Kick
Posted: Fri Aug 03, 2012 2:34 am
So I just realized kick interrupts bashes now. This is on Clark and I later on died, so Evilina will probably try to say this is bitching about OP stuff since he's trying to be a troll lately. But this right here is exactly why kick shouldn't interrupt bashes or atleast not be instantaneous:
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
The entire area looks covered by dead vegetation...
*Evilina* is standing here, riding a twisted shadow stallion.
HP:Beaten MV:Good >
You crush *Evilina*'s feet hard.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* - *Evilina* panics, and attempts to flee!
HP:Beaten MV:Good - Evilina: Critical>
% - *Evilina* leaves north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* has arrived from the north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*
z
They must have left already...
A black warhorse has arrived from the south.
HP:Beaten MV:Good >
0
A black warhorse leaves west.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
Bash who?
HP:Beaten MV:Good >
s
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Good >
s
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
s
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
A tall trolloc spy is standing here, sneaking around.
z
HP:Beaten MV:Good >
0
You crush *Evilina*'s hands.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* *Evilina* slices your head.
You wish that your wounds would stop BLEEDING so much!
*Evilina* barely slices your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Evilina: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
Evilina was running and then was obviously behind on a bash off so he could just instantly hit kick and cancel my advantage of catching him in a room and engaging/bashing first. There should atleast be a timer before the kick actually goes through
In another argument, it's going to be really easy for a thief/dodgy character to just eat abs. Shield block, dodge, and kick are just going to end an abser, especially if the abser is hitting a patty. This needed significant thought besides the "oh, you can only kick once every ten seconds" thing.
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving east.
The entire area looks covered by dead vegetation...
*Evilina* is standing here, riding a twisted shadow stallion.
HP:Beaten MV:Good >
You crush *Evilina*'s feet hard.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* - *Evilina* panics, and attempts to flee!
HP:Beaten MV:Good - Evilina: Critical>
% - *Evilina* leaves north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* has arrived from the north, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
*
z
They must have left already...
A black warhorse has arrived from the south.
HP:Beaten MV:Good >
0
A black warhorse leaves west.
HP:Beaten MV:Good >
They don't seem to be here.
HP:Beaten MV:Good >
Bash who?
HP:Beaten MV:Good >
s
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Good >
s
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
*Evilina* leaves south, riding a twisted shadow stallion.
HP:Beaten MV:Good >
s
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a ridden mount leaving north.
*Evilina* is standing here, riding a twisted shadow stallion.
A tall trolloc spy is standing here, sneaking around.
z
HP:Beaten MV:Good >
0
You crush *Evilina*'s hands.
HP:Beaten MV:Good - Evilina: Critical>
HP:Beaten MV:Good - Evilina: Critical>
* *Evilina* slices your head.
You wish that your wounds would stop BLEEDING so much!
*Evilina* barely slices your legs.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Good - Evilina: Critical>
You're hit in solar plexus, wow, this is breathtaking!!
Cancelled...
Evilina was running and then was obviously behind on a bash off so he could just instantly hit kick and cancel my advantage of catching him in a room and engaging/bashing first. There should atleast be a timer before the kick actually goes through
In another argument, it's going to be really easy for a thief/dodgy character to just eat abs. Shield block, dodge, and kick are just going to end an abser, especially if the abser is hitting a patty. This needed significant thought besides the "oh, you can only kick once every ten seconds" thing.