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Thief Melee Ablities

Posted: Fri Aug 01, 2014 12:47 am
by Bubonic
A few idea's for bettering the PK of thiefs. Everyone wants thiefs to offer better pk right?

1) Could it be possible to make it so that shield block does not have an emote message when it is being used? I am not suggesting we remove the mechanics of the skill, just the emote message that goes along with it.

2) Also, why not consider making the skill more comparable to bash? as of now if successfully used it gives one hit round. But why not give it two rounds just like a bash?


Anyways, just some food for thought. Feel free to discuss.

Re: Thief Melee Ablities

Posted: Fri Aug 01, 2014 5:01 pm
by Chase
I know it's gonna be taken with a grain of salt coming from me, but if this happens then stab needs to be down considerably. Either thieves are a melee character or they aren't. If you want to make stab land comparable to charge and have charge-like damage for 150-200 hps then by all means.

Can't have a melee char be able to stand up to a basher while still doing single hits for 350+ hps.

The problem with DS yesterday was total lack of bashers and leadership, not shield block imo.

Re: Thief Melee Ablities

Posted: Fri Aug 01, 2014 7:02 pm
by Bubonic
Last nights activity wasn't what brought this on. I agree ds leadership and lack of bashers was terrible.


Was just thinking about ideas to make thiefs more fun to play against. But do not think downing stab is the answer unless you want to make the timer similar to bash or skewer?

Re: Thief Melee Ablities

Posted: Sat Aug 02, 2014 2:31 pm
by Caolin
If both ideas were implemented, you would have a skill that is shorter than bash with no emote that can produce the same outcome as bash. That's not exactly balanced. Stab and hide/notice checks already extremely favor the rogue, so to up melee, you would need to down stab.

Rogues give shit low numbers pk, because rogues are forced to play that way. It's the same way in the mud that shall not be named and fps with snipers. I've tried playing rogues many times over the past 10 yrs, and it always ends in 2 ways, boring pk or stabbing some noob/afker.

Re: Thief Melee Ablities

Posted: Sun Aug 03, 2014 8:29 am
by Kyrana
Why not keep shield block, down stab to to skewer/charge dmgish and give rogues a unique ability:
a cooldown to increase attack speed or dmg for a couple of rounds.
a cooldown for the next 2 or 4 melee attacks to ignore the abs/dodge/parry.
Remove shield block for rogues and give them an evasive ability to increase their chance to dodge a bash/round of auto attacks.


The basic idea around my suggestions is the fact that getting stabbed or just constantly chasing a fleeby rogue who is doing nothing but trying to stab ur whole health bar, these changes would make them engage in more melee type combat without having to rely on a lucky stab. This makes things a bit easier on both sides.

Re: Thief Melee Ablities

Posted: Wed Sep 24, 2014 12:04 pm
by Monsta
thr problem with downing stab, is that its already damn near impossible (for people other then Nyoga/Nicotine) to land... anyone who knows how to pk knows to put notice on when they see *XXX* pierces you hard...so if thats going to happen (IMO) hide needs to be made more useful