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good clean fun

Posted: Wed Dec 06, 2006 4:08 pm
by Scream
HP:Wounded MV:Excellent >
Kill human
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

Phantasm narrates, 'just ported caem'

HP:Wounded MV:Excellent >
nar be carefull bring other trolloc with uyou
You narrate, 'be carefull bring other trolloc with uyou'

HP:Wounded MV:Excellent >

*Tzurani* has arrived from above.
A black warhorse has arrived from above.
A local tough named Danir has arrived from above.

HP:Wounded MV:Excellent >

*Tzurani* barely slices your legs.

HP:Battered MV:Excellent - Tzurani: Healthy>
who
-------------- Immortals --------------

-------------- Players --------------
Murad
Ereh of the Gho'hlem Tribe
Scream
Phantasm

4 characters displayed.
Today there was a high of 7 players.

HP:Battered MV:Excellent - Tzurani: Healthy>
BASH
HP:Battered MV:Excellent - Tzurani: Healthy>

*Rage* has arrived from above.

HP:Battered MV:Excellent - Tzurani: Healthy>

*
*Rage* blasts your hands very hard.

HP:Battered MV:Excellent - Tzurani: Healthy>
- %
A gargantuan tusked trolloc smashes *Rage*'s arms.
A mud covered trolloc pounds *Rage*'s shoulders hard.
A shadowy fade tries to slash *Tzurani*'s head, but he parries the attack.
A local tough named Danir assists *Tzurani*.
A local tough named Danir tickles your hands as he hits you.
A shadowy fade tries to slash *Tzurani*'s head, but he parries the attack.
A shadowy fade tries to slash *Tzurani*'s feet, but he parries the attack.
A mud covered trolloc pounds *Rage*'s head.
A gargantuan tusked trolloc smashes *Rage*'s arms.
*Rage* barely blasts your body.
*Rage* blasts a gargantuan tusked trolloc's legs hard.
*Rage* tries to blast a mud covered trolloc's waist, but she dodges the attack.
*Tzurani* slices your hands.

HP:Battered MV:Excellent - Tzurani: Healthy>

A local tough named Danir says 'I didn't sign on to mess with someone like Scream!'
A local tough named Danir stops using a tough leather helmet.
A local tough named Danir stops using a thick iron tunic.
A local tough named Danir stops using a pair of leather gauntlets.
A local tough named Danir stops using a pair of thick leather leggings.
A local tough named Danir stops using a pair of thick leather boots.
A local tough named Danir drops a pair of thick leather boots.
A local tough named Danir drops a pair of thick leather leggings.
A local tough named Danir drops a pair of leather gauntlets.
A local tough named Danir drops a thick iron tunic.
A local tough named Danir drops a tough leather helmet.
A local tough named Danir says 'I'll wait for you where you picked me up.'

HP:Battered MV:Excellent - Tzurani: Healthy>
close floortrap
- The stench of rotting flesh radiates from a crumbling well.
Cancelled...
You close the floortrap.

HP:Battered MV:Excellent - Tzurani: Healthy>

Phantasm narrates, 'lagging bad tho for some reason'

HP:Battered MV:Excellent - Tzurani: Healthy>
BASH
HP:Battered MV:Excellent - Tzurani: Healthy>

* -
A shadowy fade slashes *Tzurani*'s body hard.
A shadowy fade tries to slash *Tzurani*'s head, but he parries the attack.
A mud covered trolloc pounds *Rage*'s hands.
A gargantuan tusked trolloc smashes *Rage*'s arms.
*Rage* blasts your arms hard.
*Rage* blasts a gargantuan tusked trolloc's legs hard.
*Rage* tries to blast a mud covered trolloc's shoulders, but she dodges the attack.

HP:Battered MV:Excellent - Tzurani: Scratched>
% -
*
Your bash at *Tzurani* sends him sprawling!

HP:Battered MV:Excellent - Tzurani: Scratched>

Murad narrates, 'how much does a port cost ?'

HP:Battered MV:Excellent - Tzurani: Scratched>

Rage opens the floortrap.

HP:Battered MV:Excellent - Tzurani: Scratched>
close floortrap
You close the floortrap.

HP:Battered MV:Excellent - Tzurani: Scratched>
close floortrap

A shadowy fade slashes *Tzurani*'s body into bloody fragments!
A shadowy fade slashes *Tzurani*'s legs very hard.
A mud covered trolloc tickles *Rage*'s body as she pounds him.
A gargantuan tusked trolloc smashes *Rage*'s head.
*Rage* blasts your feet hard.
*Rage* blasts a gargantuan tusked trolloc's hands extremely hard.
*Rage* blasts a mud covered trolloc's arms extremely hard.
You maul *Tzurani*'s body into bloody fragments!
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Hurt>
TICK IN 5 SECONDS.
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Hurt>
close floortrap
A shadowy fade slashes *Tzurani*'s body very hard.
A mud covered trolloc pounds *Rage*'s head.
A gargantuan tusked trolloc smashes *Rage*'s hands.
*Rage* blasts your head very hard.
*Rage* blasts a gargantuan tusked trolloc's feet extremely hard.
*Rage* blasts a mud covered trolloc's body hard.
You maul *Tzurani*'s head into bloody fragments!
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>

The stench of rotting flesh radiates from a crumbling well.

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
Tzurani opens the floortrap.
You close the floortrap.
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!
Rage opens the floortrap.

HP:Battered MV:Fresh - Tzurani: Wounded>

*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
You close the floortrap.

HP:Battered MV:Fresh - Tzurani: Wounded>
A shadowy fade slashes *Tzurani*'s arms hard.
A mud covered trolloc pounds *Rage*'s arms.
A gargantuan tusked trolloc smashes *Rage*'s head hard.
You maul *Tzurani*'s head extremely hard.
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!
*Rage* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
You dodge a bash from *Tzurani* who loses his balance and falls!
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>

A shadowy fade tries to slash *Tzurani*'s legs, but he parries the attack.
A shadowy fade tries to slash *Tzurani*'s shoulders, but he parries the attack.
A mud covered trolloc pounds *Rage*'s feet.
A gargantuan tusked trolloc smashes *Rage*'s feet.
You try to maul *Tzurani*'s body, but he dodges the attack.

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap

*Rage* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Tzurani: Wounded>
close floortrap
close floortrap
close floortrap
close floortrap
close floortrap
close floortrap
close floortrap
close floortrap

A shadowy fade tries to slash *Tzurani*'s body, but he dodges the attack.
A mud covered trolloc pounds *Rage*'s shoulders.
*Rage* is stunned, but will probably regain consciousness again.
A gargantuan tusked trolloc smashes *Rage*'s legs into bloody fragments!
Your blood freezes as you hear *Rage*'s death cry.
*Rage* is dead! R.I.P.

HP:Battered MV:Fresh - Tzurani: Wounded>

Tzurani opens the floortrap.

HP:Battered MV:Fresh - Tzurani: Wounded>
BASH

A gargantuan tusked trolloc tries to smash *Tzurani*'s arms, but misses.
A mud covered trolloc pounds *Tzurani*'s body hard.
A mud covered trolloc tries to pound *Tzurani*'s legs, but he parries the attack.
A gargantuan tusked trolloc tries to smash *Tzurani*'s hands, but misses.
A shadowy fade tries to slash *Tzurani*'s legs, but he dodges the attack.
*Tzurani* slices your legs.

HP:Battered MV:Fresh - Tzurani: Wounded>
You close the floortrap.

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
Tzurani opens the floortrap.
You close the floortrap.

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
It's already closed!

HP:Battered MV:Fresh - Tzurani: Wounded>
*Tzurani* panics, and attempts to flee!

HP:Battered MV:Fresh - Tzurani: Wounded>

*
A mud covered trolloc pounds *Tzurani*'s head hard.
A gargantuan tusked trolloc smashes *Tzurani*'s feet hard.
A shadowy fade tries to slash *Tzurani*'s head, but he parries the attack.
*Tzurani* slices your head.

HP:Battered MV:Fresh - Tzurani: Battered>
- % -
*
Your bash at *Tzurani* sends him sprawling!

HP:Battered MV:Fresh - Tzurani: Battered>

A mud covered trolloc pounds *Tzurani*'s legs very hard.
A gargantuan tusked trolloc smashes *Tzurani*'s legs extremely hard.
A shadowy fade slashes *Tzurani*'s feet into bloody fragments!
You maul *Tzurani*'s legs extremely hard.

HP:Battered MV:Fresh - Tzurani: Beaten>
nar rage rip
You narrate, 'rage rip'

HP:Battered MV:Fresh - Tzurani: Beaten>
close floortrap
It's already closed!

HP:Battered MV:Fresh - Tzurani: Beaten>

A mud covered trolloc pounds *Tzurani*'s legs.
A gargantuan tusked trolloc smashes *Tzurani*'s legs very hard.
A shadowy fade slashes *Tzurani*'s body into bloody fragments!
You maul *Tzurani*'s body into bloody fragments!
*Tzurani* is stunned, but will probably regain consciousness again.

HP:Battered MV:Fresh - Tzurani: Stunned>
nar tz rip
You narrate, 'tz rip'

HP:Battered MV:Fresh - Tzurani: Stunned>

*Tzurani* falls under a mud covered trolloc's pounding blows, yet a mud covered trolloc continues her attack!
A mud covered trolloc pounds *Tzurani*'s head into bloody fragments!
Your blood freezes as you hear *Tzurani*'s death cry.
*Tzurani* is dead! R.I.P.

Posted: Wed Dec 06, 2006 4:21 pm
by Rage
Yeh that was fun PK I was trying really hard to get ap roper log of it but unfortunately i suck at using my new client, so i lost the part where I landed that big bash on phantasm 2v1 in wb :P

Posted: Wed Dec 06, 2006 4:25 pm
by Scream
yeah, you rocked us both in WB
I was only able to cut and past abit though

Posted: Wed Dec 06, 2006 4:26 pm
by Scream
check your corpse rage before it goes, i left the abvs in there

Revenge

Posted: Wed Dec 06, 2006 4:33 pm
by Raiden
Tzurani narrates, 'scream and phan'

HP:Healthy MV:Fresh >
drop pads
You drop a set of white leather shoulder pads with scales.

HP:Healthy MV:Fresh >
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 27.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 20, Int: 14, Wis: 0, Dex: 20, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
Tzurani narrates, 'caemy'

HP:Healthy MV:Fresh >
dismiss
Second-Lieutenant Tallanvor unlocks the oakendoor.
Second-Lieutenant Tallanvor opens the oakendoor.

HP:Healthy MV:Fresh >
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 27.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 0, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:

HP:Healthy MV:Fresh >
i
You are carrying:
Nothing.

HP:Healthy MV:Fresh >
n
A Training Hut
Large torches on each side of the room illuminate this large hut. The training
room for all warriors of the light lies here. You can see practice dummies in
the back of the hut and on the walls are practice weapons. Men are here
practicing their forms and dueling with wooden practice swords.
[ Exits: n e s w d ]
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.
An ordinary commoner hurriedly moves along.
Hired by the Queen, a mercenary guardsman is ready to teach the art of war.

HP:Healthy MV:Excellent >
e
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A wooden sword lies here.
A very plain looking shirt lies here.
A pair of simply made cloth sleeves lie here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A pair of simply made cloth sleeves lie here.
A very plain looking shirt lies here.
A short wooden torch has been left here.
A short wooden torch has been left here.
A brown bag is sitting here, collecting dust.
A smooth stone fountain with an elaborate design is here.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Excellent >
rs
They aren't here!

HP:Healthy MV:Excellent >
take meat
take meat
You don't see a meat here.

HP:Healthy MV:Excellent >
You don't see a meat here.

HP:Healthy MV:Excellent >
eat meat
You don't seem to have a meat.

HP:Healthy MV:Excellent >
take pig
You don't see a pig here.

HP:Healthy MV:Excellent >
eat pig
You don't seem to have a pig.

HP:Healthy MV:Excellent >
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 27.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 20, Int: 14, Wis: 0, Dex: 20, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:

HP:Healthy MV:Excellent >
not
l
You will now look around more carefully.

HP:Healthy MV:Excellent >
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A wooden sword lies here.
A very plain looking shirt lies here.
A pair of simply made cloth sleeves lie here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A pair of simply made cloth sleeves lie here.
A very plain looking shirt lies here.
A short wooden torch has been left here.
A short wooden torch has been left here.
A brown bag is sitting here, collecting dust.
A smooth stone fountain with an elaborate design is here.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Excellent >
drink fountain
drink fountain
You drink the water.

HP:Healthy MV:Excellent >
n
You drink the water.

HP:Healthy MV:Excellent >
i
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A plain dagger sits here.
A short wooden torch has been left here.

HP:Healthy MV:Excellent >
You are carrying:
Nothing.

HP:Healthy MV:Excellent >
s
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A wooden sword lies here.
A very plain looking shirt lies here.
A pair of simply made cloth sleeves lie here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A pair of simply made cloth sleeves lie here.
A very plain looking shirt lies here.
A short wooden torch has been left here.
A short wooden torch has been left here.
A brown bag is sitting here, collecting dust.
A smooth stone fountain with an elaborate design is here.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Excellent >
drink fountain
You drink the water.
You don't feel thirsty any more.

HP:Healthy MV:Excellent >
exa bag
There is nothing at all special about this simple brown bag. It appears old,
bearing tear marks, yet small, in various places. The size is nothing great as
well, providing only a decent amount of storage space.

When you look inside, you see:
brown (here):
Nothing.

HP:Healthy MV:Excellent >
kill dark
They don't seem to be here.

HP:Healthy MV:Excellent >
stat
l
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 27.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 20, Int: 14, Wis: 1, Dex: 20, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE

HP:Healthy MV:Excellent >
kill dark
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A wooden sword lies here.
A very plain looking shirt lies here.
A pair of simply made cloth sleeves lie here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A pair of simply made cloth sleeves lie here.
A very plain looking shirt lies here.
A short wooden torch has been left here.
A short wooden torch has been left here.
A brown bag is sitting here, collecting dust.
A smooth stone fountain with an elaborate design is here.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Excellent >
They don't seem to be here.

HP:Healthy MV:Excellent >
exa 2.bag
You see nothing special..
When you look inside, you see:
brown (here):
Nothing.

HP:Healthy MV:Excellent >
e
Andor's Famous Bar
You enter the bar to a sudden blast of music and laughter. You wander around
trying to find a table. The bartender looks at you and asks if you would like
anything to drink. The drunk men at the bar are staring at the singing serving
girl.
[ Exits: w ]
A huge wooden keg sets here.
A huge wooden keg sets here.
An old beggar with thin, gnarled legs walks around here, asking for coins.
A Bartender stands here serving drinks.

HP:Healthy MV:Excellent >
buy meat
buy meat
A Caemlyn Bartender tells you, 'That'll be 8 coins, enjoy your meal from Andor's Famous Bar'
You now have a slab of salty meat.

HP:Healthy MV:Excellent >
A Caemlyn Bartender tells you, 'That'll be 8 coins, enjoy your meal from Andor's Famous Bar'
You now have a slab of salty meat.

HP:Healthy MV:Excellent >
eat meat
eat meat
You eat a slab of salty meat.

HP:Healthy MV:Excellent >
w
You eat a slab of salty meat.

HP:Healthy MV:Excellent >
n
Plaza at the Heart of Caemlyn
The crowds push at you from every side as you walk around. You notice a lovely
fountain in the center of the square. Water sprays upwards from it offering a
refreshing drink to the citizens of Caemlyn. The smell of fresh baked bread
reaches your nose and you can hear the exchange of money to the south. Sounds
of metal against metal ring to the west.
[ Exits: n e s w ]
A brown bag is sitting here, collecting dust.
A short wooden torch has been left here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A wooden sword lies here.
A very plain looking shirt lies here.
A pair of simply made cloth sleeves lie here.
A pair well worn shoes lie here.
Thin strips of leather woven into a pair of pants lie here.
A pair of simply made cloth sleeves lie here.
A very plain looking shirt lies here.
A short wooden torch has been left here.
A short wooden torch has been left here.
A brown bag is sitting here, collecting dust.
A smooth stone fountain with an elaborate design is here.
An old beggar with thin, gnarled legs walks around here, asking for coins.

HP:Healthy MV:Strong >
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A plain dagger sits here.
A short wooden torch has been left here.

HP:Healthy MV:Strong >
e
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]

HP:Healthy MV:Strong >
e
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]

HP:Healthy MV:Strong >
take meat pack
You get a large slab of meat from a moderate sized backpack.

HP:Healthy MV:Strong >
eat maet
You don't seem to have a maet.

HP:Healthy MV:Strong >
s
Caemlyn's Stables
The stable is very clean. Horse hands are here grooming and running the horses
around for exercise. There are all kinds of horses including the beautiful
Tairen horses. As you enter, a hand asks if you are going to be leaving your
horse with them.
[ Exits: n ]
A small sign stands propped against a horse stall.
A stable boy stands here grooming a horse.
A small woman stands patiently behind a stall, waiting to sell you a horse.

HP:Healthy MV:Strong >
rs
They aren't here!

HP:Healthy MV:Strong >
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 1.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 13, Int: 14, Wis: 1, Dex: 20, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE

HP:Healthy MV:Strong >
gold
You have: 2 Gold, 66 Silver, 89 Copper.

HP:Healthy MV:Strong >
eat meat
You eat a large slab of meat.
You are full.

HP:Healthy MV:Strong >
l
kill dark
Caemlyn's Stables
The stable is very clean. Horse hands are here grooming and running the horses
around for exercise. There are all kinds of horses including the beautiful
Tairen horses. As you enter, a hand asks if you are going to be leaving your
horse with them.
[ Exits: n ]
A small sign stands propped against a horse stall.
A stable boy stands here grooming a horse.
A small woman stands patiently behind a stall, waiting to sell you a horse.

HP:Healthy MV:Strong >
where
They don't seem to be here.

HP:Healthy MV:Strong >
Players in your Zone
--------------------
Raiden - Caemlyn's Stables
Rage - Reception Room of the Queens Blessing

HP:Healthy MV:Strong >
eq
n
You are using:
<used as light> a lightstick made of crystal
<held> a gold plated skeleton key on a thin chain
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a murky colored hood
<worn about body> a cloak of distorted fancloth
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of smooth black and brown fur gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a dark steel lance
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Healthy MV:Strong >
w
Middle Road
The east gate is close and the west gate lies down the road more. Trying to
get by people, the smell of horse dung reaches your nose. To the south is the
stable of Caemlyn. You can see a man yelling, trying to regain hold of one of
the horses.
[ Exits: e s w ]

HP:Healthy MV:Strong >
w
Middle Road
The east gate of Caemlyn lies just a little to the east and to the west is the
center of the city. The street is packed with people. Hawkers shout their
wares on street corners and jugglers are performing for coins.
[ Exits: e w ]

HP:Healthy MV:Strong >
w
Crossing in the Middle Road
The heavy crowds continue to push through each other, as if everyone is in a
hurry to get to where they are heading. The long main road in front of you is
made up of a strong stone to have survived the hard pounding of people's feet
and wagons heading through here every day. To the north, you can see the
palace of Caemlyn and the Inner City.
[ Exits: e s w ]
A plain dagger sits here.
A short wooden torch has been left here.

HP:Healthy MV:Strong >
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Good >
w
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]

HP:Healthy MV:Good >
e
n
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Good >
n
A Small Boarded Building
Dust covers everything in sight, and the smell of must stings the air. This
building hasn't been used in some time. The windows are boarded up and there
are missing planks in the floor boards. You see there is a door that leads to
the basement.
[ Exits: s d ]

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
narrate i need a horse
You narrate, 'i need a horse'

HP:Healthy MV:Good >
s
w
Middle Road
The main road continues to head east and west, right through the center of
Caemlyn. There are large crowds everywhere in the city, but to the east, there
are suprisingly even more people than on the main road west of here. You
notice a large palace north of here, and a road east of here that leads north
towards it.
[ Exits: n e w ]
A light leather flask is lying here.
A cityguard patrols here, ever ready to draw his sword.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Good >
n
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]

HP:Healthy MV:Good >
n
The Entrance to the Queens Blessing
One of the most famouse inns known is the Queens Blessing. That is the inn in
which you stand right now. Many people come here just for fun and not to stay
for the night. However, many people also stay in the nice rooms provided.
There is a room just north of here where you may be able to rent a room.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
Reception Room of the Queens Blessing
This nice tidy room has to be where you would check out a room to stay for a
night or so. The innkeeper is a short chubby man who is standing behind the
counter glancing at you. Serving maids carrying trays of food walk past you.
And the aroma of food makes you hungry.
[ Exits: s ]
Rage Fallstar. is resting here.
A shifty young man sits here, playing stones.
Master Gill the Innkeeper is here looking tired.

HP:Healthy MV:Good >
s
rw
The Entrance to the Queens Blessing
One of the most famouse inns known is the Queens Blessing. That is the inn in
which you stand right now. Many people come here just for fun and not to stay
for the night. However, many people also stay in the nice rooms provided.
There is a room just north of here where you may be able to rent a room.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Good >
rw
You begin riding a black warhorse.

HP:Healthy MV:Good >
s
s
You're already riding a black warhorse

HP:Healthy MV:Good >
Middle Road
As you continue down the middle road you can see through the throng of people.
The road continues to the gate. Sounds of music and laughter make you look up
to a big building with a sign reading The Queen's Blessing.
[ Exits: n e w ]
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Good >
w
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
w
Middle Road
The road to the west leads to Caemlyn's West gate. To the east you can see the
center of the great city, the plaza, and far to the east lies Caemlyn's East
gate. To the south is a old abandoned inn. People in a hurry rush by you and
you turn your head to see a pair of guards sprinting down the streets shouting.
[ Exits: e w ]
a black warhorse is standing here, being ridden by you.
An ordinary commoner hurriedly moves along.
An ordinary commoner hurriedly moves along.
A cityguard patrols here, ever ready to draw his sword.

HP:Healthy MV:Good >
w
Caemlyn West Gate
A massive stone gate made by ogier rises up with a picture of a red lion worked
into the gate. Guards wearing steel breastplates and the cloak of the andoran
guard monitor the crowd checking on wagons and people who enter and leave the
city. The road out leads to Four Kings.
[ Exits: n e s w ]
a black warhorse is standing here, being ridden by you.
A large gatekeeper stands here, maning the gates.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.
A Queen's guardsman stands here in his gleaming armor and red cloak.

HP:Healthy MV:Good >
The gate seems to be closed.

HP:Healthy MV:Good >
call
w
The gate seems to be closed.

HP:Healthy MV:Good >
You call for the gate to be opened.
A burly gatekeeper nods at you.
A burly gatekeeper unlocks the gate.
A burly gatekeeper opens the gate.

HP:Healthy MV:Good >
w
Outside Caemlyn's West Gate
To the east the western gate of Caemlyn blocks your way. Frequent travel by
traders and merchant trains have created deep ruts which mark the road heading
west toward Four Kings and eventually stopping at Baerlon. A patrol of the
Queen's Guard watches as people pass by.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Good >
w
Approaching Caemlyn
You are almost at the end of the Caemlyn Road. You can make out Caemlyn to the
east very well now. You see the large gates and smoke coming from buildings
inside the city. The Caemlyn road runs on west where many travelers pass by.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.

HP:Healthy MV:Good >
The Path to Caemlyn
This road continues on east and west. To the east you can barely make out the
gates of Caemlyn, even as large as they are. To the west, you see that the
road turns north and south.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.

HP:Healthy MV:Good >
w
w
Three Way Turn in the Caemlyn Road
The Caemlyn Road makes a three-way split here. The path to the south is much
smaller than the main road which stretches north, a wide well-used track. The
way west is blocked by several thorn bushes, making it impossible to pass.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Good >
w
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
s
s
A Small Dusty Path
Bordering off the road this small path of packed dirt is very light in
coloration. Seemingly there is a lot of traffic and passerby's but the
wildlife still flourishes as great numbers of deers run through the ancient
trees that border this small path.
[ Exits: n e ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Good >
s
Alas, you cannot go that way...

HP:Healthy MV:Good >
Alas, you cannot go that way...

HP:Healthy MV:Good >
e
A Small Dusty Path
The footpath here bends to the south as it variates the course to accommodate
for the great outer wall of Caemlyn. When you look around the forest almost
encloses around you as the wall and gigantic trees block all but the barest
hint of sunlight.
[ Exits: s w ]
You see almost fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Scream leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small red parrot glides near the ground.
A bulky-brown moose is here, examining her surroundings.

HP:Healthy MV:Good >
charge dark
That person is not here.

HP:Healthy MV:Good >

Tzurani narrates, 'where r u'

HP:Healthy MV:Good >
s
A Thin Path
The path here thins considerably as fewer and fewer people venture much farther
then this. The wind blows through the path as of its own volition and you can
see and feel small thermals rising from the forest floor.
[ Exits: n e ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
A small red parrot glides near the ground.

HP:Healthy MV:Good >
charge scream
That person is not here.

HP:Healthy MV:Good >
e
charge scream
Along a Small Path
Walking along the small dusty path you feel at ease. Looking around you notice
the large hemlocks and elms dotting the landscape. You notice the great
increase in the number of ferns as this is a much darker area of forest.
[ Exits: e w ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.

HP:Healthy MV:Good >
That person is not here.

HP:Healthy MV:Good >
narrate outside s
e
You narrate, 'outside s'

HP:Healthy MV:Good >
s
Along a Small Path
You are in an unfinished room. This small path leads nearer to the Caemlyn
wall. You wonder at the marvels as you stare high up at its astounding
heighth. You finally realize there are numerous deer and trees dotting this
wonderful landscape.
[ Exits: e w ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Good >
charge scream
Alas, you cannot go that way...

HP:Healthy MV:Good >
That person is not here.

HP:Healthy MV:Good >
e
charge scream
A Small Path Bordering the Walls Of Caemlyn
The path seems almost menacing here with the enormous ancient trees closing in
all about and the wall rising up just to your east. You begin to understand
why this path is less traveled even being so close to Caemlyn.
[ Exits: s w ]
You see almost fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Scream leaving south.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
The brush stirs with the sound of wildlife foraging for food.

HP:Healthy MV:Good >
That person is not here.

HP:Healthy MV:Good >
narrate got a horse never mind
s
You narrate, 'got a horse never mind'

HP:Healthy MV:Good >
charge scream
Bordering the Caemlyn Wall
On this small worn path west of Caemlyn's great outer wall, you notice a great
many number of strange foot prints as if the traffic in this small area is
sometimes much greater then would be thought.
[ Exits: n s ]
You see almost fresh tracks of Phantasm leaving south.
You see almost fresh tracks of Scream leaving south.
a black warhorse is standing here, being ridden by you.
A bulky-brown moose is here, examining her surroundings.
A large elk stares at you.

HP:Healthy MV:Good >
s
That person is not here.

HP:Healthy MV:Good >
charge scream
Bordering the Caemlyn Wall
With ancient trees all around this forest seems a far distance from the hustle
and bustle right over the city wall. You notice great numbers of wild deer.
Looking closely at the ground you notice small bits of metal likely from some
great battle long ago.
[ Exits: n e ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy MV:Good >
That person is not here.

HP:Healthy MV:Good >
e
e
Bordering Caemlyn's Southern Wall
Being just south of the southwest tower of Caemlyn's walls you are amazed at
the great growth of trees all around. With the tower blocking all remnants of
the sun it seems almost perpetual dusk in this large forest even at the suns
highest point.
[ Exits: e w ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good >
Bordering Caemlyn's Southern Wall
In these thick woods you can see the large walls of Caemlyn's outer city rising
up high over even the ancient trees of the forest. Very near to the banners of
Andor flying from her greatest citiy's southernmost wall.
[ Exits: e w ]
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Scream leaving east.
a black warhorse is standing here, being ridden by you.
A small red parrot glides near the ground.
A small deer is here watching over herself.
A small deer is here watching over herself.
A bulky-brown moose is here, examining her surroundings.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
where
Players in your Zone
--------------------
Raiden - Bordering Caemlyn's Southern Wall
Tzurani - Entrance to Market Sheran

HP:Healthy MV:Strong >
e
Along the Walls of Caemlyn
The walls of Caemlyn jut up into the air to the west and to the east. The
trees growing all along the wall seem insignificant in comparison. Proud flags
can be seen flailing in the wind and large banners can be seen hanging from the
side of the wall.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
charge scream
That person is not here.

HP:Healthy MV:Strong >
e
e
Before the Walls of Caemlyn
A trail is here traveling along the outer wall of Caemlyn. Deer can be seen
wandering the trail along with the odd bear and rabbit. Lining the trail
opposite of the wall are tall trees, casting their pleasent shade over the
surroundings.
[ Exits: s w ]
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
charge scream
Alas, you cannot go that way...

HP:Healthy MV:Strong >
That person is not here.

HP:Healthy MV:Strong >
s
Along the Walls of Caemlyn
Here the massive walls of Caemlyn jut toward the sky. The flags sitting atop
the ramparts appear to be flailing in the wind. Large banners hang down all
along the wall. Tall trees, booming with wildlife, border the tall walls.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
A large, cooked slab of meat is lying here, waiting to be eaten.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
s
Large Fields South of Caemlyn
The very edge of the fields. When you look South you can see the hills
starting up again. The terrain is very flat and grassy. Perfect for a a quite
ride, or traveling to a distant land
[ Exits: n e s ]
You see day old tracks of a human leaving north.
You see day old tracks of a human leaving south.
A brown bag is sitting here, collecting dust.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
e
Along the Walls of Caemlyn
Here the massive walls of Caemlyn jut toward the sky. The flags sitting atop
the ramparts appear to be flailing in the wind. Large banners hang down all
along the wall. Tall trees, booming with wildlife, border the tall walls.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a trolloc leaving east.
A large, cooked slab of meat is lying here, waiting to be eaten.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
Befor the Walls of Caemlyn
Trees line the tall walls of Caemlyn here. Up above, birds can be seen flying
around the waving, red flags. There appears to be a trail here, worn from
people traveling around the outskirts of Caemlyn's mighty walls.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
Outside the Southern Gates of Caemlyn
The massive gates of Caemlyn stand to the north. On both sides of the walls is
a tower with flags atop them waving in the wind. The gate itself is made from
sturdy iron that looks almost impenitrable.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
e
A Road along the walls of Caemlyn
A path leading around the massive walls of Caemlyn leads to the east here.
The path itself appears to be used by a lot of wildlife. Animal droppings can
be seen in small piles here and there. The walls by the trail jut upward
toward the sky. To the west, the gates of Caemlyn can be seen.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
Bend in the Road
Weeds and grass grow against the wall on the ground. Trees and brush grow on
the opposite side of the trail. Off in the woods, animals can be seen going
about their business. Up in the trees, birds can be heard, chirping.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
Rolling Hills South of Caemlyn
As you walk through the area you notice the glassy look to the hills. Each
seems to be glimmering in the setting sun's lit. In the far North, you can see
Camelyn's Southernwall.
[ Exits: n s w ]
You see two days old tracks of a human leaving north.
You see two days old tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NOTICE

HP:Healthy MV:Strong >
w
Bend in the Road
Weeds and grass grow against the wall on the ground. Trees and brush grow on
the opposite side of the trail. Off in the woods, animals can be seen going
about their business. Up in the trees, birds can be heard, chirping.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Narrowing Road
A trodden path is here following the walls of Caemlyn. Up atop the walls, red
flags emblazoned with a lion can be seen flapping proudly in the wind. On the
trail, animal tracks can be seen ranging from rabbits to bears.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
not
e
You look around less carefully.

HP:Healthy MV:Strong >
e
A Path by the Wall
A wide trail, making its way around Caemlyn, is here. The trees bordering the
trail have mosses and lichens growing from them. Up above in the branches,
small nests can be seen, and high pitch chirping can be heard coming from them.
Animal and people tracks both can be seen on the trail.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
Bend in the Narrow Road
The path takes a turn here along the walls of Caemlyn. The path appears to be
clear of any debris and well maintained. A small anthill, surrounded by ants,
can be seen under the trees off the trail. Up above, small birds can be seen
flying around and chirping merrily.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
Fields South of Caemlyn
Grassy fields cover the ground here. Nothing is in them except small animals
and the occasional shack. It seems that this land is used primarily for
growing the food supply of Caemlyn.
[ Exits: e s w ]
You see day old tracks of a trolloc leaving west.
You see two days old tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.
An antelope grouses here, ready to bolt.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
w
n
Bend in the Narrow Road
The path takes a turn here along the walls of Caemlyn. The path appears to be
clear of any debris and well maintained. A small anthill, surrounded by ants,
can be seen under the trees off the trail. Up above, small birds can be seen
flying around and chirping merrily.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Along the Road
The road, however crowded, is quite easy to navigate. It is probably one of
the better dirt roads you have ever traveled on with clear markings where you
should and should not go. The people, for the most part, are smart enough to
get out of the way of your horse. You even catch a glint of envy in somes eyes
that you can afford such a beast.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
Dirt Road outside of Caemlyn
The road is the inhabitant of a variety of people and peasants. Wealthy
merchants with their wagon and gaurds safley navigate to road. Lords and
Ladies, under escort, weave there way through, ocasionally stepping on a
peasant. Also, Drunkards and people just trying to make a living make up the
vast diversity of the road.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
n
Dirt Road outside of Caemlyn
Outside of the Caemlyn walls hundereds of peasants go about there buisness and
have nothing to do with the hussle of inner-city Caemlyn. Ocasionally, a
patrol of Queen's Gaurd will pass you up and look you up and down. There not
here to intimidate anyone, just to protect the countryside.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
Dirt Road outside of Caemlyn
This road comes out of Caemlyn's Southgate and heads directly east. When
traveling afar, bandits are always a concern of everyone on the road.
However, you don't think there would be bandits this close to Caemlyn, do you?
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
Bend in the Road
The bend in the Dirt road is a sharp but easy turn. Any horse of cart should
make it with little or no hassle. Still visable from the road is Caemlyn's
walls. Standing taller then most cities walls in the world, from this distance
it looks like you could hop over them.
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
n
A Road from Caemlyn
One of the many roads from Caemlyn, this one heads North. North to the great
city of Tar Valon and the White Tower. Beyond that, who knows what you will
find? The road itself is a very dirty one, thought it is well traveled, it is
poorly maintained...
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
At the Base of the Hill
In a depression formed by the hill to the west a road to the south, and the
built-up road to the east, this area appears to get alot of rain runoff. The
ground tends to be hard and flaky or wet and mucky, depending upon the recent
weather. There is little to draw a traveler off the roads.
[ Exits: s w ]
You see two days old tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

HP:Healthy MV:Strong >
s
e
On the Road to Aringill
The road continues its straight and steady course, passing a fairly monotonous
countryside. Farm houses are occasionally seen, and more rarely a noble manor
house. There is little beyond birds seen in the way of wildlife, or the
occasional rabbit.
[ Exits: n e s w ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
A dusty woman trudges along the road with her husband.
A man covered with road dust walks steadily along the road.

HP:Healthy MV:Strong >
East of the Junction
Just east of the junction with the Tar Valon Road, the Aringill road narrows
sharply. Wide enough now for 2 wagons, there are fences along the road to make
sure travelers do not try to widen it further. Off to the east, there is a
hazy smudge on the horizon promising a break in the scenery.
[ Exits: e w ]
You see day old tracks of a human leaving west.
You see day old tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
e
A Bend in the Road
Curling around the forest to the east, the road continues straight as an arrow
to the west, while to the south it continues just a short while before taking
another jog. While a dense growth rims the trees, there is a break in the
undergrowth, at least big enough for a man. There are the occasional deer and
fox seen, the woods making ideal cover for the smaller creatures.
[ Exits: e s w ]
You see day old tracks of a human leaving west.
You see day old tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A shy, brown deer browses on leaves.

HP:Healthy MV:Strong >
w
w
East of the Junction
Just east of the junction with the Tar Valon Road, the Aringill road narrows
sharply. Wide enough now for 2 wagons, there are fences along the road to make
sure travelers do not try to widen it further. Off to the east, there is a
hazy smudge on the horizon promising a break in the scenery.
[ Exits: e w ]
You see fresh tracks of a human leaving east.
You see day old tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
A Meeting of Two Roads
Two major roads meet here, both well paved and well maintained. There is a
stone pylon just to the south with writing chiseled into the granite surface.
On closer look at the marker, one could see that the north road leads to Tar
Valon while the way east is towards Aringill and west is Caemlyn.
[ Exits: n e w ]
You see fresh tracks of a human leaving east.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
A dusty woman trudges along the road with her husband.
A man covered with road dust walks steadily along the road.

HP:Healthy MV:Strong >
n
The Road to Tar Valon
Coming to an end to the south as it meets up with the Caemlyn-Aringill Road,
the Tar Valon road meanders to the north. Like most of eastern Andor the land
bordering the road is composed mostly of farms with the occasional estate
thrown in.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
The Tar Valon Road
The wide road stretches north towards Tar Valon, through grasslands and
forests, this road is the entrance to the most powerful city in the world. To
the east side of the road, forests stretch on and on beyond visibility. To the
southwest is Caemlyn.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Continuing Down the Tar Valon Road
The seemingly endless Tar Valon road stretches to the north here, beyond sight.
To the southwest Caemlyn has faded from view and you yet again feel the
wilderness sorrounding you. To the east the Ancient Forests sprawl on with no
end.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
A Fork in the Tar Valon Road
To the north the Tar Valon road continues unchangingly. To the east a small
dirt road winds its way through the forest, most likely to some secluded farm.
The road looks well used and has the tracks of many people. Many types of
trees rise from the sides of the road.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
The Tar Valon Road
The wide and steady Tar Valon road Travels north here, unchangingly constant
and predictable. To the north the tar valon road continues through Braem wood.
To the south the road is fast approaching Caemlyn. The pine , leatherleaf and
other trees of braem wood rise up to the sides.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Bend in the Tar Valon Road
The road takes a slight curve to the east and continues yet again to the north.
To the north you see a field with wandering horses, a perfect place for a weary
traveler to rest. To the south the Tar Valon road continues south, beyond
sight.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
n
A Small Field
This small field is the ideal stop for weary travelers on the Tar Valon road.
To the east and south the Tar Valon road surrounds the field, to the northwest
plains can be seen. Horses wander freely here. You also see the Braem Wood.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
e
The Long Tar Valon Road
You are on the long Tar Valon road. To the west a grouping of horses wanders
on an empty field. To the north the road continues, to the south you can see a
curve in the road. To your right are the trees of Braem Wood.
[ Exits: n s w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
The Tar Valon Road
The Tar Valon road continues north and south here beyond visibility. The air
is hot and humid and you feel weary beyond belief. North is the city of Tar
Valon itself and the home of the White tower.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
n
n
Tar Valon Road Near the Plains
The Tar Valon road continues north beyond visibility, to the south nothing is
in sight either. To the east and west you are surrounded by extremely thick
forests. A twig snapping reaches your ear and makes you wonder what lurks in
the wood.
[ Exits: n s ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Bend in the Tar Valon Road
The bend in the Tar Valon road branches off to roads going east and south. To
both sides the road continues beyond sight. To the north the Caralain plains
are easily seen, and you spot ferocious lions among the grass.
[ Exits: e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
e
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Road Near the Plains
The Tar Valon road continues on. The plains are just barely off of the road.
And this road might even be considered on the plains. To the north the
Caralain grass and all the creatures that come with it are moving restlessly.
Searching for a meal.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Tar Valon Road Through the Plains
The Tar Valon road continues to both sides here, to the east there is no
visible end, to the west you see a slight curve in the road going south. To
the north the Caralain Grass is ever restless.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Road Through the Plains
The road continues to the east and west here. To the south a forest of Ancient
Trees is the only thing visible. The road bend or end of the road is not
visible on either side. To the north the Caralain plains are swaying in the
wind.
[ Exits: e w ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Intersection in the Road
To the east the Tar Valon continues on to Tar Valon. To the west the road
twists and turns in coming to Caemlyn. To the south a small dirt road branches
off to most likely going to a private estate. To the north is the Caralain
Plains.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Plains Before the Road
You are at the beginning of the Caralain plains. To the south the Tar Valon road
can still be seen. All around you the Caralain grass sways and almost seems
alive as the wind blows through it.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Grassy Plains
The grasses become a darker shade of green here, fading into brown at some
areas. The sun must not shine brightly here. Taller vegetation starts to grow
off to the west, but high grasses grow all around.
[ Exits: e s w ]
You see two days old tracks of a trolloc leaving west.
You see two days old tracks of a trolloc leaving south.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
Alas, you cannot go that way...

HP:Healthy MV:Strong >
w
Grassy Plains
You are in the middle of the plains. To all sides all that can be seen is the
Caralain grass swaying in the wind. The humid air and intense heat are nearly
suffocating you here.
[ Exits: n e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
Grunting with anger, a massive tusked warthog runs towards you.
Grunting with anger, a massive tusked warthog runs towards you.

HP:Healthy MV:Strong >
w
w
Before a Large Cave
To the east and west the Caralain grass is the only thing in sight. Right
before you to the south is a large dark cave. Even from this distance a foul
stench reaches your nostrils.
[ Exits: e s w ]
You see almost fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a trolloc leaving west.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Healthy MV:Strong >
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving north.
a black warhorse is standing here, being ridden by you.

HP:Healthy MV:Strong >
w
n
Alas, you cannot go that way...

HP:Healthy MV:Strong >
n
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see almost fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Healthy MV:Strong >
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.

HP:Healthy MV:Strong >

A ghastly wisp tries to hit your arms, but you parry the attack.
A ghastly wisp tries to hit your body, but you parry the attack.

HP:Healthy MV:Strong - a ghastly wisp: Healthy>
s
No way! You're fighting for your life!

HP:Healthy MV:Strong - a ghastly wisp: Healthy>
f
You cannot ride in there!
You cannot ride in there!
PANIC! You couldn't escape!

HP:Healthy MV:Strong - a ghastly wisp: Healthy>
f

A ghastly wisp tries to hit your body, but you dodge the attack.
You stab a ghastly wisp's body very hard.
A ghastly wisp tries to hit your waist, but you dodge the attack.

HP:Healthy MV:Strong - a ghastly wisp: Scratched>
You cannot ride in there!
You cannot ride in there!
You cannot ride in there!
PANIC! You couldn't escape!

HP:Healthy MV:Strong - a ghastly wisp: Scratched>
f
You cannot ride in there!
You cannot ride in there!
PANIC! You couldn't escape!

HP:Healthy MV:Strong - a ghastly wisp: Scratched>
f
You panic and attempt to flee!

HP:Healthy MV:Strong - a ghastly wisp: Scratched>
e
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a trolloc leaving east.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
a black warhorse is standing here, being ridden by you.
A man hides near the corner of the house, crouched in a defensive stance.
*Scream* is standing here.

HP:Healthy MV:Strong >

Tzurani narrates, 's of what?'

HP:Healthy MV:Strong >
kill scream
You stab *Scream*'s hands.

HP:Healthy MV:Strong - Scream: Scratched>

*Scream* tries to maul your hands, but you dodge the attack.
You tickle *Scream*'s body as you stab him.

HP:Healthy MV:Strong - Scream: Scratched>
stat
b
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT

HP:Healthy MV:Strong - Scream: Scratched>
HP:Healthy MV:Strong - Scream: Scratched>

*
A dark, paranoid man takes on a look of pure concentration, and starts to weave.
A shimmering portal appears before you.

HP:Healthy MV:Strong - Scream: Scratched>
- %
*Scream* panics, and attempts to flee!

HP:Healthy MV:Strong - Scream: Scratched>

*Scream* tries

Posted: Wed Dec 06, 2006 4:36 pm
by Raiden
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
a black warhorse is standing here, being ridden by you.
A man hides near the corner of the house, crouched in a defensive stance.
*Scream* is standing here.

HP:Healthy MV:Strong >

Tzurani narrates, 's of what?'

HP:Healthy MV:Strong >
kill scream
You stab *Scream*'s hands.

HP:Healthy MV:Strong - Scream: Scratched>

*Scream* tries to maul your hands, but you dodge the attack.
You tickle *Scream*'s body as you stab him.

HP:Healthy MV:Strong - Scream: Scratched>
stat
b
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT

HP:Healthy MV:Strong - Scream: Scratched>
HP:Healthy MV:Strong - Scream: Scratched>

*
A dark, paranoid man takes on a look of pure concentration, and starts to weave.
A shimmering portal appears before you.

HP:Healthy MV:Strong - Scream: Scratched>
- %
*Scream* panics, and attempts to flee!

HP:Healthy MV:Strong - Scream: Scratched>

*Scream* tries to maul your body, but you dodge the attack.

HP:Healthy MV:Strong - Scream: Scratched>
-
*Scream* panics, and attempts to flee!

HP:Healthy MV:Strong - Scream: Scratched>

*
A dark, paranoid man hisses 'Look what you went and did! There's no way I'm letting you through now!'
A dark, paranoid man closes the portal with a wave of his hand.
Your bash at *Scream* sends him sprawling!

HP:Healthy MV:Strong - Scream: Scratched>
narrate on scream south tv
You narrate, 'on scream south tv'

HP:Healthy MV:Strong - Scream: Scratched>
l
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
a black warhorse is standing here, being ridden by you.
*Scream* is sitting here.

HP:Healthy MV:Strong - Scream: Scratched>
stat
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT

HP:Healthy MV:Strong - Scream: Scratched>
not

You stab *Scream*'s legs.

HP:Healthy MV:Strong - Scream: Scratched>
l
You will now look around more carefully.

HP:Healthy MV:Strong - Scream: Scratched>
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
a black warhorse is standing here, being ridden by you.
*Scream* is sitting here.

HP:Healthy MV:Strong - Scream: Scratched>
narrate one of them ported
You narrate, 'one of them ported'

HP:Healthy MV:Strong - Scream: Scratched>

You tickle *Scream*'s body as you stab him.

HP:Healthy MV:Strong - Scream: Scratched>
close door
close door
You close the door.

HP:Healthy MV:Strong - Scream: Scratched>
close door
It's already closed!

HP:Healthy MV:Strong - Scream: Scratched>
close door
It's already closed!

HP:Healthy MV:Strong - Scream: Scratched>
close door
It's already closed!

HP:Healthy MV:Strong - Scream: Scratched>
b
It's already closed!

HP:Healthy MV:Strong - Scream: Scratched>
HP:Healthy MV:Strong - Scream: Scratched>

* -
Scream opens the door.

HP:Healthy MV:Strong - Scream: Scratched>
%
*Scream* tries to maul your arms, but you parry the attack.

HP:Healthy MV:Strong - Scream: Scratched>
-
*
Your bash at *Scream* sends him sprawling!

HP:Healthy MV:Strong - Scream: Scratched>
alias od open door alis cd close door
l
Alias added.

HP:Healthy MV:Strong - Scream: Scratched>
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
a black warhorse is standing here, being ridden by you.
*Scream* is sitting here.

HP:Healthy MV:Strong - Scream: Scratched>
cd
cd
What?!?

HP:Healthy MV:Strong - Scream: Scratched>
cd
cd
You stab *Scream*'s legs hard.
What?!?

HP:Healthy MV:Excellent - Scream: Scratched>
What?!?

HP:Healthy MV:Excellent - Scream: Scratched>
What?!?

HP:Healthy MV:Excellent - Scream: Scratched>
narrate come paranoid
You narrate, 'come paranoid'

HP:Healthy MV:Excellent - Scream: Scratched>

You stab *Scream*'s shoulders very hard.

HP:Healthy MV:Excellent - Scream: Scratched>
bash
They already seem stunned!

HP:Healthy MV:Excellent - Scream: Scratched>
close door
b
You close the door.

HP:Healthy MV:Excellent - Scream: Scratched>
HP:Healthy MV:Excellent - Scream: Scratched>

* - %
You dodge a bash from *Scream* who loses his balance and falls!

HP:Healthy MV:Excellent - Scream: Scratched>
-
*
As *Scream* avoids your bash, you topple over and fall to the ground!

HP:Healthy MV:Excellent - Scream: Scratched>
alias cd close door

*Scream* tries to maul your body, but you parry the attack.

HP:Healthy MV:Excellent - Scream: Scratched>
look scream
2
b
Alias added.

HP:Healthy MV:Excellent - Scream: Scratched>
*Scream* has a few scratches.

*Scream* is using:
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a cheap copper earring
<worn on head> a shimmering steel helmet
<worn about body> a thick fur cloak with strange insignia
<worn on back> a moderate sized backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a pair of thick steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a belt of black iron links
<worn around wrist> a wide blue wristband
<worn around wrist> a simple silver wristband
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> an emerald signet ring
<wielded with two hands> an axe of vibrant blue steel
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of black steel war boots

HP:Healthy MV:Excellent - Scream: Scratched>
Mood changed to: Wimpy

HP:Healthy MV:Excellent - Scream: Scratched>
HP:Healthy MV:Excellent - Scream: Scratched>

* - %
*Scream* sends you sprawling with a powerful bash!

HP:Scratched MV:Excellent - Scream: Scratched>

*Scream* mauls your body into bloody fragments!

HP:Scratched MV:Excellent - Scream: Scratched>

Scream opens the door.

HP:Scratched MV:Excellent - Scream: Scratched>

Scream closes the door.

HP:Scratched MV:Excellent - Scream: Scratched>

*Scream* mauls your body into bloody fragments!

HP:Hurt MV:Excellent - Scream: Scratched>
b
HP:Hurt MV:Excellent - Scream: Scratched>

* - %
You dodge a bash from *Scream* who loses his balance and falls!

HP:Hurt MV:Excellent - Scream: Scratched>
-
*
Your bash at *Scream* sends him sprawling!

HP:Hurt MV:Excellent - Scream: Scratched>
stat
l
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent - Scream: Scratched>
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
a black warhorse is standing here, being ridden by you.
*Scream* is sitting here.

HP:Hurt MV:Excellent - Scream: Scratched>

You stab *Scream*'s head hard.

HP:Hurt MV:Excellent - Scream: Hurt>
dism
You stop riding a black warhorse.

HP:Hurt MV:Excellent - Scream: Hurt>
l
cd
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.
*Scream* is sitting here.

HP:Hurt MV:Excellent - Scream: Hurt>
It's already closed!

HP:Hurt MV:Excellent - Scream: Hurt>
where
Players in your Zone
--------------------
Raiden - Inside a Dark House
Tzurani - Junction in the Road

HP:Hurt MV:Excellent - Scream: Hurt>
l
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.
*Scream* is sitting here.

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b

You stab *Scream*'s feet hard.

HP:Hurt MV:Excellent - Scream: Hurt>
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
HP:Hurt MV:Excellent - Scream: Hurt>

* - % -
*
You dodge a bash from *Scream* who loses his balance and falls!
Your bash at *Scream* sends him sprawling!

HP:Hurt MV:Excellent - Scream: Hurt>

You stab *Scream*'s legs.

HP:Hurt MV:Excellent - Scream: Hurt>
where
Players in your Zone
--------------------
Raiden - Inside a Dark House
Tzurani - Intersection in the Road

HP:Hurt MV:Excellent - Scream: Hurt>

You stab *Scream*'s legs hard.

HP:Hurt MV:Excellent - Scream: Hurt>
narrate
Yes, narrate, fine, narrate we must, but WHAT???

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
They already seem stunned!

HP:Hurt MV:Excellent - Scream: Hurt>
b
HP:Hurt MV:Excellent - Scream: Hurt>

* - % -
You dodge a bash from *Scream* who loses his balance and falls!
Your bash at *Scream* sends him sprawling!

HP:Hurt MV:Excellent - Scream: Hurt>

You stab *Scream*'s hands hard.

HP:Hurt MV:Excellent - Scream: Hurt>

You stab *Scream*'s head very hard.

HP:Scratched MV:Fresh - Scream: Hurt>
narrate hes wound
You narrate, 'hes wound'

HP:Scratched MV:Fresh - Scream: Hurt>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Hurt>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Hurt>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Hurt>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Hurt>
b

Tzurani narrates, 'nod'

HP:Scratched MV:Fresh - Scream: Hurt>
HP:Scratched MV:Fresh - Scream: Hurt>

* - % -
You dodge a bash from *Scream* who loses his balance and falls!

HP:Scratched MV:Fresh - Scream: Hurt>

*
Your bash at *Scream* sends him sprawling!

HP:Scratched MV:Fresh - Scream: Hurt>
narrate its a spamable

You stab *Scream*'s hands very hard.

HP:Scratched MV:Fresh - Scream: Hurt>
You narrate, 'its a spamable'

HP:Scratched MV:Fresh - Scream: Hurt>
l
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.
*Scream* is sitting here.

HP:Scratched MV:Fresh - Scream: Hurt>

You stab *Scream*'s head very hard.

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>

Tzurani narrates, 'with patty?'

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
narrate no
You stab *Scream*'s shoulders extremely hard.
You narrate, 'no'

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>

Scream opens the door.

HP:Scratched MV:Fresh - Scream: Wounded>
b
HP:Scratched MV:Fresh - Scream: Wounded>

* cd
Cancelled...
You close the door.

HP:Scratched MV:Fresh - Scream: Wounded>
b
Tzurani narrates, 'cool'

HP:Scratched MV:Fresh - Scream: Wounded>

* - %
You dodge a bash from *Scream* who loses his balance and falls!

HP:Scratched MV:Fresh - Scream: Wounded>
-
*
Your bash at *Scream* sends him sprawling!

HP:Scratched MV:Fresh - Scream: Wounded>

You barely stab *Scream*'s body.

HP:Scratched MV:Fresh - Scream: Wounded>
narrate u know how to get here?
You narrate, 'u know how to get here?'

HP:Scratched MV:Fresh - Scream: Wounded>
l

You stab *Scream*'s body.

HP:Scratched MV:Fresh - Scream: Wounded>
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.
*Scream* is sitting here.

HP:Scratched MV:Fresh - Scream: Wounded>
where
Players in your Zone
--------------------
Raiden - Inside a Dark House
Tzurani - Before a Large Cave

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b
They already seem stunned!

HP:Scratched MV:Fresh - Scream: Wounded>
b

Scream opens the door.

HP:Scratched MV:Fresh - Scream: Wounded>

*Scream* panics, and attempts to flee!

HP:Scratched MV:Fresh - Scream: Wounded>
You tickle *Scream*'s body as you stab him.

HP:Scratched MV:Fresh - Scream: Wounded>

* kill scream

*Scream* leaves west.

HP:Scratched MV:Fresh >
cd
Cancelled...
They don't seem to be here.

HP:Scratched MV:Fresh >
cd
You close the door.
The door is opened from the other side.

HP:Scratched MV:Fresh >
You close the door.
The door is opened from the other side.

HP:Scratched MV:Fresh >
w
kill scream
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving north.
You see very recent tracks of a trolloc leaving east.
*Scream* is here, fighting a ghastly wisp!.
A strong, black warhorse stands here, full of energy.
Tzurani Kanazawai [Merchant] is here, fighting *Scream*!, riding a black warhorse.
a ghastly wisp is here, fighting *Scream*!.

HP:Scratched MV:Excellent >
You barely stab *Scream*'s body.

HP:Scratched MV:Excellent - Scream: Wounded --- a ghastly wisp: Healthy>
od

*Scream* panics, and attempts to flee!

HP:Scratched MV:Excellent - Scream: Wounded --- a ghastly wisp: Healthy>
It's already open!

HP:Scratched MV:Excellent - Scream: Wounded --- a ghastly wisp: Healthy>
cd
You close the door.

HP:Scratched MV:Excellent - Scream: Wounded --- a ghastly wisp: Healthy>

*Scream* leaves north.

HP:Scratched MV:Excellent >
kill scream

Tzurani opens the door.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
n
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see almost fresh tracks of a human leaving south.
*Scream* is standing here.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Excellent >

*Scream* leaves west.

HP:Scratched MV:Excellent >
They don't seem to be here.
Tzurani has arrived from the south, riding a black warhorse.
A black warhorse has arrived from the south.

HP:Scratched MV:Excellent >
kill scream
w
They don't seem to be here.

HP:Scratched MV:Excellent >
f
Burned Down Armory
This establishment was once the largest, most profitable armory in the area,
but now it sits, burned to the ground and desolate. The walls are almost
completely gone, except for the south wall, which stands feebly, burned black
and ready to collapse. Tarnished armor litters the ground, covered in ash and
soot. An old furnace is intact in the far corner, but whether it will still
run or not is another story.
[ Exits: e s ]
A smoky furnace sits here, surrounded by the burned remains of the armory.
*Scream* is standing here.

HP:Scratched MV:Excellent >

*Scream* leaves south.

HP:Scratched MV:Excellent >
kill scream
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a human leaving south.
A strong, black warhorse stands here, full of energy.
Tzurani Kanazawai [Merchant] is standing here, riding a black warhorse.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >

A ghastly wisp tries to hit your feet, but you dodge the attack.
A ghastly wisp tries to hit your shoulders, but you parry the attack.
A ghastly wisp tries to hit your body, but you parry the attack.
You stab a ghastly wisp's legs very hard.
A ghastly wisp tries to hit your shoulders, but you dodge the attack.
*Scream* has arrived from the west.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
w
s

*Scream* leaves east.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
kill scream
No way! You're fighting for your life!

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
No way! You're fighting for your life!
Tzurani stops riding a black warhorse.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
f
They don't seem to be here.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>

Tzurani leaves west.
A black warhorse leaves west.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
e
You panic and attempt to flee!

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>

Tzurani has arrived from the west.
A black warhorse has arrived from the west.
*Scream* has arrived from the east.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
s

Tzurani slices *Scream*'s legs.

HP:Scratched MV:Excellent - a ghastly wisp: Scratched>
kill scream
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a trolloc leaving north.
A ghastly wisp is here, slowy hovering your way.
You flee head over heels.
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
Alas, you cannot go that way...

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
w
kill scream
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
stat
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 149 Dodge Bonus: 111, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
n
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
A ghastly wisp tries to hit your hands, but you parry the attack.
No way! You're fighting for your life!

HP:Scratched MV:Strong - a ghastly wisp: Healthy>
s
They don't seem to be here.

HP:Scratched MV:Strong - a ghastly wisp: Healthy>
No way! You're fighting for your life!

HP:Scratched MV:Strong - a ghastly wisp: Healthy>
f

You stab a ghastly wisp's legs very hard.
A ghastly wisp tries to hit your arms, but you parry the attack.

HP:Scratched MV:Strong - a ghastly wisp: Scratched>
kill scream
You panic and attempt to flee!

HP:Scratched MV:Strong - a ghastly wisp: Scratched>
rw
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a human leaving south.
A strong, black warhorse stands here, full of energy.
Tzurani Kanazawai [Merchant] is here, fighting *Scream*!.
*Scream* is here, fighting a ghastly wisp!.
A strong, black warhorse stands here, full of energy.
a ghastly wisp is here, fighting *Scream*!.
a ghastly wisp is here, fighting *Scream*!.
You flee head over heels.
You stab *Scream*'s head hard.

HP:Scratched MV:Strong - Scream: Battered --- a ghastly wisp: Hurt>
No way! You're fighting for your life!

HP:Scratched MV:Strong - Scream: Battered --- a ghastly wisp: Hurt>
kill scream
You do the best you can!

HP:Scratched MV:Strong - Scream: Battered --- a ghastly wisp: Hurt>
b

*Scream* leaves west.

HP:Scratched MV:Strong >
Bash who?

HP:Scratched MV:Strong >
kill scream
s
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
e
They don't seem to be here.

HP:Scratched MV:Strong >
rw
rw
Inside a Dark House
The ceiling is crumbling, the walls are stripped, and the floor is bare. This
meek house offers little to no protection and certainly looks like it will not
last through the winter. Odd, faint noises come from the far corner of the
house, and you can make out something in the darkness...
[ Exits: w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
A man hides near the corner of the house, crouched in a defensive stance.
A strong, black warhorse stands here, full of energy.

HP:Scratched MV:Strong >
You begin riding a black warhorse.

HP:Scratched MV:Strong >
w
You're already riding a black warhorse

HP:Scratched MV:Strong >
w
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
s
Alas, you cannot go that way...

HP:Scratched MV:Strong >
kill scream
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
stat
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.
Tzurani narrates, 'on'

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
l
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see almost fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Strong >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
n
n
They don't seem to be here.

HP:Scratched MV:Strong >
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
kill scream
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
s
They don't seem to be here.

HP:Scratched MV:Strong >
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving south.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
n
w
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
a black warhorse is standing here, being ridden by you.
A strong, black warhorse stands here, full of energy.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Strong >
kill scream
You cannot ride in there!

HP:Scratched MV:Strong >
kill scream
They don't seem to be here.

HP:Scratched MV:Strong >
They don't seem to be here.

HP:Scratched MV:Strong >
dism
w
You stop riding a black warhorse.

HP:Scratched MV:Excellent >
kill scream
Burned Down Armory
This establishment was once the largest, most profitable armory in the area,
but now it sits, burned to the ground and desolate. The walls are almost
completely gone, except for the south wall, which stands feebly, burned black
and ready to collapse. Tarnished armor litters the ground, covered in ash and
soot. An old furnace is intact in the far corner, but whether it will still
run or not is another story.
[ Exits: e s ]
A smoky furnace sits here, surrounded by the burned remains of the armory.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
s
kill scream
Well Behind the Armory
The remains of the armory's burned back wall opens out into a courtyard, now
overrun by moss and vines. A wide well dominates the area, abandoned years ago
and now just taking up space. The deserted armory to the north once held the
finest weapons, but now it looks grim and menacing. The broken cobblestone
courtyard is fenced in by old wooden boards, desperately trying to hold back
the foliage.
[ Exits: n ]
A long-forgotten well stands here, now dry and cracked with age.
A strong, black warhorse stands here, full of energy.
Tzurani Kanazawai [Merchant] is here, fighting *Scream*!.
*Scream* is here, fighting Tzurani!.
a ghastly wisp is here, fighting Tzurani!.
a ghastly wisp is here, fighting Tzurani!.

HP:Scratched MV:Excellent >
bash scream
You stab *Scream*'s legs.

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>
HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>

*
Tzurani sends *Scream* sprawling with a powerful bash!

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>
- kill scream
Cancelled...
You do the best you can!
Tzurani nods agreeingly.

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>

You tickle *Scream*'s body as you stab him.
A ghastly wisp tries to hit Tzurani's arms, but he parries the attack.
A ghastly wisp tries to hit Tzurani's waist, but he dodges the attack.
Tzurani slices *Scream*'s hands hard.

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>
look scream
*Scream* has some big nasty wounds and scratches.

*Scream* is using:
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a cheap copper earring
<worn on head> a shimmering steel helmet
<worn about body> a thick fur cloak with strange insignia
<worn on back> a moderate sized backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a pair of thick steel pauldrons
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a belt of black iron links
<worn around wrist> a wide blue wristband
<worn around wrist> a simple silver wristband
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> an emerald signet ring
<wielded with two hands> an axe of vibrant blue steel
<worn on legs> a pair of black steel greaves
<worn on feet> a pair of black steel war boots

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>
l tzurani

Tzurani starts following you.

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>
Tzurani has some small wounds and bruises.

Tzurani is using:
<used as light> a small brass lantern
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a thick earring made of gold
<worn on head> a tough leather helmet
<worn on body> a blue silk shirt
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a sturdy leather belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a simple silver wristband
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a gold and jade hilted sword
<worn as shield> a thin steel wall shield
<worn on legs> a pair of wolfhide leggings
<worn on feet> a pair of gold-fringed boots

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>

You stab *Scream*'s arms hard.
A ghastly wisp tries to hit Tzurani's shoulders, but he parries the attack.
A ghastly wisp tries to hit Tzurani's body, but he dodges the attack.
Tzurani slices *Scream*'s shoulders hard.

HP:Scratched MV:Excellent - Scream: Battered --- Tzurani: Hurt>

*Scream* leaves north.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
n
e
Burned Down Armory
This establishment was once the largest, most profitable armory in the area,
but now it sits, burned to the ground and desolate. The walls are almost
completely gone, except for the south wall, which stands feebly, burned black
and ready to collapse. Tarnished armor litters the ground, covered in ash and
soot. An old furnace is intact in the far corner, but whether it will still
run or not is another story.
[ Exits: e s ]
A smoky furnace sits here, surrounded by the burned remains of the armory.

HP:Scratched MV:Excellent >
rw
Village Square
This barren square looks like it has not been used in years. The long
abandoned stone fountain was once beautiful, but now it sits cracked and dry.
Many wooden benches line the exterior of the square, creating what was once a
charming social area. Walking farther, you notice many of the houses around
the square are run down and broken, looking as if they might fall down with any
passing breeze.
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
A strong, black warhorse stands here, full of energy.
A strong, black warhorse stands here, full of energy.
A ghastly wisp is here, slowy hovering your way.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Excellent >
rw
You begin riding a black warhorse.

HP:Scratched MV:Excellent >
s
You're already riding a black warhorse

HP:Scratched MV:Excellent >
s
s
Road Before a Village
Silence fills the area, creating an eerie effect that radiates throughout this
village. To the north, a village square can be made out, with a dark, dry
fountain and broken benches.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.
A ghastly wisp is here, slowy hovering your way.

HP:Scratched MV:Excellent >
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Excellent >
Alas, you cannot go that way...

HP:Scratched MV:Excellent >

*Scream* has arrived from the north.

HP:Scratched MV:Excellent >
nk
What?!?

HP:Scratched MV:Excellent >
kill scream
kill scream
You stab *Scream*'s arms.

HP:Scratched MV:Excellent - Scream: Battered>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Battered>
bash scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Battered>
HP:Scratched MV:Excellent - Scream: Battered>

*Scream* tries to maul your legs, but you parry the attack.

HP:Scratched MV:Excellent - Scream: Battered>

*
*Scream* panics, and attempts to flee!

HP:Scratched MV:Excellent - Scream: Battered>
-
*Scream* panics, and attempts to flee!

HP:Scratched MV:Excellent - Scream: Battered>
% -
*Scream* leaves east.
*Scream* has arrived from the east.

HP:Scratched MV:Excellent >
kill scream

* Your bash at *Scream* sends him sprawling!
You do the best you can!

HP:Scratched MV:Excellent - Scream: Battered>

Tzurani has arrived from the north, riding a black warhorse.

HP:Scratched MV:Excellent - Scream: Battered>

Tzurani slices *Scream*'s body.

HP:Scratched MV:Excellent - Scream: Beaten>

Tzurani slices *Scream*'s hands hard.
You stab *Scream*'s head extremely hard.

HP:Scratched MV:Excellent - Scream: Beaten>
l
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving north.
Tzurani Kanazawai [Merchant] is here, fighting *Scream*!, riding a black warhorse.
*Scream* is sitting here.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream

Tzurani barely slices *Scream*'s body.
You stab *Scream*'s head very hard.
*Scream* tries to maul your shoulders, but you parry the attack.

HP:Scratched MV:Excellent - Scream: Beaten>
You do the best you can!
*Scream* drinks blood from a blood covered flask of human flesh.

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream

*Scream* drinks blood from a blood covered flask of human flesh.

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!
*Scream* panics, and attempts to flee!

HP:Scratched MV:Excellent - Scream: Beaten>
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
kill scream
kill scream
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
kill scream
You do the best you can!

HP:Scratched MV:Excellent - Scream: Beaten>
*Scream* leaves north.
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.
Tzurani leaves north, riding a black warhorse.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
kill scream
kill scream
kill scream
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.
Tzurani has arrived from the north, riding a black warhorse.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >

Tzurani stops riding a black warhorse.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.
Tzurani leaves north.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
stat
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
kill dark
You are a 18 year old male human ranger.
Your mood is currently: Wimpy
Your height is 5 feet, 4 inches, weight 194 pounds, weight carried 0.0 lbs, worn: 26.4 lbs.
Offensive Bonus: 156 Dodge Bonus: 106, Parry Bonus: 150
Your abilities are: Str: 16, Int: 14, Wis: 1, Dex: 19, Con: 20
You have died 6 times, 4 times to other players, 2 times to monsters, and killed 4 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
kill dark
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
l
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
kill dark
Long Abandoned Road
This is an abandoned road heading north. This road used to continue through the
plains, but over time the Caralain Grass overgrew the road. To the north you
can make out what looks like an abandoned village.
[ Exits: n e ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
A strong, black warhorse stands here, full of energy.
a black warhorse is standing here, being ridden by you.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.

HP:Scratched MV:Excellent >
kill dark
They don't seem to be here.
*Scream* has arrived from the north.

HP:Scratched MV:Excellent >
kill dark
You stab *Scream*'s feet hard.

HP:Scratched MV:Excellent - Scream: Critical>
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>

*Scream* panics, and attempts to flee!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark

You stab *Scream*'s feet hard.

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
kill dark
You do the best you can!
Tzurani has arrived from the north.

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!
Tzurani barely slices *Scream*'s head.

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Critical>
kill dark
*Scream* leaves north.
They don't seem to be here.
*Scream* has arrived from the north.

HP:Scratched MV:Excellent >
kill dark
You stab *Scream*'s hands.
Tzurani slices *Scream*'s hands hard.
*Scream* is mortally wounded, and will die soon, if not aided.

HP:Scratched MV:Excellent - Scream: Mortally Wounded>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Mortally Wounded>
You do the best you can!

HP:Scratched MV:Excellent - Scream: Mortally Wounded>
kill dark
You do the best you can!

HP:Scratched MV:Excellent - Scream: Mortally Wounded>

Tzurani slices *Scream*'s hands into bloody fragments!
Your blood freezes as you hear *Scream*'s death cry.
*Scream* is dead! R.I.P.

Posted: Wed Dec 06, 2006 4:51 pm
by Lithium
So someone murdered Hammar for that lance already?

Posted: Wed Dec 06, 2006 5:49 pm
by Raiden
actualy i made it on my imm and transfered it

Posted: Wed Dec 06, 2006 11:56 pm
by Lithium
Almost as good!

Posted: Thu Dec 07, 2006 8:16 am
by Primal
*
A dark, paranoid man takes on a look of pure concentration, and starts to weave.
A shimmering portal appears before you.

HP:Healthy MV:Strong - Scream: Scratched>
- %
*Scream* panics, and attempts to flee!


LOL