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Choke, Kick, Bash, Melee

Posted: Sat Jul 28, 2012 10:24 am
by Fogel
Choke has been disabled until I get the chance to make it over.

Kick has had its cooldown and landing rate increased. It will also cancel timers again.

Bash is slightly less likely to land.

Parry is a little more valuable for avoiding hits in melee. Dodge is a little less valuable.

If anything seems broken after these changes, please bitch on the forums. Thanks!

Re: Choke, Kick, Bash, Melee

Posted: Tue Mar 01, 2022 11:43 am
by Fogel
Re-enabled the choke skill with a longer timer (only 8.5 years later!).