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Updated Maps

Posted: Fri Jun 27, 2014 12:26 pm
by Caolin
I started playing last week, and my main goal was to get an updated map put together. With the help of the Wiki and Crunch, I believe a large majority of the mud should be mapped now. I left out a few things on purpose, so go out and explore, but hopefully it will be a good asset to our newer players.

The map is in CMUD code, but I've read you can convert in either direction. Follow the instructions here: http://forums.zuggsoft.com/forums/viewtopic.php?t=34544

Caolins CMUD Map:
https://drive.google.com/file/d/0B0IyNI ... sp=sharing

If Crunch would like, I can also post his zmud map for reference on google docs.

Re: Updated Maps

Posted: Wed Oct 29, 2014 1:51 pm
by Mhaliah
I can not get the converter to work to get this back to a zmud version. Is there an (even rudimentary) version of the map for zmud posted somewhere already?

Re: Updated Maps

Posted: Wed Oct 29, 2014 4:05 pm
by Mortifi
I can send either versions to anyone who PMs me their Email.
The Zmud one is pretty sparse and doenst have south of Baerlon.
The Cmud one is way better but as you've noted, isn't backwards convertible. (Isnt anywhere near complete either)

Throw me your Email, i'll send you the Zmud one.

Re: Updated Maps

Posted: Sun Nov 30, 2014 4:02 pm
by Mhaliah
This is my current map for zmud.

https://drive.google.com/file/d/0B6uYRv ... sp=sharing


I will update this when I save so it should always link to the most recent version.

Last update 12-10-2014

Also, I have noticed that when unzipped the map may include one way exits over normal exits. If that bothers you (if should not affect map following once configured correctly) then you can just delete them.

Re: Updated Maps

Posted: Sun Nov 30, 2014 7:04 pm
by Evilina
Here's one.

Re: Updated Maps

Posted: Wed Dec 03, 2014 6:54 pm
by Malaki
nice map mhaliah, I just got it to work on cmud and nothing seems to be fucking up so that's nice

Re: Updated Maps

Posted: Thu Dec 04, 2014 9:42 am
by Mhaliah
And that was with yall killing me... lol

Re: Updated Maps

Posted: Thu Dec 04, 2014 6:51 pm
by Malaki
w of w gate fd and going into fd via w gate aren't connected, you have to #find to get it to follow when going into fd'

something similar happens at clark in gap. if you're going east of it the map follows, if you're coming from the north and go w into clark it doesn't

Re: Updated Maps

Posted: Fri Dec 05, 2014 3:15 pm
by Mhaliah
The changes can be done offline. (need to be in map mode, not follow mode)

Right click on the room 1e clark and go to the exits tab under "properties". There are two w exits one is compete and one is not. delete the one that is not.

Select the room inside FD w gate and go to exits tab select the w exit. There should be a # in uper right. Click that and type 1026 (room # for outside the gate) and select e for the direction from the other room.

Make sure you exit map mode and go back to follow mode before you move around, if you do this while online.

Re: Updated Maps

Posted: Thu Dec 11, 2014 2:28 pm
by Malaki
most people call the trolloc patty in gap "gap patty", it's currently listed as fd fade patty when it's not fal dara, it doesn't have a fade, and might be confusing to some on where you're actually at if you narrate you're there.

Re: Updated Maps

Posted: Thu Dec 11, 2014 2:56 pm
by Mhaliah
The updated map has it changed to FD Patty/ Woods.

Re: Updated Maps

Posted: Sat Dec 13, 2014 6:51 pm
by Kyrana
The only person it's confusing is you malaki. I've only ever heard it being called fd fade/patty since I started in 09

Re: Updated Maps

Posted: Sat Dec 13, 2014 7:03 pm
by Chase
FD patty is the trolloc patty NE of FD. It was named that because FM patty used to be just sw of FD west gate. Then there used to be a trolloc patty in gap, so that's why it's never been called gap patty (plus there's LS gap patty, or basin).

Re: Updated Maps

Posted: Sat Dec 13, 2014 7:24 pm
by Malaki
There's a human patty that's closer to fd than that trolloc patty near the trees and wolves and what not in south gap/northern borderlands. The patty at basin has always been called basin. FD fade was w of fd. And the patty that's gap that has trollocs is gap patty. So if you're going north of fal dara first there's a human patty that's somewhat close to fal dara, then there's the trolloc patty in gap, then there's the human patty in n gap by basin that's referred to as basin. Calling the trolloc patty in the middle of gap fd patty makes no sense and i'm stciking by that until i die!

Re: Updated Maps

Posted: Mon Dec 15, 2014 12:21 pm
by Mhaliah
I will let yall figure that out for now. I will probably be posting an update to include more smobs, open doors, and general changes after the holidays.

Re: Updated Maps

Posted: Tue Dec 16, 2014 3:18 pm
by Evilina
Think it was Chase and Vurek that named the old patties and chokes, that's been 8ish years ago.

n fm fade pat is fd pat for ds, basin is basin, don't forget bowl or old unnamed clan entrance, town west of fd 1s of grocer is old fm fade pat, n of fm is fm pat.