.
You see very recent tracks of Viral leaving west.
*Cautet* is standing here, riding a black warhorse.

HP:Battered MV:Excellent >
You barely smash *Cautet*'s body.

HP:Battered MV:Excellent - Cautet: Beaten>
HP:Battered MV:Excellent - Cautet: Beaten>

* -
*Cautet* tickles your body as he smashes you.

HP:Battered MV:Excellent - Cautet: Beaten>

*Cautet* panics, and attempts to flee!

HP:Battered MV:Excellent - Cautet: Beaten>
%
A large watch dog has arrived from the west.
A large watch dog has arrived from the west.

HP:Battered MV:Excellent - Cautet: Beaten>
-
*
As *Cautet* avoids your bash, you topple over and fall to the ground!

HP:Battered MV:Excellent - Cautet: Beaten>

*Cautet* leaves west, riding a black warhorse.

HP:Battered MV:Excellent >
f
PANIC! You couldn't escape!

HP:Battered MV:Excellent >
f

*Cautet* has arrived from the west, riding a black warhorse.

HP:Battered MV:Excellent >
*Cautet* smashes your head very hard.
You panic and attempt to flee!

HP:Beaten MV:Excellent - Cautet: Beaten>

A large watch dog tickles your legs as he bites you.
A large watch dog barely tickles your body with his bite.
A large watch dog barely tickles your body with his bite.
A large watch dog tickles your head as he bites you.

HP:Beaten MV:Excellent - Cautet: Beaten>
e
e
e

Before a Small Gate to Fal Dara
A small gate of wrought iron guards the western entrance into Fal Dara.
Rather, it once was used to guard the ruined city. Now, it barely hangs upon
old, rusty hinges. The signs of war are present all around upon the gates, the
nicks and dents telling tales of the rape of Fal Dara.
[ Exits: e s w ]
You see fresh tracks of Viral leaving west.
You see very recent tracks of Viral leaving west.
You see very recent tracks of Cautet leaving west.
You see very recent tracks of Viral leaving south.
You see very recent tracks of Viral leaving east.
A large, cooked slab of meat is lying here, waiting to be eaten. [7]
You flee head over heels.

HP:Beaten MV:Excellent >
Inside the Dog Gate
The smaller gate of Fal Dara, called the Dog Gate, hangs here upon rusty
hinges. Sometimes it was used by small companies of soldiers or teams of
foragers and scouts, but now it apparently has not been used in some time.
[ Exits: n s w ]
You see very recent tracks of Viral leaving west.
You see very recent tracks of Viral leaving west.
You see very recent tracks of Viral leaving west.
You see very recent tracks of Cautet leaving west.
You see fairly recent tracks of Cautet leaving north.
The bloody scalp of the Aringill Dockmaster.

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
we
k human
Players in your Zone
--------------------
Viral - Inside the Dog Gate

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
k human
n
They don't seem to be here.

HP:Beaten MV:Excellent >
cb
no
The Western Boulevard
The western boulevard here was a wide avenue once, right inside the western
city walls, used often by soldiers or others on their way to the Dog Gate,
which is to the south. Now it is difficult to navigate through the narrow
spaces not blocked by rubble from the ruined buildings and crumbling walls.
[ Exits: n s ]
You see very recent tracks of Viral leaving south.
You see very recent tracks of Cautet leaving south.
You see fairly recent tracks of Cautet leaving north.
You see day old tracks of Viral leaving north.
You see day old tracks of Bebop leaving north.

HP:Beaten MV:Excellent >
no
Mood changed to: Brave

HP:Beaten MV:Excellent >
save
You look around less carefully.

HP:Beaten MV:Excellent >
sc
You will now look around more carefully.

HP:Beaten MV:Excellent >
Saving Viral.

HP:Beaten MV:Excellent >
You have 112(437) hit and 258(274) movement points.
You have scored 396583338 exp, 290 total quest points
You need 603416661 exp to reach your next level.
You have been playing for 4 days and 1 hours.
You have gathered 18 Weave Points so far.
This ranks you as Viral Infection (level 50)
You are in the following clans:
Ghob'hlin : 290 Quest Points, rank 5, 60 Quest Points to rank.
You are standing.

HP:Beaten MV:Excellent >

*Cautet* has arrived from the south, riding a black warhorse.

HP:Beaten MV:Excellent >

*Cautet* smashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Cautet: Beaten>
f
PANIC! You couldn't escape!

HP:Beaten MV:Excellent - Cautet: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Excellent - Cautet: Beaten>

*Cautet* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Cautet: Beaten>

*Cautet* smashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Cautet: Beaten>

*Cautet* smashes your waist very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Cautet: Beaten>
cw
A Stretch of Rubble
The blackened rubble stretches on, all around. The source of that rubble is
from the adjacent city walls which were once tall and seemingly impervious to
attack. Now several sections of the wall have fallen in and the rest of the
wall that still stands seems ready to crumble.
[ Exits: n s ]
You see very recent tracks of Viral leaving south.
You see fairly recent tracks of Cautet leaving south.
You see fairly recent tracks of Cautet leaving north.
You see day old tracks of Viral leaving north.
You see day old tracks of Bebop leaving north.
You flee head over heels.
Mood changed to: Wimpy

HP:Critical MV:Excellent >
n
n
n
Upon a Ruined Boulevard
Rubble and random items such as furniture, frayed clothes, or other things
dropped on the ground are strewn all over the ruined boulevard. In one of the
sections of the cobble-stone pavement where the bricks are crumbled or missing,
a doll can be seen. The fabric of the doll's dress appears dirty, and it seems
as if a child must have lost it while fleeing the ruin of Fal Dara.
[ Exits: n s ]
You see very recent tracks of Viral leaving south.
You see fairly recent tracks of Cautet leaving south.
You see fairly recent tracks of Cautet leaving north.
You see day old tracks of Viral leaving north.
You see day old tracks of Bebop leaving north.

HP:Critical MV:Excellent >
e
At the Foot of a Battered Tower
Here at the north-western corner of Fal Dara, a guard tower rises into the sky,
stretching up beyond the city walls. The tower obviously has fallen into
disrepair, sections of the stone bricks pounded in or just simply missing. It
somehow is still standing, though, with stairs here leading into the interior
of the tower.
[ Exits: e s u ]
You see fairly recent tracks of Viral leaving south.
You see fairly recent tracks of Cautet leaving south.
You see fairly recent tracks of Cautet leaving east.
You see day old tracks of Viral leaving east.
You see day old tracks of Bebop leaving east.

HP:Critical MV:Excellent >
e
e
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Through the Rubble
A house that used to stand near by is now in ruins, the roof fallen in and the
walls crumbled. The rubble is all that remains of the old house, spilling out
on to the northern street here. The ruin does not block the way, but it does
impede travel, making it difficult to walk.
[ Exits: e w ]
You see fairly recent tracks of Viral leaving west.
You see fairly recent tracks of Cautet leaving west.
You see fairly recent tracks of Cautet leaving east.
You see day old tracks of Viral leaving east.
You see day old tracks of Bebop leaving east.

HP:Critical MV:Excellent >
e
s
Within the Ruined Walls
Black marks spot the charred walls here. They may have always been dark and
dull before, but they were clean. Now, the soot of past fires covers the old
walls, where they are not crumbling.
[ Exits: e w ]
You see fairly recent tracks of Viral leaving west.
You see fairly recent tracks of Cautet leaving west.
You see fairly recent tracks of Cautet leaving east.
You see day old tracks of Viral leaving east.
You see day old tracks of Bebop leaving east.

HP:Critical MV:Excellent >
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fairly recent tracks of Viral leaving west.
You see fairly recent tracks of Cautet leaving west.
You see fairly recent tracks of Cautet leaving south.
You see faint tracks of Viral leaving south.
You see half day old tracks of Viral leaving south.
A plain dagger sits here.

HP:Critical MV:Strong >
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving south.
You see day old tracks of Cautet leaving west.
You see day old tracks of Viral leaving west.
You see day old tracks of Viral leaving south.

HP:Critical MV:Strong >
e
n
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see half day old tracks of Viral leaving north.
You see half day old tracks of Viral leaving east.
You see day old tracks of Viral leaving north.
You see day old tracks of Viral leaving east.
You see day old tracks of Cautet leaving north.

HP:Critical MV:Strong >
e
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving north.
You see day old tracks of Viral leaving west.
You see day old tracks of Viral leaving north.
You see day old tracks of Cautet leaving west.

HP:Critical MV:Strong >
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see half day old tracks of Viral leaving south.
You see half day old tracks of Viral leaving east.
You see day old tracks of Viral leaving south.
You see day old tracks of Viral leaving east.
You see day old tracks of Cautet leaving south.

HP:Critical MV:Strong >
u
cb
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving up.
You see day old tracks of Viral leaving west.
You see day old tracks of Viral leaving up.
You see day old tracks of Cautet leaving west.

HP:Critical MV:Strong >
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Critical MV:Strong >
no
no
Mood changed to: Brave

HP:Critical MV:Strong >
save
You look around less carefully.

HP:Critical MV:Strong >
we
You will now look around more carefully.

HP:Critical MV:Strong >
sc
Saving Viral.

HP:Critical MV:Strong >
Players in your Zone
--------------------
Viral - Climbing the Steps of the Tower
You hear and smell horses in the surrounding area.

HP:Critical MV:Strong >
bash human
You have 60(437) hit and 234(274) movement points.
You have scored 396583035 exp, 290 total quest points
You need 603416964 exp to reach your next level.
You have been playing for 4 days and 1 hours.
You have gathered 18 Weave Points so far.
This ranks you as Viral Infection (level 50)
You are in the following clans:
Ghob'hlin : 290 Quest Points, rank 5, 60 Quest Points to rank.
You are standing.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
Bash who?

HP:Critical MV:Strong >
bash human
*Cautet* has arrived from below.

HP:Critical MV:Strong >

*Cautet* smashes your head hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Cautet: Beaten>

*
A mangled trolloc guard bludgeons *Cautet*'s head hard.
A brutal trolloc commander barely slashes *Cautet*'s head.

HP:Critical MV:Strong - Cautet: Beaten>
-
A brutal trolloc commander slashes *Cautet*'s hands.
A mangled trolloc guard barely bludgeons *Cautet*'s legs.

HP:Beaten MV:Fresh - Cautet: Beaten>
% -
*
As *Cautet* avoids your bash, you topple over and fall to the ground!
*Cautet* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Cautet: Beaten>

A brutal trolloc commander barely tickles *Cautet*'s body with its slash,
A mangled trolloc guard bludgeons *Cautet*'s head hard.
*Cautet* smashes your head very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Beaten>
z

A brutal trolloc commander barely tickles *Cautet*'s body with its slash,
A mangled trolloc guard barely tickles *Cautet*'s body with his bludgeon,
*Cautet* smashes your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Beaten>
HP:Critical MV:Fresh - Cautet: Beaten>

* -
A brutal trolloc commander slashes *Cautet*'s hands hard.
A mangled trolloc guard tickles *Cautet*'s body as he bludgeons him.

HP:Critical MV:Fresh - Cautet: Beaten>
% -
As *Cautet* avoids your bash, you topple over and fall to the ground!
*Cautet* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Beaten>
z

A brutal trolloc commander slashes *Cautet*'s head.
A mangled trolloc guard bludgeons *Cautet*'s legs.
*Cautet* smashes your legs hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Critical>

A brutal trolloc commander barely slashes *Cautet*'s hands.
A mangled trolloc guard bludgeons *Cautet*'s waist extremely hard.
*Cautet* smashes your hands hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Critical>
HP:Critical MV:Fresh - Cautet: Critical>

* -
A brutal trolloc commander barely tickles *Cautet*'s body with its slash,
A mangled trolloc guard tickles *Cautet*'s body as he bludgeons him.

HP:Critical MV:Fresh - Cautet: Critical>
% -
*
As *Cautet* avoids your bash, you topple over and fall to the ground!
*Cautet* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Critical>

A brutal trolloc commander barely tickles *Cautet*'s body with its slash,
A mangled trolloc guard barely tickles *Cautet*'s body with his bludgeon,
*Cautet* smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Critical>
z

Ravensabre narrates, 'doh no dagger'

HP:Critical MV:Fresh - Cautet: Critical>

A brutal trolloc commander tickles *Cautet*'s body as it slashes him.
A mangled trolloc guard bludgeons *Cautet*'s head hard.
*Cautet* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Cautet: Critical>

*Cautet* panics, and attempts to flee!

HP:Critical MV:Fresh - Cautet: Critical>
d
k human
bash human
HP:Critical MV:Fresh - Cautet: Critical>
Cancelled...
No way! You're fighting for your life!

HP:Critical MV:Fresh - Cautet: Critical>
*Cautet* leaves down.
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
d
k human
bash human
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving up.
You see day old tracks of Viral leaving west.
*Cautet* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Excellent >
You smash *Cautet*'s legs.
*Cautet* is incapacitated and will slowly die, if not aided.

HP:Critical MV:Excellent - Cautet: Incapacitated>
HP:Critical MV:Excellent - Cautet: Incapacitated>

*

- Cancelled...

HP:Critical MV:Excellent - Cautet: Incapacitated>
cb
Mood changed to: Brave

HP:Critical MV:Excellent - Cautet: Incapacitated>
no
no
You look around less carefully.

HP:Critical MV:Excellent - Cautet: Incapacitated>
save
sc
You smash *Cautet*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Cautet*'s death cry.
*Cautet* is dead! R.I.P.
You will now look around more carefully.

HP:Critical MV:Excellent >
Saving Viral.

HP:Critical MV:Excellent >
You have 2(437) hit and 272(274) movement points.
You have scored 396583035 exp, 290 total quest points
You need 603416964 exp to reach your next level.
You have been playing for 4 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Viral Infection (level 50)
You are in the following clans:
Ghob'hlin : 290 Quest Points, rank 5, 60 Quest Points to rank.
You are standing.

HP:Critical MV:Excellent >
save
l
Saving Viral.

HP:Critical MV:Excellent >
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving up.
You see day old tracks of Viral leaving west.
The corpse of Cautet is lying here.
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Excellent >
take knife pack
You get an obsidian throwing knife from a moderate sized backpack.

HP:Critical MV:Excellent >
1
2
You stop using a collosal two-fisted war hammer.

HP:Critical MV:Excellent >
3
4
5
You wield an obsidian throwing knife.

HP:Critical MV:Excellent >
You sever a bloody scalp from the corpse of Cautet.

HP:Critical MV:Excellent >
sc
You stop using an obsidian throwing knife.

HP:Critical MV:Excellent >
You wield a collosal two-fisted war hammer.

HP:Critical MV:Excellent >
You have 2(437) hit and 272(274) movement points.
You have scored 396583035 exp, 290 total quest points
You need 603416964 exp to reach your next level.
You have been playing for 4 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Viral Infection (level 50)
You are in the following clans:
Ghob'hlin : 290 Quest Points, rank 5, 60 Quest Points to rank.
You are standing.

HP:Critical MV:Excellent >
in
You are carrying:
a bloody scalp of Cautet
an obsidian throwing knife

HP:Critical MV:Excellent >
put all pack
x
You put an obsidian throwing knife in a moderate sized backpack.
You put a bloody scalp of Cautet in a moderate sized backpack.

HP:Critical MV:Excellent >
You get a pair of steel-plated war boots from the corpse of Cautet.
You get a set of layered dark scale leggings from the corpse of Cautet.
You get a collosal two-fisted war hammer from the corpse of Cautet.
You get a fine silken sash from the corpse of Cautet.
You get a pair of shimmering steel vambraces from the corpse of Cautet.
You get a pair of steel pauldrons from the corpse of Cautet.
You get a shimmering steel breastplate from the corpse of Cautet.
You get a long, heavy black cape from the corpse of Cautet.
You get a black iron half-helm with a crimson crescent moon insignia from the corpse of Cautet.
You get a thick bronzed medallion from the corpse of Cautet.
You get a thick bronzed medallion from the corpse of Cautet.
You get a lightstick made of crystal from the corpse of Cautet.
You get a chunk of impure coal from the corpse of Cautet.
You get a blood covered flask of human flesh from the corpse of Cautet.
You get a light leather flask from the corpse of Cautet.
You get a curved dagger from the corpse of Cautet.
You get a light leather flask from the corpse of Cautet.
You get a light leather flask from the corpse of Cautet.
You get a large slab of meat from the corpse of Cautet.
You receive 0 Gold, 3 Silver, 0 Copper.

HP:Critical MV:Excellent >
l
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see almost fresh tracks of Viral leaving up.
You see half day old tracks of Viral leaving west.
You see half day old tracks of Viral leaving up.
You see day old tracks of Viral leaving west.
The corpse of Cautet is lying here.
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Excellent >
save
u
Saving Viral.

HP:Critical MV:Excellent >
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.

HP:Critical MV:Excellent >
sc
You have 2(437) hit and 270(274) movement points.
You have scored 396583035 exp, 290 total quest points
You need 603416964 exp to reach your next level.
You have been playing for 4 days and 1 hours.
You have gathered 20 Weave Points so far.
This ranks you as Viral Infection (level 50)
You are in the following clans:
Ghob'hlin : 290 Quest Points, rank 5, 60 Quest Points to rank.
You are standing.

HP:Critical MV:Excellent >
save
Saving Viral.

HP:Critical MV:Excellent >

Ravensabre narrates, 'andh ungry'

HP:Critical MV:Fresh >


You win every single bash faceoff it seems!

Posted: Tue Dec 19, 2006 8:17 pm
by Cautet
2 hps!!!! damm, i should have spammed kill dar instead of bash dark!

Before that you won quite a few faceoffs on me, Whoever is before on timer wins faceoff. You got a greater change of being before on timer if you won the last bash and timed it perfectly, thats just my view though, not 100% sure on that.

Was great fun anway guys

If it makes you feel better I had 3 hps on that one fight I beat you on Viral

Posted: Tue Dec 19, 2006 8:29 pm
by Viral
Heh nah I dont think it has to do with who gets off before because then it wouldnt do face off but I do think that if you have same weapon as opponent your last outcome in faceoff affects the next one. Heh You one more than half of the time on the time when I died and about the same the first time you died. You just started at lower hps. Heh you got more faceoffs on last battle but mobs got you down ;) Awesome fighting man.