You don't need HPs if have a big enough club
Posted: Tue Dec 19, 2006 7:56 pm
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sleep
You go to sleep.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.
HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.
HP:Beaten MV:Fresh >
wake
You awaken, and sit up.
HP:Beaten MV:Fresh >
st
You stand up.
HP:Beaten MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
where
They don't seem to be here.
HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Cautet - The Desolate Streets of Fal Dara
HP:Beaten MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Beaten MV:Fresh >
East
The Desolate Streets of Fal Dara
The fallen city of Fal Dara is streaked with desolate streets covered in dull
rubble and ash, sometimes so much that the streets are unusable due to blocks
in the road. Several fallen houses or piles of rubble lie between here and the
Keep, which was one of the only structures that managed to survive the ruin of
Fal Dara, though it did not remain unscathed.
[ Exits: e w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
East
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of Cautet leaving south.
You see fairly recent tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving up.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Cautet - Before a Collapsing Tower
HP:Beaten MV:Fresh >
stat
*Viral* has arrived from above.
HP:Beaten MV:Fresh >
*Viral* barely smashes your body.
HP:Beaten MV:Fresh - Viral: Beaten>
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Beaten MV:Fresh - Viral: Beaten>
bash dark
HP:Beaten MV:Fresh - Viral: Beaten>
* - f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Viral: Beaten>
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten MV:Fresh >
South
South
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of Cautet leaving north.
You see almost fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
West
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
East
bash dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving west.
You see almost fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >
*
*Viral* leaves west.
HP:Beaten MV:Fresh >
- % -
*
They must have left already...
HP:Beaten MV:Fresh >
*Viral* has arrived from the west.
HP:Beaten MV:Fresh >
West
bash dark
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Beaten>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Viral: Beaten>
HP:Beaten MV:Fresh - Viral: Beaten>
* f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Viral: Beaten>
South
West
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
West
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
North
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
South
bash dark
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Viral* has arrived from the east.
HP:Beaten MV:Fresh >
bash dark
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Beaten>
* - % -
*
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Beaten MV:Fresh - Viral: Beaten>
You smash *Viral*'s legs very hard.
HP:Beaten MV:Fresh - Viral: Beaten>
You smash *Viral*'s waist into bloody fragments!
bash
HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>
* -
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
%
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves north.
HP:Beaten MV:Fresh >
* North
Kill dark
They must have left already...
HP:Beaten MV:Fresh >
bash
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
You smash *Viral*'s head very hard.
HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>
*
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves west.
*Viral* has arrived from the west.
HP:Beaten MV:Fresh >
%
*Viral* leaves south.
HP:Beaten MV:Fresh >
South
- Kill dark
bash
Cancelled...
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
East
Kill dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
North
Kill dark
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
East
Kill dark
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
sc
You have 87(412) hit and 130(130) movement points.
You have scored 68443185 exp, 0 total quest points
You need 2556815 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
dism
You stop riding a black warhorse.
HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
wm
Mood changed to: Wimpy
HP:Beaten MV:Fresh >
UP
Kill dark
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
*Viral* is standing here.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Beaten MV:Excellent >
bash
You smash *Viral*'s legs.
HP:Beaten MV:Excellent - Viral: Critical>
HP:Beaten MV:Excellent - Viral: Critical>
* - %
A mangled trolloc guard barely tickles your body with his bludgeon.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Beaten MV:Fresh - Viral: Critical>
A brutal trolloc commander tickles your body as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your legs.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.
HP:Beaten MV:Fresh - Viral: Critical>
A brutal trolloc commander tickles your feet as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s legs.
HP:Critical MV:Fresh - Viral: Critical>
bash
HP:Critical MV:Fresh - Viral: Critical>
* - %
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Critical>
A brutal trolloc commander barely slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard barely bludgeons your body.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Critical>
A brutal trolloc commander slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your head hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s head into bloody fragments!
HP:Critical MV:Fresh - Viral: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Critical>
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see almost fresh tracks of Viral leaving up.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical MV:Excellent >
*Viral* has arrived from above.
HP:Critical MV:Excellent >
rh
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Viral: Critical>
West
No way! You're fighting for your life!
HP:Critical MV:Excellent - Viral: Critical>
You smash *Viral*'s hands very hard.
*Viral* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
HP:Critical MV:Excellent - Viral: Mortally Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Excellent - Viral: Mortally Wounded>
West
West
West
North
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Cautet leaving south.
You see almost fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
East
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.-
*Viral* is lying here, mortally wounded.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Excellent >
Kill dark
You smash *Viral*'s feet into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Viral*'s death cry.
*Viral* is dead! R.I.P.
-- a few moments later--
HP:Critical MV:Fresh - Bebop: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Bebop: Wounded>
West
You try to smash *Bebop*'s body, but miss.
*Bebop* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
HP:Critical MV:Fresh - Bebop: Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
West
West
West
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see two days old tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Cautet leaving east.
a black warhorse is standing here, being ridden by you.
*Bebop* is standing here.
HP:Critical MV:Fresh >
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
You try to smash *Bebop*'s legs, but miss.
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
You try to smash *Bebop*'s arms, but miss.
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
HP:Critical MV:Fresh - Bebop: Wounded>
* -
A gray wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A gray wolf tries to hit *Bebop*'s body, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
%
*Bebop* leaves east.
HP:Critical MV:Fresh >
-
*
They must have left already...
*Bebop* has arrived from the east.
HP:Critical MV:Fresh >
*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
HP:Critical MV:Fresh - Bebop: Wounded>
* -
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
%
A gray wolf tries to hit *Bebop*'s legs, but he parries the attack.
A gray wolf tries to hit *Bebop*'s head, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Wounded>
-
*
As *Bebop* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Bebop: Wounded>
TICK IN 5 SECONDS.
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
A tough grey wolf tries to hit *Bebop*'s waist, but he parries the attack.
A tough grey wolf hits *Bebop*'s legs.
A gray wolf hits *Bebop*'s head.
A gray wolf hits *Bebop*'s body.
*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Bebop* barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
* -
*Bebop* leaves east.
HP:Critical MV:Fresh >
% -
*
Your bash at *Bebop* sends him sprawling!
HP:Critical MV:Fresh - Bebop: Wounded>
You smash *Bebop*'s legs into bloody fragments!
HP:Critical MV:Fresh - Bebop: Wounded>
grin
You grin evilly.
HP:Critical MV:Fresh - Bebop: Wounded>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Wounded>
A gray wolf hits *Bebop*'s hands hard.
A gray wolf hits *Bebop*'s arms hard.
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.
HP:Critical MV:Fresh - Bebop: Battered>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Battered>
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s head hard.
A gray wolf hits *Bebop*'s legs hard.
A gray wolf hits *Bebop*'s head hard.
You smash *Bebop*'s body into bloody fragments!
HP:Critical MV:Fresh - Bebop: Beaten>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Beaten>
bash
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
*Bebop* leaves east.
HP:Critical MV:Fresh >
- % -
*
They must have left already...
HP:Critical MV:Fresh >
sc
A gray wolf leaves east.
A gray wolf leaves east.
HP:Critical MV:Fresh >
You have 47(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash dark
Bash who?
HP:Critical MV:Fresh >
bash dark
Bash who?
HP:Critical MV:Fresh >
Bebop yells, 'EuRh'
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh - Bebop: Beaten>
bash
A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he dodges the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
-
*Bebop* leaves east.
HP:Critical MV:Fresh >
% -
*
They must have left already...
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
sc
You have 45(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Cautet - An Enclosure of Woods
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
save
*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
Saving Cautet.
HP:Critical MV:Fresh - Bebop: Beaten>
bash
You try to smash *Bebop*'s hands, but miss.
*Bebop* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
- %
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he parries the attack.
*Bebop* leaves east.
HP:Critical MV:Fresh >
-
*
They must have left already...
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
You try to smash *Bebop*'s body, but miss.
HP:Critical MV:Fresh - Bebop: Beaten>
stat
bash
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
A tough grey wolf tries to hit *Bebop*'s arms, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
- %
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
A tough grey wolf tries to hit *Bebop*'s body, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
-
*
Your bash at *Bebop* sends him sprawling!
HP:Critical MV:Fresh - Bebop: Beaten>
sa ouch
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.
You smash *Bebop*'s arms into bloody fragments!
HP:Critical MV:Fresh - Bebop: Critical>
You say 'ouch'
HP:Critical MV:Fresh - Bebop: Critical>
A tough grey wolf hits *Bebop*'s head hard.
A tough grey wolf hits *Bebop*'s feet hard.
You smash *Bebop*'s shoulders into bloody fragments!
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Bebop*'s death cry.
*Bebop* is dead! R.I.P.
HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
i
You are carrying:
a short dagger
a large slab of meat
a light leather flask
a blood covered flask of human flesh
a chunk of impure coal
---
Some time passes (I'm up to beat now)
k dark
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.
*Viral* has arrived from the east.
HP:Beaten MV:Fresh >
Bash who?
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!
HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!
HP:Critical MV:Fresh - Viral: Wounded>
f
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
bash
A gray wolf barely hits *Viral*'s shoulders.
A gray wolf barely hits *Viral*'s arms.
A tough grey wolf tickles *Viral*'s hands as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,
HP:Critical MV:Fresh - Viral: Wounded>
f
A tough grey wolf tickles *Viral*'s arms as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely hits *Viral*'s feet.
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Wounded>
A tough grey wolf barely hits *Viral*'s shoulders.
A tough grey wolf tickles *Viral*'s feet as he hits him.
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely tickles *Viral*'s body with its hit,
*Viral* smashes your head.
You wish that your wounds would stop BLEEDING so much!
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Bash who?
HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
The corpse of Bebop is lying here.
a black warhorse is standing here, being ridden by you.
*Viral* is here, fighting a tough grey wolf!.
a tough grey wolf is here, fighting *Viral*!.
a tough grey wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
A small buck is here, looking frisky.
You flee head over heels.
HP:Critical MV:Fresh >
*Viral* leaves east.
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
*Viral* has arrived from the east.
HP:Critical MV:Fresh >
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Wounded>
HP:Critical MV:Fresh - Viral: Wounded>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
%
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
-
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Wounded>
A gray wolf hits *Viral*'s shoulders.
A gray wolf hits *Viral*'s head.
A tough grey wolf barely hits *Viral*'s arms.
A tough grey wolf hits *Viral*'s shoulders.
HP:Critical MV:Fresh - Viral: Battered>
A tough grey wolf tickles *Viral*'s body as he hits him.
A tough grey wolf barely hits *Viral*'s feet.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf barely hits *Viral*'s legs.
You smash *Viral*'s shoulders very hard.
HP:Critical MV:Fresh - Viral: Battered>
A tough grey wolf barely hits *Viral*'s legs.
A tough grey wolf tickles *Viral*'s body as he hits him.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf hits *Viral*'s feet.
You smash *Viral*'s legs hard.
bash
HP:Critical MV:Fresh - Viral: Battered>
They already seem stunned!
HP:Critical MV:Fresh - Viral: Battered>
*Viral* leaves east.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
*Viral* has arrived from the east.
HP:Critical MV:Fresh >
Bash who?
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Battered>
k dark
bash
You do the best you can!
HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>
* - f
Cancelled...
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Battered>
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Critical MV:Fresh >
*Viral* has arrived from the west.
HP:Critical MV:Fresh >
k dark
bash
You tickle *Viral*'s body as you smash him.
HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>
* - % -
*
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Battered>
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Battered>
You smash *Viral*'s head extremely hard.
bash
HP:Critical MV:Fresh - Viral: Beaten>
They already seem stunned!
bash
HP:Critical MV:Fresh - Viral: Beaten>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
*
*Viral* leaves east.
HP:Critical MV:Fresh >
- % -
*
They must have left already...
HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves north.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Critical MV:Fresh >
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
%
*Viral* leaves west.
HP:Critical MV:Fresh >
-
*
They must have left already...
HP:Critical MV:Fresh >
West
k dark
bash
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
South
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves west.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
South
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
West
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Viral* has arrived from the north.
HP:Critical MV:Fresh >
You smash *Viral*'s head very hard.
HP:Critical MV:Fresh - Viral: Beaten>
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s waist into bloody fragments!
HP:Critical MV:Fresh - Viral: Beaten>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
% -
*Viral* leaves west.
*Viral* has arrived from the west.
HP:Critical MV:Fresh >
*Viral* leaves east.
HP:Critical MV:Fresh >
* East
k dark
bash
They must have left already...
HP:Critical MV:Fresh >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
* - % -
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Beaten>
You smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Critical>
bash
HP:Critical MV:Fresh - Viral: Critical>
HP:Critical MV:Fresh - Viral: Critical>
* - % -
*
As *Viral* avoids your bash, you topple over and fall to the ground!
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
TICK IN 5 SECONDS.
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
bash
*Viral* sinks deeply into thought about the meaning of life.
HP:Critical MV:Fresh - Viral: Critical>
*Viral* rolls his eyes in disgust.
HP:Critical MV:Fresh - Viral: Critical>
*Viral* smashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYERMUD!
-----------------------------------------
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
sleep
You go to sleep.
HP:Beaten MV:Fresh >
sc
You have 78(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.
HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are sleeping.
HP:Beaten MV:Fresh >
wake
You awaken, and sit up.
HP:Beaten MV:Fresh >
st
You stand up.
HP:Beaten MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
Kill dark
They don't seem to be here.
HP:Beaten MV:Fresh >
where
They don't seem to be here.
HP:Beaten MV:Fresh >
Players in your Zone
--------------------
Cautet - The Desolate Streets of Fal Dara
HP:Beaten MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Beaten MV:Fresh >
East
The Desolate Streets of Fal Dara
The fallen city of Fal Dara is streaked with desolate streets covered in dull
rubble and ash, sometimes so much that the streets are unusable due to blocks
in the road. Several fallen houses or piles of rubble lie between here and the
Keep, which was one of the only structures that managed to survive the ruin of
Fal Dara, though it did not remain unscathed.
[ Exits: e w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
sc
You have 111(412) hit and 130(130) movement points.
You have scored 68438353 exp, 0 total quest points
You need 2561647 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
East
On the Bleak Eastern Streets
The wide streets here in the eastern side of the ruined city are mostly empty,
except for the occasional heap of rubble or litter left lying in the middle of
the desolate avenue.
[ Exits: n s w ]
You see fresh tracks of Cautet leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
On the Bleak Eastern Streets
Narrow ledges once lined the city walls, where archers could stand and defend
the city. Now the arrow slits are accompanied by other holes or other damage
done to the walls, and the high ledges are mostly fallen, littering the
desolate streets with chipped bricks.
[ Exits: n s ]
You see fresh tracks of Cautet leaving south.
You see fairly recent tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving up.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
North
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Cautet - Before a Collapsing Tower
HP:Beaten MV:Fresh >
stat
*Viral* has arrived from above.
HP:Beaten MV:Fresh >
*Viral* barely smashes your body.
HP:Beaten MV:Fresh - Viral: Beaten>
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 29.0 lbs, worn: 55.2 lbs.
Offensive Bonus: 141 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 0 other worthy players.
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Beaten MV:Fresh - Viral: Beaten>
bash dark
HP:Beaten MV:Fresh - Viral: Beaten>
* - f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Viral: Beaten>
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Beaten MV:Fresh >
South
South
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see almost fresh tracks of Cautet leaving north.
You see almost fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
West
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see almost fresh tracks of Cautet leaving east.
You see almost fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
East
bash dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving west.
You see almost fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >
*
*Viral* leaves west.
HP:Beaten MV:Fresh >
- % -
*
They must have left already...
HP:Beaten MV:Fresh >
*Viral* has arrived from the west.
HP:Beaten MV:Fresh >
West
bash dark
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Beaten>
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Viral: Beaten>
HP:Beaten MV:Fresh - Viral: Beaten>
* f
Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Viral: Beaten>
South
West
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving south.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
West
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
North
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
South
bash dark
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving east.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
*Viral* has arrived from the east.
HP:Beaten MV:Fresh >
bash dark
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Beaten>
* - % -
*
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Beaten MV:Fresh - Viral: Beaten>
You smash *Viral*'s legs very hard.
HP:Beaten MV:Fresh - Viral: Beaten>
You smash *Viral*'s waist into bloody fragments!
bash
HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>
* -
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
%
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves north.
HP:Beaten MV:Fresh >
* North
Kill dark
They must have left already...
HP:Beaten MV:Fresh >
bash
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of Cautet leaving south.
You see fresh tracks of Viral leaving south.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Beaten MV:Fresh >
You smash *Viral*'s head very hard.
HP:Beaten MV:Fresh - Viral: Critical>
HP:Beaten MV:Fresh - Viral: Critical>
*
*Viral* panics, and attempts to flee!
HP:Beaten MV:Fresh - Viral: Critical>
-
*Viral* leaves west.
*Viral* has arrived from the west.
HP:Beaten MV:Fresh >
%
*Viral* leaves south.
HP:Beaten MV:Fresh >
South
- Kill dark
bash
Cancelled...
A Dilapitated House
One of the few houses still standing upright left in the city, this house reeks
of mildew and rot. There is a jumble of furniture and other articles strewn
throughout the house, the curtains are slashed and torn, and the windows
broken. A wooden door lies in splinters, blasted off of its hinges to the
east.
[ Exits: n e ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
East
Kill dark
Inside the Mangled Bedchamber
The bedchamber in this dilapitated house is in even worse condition than the
rest of the house. Not only are chairs and tables hacked apart, sheets torn or
burnt, but there is a gaping hole in the northern wall, wider than a man is
tall. Through the hole, rubble has spilled into the bedchamber from the
northern streets.
[ Exits: n w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
North
Kill dark
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Cautet leaving south.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
East
Kill dark
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Viral leaving up.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
sc
You have 87(412) hit and 130(130) movement points.
You have scored 68443185 exp, 0 total quest points
You need 2556815 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 0 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Beaten MV:Fresh >
dism
You stop riding a black warhorse.
HP:Beaten MV:Fresh >
TICK IN 5 SECONDS.
wm
Mood changed to: Wimpy
HP:Beaten MV:Fresh >
UP
Kill dark
Climbing the Steps of the Tower
A stale, musty smell permeates the lowest chamber of the tower. The chamber of
the base of the tower is practically empty except for a few stray objects and a
narrow stairwell. The stairs wind circularly up within the walls of the tower.
At the top of the stairs, a heavy iron door must be employed to access the next
level.
[ Exits: d ]
*Viral* is standing here.
A mangled trolloc guard stands here fingering his weapon.
A brutal trolloc commander is here imposing his will.
HP:Beaten MV:Excellent >
bash
You smash *Viral*'s legs.
HP:Beaten MV:Excellent - Viral: Critical>
HP:Beaten MV:Excellent - Viral: Critical>
* - %
A mangled trolloc guard barely tickles your body with his bludgeon.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Beaten MV:Fresh - Viral: Critical>
A brutal trolloc commander tickles your body as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your legs.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.
HP:Beaten MV:Fresh - Viral: Critical>
A brutal trolloc commander tickles your feet as it slashes you.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your hands extremely hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s legs.
HP:Critical MV:Fresh - Viral: Critical>
bash
HP:Critical MV:Fresh - Viral: Critical>
* - %
A brutal trolloc commander barely tickles your body with its slash.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
-
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Critical>
A brutal trolloc commander barely slashes your legs.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard barely bludgeons your body.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Critical>
A brutal trolloc commander slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!
A mangled trolloc guard bludgeons your head hard.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s head into bloody fragments!
HP:Critical MV:Fresh - Viral: Critical>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Critical>
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.
You see almost fresh tracks of Viral leaving up.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical MV:Excellent >
*Viral* has arrived from above.
HP:Critical MV:Excellent >
rh
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Excellent - Viral: Critical>
West
No way! You're fighting for your life!
HP:Critical MV:Excellent - Viral: Critical>
You smash *Viral*'s hands very hard.
*Viral* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!
HP:Critical MV:Excellent - Viral: Mortally Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Excellent - Viral: Mortally Wounded>
West
West
West
North
A Section of the Fallen Wall
A giant chunk of the city's enclosing walls has been knocked out of the edifice
ahead. Most of the stone and mortar has crumbled inward, piling up in the
street, completely blocking any possible mode of passage to the west. The
sights of desolation extend in every direction. The wall has fallen into
disrepair, the watch tower to the east is crumbling, and to the south, a gaping
hole exists in the back of a forlorn house.
[ Exits: e s ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Viral leaving east.
You see almost fresh tracks of Cautet leaving south.
You see almost fresh tracks of Viral leaving south.
You see almost fresh tracks of Cautet leaving south.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
Alas, you cannot go that way...
HP:Critical MV:Excellent >
East
Before a Collapsing Tower
Most of the north-eastern watch tower has collapsed. The base still stands
erect, but the stone bricks that make up the wall seem scored with scratches
and covered in soot. Seeing how large the diameter of the base is, the tower
must have stretched up high into the sky, but now, at least the upper half has
collapsed, falling to the east and causing much of that section of the city
wall to collapse as well.
[ Exits: s w u ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving up.
You see fresh tracks of Viral leaving up.
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Cautet leaving west.-
*Viral* is lying here, mortally wounded.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Excellent >
Kill dark
You smash *Viral*'s feet into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Viral*'s death cry.
*Viral* is dead! R.I.P.
-- a few moments later--
HP:Critical MV:Fresh - Bebop: Wounded>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Bebop: Wounded>
West
You try to smash *Bebop*'s body, but miss.
*Bebop* barely pierces your feet.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
HP:Critical MV:Fresh - Bebop: Wounded>
f
You panic and attempt to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
West
West
West
The Exterior of Fal Dara
Several black char marks dot the walls that were once clean and white. The
area outside of the walls used to be heavily forested, but now the tall trees
have all been cleared for several spans to keep a clear view of the exterior of
Fal Dara.
[ Exits: n e w ]
You see fresh tracks of a human leaving west.
You see two days old tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving east.
You see fresh tracks of Cautet leaving east.
a black warhorse is standing here, being ridden by you.
*Bebop* is standing here.
HP:Critical MV:Fresh >
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A tough grey wolf is here, growling at you.
A tough grey wolf is here, growling at you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
You try to smash *Bebop*'s legs, but miss.
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
You try to smash *Bebop*'s arms, but miss.
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
HP:Critical MV:Fresh - Bebop: Wounded>
* -
A gray wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A gray wolf tries to hit *Bebop*'s body, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
%
*Bebop* leaves east.
HP:Critical MV:Fresh >
-
*
They must have left already...
*Bebop* has arrived from the east.
HP:Critical MV:Fresh >
*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
Kill dark
You do the best you can!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
HP:Critical MV:Fresh - Bebop: Wounded>
* -
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
%
A gray wolf tries to hit *Bebop*'s legs, but he parries the attack.
A gray wolf tries to hit *Bebop*'s head, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s body, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Wounded>
-
*
As *Bebop* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Fresh - Bebop: Wounded>
TICK IN 5 SECONDS.
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
bash
A tough grey wolf tries to hit *Bebop*'s waist, but he parries the attack.
A tough grey wolf hits *Bebop*'s legs.
A gray wolf hits *Bebop*'s head.
A gray wolf hits *Bebop*'s body.
*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
*Bebop* barely pierces your shoulders.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Wounded>
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Wounded>
* -
*Bebop* leaves east.
HP:Critical MV:Fresh >
% -
*
Your bash at *Bebop* sends him sprawling!
HP:Critical MV:Fresh - Bebop: Wounded>
You smash *Bebop*'s legs into bloody fragments!
HP:Critical MV:Fresh - Bebop: Wounded>
grin
You grin evilly.
HP:Critical MV:Fresh - Bebop: Wounded>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Wounded>
A gray wolf hits *Bebop*'s hands hard.
A gray wolf hits *Bebop*'s arms hard.
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.
HP:Critical MV:Fresh - Bebop: Battered>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Battered>
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s head hard.
A gray wolf hits *Bebop*'s legs hard.
A gray wolf hits *Bebop*'s head hard.
You smash *Bebop*'s body into bloody fragments!
HP:Critical MV:Fresh - Bebop: Beaten>
bash
They already seem stunned!
HP:Critical MV:Fresh - Bebop: Beaten>
bash
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
*Bebop* leaves east.
HP:Critical MV:Fresh >
- % -
*
They must have left already...
HP:Critical MV:Fresh >
sc
A gray wolf leaves east.
A gray wolf leaves east.
HP:Critical MV:Fresh >
You have 47(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash
Bash who?
HP:Critical MV:Fresh >
bash dark
Bash who?
HP:Critical MV:Fresh >
bash dark
Bash who?
HP:Critical MV:Fresh >
Bebop yells, 'EuRh'
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Bebop* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh - Bebop: Beaten>
bash
A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he dodges the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
-
*Bebop* leaves east.
HP:Critical MV:Fresh >
% -
*
They must have left already...
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
sc
You have 45(412) hit and 132(132) movement points.
You have scored 70475771 exp, 0 total quest points
You need 524229 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 5 Weave Points so far.
This ranks you as Cautet (level 30)
You are not a member of any clans.
Your mount is full of energy.
You are riding a black warhorse.
You are standing.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
where
Players in your Zone
--------------------
Cautet - An Enclosure of Woods
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
stat
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
save
*Bebop* tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
Saving Cautet.
HP:Critical MV:Fresh - Bebop: Beaten>
bash
You try to smash *Bebop*'s hands, but miss.
*Bebop* pierces your hands.
You wish that your wounds would stop BLEEDING so much!
*Bebop* tickles your arms as he pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
- %
A tough grey wolf tries to hit *Bebop*'s feet, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s feet, but he parries the attack.
*Bebop* leaves east.
HP:Critical MV:Fresh >
-
*
They must have left already...
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
Kill dark
Kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
You try to smash *Bebop*'s body, but miss.
HP:Critical MV:Fresh - Bebop: Beaten>
stat
bash
You are a 22 year old male human warrior.
Your mood is currently: Brave
Your height is 4 feet, 10 inches, weight 177 pounds, weight carried 11.0 lbs, worn: 59.0 lbs.
Offensive Bonus: 144 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 20, Int: 12, Wis: 12, Dex: 11, Con: 19
You have died 4 times, 2 times to other players, 2 times to monsters, and killed 1 other worthy players.
Your armor absorbs 56% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh - Bebop: Beaten>
HP:Critical MV:Fresh - Bebop: Beaten>
*
A tough grey wolf tries to hit *Bebop*'s arms, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s legs, but he parries the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
- %
*Bebop* panics, and attempts to flee!
HP:Critical MV:Fresh - Bebop: Beaten>
A tough grey wolf tries to hit *Bebop*'s body, but he dodges the attack.
A tough grey wolf tries to hit *Bebop*'s hands, but he dodges the attack.
HP:Critical MV:Fresh - Bebop: Beaten>
-
*
Your bash at *Bebop* sends him sprawling!
HP:Critical MV:Fresh - Bebop: Beaten>
sa ouch
A tough grey wolf hits *Bebop*'s legs.
A tough grey wolf hits *Bebop*'s body hard.
You smash *Bebop*'s arms into bloody fragments!
HP:Critical MV:Fresh - Bebop: Critical>
You say 'ouch'
HP:Critical MV:Fresh - Bebop: Critical>
A tough grey wolf hits *Bebop*'s head hard.
A tough grey wolf hits *Bebop*'s feet hard.
You smash *Bebop*'s shoulders into bloody fragments!
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Bebop*'s death cry.
*Bebop* is dead! R.I.P.
HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
i
You are carrying:
a short dagger
a large slab of meat
a light leather flask
a blood covered flask of human flesh
a chunk of impure coal
---
Some time passes (I'm up to beat now)
k dark
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
k dark
bash
They don't seem to be here.
*Viral* has arrived from the east.
HP:Beaten MV:Fresh >
Bash who?
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!
HP:Critical MV:Fresh - Viral: Wounded>
f
PANIC! You couldn't escape!
HP:Critical MV:Fresh - Viral: Wounded>
f
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
bash
A gray wolf barely hits *Viral*'s shoulders.
A gray wolf barely hits *Viral*'s arms.
A tough grey wolf tickles *Viral*'s hands as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,
HP:Critical MV:Fresh - Viral: Wounded>
f
A tough grey wolf tickles *Viral*'s arms as he hits him.
A tough grey wolf barely tickles *Viral*'s body with his hit,
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely hits *Viral*'s feet.
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Wounded>
A tough grey wolf barely hits *Viral*'s shoulders.
A tough grey wolf tickles *Viral*'s feet as he hits him.
A gray wolf barely hits *Viral*'s arms.
A gray wolf barely tickles *Viral*'s body with its hit,
*Viral* smashes your head.
You wish that your wounds would stop BLEEDING so much!
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
Bash who?
HP:Critical MV:Fresh >
An Enclosure of Woods
The dense woods form a pocket here against the walls of Fal Dara. The
enclosure of dark trees in the forest here stand tall against the sun. The
tall trees and the wall effectively cut off any light that might have otherwise
shone through to this spot.
[ Exits: e ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
The corpse of Bebop is lying here.
a black warhorse is standing here, being ridden by you.
*Viral* is here, fighting a tough grey wolf!.
a tough grey wolf is here, fighting *Viral*!.
a tough grey wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
a gray wolf is here, fighting *Viral*!.
A small buck is here, looking frisky.
You flee head over heels.
HP:Critical MV:Fresh >
*Viral* leaves east.
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
*Viral* has arrived from the east.
HP:Critical MV:Fresh >
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Wounded>
HP:Critical MV:Fresh - Viral: Wounded>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* smashes your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Wounded>
%
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
-
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Wounded>
*
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Wounded>
A gray wolf hits *Viral*'s shoulders.
A gray wolf hits *Viral*'s head.
A tough grey wolf barely hits *Viral*'s arms.
A tough grey wolf hits *Viral*'s shoulders.
HP:Critical MV:Fresh - Viral: Battered>
A tough grey wolf tickles *Viral*'s body as he hits him.
A tough grey wolf barely hits *Viral*'s feet.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf barely hits *Viral*'s legs.
You smash *Viral*'s shoulders very hard.
HP:Critical MV:Fresh - Viral: Battered>
A tough grey wolf barely hits *Viral*'s legs.
A tough grey wolf tickles *Viral*'s body as he hits him.
A gray wolf tickles *Viral*'s body as it hits him.
A gray wolf hits *Viral*'s feet.
You smash *Viral*'s legs hard.
bash
HP:Critical MV:Fresh - Viral: Battered>
They already seem stunned!
HP:Critical MV:Fresh - Viral: Battered>
*Viral* leaves east.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
TICK IN 5 SECONDS.
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash
They don't seem to be here.
HP:Critical MV:Fresh >
*Viral* has arrived from the east.
HP:Critical MV:Fresh >
Bash who?
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Battered>
k dark
bash
You do the best you can!
HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>
* - f
Cancelled...
You panic and attempt to flee!
HP:Critical MV:Fresh - Viral: Battered>
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Critical MV:Fresh >
*Viral* has arrived from the west.
HP:Critical MV:Fresh >
k dark
bash
You tickle *Viral*'s body as you smash him.
HP:Critical MV:Fresh - Viral: Battered>
HP:Critical MV:Fresh - Viral: Battered>
* - % -
*
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Battered>
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Battered>
You smash *Viral*'s head extremely hard.
bash
HP:Critical MV:Fresh - Viral: Beaten>
They already seem stunned!
bash
HP:Critical MV:Fresh - Viral: Beaten>
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
*
*Viral* leaves east.
HP:Critical MV:Fresh >
- % -
*
They must have left already...
HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of Viral leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves north.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
HP:Critical MV:Fresh >
You barely smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
%
*Viral* leaves west.
HP:Critical MV:Fresh >
-
*
They must have left already...
HP:Critical MV:Fresh >
West
k dark
bash
Some Woods Outside Fal Dara
Most of the trees of the borderland forests have been cleared from the area
just outside of Fal Dara to aid the soldiers on watch to spot enemies
approaching the city. Up to this area is the extent of the clearing of the
woods done by Fal Dara's woodsmen, and the woods become quite dense again to
the west and north.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
South
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
East
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
North
k dark
bash
On the Outskirts of Fal Dara
The city of Fal Dara lies due south from here. The old, crenellated walls can
be seen from here, as well as the the holes in the city walls and the sections
that had crumbled or fallen in. The road from Fal Dara bends here due to the
thickness of the woods just north of here.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* leaves west.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
South
k dark
bash
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving north.
You see fresh tracks of Viral leaving north.
a black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
West
k dark
bash
Outside the Walls
The outer city walls of Fal Dara reach up to imperious heights here. However,
the walls that once seemed impenetrable are now heavily damaged. Several
sections of the wall have crumbled or even collapsed. It is evident in several
sections where a boulder had been sent hurtling into the wall.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
*Viral* has arrived from the north.
HP:Critical MV:Fresh >
You smash *Viral*'s head very hard.
HP:Critical MV:Fresh - Viral: Beaten>
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
You smash *Viral*'s waist into bloody fragments!
HP:Critical MV:Fresh - Viral: Beaten>
* -
*Viral* panics, and attempts to flee!
HP:Critical MV:Fresh - Viral: Beaten>
% -
*Viral* leaves west.
*Viral* has arrived from the west.
HP:Critical MV:Fresh >
*Viral* leaves east.
HP:Critical MV:Fresh >
* East
k dark
bash
They must have left already...
HP:Critical MV:Fresh >
Before the Northern Gates of Fal Dara
The ruin of the gates of Fal Dara stands here. The northern entrance into the
city is guarded by gates of wrought iron, but the bars of iron are heavily
dented and battered inwards. The massive bulwarks above the gates are half
crumbled and the numerous arrow slits are accompanied by just as many holes.
[ Exits: n e s w ]
You see fresh tracks of Cautet leaving west.
You see fresh tracks of Cautet leaving north.
a black warhorse is standing here, being ridden by you.
*Viral* is standing here.
*Viral* smashes your arms.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Beaten>
You do the best you can!
HP:Critical MV:Fresh - Viral: Beaten>
HP:Critical MV:Fresh - Viral: Beaten>
* - % -
You dodge a bash from *Viral* who loses his balance and falls!
Your bash at *Viral* sends him sprawling!
HP:Critical MV:Fresh - Viral: Beaten>
You smash *Viral*'s body.
HP:Critical MV:Fresh - Viral: Critical>
bash
HP:Critical MV:Fresh - Viral: Critical>
HP:Critical MV:Fresh - Viral: Critical>
* - % -
*
As *Viral* avoids your bash, you topple over and fall to the ground!
*Viral* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
TICK IN 5 SECONDS.
*Viral* barely smashes your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Viral: Critical>
bash
*Viral* sinks deeply into thought about the meaning of life.
HP:Critical MV:Fresh - Viral: Critical>
*Viral* rolls his eyes in disgust.
HP:Critical MV:Fresh - Viral: Critical>
*Viral* smashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYERMUD!
-----------------------------------------