CACKLE
Posted: Thu Jul 10, 2014 3:32 pm
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
You see faint tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
A black-eyed raven has arrived from the west.
A crow has arrived from the west.
HP:Hurt MV:Fresh >
0
You try to strike *Phantasm*'s head, but miss.
HP:Hurt MV:Fresh - Phantasm: Battered>
HP:Hurt MV:Fresh - Phantasm: Battered>
* -
kick
0
Cancelled...
You miss your kick at *Phantasm*'s groin, much to his relief...
HP:Hurt MV:Fresh - Phantasm: Battered>
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tries to pierce your head, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Hurt MV:Fresh - Phantasm: Battered>
* A Dhjin'nen trolloc blasts your legs.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc barely pierces your arms.
A Ko'bal trolloc barely tickles your legs with his pierce.
*Phantasm* pierces your arms hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
- % *Phantasm* hefts his shield and takes up a defensive stance.
HP:Wounded MV:Fresh - Phantasm: Battered>
0
- Cancelled...
HP:Wounded MV:Fresh - Phantasm: Battered>
* - A Dhjin'nen trolloc blasts your hands.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tries to pierce your hands, but misses.
HP:Wounded MV:Fresh - Phantasm: Battered>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Wounded MV:Fresh - Phantasm: Battered>
% - *Phantasm* hefts his shield and takes up a defensive stance.
HP:Wounded MV:Fresh - Phantasm: Battered>
* Your attempted attack is met by *Phantasm*'s shield, knocking you to the ground!
HP:Wounded MV:Fresh - Phantasm: Battered>
f
A Dhjin'nen trolloc blasts your arms hard.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tickles your feet as he pierces you.
A Ko'bal trolloc barely pierces your feet.
*Phantasm* pierces your arms very hard.
*Phantasm* pierces your body.
HP:Wounded MV:Fresh - Phantasm: Battered>
*Phantasm* breathes 'haha'
HP:Wounded MV:Fresh - Phantasm: Battered>
e
s
You panic and attempt to flee!
HP:Wounded MV:Fresh - Phantasm: Battered>
z
0
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tries to pierce your arms, but misses.
*Phantasm* pierces your legs hard.
*Phantasm* pierces your legs hard.
HP:Battered MV:Fresh - Phantasm: Battered>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of a Dhjin'nen trolloc leaving south.
You see faint tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
You see faint tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
*Phantasm* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Battered MV:Fresh >
You try to strike *Phantasm*'s body, but miss.
HP:Battered MV:Fresh - Phantasm: Battered>
HP:Battered MV:Fresh - Phantasm: Battered>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
HP:Battered MV:Fresh - Phantasm: Battered>
* - % A black feathered crow looks straight at Phantasm and caws three times.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your waist.
A Ko'bal trolloc tries to pierce your body, but misses.
*Phantasm* pierces your legs hard.
*Phantasm* pierces your head hard.
HP:Battered MV:Fresh - Phantasm: Battered>
- *Phantasm* hefts his shield and takes up a defensive stance.
HP:Battered MV:Fresh - Phantasm: Battered>
* Your attempted attack is met by *Phantasm*'s shield, knocking you to the ground!
HP:Battered MV:Fresh - Phantasm: Battered>
0
A Dhjin'nen trolloc blasts your body.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
*Phantasm* pierces your hands extremely hard.
*Phantasm* pierces your shoulders into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Battered>
HP:Beaten MV:Fresh - Phantasm: Battered>
f
* Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Phantasm: Battered>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Phantasm leaving south.
You see very recent tracks of a Dhjin'nen trolloc leaving south.
You see faint tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
zerk
z
Mood changed to: Berserk
HP:Beaten MV:Fresh >
0
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
z
0
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
yell OP
z
You yell, 'OP'
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
You try to strike *Phantasm*'s legs, but miss.
HP:Beaten MV:Fresh - Phantasm: Battered>
s
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
*Phantasm* tries to pierce your legs, but misses.
*Phantasm* tries to pierce your arms, but misses.
You try to strike *Phantasm*'s legs, but miss.
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Phantasm: Battered>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
kick
0
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Beaten>
HP:Beaten MV:Fresh - Phantasm: Beaten>
* - *Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Phantasm: Beaten>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Beaten>
%
0
- Cancelled...
HP:Beaten MV:Fresh - Phantasm: Beaten>
* - % - *Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Beaten>
* Your bash at *Phantasm* sends him sprawling!
HP:Beaten MV:Fresh - Phantasm: Beaten>
AAAARGH, a bright flash of light reflects off *Phantasm*'s shield and into your eyes, causing a sudden burst of pain!
HP:Beaten MV:Fresh - Phantasm: Beaten>
You strike *Phantasm*'s arms into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Beaten>
kick
You still have another 1 seconds before you can do that again.
HP:Beaten MV:Fresh - Phantasm: Beaten>
kick
You miss your kick at *Phantasm*'s groin, much to his relief...
HP:Beaten MV:Fresh - Phantasm: Beaten>
You strike *Phantasm*'s feet into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
z
HP:Beaten MV:Fresh - Phantasm: Critical>
0
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
HP:Beaten MV:Fresh - Phantasm: Critical>
* *Phantasm* panics, and attempts to flee!
HP:Beaten MV:Fresh - Phantasm: Critical>
- % - *Phantasm* leaves east.
HP:Beaten MV:Fresh >
* They must have left already...
HP:Beaten MV:Fresh >
z
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
cb
e
z
Mood changed to: Brave
HP:Beaten MV:Fresh >
0
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Phantasm leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
s
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to strike *Phantasm*'s legs, but miss.
HP:Beaten MV:Fresh - Phantasm: Critical>
HP:Beaten MV:Fresh - Phantasm: Critical>
*
kick
- Cancelled...
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Critical>
You try to strike *Phantasm*'s feet, but miss.
*Phantasm* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc assists *Phantasm*.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc has arrived from the north.
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc tries to pierce your feet, but misses.
You try to strike *Phantasm*'s hands, but miss.
HP:Beaten MV:Fresh - Phantasm: Critical>
0
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Critical>
* -
Cancelled...
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
You try to strike *Phantasm*'s feet, but miss.
*Phantasm* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
You still have another 3 seconds before you can do that again.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Phantasm*'s body, but miss.
*Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tries to pierce your body, but misses.
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
Your kick hits *Phantasm* in the solar plexus!
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - Phantasm: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten MV:Fresh >
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc has arrived from the south.
You strike a Dhjin'nen trolloc's body very hard.
A Dhjin'nen trolloc tries to blast your legs, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
w
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
*Phantasm* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
w
*Phantasm* tries to pierce your head, but misses.
*Phantasm* tries to pierce your body, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a frisky buck leaving south.
You see two days old tracks of a frisky buck leaving east.
A black warhorse is standing here, being ridden by you.
A black-eyed raven has arrived from the east.
A crow has arrived from the east.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
z
You have 72(432) hit and 143(143) movement points.
You have scored 395996414 experience and 0 total quest points.
You need 604003585 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
e
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
A black-eyed raven has arrived from the west.
A crow has arrived from the west.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
s
z
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to blast your head, but misses.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
They don't seem to be here.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your head, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your feet, but misses.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
z
z
z
*Phantasm* gets a vial filled with a clear blue liquid from a moderate sized backpack.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
A black feathered crow stares at a black-eyed raven, almost as if waiting.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a frisky buck leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
e
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
z
You try to strike *Phantasm*'s hands, but miss.
*Phantasm* winks suggestively.
HP:Beaten MV:Fresh - Phantasm: Critical>
z
z
*Phantasm* tries to pierce your hands, but misses.
You try to strike *Phantasm*'s arms, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Phantasm: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tickles your feet as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Phantasm*'s shoulders, but miss.
HP:Critical MV:Fresh - Phantasm: Critical>
f
You panic and attempt to flee!
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Critical MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc blasts your head.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Critical MV:Fresh >
sc
You have 17(432) hit and 143(143) movement points.
You have scored 395996049 experience and 0 total quest points.
You need 604003950 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a greyman leaving east.
You see two days old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
zz
They don't seem to be here.
HP:Critical MV:Fresh >
z
HP:Critical MV:Fresh >
What?!?
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Phantasm* tries to pierce your arms, but misses.
HP:Critical MV:Fresh - Phantasm: Beaten>
yell FFs
You yell, 'FFs'
HP:Critical MV:Fresh - Phantasm: Beaten>
kick
0
Your kick hits *Phantasm* in the solar plexus!
HP:Critical MV:Fresh - Phantasm: Beaten>
HP:Critical MV:Fresh - Phantasm: Beaten>
Cancelled...
HP:Critical MV:Fresh - Phantasm: Beaten>
You try to strike *Phantasm*'s head, but miss.
*Phantasm* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tries to pierce your head, but misses.
HP:Critical MV:Fresh - Phantasm: Beaten>
sc
f
You have 30(432) hit and 143(143) movement points.
You have scored 395996049 experience and 0 total quest points.
You need 604003950 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Phantasm.
HP:Critical MV:Fresh - Phantasm: Beaten>
You panic and attempt to flee!
HP:Critical MV:Fresh - Phantasm: Beaten>
w
w
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
HP:Critical MV:Fresh >
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
s
s
e
s
s
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
You see half day old tracks of a large elk leaving south.
You see half day old tracks of a large elk leaving south.
You see day old tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a large elk leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
You see half day old tracks of a large elk leaving west.
You see half day old tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
w
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see almost fresh tracks of a humanoid leaving west.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.
HP:Critical MV:Fresh >
w
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Critical MV:Fresh >
zerk
z
Mood changed to: Berserk
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
sc
z
You have 30(432) hit and 143(143) movement points.
You have scored 395995741 experience and 0 total quest points.
You need 604004258 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
l
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
A Shienaran scout leaves south.
They don't seem to be here.
z
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
You strike *Phantasm*'s arms into bloody fragments!
HP:Critical MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
AAAARGH, a bright flash of light reflects off *Phantasm*'s shield and into your eyes, causing a sudden burst of pain!
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
*Phantasm* panics, and attempts to flee!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
Your kick hits *Phantasm* in the solar plexus!
HP:Critical MV:Fresh - Phantasm: Critical>
*Phantasm* leaves east.
z
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
HP:Critical MV:Fresh >
e
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.
e
HP:Critical MV:Fresh >
e
HP:Critical MV:Fresh >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
z
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a large elk leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
z
Alas, you cannot go that way...
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
z
HP:Critical MV:Fresh >
w
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.
*Phantasm* pierces your feet hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
z
No way! You're fighting for your life!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
sc
You still have another 7 seconds before you can do that again.
HP:Critical MV:Fresh - Phantasm: Critical>
0
You try to strike *Phantasm*'s body, but miss.
*Phantasm* tries to pierce your hands, but misses.
*Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
You have 5(432) hit and 143(143) movement points.
You have scored 395995741 experience and 0 total quest points.
You need 604004258 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Phantasm.
HP:Critical MV:Fresh - Phantasm: Critical>
HP:Critical MV:Fresh - Phantasm: Critical>
*
kick
- Cancelled...
You still have another 5 seconds before you can do that again.
HP:Critical MV:Fresh - Phantasm: Critical>
cw
You are too berserk to do that now!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
You strike *Phantasm*'s legs into bloody fragments!
*Phantasm* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
Ugh! You lost a level!
You are dead! Sorry...
You had to have less than 10 hps on that..
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
You see faint tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
A black-eyed raven has arrived from the west.
A crow has arrived from the west.
HP:Hurt MV:Fresh >
0
You try to strike *Phantasm*'s head, but miss.
HP:Hurt MV:Fresh - Phantasm: Battered>
HP:Hurt MV:Fresh - Phantasm: Battered>
* -
kick
0
Cancelled...
You miss your kick at *Phantasm*'s groin, much to his relief...
HP:Hurt MV:Fresh - Phantasm: Battered>
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tries to pierce your head, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Hurt MV:Fresh - Phantasm: Battered>
* A Dhjin'nen trolloc blasts your legs.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc barely pierces your arms.
A Ko'bal trolloc barely tickles your legs with his pierce.
*Phantasm* pierces your arms hard.
HP:Wounded MV:Fresh - Phantasm: Battered>
- % *Phantasm* hefts his shield and takes up a defensive stance.
HP:Wounded MV:Fresh - Phantasm: Battered>
0
- Cancelled...
HP:Wounded MV:Fresh - Phantasm: Battered>
* - A Dhjin'nen trolloc blasts your hands.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc tries to pierce your hands, but misses.
HP:Wounded MV:Fresh - Phantasm: Battered>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Wounded MV:Fresh - Phantasm: Battered>
% - *Phantasm* hefts his shield and takes up a defensive stance.
HP:Wounded MV:Fresh - Phantasm: Battered>
* Your attempted attack is met by *Phantasm*'s shield, knocking you to the ground!
HP:Wounded MV:Fresh - Phantasm: Battered>
f
A Dhjin'nen trolloc blasts your arms hard.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tickles your feet as he pierces you.
A Ko'bal trolloc barely pierces your feet.
*Phantasm* pierces your arms very hard.
*Phantasm* pierces your body.
HP:Wounded MV:Fresh - Phantasm: Battered>
*Phantasm* breathes 'haha'
HP:Wounded MV:Fresh - Phantasm: Battered>
e
s
You panic and attempt to flee!
HP:Wounded MV:Fresh - Phantasm: Battered>
z
0
A Dhjin'nen trolloc tries to blast your arms, but misses.
A Ko'bal trolloc barely pierces your legs.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc tries to pierce your arms, but misses.
*Phantasm* pierces your legs hard.
*Phantasm* pierces your legs hard.
HP:Battered MV:Fresh - Phantasm: Battered>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see almost fresh tracks of a Dhjin'nen trolloc leaving south.
You see faint tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
You see day old tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered MV:Fresh >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fairly recent tracks of a Dhjin'nen trolloc leaving north.
You see faint tracks of a Dhjin'nen trolloc leaving north.
You see half day old tracks of a Dhjin'nen trolloc leaving north.
You see day old tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
*Phantasm* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Battered MV:Fresh >
You try to strike *Phantasm*'s body, but miss.
HP:Battered MV:Fresh - Phantasm: Battered>
HP:Battered MV:Fresh - Phantasm: Battered>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
HP:Battered MV:Fresh - Phantasm: Battered>
* - % A black feathered crow looks straight at Phantasm and caws three times.
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc barely pierces your waist.
A Ko'bal trolloc tries to pierce your body, but misses.
*Phantasm* pierces your legs hard.
*Phantasm* pierces your head hard.
HP:Battered MV:Fresh - Phantasm: Battered>
- *Phantasm* hefts his shield and takes up a defensive stance.
HP:Battered MV:Fresh - Phantasm: Battered>
* Your attempted attack is met by *Phantasm*'s shield, knocking you to the ground!
HP:Battered MV:Fresh - Phantasm: Battered>
0
A Dhjin'nen trolloc blasts your body.
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tickles your body as he pierces you.
A Ko'bal trolloc tickles your body as he pierces you.
*Phantasm* pierces your hands extremely hard.
*Phantasm* pierces your shoulders into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Battered>
HP:Beaten MV:Fresh - Phantasm: Battered>
f
* Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Fresh - Phantasm: Battered>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Phantasm leaving south.
You see very recent tracks of a Dhjin'nen trolloc leaving south.
You see faint tracks of a Dhjin'nen trolloc leaving south.
You see half day old tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
zerk
z
Mood changed to: Berserk
HP:Beaten MV:Fresh >
0
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
z
0
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
l
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
yell OP
z
You yell, 'OP'
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
You try to strike *Phantasm*'s legs, but miss.
HP:Beaten MV:Fresh - Phantasm: Battered>
s
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
*Phantasm* tries to pierce your legs, but misses.
*Phantasm* tries to pierce your arms, but misses.
You try to strike *Phantasm*'s legs, but miss.
No way! You're fighting for your life!
HP:Beaten MV:Fresh - Phantasm: Battered>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Battered>
kick
0
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Beaten>
HP:Beaten MV:Fresh - Phantasm: Beaten>
* - *Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Phantasm: Beaten>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Beaten>
%
0
- Cancelled...
HP:Beaten MV:Fresh - Phantasm: Beaten>
* - % - *Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Beaten>
* Your bash at *Phantasm* sends him sprawling!
HP:Beaten MV:Fresh - Phantasm: Beaten>
AAAARGH, a bright flash of light reflects off *Phantasm*'s shield and into your eyes, causing a sudden burst of pain!
HP:Beaten MV:Fresh - Phantasm: Beaten>
You strike *Phantasm*'s arms into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Beaten>
kick
You still have another 1 seconds before you can do that again.
HP:Beaten MV:Fresh - Phantasm: Beaten>
kick
You miss your kick at *Phantasm*'s groin, much to his relief...
HP:Beaten MV:Fresh - Phantasm: Beaten>
You strike *Phantasm*'s feet into bloody fragments!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
z
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
z
You do the best you can!
z
HP:Beaten MV:Fresh - Phantasm: Critical>
0
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
HP:Beaten MV:Fresh - Phantasm: Critical>
* *Phantasm* panics, and attempts to flee!
HP:Beaten MV:Fresh - Phantasm: Critical>
- % - *Phantasm* leaves east.
HP:Beaten MV:Fresh >
* They must have left already...
HP:Beaten MV:Fresh >
z
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
cb
e
z
Mood changed to: Brave
HP:Beaten MV:Fresh >
0
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Phantasm leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
Bash who?
HP:Beaten MV:Fresh >
s
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
You try to strike *Phantasm*'s legs, but miss.
HP:Beaten MV:Fresh - Phantasm: Critical>
HP:Beaten MV:Fresh - Phantasm: Critical>
*
kick
- Cancelled...
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Critical>
You try to strike *Phantasm*'s feet, but miss.
*Phantasm* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc assists *Phantasm*.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Dhjin'nen trolloc has arrived from the north.
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tickles your arms as he pierces you.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc tries to pierce your feet, but misses.
You try to strike *Phantasm*'s hands, but miss.
HP:Beaten MV:Fresh - Phantasm: Critical>
0
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Critical>
* -
Cancelled...
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your arms, but misses.
You try to strike *Phantasm*'s feet, but miss.
*Phantasm* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
You still have another 3 seconds before you can do that again.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Phantasm*'s body, but miss.
*Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tries to pierce your body, but misses.
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
Your kick hits *Phantasm* in the solar plexus!
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Beaten MV:Fresh - Phantasm: Critical>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - Phantasm: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Beaten MV:Fresh >
A Dhjin'nen trolloc tries to blast your body, but misses.
A Dhjin'nen trolloc has arrived from the south.
You strike a Dhjin'nen trolloc's body very hard.
A Dhjin'nen trolloc tries to blast your legs, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
w
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
*Phantasm* tries to pierce your hands, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
w
*Phantasm* tries to pierce your head, but misses.
*Phantasm* tries to pierce your body, but misses.
A Dhjin'nen trolloc tries to blast your arms, but misses.
HP:Beaten MV:Fresh - a Dhjin'nen trolloc: Scratched>
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a frisky buck leaving south.
You see two days old tracks of a frisky buck leaving east.
A black warhorse is standing here, being ridden by you.
A black-eyed raven has arrived from the east.
A crow has arrived from the east.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
sc
z
You have 72(432) hit and 143(143) movement points.
You have scored 395996414 experience and 0 total quest points.
You need 604003585 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
z
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
z
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
z
They don't seem to be here.
HP:Beaten MV:Fresh >
e
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
A black-eyed raven has arrived from the west.
A crow has arrived from the west.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
s
z
Alas, you cannot go that way...
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your waist, but misses.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to blast your head, but misses.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
They don't seem to be here.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
s
No way! You're fighting for your life!
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
f
You panic and attempt to flee!
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc tries to blast your head, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your feet, but misses.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
z
z
z
z
*Phantasm* gets a vial filled with a clear blue liquid from a moderate sized backpack.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
A black feathered crow stares at a black-eyed raven, almost as if waiting.
HP:Beaten MV:Fresh - a Ko'bal trolloc: Healthy>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a frisky buck leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
e
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A black feathered crow flies nearby.
A sleek black-feathered raven is here, watching its surroundings.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Fresh >
z
You try to strike *Phantasm*'s hands, but miss.
*Phantasm* winks suggestively.
HP:Beaten MV:Fresh - Phantasm: Critical>
z
z
*Phantasm* tries to pierce your hands, but misses.
You try to strike *Phantasm*'s arms, but miss.
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
kick
You do the best you can!
HP:Beaten MV:Fresh - Phantasm: Critical>
Your kick hits *Phantasm* in the solar plexus!
HP:Beaten MV:Fresh - Phantasm: Critical>
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Dhjin'nen trolloc assists a Dhjin'nen trolloc.
HP:Beaten MV:Fresh - Phantasm: Critical>
cw
Mood changed to: Wimpy
HP:Beaten MV:Fresh - Phantasm: Critical>
*Phantasm* hefts his shield and takes up a defensive stance.
HP:Beaten MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your head, but misses.
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tickles your feet as he pierces you.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your body as he pierces you.
You wish that your wounds would stop BLEEDING so much!
You try to strike *Phantasm*'s shoulders, but miss.
HP:Critical MV:Fresh - Phantasm: Critical>
f
You panic and attempt to flee!
*Phantasm* lowers his shield, becoming vulnerable once more.
HP:Critical MV:Fresh - Phantasm: Critical>
A Dhjin'nen trolloc blasts your head.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your legs.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your body, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* pierces your arms hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Critical MV:Fresh >
sc
You have 17(432) hit and 143(143) movement points.
You have scored 395996049 experience and 0 total quest points.
You need 604003950 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a greyman leaving east.
You see two days old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
zz
They don't seem to be here.
HP:Critical MV:Fresh >
z
HP:Critical MV:Fresh >
What?!?
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Phantasm* tries to pierce your arms, but misses.
HP:Critical MV:Fresh - Phantasm: Beaten>
yell FFs
You yell, 'FFs'
HP:Critical MV:Fresh - Phantasm: Beaten>
kick
0
Your kick hits *Phantasm* in the solar plexus!
HP:Critical MV:Fresh - Phantasm: Beaten>
HP:Critical MV:Fresh - Phantasm: Beaten>
Cancelled...
HP:Critical MV:Fresh - Phantasm: Beaten>
You try to strike *Phantasm*'s head, but miss.
*Phantasm* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tries to pierce your head, but misses.
HP:Critical MV:Fresh - Phantasm: Beaten>
sc
f
You have 30(432) hit and 143(143) movement points.
You have scored 395996049 experience and 0 total quest points.
You need 604003950 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Phantasm.
HP:Critical MV:Fresh - Phantasm: Beaten>
You panic and attempt to flee!
HP:Critical MV:Fresh - Phantasm: Beaten>
w
w
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Phantasm leaving south.
You see fresh tracks of a Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving east.
You see almost fresh tracks of Phantasm leaving east.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
HP:Critical MV:Fresh >
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
s
s
e
s
s
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see almost fresh tracks of Phantasm leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
You see two days old tracks of a Shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Phantasm leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
You see half day old tracks of a large elk leaving south.
You see half day old tracks of a large elk leaving south.
You see day old tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of a large elk leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
You see half day old tracks of a large elk leaving west.
You see half day old tracks of a large elk leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
s
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
w
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see almost fresh tracks of a ridden mount leaving east.
You see almost fresh tracks of a greyman leaving east.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see almost fresh tracks of a humanoid leaving west.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A large elk stares at you.
HP:Critical MV:Fresh >
w
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Critical MV:Fresh >
zerk
z
Mood changed to: Berserk
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
sc
z
You have 30(432) hit and 143(143) movement points.
You have scored 395995741 experience and 0 total quest points.
You need 604004258 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
l
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]
You see almost fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
A large rat is here scurrying out of sight.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
A Shienaran scout leaves south.
They don't seem to be here.
z
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
You strike *Phantasm*'s arms into bloody fragments!
HP:Critical MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
AAAARGH, a bright flash of light reflects off *Phantasm*'s shield and into your eyes, causing a sudden burst of pain!
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
*Phantasm* panics, and attempts to flee!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
Your kick hits *Phantasm* in the solar plexus!
HP:Critical MV:Fresh - Phantasm: Critical>
*Phantasm* leaves east.
z
HP:Critical MV:Fresh >
z
z
They don't seem to be here.
HP:Critical MV:Fresh >
e
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.
e
HP:Critical MV:Fresh >
e
HP:Critical MV:Fresh >
e
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a greyman leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
z
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of Phantasm leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a large elk leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Phantasm leaving north.
A black warhorse is standing here, being ridden by you.
HP:Critical MV:Fresh >
z
Alas, you cannot go that way...
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
HP:Critical MV:Fresh >
z
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
w
They don't seem to be here.
z
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
A large elk stares at you.
HP:Critical MV:Fresh >
w
They don't seem to be here.
HP:Critical MV:Fresh >
z
HP:Critical MV:Fresh >
w
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a greyman leaving west.
A black warhorse is standing here, being ridden by you.
*Phantasm* is standing here.
A small buck is here, looking frisky.
A large elk stares at you.
*Phantasm* pierces your feet hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
z
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
z
No way! You're fighting for your life!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
You do the best you can!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
sc
You still have another 7 seconds before you can do that again.
HP:Critical MV:Fresh - Phantasm: Critical>
0
You try to strike *Phantasm*'s body, but miss.
*Phantasm* tries to pierce your hands, but misses.
*Phantasm* pierces your legs hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Phantasm: Critical>
You have 5(432) hit and 143(143) movement points.
You have scored 395995741 experience and 0 total quest points.
You need 604004258 exp to reach your next level.
You have been playing for 1 days and 22 hours.
You have gathered 171 Weave Points so far.
This ranks you as Bradley Starfell (level 50)
You are currently on a 2 kill streak.
You have acquired 3 feat points.
Your current Arena ranking is Unranked.
You are riding a black warhorse.
Your mount is full of energy.
You are fighting Phantasm.
HP:Critical MV:Fresh - Phantasm: Critical>
HP:Critical MV:Fresh - Phantasm: Critical>
*
kick
- Cancelled...
You still have another 5 seconds before you can do that again.
HP:Critical MV:Fresh - Phantasm: Critical>
cw
You are too berserk to do that now!
HP:Critical MV:Fresh - Phantasm: Critical>
kick
You strike *Phantasm*'s legs into bloody fragments!
*Phantasm* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
Ugh! You lost a level!
You are dead! Sorry...
You had to have less than 10 hps on that..