Crunch vs Semper.
Posted: Mon Jul 09, 2012 5:44 pm
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Hurt SP:Good MV:Fresh >
v
You barely strike *Crunch*'s feet.
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
= = + Okay.
Your flows of Fire blossom into flames which hit *Crunch*, causing his a lot of pain.
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
v
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
f
A Ko'bal trolloc pierces your body.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc blasts your arms very hard.
A Dhjin'nen trolloc blasts your head extremely hard.
A Dhjin'nen trolloc blasts your arms hard.
A Ko'bal trolloc pierces your arms hard.
A Ko'bal trolloc barely pierces your legs.
*Crunch* mauls your waist into bloody fragments!
HP:Battered SP:Good MV:Fresh - Crunch: Beaten>
A Dhjin'nen trolloc blasts your body very hard.
A Dhjin'nen trolloc blasts your head very hard.
A Ko'bal trolloc pierces your feet.
A Ko'bal trolloc pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Crunch* mauls your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Strong MV:Fresh - Crunch: Beaten>
w
You panic and attempt to flee!
HP:Beaten SP:Strong MV:Fresh - Crunch: Beaten>
x
A Dhjin'nen trolloc blasts your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
*Crunch* tries to maul your body, but misses.
You barely strike *Crunch*'s legs.
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Strong MV:Fresh >
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* mauls your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
f
You panic and attempt to flee!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
sei
f
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Critical SP:Strong MV:Fresh >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
*Crunch* has arrived from the north.
HP:Critical SP:Strong MV:Fresh >
v
You begin channeling the appropriate flows...
*Crunch* waves.
HP:Critical SP:Strong MV:Fresh >
A Shienaran scout barely tickles *Crunch*'s body with his slash,
HP:Critical SP:Strong MV:Fresh >
= *Crunch* panics, and attempts to flee!
HP:Critical SP:Strong MV:Fresh >
= A Shienaran scout barely slashes *Crunch*'s shoulders.
HP:Critical SP:Strong MV:Fresh >
+ *Crunch* leaves north.
HP:Critical SP:Strong MV:Fresh >
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
sc
x
You have 6(298) hit, 151(199) spell, and 157(157) movement points.
HP:Critical SP:Strong MV:Fresh >
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
*Crunch* leaves west.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Fresh >
v
You are interrupted and stop what you are doing.
*Crunch* mauls your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Hurt SP:Good MV:Fresh >
v
You barely strike *Crunch*'s feet.
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
= = + Okay.
Your flows of Fire blossom into flames which hit *Crunch*, causing his a lot of pain.
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
v
You begin channeling the appropriate flows...
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
You are interrupted and stop what you are doing.
*Crunch* sends you sprawling with a powerful bash!
HP:Hurt SP:Good MV:Fresh - Crunch: Beaten>
f
A Ko'bal trolloc pierces your body.
A Ko'bal trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc assists a Ko'bal trolloc.
A Dhjin'nen trolloc blasts your arms very hard.
A Dhjin'nen trolloc blasts your head extremely hard.
A Dhjin'nen trolloc blasts your arms hard.
A Ko'bal trolloc pierces your arms hard.
A Ko'bal trolloc barely pierces your legs.
*Crunch* mauls your waist into bloody fragments!
HP:Battered SP:Good MV:Fresh - Crunch: Beaten>
A Dhjin'nen trolloc blasts your body very hard.
A Dhjin'nen trolloc blasts your head very hard.
A Ko'bal trolloc pierces your feet.
A Ko'bal trolloc pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Crunch* mauls your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Strong MV:Fresh - Crunch: Beaten>
w
You panic and attempt to flee!
HP:Beaten SP:Strong MV:Fresh - Crunch: Beaten>
x
A Dhjin'nen trolloc blasts your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tries to pierce your feet, but misses.
A Ko'bal trolloc tries to pierce your feet, but misses.
*Crunch* tries to maul your body, but misses.
You barely strike *Crunch*'s legs.
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Strong MV:Fresh >
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
*Crunch* is standing here.
*Crunch* mauls your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
w
No way! You're fighting for your life!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
f
You panic and attempt to flee!
HP:Critical SP:Strong MV:Fresh - Crunch: Beaten>
sei
f
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Critical SP:Strong MV:Fresh >
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
*Crunch* has arrived from the north.
HP:Critical SP:Strong MV:Fresh >
v
You begin channeling the appropriate flows...
*Crunch* waves.
HP:Critical SP:Strong MV:Fresh >
A Shienaran scout barely tickles *Crunch*'s body with his slash,
HP:Critical SP:Strong MV:Fresh >
= *Crunch* panics, and attempts to flee!
HP:Critical SP:Strong MV:Fresh >
= A Shienaran scout barely slashes *Crunch*'s shoulders.
HP:Critical SP:Strong MV:Fresh >
+ *Crunch* leaves north.
HP:Critical SP:Strong MV:Fresh >
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
sc
x
You have 6(298) hit, 151(199) spell, and 157(157) movement points.
HP:Critical SP:Strong MV:Fresh >
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
*Crunch* leaves west.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
x
They don't seem to be here.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
Your target could not be found.
HP:Critical SP:Strong MV:Fresh >
v
You begin channeling the appropriate flows...
HP:Critical SP:Strong MV:Fresh >
v
You are interrupted and stop what you are doing.
*Crunch* mauls your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate