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properties
Posted: Thu Aug 02, 2012 12:41 am
by Evilina
So what about player controlled properties will draw people to play?
1. The player has to be online for it to be a ctf otherwise it's just a room I cant go into, I surmise properties will be similar to uniques, some people log on and use them to wtf pwn and others will log on stroke it to what text they own or control and insta rent.
2. Did you remove the gate of death coding? A seriously lengthy timer to open a gate to exit which can be instantly closed by the property owner or one on the allowed list is a guaranteed dt.
3. Did prices get downed? with eight rooms, rooms having a max of three mobs and them costing 1, 5, 10 gold, an inn costing 10 gold, storage costing 10 gold, gate costing 10 gold, the price for gap property is over 100 gold just to stock it and not including daily rent.
The main issues are what if a player controls some property and pays up for a year and doesn't bother to log on in that time, what's the fun there? Secondly the gate of doom.
I should add: I log on, find the property and see it is owned by carlia who isn't online, I would like to ransack the place for something fun to do, even if I cant capture it maybe kill her mobs and turn them to the dark side but I cant even do that.
Now I am bored again and go rent and hope if i post some bait on the forums someone will bite.
Re: properties
Posted: Thu Aug 02, 2012 1:07 am
by Evilina
lol the crash reset the gap property to being unowned so carlia wasted all that cash, I bought it and fully stocked it and it cost me over 50 gold and more than likely a crash will eat that as well.
Re: properties
Posted: Thu Aug 02, 2012 1:15 am
by Evilina
Koradin, I like how you made 1w and 1e of gate nomob safe rooms but I think that's a crutch for the lengthy gate timer, reduce the timer and remove nobom rooms plus make one room have 5 mobs, I wouldn't suggest the flag room (maybe warehouse or bar) but if a group rolled in hard, packing then a property owner should have a fall back position and not have to ram a blocked gate.
Atm all it would take is one player and maybe a merc to ruininate the property, I bet Chase could do it solo if he wanted to.
Just saying...
Re: properties
Posted: Thu Aug 02, 2012 1:17 am
by Norum
i don't like it being completely closed when someone bought it and then logs off either.
Re: properties
Posted: Thu Aug 02, 2012 1:27 am
by Evilina
wth is the portal room?
Will eq dropped in warehouse room be stored over reboot?
Re: properties
Posted: Thu Aug 02, 2012 1:37 am
by Evilina
new mob prices are more reasonable, 50 copper, 3 gold, 5 gold
Re: properties
Posted: Thu Aug 02, 2012 2:04 am
by Chase
Thanks for this Koradin it sounds cool. I haven't checked it out yet but I'm sure its awesome
Re: properties
Posted: Thu Aug 02, 2012 2:30 am
by Evilina
Yeah I am trying to keep my opinions "CONSTRUCTIVE AND POLITE".
If Chase, Lamgwin, or Crunch cares to test properties I'd be happy to idle tomorrow and let you guys have at it to test the property thoroughly, to bad Ifrit isn't around anymore, that guy could wtfpwn Koradins scripts like a world champ (float like a butterfly and his looks stinged like a bee), I can only do so to Galnors coding cause he only read 2 chapters on how to code in C for dumbies.

Re: properties
Posted: Thu Aug 02, 2012 2:42 am
by Evilina
Hey Kor, you forgot to make a stable room, humans aren't gonna pk on foot that far north of fd and I am gonna fade to keep or hold to issue a shadow.
cost of 10? Might as well, the recession has driven all prices through the roof, least don't make us pay for the horse dealer.
btw can anyone enter the warehouse? The concept of properties leaves me uneasy with the idea of even storing meat, we already know certain players covet eq so badly they either talk their buddies on to insta same side loot corpses or use something akin to vidalia or putty to insta relog to get that uber text of pimpness.
If someone kills a guard and gives up on capturing the ctf will the guard repop or will the property owner be forced to purchase a mew guard?
Re: properties
Posted: Thu Aug 02, 2012 2:48 am
by Evilina
Atop the Eastern Tower
The forest below the outpost stretches toward Tarwin's Gap.
[ Exits: d ]
A tainted shadow stallion snorts and stamps a hoof impatiently.
A crazed man with sunken eyes looks around for danger.
An ugly trolloc archer looks for its next meal here.
A trolloc warrior howls into the night with a wolf's muzzle.
HP:Healthy SHP:Full MV:Fresh >
exa archer
Armed with bow and blade, this archer is ready for a fight.
An ugly trolloc archer is in excellent condition.
an ugly trolloc archer is using:
<worn on head> a soft leather helmet
<worn on back> a light wooden bow
<worn on body> a patchwork tunic
<worn on arms> a pair of loose cotton sleeves
<worn on hands> a pair of deerskin gloves
<wielded> a notched steel war hatchet
<worn on legs> a pair of tight breeches
<worn on feet> a pair of soft leather boots
he doesn't have a bow and is using an axe.
Re: properties
Posted: Thu Aug 02, 2012 2:55 am
by Evilina
Wow guess more than 3 mobs isn't needed as a fall back.
Atop the Eastern Tower
The forest below the outpost stretches toward Tarwin's Gap.
[ Exits: d ]
A tainted shadow stallion snorts and stamps a hoof impatiently.
A crazed man with sunken eyes looks around for danger.
An ugly trolloc archer looks for its next meal here.
A trolloc warrior howls into the night with a wolf's muzzle.
2
3
You try to slice a crazed dreadguard's body, but miss.
HP:Healthy SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Healthy SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* - % - A crazed dreadguard barely thrashes your arms.
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* Your bash at a crazed dreadguard sends her sprawling!
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Scratched>
l
Atop the Eastern Tower
The forest below the outpost stretches toward Tarwin's Gap.
[ Exits: d ]
A tainted shadow stallion snorts and stamps a hoof impatiently.
A crazed dreadguard is sitting here.
An ugly trolloc archer looks for its next meal here.
A trolloc warrior howls into the night with a wolf's muzzle.
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Scratched>
You slice a crazed dreadguard's body very hard.
You try to slice a crazed dreadguard's arms, but miss.
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Scratched>
TICK IN 5 SECONDS
4
Your kick hits a crazed dreadguard in the solar plexus!
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Scratched>
You slice a crazed dreadguard's legs extremely hard.
You try to slice a crazed dreadguard's legs, but miss.
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
3
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
* - % -
* As a crazed dreadguard avoids your bash, you topple over and fall to the ground!
HP:Healthy SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
There is sudden burst of light as sparks ignite your clothing.
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* - % -
* As a crazed dreadguard avoids your bash, you topple over and fall to the ground!
HP:Scratched SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
A large fireball blooms into existence and envelops you!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* - % -
* As a crazed dreadguard avoids your bash, you topple over and fall to the ground!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
A crazed dreadguard tickles your body as she thrashes you.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* - % -
* As a crazed dreadguard avoids your bash, you topple over and fall to the ground!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* - A crazed dreadguard tickles your arms as she thrashes you.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
% -
* As a crazed dreadguard avoids your bash, you topple over and fall to the ground!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
* You suddenly feel intense pain as deep cuts appear on your body.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Healthy>
- % -
* Your bash at a crazed dreadguard sends her sprawling!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Scratched>
You slice a crazed dreadguard's head extremely hard.
You slice a crazed dreadguard's head into bloody fragments!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
4
Your kick hits a crazed dreadguard in the solar plexus!
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
You try to slice a crazed dreadguard's body, but miss.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
You still have another 9 seconds before you can do that again.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
You still have another 8 seconds before you can do that again.
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
3
HP:Hurt SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
* - % Your limbs start to feel numb as frost accumulates over them.
HP:Wounded SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
-
* Your bash at a crazed dreadguard sends her sprawling!
HP:Wounded SHP:Full MV:Fresh - a crazed dreadguard: Hurt>
You slice a crazed dreadguard's body very hard.
You slice a crazed dreadguard's legs extremely hard.
HP:Wounded SHP:Full MV:Fresh - a crazed dreadguard: Wounded>
4
Your kick hits a crazed dreadguard in the solar plexus!
HP:Wounded SHP:Full MV:Fresh - a crazed dreadguard: Wounded>
sTICK IN 5 SECONDS (+/- drift)
tat
You slice a crazed dreadguard's hands into bloody fragments!
You slice a crazed dreadguard's legs very hard.
HP:Wounded SHP:Full MV:Fresh - a crazed dreadguard: Wounded>
Re: properties
Posted: Thu Aug 02, 2012 3:07 am
by Evilina
HP:Healthy SHP:Full MV:Fresh >
drop all
You can only store 20 items in your courtyard.
HP:Healthy SHP:Full MV:Fresh >
l
A Large Warehouse
Musty but secure, this is a great place to store things.
[ Exits: s ]
A wood-hard stick of rations lies here. [191]
drop all circumvents a max of 20 items storable.
HP:Healthy SHP:Full MV:Fresh >
I doubt giving out rations at the bar is the best free food, also the bartenders 'give rations player' script circumvents max weight and number of items in inventory check.
HP:Healthy SHP:Full MV:Fresh >
li
This backpack is a well-sized container for any traveler. It not only has much
space on the inside, but the structure appears able to hold much weight. The
straps on the back of the backpack are thick and sturdy, while the rest of the
container is made of fine leather.
When you look inside, you see:
large (used):
a stick of dried rations [980]
also why does warehouse, inn, and portal have doors that are stuck open?
Re: properties
Posted: Thu Aug 02, 2012 10:25 am
by Koradin
Ok, I’ll try to address all the issues brought up above so far. I’ll be on tonight fixing things.
Bar: I'll fix the unlimited food issue tonight.
Stables: agreed. I’ll put in a stable master free of charge in each property where you can get your horses/shadow stallions.
Guards: The prices for guards should be 50 silver, 1.5 gold, 5 gold. Once you purchase one, it keeps respawning there on zone reset until someone else claims the property. The max guards in one room is 3, and will probably remain that way. I can look into removing the nomob rooms, but thought it would be a needed feature. Adding the ability to “turn them to the dark side” probably won’t go in at this point. However, I could make themdrop gold or gear (or the chance of a qp?) that people would want to kill them for.
Warehouse: Items dropped here will store over reboot. I’m thinking of taking away the 20 item limit anyway, so the circumvention will be obsolete. As with all the other purchaseable rooms, anyone who isn’t the owner of the property and isn’t allowed by the property owner cannot enter these rooms and cannot take the equipment. If a property is claimed while items are here, they will be dumped outside the gate.
Portal: Purchasing the portal allows the owner to RECALL from anywhere in the world if the property is in the process of being claimed by someone.
Doors: The doors were added to prevent people from fireworking/tornadoing themselves into unpurchased rooms. However, I’m thinking of removing them and adding a way to push a person out of the room if they’re not allowed.
Timers: The gate timer should probably be shortened a little for people trying to get in. The timer to claim a property is shorter when it’s unowned, but will remain fairly long when it’s owned
Access: We need to come up with a better way here. I have no problem allowing people to access the property when the owner is offline, but the claim command still won’t work right now.
…and the archer does have a bow on his back, and an axe does have a blade. J
Re: properties
Posted: Thu Aug 02, 2012 10:29 am
by Koradin
Oh and as for the crash wiping out carlia's ownership, I will have to get with galnor on that one. Not supposed to happen.
Re: properties
Posted: Thu Aug 02, 2012 6:32 pm
by Norum
don't go in there without a gank squad! place is a death trap right now lol
Re: properties
Posted: Thu Aug 02, 2012 6:39 pm
by Evilina
Yeah that's what I have been saying, I used kerian to get my point across about the gate timers, was really surprised to see you come waltzing in though.
Re: properties
Posted: Thu Aug 02, 2012 10:48 pm
by Evilina
exa trolloc
To receive food, say FOOD.
To receive drink, hand over a flask or skin.
A traveling trolloc bartender is in excellent condition.
a traveling trolloc bartender is using:
<worn on head> a comfortable woolen hood
<worn about body> loose brown robes
<worn on body> a light woolen shirt
<worn on hands> a pair of deerskin gloves
<wielded> a stout ash staff
<worn as shield> a large steel shield
<worn on feet> a pair of light leather shoes
HP:Healthy SHP:Good MV:Excellent >
gspTICK IN 5 SECONDS (+/- drift)
There doesn't seem to be a flask in a large traveler's backpack.
HP:Healthy SHP:Good MV:Excellent >
pour flask out
You empty a blood covered flask of human flesh.
HP:Healthy SHP:Good MV:Excellent >
give flask trolloc
You give a blood covered flask of human flesh to a traveling trolloc bartender.
HP:Healthy SHP:Good MV:Excellent >
l
The Outpost Bar
Have a drink!
[ Exits: w ]
The mangled corpse of a small boy lies here, dripping blood.
A trolloc is here, freely serving food and drink to patrons.
HP:Healthy SHP:Good MV:Excellent >
stare
You stare at the sky.
Time to buy a new flask 
Re: properties
Posted: Thu Aug 02, 2012 10:53 pm
by Evilina
Today there was a high of 5 players.
Your doing something right Koradin.

Re: properties
Posted: Thu Aug 02, 2012 11:00 pm
by Evilina
Outside a Stone-Walled Outpost
[ Exits: n s ]
You see fresh tracks of a mount leaving north.
You see fresh tracks of a fade leaving north.
You see faint tracks of a mount leaving south.
A twisted shadow stallion has arrived from the north.
HP:Healthy SHP:Strong MV:Excellent >
track woman
HP:Healthy SHP:Strong MV:Excellent >
- +
* You see two days old tracks of a dirty stablemaster leaving north.
You see two days old tracks of a dirty stablemaster leaving north.
You see two days old tracks of a dirty stablemaster leaving north.
You see two days old tracks of a dirty stablemaster leaving north.
You see two days old tracks of a dirty stablemaster leaving north.
You see two days old tracks of a dirty stablemaster leaving north.
Is there anyway to keep this dirty girl from trying to flee the roost?
Re: properties
Posted: Thu Aug 02, 2012 11:18 pm
by Evilina
The command allow can be used to find out who is logged on the opposing side
allow chase
Chase isn't online right now.
Also, the rooms 1w and 1e of gate need to be made ride, no one wants to fail a million flees cause of noride rooms especially when this room is the chokey choke of choke rooms.
Re: properties
Posted: Thu Aug 02, 2012 11:33 pm
by Evilina
properties added to wiki
http://www.kinslayermud.org/wiki/index. ... y_Commands
If you notice anything wrong or if i missed something feel free to pm me or send me a tell or global in game.
Re: properties
Posted: Thu Aug 02, 2012 11:45 pm
by Kerian
upkeep starts at 10 copper and goes up when you buy things, im assuming 67 is max
Re: properties
Posted: Thu Aug 02, 2012 11:50 pm
by Evilina
btw found another bug, if you were on the allowed list of a previous owner and the property was captured but then recaptured by the original owner and you rented at the property inn you will log back on 1s of inn and the mobs are non agroe.
Re: properties
Posted: Fri Aug 03, 2012 12:04 am
by Evilina
cool thanks Kerian, edited.
When new outpost are imped could you guys pm me details such as noride, nomob, noarrow, and no fbs so i can wiki them?
I cant afford to test much more, this shit is expensive.

Re: properties
Posted: Fri Aug 03, 2012 2:48 am
by Chase
People can just rent when you are in the middle of claiming base in order to stop you from claiming..