Page 1 of 1
Spammable doors
Posted: Wed Nov 22, 2006 12:00 pm
by Kazuya
So uhh... I beat on Growler for a while in FD and he runs into one of the hatch doors crit and spams it closed making it impossible to get in even while stacking. I stacked commands open hatch;u for a long time and couldnt get in esentially making that room a safe room for him to spam and regen. Doesnt really seem right to me someone can just run into a spamable and nobody can ever get to them.
Posted: Wed Nov 22, 2006 12:06 pm
by Aj
Could of also worked against him, just a little lag and you would of been in with him and spamming it closed, but I'm all for removing doors in fd, I'd like to see the gates gone as well.
Posted: Wed Nov 22, 2006 12:12 pm
by Guest
Yawn. If you had another, I'd be dead.
Besides, it took tons of skill to put a paper weight on my enter key and go eat some Cheerios.
Posted: Wed Nov 22, 2006 1:28 pm
by Kazuya
Yeah thats exactly what I am talking about. You get a beat down and run to spammable and for all I know you arent joking. Agree with Aj. Take out spammables but I still think gates should be left. Makes it a little more interesting.
Posted: Wed Nov 22, 2006 7:11 pm
by Guest
Have been meaning to get rid of those doors. You just reminded me. All doors are gone other than hiddens and gates. Were too many doors for a pk zone.
Posted: Wed Nov 22, 2006 7:25 pm
by Chase
Dont take away too many doors, group vs group in a door is always fun..