interesting idea for bonuses
Posted: Sun Jun 17, 2012 12:58 am
had an idea that won't ever get imped but it's an interesting idea for any bonus type skill.
A bonus that creates a fleelag type affect, with each time you use the skill the timer is increased, a cool down period is required to remove the skills increased timer.
example
I chan impending doom which takes 5 pulses I believe
I chan impending doom again which would take something like 5.5 pulses
I chan it again and it takes 6 pulses
if I haven't gotten the kill yet I now have to switch to another skill and wait for impending doom timer to cool down.
The basis of this idea is to make certain skills or weaves more situation oriented and more powerful yet limited, would get rid of players just mindlessly spamming a skill like a total newb.
This would also encourage strategy which is something this mud has almost completely lost.
A bonus that creates a fleelag type affect, with each time you use the skill the timer is increased, a cool down period is required to remove the skills increased timer.
example
I chan impending doom which takes 5 pulses I believe
I chan impending doom again which would take something like 5.5 pulses
I chan it again and it takes 6 pulses
if I haven't gotten the kill yet I now have to switch to another skill and wait for impending doom timer to cool down.
The basis of this idea is to make certain skills or weaves more situation oriented and more powerful yet limited, would get rid of players just mindlessly spamming a skill like a total newb.
This would also encourage strategy which is something this mud has almost completely lost.