obould vs chase pt 2
Posted: Sun Jul 14, 2013 1:10 am
How to get flee bashed and kicked to death on a channie.
HP:Healthy SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
k yurian
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
*Chase* begins charging towards you.
k yurian
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
k human
You slash *Chase*'s body.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* wields a wickedly curved heron marked longsword.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s feet, but miss.
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= % = - *Chase* panics, and attempts to flee!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
+ *Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
* Your target could not be found.
HP:Scratched SP:Full MV:Excellent >
e
A Fissure in the Rock
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
k human
They don't seem to be here.
HP:Scratched SP:Full MV:Excellent >
chan 'dark plague' human
Your target could not be found.
HP:Scratched SP:Full MV:Excellent >
w
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Scratched SP:Full MV:Excellent >
k human
They don't seem to be here.
HP:Scratched SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
*Chase* tries to slash your feet, but misses.
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
=
* chan 'immolate' human
Cancelled...
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
*Chase* slashes your head very hard.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* looks at you.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* takes up an offensive battle stance.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* slashes your head extremely hard.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
= = *Chase* tries to slash your legs, but misses.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
* + You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= =
* + - = You dodge a bash from *Chase* who loses his balance and falls!
%
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= - +
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* tries to slash your arms, but misses.
You try to slash *Chase*'s body, but miss.
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Strong MV:Fresh >
chan 'chill' human
Your target could not be found.
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
k human
You slash *Chase*'s legs hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* begins charging towards you.
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
You slash *Chase*'s hands hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* panics, and attempts to flee!
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
% k human
Cancelled...
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
*Chase* tries to slash your arms, but misses.
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- % - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* takes up an offensive battle stance.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* puts a delicate spear with a ruby tip in a moderate sized backpack.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* looks at you.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your shoulders into bloody fragments!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- % -
* Okay.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head very hard.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.
The sun rises in the east.
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
* - % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
* Your bash at *Chase* sends him sprawling!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
You slash *Chase*'s body.
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
chan 'impending doom' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
% = + Okay.
You send a powerful wave of darkness at *Chase*, who cries out in pain!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s waist very hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
kick
You still have another 1 seconds before you can do that again.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
* kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= = *Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Excellent MV:Fresh >
* + - = % = - +
* Your target could not be found.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
*Chase* has arrived from the north, riding a black warhorse.
HP:Wounded SP:Excellent MV:Fresh >
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s head hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= =
* + - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* says 'htf'
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* leaves west, riding a black warhorse.
chan 'immolate' human
Your target could not be found.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Excellent MV:Excellent >
Beginning autosave. Please wait...
Autosave complete.
HP:Wounded SP:Excellent MV:Excellent >
HP:Wounded SP:Excellent MV:Excellent >
The day has begun.
The aura around you fades away.
HP:Wounded SP:Full MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Full MV:Fresh >
*Chase* has arrived from the east.
HP:Wounded SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Obould - Towards the Center of Tarwin's Gap
HP:Wounded SP:Full MV:Fresh >
k human
You try to slash *Chase*'s arms, but miss.
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s feet, but miss.
You're hit in solar plexus, wow, this is breathtaking!!
k human
You do the best you can!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
= =
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
+
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You slash *Chase*'s hands.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* leaves west.
HP:Wounded SP:Strong MV:Fresh >
kick
You still have another 3 seconds before you can do that again.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Strong MV:Fresh >
*Chase* has arrived from the west.
HP:Wounded SP:Strong MV:Fresh >
*Chase* tries to slash your arms, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s arms, but miss.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
* - kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You try to slash *Chase*'s arms, but miss.
*Chase* tries to slash your body, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You slash *Chase*'s hands hard.
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* *Chase* leaves south.
HP:Wounded SP:Strong MV:Fresh >
- s
Cancelled...
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
track
HP:Wounded SP:Strong MV:Excellent >
- +
* You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a dreadlord leaving north.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
*Chase* has arrived from the west.
k human
You slash *Chase*'s legs hard.
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
k human
You do the best you can!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
n
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
kick
You still have another 2 seconds before you can do that again.
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* leaves north.
*Chase* has arrived from the north.
HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?
HP:Wounded SP:Strong MV:Excellent >
*Chase* leaves south.
HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
e
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Excellent >
s
Inside Tarwin's Gap
[ Exits: n e ]
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
e
Within Tarwin's Gap
[ Exits: s w ]
HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Within Tarwin's Gap
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
s
Entering Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Strong MV:Excellent >
s
Before Tarwin's Gap
[ Exits: n e ]
HP:Wounded SP:Strong MV:Excellent >
yell srsly?
You yell, 'srsly?'
HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap
HP:Wounded SP:Strong MV:Excellent >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
yell you had a whole pat
You yell, 'you had a whole pat'
HP:Wounded SP:Excellent MV:Fresh >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
HP:Wounded SP:Excellent MV:Fresh >
e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.
HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
A large rat is here scurrying out of sight.
HP:Wounded SP:Excellent MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Excellent MV:Excellent >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.
HP:Wounded SP:Excellent MV:Excellent >
k human
You slash *Chase*'s waist very hard.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* tries to slash your legs, but misses.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
* - Your surroundings make you lose focus!
Cancelled...
You release the One Power.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s feet, but miss.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You are not in touch with the True Source.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your hands into bloody fragments!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your legs very hard.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
seize
You grasp for saidin and feel it surge through your body.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You begin channeling the appropriate flows...
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
% bash
Cancelled...
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
* - % Your surroundings make you lose focus!
Cancelled...
You release the One Power.
*Chase* says 'you're basically beating me bash for bash'
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s legs, but miss.
*Chase* tries to slash your hands, but misses.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
flee
You panic and attempt to flee!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.
HP:Battered SP:Excellent MV:Excellent >
HP:Healthy SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
k yurian
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
*Chase* begins charging towards you.
k yurian
They don't seem to be here.
HP:Healthy SP:Full MV:Excellent >
k human
You slash *Chase*'s body.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
*Chase* wields a wickedly curved heron marked longsword.
HP:Healthy SP:Full MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s feet, but miss.
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= % = - *Chase* panics, and attempts to flee!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
+ *Chase* leaves east, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
* Your target could not be found.
HP:Scratched SP:Full MV:Excellent >
e
A Fissure in the Rock
[ Exits: e w ]
*Chase* is standing here, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
k human
They don't seem to be here.
HP:Scratched SP:Full MV:Excellent >
chan 'dark plague' human
Your target could not be found.
HP:Scratched SP:Full MV:Excellent >
w
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Scratched SP:Full MV:Excellent >
k human
They don't seem to be here.
HP:Scratched SP:Full MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Excellent >
*Chase* tries to slash your feet, but misses.
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
k human
You do the best you can!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
=
* chan 'immolate' human
Cancelled...
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
= =
* + You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Scratched SP:Full MV:Excellent - Chase: Scratched>
*Chase* slashes your head very hard.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* looks at you.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* takes up an offensive battle stance.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
*Chase* slashes your head extremely hard.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
= = *Chase* tries to slash your legs, but misses.
HP:Scratched SP:Full MV:Fresh - Chase: Healthy>
* + You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= =
* + - = You dodge a bash from *Chase* who loses his balance and falls!
%
HP:Hurt SP:Full MV:Fresh - Chase: Healthy>
= - +
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* tries to slash your arms, but misses.
You try to slash *Chase*'s body, but miss.
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* panics, and attempts to flee!
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Strong MV:Fresh - Chase: Hurt>
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Strong MV:Fresh >
chan 'chill' human
Your target could not be found.
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Hurt SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Fresh >
s
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
n
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
k human
You slash *Chase*'s legs hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* begins charging towards you.
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
You slash *Chase*'s hands hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* panics, and attempts to flee!
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
% k human
Cancelled...
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Hurt SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Strong MV:Excellent >
*Chase* tries to slash your arms, but misses.
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
k human
You do the best you can!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
- % - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* takes up an offensive battle stance.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* puts a delicate spear with a ruby tip in a moderate sized backpack.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* looks at you.
HP:Hurt SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your shoulders into bloody fragments!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' human
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- % -
* Okay.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head very hard.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your body very hard.
The sun rises in the east.
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
* - % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
* Your bash at *Chase* sends him sprawling!
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
You slash *Chase*'s body.
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
chan 'impending doom' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Hurt>
% = + Okay.
You send a powerful wave of darkness at *Chase*, who cries out in pain!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s waist very hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
kick
You still have another 1 seconds before you can do that again.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
They already seem stunned!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
* kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= = *Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Excellent MV:Fresh >
* + - = % = - +
* Your target could not be found.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
*Chase* has arrived from the north, riding a black warhorse.
HP:Wounded SP:Excellent MV:Fresh >
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
You slash *Chase*'s head hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
= =
* + - You are interrupted and stop what you are doing.
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* says 'htf'
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* slashes your legs extremely hard.
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Chase: Wounded>
*Chase* leaves west, riding a black warhorse.
chan 'immolate' human
Your target could not be found.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - An Opening in Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
l
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
n
Towards the Center of Tarwin's Gap
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Excellent MV:Excellent >
Beginning autosave. Please wait...
Autosave complete.
HP:Wounded SP:Excellent MV:Excellent >
HP:Wounded SP:Excellent MV:Excellent >
The day has begun.
The aura around you fades away.
HP:Wounded SP:Full MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Full MV:Fresh >
*Chase* has arrived from the east.
HP:Wounded SP:Full MV:Fresh >
where
Players in your Zone
--------------------
Obould - Towards the Center of Tarwin's Gap
HP:Wounded SP:Full MV:Fresh >
k human
You try to slash *Chase*'s arms, but miss.
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s feet, but miss.
You're hit in solar plexus, wow, this is breathtaking!!
k human
You do the best you can!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
chan 'immolate' human
You begin channeling the appropriate flows...
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
= =
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
-
HP:Wounded SP:Full MV:Fresh - Chase: Wounded>
+
* Okay.
*Chase* screams in agony and tears at his skin as your flows of Fire char his insides.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You slash *Chase*'s hands.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
*Chase* leaves west.
HP:Wounded SP:Strong MV:Fresh >
kick
You still have another 3 seconds before you can do that again.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Fresh >
l
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
The entire area looks covered by dead vegetation...
HP:Wounded SP:Strong MV:Fresh >
*Chase* has arrived from the west.
HP:Wounded SP:Strong MV:Fresh >
*Chase* tries to slash your arms, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
k human
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
You try to slash *Chase*'s arms, but miss.
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Wounded>
* - kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You try to slash *Chase*'s arms, but miss.
*Chase* tries to slash your body, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
You slash *Chase*'s hands hard.
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Battered>
* *Chase* leaves south.
HP:Wounded SP:Strong MV:Fresh >
- s
Cancelled...
An Opening in Tarwin's Gap
[ Exits: n s w ]
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
track
HP:Wounded SP:Strong MV:Excellent >
- +
* You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a dreadlord leaving north.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
*Chase* has arrived from the west.
k human
You slash *Chase*'s legs hard.
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
k human
You do the best you can!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
n
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
kick
You still have another 2 seconds before you can do that again.
HP:Wounded SP:Strong MV:Excellent - Chase: Battered>
*Chase* leaves north.
*Chase* has arrived from the north.
HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?
HP:Wounded SP:Strong MV:Excellent >
*Chase* leaves south.
HP:Wounded SP:Strong MV:Excellent >
kick
Kick who?
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
s
In the Narrows of Tarwin's Gap
[ Exits: n s ]
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
e
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Excellent >
s
Inside Tarwin's Gap
[ Exits: n e ]
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
e
Within Tarwin's Gap
[ Exits: s w ]
HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Within Tarwin's Gap
HP:Wounded SP:Strong MV:Excellent >
k human
They don't seem to be here.
HP:Wounded SP:Strong MV:Excellent >
s
Entering Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Strong MV:Excellent >
s
Before Tarwin's Gap
[ Exits: n e ]
HP:Wounded SP:Strong MV:Excellent >
yell srsly?
You yell, 'srsly?'
HP:Wounded SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap
HP:Wounded SP:Strong MV:Excellent >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
HP:Wounded SP:Excellent MV:Fresh >
where
Players in your Zone
--------------------
Obould - Before Tarwin's Gap
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
k human
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
yell you had a whole pat
You yell, 'you had a whole pat'
HP:Wounded SP:Excellent MV:Fresh >
l
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
HP:Wounded SP:Excellent MV:Fresh >
e
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.
HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Excellent MV:Excellent >
s
The Road to Tarwin's Gap
[ Exits: n s ]
A large rat is here scurrying out of sight.
HP:Wounded SP:Excellent MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: n s ]
HP:Wounded SP:Excellent MV:Excellent >
n
Outside Tarwin's Gap
[ Exits: e s w ]
A small tombstone is here.
*Chase* is standing here.
HP:Wounded SP:Excellent MV:Excellent >
k human
You slash *Chase*'s waist very hard.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
kick
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* tries to slash your legs, but misses.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
bash
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
* - Your surroundings make you lose focus!
Cancelled...
You release the One Power.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s feet, but miss.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You are not in touch with the True Source.
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your hands into bloody fragments!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
*Chase* slashes your legs very hard.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
seize
You grasp for saidin and feel it surge through your body.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
chan 'impending doom' human
You begin channeling the appropriate flows...
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
% bash
Cancelled...
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
* - % Your surroundings make you lose focus!
Cancelled...
You release the One Power.
*Chase* says 'you're basically beating me bash for bash'
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You try to slash *Chase*'s legs, but miss.
*Chase* tries to slash your hands, but misses.
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
flee
You panic and attempt to flee!
HP:Battered SP:Excellent MV:Excellent - Chase: Battered>
The Road to Tarwin's Gap
[ Exits: n s ]
You flee head over heels.
HP:Battered SP:Excellent MV:Excellent >