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Good ideas gone bad

Posted: Thu Jul 11, 2013 12:25 am
by Kim
Just a list of what I consider possibly good ideas that didn't pan out.

1. remorts remaining in their old clan and being dual clanned
This didn't allow other players to step up and try their skill at leading clans and made remort scores spammy i.e.
You have 310(310) hit, 198(198) spell, and 248(248) movement points.
You have scored 396014742 exp, 1734 total quest points
You need 603985257 exp to reach your next level.
You have been playing for 114 days and 5 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 50)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
2. arena, distracted from actual pk, allowed newbies and pussies the opportunity to pk in a 100% safe environment without the fear of losing eq, wps, exp, or qps. It also added to score being longer and spammy i.e.
You have 310(310) hit, 198(198) spell, and 248(248) movement points.
You have scored 396014742 exp, 1734 total quest points
You need 603985257 exp to reach your next level.
You have been playing for 114 days and 5 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 50)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
3. Trades, they theoretically gave us the opportunity to create top end unique items but Koradin made sure we would never actually be able to do so by setting the % chance of creating a perfect piece of eq to like 1% and if we did manage that piece of equipment would deteriorate within 6 months or so, i.e.

You are using:
<worn on head> a magnificent fur hood (thinning)
<worn on shoulders> a pair of luxurious velvet coverings (thinning)

4. Feat points, wow what a cool idea that ended up with everything costing a million points, not to mention ds fp mob has never retooled equipment, since day one he has been broke. Also feat points made score longer and more spammy i.e.
You have 310(310) hit, 198(198) spell, and 248(248) movement points.
You have scored 396014742 exp, 1734 total quest points
You need 603985257 exp to reach your next level.
You have been playing for 114 days and 5 hours.
You have gathered 237 Weave Points so far.
This ranks you as Obould Many Arrows (level 50)
You are in the following clans:
Dreadlords : 161 Quest Points, rank 2, -131 Quest Points to rank.
Dreadguards : 1573 Quest Points, rank 9, 527 Quest Points to rank.
You have acquired 3 feat points.
Your current Arena ranking is Squadman.
You are standing.
5. player rented properties, these should of been used as an extension of pk but were scripted to be used as a safe haven for chatters and idlers.

6. the removal of quest mobs, good job guys you removed the coolest incentive there ever was on this mud to play this game solo. I would of made master scalps worth 6 and remorts worth 8 and enjoyed killing the rpers and explorers who happen to master and/or remort off these mobs.

Re: Good ideas gone bad

Posted: Thu Jul 11, 2013 2:09 am
by Chase
For the first part, I think the remorts needed to stay in their clans. While it wasn't so important for DS, LS needed those characters to stay because of their ability to maintain justice in the various lands. It would have been fairly easy for someone to rank up in say Borderguards and then start a clan war that would warrant another clan and basically kill their chances at pk. But yea, I see what you mean. Maybe the remorts could have a lesser control over the day to day stuff and still maintain control over overarching policy.

Plus I'd have been pretty annoyed for making rank 10 only to have it taken away once I remorted. (Unless someone wants to transfer my useless remort master qps to another alt so I can have two remorts!? Hell I could probably have 3 if you take my 600 qps to get rank 10!)

Re: Good ideas gone bad

Posted: Thu Jul 11, 2013 2:11 am
by Chase
And speaking of, I'm 31 scalps from double remort, so someone play and I can achieve that. Also, htf do you get troll moves AND get horsies?! :P

Re: Good ideas gone bad

Posted: Thu Jul 11, 2013 3:28 am
by Kim
lol I don't chase, I chose to not ride shadows. You guys can change mounts and then whistle for your mount, fades can do fadey stuff and DLs were left with one issuable shadow and human mvs, if they lose their horse they have to hoof it back n or pk on foot with human mvs.

btw fun pk tonight both times.

Re: Good ideas gone bad

Posted: Thu Jul 11, 2013 11:14 pm
by Kim
I disagree Chase, Blade Masters remaining in their respected clans tied those clans together but what if Pitch had remorted and Mur Cav was still at war with Caem? The BMs tied the southern nations together tightly in a nonsensical manner.

Re: Good ideas gone bad

Posted: Fri Jul 12, 2013 1:39 am
by Chase
I think there would be an understanding that they wouldn't fight in BM clanroom, but besides that it's free game. What I meant was that there would be a leadership vacuum if, for instance, Tibs remorted too. Who would run BGs - until he was declanned it probably would have been Robby. Imagine that. And it's similar in most of the LS clans (no offense robby)

Re: Good ideas gone bad

Posted: Fri Jul 12, 2013 5:01 am
by Kim
Do we lose exp for killing clan members?

Ah Robby, good point, well played sir.