Kerian vs Crunch
Posted: Sun Jun 22, 2014 9:09 pm
Some 1v1 - It started with us charging back and forth, this is when it actually got interesting. Also yes it is long, but I don't feel like editing it.
*Crunch* has arrived from the west.
HP:Healthy MV:Fresh >
*Crunch* tries to stab your body, but misses.
HP:Healthy MV:Fresh - Crunch: Scratched>
kill dark
You do the best you can!
HP:Healthy MV:Fresh - Crunch: Scratched>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Healthy MV:Fresh - Crunch: Scratched>
HP:Healthy MV:Fresh - Crunch: Scratched>
* - % -
* Your bash at *Crunch* sends him sprawling!
HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s hands very hard.
HP:Healthy MV:Fresh - Crunch: Scratched>
change mood brave
Mood changed to: Brave
HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s hands hard.
HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!
HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!
HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!
HP:Healthy MV:Fresh - Crunch: Scratched>
bash
They already seem stunned!
HP:Healthy MV:Fresh - Crunch: Scratched>
bash
HP:Healthy MV:Fresh - Crunch: Scratched>
* - % - You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
HP:Healthy MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s legs hard.
HP:Healthy MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s legs.
HP:Healthy MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s arms hard.
HP:Healthy MV:Fresh - Crunch: Hurt>
kick
You miss your kick at *Crunch*'s groin, much to his relief...
HP:Healthy MV:Fresh - Crunch: Hurt>
bash
HP:Healthy MV:Fresh - Crunch: Hurt>
* - *Crunch* sends you sprawling with a powerful bash!
HP:Scratched MV:Fresh - Crunch: Hurt>
bash
*Crunch* stabs your shoulders extremely hard.
HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* stabs your head extremely hard.
HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* panics, and attempts to flee!
HP:Scratched MV:Fresh - Crunch: Hurt>
*Crunch* leaves east.
Maybe you should get on your feet first?
HP:Scratched MV:Fresh >
*Crunch* leaves south.
HP:Scratched MV:Fresh >
charge dark
HP:Scratched MV:Fresh >
To whom do you wish to do this?
HP:Scratched MV:Fresh >
s
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.
*Crunch* leaves west.
HP:Scratched MV:Fresh >
= + They must have left already...
HP:Scratched MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.
HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.
HP:Scratched MV:Fresh >
= *Crunch* leaves east.
HP:Scratched MV:Fresh >
+ They must have left already...
HP:Scratched MV:Fresh >
e
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
To whom do you wish to do this?
HP:Scratched MV:Fresh >
n
charge dark
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Scratched MV:Fresh >
To whom do you wish to do this?
HP:Scratched MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Scratched MV:Fresh >
To whom do you wish to do this?
HP:Scratched MV:Fresh >
s
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Scratched MV:Fresh >
You begin charging towards *Crunch*.
HP:Scratched MV:Fresh >
You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* stabs your body very hard.
HP:Hurt MV:Fresh - Crunch: Hurt>
snic
*Crunch* stabs your body hard.
HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* panics, and attempts to flee!
HP:Hurt MV:Fresh - Crunch: Hurt>
*Crunch* leaves west.
You snicker softly.
HP:Hurt MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Hurt MV:Fresh >
To whom do you wish to do this?
HP:Hurt MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
*Crunch* leaves east.
HP:Hurt MV:Fresh >
= + They must have left already...
HP:Hurt MV:Fresh >
e
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.
HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
*Crunch* leaves east.
HP:Hurt MV:Fresh >
= + They must have left already...
HP:Hurt MV:Fresh >
e
charge dark
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
= *Crunch* leaves west.
HP:Hurt MV:Fresh >
+ They must have left already...
HP:Hurt MV:Fresh >
w
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Hurt MV:Fresh >
To whom do you wish to do this?
*Crunch* has arrived from the west.
HP:Hurt MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
To whom do you wish to do this?
HP:Hurt MV:Fresh >
l
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
l
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Hurt MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Hurt MV:Fresh >
To whom do you wish to do this?
HP:Hurt MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Hurt MV:Fresh >
To whom do you wish to do this?
HP:Hurt MV:Fresh >
charge dark
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
charge dark
Cancelled...
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
= *Crunch* leaves east.
HP:Hurt MV:Fresh >
+ They must have left already...
HP:Hurt MV:Fresh >
e
charge dark
bash crunch
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.
HP:Hurt MV:Fresh >
You begin charging towards *Crunch*.
HP:Hurt MV:Fresh >
Cancelled...
HP:Hurt MV:Fresh >
* *Crunch* leaves west.
HP:Hurt MV:Fresh >
- % -
* They must have left already...
HP:Hurt MV:Fresh >
w
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Hurt MV:Fresh >
bash
You try to stab *Crunch*'s legs, but miss.
HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your legs very hard.
You tickle *Crunch*'s body as you stab him.
HP:Hurt MV:Fresh - Crunch: Scratched>
* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Crunch: Scratched>
bash
*Crunch* stabs your head into bloody fragments!
HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your body hard.
HP:Hurt MV:Fresh - Crunch: Scratched>
HP:Hurt MV:Fresh - Crunch: Scratched>
* *Crunch* panics, and attempts to flee!
HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* leaves north.
HP:Hurt MV:Fresh >
- % -
* They must have left already...
HP:Hurt MV:Fresh >
n
kill dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of Crunch leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
bash
They don't seem to be here.
HP:Hurt MV:Fresh >
Bash who?
HP:Hurt MV:Fresh >
n
kill dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
You see almost day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving up.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.
HP:Hurt MV:Fresh >
bash
They don't seem to be here.
HP:Hurt MV:Fresh >
Bash who?
HP:Hurt MV:Fresh >
e
kill dark
Alas, you cannot go that way...
HP:Hurt MV:Fresh >
They don't seem to be here.
HP:Hurt MV:Fresh >
s
kill dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Hurt MV:Fresh >
bash
You try to stab *Crunch*'s hands, but miss.
HP:Hurt MV:Fresh - Crunch: Scratched>
HP:Hurt MV:Fresh - Crunch: Scratched>
* - *Crunch* sends you sprawling with a powerful bash!
HP:Hurt MV:Fresh - Crunch: Scratched>
*Crunch* stabs your arms.
HP:Wounded MV:Fresh - Crunch: Scratched>
*Crunch* stabs your body very hard.
HP:Wounded MV:Fresh - Crunch: Scratched>
bash
HP:Wounded MV:Fresh - Crunch: Scratched>
* - % -
* Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Scratched>
You stab *Crunch*'s legs hard.
HP:Wounded MV:Fresh - Crunch: Hurt>
l
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving east.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is sitting here.
HP:Wounded MV:Fresh - Crunch: Hurt>
You barely stab *Crunch*'s body.
HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Hurt>
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Hurt>
bash
HP:Wounded MV:Fresh - Crunch: Hurt>
* - f
Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Hurt>
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see almost fresh tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving north.
You see faint tracks of a small deer leaving south.
You see half day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
= + *Crunch* leaves north.
HP:Wounded MV:Fresh >
They must have left already...
HP:Wounded MV:Fresh >
n
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small deer leaving south.
You see day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving east.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves east.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
e
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
You see day old tracks of a small deer leaving south.
You see day old tracks of a small deer leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small deer leaving south.
You see day old tracks of a small deer leaving south.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves south.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a small deer leaving south.
You see fairly recent tracks of a small deer leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
e
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
*Crunch* has arrived from the west.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
= *Crunch* leaves north.
HP:Wounded MV:Fresh >
+ They must have left already...
HP:Wounded MV:Fresh >
n
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
*Crunch* leaves south.
HP:Wounded MV:Fresh >
= + They must have left already...
HP:Wounded MV:Fresh >
e
charge dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
w
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
n
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
e
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
= *Crunch* leaves west.
HP:Wounded MV:Fresh >
+ They must have left already...
HP:Wounded MV:Fresh >
w
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
n
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
s
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
charge dark
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
kill dark
= Cancelled...
You stab *Crunch*'s feet hard.
HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* stabs your body hard.
HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>
* - % - You dodge a bash from *Crunch* who loses his balance and falls!
As *Crunch* avoids your bash, you topple over and fall to the ground!
HP:Wounded MV:Fresh - Crunch: Hurt>
bash
HP:Wounded MV:Fresh - Crunch: Hurt>
* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Crunch: Hurt>
bash
*Crunch* stabs your waist extremely hard.
HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* looks at you.
HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* stabs your legs into bloody fragments!
HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>
* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s shoulders very hard.
HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s head extremely hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
kick
You miss your kick at *Crunch*'s groin, much to his relief...
HP:Wounded MV:Fresh - Crunch: Wounded>
bash
f
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Wounded>
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Wounded>
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a critter leaving north.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
You flee head over heels.
HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
= *Crunch* leaves east.
HP:Wounded MV:Fresh >
+ They must have left already...
HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
*Crunch* has arrived from the east.
HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
e
charge dark
bash
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Wounded MV:Fresh >
kill dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
n
*Crunch* has arrived from the west.
HP:Wounded MV:Fresh >
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see very recent tracks of Crunch leaving east.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
s
= Cancelled...
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
e
charge dark
bash dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
Cancelled...
HP:Wounded MV:Fresh >
* *Crunch* leaves east.
HP:Wounded MV:Fresh >
- % -
* They must have left already...
HP:Wounded MV:Fresh >
e
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A small fluffy rabbit hides from predators.
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
kill dark
= Cancelled...
You try to stab *Crunch*'s waist, but miss.
HP:Wounded MV:Fresh - Crunch: Hurt>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Hurt>
*Crunch* tries to stab your shoulders, but misses.
HP:Wounded MV:Fresh - Crunch: Hurt>
HP:Wounded MV:Fresh - Crunch: Hurt>
* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Hurt>
You stab *Crunch*'s hands hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s arms extremely hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
f
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Wounded>
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
HP:Wounded MV:Fresh >
w
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
s
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
charge dark
e
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
n
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
e
charge dark
On a Heath Bald
Off the road to Tarwin's Gap, a heath bald exists here on top of a hill, formed
by the harsh northern winds blowing against the side of the hill. Mostly
devoid of trees, the area is occupied only by sparse heather. Another hill,
taller than this one, stands far to the west, past a dip in the hills.
Looming above the next hill, a steep cliffwall climbs even higher.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
w
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
*Crunch* stabs your shoulders very hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
kill dark
You do the best you can!
HP:Wounded MV:Fresh - Crunch: Wounded>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* stabs your feet hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>
* - % -
* Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Wounded>
look
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
*Crunch* is sitting here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh - Crunch: Wounded>
Beginning autosave. Please wait...
Autosave complete.
HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s head into bloody fragments!
HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s feet very hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
kick
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>
* - f
Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Wounded>
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
kill dark
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
You try to stab *Crunch*'s waist, but miss.
HP:Wounded MV:Fresh - Crunch: Wounded>
bash
HP:Wounded MV:Fresh - Crunch: Wounded>
* - % *Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* leaves south.
HP:Wounded MV:Fresh >
-
* They must have left already...
Eygoz globals, 'chunk of bright blue stone?'
HP:Wounded MV:Fresh >
s
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
s
kill dark
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
You see day old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
w
charge dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
w
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
charge dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
look
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
charge dark
charge dark
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
Cancelled...
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
= You are interrupted and stop what you are doing.
*Crunch* stabs your body.
HP:Wounded MV:Fresh - Crunch: Wounded>
kick
You tickle *Crunch*'s body as you stab him.
HP:Wounded MV:Fresh - Crunch: Wounded>
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Wounded>
HP:Wounded MV:Fresh - Crunch: Wounded>
* - % -
* Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s body.
HP:Wounded MV:Fresh - Crunch: Wounded>
You stab *Crunch*'s arms extremely hard.
HP:Wounded MV:Fresh - Crunch: Battered>
kick
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Battered>
bash
HP:Wounded MV:Fresh - Crunch: Battered>
* - % - *Crunch* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Crunch: Battered>
bash
*Crunch* stabs your head extremely hard.
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your shoulders very hard.
HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Wounded>
*Crunch* leaves north.
Maybe you should get on your feet first?
HP:Wounded MV:Fresh >
n
kill dark
Climbing the Foothills
Well off of the winding, dirt road from Fal Dara to Tarwin's Gap, the side of
the hill becomes steeper and more difficult to climb. It is still possible,
however, to find a way through the sparse vegetation and boulders up the side
of the hill.
[ Exits: s w u ]
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
w
charge dark
Climbing the Southern Foothills
The southern foothills of the Mountains of Dhoom continue to climb further up.
Less vegetation covers the side of the hill, as the ground becomes more rocky,
like mountainous terrain. One single, solitary pine tree stands on the face of
the hill, rising higher than the rest of the surrounding flora, but it is still
barely living in these harsh conditions.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving east.
You see very recent tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
Up Along the Foothills
High atop of the southernmost of the foothills leading into the treacherous
peaks of the Mountains of Dhoom, the ground is very pebbly and rocky, but there
is still sparse vegetation consisting mostly of hemlock trees and heather.
The hills grow higher and higher to the north.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
s
charge dark
Off the Road to Tarwin's Gap
Off the road to Tarwin's Gap here, a sheltered clearing exists in the midsts of
the forests. The road lies to the east, and to the north the ground slopes
upwards steeply into the foothills of the Mountains of Dhoom.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A small deer is here watching over herself.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
e
charge dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
n
charge dark
A Path Between the Cliffs
A small path exists here, cradled between two lofty hills to the west and the
east. The hill to the east rises steeply, almost bereft of trees. The hill to
the west rises even higher than the other hill, and is sparsely occupied with
hemlock trees and striped maples. The path leads southwards to the main road,
but to the north, the path rises very steeply into the foothills of the cliffs
of the Mountains of Dhoom.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving west.
An enormous statue of Growler is carved into the rock here.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
*Crunch* leaves south.
HP:Wounded MV:Fresh >
= + They must have left already...
HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
w
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
kill dark
*Crunch* leaves east.
HP:Wounded MV:Fresh >
w
They don't seem to be here.
HP:Wounded MV:Fresh >
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
kill dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of a black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
e
kill dark
bash
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
n
kill dark
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
bash
You stab *Crunch*'s head very hard.
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s arms extremely hard.
HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s legs.
HP:Wounded MV:Fresh - Crunch: Battered>
You try to stab *Crunch*'s arms, but miss.
HP:Wounded MV:Fresh - Crunch: Battered>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* - % -
* As *Crunch* avoids your bash, you topple over and fall to the ground!
*Crunch* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Crunch: Battered>
bash
*Crunch* stabs your shoulders extremely hard.
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* tries to stab your shoulders, but misses.
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* - *Crunch* leaves south.
HP:Wounded MV:Fresh >
% -
* They must have left already...
HP:Wounded MV:Fresh >
s
kill dark
bash
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
w
kill dark
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
w
kill dark
bash
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a black warhorse (ridden) leaving east.
You see fresh tracks of Crunch leaving east.
You see fresh tracks of Crunch leaving west.
You see almost fresh tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
w
kill dark
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving south.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
You see two days old tracks of a small fluffy rabbit leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see two days old tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
n
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
*Crunch* has arrived from the north.
HP:Wounded MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh >
= *Crunch* leaves north.
HP:Wounded MV:Fresh >
+ They must have left already...
HP:Wounded MV:Fresh >
n
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see faint tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
n
kill dark
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of a black warhorse (ridden) leaving south.
You see fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving east.
You see faint tracks of a black warhorse (ridden) leaving east.
You see two days old tracks of a small fluffy rabbit leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
bash
You try to stab *Crunch*'s shoulders, but miss.
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* *Crunch* begins charging towards you.
HP:Wounded MV:Fresh - Crunch: Battered>
- *Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Battered>
% *Crunch* leaves south.
HP:Wounded MV:Fresh >
-
* They must have left already...
HP:Wounded MV:Fresh >
s
kill dark
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
s
charge dark
bash dakr
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
To whom do you wish to do this?
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
*Crunch* begins charging towards you.
HP:Wounded MV:Fresh >
You stab *Crunch*'s arms very hard.
HP:Wounded MV:Fresh - Crunch: Battered>
bash
HP:Wounded MV:Fresh - Crunch: Battered>
* - kick
bash
% Cancelled...
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* *Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Battered>
- % charge dark
Cancelled...
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* leaves south.
HP:Wounded MV:Fresh >
= + They must have left already...
HP:Wounded MV:Fresh >
s
kill dark
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a black warhorse (ridden) leaving north.
You see fresh tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
e
kill dark
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving south.
You see almost day old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a large elk leaving south.
You see very recent tracks of a large elk leaving north.
You see fairly recent tracks of a frisky buck leaving south.
You see half day old tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
e
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see two days old tracks of a humanoid leaving west.
You see two days old tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
sc
You have 255(432) hit and 138(138) movement points.
You have scored 396028663 experience and 179 total quest points.
You need 603971336 exp to reach your next level.
You have been playing for 8 days and 21 hours.
You have gathered 296 Weave Points so far.
This ranks you as Kerian Renshar, Heavy Cavalry Division (level 50)
You are in the following clans:
Murandian Cavalry : 179 Quest Points, rank 5, 121 Quest Points to rank.
You are currently on a 6 kill streak.
You have acquired 6 feat points.
Your current Arena ranking is Scout.
You are riding a black warhorse.
Your mount is full of energy.
You are standing.
HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
charge dark
*Crunch* tries to stab your legs, but misses.
HP:Wounded MV:Fresh - Crunch: Battered>
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh - Crunch: Battered>
= kick
bash
Cancelled...
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
*Crunch* stabs your body.
HP:Wounded MV:Fresh - Crunch: Battered>
* - *Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Battered>
% - *Crunch* leaves north.
HP:Wounded MV:Fresh >
* They must have left already...
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
n
kill dark
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fairly recent tracks of a humanoid leaving west.
You see day old tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
*Crunch* is here, fighting a Shienaran scout!.
A Shienaran scout is here, fighting *Crunch*!.
HP:Wounded MV:Fresh >
bash
You tickle *Crunch*'s body as you stab him.
HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Scratched>
HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Scratched>
* - % A Shienaran scout tries to slash *Crunch*'s legs, but misses.
HP:Wounded MV:Fresh - Crunch: Battered --- a Shienaran scout: Healthy>
*Crunch* leaves south.
HP:Wounded MV:Fresh >
- s
kill dark
bash
Cancelled...
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
s
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
bash
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
scan e
HP:Wounded MV:Fresh >
- +
* *Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
charge dark
To whom do you wish to do this?
HP:Wounded MV:Fresh >
wher
kill dark
Players in your Zone
--------------------
Kerian - A Small Path in the Woods
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
who
-------------- Players --------------
Kerian Renshar, Heavy Cavalry Division [Murandian Cavalry]
-------------- Stats --------------
Currently active: 1 human 2 trollocs.
Today there was a high of 3 players.
The record high of 26 players was reached on 05-05-2010.
HP:Wounded MV:Fresh >
HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
l
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
*Crunch* has arrived from the north.
HP:Wounded MV:Fresh >
kill dark
You stab *Crunch*'s head very hard.
HP:Wounded MV:Fresh - Crunch: Battered>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Battered>
HP:Wounded MV:Fresh - Crunch: Battered>
* - % -
* You dodge a bash from *Crunch* who loses his balance and falls!
Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s legs.
HP:Wounded MV:Fresh - Crunch: Battered>
You stab *Crunch*'s shoulders very hard.
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
They already seem stunned!
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
You stab *Crunch*'s hands.
HP:Wounded MV:Fresh - Crunch: Beaten>
* - kick
kick
Cancelled...
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Beaten>
You still have another 12 seconds before you can do that again.
HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Beaten>
bash
You stab *Crunch*'s shoulders hard.
HP:Wounded MV:Fresh - Crunch: Beaten>
charge dark
HP:Wounded MV:Fresh - Crunch: Beaten>
* Cancelled...
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* leaves south.
HP:Wounded MV:Fresh >
= *Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
*Crunch* leaves east.
HP:Wounded MV:Fresh >
+ They must have left already...
HP:Wounded MV:Fresh >
e
charge dark
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
*Crunch* stabs your hands very hard.
HP:Wounded MV:Fresh - Crunch: Beaten>
You begin charging towards *Crunch*.
HP:Wounded MV:Fresh - Crunch: Beaten>
f
= Cancelled...
You panic and attempt to flee!
HP:Wounded MV:Fresh - Crunch: Beaten>
A Ko'bal trolloc assists *Crunch*.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Wounded MV:Fresh - Crunch: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
HP:Wounded MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
kill dark
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
e
kill dark
bash
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
Bash who?
HP:Wounded MV:Fresh >
n
kill dark
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
zw
kill dark
What?!?
HP:Wounded MV:Fresh >
*Crunch* has arrived from the south.
HP:Wounded MV:Fresh >
You tickle *Crunch*'s body as you stab him.
HP:Wounded MV:Fresh - Crunch: Beaten>
*Crunch* tries to stab your feet, but misses.
You stab *Crunch*'s arms hard.
HP:Wounded MV:Fresh - Crunch: Critical>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>
* - *Crunch* panics, and attempts to flee!
HP:Wounded MV:Fresh - Crunch: Critical>
A Ko'bal trolloc assists *Crunch*.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Dhjin'nen trolloc has arrived from the south.
A Dhjin'nen trolloc barely blasts your body.
A Ko'bal trolloc barely tickles your body with his pierce.
A Ko'bal trolloc barely tickles your arms with his pierce.
HP:Wounded MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to blast your body, but misses.
A Ko'bal trolloc tickles your legs as he pierces you.
A Ko'bal trolloc barely tickles your body with his pierce.
You barely stab *Crunch*'s body.
HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to cleave your hands, but misses.
HP:Wounded MV:Fresh - Crunch: Critical>
A Dhjin'nen trolloc tries to cleave your body, but misses.
A Dhjin'nen trolloc tries to blast your feet, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.
You stab *Crunch*'s feet very hard.
The sun slowly disappears in the west.
HP:Wounded MV:Fresh - Crunch: Critical>
kick
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Critical>
*Crunch* leaves south.
HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
f
You try to stab a Dhjin'nen trolloc's hands, but miss.
A Dhjin'nen trolloc tries to cleave your head, but misses.
A Dhjin'nen trolloc tries to blast your legs, but misses.
A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Ko'bal trolloc tickles your hands as he pierces you.
HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
You panic and attempt to flee!
HP:Wounded MV:Fresh - a Dhjin'nen trolloc: Healthy>
kill dark
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
They don't seem to be here.
HP:Wounded MV:Fresh >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of Crunch leaving north.
You see fresh tracks of a frisky buck leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see almost fresh tracks of Crunch leaving east.
You see almost fresh tracks of a large elk leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A large elk stares at you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
n
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of a trolloc leaving west.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
w
n
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
e
e
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving east.
You see very recent tracks of a black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of Crunch leaving west.
You see almost fresh tracks of a black warhorse (ridden) leaving north.
You see very recent tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
n
e
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a black warhorse (ridden) leaving south.
You see almost fresh tracks of Crunch leaving south.
You see very recent tracks of Crunch leaving north.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
n
e
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving east.
You see very recent tracks of Crunch leaving south.
You see very recent tracks of a black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a small fluffy rabbit leaving west.
You see very recent tracks of a small fluffy rabbit leaving west.
You see very recent tracks of a black warhorse (ridden) leaving west.
You see very recent tracks of Crunch leaving north.
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Wounded MV:Fresh >
e
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a black warhorse (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
e
n
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
look
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving east.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
You see fairly recent tracks of Crunch leaving south.
You see fairly recent tracks of a black warhorse (ridden) leaving south.
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
n
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of Crunch leaving west.
You see faint tracks of a black warhorse (ridden) leaving west.
You see faint tracks of Crunch leaving west.
You see faint tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
n
n
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
look
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving east.
You see faint tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving east.
You see almost fresh tracks of a frisky buck leaving south.
You see fairly recent tracks of a frisky buck leaving north.
You see fairly recent tracks of a small fluffy rabbit leaving north.
You see faint tracks of Crunch leaving west.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
A small fluffy rabbit hides from predators.
HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see very recent tracks of a small fluffy rabbit leaving south.
You see very recent tracks of a small fluffy rabbit leaving north.
You see fairly recent tracks of a frisky buck leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving north.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see very recent tracks of a small fluffy rabbit leaving south.
You see fairly recent tracks of a small fluffy rabbit leaving south.
You see half day old tracks of Crunch leaving south.
You see two days old tracks of a small fluffy rabbit leaving south.
You see two days old tracks of a small fluffy rabbit leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Alas, you cannot go that way...
HP:Wounded MV:Fresh >
look
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving east.
You see day old tracks of Eygoz leaving east.
You see two days old tracks of Eygoz leaving east.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
n
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of a trolloc spy leaving west.
You see two days old tracks of a trolloc spy leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving east.
You see day old tracks of Eygoz leaving east.
You see day old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see fairly recent tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving north.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Fresh >
n
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving north.
You see day old tracks of Eygoz leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see day old tracks of Eygoz leaving east.
You see day old tracks of Eygoz leaving west.
The entire area looks covered by dead vegetation...
A black warhorse is standing here, being ridden by you.
n
HP:Wounded MV:Fresh >
Between the Clefts of the Mountains of Dhoom
The passage of Tarwin's Gap narrows a bit here, between the two clefts of the
Mountains of Dhoom. Compared to the heights to the north, the ground seems to
slope only slightly downwards towards the south. Further south, the pass
between the mountains opens up slightly as well.
[ Exits: n s ]
You see fresh tracks of Crunch leaving north.
You see very recent tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving north.
You see day old tracks of Eygoz leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Inside Tarwin's Gap
The constant downward slope to the south levels off a bit, as the two walls of
the Mountains of Dhoom draw closer together, making the way south considerably
narrower than the rest of the dangerous passage through Tarwin's Gap.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see almost day old tracks of a trolloc spy leaving west.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
n
Within Tarwin's Gap
Here in Tarwin's Gap, the treacherous Mountains of Dhoom rise impossibly high,
but despite the massive overhanging clefts above casting shade, the blazing sun
still beats down on the dry, cracked clay, covering the rocks below.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving north.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
Inside Tarwin's Gap
The main path seems to stretch from the west towards the south, but the pass
opens up slightly here. The face of the eastern ridge of the Mountains of
Dhoom rises suddenly and sharply, blocking any light from the sky, casting
grave shadows upon the ground.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Entering Tarwin's Gap
The valley through the mountains levels off here, after the steeply descending
slope from the north. To the south, Tarwin's Gap extends between the Mountains
of Dhoom, and though the path is somewhat wide here, it becomes very narrow
further south.
[ Exits: e s u ]
You see fresh tracks of Crunch leaving up.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
u
n
Overlooking Tarwin's Gap
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, this close to the
Blight.
[ Exits: n d ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a trolloc leaving down.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Towards the Blight
Climbing out of Tarwin's Gap, the slope of the path is very steep to the south,
but seems to decrease somewhat to the north. To the south, a narrow passage
can be viewed between the Mountains of Dhoom, through what would be called a
valley if not for the fact that the elevation here is much higher than the
surrounding lands. To the north, the view is no longer blocked by the
elevating, rocky path, but instead is covered in a hazy mist, being this close
to the Blight.
[ Exits: s w ]
You see fresh tracks of Crunch leaving west.
You see half day old tracks of Crunch leaving south.
You see day old tracks of Eygoz leaving south.
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
n
A Dip in the Rising Heights
The surface of the terrain continues to rise, not smoothly, but steadily, until
the slope is interrupted by a steep dip in the ground. No path or alternative
route is available to skirt the massive crater-like depression, so no other
choice lies besides traversing it or turning back. The depression seems
unnatural, as if some unimagineable power had scooped a massive chunk of rock
from the ground.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving north.
You see half day old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
n
HP:Wounded MV:Fresh >
Towards the Blight
The steep slope levels off here, somewhat. Enclosed between the threatening
Mountains of Dhoom, the pass opens up to the northwest, but the slope continues
to rise as well. Towards the south, a steep, unnatural ravine appears in the
plunging slope.
[ Exits: n s w ]
You see fresh tracks of Crunch leaving north.
You see almost fresh tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving west.
You see half day old tracks of a trolloc spy leaving west.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
w
Along the Mountains of Dhoom
The ground continues to slope upwards considerably, coming from the south, and
continues on an upward hike towards the west. In sharp contrast, the eastern
foothills and part of the eastern ridge rise suddenly to the north and east,
offering no pass.
[ Exits: s w ]
You see day old tracks of a trolloc spy leaving west.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving west.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* leaves west.
HP:Wounded MV:Fresh >
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving up.
You see day old tracks of a trolloc spy leaving south.
You see day old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
HP:Wounded MV:Fresh >
w
kill dark
kill dark
A Desolate Eave
Beneath a desolate eave, under the overhanging rock of the western ridge of the
Mountains of Dhoom, this area is blocked off from all sunlight. Just barely
off the narrow pass of Tarwin's Gap, this direction seems to lead nowhere.
Unlike the distant, foul wind blowing from the north 'round the Mountains of
Dhoom, the sharper strangling scent of blood and rotting meat lingers here.
[ Exits: e s ]
You see two days old tracks of a trolloc spy leaving south.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving east.
You see two days old tracks of a trolloc spy leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
They don't seem to be here.
HP:Wounded MV:Fresh >
e
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
You see day old tracks of a trolloc spy leaving up.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
open door
u
You don't see a door here.
HP:Wounded MV:Fresh >
In the Foothills
Climbing out of Tarwin's Gap, the surrounding Mountains of Dhoom relent. The
scent of fresh air quickly becomes tainted with the wind blowing from the
north, which is somehow both arid and heavy with the smell of damp fungus.
[ Exits: n w d ]
You see very recent tracks of a trolloc spy leaving down.
You see faint tracks of a trolloc spy leaving north.
You see half day old tracks of Crunch leaving down.
You see day old tracks of a trolloc spy leaving north.
You see day old tracks of a trolloc spy leaving north.
A statue of Osis, hammer in hand, snarling at what he sees below, stands here.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
kill dark
They don't seem to be here.
HP:Wounded MV:Fresh >
open door
d
kill dark
You don't see a door here.
HP:Wounded MV:Fresh >
An Incline Towards the Blight
The northern exit to Tarwin's Gap lies ahead, up a steep slope encompassed by
the tall Mountains of Dhoom. The slope to the north resembles the same harsh,
rocky terrain to the south, but it also does offer a tiny glimpse at the sky,
between the two encroaching ridges of the Mountains of Dhoom.
[ Exits: e s w u ]
You see fresh tracks of a black warhorse (ridden) leaving up.
You see fresh tracks of Crunch leaving south.
You see fresh tracks of a black warhorse (ridden) leaving west.
You see almost fresh tracks of a trolloc spy leaving south.
You see half day old tracks of Crunch leaving south.
A black warhorse is standing here, being ridden by you.
HP:Wounded MV:Fresh >
s
They don't seem to be here.
HP:Wounded MV:Fresh >
kill dark
Towards the Blight
Within the valley between rising slopes that comprise the foothills of the
Mountains of Dhoom, all view of the narrow passage of Tarwin's Gap is hidden
from plain view. The view to the north is barely more scrutable, offering only
a steep slope northwards framed by a hazy mist, almost inpenetrable to the eye.
[ Exits: n e w ]
You see fresh tracks of Crunch leaving east.
You see very recent tracks of a trolloc spy leaving east.
You see fairly recent tracks of a trolloc spy leaving west.
You see faint tracks of a trolloc spy leaving east.
You see half day old tracks of Crunch leaving east.
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded MV:Fresh >
You barely stab *Crunch*'s body.
HP:Wounded MV:Fresh - Crunch: Critical>
*Crunch* tries to stab your arms, but misses.
You tickle *Crunch*'s body as you stab him.
HP:Wounded MV:Fresh - Crunch: Critical>
kick
bash
Your kick hits *Crunch* in the solar plexus!
HP:Wounded MV:Fresh - Crunch: Critical>
HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy assists *Crunch*.
A trolloc spy tries to pound your feet, but misses.
HP:Wounded MV:Fresh - Crunch: Critical>
* - A trolloc spy tries to pound your legs, but misses.
A trolloc spy tries to pound your body, but misses.
HP:Wounded MV:Fresh - Crunch: Critical>
% -
* Your bash at *Crunch* sends him sprawling!
HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy tries to pound your arms, but misses.
A trolloc spy tries to pound your head, but misses.
You stab *Crunch*'s hands hard.
HP:Wounded MV:Fresh - Crunch: Critical>
A trolloc spy tries to pound your head, but misses.
A trolloc spy tries to pound your arms, but misses.
You stab *Crunch*'s legs.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.