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corpses

Posted: Sun Jan 19, 2014 10:07 pm
by Grumpy
something isn't working correctly.


On the Stone Road
To the west a trail is barely visible through the thick clumps of vines. The
road continues to wind on endlessly to the north through the Blighted
countryside. Chunks of the road seem to be missing and the footing here is
precarious.
[ Exits: n s w ]
North: A scrawny sickly-looking deer limps here.
South: A scrawny sickly-looking deer limps here.
West : A deer staggers along weakly.
The corpse of a blighted elk is lying here.
A deer staggers along weakly.
A deer staggers along weakly.

HP:Healthy MV:Fresh >
A staggering deer leaves north.
A sickly deer has arrived from the north.

HP:Healthy MV:Fresh >
look in corpse
It is empty.

HP:Healthy MV:Fresh >
butcher corpse
That isn't a corpse!

HP:Healthy MV:Fresh >
A sickly deer leaves north.

HP:Healthy MV:Fresh >
skin corpse
That isn't a corpse!

Re: corpses

Posted: Sun Jan 19, 2014 10:24 pm
by Grumpy
also has a problem with humanoid mobs. They have eq before death.. then none after. You are not able to drain the corpses either.

Fogel poofs in.

HP:Healthy MV:Strong >
say this one is empty.
You growl 'this one is empty.'

HP:Healthy MV:Strong >
TICK IN 5 SECONDS.
stat
You are a 19 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 1 inches, weight 199 pounds, BMI 26, weight carried 0.8 lbs, worn: 103.5 lbs.
Offensive Bonus: 153 Dodge Bonus: 111, Parry Bonus: 155
Your abilities are: Str: 19, Int: 16, Wis: 13, Dex: 20, Con: 18
You have died 0 times, 0 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NO QUIT 2
NOTICE 17
SNEAK 22

HP:Healthy MV:Strong >
sn
Okay, you will now stop sneaking.
Fogel nods in agreement.

HP:Healthy MV:Strong >
s
look bandit
Rocky Mountain Path
The path itself continues in a straight line through the blighted mountainside
pass here, only twisting around piles of debris and small boulders. A small
collection of trees can be seen to the south almost as big as to be called a
small forest.
[ Exits: n s ]
North: Fogel is standing here.
South: A tall sly bandit is here, counting his treasures.
A tall sly bandit is here, counting his treasures.

HP:Healthy MV:Strong >
This bandit is rather tall, and thin besides, a disadvantage if he were to want
to slip through a crack unnoticed. He looks to not have shaven in well over a
week, and his eyes are bloodshot as if he has not slept well for just as long.
A sly bandit is in excellent condition.

a sly bandit is using:
<worn about body> a light brown traveling cloak
<worn on body> a light woolen shirt
<worn on arms> a set of woolen sleeves
<wielded> a short dagger
<worn on legs> a pair of tight breeches
<worn on feet> a pair of hiking boots

You attempt to peek at his inventory:
You can't see anything.

HP:Healthy MV:Strong >
h
You attempt to hide yourself.

HP:Healthy MV:Strong >
Fogel has arrived from the north.

HP:Healthy MV:Strong >
ba bandit
HP:Healthy MV:Strong >
=
* + - = Beginning autosave. Please wait...

Autosave complete.
Timer now at 60 secs.
HP:Healthy MV:Strong >

HP:Healthy MV:Strong >
% = - +
* A sly bandit notices your attempt to backstab him!

HP:Healthy MV:Excellent - a sly bandit: Healthy>
A sly bandit tries to pierce your feet, but misses.
A sly bandit tries to pierce your legs, but misses.

HP:Healthy MV:Excellent - a sly bandit: Healthy>
roll
A sly bandit tries to pierce your feet, but misses.
A sly bandit tries to pierce your legs, but misses.

HP:Healthy MV:Excellent - a sly bandit: Healthy>
Fogel brutally slays a sly bandit!
Your blood freezes as you hear a sly bandit's death cry.
A sly bandit is dead! R.I.P.
look in corpse

HP:Healthy MV:Excellent >
It is empty.

HP:Healthy MV:Excellent >
Fogel winks suggestively.

HP:Healthy MV:Excellent >
say empty
You growl 'empty'

Re: corpses

Posted: Sun Jan 19, 2014 11:32 pm
by Fogel
These issues should now be fixed.

Re: corpses

Posted: Mon Jan 20, 2014 8:51 am
by Tristan
can you now drain corpses on DS for blood?

Re: corpses

Posted: Mon Jan 20, 2014 10:49 am
by Koradin
Yes Tristan, this has been a feature for a while now.

Re: corpses

Posted: Mon Jan 20, 2014 6:38 pm
by Tristan
ok stop yelling