obould vs chase
Posted: Fri Jul 12, 2013 2:54 am
very fun pk session, neither of us die but several times we both should have.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Mild
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 174 Dodge Bonus: 133, Parry Bonus: 166
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 20
NO QUIT 1
SANCTUARY 2
STRENGTH 10
AGILITY 23
HP:Scratched SP:Full MV:Good >
seize
You grasp for saidin and feel it surge through your body.
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
*Chase* begins charging towards you.
HP:Scratched SP:Full MV:Good >
k chase
You try to slash *Chase*'s body, but miss.
HP:Scratched SP:Full MV:Good - Chase: Healthy>
k chase
You do the best you can!
HP:Scratched SP:Full MV:Good - Chase: Healthy>
You slash *Chase*'s body.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Good - Chase: Scratched>
= *Chase* wields a wickedly curved heron marked longsword.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
* + - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* + - = % = kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* You are interrupted and stop what you are doing.
*Chase* slashes your head very hard.
The night has begun.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
= *Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
* *Chase* has arrived from the east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
+ change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
*Chase* is standing here, riding a black warhorse.
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Full MV:Excellent >
k chase
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* + - *Chase* leaves north, riding a black warhorse.
=
HP:Hurt SP:Full MV:Excellent >
% = - *Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* tries to slash your head, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
n
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Shienaran scout assists *Chase*.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* A Shienaran scout tries to slash your waist, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
flee
Cancelled...
You panic and attempt to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Small Path in the Woods
[ Exits: n e s w ]
You flee head over heels.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
k chase
You slash *Chase*'s shoulders extremely hard.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s head, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
=
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
- +
* Okay.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
bash
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
* - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* tries to slash your shoulders, but misses.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* says 'blah'
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* slashes your body into bloody fragments!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
chan 'chill' chase
You begin channeling the appropriate flows... weave canceled
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
- kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* leaves south, riding a black warhorse.
*Chase* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
* Okay.
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Strong >
k chase
They don't seem to be here.
HP:Wounded SP:Strong MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Wounded SP:Strong MV:Strong >
e
A Small Path in the Woods
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
n
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
w
A Clearing Within the Woods
[ Exits: n e s ]
HP:Wounded SP:Strong MV:Strong >
Chase yells, 'ahhhhh'
HP:Wounded SP:Strong MV:Strong >
e
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Strong MV:Strong >
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
where
Players in your Zone
--------------------
Obould - Alongside a Clearing
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
k chase
You do the best you can!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
- % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
* Okay.
Nothing seems to happen.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
bash
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
* -
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
The aura around you fades away.
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
% - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your hands into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your head into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
You slash *Chase*'s head hard.
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* - % kick
Cancelled...
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- % *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.
* They must have left already...
HP:Wounded SP:Strong MV:Fresh >
w
A Clearing Within the Woods
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Excellent >
k chase
You try to slash *Chase*'s feet, but miss.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
* - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
A Shienaran scout tries to slash your arms, but misses.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
Deep Within the Woods
[ Exits: n e s ]
You flee head over heels.
HP:Battered SP:Strong MV:Excellent >
n
Amongst the Woods
[ Exits: s w ]
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
w
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
A Bend in the Road
[ Exits: n s w ]
HP:Battered SP:Strong MV:Excellent >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
e
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Battered SP:Strong MV:Excellent >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - An Abandoned Fortification on the Road
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
change mood wimpy
Mood changed to: Wimpy
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
You slash *Chase*'s arms.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
*Chase* tries to slash your arms, but misses.
You slash *Chase*'s head hard.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
bash
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You flee head over heels.
n
An Abandoned Fortification on the Road
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Excellent >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves east, riding a black warhorse.
e
The Road to Tarwin's Gap
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Beaten SP:Full MV:Excellent >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Strong >
s
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
w
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
A Bend in the Road
[ Exits: n s w ]
HP:Beaten SP:Full MV:Strong >
s
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
e
Amongst the Woods
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Deep Within the Woods
[ Exits: n e s ]
HP:Beaten SP:Full MV:Strong >
e
An Impassable Thicket
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Alongside a Clearing
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
k chase
You try to slash *Chase*'s body, but miss.
HP:Beaten SP:Full MV:Strong - Chase: Hurt>
*Chase* tries to slash your legs, but misses.
You slash *Chase*'s hands hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
A Ko'bal trolloc assists you!
A Ko'bal trolloc tickles *Chase*'s feet as he pierces him.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* coughs violently as the dark cloud around him grows.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
kick
Kick who?
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc has arrived from the south.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc has arrived from the north.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- +
* You cannot make anything out in that direction.
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc leaves north.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- + *Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
* *Chase* is standing here, riding a black warhorse.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc leaves south.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
stat
You are a 374 year old male dreadlord.
Your mood is currently: Mild
Your height is 7 feet, 2 inches, weight 261 pounds, weight carried 1.6 lbs, worn: 23.6 lbs.
Offensive Bonus: 174 Dodge Bonus: 133, Parry Bonus: 166
Your abilities are: Str: 17, Int: 18, Wis: 19, Dex: 17, Con: 16
You have died 178 times, 112 times to other players, 66 times to monsters, and killed 225 other worthy players.
Your armor absorbs 1% damage on average.
You are affected by:
NOTICE 20
NO QUIT 1
SANCTUARY 2
STRENGTH 10
AGILITY 23
HP:Scratched SP:Full MV:Good >
seize
You grasp for saidin and feel it surge through your body.
HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - A Small Path in the Woods
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Scratched SP:Full MV:Good >
*Chase* has arrived from the south, riding a black warhorse.
HP:Scratched SP:Full MV:Good >
*Chase* begins charging towards you.
HP:Scratched SP:Full MV:Good >
k chase
You try to slash *Chase*'s body, but miss.
HP:Scratched SP:Full MV:Good - Chase: Healthy>
k chase
You do the best you can!
HP:Scratched SP:Full MV:Good - Chase: Healthy>
You slash *Chase*'s body.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
*Chase* stops using a delicate spear with a ruby tip.
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Scratched SP:Full MV:Good - Chase: Scratched>
= *Chase* wields a wickedly curved heron marked longsword.
HP:Scratched SP:Full MV:Good - Chase: Scratched>
* + - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* + - = % = kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Full MV:Good - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Good - Chase: Scratched>
=
* You are interrupted and stop what you are doing.
*Chase* slashes your head very hard.
The night has begun.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
= *Chase* leaves east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
* *Chase* has arrived from the east, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* leaves west, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
+ change mood wimpy
Cancelled...
Mood changed to: Wimpy
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
*Chase* is standing here, riding a black warhorse.
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Hurt SP:Full MV:Excellent >
k chase
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
*Chase* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* + - *Chase* leaves north, riding a black warhorse.
=
HP:Hurt SP:Full MV:Excellent >
% = - *Chase* has arrived from the north, riding a black warhorse.
HP:Hurt SP:Full MV:Excellent >
*Chase* tries to slash your head, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
n
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Shienaran scout assists *Chase*.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
=
* A Shienaran scout tries to slash your waist, but misses.
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
flee
Cancelled...
You panic and attempt to flee!
HP:Hurt SP:Full MV:Excellent - Chase: Healthy>
A Small Path in the Woods
[ Exits: n e s w ]
You flee head over heels.
HP:Hurt SP:Full MV:Excellent >
k chase
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
*Chase* has arrived from the west, riding a black warhorse.
k chase
You slash *Chase*'s shoulders extremely hard.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
k chase
You do the best you can!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s head, but miss.
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
chan 'dark plague' chase
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
=
* + - = % = You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt SP:Full MV:Excellent - Chase: Scratched>
- +
* Okay.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
kick
Your kick hits *Chase* in the solar plexus!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You try to slash *Chase*'s arms, but miss.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
bash
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
* - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* tries to slash your shoulders, but misses.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* says 'blah'
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* slashes your body into bloody fragments!
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Hurt SP:Strong MV:Excellent - Chase: Scratched>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
chan 'chill' chase
You begin channeling the appropriate flows... weave canceled
HP:Wounded SP:Strong MV:Excellent - Chase: Scratched>
- kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
- *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
*Chase* leaves south, riding a black warhorse.
*Chase* has arrived from the south, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
* Okay.
*Chase* leaves west, riding a black warhorse.
HP:Wounded SP:Strong MV:Excellent >
w
Looking Upon a Small Forest
[ Exits: n e ]
A large elk stares at you.
A small buck is here, looking frisky.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Strong >
k chase
They don't seem to be here.
HP:Wounded SP:Strong MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Wounded SP:Strong MV:Strong >
e
A Small Path in the Woods
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
n
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
w
A Clearing Within the Woods
[ Exits: n e s ]
HP:Wounded SP:Strong MV:Strong >
Chase yells, 'ahhhhh'
HP:Wounded SP:Strong MV:Strong >
e
Alongside a Clearing
[ Exits: n e s w ]
HP:Wounded SP:Strong MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
HP:Wounded SP:Strong MV:Strong >
*Chase* tries to slash your feet, but misses.
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
where
Players in your Zone
--------------------
Obould - Alongside a Clearing
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
k chase
You do the best you can!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
chan 'chill' chase
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
- % - You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Strong - Chase: Hurt>
* Okay.
Nothing seems to happen.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
kick
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
bash
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
* -
HP:Wounded SP:Good MV:Strong - Chase: Hurt>
The aura around you fades away.
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
% - *Chase* sends you sprawling with a powerful bash!
HP:Hurt SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your hands into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* slashes your head into bloody fragments!
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
*Chase* coughs violently as the dark cloud around him grows.
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
* - You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Wounded SP:Strong MV:Fresh - Chase: Scratched>
You slash *Chase*'s head hard.
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* - % kick
Cancelled...
You miss your kick at *Chase*'s groin, much to his relief...
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
* You dodge a bash from *Chase* who loses his balance and falls!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- % *Chase* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Chase: Hurt>
- *Chase* leaves west, riding a black warhorse.
* They must have left already...
HP:Wounded SP:Strong MV:Fresh >
w
A Clearing Within the Woods
[ Exits: n e s ]
*Chase* is standing here, riding a black warhorse.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Strong MV:Excellent >
k chase
You try to slash *Chase*'s feet, but miss.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
* - *Chase* tries to slash your head, but misses.
HP:Wounded SP:Strong MV:Excellent - Chase: Hurt>
% You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
A Shienaran scout tries to slash your arms, but misses.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
Deep Within the Woods
[ Exits: n e s ]
You flee head over heels.
HP:Battered SP:Strong MV:Excellent >
n
Amongst the Woods
[ Exits: s w ]
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
w
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
A Bend in the Road
[ Exits: n s w ]
HP:Battered SP:Strong MV:Excellent >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
n
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Battered SP:Strong MV:Excellent >
n
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Excellent >
e
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Battered SP:Strong MV:Excellent >
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Battered SP:Strong MV:Excellent >
n
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Battered SP:Strong MV:Excellent >
where
Players in your Zone
--------------------
Obould - An Abandoned Fortification on the Road
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the south, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
change mood wimpy
Mood changed to: Wimpy
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
k chase
They don't seem to be here.
HP:Battered SP:Strong MV:Excellent >
*Chase* has arrived from the north, riding a black warhorse.
HP:Battered SP:Strong MV:Excellent >
k chase
You slash *Chase*'s arms.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
*Chase* tries to slash your arms, but misses.
You slash *Chase*'s head hard.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
kick
Your kick hits *Chase* in the solar plexus!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
bash
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
* - % -
* As *Chase* avoids your bash, you topple over and fall to the ground!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* coughs violently as the dark cloud around him grows.
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Battered SP:Strong MV:Excellent - Chase: Hurt>
*Chase* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
bash
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
kick
Cancelled...
Your kick hits *Chase* in the solar plexus!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Full MV:Fresh - Chase: Hurt>
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
You flee head over heels.
n
An Abandoned Fortification on the Road
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
3e
What?!?
HP:Beaten SP:Full MV:Excellent >
e
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Excellent >
e
A Slight Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
n
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves east, riding a black warhorse.
e
The Road to Tarwin's Gap
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
*Chase* leaves north, riding a black warhorse.
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Excellent >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Excellent >
w
The Road to Tarwin's Gap
[ Exits: n e w ]
HP:Beaten SP:Full MV:Excellent >
w
A Bend in the Road to Tarwin's Gap
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
HP:Beaten SP:Full MV:Excellent >
w
On a Heath Bald
[ Exits: e s w ]
HP:Beaten SP:Full MV:Strong >
s
Along the Road to Tarwin's Gap
[ Exits: n e w ]
A small fluffy rabbit hides from predators.
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
w
On the Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e w ]
HP:Beaten SP:Full MV:Strong >
s
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
w
The Road to Tarwin's Gap
[ Exits: e s ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
w
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
The Road Alongside the Forest Hedge
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
HP:Beaten SP:Full MV:Strong >
s
A Bend in the Road
[ Exits: n s w ]
HP:Beaten SP:Full MV:Strong >
s
Off the Road
[ Exits: n e w ]
A small buck is here, looking frisky.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
e
Amongst the Woods
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Deep Within the Woods
[ Exits: n e s ]
HP:Beaten SP:Full MV:Strong >
e
An Impassable Thicket
[ Exits: s w ]
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the west, riding a black warhorse.
s
Alongside a Clearing
[ Exits: n e s w ]
HP:Beaten SP:Full MV:Strong >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the north, riding a black warhorse.
k chase
You try to slash *Chase*'s body, but miss.
HP:Beaten SP:Full MV:Strong - Chase: Hurt>
*Chase* tries to slash your legs, but misses.
You slash *Chase*'s hands hard.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* misses a kick at your groin, you breathe lighter now...
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
flee
You panic and attempt to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
A Ko'bal trolloc assists you!
A Ko'bal trolloc tickles *Chase*'s feet as he pierces him.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* panics, and attempts to flee!
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
*Chase* coughs violently as the dark cloud around him grows.
HP:Beaten SP:Full MV:Strong - Chase: Wounded>
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
e
Alas, you cannot go that way...
HP:Beaten SP:Full MV:Strong >
kick
Kick who?
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
l
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Strong >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
*Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
chan 'chill' chase
Your target could not be found.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc has arrived from the south.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
change mood wimpy
Mood changed to: Wimpy
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc has arrived from the north.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
where
Players in your Zone
--------------------
Obould - In the Woods
HP:Beaten SP:Full MV:Good >
s
In the Woods
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- +
* You cannot make anything out in that direction.
HP:Beaten SP:Full MV:Good >
A Dhjin'nen trolloc leaves north.
HP:Beaten SP:Full MV:Good >
n
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Full MV:Good >
scan w
HP:Beaten SP:Full MV:Good >
- + *Chase* has arrived from the south, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
*Chase* leaves west, riding a black warhorse.
HP:Beaten SP:Full MV:Strong >
* *Chase* is standing here, riding a black warhorse.
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
bash
Bash who?
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
A Dhjin'nen trolloc leaves south.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
k chase
They don't seem to be here.
HP:Beaten SP:Full MV:Strong >
change mood mild
Mood changed to: Mild
HP:Beaten SP:Full MV:Strong >
w
Alongside a Clearing
[ Exits: n e s w ]