Page 1 of 1

go for the kill!

Posted: Tue Nov 13, 2012 12:31 am
by Ciarra
e
kill dark
A Dried up Lake
A shallow dried up lake spans in front of you. Water use to fill these once
large lakes, but everything drank it up and no lake is left. Animals use to
hop around this once beautiful lake but now run looking for food and shelter.

[ Exits: n e s w ]
*Crunch* is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Josua the myrddraal stands here, staring deep into your soul.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
Verna has arrived from the west.

HP:Beaten SP:Excellent MV:Strong >
*Crunch* tries to crush Verna's body, but misses.
You barely tickle *Crunch*'s body with your whip.

HP:Beaten SP:Excellent MV:Strong - Crunch: Beaten --- Verna: Battered>
channel 'create fire' dark
You sense Verna begin to channel a weave containing Fire.

HP:Beaten SP:Excellent MV:Strong - Crunch: Beaten --- Verna: Battered>
You begin channeling the appropriate flows...

HP:Beaten SP:Excellent MV:Strong - Crunch: Beaten --- Verna: Battered>
% = A Dha'vol trolloc assists *Crunch*.
A Dha'vol trolloc tries to cleave Verna's arms, but misses.
You are interrupted and stop what you are doing.
Josua the myrddraal slashes your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Excellent MV:Strong - Crunch: Beaten --- Verna: Battered>
Verna lifts her hand, and *Crunch* yells in pain as flames emerge on them.

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
channel 'create fire' dark
You begin channeling the appropriate flows...

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
% You sense Verna begin to channel a weave containing Air, Fire and Spirit.

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
*Burton* has arrived from the north.

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
= You sense Verna begin to channel a weave containing Fire.

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
+ *Crunch* sends Verna sprawling with a powerful bash!
You dodge a bash from *Crunch* who loses his balance and falls!

HP:Beaten SP:Excellent MV:Strong - Crunch: Critical --- Verna: Battered>
Okay.
Your flows of Fire burst into existance, and lick at *Crunch*'s skin.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical --- Verna: Battered>
f
Josua the myrddraal tries to slash your feet, but misses.
A Dha'vol trolloc cleaves Verna's head hard.
A Dha'vol trolloc slashes Verna's hands very hard.
You whip *Crunch*'s head.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical --- Verna: Beaten>
You panic and attempt to flee!

HP:Beaten SP:Strong MV:Strong - Crunch: Critical --- Verna: Beaten>
Center of the Lake Crater
The center of the lake holds a small pond from the remaining of the lakes
water. Judging by the rest of the lake and the blazing sun, you can tell that
the water wont be here for long. You barely see over the edge of the lakes
shores now.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten SP:Strong MV:Strong >
crunch is now set as your target.
e
Dried Lake
The ground is hard as rock in this crator that once had a large lake. Insects
crawl in the cracks and hide as passerbys go by and then they come back out
again and roam the crator.
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Strong MV:Strong >
s
w
kill crunch
A Dry Lake
You have walked into the shallow lake. The ground is parched and small insects
crawl in and out of the tiny crevices. The once large lake shrinks to a small
pond from all of the animals that drank from it, now it is used for shelter to
the insects.
[ Exits: n w ]
A sick and rabid-looking rodent crawls around here.
A sick and rabid-looking rodent crawls around here.

HP:Beaten SP:Strong MV:Strong >
channel 'create fire' crunch
A Dried up Lake
A shallow dried up lake spans in front of you. Water use to fill these once
large lakes, but everything drank it up and no lake is left. Animals use to
hop around this once beautiful lake but now run looking for food and shelter.

[ Exits: n e s w ]
The corpse of Verna is lying here.
A scrawny sickly-looking deer limps here.
*Burton* is standing here.
*Crunch* is standing here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Josua the myrddraal stands here, staring deep into your soul.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Strong MV:Strong >
You barely whip *Crunch*'s legs.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong - Crunch: Critical>
% = *Burton* leaves north.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical>
+ *Burton* has arrived from the north.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical>
channel 'create fire' crunch
*Burton* tries to strike your hands, but misses.

HP:Beaten SP:Strong MV:Strong - Crunch: Critical>
Okay.
You weave a flow of Fire around *Crunch*, and suddenly flames burst to life, consuming him.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Crunch*'s death cry.
*Crunch* is dead! R.I.P.
You have acquired 3 feat points!
You have a running streak of eight kills!

HP:Beaten SP:Strong MV:Strong >
Your target could not be found.

HP:Beaten SP:Strong MV:Strong >
w
Edge of a Dried Lake
Hard dirt lies here in this corner of the crator, insects spray the ground with
there smelly oders and there stench of death. The smell of blood reaches even
here from the blight and heated plains that lay to the south.
[ Exits: n e ]
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Strong MV:Strong >
burton is now set as your target.
*Burton* has arrived from the east.

HP:Beaten SP:Strong MV:Strong >
e
*Burton* tries to strike your body, but misses.

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
kill burton
No way! You're fighting for your life!

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
channel 'create fire' burton
You do the best you can!

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
% = You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
channel 'create fire' burton
You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
% = channel 'create fire' burton
Cancelled...
You begin channeling the appropriate flows...

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
% Verna tells you, 'I go boom'

HP:Beaten SP:Strong MV:Strong - Burton: Beaten>
channel 'create fire' burton
You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
You begin channeling the appropriate flows...

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
% = Solare tells you, 'u two ok ?'

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
+ channel 'create fire' burton
You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
You begin channeling the appropriate flows...

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
% Verna tells you, 'couldn't flee off in time'

HP:Critical SP:Strong MV:Strong - Burton: Beaten>
= + You are interrupted and stop what you are doing.
*Burton* lifts his hand in your direction, and you feel the stinging pain as fire blisters your skin.
You're stunned, but will probably regain consciousness again.

HP:Stunned SP:Strong MV:Strong - Burton: Beaten>
f
All you can do right now is think about the stars!

HP:Stunned SP:Strong MV:Strong - Burton: Beaten>
*Burton* strikes your feet into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
Ugh! You lost a level!
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type `tell guardian kit`.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
Verna Grimwell, Accepted is resting here.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >

You have lost your kill streak!

HP:Critical SP:Wasted MV:Burning >
snic
You snicker softly.

HP:Critical SP:Wasted MV:Burning >
Verna sniffs sadly.

HP:Critical SP:Wasted MV:Burning >
sa got crunch
You say 'got crunch'

Re: go for the kill!

Posted: Tue Nov 13, 2012 12:49 am
by Burton
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Verna* is standing here.
*Ciarra* is standing here.

HP:Battered SP:Strong MV:Faint >
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]

HP:Battered SP:Strong MV:Faint >
sei
You grasp for saidin and feel it surge through your body.

HP:Battered SP:Strong MV:Faint >
4
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Faint >
z
z
Cancelled...
They don't seem to be here.

HP:Battered SP:Strong MV:Faint >
z
They don't seem to be here.
*Ciarra* has arrived from the east.
*Verna* has arrived from the east.

HP:Battered SP:Strong MV:Faint >
You try to strike *Verna*'s body, but miss.
*Ciarra* tries to whip your arms, but misses.

HP:Battered SP:Strong MV:Faint - Verna: Hurt>
4
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Faint - Verna: Hurt>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Battered SP:Good MV:Faint - Verna: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Verna: Hurt>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Battered SP:Good MV:Faint - Verna: Wounded>
*Ciarra* tries to whip your body, but misses.
*Verna* pierces your head extremely hard.
You try to strike *Verna*'s arms, but miss.
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Verna: Wounded>
+ You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Battered SP:Good MV:Faint - Verna: Wounded>
4
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Verna: Wounded>
4
Cancelled...
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Faint - Verna: Wounded>
Crunch has arrived from the east.

HP:Battered SP:Good MV:Faint - Verna: Wounded>
*Verna* claps her hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Verna* claps her hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
*Verna* claps her hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
You hear a popping noise, and the world goes silent!
*Verna* winces in pain, and then looks around in confusion.
You are interrupted and stop what you are doing.

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
4
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
*Ciarra* tries to whip your body, but misses.

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
+
4
Crunch sends *Verna* sprawling with a powerful bash!

HP:Beaten SP:Good MV:Faint - Verna: Wounded>
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Weakening MV:Faint - Verna: Wounded>
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Faint - Verna: Wounded>
Crunch crushes *Verna*'s body into bloody fragments!
*Ciarra* tries to whip your body, but misses.

HP:Beaten SP:Weakening MV:Faint - Verna: Wounded>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Weakening MV:Faint - Verna: Battered>
Crunch panics, and attempts to flee!
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Faint - Verna: Battered>
Crunch leaves north.

HP:Beaten SP:Weakening MV:Faint - Verna: Battered>
+ Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Flickering MV:Faint - Verna: Battered>
4
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Verna: Battered>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
*Ciarra* tries to whip your hands, but misses.
You strike *Verna*'s shoulders into bloody fragments!

HP:Beaten SP:Flickering MV:Faint - Verna: Battered>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Verna: Battered>
+
4
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Flickering MV:Faint - Verna: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Verna: Beaten>
+ You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...

HP:Beaten SP:Flickering MV:Faint - Verna: Beaten>
4
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Verna: Beaten>
*Verna* panics, and attempts to flee!

HP:Beaten SP:Flickering MV:Faint - Verna: Beaten>
+ *Verna* leaves west.
Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Flickering MV:Faint - Ciarra: Beaten>
4
Crunch has arrived from the north.
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Ciarra: Beaten>
Crunch leaves east.

HP:Beaten SP:Flickering MV:Faint - Ciarra: Beaten>
+ Okay.
Your flows of Air, Fire, and Spirit reverberate against each other, creating a sharp thunderclap.

HP:Beaten SP:Wasted MV:Faint - Ciarra: Beaten>
4
*Ciarra* panics, and attempts to flee!

HP:Beaten SP:Wasted MV:Faint - Ciarra: Beaten>
You are too drained to complete the weave.

HP:Beaten SP:Wasted MV:Faint - Ciarra: Beaten>
*Ciarra* leaves south.

HP:Beaten SP:Wasted MV:Faint >
4
*Verna* claps her hands together, but the sound amplifies to a sharp thunderclap, hurting your ears.
You hear a popping noise, and the world goes silent!
*Verna* winces in pain, and then looks around in confusion.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Wasted MV:Faint - Verna: Beaten>
You are too drained to complete the weave.

HP:Beaten SP:Wasted MV:Faint - Verna: Beaten>
f
*Ciarra* has arrived from the south.

HP:Beaten SP:Wasted MV:Faint - Verna: Beaten>
You panic and attempt to flee!
*Ciarra* leaves east.

HP:Beaten SP:Wasted MV:Faint - Verna: Beaten>
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
*Ciarra* is standing here.
You flee head over heels.

HP:Beaten SP:Wasted MV:Faint >
s
s
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A nasty looking trolloc stands here snarling.

HP:Beaten SP:Wasted MV:Faint >
A Stony Paved Road
A street of crumbling cobblestone makes its way through the center of the city
here. Interspersed between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, one of two ways in and
out of this filthy city.
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.

HP:Beaten SP:Wasted MV:Faint >
s
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Wasted MV:Faint >
rel
z
You release the One Power.

HP:Beaten SP:Wasted MV:Faint >
z
z
They don't seem to be here.
z

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
l
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Wasted MV:Faint >
narr Ok im tapped
You narrate, 'Ok im tapped'

HP:Beaten SP:Wasted MV:Faint >
narr Verna low
You narrate, 'Verna low'

HP:Beaten SP:Wasted MV:Faint >

z
z
HP:Beaten SP:Wasted MV:Faint >
z
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
l
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Wasted MV:Faint >
narr Were you room?
z
You narrate, 'Were you room?'

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
who
-------------- Immortals --------------

Galnor Stud Muffin [Gunslinger]

-------------- Players --------------

Crunch 'n' Munch, the General [Ghob'hlin Council]
Burton Maximus

-------------- Stats --------------

Currently active: 5 humans 2 trollocs.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.

HP:Beaten SP:Wasted MV:Faint >
whe
Players in your Zone
--------------------
Crunch - Juncture at the East Gate
Burton - A Crumbling Gatekeep

HP:Beaten SP:Wasted MV:Faint >
z
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
narr rofl
z
You narrate, 'rofl'

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
l
They don't seem to be here.
z

HP:Beaten SP:Wasted MV:Faint >
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
z
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
They don't seem to be here.

HP:Beaten SP:Wasted MV:Faint >
w
w
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]

HP:Beaten SP:Wasted MV:Faint >
n
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A trolloc stands here, snarling at all who pass by.
A trolloc of the Ghob'hlin is standing here.

HP:Beaten SP:Wasted MV:Faint >
An Overgrown Garden
What remains of this garden is quite dismal-looking. Weeds and creepers lace
through the whole area, choking the life from the rest of the plants. The
stone road through the Trolloc Keep runs past to the south.
[ Exits: s ]
A hairy trolloc stands here with an odd expression on her face.

HP:Beaten SP:Wasted MV:Faint >
rel
You aren't even connected to the True Source.

HP:Beaten SP:Wasted MV:Faint >
re
You sit down and rest your tired bones.

HP:Beaten SP:Wasted MV:Faint >
sleep
You go to sleep.

HP:Beaten SP:Wasted MV:Faint >
You are no longer protected from incoming spells.

HP:Beaten SP:Weakening MV:Draining >

HP:Beaten SP:Weakening MV:Draining >
z
z
In your dreams, or what?

HP:Beaten SP:Weakening MV:Draining >
sc
In your dreams, or what?

HP:Beaten SP:Weakening MV:Draining >
You have 90(313) hit, 69(182) spell, and 109(251) movement points.
You have scored 366426374 exp, 555 total quest points
You need 9573626 exp to reach your next level.
You have been playing for 8 days and 14 hours.
You have gathered 232 Weave Points so far.
This ranks you as Burton Maximus (level 48)
You are in the following clans:
Dreadguards : 555 Quest Points, rank 7, 445 Quest Points to rank.
You have acquired 20 feat points.
Your current Arena ranking is Unranked.
You are sleeping.

HP:Beaten SP:Weakening MV:Draining >
sc
You have 90(313) hit, 69(182) spell, and 109(251) movement points.
You have scored 366426374 exp, 555 total quest points
You need 9573626 exp to reach your next level.
You have been playing for 8 days and 14 hours.
You have gathered 232 Weave Points so far.
This ranks you as Burton Maximus (level 48)
You are in the following clans:
Dreadguards : 555 Quest Points, rank 7, 445 Quest Points to rank.
You have acquired 20 feat points.
Your current Arena ranking is Unranked.
You are sleeping.

HP:Beaten SP:Weakening MV:Draining >
wake
st
You awaken, and sit up.

HP:Beaten SP:Weakening MV:Draining >
l
You stand up.

HP:Beaten SP:Weakening MV:Draining >
An Overgrown Garden
What remains of this garden is quite dismal-looking. Weeds and creepers lace
through the whole area, choking the life from the rest of the plants. The
stone road through the Trolloc Keep runs past to the south.
[ Exits: s ]
A hairy trolloc stands here with an odd expression on her face.

HP:Beaten SP:Weakening MV:Draining >
narr they both beat
s
You narrate, 'they both beat'

HP:Beaten SP:Weakening MV:Draining >
e
A Dirty Road Along the Southern Wall
What was once a clean road of broad white stones is now a wide path of dirt,
pitted with whats left of those ancient stone slabs. Bits and pieces of the
creeper infested wall tumble onto the road from above. Down the road to the
east is the gatekeep, while to the west the road turns with the wall.
[ Exits: n e w ]
A trolloc of the Ghob'hlin is standing here.

HP:Beaten SP:Weakening MV:Draining >
Dirty Road Beside the Gatekeep
A road of cracked stone leads to the east and west here. Bordering the south side
of the road is a high wall, covered by creepers. To the east the road widens
slightly as it merges into the gatekeep, before passing through. The broken
road continues on to the west, before turning with the wall.
[ Exits: e w ]
A trolloc stands here, snarling at all who pass by.

HP:Beaten SP:Weakening MV:Draining >
e
A Crumbling Gatekeep
A cracked road of bricks and stones leads to a large gate of human skulls, from
within the Trolloc city. To the north, a large watchtower rises up high,
searching for any kind of enemy. The massive gate of bone opens only at night,
and is guarded by an elite fist of trollocs. The area to the south of the gate
is clear for easy entrance to the city.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Beaten SP:Weakening MV:Draining >
tr
You can't seem to make out any tracks here.

HP:Beaten SP:Weakening MV:Draining >
n
A Stony Paved Road
A street of crumbling cobblestone makes its way through the center of the city
here. Interspersed between the broken stones are skulls of various creatures.
To the north a decrepit watch tower rises high into the air, guarded by many
elite trolloc warriors. The skull gate stands due south, one of two ways in and
out of this filthy city.
[ Exits: n s ]
A wolf-snouted trolloc stands here, sniffing the air.

HP:Beaten SP:Weakening MV:Draining >
tr
You can't seem to make out any tracks here.

HP:Beaten SP:Weakening MV:Draining >
sei
You grasp for saidin and feel it surge through your body.

HP:Beaten SP:Weakening MV:Draining >
n
A Stony Paved Road
A road paved with skulls and broken stones makes its way through the center of
the city. The massive skull-inlaid gate lies to the south, guarded by the
elite of the different trolloc fists. To the north rises a tall watchtower
where scouts check for unwanted visitors.
[ Exits: n s ]
A nasty looking trolloc stands here snarling.

HP:Beaten SP:Weakening MV:Draining >
n
w
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Beaten SP:Weakening MV:Draining >
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]

HP:Beaten SP:Weakening MV:Draining >
tr
HP:Beaten SP:Weakening MV:Draining >
- +
* You see fresh tracks of a human leaving east.

HP:Beaten SP:Weakening MV:Draining >
narr they leave?
e
You narrate, 'they leave?'

HP:Beaten SP:Weakening MV:Draining >
Before a Large Tower
A wide courtyard of cracked bricks surrounds a massive watchtower, jutting out
of the center of the trolloc city. Huge black stones, stained with the red of
its builder's blood, reach high up over the city walls. A lookout balcony can
be seen high up in the distance, used by the Dark One's spymasters. Trolloc
patrols are at all times watching the courtyard for intruders. To the east
this crumbling courtyard stops abruptly, replaced by clean, perfectly cut
obsidian slabs.
[ Exits: n e s w ]
A crumbling stone well is here, ready to collapse.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A giant obelisk of cracked stone towers above you, splattered with blood and gore.

HP:Beaten SP:Weakening MV:Draining >
tr
HP:Beaten SP:Weakening MV:Draining >
- +
* You see fresh tracks of a trolloc leaving west.

HP:Beaten SP:Weakening MV:Draining >
rel
You release the One Power.

HP:Beaten SP:Weakening MV:Draining >
9
HP:Beaten SP:Weakening MV:Draining >
- +
* You see fresh tracks of a human leaving east.

HP:Beaten SP:Weakening MV:Draining >
e
A Black Obsidian Courtyard
Unlike the city around it, this courtyard is frighteningly empty. Large flat
stones of black obsidian suck in any light that makes its way past the shadow
cast by the watchtower to the west. At the center of this courtyard is a
fountain in the shape of screaming children. Spraying from the fountain, the
blood of human prisoners fills the black basin. To the south of the courtyard
is a large building, built of the same obsidian blocks as the courtyard.
There the myrddraal go when they feel the need to seek pleasure from their
victims.
[ Exits: e w ]

HP:Beaten SP:Weakening MV:Draining >
e
A Side Road
The road here branches off from the center street into a side road, heading
toward the massive east gate of the trolloc Keep. This path looks little-used,
and ill cared-for. Of course, that is how the whole city is...
[ Exits: e w ]
A wolf-snouted trolloc stands here, sniffing the air.
A wolf-snouted trolloc stands here, sniffing the air.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A wolf-snouted trolloc stands here, sniffing the air.

HP:Beaten SP:Weakening MV:Draining >
e
Juncture at the East Gate
The dark stone forming the road seems to be in terrible condition. Poor upkeep
has led to chipped stone, where bugs crawl in and out regularly. To the east
is a large gate, recently rebuilt and fortified heavily with wood and iron.
[ Exits: n e s w ]
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.

HP:Beaten SP:Weakening MV:Draining >
e
The Dried Lake Before a Large Gate
The dried lake opens up to a large gate set into the walls to the west. Once
used as a side gate for allowing supplies into the keep, the gate now bears new
but haphazardly constructed fortifications to aid against a siege.
[ Exits: e s w ]
Crunch 'n' Munch, the General is standing here.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.

HP:Beaten SP:Weakening MV:Draining >
Crunch leaves south.

HP:Beaten SP:Weakening MV:Draining >
9
HP:Beaten SP:Weakening MV:Draining >
- +
* You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving west.

HP:Beaten SP:Weakening MV:Draining >
whe
Players in your Zone
--------------------
Crunch - A Dried up Lake
Burton - The Dried Lake Before a Large Gate

HP:Beaten SP:Weakening MV:Draining >
narr Smells?
s
You narrate, 'Smells?'

HP:Beaten SP:Weakening MV:Draining >
e
Dried Lake
You see insects crawling in and out of the cracks that cover the ground.
Heated plains lie the the north and south of this once huge lake. Here there
isn't even grass that covers the ground just hard dirt.
[ Exits: n e s ]

HP:Beaten SP:Weakening MV:Draining >
s
Center of the Lake Crater
The center of the lake holds a small pond from the remaining of the lakes
water. Judging by the rest of the lake and the blazing sun, you can tell that
the water wont be here for long. You barely see over the edge of the lakes
shores now.
[ Exits: n e s w ]

HP:Beaten SP:Weakening MV:Draining >
A Dried up Lake
A shallow dried up lake spans in front of you. Water use to fill these once
large lakes, but everything drank it up and no lake is left. Animals use to
hop around this once beautiful lake but now run looking for food and shelter.

[ Exits: n e s w ]
*Verna* is here, fighting Crunch!.
*Ciarra* is here, fighting Crunch!.
Crunch 'n' Munch, the General is here, fighting *Verna*!.
A Dha'vol trolloc is here, fighting *Verna*!.
A Dha'vol trolloc is here, fighting *Verna*!.
Josua the myrddraal is here, fighting *Ciarra*!.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Weakening MV:Draining >
sei
Crunch sends *Verna* sprawling with a powerful bash!
*Ciarra* avoids being bashed by Crunch who loses his balance and falls!

HP:Beaten SP:Weakening MV:Draining >
`
You grasp for saidin and feel it surge through your body.

HP:Beaten SP:Weakening MV:Draining >
*Ciarra* lifts her hand, and Crunch yells in pain as flames emerge on them.

HP:Beaten SP:Weakening MV:Draining >
Josua the myrddraal tries to slash *Ciarra*'s feet, but misses.
A Dha'vol trolloc cleaves *Verna*'s head hard.
A Dha'vol trolloc slashes *Verna*'s hands very hard.
*Ciarra* whips Crunch's head.
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining >
% *Ciarra* panics, and attempts to flee!

HP:Beaten SP:Weakening MV:Draining >
= *Ciarra* leaves north.

HP:Beaten SP:Weakening MV:Draining >
+
z
`
Cancelled...
You try to strike *Verna*'s arms, but miss.

HP:Beaten SP:Weakening MV:Draining - Verna: Beaten --- Crunch: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Draining - Verna: Beaten --- Crunch: Critical>
% = +
`
Okay.
Your flows of Fire burst into existance, and lick at *Verna*'s skin.
Josua the myrddraal slashes *Verna*'s hands into bloody fragments!
A sickly deer has arrived from the east.
Josua the myrddraal slashes *Verna*'s body into bloody fragments!
You strike *Verna*'s body into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Verna*'s death cry.
*Verna* is dead! R.I.P.

HP:Beaten SP:Weakening MV:Draining >
Your target could not be found.

HP:Beaten SP:Weakening MV:Draining >
*Ciarra* has arrived from the east.

HP:Beaten SP:Weakening MV:Draining >
*Ciarra* barely whips Crunch's legs.

HP:Beaten SP:Weakening MV:Draining >
n
Center of the Lake Crater
The center of the lake holds a small pond from the remaining of the lakes
water. Judging by the rest of the lake and the blazing sun, you can tell that
the water wont be here for long. You barely see over the edge of the lakes
shores now.
[ Exits: n e s w ]

HP:Beaten SP:Weakening MV:Draining >
s
z
A Dried up Lake
A shallow dried up lake spans in front of you. Water use to fill these once
large lakes, but everything drank it up and no lake is left. Animals use to
hop around this once beautiful lake but now run looking for food and shelter.

[ Exits: n e s w ]
The corpse of Verna is lying here.
*Ciarra* is here, fighting Crunch!.
A scrawny sickly-looking deer limps here.
Crunch 'n' Munch, the General is here, fighting *Ciarra*!.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Josua the myrddraal stands here, staring deep into your soul.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Weakening MV:Faint >
`
You try to strike *Ciarra*'s hands, but miss.

HP:Beaten SP:Weakening MV:Faint - Ciarra: Beaten --- Crunch: Critical>
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Faint - Ciarra: Beaten --- Crunch: Critical>
% *Ciarra* lifts her hand, and Crunch is enveloped in flames, and when they disappear a burnt corpse remains.
Your blood freezes as you hear Crunch's death cry.
Crunch is dead! R.I.P.

HP:Beaten SP:Weakening MV:Faint - Ciarra: Beaten>
= + *Ciarra* leaves west.

HP:Beaten SP:Weakening MV:Faint >
`
Your target could not be found.

HP:Beaten SP:Weakening MV:Faint >
Your target could not be found.

HP:Beaten SP:Weakening MV:Faint >
w
z
`
Edge of a Dried Lake
Hard dirt lies here in this corner of the crator, insects spray the ground with
there smelly oders and there stench of death. The smell of blood reaches even
here from the blight and heated plains that lay to the south.
[ Exits: n e ]
*Ciarra* is standing here.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Weakening MV:Faint >
You try to strike *Ciarra*'s body, but miss.

HP:Beaten SP:Weakening MV:Faint - Ciarra: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Weakening MV:Faint - Ciarra: Beaten>
% = +
`
Okay.
Your flows of Fire burst into existance, and lick at *Ciarra*'s skin.

HP:Beaten SP:Flickering MV:Faint - Ciarra: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Ciarra: Beaten>
% = +
`
Okay.
Your flows of Fire burst into existance, and lick at *Ciarra*'s skin.
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Ciarra: Critical>
% = +
`
Okay.
Your flows of Fire burst into existance, and lick at *Ciarra*'s skin.
You begin channeling the appropriate flows...

HP:Beaten SP:Flickering MV:Faint - Ciarra: Critical>
% = +
`
Okay.
Your flows of Fire burst into existance, and lick at *Ciarra*'s skin.
*Ciarra* is stunned, but will probably regain consciousness again.
You are too drained to complete the weave.

HP:Beaten SP:Flickering MV:Faint - Ciarra: Stunned>
l
You strike *Ciarra*'s feet into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Ciarra*'s death cry.
*Ciarra* is dead! R.I.P.

HP:Beaten SP:Flickering MV:Faint >
You have a running streak of two kills!
Edge of a Dried Lake
Hard dirt lies here in this corner of the crator, insects spray the ground with
there smelly oders and there stench of death. The smell of blood reaches even
here from the blight and heated plains that lay to the south.
[ Exits: n e ]
The corpse of Ciarra is lying here.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Beaten SP:Flickering MV:Faint >
narr rip both
You narrate, 'rip both'

HP:Beaten SP:Flickering MV:Faint >
Josua the myrddraal has arrived from the east.
A Dha'vol trolloc quietly walks in from the east.
A Dha'vol trolloc quietly walks in from the east.

HP:Battered SP:Flickering MV:Draining >
who
-------------- Immortals --------------

Galnor Stud Muffin [Gunslinger]

-------------- Players --------------

Crunch 'n' Munch, the General [Ghob'hlin Council]
Burton Maximus

-------------- Stats --------------

Currently active: 5 humans 2 trollocs.
Today there was a high of 8 players.
The record high of 26 players was reached on 05-05-2010.

HP:Battered SP:Flickering MV:Draining >
l
Edge of a Dried Lake
Hard dirt lies here in this corner of the crator, insects spray the ground with
there smelly oders and there stench of death. The smell of blood reaches even
here from the blight and heated plains that lay to the south.
[ Exits: n e ]
The corpse of Ciarra is lying here.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.
Josua the myrddraal stands here, staring deep into your soul.
A scrawny sickly-looking deer limps here.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.

HP:Battered SP:Flickering MV:Draining >
Crunch tells you, 'good'

HP:Battered SP:Flickering MV:Draining >
narr Fuck that was pretty cool
You narrate, 'Fuck that was pretty cool'

Then go to post and come back to almost ded 2 Solare. Can't reprac to two rivers bow in time and Ciarra gets back 4 teh lootz. Mehh

Re: go for the kill!

Posted: Tue Nov 13, 2012 12:55 am
by Chase
Lol, I just saw that tclap deafened

Re: go for the kill!

Posted: Tue Nov 13, 2012 1:23 am
by Burton
Then was having some fun pk 2 v 1, even though they decided to shield me... Then Semper comes to join the fun. GJ Semper. A shielded DG v 2 channies and you want to make it 3 channies on 1 shielded.

Re: go for the kill!

Posted: Tue Nov 13, 2012 1:28 am
by Ciarra
sorry the thunderclap was really hurting. I decided to try something new. It worked :)

Re: go for the kill!

Posted: Tue Nov 13, 2012 1:39 am
by Semper
I had no clue you were shielded, also I was out of sp. I more came up to harass Ciarra to go to bed :p

Besides, I didn't do much asides give you a heart attack.