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Channelers

Posted: Sat Jul 07, 2012 1:25 am
by Tyson
So like I get pwned all the time. ALL the time. Unless I am fighting 1vs1 with a channeler, I really have no chance. Some basher just comes along, bashes me 90% of the time, then you have people like evilina and their attack etc etc. I have pretty awesome stats + str + agility + wvd + full dodge + 99% dodge and I still get pwned. I wouldn't really say I am incompetent, sure, I am no professional, but I am/was pretty good. Previously when channelers were OP I could fight 3vs1 and do pretty well solo. Now I suck solo and even 2vs2 with a basher on my team I am a hopeless waste of space and free scalps.

So anyway. Don't tell me you haven't done anything to bash. Every change to bash over the past however many years has been to make it better and better and every change to channelers has only served to nerf/down them. I'm not asking you to remove the bash malus or make me overpowered, but at least provide some fucking balance to PK. I get absolutely no bonuses and everyone else seems to just get them handed to them. PK for me is like bashed, kick, frag, frag, kick, bash, frag frag etc.. I spend most of my time fleeing around so I don't die until it reaches the point where I can't even flee because the lagg is longer than a bash timer. And if I am PKing someone that is clanned you can throw in spam choking and attack.

Re: Shit

Posted: Sat Jul 07, 2012 2:58 am
by Chase
I've noticed bash is slightly OP. Granted the SP to dmg ratio is also OP, but atleast it seems to even out

Re: Shit

Posted: Sat Jul 07, 2012 10:30 am
by Nyoga
Is that why you won't come fight me???

Re: Shit

Posted: Sat Jul 07, 2012 11:33 am
by Evilina
What is it you are specifically asking for?

So far you have brought up bash being op, channies not being op anymore, everyone having bonuses besides yourself, kick, lag timer, fade attack, and choke.

I'd suggest a more constructive approach and limiting the topic to one specific issue.

In those 3 or 4 pk sessions last night we had a game plan, first few go arounds Bofar and I were concentrating on bashing you and not worrying about Jerrick, then when it was Zharia and I vs you two I was spamming for you by name so she could assist by weaving you.

Re: Shit

Posted: Sat Jul 07, 2012 9:28 pm
by Tyson
I'm saying that there are a multitude of factors which stack up against channelers and they're pretty well useless now because of it.

Bash changes - I have always protested against these and always said they were a bad thing, because bash here is already over powered. 2 rounds is a LONG time to be sitting, people can flee off and re-enter to avoid aggro from mobs etc once you are bashed and do lame shit like charge you in the face. Now in addition to all of this bash seems to land 90% of the time on perfect dodge when it shouldn't. I know you guys were targeting me and why wouldn't you? However most of the fight I was solo on Evilina and in comparison Zharia's damage output was miniscule. Even Hayato looked at it and said "wow, that was really unlucky, he just couldn't buy a missed bash" but the reality is bash has just been upped and upped and upped as I have pointed out many times before that it is now simply ridiculously overpowered. Whatever, I've got my 20 17 19 warrior now, seems like bash is the only setup that is viable these days. There also wasn't really any reason why bash should have been upped, most people thought it was fine when I first started, however there was always that asshat troll who complained to no end about how hard done by he was playing abs. Perhaps the imms listened to the 1-2 complaining retards who never actually played other classes? Or if they did, they didn't care because they liked abs.

Bash malus - Now, I have always thought this was never implemented perfectly and has always been kinda stupid and I've explained it in rational terms about how it should have been in another thread about it. Anyway, its there, so lets deal with it. Bash malus on channelers severly limits the setups we can play, and therefore we are stuck with playing either dodge or combo, most of us play dodge with some kind of tickle stick for defense or dagger to stab with. I play with a dagger though I hardly get a chance to stab so I am probably better off with a tickle stick... (whatever). So we're forced to play these stupid setups that currently get obliterated because of the bash changes. I'm forced to play a setup where I shouldn't get bashed very much but the reality is that I get bashed 90% of the time and have 0% abs so I take 100% of the damage.

Choke - The most ridiculous of ridiculous skills in the game. Makes no sense RP wise and has never been balanced, ever. It renders channelers completely useless so they're just a walking slab of meat who don't even have many hp. It deals damage with a 100% hit rate that doesn't account for your defense. It can be spammed. If it fails, its not long before you can just spam it again and they're out for a while. You can just dordle around and not PK at all if you some how were unlucky enough to fail a choke and have to wait 10 seconds or whatever it is. I don't even know why this skill is here. I've also explained a better way of implementing choke on other threads about choke, yet no one seems to care or can't be fucked changing it.

Other bonuses - Attack = serious pain. Multi-bash = even if I'm not buffing I get bashed 90% of the time. Master weapons = more bashing and more pain. Switch = Even if I'm not buffing, I am going to be eating it and 90% of the time bashed. Now, the reality is, I am actually okay with ALL of these other bonuses. They're cool. They're a different dynamic etc. HOWEVER, they only serve to stack up 10 fold on the 3 above and in addition I get none of them. That's right. I don't have attack, multi-bash, master weapons, switch, choke, hell I'd definitely be dreaming to even think I had normal bash. So I'm literally the most disadvantaged character in the entire game. I have been begging and begging immortals to give my clan a fucking bonus of some kind, I have also offered up my help in developing whatever bonus that may be because most staff do seem to like my ideas about balance, however we still have nothing and there has been no move towards giving us a bonus. So basically what I am saying is, I have nothing, I have so little they've even decided to put maluses on me. So I am asking to give me something I can work with and rebalance bash/dodge/combo because atm its out of whack. I also noticed recently that abs got upped (new set with higher %). What the fuck is the deal with that?

Re: Shit

Posted: Sat Jul 07, 2012 10:07 pm
by Evilina
1. Bash was made useful a few years ago, not even sure if you were here then.

2. A bash with a master wpn = my missing a bash and eating an immolate which doesn't factor in abs.

3. You cant stab or charge a prone person.

4. My attacks IF both land per round does 1.5 normal dmg.

5. Hayato couldn't buy a missed bash because I have the AOL, have high str, and have insane bmi. Did i simply restat in a day for this? The answer is no, I tried multiple times over the last few years.

6. Channies don't need bash, they would be OP end of story.

7. Channies can go stab, charge, bows, kick, pstrike, etc but not bash.

8. multi bash is fine, it's only for group pk which we see seldom these days and as a channie you can weave in group pk without engaging at least where multi bash is concerned.

9. master weapons, you'll like them when you earn the qps.

10. I agree choke is dung in it's current form and we should either have choke or nochans but not both.

11. switch target doesn't allow you to switch to someone who is not engaged on you.

12. kick is just plain stupid in it's new form, I liked the old one that cancelled bash timers but I would keep the new timer and some dmg.

Most of your arguments are invalid, the two I do completely agree with you on is choke being dung and kick.

Re: Shit

Posted: Sat Jul 07, 2012 11:12 pm
by Evilina
I have an idea for clanned ls channies, but only at higher ranks.

lower or remove db malus due to riding, bam there ya go extra db to dodge more bashes.

Obould does just fine vs abs bashers (not heron wielders) thanks to the fact he doesn't have to ride so let's give that same bonus to rank 7 bt's, idk the ranking system of AS, Avaine made that shit so retarded I have lacked the interest to bother with the clan.

You wanna complain, pk a competent bow user, kerian knows how to utilize bows and interrupt weaves on high %.

Re: Channelers

Posted: Sun Jul 08, 2012 3:22 am
by Chase
AS isn't that bad. I don't agree with most/all of Tyson's stuff. Bows are actually OP on a channie, imo.

Re: Channelers

Posted: Sun Jul 08, 2012 2:34 pm
by Kerian
Aww Evilina thinks Im competent. Kidding, but bows are good to use against channelers, Combine bows with kick and choke.....good luck channeler.... Bows are good for channies in a stedding :D or with no sps

Re: Channelers

Posted: Sun Jul 08, 2012 9:33 pm
by Fogel
I don't really like Choke. I'm open to doing one of three things to it:

1) Change it so that the person doing the choking can't do anything during the duration. Maybe make it a timer like Shield Block, where it's in effect until you cancel it.

2) Give it a long cooldown on use, probably about a minute. If it got a cooldown, it would also be changed to work close to 100% of the time.

2) Remove it. With some tweaks, Kick can be used for the same purpose, while being less lame.

Re: Channelers

Posted: Sun Jul 08, 2012 10:35 pm
by Evilina
I like #1, but make it more similar to shield, the channie isn't choked from the source per se but partially cut off and if the weave lands while the opponent is running the choke timer the weave partially backfires or does something nasty.


I also think kick should be changed to interrupt bashes, lower the dmg, and the success rate.

Re: Channelers

Posted: Sun Jul 08, 2012 11:10 pm
by Chase
Kick to interrupt bashes.. so we now have DB to dodge bashes, shield block to deflect them, and kick to interrupt. That's just going to end abs warriors. Thieves if low could just run to one of their patties and spam kick

Re: Channelers

Posted: Mon Jul 09, 2012 11:17 am
by Evilina
Yeah I think you might be right Chase, when Fogel has some spare time we should test his ideas.

Re: Channelers

Posted: Mon Jul 09, 2012 8:29 pm
by Evilina
If I was Tyson I wouldn't of wasted pracs in stab or would of severely limited stab and sblades to 93, hide and sneak at 85, and used the extra pracs to get shield block, SB works wonders if you learn the timing. You can prone an uber basher using SB long enough to immolate them and restart another SB.

Another option is to become a tailor and make some nice ass dodge as I did, I do have top end tailored dodge eq for trade that will raise your db and pb.

Re: Channelers

Posted: Mon Jul 09, 2012 9:38 pm
by Madison
Just tested this out vs Crunch. Granted he claims to have the best bashing weapon in the game, but he bashed me around 85%. 70% if he was chilled. This, with me dismounted, wimpy, and having agility.

Re: Channelers

Posted: Mon Jul 09, 2012 9:59 pm
by Evilina
This is where pb would have more of an affect if Fogel hadn't of made it so crappy, plus we have to factor in the 5% chance landing a melee hit no matter the defense which hurts dodgers the most.

masters who base their weapon on steel bound clubs and add weight have a bash rate of 141.37, if they add ob its even more, the AOL is only 139.71 and it can not be denied (just ask Tyson) I can bash some face in with it.

If you lower bash you seriously hinder a non master non unique wpn user, so maybe the issue is master weapons and uniques?

bet i get hated on for this one but then again this game isn't a popularity contest for me.

Re: Channelers

Posted: Mon Jul 09, 2012 10:04 pm
by Chase
Yea, I've noticed this too. I would say give masters stances like wotmud, and then just have them the ability to retool their weapons. This would make it so people can't just load up on tons of lbs/ob and making their bashers unstoppable. It would also stop stabbers from getting only ob/dmg added, but still offering the ability to go defensive if needed. However I would need compensation as this would take away one of the BM abilities! :P

Re: Channelers

Posted: Mon Jul 09, 2012 10:13 pm
by Evilina
I lubs my master but i agree with you chase, I am sure we could come up with some good ideas to compensate bms.

Re: Channelers

Posted: Mon Jul 09, 2012 10:22 pm
by Kerian
I disagree as a comboer with a gold spear I bash even dodge with a fairlyhigh landing rate. Its bash that is causing the problems not master weapons.

Re: Channelers

Posted: Mon Jul 09, 2012 10:59 pm
by Evilina
Kerian, master weapons increase bash landing rate.

when have you heard someone complaining of a non master landing to many bashes?

Re: Channelers

Posted: Tue Jul 10, 2012 4:56 am
by Tyson
Well I just pwned a dodger on my new warrior. I don't have a master weapon... Shield block is pretty cool though and helped him a fair bit.

Re: Channelers

Posted: Tue Jul 10, 2012 4:58 am
by Kerian
Evilina wrote:Kerian, master weapons increase bash landing rate.

when have you heard someone complaining of a non master landing to many bashes?


Actually people complain about my bash rate a lot. Last time was yesterday

Re: Channelers

Posted: Tue Jul 10, 2012 6:46 pm
by Evilina
Tyson wrote:Well I just pwned a dodger on my new warrior. I don't have a master weapon... Shield block is pretty cool though and helped him a fair bit.
was your new warrior using the heron?

Re: Channelers

Posted: Tue Jul 10, 2012 7:18 pm
by Tyson
Chase says it bashes like shit. So if that's shit bash.... ...... .....

Re: Channelers

Posted: Tue Jul 10, 2012 7:51 pm
by Evilina
it doesn't bash like shit.