An interupted smobbing session
Posted: Mon Dec 18, 2006 8:18 pm
Zarth growls 'we get healthy here see if doon repop'
HP:Battered MV:Excellent >
The rubble is opened from the other side.
HP:Battered MV:Excellent >
*Grond* has arrived from the west.
HP:Battered MV:Excellent >
*Grond* mauls your hands into bloody fragments!
HP:Battered MV:Excellent - Grond: Healthy>
Zarth stops resting, and clambers on his feet.
HP:Battered MV:Excellent - Grond: Healthy>
st
Do you not consider fighting as standing?
HP:Battered MV:Excellent - Grond: Healthy>
You slice *Grond*'s body.
*Grond* barely mauls your body.
HP:Battered MV:Excellent - Grond: Scratched>
Kill human
You do the best you can!
HP:Battered MV:Excellent - Grond: Scratched>
bash
HP:Battered MV:Excellent - Grond: Scratched>
*
Zarth closes the rubble.
HP:Battered MV:Excellent - Grond: Scratched>
- % -
*Grond* tickles your body as he mauls you.
HP:Battered MV:Excellent - Grond: Scratched>
*
Your bash at *Grond* sends him sprawling!
A wearied man assists you!
A terrified woman assists A wearied man.
HP:Battered MV:Excellent - Grond: Scratched>
Zarth mauls *Grond*'s hands very hard.
HP:Battered MV:Excellent - Grond: Scratched>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Scratched>
close rubble
Zarth mauls *Grond*'s body hard.
A terrified woman slashes *Grond*'s body.
A wearied man smites *Grond*'s feet hard.
You slice *Grond*'s body.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
A wearied man growls 'I didn't sign on to mess with someone like Grond!'
A wearied man stops using a gold plated skeleton key on a thin chain.
A wearied man stops using a light metal helmet.
A wearied man stops using a red merchant's cloak.
A wearied man stops using a light ringmail tunic.
A wearied man stops using a set of light metal pauldrons.
A wearied man stops using a pair of ringmail sleeves.
A wearied man stops using a pair of riveted chainmail gloves.
A wearied man stops using a sharp war axe.
A wearied man stops using a pair of thick metal leggings.
A wearied man drops a pair of thick metal leggings.
A wearied man drops a sharp war axe.
A wearied man drops a pair of riveted chainmail gloves.
A wearied man drops a pair of ringmail sleeves.
A wearied man drops a set of light metal pauldrons.
A wearied man drops a light ringmail tunic.
A wearied man drops a red merchant's cloak.
A wearied man drops a light metal helmet.
A wearied man drops a gold plated skeleton key on a thin chain.
A wearied man drops an emerald signet ring.
A wearied man drops a dull copper ring.
A wearied man drops a fancy cotton-packed vest.
A wearied man drops a plain brown cloak.
A wearied man drops a rock colored shoufa.
A wearied man drops a sparkling ruby earring.
A wearied man drops a cheap copper earring.
A wearied man drops a blood covered flask of human flesh.
A wearied man drops a pair of steel-bound combat boots.
A weariclose rubble
ed man drops a pair of thick iron leggings.
A wearied man drops a heavy wooden club.
A wearied man drops a pair of thick metal gauntlets.
A wearied man drops a gilded warbelt.
A wearied man drops a pair of riveted chainmail sleeves.
A wearied man drops a pair of steel pauldrons.
A wearied man drops a pair of black steel overlapping plates.
A wearied man drops a heavy metal helm.
A wearied man drops a pair of wolfhide boots.
A wearied man drops a pair of blue wool leggings.
A wearied man drops a full metal shield.
A wearied man drops a simple silver circlet.
A wearied man drops a pair of thin leather gloves.
A wearied man drops a pair of light leather sleeves.
A wearied man growls 'I'll wait for you where you picked me up.'
A terrified woman growls 'I didn't sign on to mess with someone like Grond!'
A terrified woman stops using a black rimmed helmet.
A terrified woman stops using a thick metal breastplate.
A terrified woman stops using a pair of plated vambraces.
A terrified woman stops using a pair of thick metal gauntlets.
A terrified woman stops using a massive double-bladed cutlass.
A terrified woman stops using a pair of black steel greaves.
A terrified woman stops using a pair of steel plated boots.
A terrified woman drops a pair of steel plated boots.
A terrified woman drops a pair of black steel greaves.
A terrified woman drops a massive double-bladed cutlass.
A terrified woman drops a pair of thick metal gauntlets.
A terrified woman drops a pair of plated vambraces.
A terrified woman drops a thick metal breastplate.
A terrified woman drops a black rimmed helmet.
A terrified woman drops a necklace with an opal pendant.
A terrified woman drops a thick bronzed medallion.
A terrified woman drops a dark silver cuff.
A terrified woman drops a polished antique key.
A terrified woman drops a pair of ranger boots.
A terrified woman drops a pair of bearskin trousers.
A terrified woman drops a full metal shield.
A terrified woman drops a fine steel dagger.
A terrified woman drops an emerald signet ring.
A terrified woman drops a simple silver circlet.
A terrified woman drops a pair of thin leather gloves.
A terrified woman drops a simple silver wristband.
A terrified woman drops a pair of light leather sleeves.
A terrified woman drops a fancy cotton-packed vest.
A terrified woman drops a plain brown cloak.
A terrified woman drops a wolfhide hood.
A terrified woman drops a delicate sungwood earring.
A terrified woman drops a cheap copper earring.
A terrified woman drops a thick bronzed medallion.
A terrified woman drops a necklace with an opal pendant.
A terrified woman growls 'I'll wait for you where you picked me up.'
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
close rubble
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
They already seem stunned!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
close rubble
Zarth mauls *Grond*'s hands into bloody fragments!
You slice *Grond*'s body.
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
They already seem stunned!
HP:Battered MV:Excellent - Grond: Hurt>
Grond opens the rubble.
HP:Battered MV:Excellent - Grond: Hurt>
*Grond* panics, and attempts to flee!
HP:Battered MV:Excellent - Grond: Hurt>
bash
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
* close rubble
*Grond* leaves west.
Cancelled...
You close the rubble.
HP:Battered MV:Excellent >
close rubble
close rubble
It's already closed!
HP:Battered MV:Excellent >
close rubble
It's already closed!
HP:Battered MV:Excellent >
It's already closed!
HP:Battered MV:Excellent >
bash
It's already closed!
HP:Battered MV:Excellent >
Bash who?
HP:Battered MV:Excellent >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Excellent >
close rubble
They don't seem to be here.
HP:Battered MV:Excellent >
It's already closed!
HP:Battered MV:Excellent >
Zarth opens the rubble.
HP:Battered MV:Excellent >
close rubble
Zarth leaves west.
You follow Zarth.
Debris Surrounding a Rusted Forge
An old weather beaten anvil lies in the center of this rusted forge, the
collapsing walls and roof making a strange halo around the decrepit object. A
low fog seems to drift in under the wall from the east, and to the south an
empty square awaits.
[ Exits: e s ]
You see fresh tracks of Grond leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Excellent >
*Grond* mauls your hands hard.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
You close the rubble.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
Zarth mauls *Grond*'s hands very hard.
HP:Battered MV:Excellent - Grond: Wounded>
HP:Battered MV:Excellent - Grond: Wounded>
*
*Grond* panics, and attempts to flee!
HP:Battered MV:Excellent - Grond: Wounded>
-
*Grond* leaves south.
HP:Battered MV:Excellent >
%
Zarth leaves south.
Cancelled...
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
*Grond* mauls your legs.
Zarth mauls *Grond*'s arms.
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
* -
*Grond* leaves east.
*Grond* has arrived from the east.
HP:Battered MV:Strong >
*Grond* leaves south.
HP:Battered MV:Strong >
%
Zarth leaves west.
Cancelled...
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving west.
You see almost day old tracks of Zarth leaving west.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
bash
Bash who?
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
Along a Broken Cobblestone Road
Houses and building of all shapes and sizes lay crumpled on either side of the
broken roadway here. Thick creepers mingle with noble ivy to form a harmony of
archaic decay. The broken road runs north and south. To the north lies a fork
in the lanes, and to the south a great square and a hulking statue can be seen.
[ Exits: n s ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Zarth leaves north.
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
Zarth leaves east.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Zarth leaves south.
You follow Zarth.
A Dusty Warehouse
You are within an old storage pit, the wares and boxes long since crumpled and
decayed. Broken parts of the roofing and fallen crossbeams litter the broken
flooring. The only obvious exit is to north, where a long dead market awaits.
[ Exits: n ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves north.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
Zarth leaves east.
You follow Zarth.
A Line of Rubble
The road ends here, forming into nothing more than a thin line of rubble. To
the north lies the gates to what seems to be a large gravesite thick with fog,
and and to the west the road continues into the city.
[ Exits: n w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Zarth leaves north.
You follow Zarth.
In a Graveyard
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what appears to be an old
mausoleum to the north. To the south a broken road can be made out past the
iron gates, and to the west lies a large crack in a fallen wall.
[ Exits: n s w ]
You see fresh tracks of Scream leaving west.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
An opal pendant attatched to a small necklace lies here.
A bronze medallion lies here.
A small cheap piece of jewelry lies here on the ground.
A delicate piece of jewelry seemingly made of wood lies here.
A large hood made from an animal hide lies here.
A plain brown cloak has been tossed aside here.
A fancy looking vest is here on the ground.
A thin layered pair of leather sleeves lie here.
A simply made wristband with silver etchings lies here.
Gloves made of thin leather lie here, as if forgotten.
A small metal loops looking like a ring lies here.
A strange ring with an emerald set on it lies here.
A fine dagger lies Kill human
here.
A large shield is sitting here, waiting for its next owner.
A warm looking pair of bearskin trousers lie here.
A pair a sleek ranger boots are here.
A small polished key lies here.
A dark silver cuff is setting here, absorbing all nearby light.
A bronze medallion lies here.
An opal pendant attatched to a small necklace lies here.
A rimmed helmet, black like a shadow, sets here.
A thick breastplate of cold metal lies here.
A pair of full lengthed vambraces lie here.
A pair of thick metal gauntlets lie here.
A cutlass of massive proportion sits here.
A pair of dark greaves look out of place here.
A pair of boots constructed of steel plates lie here.
A thin layered pair of leather sleeves lie here.
Gloves made of thin leather lie here, as if forgotten.
A small metal loops looking like a ring lies here.
A large shield is sitting here, waiting for its next owner.
Thick blue wool leggings lie neatly folded here.
A pair of animal skin boots lie here.
A heavy metal helm lies here with its visor raised.
Two pieces of black steel overlap each other forming a large steel plate here.
A pair of heavy steel pauldrons lie here.
Riveted lengths of chainmail have been droped here.
A guilded warbelt is here, shimmering in the light.
A pair of thick metal gauntlets lie here.
A thick wooden club rests on its side here.
A pair of thick leggings lie here.
A tall pair of boots bound with steel lie here gathering dust.
A piece of flesh lies here, blood gushing from several places.
A small cheap piece of jewelry lies here on the ground.
A red shiny piece of jewelry lies here.
A shoufa lies here, blending into its surroundings.
A plain brown cloak has been tossed aside here.
A fancy looking vest is here on the ground.
A tiny ring made of dull copper has been tossed to the side.
A strange ring with an emerald set on it lies here.
A small key lies here glinting a golden hue.
A helmet made with thin metal lies overturned here.
A fancy red cloak is neatly bundled to the side.
A very light, flexible tunic of ringmail lies here.
A pair of silver lined pauldrons have been left here.
A pair of sleeves made of looped shaped iron metal lie here.
A pile of riveted chainmail lies here in the shape of two gloves.
A war axe lies here.
A pair of tight leggings with overlapping thick metal plates lie here.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
Zarth leaves south.
You follow Zarth.
A Line of Rubble
The road ends here, forming into nothing more than a thin line of rubble. To
the north lies the gates to what seems to be a large gravesite thick with fog,
and and to the west the road continues into the city.
[ Exits: n w ]
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves north.
You follow Zarth.
Debris Surrounding a Rusted Forge
An old weather beaten anvil lies in the center of this rusted forge, the
collapsing walls and roof making a strange halo around the decrepit object. A
low fog seems to drift in under the wall from the east, and to the south an
empty square awaits.
[ Exits: e s ]
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Faint Path West of A Dark Road
You are travelling along a small path. Directly to the east lies the broken
remains of a wide road that runs along shells of buildings and houses. To the
west the trail continues, winding through trees and bushes, away from the dark
city.
[ Exits: e w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving west.
Zarth is standing here.
A bulky-brown moose is here, examining her surroundings.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
Through Tall Grass
Tall yellow grass and stalks of fenhorn surround you. You can barely make out
a trail that bends here, leading south and east. To the east you can make out
what seems to be an abandoned city sprawled between the woodlands and plains,
and to the south the path bends around a group of ancient trees.
[ Exits: e s ]
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
An Elbow in the Path
The small trail forms into an elboy here, leading north in one direction and
west in another. A small stand of age old trees block much of your view of the
southward direction. To the north you can make out large grasses, and to the
west you can clearly see a deer trail.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.
Zarth is standing here.
HP:Battered MV:Strong >
TICK IN 5 SECONDS.
Zarth leaves west.
You follow Zarth.
A Faint Deer Path
Numerous deer and other woodland creatures are at a constant scurry around this
faint path. To the east lies a group of giant trees in which the trail bends
around, and to the west a long dirt road can easily be seen. Past it, the
rushing waters of the Arinelle border lush farmland against the western
horizon.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Zarth is standing here.
A traveler is walking along here.
A large elk stares at you.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Long Dirt Road
You are at a junction in a long dirt road. The occassional traveler or beast
can be seen moving along here, and several villages can be seen past the river
to the west. In this area it seems that the Arinelle thins and slows to a
point where one can wade safetly through. To the north the road seems to come
to an aprubt end, and to the south it continues to run adjacent to the
Arinelle.
[ Exits: n e s w ]
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving east.
You see almost day old tracks of Zarth leaving east.
Zarth is standing here.
*Grond* is standing here.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
HP:Battered MV:Good >
*Grond* barely mauls your body.
HP:Battered MV:Good - Grond: Wounded>
Kill human
You do the best you can!
HP:Battered MV:Good - Grond: Wounded>
bash
HP:Battered MV:Good - Grond: Wounded>
Zarth leaves north.
HP:Battered MV:Good - Grond: Wounded>
*
Zarth has arrived from the north.
HP:Battered MV:Good - Grond: Wounded>
Zarth mauls *Grond*'s body.
HP:Battered MV:Good - Grond: Wounded>
-
*Grond* barely mauls your body.
The night has begun.
Timer now at 60 secs.
HP:Battered MV:Strong - Grond: Wounded>
% -
*
As *Grond* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalry Officer tickles Zarth's hands as he hits him.
HP:Battered MV:Strong - Grond: Wounded>
Zarth sends *Grond* sprawling with a powerful bash!
HP:Battered MV:Strong - Grond: Wounded>
bash
A Queen's Guard Cavalry Officer tickles Zarth's legs as he hits him.
Zarth mauls *Grond*'s arms into bloody fragments!
HP:Battered MV:Strong - Grond: Wounded>
Zarth looks at *Grond*.
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalry Officer tickles Zarth's head as he hits him.
Zarth mauls *Grond*'s legs very hard.
You slice *Grond*'s legs very hard.
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalryman assists a Queen's Guard Cavalry Officer.
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
*
A Queen's Guard Cavalryman tickles your legs as he hits you.
A Queen's Guard Cavalryman tickles your head as he hits you.
A Queen's Guard Cavalryman tickles Zarth's legs as he hits him.
A Queen's Guard Cavalry Officer tickles Zarth's feet as he hits him.
Zarth mauls *Grond*'s legs hard.
HP:Battered MV:Strong - Grond: Wounded>
Zarth panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
-
*Grond* leaves east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
Zarth leaves north.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
%
Zarth has arrived from the north.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
-
Zarth leaves east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
*
They must have left already...
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
You slice a Queen's Guard Cavalryman's arms very hard.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman barely tickles your arms with his hit.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
f
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer barely tickles your body with his hit.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
You panic and attempt to flee!
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
*Grond* has arrived from the east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving south.
You flee head over heels.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
Zarth has arrived from the south.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
br
Mood changed to: Brave
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
bash watchman
They don't seem to be here.
HP:Battered MV:Strong >
bash watchman
Bash who?
HP:Battered MV:Strong >
A Queen's Guard Cavalry Officer has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
Bash who?
Zarth growls 'hps?'
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Grond leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
You slice *Grond*'s hands hard.
HP:Battered MV:Strong - Grond: Wounded>
Zarth mauls *Grond*'s legs hard.
HP:Battered MV:Strong - Grond: Wounded>
Target1 set to huamn
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
* -
*Grond* leaves north.
HP:Battered MV:Strong >
% -
A Queen's Guard Cavalry Officer has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
HP:Battered MV:Strong >
*
They must have left already...
HP:Battered MV:Strong >
nar i ok just batt
You narrate, 'i ok just batt'
Zarth leaves north.
You follow Zarth.
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Grond leaving north.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
*Grond* leaves south.
HP:Battered MV:Strong >
nw
What?!?
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
s
Kill human
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
*Grond* is standing here.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
HP:Battered MV:Strong >
bash
You slice *Grond*'s arms.
HP:Battered MV:Strong - Grond: Battered>
HP:Battered MV:Strong - Grond: Battered>
*
Zarth has arrived from the north.
HP:Battered MV:Strong - Grond: Battered>
Zarth mauls *Grond*'s head hard.
HP:Battered MV:Strong - Grond: Battered>
-
*Grond* mauls your arms.
HP:Beaten MV:Strong - Grond: Battered>
%
*Grond* panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
-
A Queen's Guard Cavalryman tickles Zarth's feet as he hits him.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman tickles Zarth's arms as he hits him.
A Queen's Guard Cavalry Officer tickles Zarth's arms as he hits him.
HP:Beaten MV:Strong - Grond: Battered>
*
Your bash at *Grond* sends him sprawling!
HP:Beaten MV:Strong - Grond: Battered>
A Queen's Guard Cavalry Officer barely tickles Zarth's body with his hit,
A Queen's Guard Cavalryman tickles Zarth's head as he hits him.
A Queen's Guard Cavalryman barely tickles your body with his hit.
A Queen's Guard Cavalryman barely tickles Zarth's body with his hit,
Zarth mauls *Grond*'s body hard.
You slice *Grond*'s legs hard.
HP:Beaten MV:Strong - Grond: Battered>
Zarth nods agreeingly.
HP:Beaten MV:Strong - Grond: Battered>
anr i beat
What?!?
HP:Beaten MV:Strong - Grond: Battered>
nar i beat
You narrate, 'i beat'
HP:Beaten MV:Strong - Grond: Battered>
A Queen's Guard Cavalry Officer tickles Zarth's shoulders as he hits him.
A Queen's Guard Cavalryman tickles Zarth's arms as he hits him.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman tickles Zarth's legs as he hits him.
Zarth mauls *Grond*'s body very hard.
You slice *Grond*'s legs hard.
HP:Beaten MV:Strong - Grond: Battered>
bash
They already seem stunned!
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
bash
They already seem stunned!
HP:Beaten MV:Strong - Grond: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
f
Zarth leaves north.
*Grond* leaves north.
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
Zarth narrates, 'off'
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
A Queen's Guard Cavalryman barely hits your shoulders.
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
You flee head over heels.
HP:Beaten MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
bash huamn
Bash who?
HP:Beaten MV:Strong >
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
Zarth narrates, 'bashed'
HP:Beaten MV:Strong >
l
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
Zarth narrates, '1n'
HP:Beaten MV:Strong >
TICK IN 5 SECONDS.
e
w
At a Turn in the Dirt Road
The road comes to an elbow here, leading west in one direction and south in
another. A thicket can be seen to the southeast, with spare woodland bordering
the eastern side of the turn. To the west the dirt road leads towards the lush
banks of the river Arinelle.
[ Exits: s w ]
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
You see almost day old tracks of Scream leaving south.
You see almost day old tracks of Zarth leaving south.
HP:Beaten MV:Strong >
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
HP:Beaten MV:Strong >
w
n
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving north.
HP:Beaten MV:Strong >
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Scream leaving south.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
*Grond* is sitting here.
Zarth is here, fighting *Grond*!.
HP:Beaten MV:Strong >
Kill human
You slice *Grond*'s head very hard.
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
bash
A Queen's Guard Cavalryman barely tickles your body with his hit.
A Queen's Guard Cavalryman barely hits your shoulders.
A Queen's Guard Cavalryman tickles Zarth's shoulders as he hits him.
A Queen's Guard Cavalry Officer tickles your hands as he hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
They already seem stunned!
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
A Queen's Guard Cavalry Officer barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tickles Zarth's hands as he hits him.
A Queen's Guard Cavalryman tickles your legs as he hits you.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
You slice *Grond*'s body.
Zarth mauls *Grond*'s head very hard.
HP:Beaten MV:Excellent - Grond: Beaten --- Zarth: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Beaten --- Zarth: Battered>
Zarth leaves south.
*Grond* leaves south.
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
Zarth narrates, 'off'
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Scream leaving east.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
*Grond* is here, fighting Zarth!.
Zarth is here, fighting *Grond*!.
You flee head over heels.
HP:Beaten MV:Excellent >
Kill human
*Grond* mauls Zarth's arms.
You slice *Grond*'s hands hard.
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
bash
*Grond* panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
* Kill human
Kill human
Cancelled...
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
A Queen's Guard Cavalry Officer has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
*Grond* avoids being bashed by Zarth who loses his balance and falls!
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
*Grond* leaves east.
*Grond* has arrived from the east.
HP:Beaten MV:Excellent >
You slice *Grond*'s hands.
HP:Beaten MV:Excellent - Grond: Critical>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical>
*Grond* panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Critical>
You slice *Grond*'s arms.
HP:Beaten MV:Excellent - Grond: Critical>
bash
HP:Beaten MV:Excellent - Grond: Critical>
*
Zarth leaves east.
HP:Beaten MV:Excellent - Grond: Critical>
Zarth has arrived from the east.
HP:Beaten MV:Excellent - Grond: Critical>
Zarth mauls *Grond*'s shoulders very hard.
HP:Beaten MV:Excellent - Grond: Critical>
-
*Grond* leaves north.
*Grond* has arrived from the north.
HP:Beaten MV:Excellent >
*Grond* leaves east.
HP:Beaten MV:Excellent >
%
*Grond* has arrived from the east.
HP:Beaten MV:Excellent >
*Grond* leaves east.
Zarth leaves east.
Cancelled...
You follow Zarth.
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving west.
You see fresh tracks of Scream leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Beaten MV:Excellent >
Zarth mauls *Grond*'s hands very hard.
*Grond* is incapacitated and will slowly die, if not aided.
HP:Beaten MV:Excellent >
With a brutal maul to the chest, Zarth slaughters *Grond*!
Zarth mauls *Grond*'s body into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Grond*'s death cry.
*Grond* is dead! R.I.P.
HP:Battered MV:Excellent >
The rubble is opened from the other side.
HP:Battered MV:Excellent >
*Grond* has arrived from the west.
HP:Battered MV:Excellent >
*Grond* mauls your hands into bloody fragments!
HP:Battered MV:Excellent - Grond: Healthy>
Zarth stops resting, and clambers on his feet.
HP:Battered MV:Excellent - Grond: Healthy>
st
Do you not consider fighting as standing?
HP:Battered MV:Excellent - Grond: Healthy>
You slice *Grond*'s body.
*Grond* barely mauls your body.
HP:Battered MV:Excellent - Grond: Scratched>
Kill human
You do the best you can!
HP:Battered MV:Excellent - Grond: Scratched>
bash
HP:Battered MV:Excellent - Grond: Scratched>
*
Zarth closes the rubble.
HP:Battered MV:Excellent - Grond: Scratched>
- % -
*Grond* tickles your body as he mauls you.
HP:Battered MV:Excellent - Grond: Scratched>
*
Your bash at *Grond* sends him sprawling!
A wearied man assists you!
A terrified woman assists A wearied man.
HP:Battered MV:Excellent - Grond: Scratched>
Zarth mauls *Grond*'s hands very hard.
HP:Battered MV:Excellent - Grond: Scratched>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Scratched>
close rubble
Zarth mauls *Grond*'s body hard.
A terrified woman slashes *Grond*'s body.
A wearied man smites *Grond*'s feet hard.
You slice *Grond*'s body.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
A wearied man growls 'I didn't sign on to mess with someone like Grond!'
A wearied man stops using a gold plated skeleton key on a thin chain.
A wearied man stops using a light metal helmet.
A wearied man stops using a red merchant's cloak.
A wearied man stops using a light ringmail tunic.
A wearied man stops using a set of light metal pauldrons.
A wearied man stops using a pair of ringmail sleeves.
A wearied man stops using a pair of riveted chainmail gloves.
A wearied man stops using a sharp war axe.
A wearied man stops using a pair of thick metal leggings.
A wearied man drops a pair of thick metal leggings.
A wearied man drops a sharp war axe.
A wearied man drops a pair of riveted chainmail gloves.
A wearied man drops a pair of ringmail sleeves.
A wearied man drops a set of light metal pauldrons.
A wearied man drops a light ringmail tunic.
A wearied man drops a red merchant's cloak.
A wearied man drops a light metal helmet.
A wearied man drops a gold plated skeleton key on a thin chain.
A wearied man drops an emerald signet ring.
A wearied man drops a dull copper ring.
A wearied man drops a fancy cotton-packed vest.
A wearied man drops a plain brown cloak.
A wearied man drops a rock colored shoufa.
A wearied man drops a sparkling ruby earring.
A wearied man drops a cheap copper earring.
A wearied man drops a blood covered flask of human flesh.
A wearied man drops a pair of steel-bound combat boots.
A weariclose rubble
ed man drops a pair of thick iron leggings.
A wearied man drops a heavy wooden club.
A wearied man drops a pair of thick metal gauntlets.
A wearied man drops a gilded warbelt.
A wearied man drops a pair of riveted chainmail sleeves.
A wearied man drops a pair of steel pauldrons.
A wearied man drops a pair of black steel overlapping plates.
A wearied man drops a heavy metal helm.
A wearied man drops a pair of wolfhide boots.
A wearied man drops a pair of blue wool leggings.
A wearied man drops a full metal shield.
A wearied man drops a simple silver circlet.
A wearied man drops a pair of thin leather gloves.
A wearied man drops a pair of light leather sleeves.
A wearied man growls 'I'll wait for you where you picked me up.'
A terrified woman growls 'I didn't sign on to mess with someone like Grond!'
A terrified woman stops using a black rimmed helmet.
A terrified woman stops using a thick metal breastplate.
A terrified woman stops using a pair of plated vambraces.
A terrified woman stops using a pair of thick metal gauntlets.
A terrified woman stops using a massive double-bladed cutlass.
A terrified woman stops using a pair of black steel greaves.
A terrified woman stops using a pair of steel plated boots.
A terrified woman drops a pair of steel plated boots.
A terrified woman drops a pair of black steel greaves.
A terrified woman drops a massive double-bladed cutlass.
A terrified woman drops a pair of thick metal gauntlets.
A terrified woman drops a pair of plated vambraces.
A terrified woman drops a thick metal breastplate.
A terrified woman drops a black rimmed helmet.
A terrified woman drops a necklace with an opal pendant.
A terrified woman drops a thick bronzed medallion.
A terrified woman drops a dark silver cuff.
A terrified woman drops a polished antique key.
A terrified woman drops a pair of ranger boots.
A terrified woman drops a pair of bearskin trousers.
A terrified woman drops a full metal shield.
A terrified woman drops a fine steel dagger.
A terrified woman drops an emerald signet ring.
A terrified woman drops a simple silver circlet.
A terrified woman drops a pair of thin leather gloves.
A terrified woman drops a simple silver wristband.
A terrified woman drops a pair of light leather sleeves.
A terrified woman drops a fancy cotton-packed vest.
A terrified woman drops a plain brown cloak.
A terrified woman drops a wolfhide hood.
A terrified woman drops a delicate sungwood earring.
A terrified woman drops a cheap copper earring.
A terrified woman drops a thick bronzed medallion.
A terrified woman drops a necklace with an opal pendant.
A terrified woman growls 'I'll wait for you where you picked me up.'
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
close rubble
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
They already seem stunned!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
close rubble
Zarth mauls *Grond*'s hands into bloody fragments!
You slice *Grond*'s body.
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
They already seem stunned!
HP:Battered MV:Excellent - Grond: Hurt>
Grond opens the rubble.
HP:Battered MV:Excellent - Grond: Hurt>
*Grond* panics, and attempts to flee!
HP:Battered MV:Excellent - Grond: Hurt>
bash
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
* close rubble
*Grond* leaves west.
Cancelled...
You close the rubble.
HP:Battered MV:Excellent >
close rubble
close rubble
It's already closed!
HP:Battered MV:Excellent >
close rubble
It's already closed!
HP:Battered MV:Excellent >
It's already closed!
HP:Battered MV:Excellent >
bash
It's already closed!
HP:Battered MV:Excellent >
Bash who?
HP:Battered MV:Excellent >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Excellent >
close rubble
They don't seem to be here.
HP:Battered MV:Excellent >
It's already closed!
HP:Battered MV:Excellent >
Zarth opens the rubble.
HP:Battered MV:Excellent >
close rubble
Zarth leaves west.
You follow Zarth.
Debris Surrounding a Rusted Forge
An old weather beaten anvil lies in the center of this rusted forge, the
collapsing walls and roof making a strange halo around the decrepit object. A
low fog seems to drift in under the wall from the east, and to the south an
empty square awaits.
[ Exits: e s ]
You see fresh tracks of Grond leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Excellent >
*Grond* mauls your hands hard.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
You close the rubble.
HP:Battered MV:Excellent - Grond: Hurt>
close rubble
It's already closed!
HP:Battered MV:Excellent - Grond: Hurt>
bash
It's already closed!
Zarth mauls *Grond*'s hands very hard.
HP:Battered MV:Excellent - Grond: Wounded>
HP:Battered MV:Excellent - Grond: Wounded>
*
*Grond* panics, and attempts to flee!
HP:Battered MV:Excellent - Grond: Wounded>
-
*Grond* leaves south.
HP:Battered MV:Excellent >
%
Zarth leaves south.
Cancelled...
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
*Grond* mauls your legs.
Zarth mauls *Grond*'s arms.
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
* -
*Grond* leaves east.
*Grond* has arrived from the east.
HP:Battered MV:Strong >
*Grond* leaves south.
HP:Battered MV:Strong >
%
Zarth leaves west.
Cancelled...
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving west.
You see almost day old tracks of Zarth leaving west.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
bash
Bash who?
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
Along a Broken Cobblestone Road
Houses and building of all shapes and sizes lay crumpled on either side of the
broken roadway here. Thick creepers mingle with noble ivy to form a harmony of
archaic decay. The broken road runs north and south. To the north lies a fork
in the lanes, and to the south a great square and a hulking statue can be seen.
[ Exits: n s ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Zarth leaves north.
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
Zarth leaves east.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
Zarth leaves south.
You follow Zarth.
A Dusty Warehouse
You are within an old storage pit, the wares and boxes long since crumpled and
decayed. Broken parts of the roofing and fallen crossbeams litter the broken
flooring. The only obvious exit is to north, where a long dead market awaits.
[ Exits: n ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves north.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
Zarth leaves east.
You follow Zarth.
A Line of Rubble
The road ends here, forming into nothing more than a thin line of rubble. To
the north lies the gates to what seems to be a large gravesite thick with fog,
and and to the west the road continues into the city.
[ Exits: n w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
Zarth leaves north.
You follow Zarth.
In a Graveyard
You are inside a closed off graveyard. Most of the headstones seem to have
been made within the same span of time, and you begin to wonder if some great
catastrophe or pestilance is the cause of this city's fate. Thick, pale mist
snakes around the rubbled stones, seeping out of what appears to be an old
mausoleum to the north. To the south a broken road can be made out past the
iron gates, and to the west lies a large crack in a fallen wall.
[ Exits: n s w ]
You see fresh tracks of Scream leaving west.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
An opal pendant attatched to a small necklace lies here.
A bronze medallion lies here.
A small cheap piece of jewelry lies here on the ground.
A delicate piece of jewelry seemingly made of wood lies here.
A large hood made from an animal hide lies here.
A plain brown cloak has been tossed aside here.
A fancy looking vest is here on the ground.
A thin layered pair of leather sleeves lie here.
A simply made wristband with silver etchings lies here.
Gloves made of thin leather lie here, as if forgotten.
A small metal loops looking like a ring lies here.
A strange ring with an emerald set on it lies here.
A fine dagger lies Kill human
here.
A large shield is sitting here, waiting for its next owner.
A warm looking pair of bearskin trousers lie here.
A pair a sleek ranger boots are here.
A small polished key lies here.
A dark silver cuff is setting here, absorbing all nearby light.
A bronze medallion lies here.
An opal pendant attatched to a small necklace lies here.
A rimmed helmet, black like a shadow, sets here.
A thick breastplate of cold metal lies here.
A pair of full lengthed vambraces lie here.
A pair of thick metal gauntlets lie here.
A cutlass of massive proportion sits here.
A pair of dark greaves look out of place here.
A pair of boots constructed of steel plates lie here.
A thin layered pair of leather sleeves lie here.
Gloves made of thin leather lie here, as if forgotten.
A small metal loops looking like a ring lies here.
A large shield is sitting here, waiting for its next owner.
Thick blue wool leggings lie neatly folded here.
A pair of animal skin boots lie here.
A heavy metal helm lies here with its visor raised.
Two pieces of black steel overlap each other forming a large steel plate here.
A pair of heavy steel pauldrons lie here.
Riveted lengths of chainmail have been droped here.
A guilded warbelt is here, shimmering in the light.
A pair of thick metal gauntlets lie here.
A thick wooden club rests on its side here.
A pair of thick leggings lie here.
A tall pair of boots bound with steel lie here gathering dust.
A piece of flesh lies here, blood gushing from several places.
A small cheap piece of jewelry lies here on the ground.
A red shiny piece of jewelry lies here.
A shoufa lies here, blending into its surroundings.
A plain brown cloak has been tossed aside here.
A fancy looking vest is here on the ground.
A tiny ring made of dull copper has been tossed to the side.
A strange ring with an emerald set on it lies here.
A small key lies here glinting a golden hue.
A helmet made with thin metal lies overturned here.
A fancy red cloak is neatly bundled to the side.
A very light, flexible tunic of ringmail lies here.
A pair of silver lined pauldrons have been left here.
A pair of sleeves made of looped shaped iron metal lie here.
A pile of riveted chainmail lies here in the shape of two gloves.
A war axe lies here.
A pair of tight leggings with overlapping thick metal plates lie here.
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
Zarth leaves south.
You follow Zarth.
A Line of Rubble
The road ends here, forming into nothing more than a thin line of rubble. To
the north lies the gates to what seems to be a large gravesite thick with fog,
and and to the west the road continues into the city.
[ Exits: n w ]
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves north.
You follow Zarth.
Debris Surrounding a Rusted Forge
An old weather beaten anvil lies in the center of this rusted forge, the
collapsing walls and roof making a strange halo around the decrepit object. A
low fog seems to drift in under the wall from the east, and to the south an
empty square awaits.
[ Exits: e s ]
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
Within a Forgotten City
You are standing within what appears to have been a large outdoors market.
Broken down carts filled with cobwebs and dust along with strange breaks in the
cobblestone beneath you lead you to believe that this city was deserted
hastily. A foul rotting smell drifts along the breeze here. To the west and
east the desolate road continues, and abandoned buildings lay to the north and
south.
[ Exits: n e s w ]
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Desolate Road
You are standing at a fork in the rubbled way. To the west a faint path leads
away from the deserted city, and to the south and east the dead road continues
to mingle with the fallen buildings.
[ Exits: e s w ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Faint Path West of A Dark Road
You are travelling along a small path. Directly to the east lies the broken
remains of a wide road that runs along shells of buildings and houses. To the
west the trail continues, winding through trees and bushes, away from the dark
city.
[ Exits: e w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving west.
Zarth is standing here.
A bulky-brown moose is here, examining her surroundings.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
Through Tall Grass
Tall yellow grass and stalks of fenhorn surround you. You can barely make out
a trail that bends here, leading south and east. To the east you can make out
what seems to be an abandoned city sprawled between the woodlands and plains,
and to the south the path bends around a group of ancient trees.
[ Exits: e s ]
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
An Elbow in the Path
The small trail forms into an elboy here, leading north in one direction and
west in another. A small stand of age old trees block much of your view of the
southward direction. To the north you can make out large grasses, and to the
west you can clearly see a deer trail.
[ Exits: n w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving north.
Zarth is standing here.
HP:Battered MV:Strong >
TICK IN 5 SECONDS.
Zarth leaves west.
You follow Zarth.
A Faint Deer Path
Numerous deer and other woodland creatures are at a constant scurry around this
faint path. To the east lies a group of giant trees in which the trail bends
around, and to the west a long dirt road can easily be seen. Past it, the
rushing waters of the Arinelle border lush farmland against the western
horizon.
[ Exits: e w ]
You see fresh tracks of a human leaving west.
You see almost fresh tracks of a human leaving east.
Zarth is standing here.
A traveler is walking along here.
A large elk stares at you.
HP:Battered MV:Strong >
Zarth leaves west.
You follow Zarth.
A Long Dirt Road
You are at a junction in a long dirt road. The occassional traveler or beast
can be seen moving along here, and several villages can be seen past the river
to the west. In this area it seems that the Arinelle thins and slows to a
point where one can wade safetly through. To the north the road seems to come
to an aprubt end, and to the south it continues to run adjacent to the
Arinelle.
[ Exits: n e s w ]
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving east.
You see almost fresh tracks of Scream leaving east.
You see almost fresh tracks of Zarth leaving east.
Zarth is standing here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
A Road Running Along the Arinelle
A strange silver spire can barely be seen here, blocked by two large hills and
a line of trees to the northeast. To the north the road continues into the
plains, and to the south it continues to run along the Arinelle.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Long Road
Far to the north, you can clearly make out what seems to be a towering silver
spire, that seems to gleam in the brightest day or the darkest night. The
dusty road continues to meander between small fishing establishments and inns,
all of the unsavory nature. To the north it continues to run strait into the
plains, and to the south it stretches on for miles.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see almost fresh tracks of Scream leaving north.
You see almost fresh tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Long Road by the Arinelle
The road seems to stretch north and south forever here. Small houses, some
abandoned due to flooding along the riverside, can be found mingling against
the shoreline. To the north the road continues all the way into the horizon,
and far to the south you can see the hint of a turn eastward.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Grond leaving south.
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving south.
Zarth is standing here.
HP:Battered MV:Good >
Zarth leaves south.
You follow Zarth.
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see almost fresh tracks of Grond leaving north.
You see very recent tracks of Scream leaving north.
You see very recent tracks of Zarth leaving north.
You see almost day old tracks of Scream leaving east.
You see almost day old tracks of Zarth leaving east.
Zarth is standing here.
*Grond* is standing here.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
HP:Battered MV:Good >
*Grond* barely mauls your body.
HP:Battered MV:Good - Grond: Wounded>
Kill human
You do the best you can!
HP:Battered MV:Good - Grond: Wounded>
bash
HP:Battered MV:Good - Grond: Wounded>
Zarth leaves north.
HP:Battered MV:Good - Grond: Wounded>
*
Zarth has arrived from the north.
HP:Battered MV:Good - Grond: Wounded>
Zarth mauls *Grond*'s body.
HP:Battered MV:Good - Grond: Wounded>
-
*Grond* barely mauls your body.
The night has begun.
Timer now at 60 secs.
HP:Battered MV:Strong - Grond: Wounded>
% -
*
As *Grond* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalry Officer tickles Zarth's hands as he hits him.
HP:Battered MV:Strong - Grond: Wounded>
Zarth sends *Grond* sprawling with a powerful bash!
HP:Battered MV:Strong - Grond: Wounded>
bash
A Queen's Guard Cavalry Officer tickles Zarth's legs as he hits him.
Zarth mauls *Grond*'s arms into bloody fragments!
HP:Battered MV:Strong - Grond: Wounded>
Zarth looks at *Grond*.
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalry Officer tickles Zarth's head as he hits him.
Zarth mauls *Grond*'s legs very hard.
You slice *Grond*'s legs very hard.
HP:Battered MV:Strong - Grond: Wounded>
A Queen's Guard Cavalryman assists a Queen's Guard Cavalry Officer.
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
*
A Queen's Guard Cavalryman tickles your legs as he hits you.
A Queen's Guard Cavalryman tickles your head as he hits you.
A Queen's Guard Cavalryman tickles Zarth's legs as he hits him.
A Queen's Guard Cavalry Officer tickles Zarth's feet as he hits him.
Zarth mauls *Grond*'s legs hard.
HP:Battered MV:Strong - Grond: Wounded>
Zarth panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
-
*Grond* leaves east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
Zarth leaves north.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
%
Zarth has arrived from the north.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
-
Zarth leaves east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
*
They must have left already...
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Healthy>
You slice a Queen's Guard Cavalryman's arms very hard.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman barely tickles your arms with his hit.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
f
A Queen's Guard Cavalryman assists a Queen's Guard Cavalryman.
A Queen's Guard Cavalry Officer barely tickles your body with his hit.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
You panic and attempt to flee!
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
*Grond* has arrived from the east.
HP:Battered MV:Strong - a Queen's Guard Cavalryman: Scratched>
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Grond leaving south.
You flee head over heels.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
Zarth has arrived from the south.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
They don't seem to be here.
HP:Battered MV:Strong >
br
Mood changed to: Brave
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
bash watchman
They don't seem to be here.
HP:Battered MV:Strong >
bash watchman
Bash who?
HP:Battered MV:Strong >
A Queen's Guard Cavalry Officer has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
A Queen's Guard Cavalryman has arrived from the south.
Bash who?
Zarth growls 'hps?'
HP:Battered MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
Zarth leaves south.
You follow Zarth.
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving east.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Grond leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
You slice *Grond*'s hands hard.
HP:Battered MV:Strong - Grond: Wounded>
Zarth mauls *Grond*'s legs hard.
HP:Battered MV:Strong - Grond: Wounded>
Target1 set to huamn
*Grond* panics, and attempts to flee!
HP:Battered MV:Strong - Grond: Wounded>
bash
HP:Battered MV:Strong - Grond: Wounded>
* -
*Grond* leaves north.
HP:Battered MV:Strong >
% -
A Queen's Guard Cavalry Officer has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
HP:Battered MV:Strong >
*
They must have left already...
HP:Battered MV:Strong >
nar i ok just batt
You narrate, 'i ok just batt'
Zarth leaves north.
You follow Zarth.
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Grond leaving north.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Zarth leaving south.
Zarth is standing here.
*Grond* is standing here.
HP:Battered MV:Strong >
*Grond* leaves south.
HP:Battered MV:Strong >
nw
What?!?
HP:Battered MV:Strong >
Kill human
They don't seem to be here.
HP:Battered MV:Strong >
s
Kill human
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
*Grond* is standing here.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
HP:Battered MV:Strong >
bash
You slice *Grond*'s arms.
HP:Battered MV:Strong - Grond: Battered>
HP:Battered MV:Strong - Grond: Battered>
*
Zarth has arrived from the north.
HP:Battered MV:Strong - Grond: Battered>
Zarth mauls *Grond*'s head hard.
HP:Battered MV:Strong - Grond: Battered>
-
*Grond* mauls your arms.
HP:Beaten MV:Strong - Grond: Battered>
%
*Grond* panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
-
A Queen's Guard Cavalryman tickles Zarth's feet as he hits him.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman tickles Zarth's arms as he hits him.
A Queen's Guard Cavalry Officer tickles Zarth's arms as he hits him.
HP:Beaten MV:Strong - Grond: Battered>
*
Your bash at *Grond* sends him sprawling!
HP:Beaten MV:Strong - Grond: Battered>
A Queen's Guard Cavalry Officer barely tickles Zarth's body with his hit,
A Queen's Guard Cavalryman tickles Zarth's head as he hits him.
A Queen's Guard Cavalryman barely tickles your body with his hit.
A Queen's Guard Cavalryman barely tickles Zarth's body with his hit,
Zarth mauls *Grond*'s body hard.
You slice *Grond*'s legs hard.
HP:Beaten MV:Strong - Grond: Battered>
Zarth nods agreeingly.
HP:Beaten MV:Strong - Grond: Battered>
anr i beat
What?!?
HP:Beaten MV:Strong - Grond: Battered>
nar i beat
You narrate, 'i beat'
HP:Beaten MV:Strong - Grond: Battered>
A Queen's Guard Cavalry Officer tickles Zarth's shoulders as he hits him.
A Queen's Guard Cavalryman tickles Zarth's arms as he hits him.
A Queen's Guard Cavalryman tickles your hands as he hits you.
A Queen's Guard Cavalryman tickles Zarth's legs as he hits him.
Zarth mauls *Grond*'s body very hard.
You slice *Grond*'s legs hard.
HP:Beaten MV:Strong - Grond: Battered>
bash
They already seem stunned!
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
bash
They already seem stunned!
HP:Beaten MV:Strong - Grond: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Strong - Grond: Battered>
f
Zarth leaves north.
*Grond* leaves north.
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
Zarth narrates, 'off'
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
A Queen's Guard Cavalryman barely hits your shoulders.
HP:Beaten MV:Strong - a Queen's Guard Cavalryman: Healthy>
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
You flee head over heels.
HP:Beaten MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
Kill human
Kill human
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
They don't seem to be here.
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
bash huamn
Bash who?
HP:Beaten MV:Strong >
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
HP:Beaten MV:Strong >
bash huamn
Bash who?
Zarth narrates, 'bashed'
HP:Beaten MV:Strong >
l
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
Zarth narrates, '1n'
HP:Beaten MV:Strong >
TICK IN 5 SECONDS.
e
w
At a Turn in the Dirt Road
The road comes to an elbow here, leading west in one direction and south in
another. A thicket can be seen to the southeast, with spare woodland bordering
the eastern side of the turn. To the west the dirt road leads towards the lush
banks of the river Arinelle.
[ Exits: s w ]
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
You see very recent tracks of Zarth leaving west.
You see almost day old tracks of Scream leaving south.
You see almost day old tracks of Zarth leaving south.
HP:Beaten MV:Strong >
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see almost fresh tracks of Grond leaving west.
You see very recent tracks of Scream leaving west.
HP:Beaten MV:Strong >
w
n
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
You see fresh tracks of Zarth leaving north.
HP:Beaten MV:Strong >
A Road Aside the Banks
The dusty, wide path runs to the north and south here. To the south you can
clearly see a bend in the road, away from the strong flowing waters and muddy
banks of the Arinelle. To the north the road continues to run abreast to the
blue river.
[ Exits: n s ]
You see fresh tracks of Zarth leaving south.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Grond leaving south.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Scream leaving south.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
Standing here with a bulk force, a Queen's Guard Cavalryman keeps watch of the surrounding area.
A Queen's Guard Cavalry Officer stands here.
*Grond* is sitting here.
Zarth is here, fighting *Grond*!.
HP:Beaten MV:Strong >
Kill human
You slice *Grond*'s head very hard.
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
bash
A Queen's Guard Cavalryman barely tickles your body with his hit.
A Queen's Guard Cavalryman barely hits your shoulders.
A Queen's Guard Cavalryman tickles Zarth's shoulders as he hits him.
A Queen's Guard Cavalry Officer tickles your hands as he hits you.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
They already seem stunned!
HP:Beaten MV:Strong - Grond: Beaten --- Zarth: Battered>
A Queen's Guard Cavalry Officer barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman tickles Zarth's hands as he hits him.
A Queen's Guard Cavalryman tickles your legs as he hits you.
You wish that your wounds would stop BLEEDING so much!
A Queen's Guard Cavalryman barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!
You slice *Grond*'s body.
Zarth mauls *Grond*'s head very hard.
HP:Beaten MV:Excellent - Grond: Beaten --- Zarth: Battered>
Zarth panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Beaten --- Zarth: Battered>
Zarth leaves south.
*Grond* leaves south.
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
Zarth narrates, 'off'
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Excellent - a Queen's Guard Cavalryman: Healthy>
A Road Near the Arinelle
Thie road turns to the north and east here. To the north it slowly moves to
run parallel to the Arinelle, and to the east it moves away from the might
river. Far to the south you can make out a busling fishing village.
[ Exits: n e ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Scream leaving east.
You see fresh tracks of Grond leaving north.
You see fresh tracks of Zarth leaving north.
You see fresh tracks of Scream leaving north.
*Grond* is here, fighting Zarth!.
Zarth is here, fighting *Grond*!.
You flee head over heels.
HP:Beaten MV:Excellent >
Kill human
*Grond* mauls Zarth's arms.
You slice *Grond*'s hands hard.
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
bash
*Grond* panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
* Kill human
Kill human
Cancelled...
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
A Queen's Guard Cavalry Officer has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
A Queen's Guard Cavalryman has arrived from the north.
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
Kill human
Kill human
*Grond* avoids being bashed by Zarth who loses his balance and falls!
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical --- Zarth: Battered>
*Grond* leaves east.
*Grond* has arrived from the east.
HP:Beaten MV:Excellent >
You slice *Grond*'s hands.
HP:Beaten MV:Excellent - Grond: Critical>
You do the best you can!
HP:Beaten MV:Excellent - Grond: Critical>
*Grond* panics, and attempts to flee!
HP:Beaten MV:Excellent - Grond: Critical>
You slice *Grond*'s arms.
HP:Beaten MV:Excellent - Grond: Critical>
bash
HP:Beaten MV:Excellent - Grond: Critical>
*
Zarth leaves east.
HP:Beaten MV:Excellent - Grond: Critical>
Zarth has arrived from the east.
HP:Beaten MV:Excellent - Grond: Critical>
Zarth mauls *Grond*'s shoulders very hard.
HP:Beaten MV:Excellent - Grond: Critical>
-
*Grond* leaves north.
*Grond* has arrived from the north.
HP:Beaten MV:Excellent >
*Grond* leaves east.
HP:Beaten MV:Excellent >
%
*Grond* has arrived from the east.
HP:Beaten MV:Excellent >
*Grond* leaves east.
Zarth leaves east.
Cancelled...
You follow Zarth.
A Road Towards the Arinelle
The road runs east and west here, between dipping valleys and rising hills.
Farms and ranches can be seen here, nestled against the gentle slopes, and the
occassional patch of wildflowers can be witnessed around different shoulders
and curves in the valleys. Further west the road twists to the north, running
abreast to the Arinelle, and to the east it twists south.
[ Exits: e w ]
You see fresh tracks of Grond leaving west.
You see fresh tracks of Zarth leaving west.
You see fresh tracks of Grond leaving west.
You see fresh tracks of Scream leaving west.
You see fresh tracks of Scream leaving east.
Zarth is standing here.
*Grond* is standing here.
HP:Beaten MV:Excellent >
Zarth mauls *Grond*'s hands very hard.
*Grond* is incapacitated and will slowly die, if not aided.
HP:Beaten MV:Excellent >
With a brutal maul to the chest, Zarth slaughters *Grond*!
Zarth mauls *Grond*'s body into bloody fragments!
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Grond*'s death cry.
*Grond* is dead! R.I.P.