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another abser fight

Posted: Sun Dec 03, 2006 4:44 pm
by Scream
HP:Beaten MV:Good >
dr 2.flask
dr 2.flask
You drink the blood.
You don't feel thirsty any more.

HP:Beaten MV:Good >
dr 2.flask
Your stomach can't contain anymore!

HP:Beaten MV:Good >
Your stomach can't contain anymore!

HP:Beaten MV:Good >
Where
Players in your Zone
--------------------
Scream - A Thicket to the Side of the Road
You hear and smell horses in the surrounding area.

HP:Beaten MV:Good >
Where
Players in your Zone
--------------------
Scream - A Thicket to the Side of the Road
You hear and smell horses in the surrounding area.



HP:Beaten MV:Good >
br
Mood changed to: Brave

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
TICK IN 5 SECONDS.
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human

*Rage* has arrived from the east, riding a black warhorse.

HP:Beaten MV:Good >
HP:Beaten MV:Good >

*
*Rage* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Rage: Wounded>
-
A nasty looking trolloc pounds *Rage*'s arms.
A nasty looking trolloc pounds *Rage*'s arms.
A nasty looking trolloc barely pounds *Rage*'s body.
A nasty looking trolloc barely pounds *Rage*'s body.
*Rage* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Rage: Wounded>
%
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Wounded>
-
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Wounded>

*
Your bash at *Rage* sends him sprawling!

HP:Beaten MV:Good - Rage: Wounded>

A nasty looking trolloc pounds *Rage*'s shoulders very hard.
A nasty looking trolloc pounds *Rage*'s body.
You maul *Rage*'s body very hard.

HP:Beaten MV:Good - Rage: Wounded>

A nasty looking trolloc pounds *Rage*'s hands hard.
A nasty looking trolloc pounds *Rage*'s head very hard.
You maul *Rage*'s arms hard.

HP:Beaten MV:Good - Rage: Wounded>
BASH
They already seem stunned!

HP:Beaten MV:Good - Rage: Wounded>
BASH
They already seem stunned!

HP:Beaten MV:Good - Rage: Wounded>
BASH
They already seem stunned!

HP:Beaten MV:Good - Rage: Wounded>
BASH

*Rage* leaves east, riding a black warhorse.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?

HP:Beaten MV:Good >
BASH human
Bash who?
*Rage* has arrived from the east, riding a black warhorse.

HP:Beaten MV:Good >
BASH human

*Rage* slashes your hands hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Rage: Wounded>

A nasty looking trolloc barely pounds *Rage*'s body.
A nasty looking trolloc pounds *Rage*'s hands hard.

HP:Beaten MV:Good - Rage: Battered>
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Battered>

*
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Battered>
-
A nasty looking trolloc pounds *Rage*'s hands.
A nasty looking trolloc pounds *Rage*'s feet.
*Rage* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Rage: Battered>

*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Battered>
%
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Battered>
-
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Battered>

*
Your bash at *Rage* sends him sprawling!

HP:Beaten MV:Good - Rage: Battered>

A nasty looking trolloc pounds *Rage*'s body.
A nasty looking trolloc pounds *Rage*'s body.
You maul *Rage*'s feet very hard.

HP:Beaten MV:Good - Rage: Battered>

A nasty looking trolloc pounds *Rage*'s legs hard.
A nasty looking trolloc pounds *Rage*'s legs.
You maul *Rage*'s body very hard.

HP:Beaten MV:Good - Rage: Beaten>

*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Beaten>

*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Beaten>
East
Kill Human
No way! You're fighting for your life!

HP:Beaten MV:Good - Rage: Beaten>
BASH
You do the best you can!

HP:Beaten MV:Good - Rage: Beaten>
HP:Beaten MV:Good - Rage: Beaten>

* East

A nasty looking trolloc barely pounds *Rage*'s body.
A nasty looking trolloc barely pounds *Rage*'s legs.
*Rage* slashes your legs.
You wish that your wounds would stop BLEEDING so much!
*Rage* panics, and attempts to flee!

HP:Beaten MV:Good - Rage: Beaten>
Kill Human
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Good - Rage: Beaten>
BASH
You do the best you can!

HP:Beaten MV:Good - Rage: Beaten>
HP:Beaten MV:Good - Rage: Beaten>

*
*Rage* leaves east, riding a black warhorse.

HP:Beaten MV:Good >
- East
Kill Human
Cancelled...
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
You see fresh tracks of Rage leaving east.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Scream leaving west.
You see day old tracks of Scream leaving south.

HP:Beaten MV:Good >
BASH
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
East
Kill Human
A Turn in the Road
The road from Fal Dara to Tarwin's Gap changes directions here. Similarly, the
forest changes somewhat, depending on which direction you are travelling, from
the lowland striped maples and hemlock to more white pines which are
characteristic of the higher elevations in the Borderlands.
[ Exits: n w ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving west.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving west.

HP:Beaten MV:Good >
BASH
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
north
BASH
A Paved Road
The pavement of the road has been worsening over the years due to the lack of
attention it receives, but it still receives much travel due to its being the
primary route from Fal Dara to Tarwin's Gap. It may be possible to travel
through the dense forests of the Borderlands to Tarwin's Gap, but it would be a
dubious, uncharted journey.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >

*Rage* has arrived from the north, riding a black warhorse.

HP:Beaten MV:Good >

*Rage* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Rage: Beaten>
f
You panic and attempt to flee!

HP:Critical MV:Good - Rage: Beaten>

A Turn in the Road
The road from Fal Dara to Tarwin's Gap changes directions here. Similarly, the
forest changes somewhat, depending on which direction you are travelling, from
the lowland striped maples and hemlock to more white pines which are
characteristic of the higher elevations in the Borderlands.
[ Exits: n w ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving west.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You flee head over heels.

HP:Critical MV:Good >
West
West
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
You see fresh tracks of Scream leaving east.
You see fresh tracks of Rage leaving east.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Scream leaving west.

HP:Critical MV:Good >
West
A Thicket to the Side of the Road
Off the side of the road here, the woods are much thinner than elsewhere in the
Borderlands allowing relatively easy travel. A thicket of trees does exist
here, however, blocking any further travel further into the forest.
[ Exits: e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a human leaving east.
A large bowl filled with blood sits upon an altar here.
A nasty looking trolloc stands here snarling.
A nasty looking trolloc stands here snarling.

HP:Critical MV:Good >
Alas, you cannot go that way...

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human

*Rage* has arrived from the east, riding a black warhorse.

HP:Critical MV:Good >

*Rage* slashes your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Rage: Beaten>
*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>

*
*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>

*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>
- %
*Rage* leaves east, riding a black warhorse.

HP:Critical MV:Good >
-
*
They must have left already...

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?
*Rage* has arrived from the east, riding a black warhorse.

HP:Critical MV:Good >
BASH human

*Rage* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Rage: Beaten>
HP:Critical MV:Good - Rage: Beaten>

* -
*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>
% -
*Rage* leaves east, riding a black warhorse.

HP:Critical MV:Good >

*
They must have left already...

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
BASH human
Bash who?

HP:Critical MV:Good >
TICK IN 5 SECONDS.
BASH human

*Rage* has arrived from the east, riding a black warhorse.

HP:Critical MV:Good >

*Rage* slashes your head very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Good - Rage: Beaten>
HP:Critical MV:Good - Rage: Beaten>

* -
*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>

*Rage* panics, and attempts to flee!

HP:Critical MV:Good - Rage: Beaten>
% -
*
Your bash at *Rage* sends him sprawling!

HP:Critical MV:Strong - Rage: Beaten>

A nasty looking trolloc pounds *Rage*'s feet hard.
A nasty looking trolloc pounds *Rage*'s legs hard.

HP:Critical MV:Strong - Rage: Beaten>

A nasty looking trolloc pounds *Rage*'s shoulders extremely hard.
A nasty looking trolloc pounds *Rage*'s body.
You maul *Rage*'s body hard.

HP:Critical MV:Strong - Rage: Critical>
BASH
They already seem stunned!

HP:Critical MV:Strong - Rage: Critical>
BASH

A nasty looking trolloc pounds *Rage*'s legs.
A nasty looking trolloc pounds *Rage*'s feet hard.
You maul *Rage*'s waist into bloody fragments!

HP:Critical MV:Strong - Rage: Critical>
They already seem stunned!

HP:Critical MV:Strong - Rage: Critical>
BASH
They already seem stunned!

HP:Critical MV:Strong - Rage: Critical>
BASH
They already seem stunned!

HP:Critical MV:Strong - Rage: Critical>

*Rage* leaves east, riding a black warhorse.

HP:Critical MV:Strong >
BASH
Bash who?

HP:Critical MV:Strong >
East
Bend in the Road
The road continues from Fal Dara to Tarwin's Gap but bends slightly here. The
road veers off to the south and east, but the forest is not nearly as thick to
the west as elsewhere in the Borderlands around here. Due to the thinning of
the woods to the west, a lesser thicket lies off to the side of the road.
[ Exits: e s w ]
You see fresh tracks of Rage leaving east.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving east.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving east.

HP:Critical MV:Strong >
Kill Human
BASH
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
East
Kill Human
A Turn in the Road
The road from Fal Dara to Tarwin's Gap changes directions here. Similarly, the
forest changes somewhat, depending on which direction you are travelling, from
the lowland striped maples and hemlock to more white pines which are
characteristic of the higher elevations in the Borderlands.
[ Exits: n w ]
You see fresh tracks of Rage leaving north.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving north.
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving west.

HP:Critical MV:Strong >
BASH
They don't seem to be here.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
north
A Paved Road
The pavement of the road has been worsening over the years due to the lack of
attention it receives, but it still receives much travel due to its being the
primary route from Fal Dara to Tarwin's Gap. It may be possible to travel
through the dense forests of the Borderlands to Tarwin's Gap, but it would be a
dubious, uncharted journey.
[ Exits: n s ]
You see fresh tracks of Rage leaving south.
You see fresh tracks of Rage leaving south.
You see fresh tracks of Scream leaving south.
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
*Rage* is standing here, riding a black warhorse.

HP:Critical MV:Strong >
BASH
Bash who?
*Rage* leaves north, riding a black warhorse.

HP:Critical MV:Strong >
north
BASH human
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see fresh tracks of Rage leaving south.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.

HP:Critical MV:Strong >
Bash who?

HP:Critical MV:Strong >
north
BASH human
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
north
BASH human
An Old Fortification
Close to the side of the dirt road, a ruined fortification stands, marking the
border which no longer exists between Shienar and Malkier of old. Looking as
though abandoned for several years, most of the walls had crumbled, and the
rest of the ancient structure ready to crumble as well. The stairs on the
eastern side of the fortification that led to what must have once been a watch
turret had long since fallen into disrepair, allowing for no way up.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.
You see two days old tracks of Lithium leaving south.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
north
BASH human
The Road to Tarwin's Gap
The road to Tarwin's Gap is barely more than a narrow path beaten into the dirt
here between the forests to either side, the paved road having ended, falling
into disarray, no longer maintained after the death of Malkier.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.
You see two days old tracks of Lithium leaving south.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
north
BASH human
The Road to Tarwin's Gap
The dusty road continues further and deeper into the forested Borderlands.
The way becomes very narrow between the encroaching forest to either side of
the dirt road, allowing for no way to escape except down one direction or the
other of the road.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.
You see two days old tracks of Lithium leaving south.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
north
The Road to Tarwin's Gap
The woods to either side of the dirt road are very thick, allowing for
virtually no passage east or west, forcing one to continue down the simple,
dusty road.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.
You see two days old tracks of Lithium leaving south.

HP:Critical MV:Good >
north
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
You see fresh tracks of Rage leaving east.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.
You see two days old tracks of Lithium leaving south.

HP:Critical MV:Good >
north
A Slight Bend in the Road
The simple, dirt road to Tarwin's Gap turns here, winding between the thick
woods of the forested Borderlands. The way north is impassable due to growing
verge becoming almost man high. The road continues towards the east.
[ Exits: e s ]
You see day old tracks of Primal leaving east.
You see day old tracks of Lithium leaving east.
You see two days old tracks of Scream leaving east.

HP:Critical MV:Good >
South
East
Down Towards Tarwin's Gap
The dirt road continues to meander through the forested Borderlands. Towards
the north, the road gently slopes downwards. The verge to the east is not very
thick, however, allowing for a passage into the trees.
[ Exits: n e s ]
You see fresh tracks of Scream leaving north.
You see fresh tracks of Rage leaving east.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a human leaving north.
You see day old tracks of a trolloc leaving east.

HP:Critical MV:Good >
north
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
north
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
north
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
north
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of Rage leaving east.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving east.
You see day old tracks of Lithium leaving east.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
East
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Rage leaving east.
You see day old tracks of Scream leaving west.
You see day old tracks of Primal leaving east.
You see day old tracks of Lithium leaving east.
You see two days old tracks of Primal leaving west.

HP:Critical MV:Good >
East
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Rage leaving east.
You see day old tracks of Scream leaving west.
You see day old tracks of Primal leaving east.
You see day old tracks of Lithium leaving east.
You see two days old tracks of Primal leaving west.

HP:Critical MV:Good >
East
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving west.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving west.

HP:Critical MV:Good >
north
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Rage leaving north.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.
You see two days old tracks of Primal leaving south.

HP:Critical MV:Good >
north
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Rage leaving west.
You see fresh tracks of Rage leaving east.
You see day old tracks of Scream leaving south.
You see day old tracks of Primal leaving north.
You see day old tracks of Lithium leaving north.

HP:Critical MV:Good >
West
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see two days old tracks of a trolloc leaving east.
You see two days old tracks of a trolloc leaving east.
*Rage* is standing here, riding a black warhorse.

HP:Critical MV:Good >
Kill Human
BASH
You maul *Rage* across the chest and he screams in pain as he falls lifeless to the ground.
You maul *Rage*'s shoulders very hard.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Rage*'s death cry.
*Rage* is dead! R.I.P.